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	<id>https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kar</id>
	<title>RAGE Multiplayer Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kar"/>
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	<updated>2026-07-18T22:36:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Pathfind::getSafeCoordForPed&amp;diff=21086</id>
		<title>Pathfind::getSafeCoordForPed</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Pathfind::getSafeCoordForPed&amp;diff=21086"/>
		<updated>2021-10-21T23:49:57Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When onGround == true outPosition is a position located on the nearest pavement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a safe coord could not be found the result of a function is false and outPosition == Vector3.Zero.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the scripts these flags are used: 0, 14, 12, 16, 20, 21, 28. 0 is most commonly used, then 16. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 works for me, 0 crashed the script.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.pathfind.getSafeCoordForPed(x, y, z, onGround, flags);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;x:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;y:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;z:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;onGround:&#039;&#039;&#039; Boolean&lt;br /&gt;
*&#039;&#039;&#039;flags:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Vector3&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let&lt;br /&gt;
	position = mp.players.local.position&lt;br /&gt;
;&lt;br /&gt;
position = mp.game.pathfind.getSafeCoordForPed(position.x, position.y, position.z, true, 28); // 16&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Pathfind_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::getDecoration&amp;diff=19379</id>
		<title>Player::getDecoration</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::getDecoration&amp;diff=19379"/>
		<updated>2020-02-19T07:12:37Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function gets the tattoo (decoration) from a collection specified.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
player.getDecoration(Hash collection, Hash hash)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of Collections = https://github.com/root-cause/v-tattoos&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
This example get ped decoration.&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
const&lt;br /&gt;
	decoration = player.getDecoration(4292880523, mp.joaat(&#039;FM_Tat_F_004&#039;)) // aka mpBusiness_overlays (mp.joaat(&#039;mpBusiness_overlays&#039;))&lt;br /&gt;
;&lt;br /&gt;
console.log(decoration); // {&amp;quot;collection&amp;quot;:598190139,&amp;quot;hash&amp;quot;:false}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_block}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Appearance]]&lt;br /&gt;
[[Category:Server-side Function]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::getDecoration&amp;diff=19378</id>
		<title>Player::getDecoration</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::getDecoration&amp;diff=19378"/>
		<updated>2020-02-19T06:40:22Z</updated>

		<summary type="html">&lt;p&gt;Kar: Created page with &amp;quot;This function gets the tattoo (decoration) from a collection specified.  == Syntax == &amp;lt;pre&amp;gt; player.getDecoration(Hash collection) &amp;lt;/pre&amp;gt;  List of Collections = https://github....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function gets the tattoo (decoration) from a collection specified.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
player.getDecoration(Hash collection)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of Collections = https://github.com/root-cause/v-tattoos&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
This example get ped decoration.&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
const&lt;br /&gt;
	decoration = player.getDecoration(4292880523) // aka mpBusiness_overlays (mp.joaat(&#039;mpBusiness_overlays&#039;))&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
console.log(decoration);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_block}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Appearance]]&lt;br /&gt;
[[Category:Server-side Function]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::setCustomization&amp;diff=19341</id>
		<title>Player::setCustomization</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::setCustomization&amp;diff=19341"/>
		<updated>2020-02-11T21:14:55Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This method set player customization (NB: This resets your weapons also).&lt;br /&gt;
==Parameters==&lt;br /&gt;
* &#039;&#039;&#039;gender: &amp;lt;span style=&amp;quot;color:#008017&amp;gt;Boolean&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shapeFirst: &amp;lt;span style=&amp;quot;color:#008017&amp;gt;Number&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shapeSecond: &amp;lt;span style=&amp;quot;color:#008017&amp;gt;Number&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shapeThird: &amp;lt;span style=&amp;quot;color:#008017&amp;gt;Number&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;skinFirst: &amp;lt;span style=&amp;quot;color:#008017&amp;gt;Number&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;skinSecond: &amp;lt;span style=&amp;quot;color:#008017&amp;gt;Number&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;skinThird: &amp;lt;span style=&amp;quot;color:#008017&amp;gt;Number&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shapeMix: &amp;lt;span style=&amp;quot;color:#008017&amp;gt;Number&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;skinMix: &amp;lt;span style=&amp;quot;color:#008017&amp;gt;Number&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;thirdMix: &amp;lt;span style=&amp;quot;color:#008017&amp;gt;Number&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;eyeColor: &amp;lt;span style=&amp;quot;color:#008017&amp;gt;Number&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;hairColor: &amp;lt;span style=&amp;quot;color:#008017&amp;gt;Number&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;hightlightColor: &amp;lt;span style=&amp;quot;color:#008017&amp;gt;Number&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;faceFeatures: &amp;lt;span style=&amp;quot;color:#008017&amp;gt;Float[]&amp;lt;/span&amp;gt;. &amp;lt;b&amp;gt;IMPORTANT&amp;lt;/b&amp;gt;: The array must contain 20 elements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
player.setCustomization(Boolean gender, Number shapeFirst, Number shapeSecond, Number shapeThird, Number skinFirst, Number skinSecond, Number skinThird, Number shapeMix, Number skinMix, Number thirdMix, Number eyeColor, Number hairColor, Number hightlightColor, Number[] faceFeatures)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
var bGender = true;&lt;br /&gt;
if(player.model != 1885233650) {&lt;br /&gt;
	bGender = false;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
var MotherBlend = 21, FatherBlend = 41, fBlendShape = 0.5, fBlendSkin = 0.5, HairHighlight = 0, HairColour = 0;&lt;br /&gt;
&lt;br /&gt;
var NoseWidth = 0, NoseHeight = 0, NoseLength = 0, NoseBridge = 0, NoseTip = 0, NoseBridgeShift = 0;&lt;br /&gt;
var BrowHeight = 0, BrowWidth = 0, CBoneHeight = 0, CBoneWidth = 0, CheekWidth = 0, Eyes = 0, Lips = 0;&lt;br /&gt;
var JawWidth = 0, jawHeight = 0, ChinLength = 0, ChinPos = 0, ChinWidth = 0, ChinShape = 0, NeckWidth = 0;&lt;br /&gt;
&lt;br /&gt;
player.setCustomization(bGender, MotherBlend, FatherBlend, 0, MotherBlend, FatherBlend, 0, fBlendShape, fBlendSkin, 0, 1, HairColour, HairHighlight, &lt;br /&gt;
	[&lt;br /&gt;
		NoseWidth, NoseHeight, NoseLength, NoseBridge, NoseTip, NoseBridgeShift, &lt;br /&gt;
		BrowHeight, BrowWidth, CBoneHeight, CBoneWidth, CheekWidth, Eyes, Lips,&lt;br /&gt;
		JawWidth, jawHeight, ChinLength, ChinPos, ChinWidth, ChinShape, NeckWidth&lt;br /&gt;
	]&lt;br /&gt;
);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player_block}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Appearance]]&lt;br /&gt;
[[Category:Server-side Function]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player_Config_Flags&amp;diff=18908</id>
		<title>Player Config Flags</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player_Config_Flags&amp;diff=18908"/>
		<updated>2019-12-10T19:05:34Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This a list of the known player config flags.&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding:20px;&amp;quot; |&lt;br /&gt;
Flag Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding:20px;&amp;quot; |&lt;br /&gt;
Flag ID&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_CAN_PUNCH||18&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_CAN_FLY_THRU_WINDSCREEN||32&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_DIES_BY_RAGDOLL||33&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_NO_COLLISION||52&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_IS_SHOOTING||58&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_IS_ON_GROUND||60&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_NO_COLLIDE||62&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_DEAD||71&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_IS_SNIPER_SCOPE_ACTIVE||72&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_SUPER_DEAD||73&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_IS_IN_AIR||76&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_IS_AIMING||78&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_DRUNK||100&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_IS_NOT_RAGDOLL_AND_NOT_PLAYING_ANIM||104&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_NO_PLAYER_MELEE||122&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_NM_MESSAGE_466||125&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_INJURED_LIMP||166&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_INJURED_LIMP_2||170&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_AUTOMATIC_SEAT_SHUFFLE||184&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_INJURED_DOWN||187&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_SHRINK||223&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_MELEE_COMBAT||224&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_IS_ON_STAIRS||253&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_HAS_ONE_LEG_ON_GROUND||276&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_NO_WRITHE||281&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_FREEZE||292&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_IS_STILL||301&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_NO_PED_MELEE||314&lt;br /&gt;
|-&lt;br /&gt;
|PED_SWITCHING_WEAPON||331&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_ALPHA||410&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_STOP_ENGINE_TURNING||429&lt;br /&gt;
|-&lt;br /&gt;
|PED_FLAG_FLAMING_FOOTPRINTS||421&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
*[[Player::getConfigFlag|Player.getConfigFlag]]&lt;br /&gt;
*[[Player::setConfigFlag|Player.setConfigFlag]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Player_definition_c&amp;diff=18715</id>
		<title>Template:Player definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Player_definition_c&amp;diff=18715"/>
		<updated>2019-11-28T19:50:54Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Player::addArmourTo|Player.addArmourTo]]&lt;br /&gt;
**[[Player::addVehicleSubtaskAttackCoord|Player.addVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[Player::addVehicleSubtaskAttack|Player.addVehicleSubtaskAttack]]&lt;br /&gt;
**[[Player::applyBloodByZone|Player.applyBloodByZone]]&lt;br /&gt;
**[[Player::applyBloodDamageByZone|Player.applyBloodDamageByZone]]&lt;br /&gt;
**[[Player::applyBloodSpecific|Player.applyBloodSpecific]]&lt;br /&gt;
**[[Player::applyBlood|Player.applyBlood]]&lt;br /&gt;
**[[Player::applyDamageDecal|Player.applyDamageDecal]]&lt;br /&gt;
**[[Player::applyDamagePack|Player.applyDamagePack]]&lt;br /&gt;
**[[Player::applyDamageTo|Player.applyDamageTo]]&lt;br /&gt;
**[[Player::call|Player.call]]&lt;br /&gt;
**[[Player::canInCombatSeeTarget|Player.canInCombatSeeTarget]]&lt;br /&gt;
**[[Player::canKnockOffVehicle|Player.canKnockOffVehicle]]&lt;br /&gt;
**[[Player::canRagdoll|Player.canRagdoll]]&lt;br /&gt;
**[[Player::clearAllProps|Player.clearAllProps]]&lt;br /&gt;
**[[Player::clearAlternateMovementAnim|Player.clearAlternateMovementAnim]]&lt;br /&gt;
**[[Player::clearBloodDamageByZone|Player.clearBloodDamageByZone]]&lt;br /&gt;
**[[Player::clearBloodDamage|Player.clearBloodDamage]]&lt;br /&gt;
**[[Player::clearDamageDecalByZone|Player.clearDamageDecalByZone]]&lt;br /&gt;
**[[Player::clearDecorations|Player.clearDecorations]]&lt;br /&gt;
**[[Player::clearDriveByClipsetOverride|Player.clearDriveByClipsetOverride]]&lt;br /&gt;
**[[Player::clearDrivebyTaskUnderneathDrivingTask|Player.clearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::clearFacialDecorations|Player.clearFacialDecorations]]&lt;br /&gt;
**[[Player::clearFacialIdleAnimOverride|Player.clearFacialIdleAnimOverride]]&lt;br /&gt;
**[[Player::clearLastDamageBone|Player.clearLastDamageBone]]&lt;br /&gt;
**[[Player::clearProp|Player.clearProp]]&lt;br /&gt;
**[[Player::clearSecondaryTask|Player.clearSecondaryTask]]&lt;br /&gt;
**[[Player::clearTasksImmediately|Player.clearTasksImmediately]]&lt;br /&gt;
**[[Player::clearTasks|Player.clearTasks]]&lt;br /&gt;
**[[Player::clearWetness|Player.clearWetness]]&lt;br /&gt;
**[[Player::cloneToTarget|Player.cloneToTarget]]&lt;br /&gt;
**[[Player::clone|Player.clone]]&lt;br /&gt;
**[[Player::controlMountedWeapon|Player.controlMountedWeapon]]&lt;br /&gt;
**[[Player::explodeHead|Player.explodeHead]]&lt;br /&gt;
**[[Player::forceMotionState|Player.forceMotionState]]&lt;br /&gt;
**[[Player::forceToOpenParachute|Player.forceToOpenParachute]]&lt;br /&gt;
**[[Player::getAccuracy|Player.getAccuracy]]&lt;br /&gt;
**[[Player::getAlertness|Player.getAlertness]]&lt;br /&gt;
**[[Player::getAmmoInClip|Player.getAmmoInClip]]&lt;br /&gt;
**[[Player::getArmour|Player.getArmour]]&lt;br /&gt;
**[[Player::getBoneCoords|Player.getBoneCoords]]&lt;br /&gt;
**[[Player::getBoneIndex|Player.getBoneIndex]]&lt;br /&gt;
**[[Player::getCauseOfDeath|Player.getCauseOfDeath]]&lt;br /&gt;
**[[Player::getCombatFloat|Player.getCombatFloat]]&lt;br /&gt;
**[[Player::getCombatMovement|Player.getCombatMovement]]&lt;br /&gt;
**[[Player::getCombatRange|Player.getCombatRange]]&lt;br /&gt;
**[[Player::getConfigFlag|Player.getConfigFlag]]&lt;br /&gt;
**[[Player::getDeadPickupCoords|Player.getDeadPickupCoords]]&lt;br /&gt;
**[[Player::getDecorationsState|Player.getDecorationsState]]&lt;br /&gt;
**[[Player::getDefensiveAreaPosition|Player.getDefensiveAreaPosition]]&lt;br /&gt;
**[[Player::getDesiredMoveBlendRatio|Player.getDesiredMoveBlendRatio]]&lt;br /&gt;
**[[Player::getDrawableVariation|Player.getDrawableVariation]]&lt;br /&gt;
**[[Player::getEnveffScale|Player.getEnveffScale]]&lt;br /&gt;
**[[Player::getExtractedDisplacement|Player.getExtractedDisplacement]]&lt;br /&gt;
**[[Player::getFloodInvincibility|Player.getFloodInvincibility]]&lt;br /&gt;
**[[Player::getGroupIndex|Player.getGroupIndex]]&lt;br /&gt;
**[[Player::getHeadBlendData|Player.getHeadBlendData]]&lt;br /&gt;
**[[Player::getHeadOverlayValue|Player.getHeadOverlayValue]]&lt;br /&gt;
**[[Player::getIsTaskActive|Player.getIsTaskActive]]&lt;br /&gt;
**[[Player::getJackTarget|Player.getJackTarget]]&lt;br /&gt;
**[[Player::getLastDamageBone|Player.getLastDamageBone]]&lt;br /&gt;
**[[Player::getMaxHealth|Player.getMaxHealth]]&lt;br /&gt;
**[[Player::getMeleeTargetFor|Player.getMeleeTargetFor]]&lt;br /&gt;
**[[Player::getMoney|Player.getMoney]]&lt;br /&gt;
**[[Player::getMount|Player.getMount]]&lt;br /&gt;
**[[Player::getNavmeshRouteDistanceRemaining|Player.getNavmeshRouteDistanceRemaining]]&lt;br /&gt;
**[[Player::getNearbyPeds|Player.getNearbyPeds]]&lt;br /&gt;
**[[Player::getNearbyVehicles|Player.getNearbyVehicles]]&lt;br /&gt;
**[[Player::getNumberOfDrawableVariations|Player.getNumberOfDrawableVariations]]&lt;br /&gt;
**[[Player::getNumberOfPropDrawableVariations|Player.getNumberOfPropDrawableVariations]]&lt;br /&gt;
**[[Player::getNumberOfPropTextureVariations|Player.getNumberOfPropTextureVariations]]&lt;br /&gt;
**[[Player::getNumberOfTextureVariations|Player.getNumberOfTextureVariations]]&lt;br /&gt;
**[[Player::getPaletteVariation|Player.getPaletteVariation]]&lt;br /&gt;
**[[Player::getParachuteLandingType|Player.getParachuteLandingType]]&lt;br /&gt;
**[[Player::getParachuteState|Player.getParachuteState]]&lt;br /&gt;
**[[Player::getParachuteTintIndex|Player.getParachuteTintIndex]]&lt;br /&gt;
**[[Player::getPhoneGestureAnimCurrentTime|Player.getPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[Player::getPhoneGestureAnimTotalTime|Player.getPhoneGestureAnimTotalTime]]&lt;br /&gt;
**[[Player::getPlayerIsFollowing|Player.getPlayerIsFollowing]]&lt;br /&gt;
**[[Player::getPropIndex|Player.getPropIndex]]&lt;br /&gt;
**[[Player::getPropTextureIndex|Player.getPropTextureIndex]]&lt;br /&gt;
**[[Player::getRagdollBoneIndex|Player.getRagdollBoneIndex]]&lt;br /&gt;
**[[Player::getRelationshipBetweens|Player.getRelationshipBetweens]]&lt;br /&gt;
**[[Player::getRelationshipGroupDefaultHash|Player.getRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[Player::getRelationshipGroupHash|Player.getRelationshipGroupHash]]&lt;br /&gt;
**[[Player::getResetFlag|Player.getResetFlag]]&lt;br /&gt;
**[[Player::getScriptTaskStatus|Player.getScriptTaskStatus]]&lt;br /&gt;
**[[Player::getSeatIsTryingToEnter|Player.getSeatIsTryingToEnter]]&lt;br /&gt;
**[[Player::getSequenceProgress|Player.getSequenceProgress]]&lt;br /&gt;
**[[Player::getSourceOfDeath|Player.getSourceOfDeath]]&lt;br /&gt;
**[[Player::getStealthMovement|Player.getStealthMovement]]&lt;br /&gt;
**[[Player::getTextureVariation|Player.getTextureVariation]]&lt;br /&gt;
**[[Player::getTimeOfDeath|Player.getTimeOfDeath]]&lt;br /&gt;
**[[Player::getType|Player.getType]]&lt;br /&gt;
**[[Player::getVehicleIsIn|Player.getVehicleIsIn]]&lt;br /&gt;
**[[Player::getVehicleIsTryingToEnter|Player.getVehicleIsTryingToEnter]]&lt;br /&gt;
**[[Player::getVehicleIsUsing|Player.getVehicleIsUsing]]&lt;br /&gt;
**[[Player::getsJacker|Player.getsJacker]]&lt;br /&gt;
**[[Player::giveHelmet|Player.giveHelmet]]&lt;br /&gt;
**[[Player::giveNmMessage|Player.giveNmMessage]]&lt;br /&gt;
**[[Player::hasHeadBlendFinished|Player.hasHeadBlendFinished]]&lt;br /&gt;
**[[Player::hasUseScenarioTask|Player.hasUseScenarioTask]]&lt;br /&gt;
**[[Player::hideBloodDamageByZone|Player.hideBloodDamageByZone]]&lt;br /&gt;
**[[Player::isAPlayer|Player.isAPlayer]]&lt;br /&gt;
**[[Player::isActiveInScenario|Player.isActiveInScenario]]&lt;br /&gt;
**[[Player::isAimingFromCover|Player.isAimingFromCover]]&lt;br /&gt;
**[[Player::isBeingArrested|Player.isBeingArrested]]&lt;br /&gt;
**[[Player::isBeingJacked|Player.isBeingJacked]]&lt;br /&gt;
**[[Player::isBeingStealthKilled|Player.isBeingStealthKilled]]&lt;br /&gt;
**[[Player::isBeingStunned|Player.isBeingStunned]]&lt;br /&gt;
**[[Player::isClimbing|Player.isClimbing]]&lt;br /&gt;
**[[Player::isComponentVariationValid|Player.isComponentVariationValid]]&lt;br /&gt;
**[[Player::isConversationDead|Player.isConversationDead]]&lt;br /&gt;
**[[Player::isCuffed|Player.isCuffed]]&lt;br /&gt;
**[[Player::isDeadOrDying|Player.isDeadOrDying]]&lt;br /&gt;
**[[Player::isDiving|Player.isDiving]]&lt;br /&gt;
**[[Player::isDoingDriveby|Player.isDoingDriveby]]&lt;br /&gt;
**[[Player::isDrivebyTaskUnderneathDrivingTask|Player.isDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::isDucking|Player.isDucking]]&lt;br /&gt;
**[[Player::isEvasiveDiving|Player.isEvasiveDiving]]&lt;br /&gt;
**[[Player::isFacingPed|Player.isFacingPed]]&lt;br /&gt;
**[[Player::isFalling|Player.isFalling]]&lt;br /&gt;
**[[Player::isFatallyInjured|Player.isFatallyInjured]]&lt;br /&gt;
**[[Player::isFleeing|Player.isFleeing]]&lt;br /&gt;
**[[Player::isGettingIntoAVehicle|Player.isGettingIntoAVehicle]]&lt;br /&gt;
**[[Player::isGettingUp|Player.isGettingUp]]&lt;br /&gt;
**[[Player::isGoingIntoCover|Player.isGoingIntoCover]]&lt;br /&gt;
**[[Player::isGroupMember|Player.isGroupMember]]&lt;br /&gt;
**[[Player::isHangingOnToVehicle|Player.isHangingOnToVehicle]]&lt;br /&gt;
**[[Player::isHeadtrackingPed|Player.isHeadtrackingPed]]&lt;br /&gt;
**[[Player::isHeadtracking|Player.isHeadtracking]]&lt;br /&gt;
**[[Player::isHuman|Player.isHuman]]&lt;br /&gt;
**[[Player::isHurt|Player.isHurt]]&lt;br /&gt;
**[[Player::isInAnyBoat|Player.isInAnyBoat]]&lt;br /&gt;
**[[Player::isInAnyHeli|Player.isInAnyHeli]]&lt;br /&gt;
**[[Player::isInAnyPlane|Player.isInAnyPlane]]&lt;br /&gt;
**[[Player::isInAnyPoliceVehicle|Player.isInAnyPoliceVehicle]]&lt;br /&gt;
**[[Player::isInAnySub|Player.isInAnySub]]&lt;br /&gt;
**[[Player::isInAnyTaxi|Player.isInAnyTaxi]]&lt;br /&gt;
**[[Player::isInAnyTrain|Player.isInAnyTrain]]&lt;br /&gt;
**[[Player::isInAnyVehicle|Player.isInAnyVehicle]]&lt;br /&gt;
**[[Player::isInCombat|Player.isInCombat]]&lt;br /&gt;
**[[Player::isInCoverFacingLeft|Player.isInCoverFacingLeft]]&lt;br /&gt;
**[[Player::isInCover|Player.isInCover]]&lt;br /&gt;
**[[Player::isInFlyingVehicle|Player.isInFlyingVehicle]]&lt;br /&gt;
**[[Player::isInGroup|Player.isInGroup]]&lt;br /&gt;
**[[Player::isInMeleeCombat|Player.isInMeleeCombat]]&lt;br /&gt;
**[[Player::isInModel|Player.isInModel]]&lt;br /&gt;
**[[Player::isInParachuteFreeFall|Player.isInParachuteFreeFall]]&lt;br /&gt;
**[[Player::isInVehicle|Player.isInVehicle]]&lt;br /&gt;
**[[Player::isInWrithe|Player.isInWrithe]]&lt;br /&gt;
**[[Player::isInjured|Player.isInjured]]&lt;br /&gt;
**[[Player::isJacking|Player.isJacking]]&lt;br /&gt;
**[[Player::isJumpingOutOfVehicle|Player.isJumpingOutOfVehicle]]&lt;br /&gt;
**[[Player::isJumping|Player.isJumping]]&lt;br /&gt;
**[[Player::isMale|Player.isMale]]&lt;br /&gt;
**[[Player::isModel|Player.isModel]]&lt;br /&gt;
**[[Player::isMountedWeaponTaskUnderneathDrivingTask|Player.isMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::isMoveBlendRatioRunning|Player.isMoveBlendRatioRunning]]&lt;br /&gt;
**[[Player::isMoveBlendRatioSprinting|Player.isMoveBlendRatioSprinting]]&lt;br /&gt;
**[[Player::isMoveBlendRatioStill|Player.isMoveBlendRatioStill]]&lt;br /&gt;
**[[Player::isMoveBlendRatioWalking|Player.isMoveBlendRatioWalking]]&lt;br /&gt;
**[[Player::isOnAnyBike|Player.isOnAnyBike]]&lt;br /&gt;
**[[Player::isOnFoot|Player.isOnFoot]]&lt;br /&gt;
**[[Player::isOnMount|Player.isOnMount]]&lt;br /&gt;
**[[Player::isOnSpecificVehicle|Player.isOnSpecificVehicle]]&lt;br /&gt;
**[[Player::isOnVehicle|Player.isOnVehicle]]&lt;br /&gt;
**[[Player::isPerformingStealthKill|Player.isPerformingStealthKill]]&lt;br /&gt;
**[[Player::isPlantingBomb|Player.isPlantingBomb]]&lt;br /&gt;
**[[Player::isPlayingPhoneGestureAnim|Player.isPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[Player::isProne|Player.isProne]]&lt;br /&gt;
**[[Player::isPropValid|Player.isPropValid]]&lt;br /&gt;
**[[Player::isRagdoll|Player.isRagdoll]]&lt;br /&gt;
**[[Player::isReloading|Player.isReloading]]&lt;br /&gt;
**[[Player::isRunningArrestTask|Player.isRunningArrestTask]]&lt;br /&gt;
**[[Player::isRunningMobilePhoneTask|Player.isRunningMobilePhoneTask]]&lt;br /&gt;
**[[Player::isRunningRagdollTask|Player.isRunningRagdollTask]]&lt;br /&gt;
**[[Player::isRunning|Player.isRunning]]&lt;br /&gt;
**[[Player::isScriptedScenarioUsingConditionalAnim|Player.isScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[Player::isShootingInArea|Player.isShootingInArea]]&lt;br /&gt;
**[[Player::isShooting|Player.isShooting]]&lt;br /&gt;
**[[Player::isSittingInAnyVehicle|Player.isSittingInAnyVehicle]]&lt;br /&gt;
**[[Player::isSittingInVehicle|Player.isSittingInVehicle]]&lt;br /&gt;
**[[Player::isSprinting|Player.isSprinting]]&lt;br /&gt;
**[[Player::isStill|Player.isStill]]&lt;br /&gt;
**[[Player::isStopped|Player.isStopped]]&lt;br /&gt;
**[[Player::isStrafing|Player.isStrafing]]&lt;br /&gt;
**[[Player::isSwimmingUnderWater|Player.isSwimmingUnderWater]]&lt;br /&gt;
**[[Player::isSwimming|Player.isSwimming]]&lt;br /&gt;
**[[Player::isTrackedVisible|Player.isTrackedVisible]]&lt;br /&gt;
**[[Player::isTracked|Player.isTracked]]&lt;br /&gt;
**[[Player::isTryingToEnterALockedVehicle|Player.isTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[Player::isUsingActionMode|Player.isUsingActionMode]]&lt;br /&gt;
**[[Player::isUsingAnyScenario|Player.isUsingAnyScenario]]&lt;br /&gt;
**[[Player::isUsingScenario|Player.isUsingScenario]]&lt;br /&gt;
**[[Player::isVaulting|Player.isVaulting]]&lt;br /&gt;
**[[Player::isWalking|Player.isWalking]]&lt;br /&gt;
**[[Player::isWearingHelmet|Player.isWearingHelmet]]&lt;br /&gt;
**[[Player::knockOffProp|Player.knockOffProp]]&lt;br /&gt;
**[[Player::knockOffVehicle|Player.knockOffVehicle]]&lt;br /&gt;
**[[Player::playAnimOnRunningScenario|Player.playAnimOnRunningScenario]]&lt;br /&gt;
**[[Player::playFacialAnim|Player.playFacialAnim]]&lt;br /&gt;
**[[Player::registerHatedTargetsAround|Player.registerHatedTargetsAround]]&lt;br /&gt;
**[[Player::registerTarget|Player.registerTarget]]&lt;br /&gt;
**[[Player::registerheadshot|Player.registerheadshot]]&lt;br /&gt;
**[[Player::removeDefensiveArea|Player.removeDefensiveArea]]&lt;br /&gt;
**[[Player::removeFromGroup|Player.removeFromGroup]]&lt;br /&gt;
**[[Player::removeHelmet|Player.removeHelmet]]&lt;br /&gt;
**[[Player::removePreferredCoverSet|Player.removePreferredCoverSet]]&lt;br /&gt;
**[[Player::resetInVehicleContext|Player.resetInVehicleContext]]&lt;br /&gt;
**[[Player::resetLastVehicle|Player.resetLastVehicle]]&lt;br /&gt;
**[[Player::resetMovementClipset|Player.resetMovementClipset]]&lt;br /&gt;
**[[Player::resetRagdollTimer|Player.resetRagdollTimer]]&lt;br /&gt;
**[[Player::resetStrafeClipset|Player.resetStrafeClipset]]&lt;br /&gt;
**[[Player::resetVisibleDamage|Player.resetVisibleDamage]]&lt;br /&gt;
**[[Player::resetWeaponMovementClipset|Player.resetWeaponMovementClipset]]&lt;br /&gt;
**[[Player::resurrect|Player.resurrect]]&lt;br /&gt;
**[[Player::reviveInjured|Player.reviveInjured]]&lt;br /&gt;
**[[Player::setAccuracy|Player.setAccuracy]]&lt;br /&gt;
**[[Player::setAlertness|Player.setAlertness]]&lt;br /&gt;
**[[Player::setAllowVehiclesOverride|Player.setAllowVehiclesOverride]]&lt;br /&gt;
**[[Player::setAllowedToDuck|Player.setAllowedToDuck]]&lt;br /&gt;
**[[Player::setAlternateMovementAnim|Player.setAlternateMovementAnim]]&lt;br /&gt;
**[[Player::setAmmoInClip|Player.setAmmoInClip]]&lt;br /&gt;
**[[Player::setAngledDefensiveArea|Player.setAngledDefensiveArea]]&lt;br /&gt;
**[[Player::setArmour|Player.setArmour]]&lt;br /&gt;
**[[Player::setAsCop|Player.setAsCop]]&lt;br /&gt;
**[[Player::setAsEnemy|Player.setAsEnemy]]&lt;br /&gt;
**[[Player::setAsGroupLeader|Player.setAsGroupLeader]]&lt;br /&gt;
**[[Player::setAsGroupMember|Player.setAsGroupMember]]&lt;br /&gt;
**[[Player::setBlendFromParents|Player.setBlendFromParents]]&lt;br /&gt;
**[[Player::setBlockingOfNonTemporaryEvents|Player.setBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[Player::setBoundsOrientation|Player.setBoundsOrientation]]&lt;br /&gt;
**[[Player::setCanArmIk|Player.setCanArmIk]]&lt;br /&gt;
**[[Player::setCanAttackFriendly|Player.setCanAttackFriendly]]&lt;br /&gt;
**[[Player::setCanBeDraggedOut|Player.setCanBeDraggedOut]]&lt;br /&gt;
**[[Player::setCanBeKnockedOffVehicle|Player.setCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[Player::setCanBeShotInVehicle|Player.setCanBeShotInVehicle]]&lt;br /&gt;
**[[Player::setCanBeTargetedWhenInjured|Player.setCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[Player::setCanBeTargetedWithoutLos|Player.setCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[Player::setCanBeTargettedByPlayer|Player.setCanBeTargettedByPlayer]]&lt;br /&gt;
**[[Player::setCanBeTargettedByTeam|Player.setCanBeTargettedByTeam]]&lt;br /&gt;
**[[Player::setCanBeTargetted|Player.setCanBeTargetted]]&lt;br /&gt;
**[[Player::setCanCowerInCover|Player.setCanCowerInCover]]&lt;br /&gt;
**[[Player::setCanEvasiveDive|Player.setCanEvasiveDive]]&lt;br /&gt;
**[[Player::setCanHeadIk|Player.setCanHeadIk]]&lt;br /&gt;
**[[Player::setCanLegIk|Player.setCanLegIk]]&lt;br /&gt;
**[[Player::setCanPeekInCover|Player.setCanPeekInCover]]&lt;br /&gt;
**[[Player::setCanPlayAmbientAnims|Player.setCanPlayAmbientAnims]]&lt;br /&gt;
**[[Player::setCanPlayAmbientBaseAnims|Player.setCanPlayAmbientBaseAnims]]&lt;br /&gt;
**[[Player::setCanPlayGestureAnims|Player.setCanPlayGestureAnims]]&lt;br /&gt;
**[[Player::setCanPlayVisemeAnims|Player.setCanPlayVisemeAnims]]&lt;br /&gt;
**[[Player::setCanRagdollFromPlayerImpact|Player.setCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[Player::setCanRagdoll|Player.setCanRagdoll]]&lt;br /&gt;
**[[Player::setCanSmashGlass|Player.setCanSmashGlass]]&lt;br /&gt;
**[[Player::setCanSwitchWeapon|Player.setCanSwitchWeapon]]&lt;br /&gt;
**[[Player::setCanTeleportToGroupLeader|Player.setCanTeleportToGroupLeader]]&lt;br /&gt;
**[[Player::setCanTorsoIk|Player.setCanTorsoIk]]&lt;br /&gt;
**[[Player::setCanUseAutoConversationLookat|Player.setCanUseAutoConversationLookat]]&lt;br /&gt;
**[[Player::setCapsule|Player.setCapsule]]&lt;br /&gt;
**[[Player::setCombatAbility|Player.setCombatAbility]]&lt;br /&gt;
**[[Player::setCombatAttributes|Player.setCombatAttributes]]&lt;br /&gt;
**[[Player::setCombatFloat|Player.setCombatFloat]]&lt;br /&gt;
**[[Player::setCombatMovement|Player.setCombatMovement]]&lt;br /&gt;
**[[Player::setCombatRange|Player.setCombatRange]]&lt;br /&gt;
**[[Player::setComponentVariation|Player.setComponentVariation]]&lt;br /&gt;
**[[Player::setConfigFlag|Player.setConfigFlag]]&lt;br /&gt;
**[[Player::setCoordsKeepVehicle|Player.setCoordsKeepVehicle]]&lt;br /&gt;
**[[Player::setCoordsNoGang|Player.setCoordsNoGang]]&lt;br /&gt;
**[[Player::setCowerHash|Player.setCowerHash]]&lt;br /&gt;
**[[Player::setDecoration|Player.setDecoration]]&lt;br /&gt;
**[[Player::setDefaultComponentVariation|Player.setDefaultComponentVariation]]&lt;br /&gt;
**[[Player::setDefensiveAreaAttachedToPed|Player.setDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[Player::setDefensiveAreaDirection|Player.setDefensiveAreaDirection]]&lt;br /&gt;
**[[Player::setDefensiveSphereAttachedToPed|Player.setDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[Player::setDesiredHeading|Player.setDesiredHeading]]&lt;br /&gt;
**[[Player::setDesiredMoveBlendRatio|Player.setDesiredMoveBlendRatio]]&lt;br /&gt;
**[[Player::setDiesInSinkingVehicle|Player.setDiesInSinkingVehicle]]&lt;br /&gt;
**[[Player::setDiesInVehicle|Player.setDiesInVehicle]]&lt;br /&gt;
**[[Player::setDiesInWater|Player.setDiesInWater]]&lt;br /&gt;
**[[Player::setDiesInstantlyInWater|Player.setDiesInstantlyInWater]]&lt;br /&gt;
**[[Player::setDiesWhenInjured|Player.setDiesWhenInjured]]&lt;br /&gt;
**[[Player::setDriveByClipsetOverride|Player.setDriveByClipsetOverride]]&lt;br /&gt;
**[[Player::setDriveTaskCruiseSpeed|Player.setDriveTaskCruiseSpeed]]&lt;br /&gt;
**[[Player::setDriveTaskDrivingStyle|Player.setDriveTaskDrivingStyle]]&lt;br /&gt;
**[[Player::setDriverAbility|Player.setDriverAbility]]&lt;br /&gt;
**[[Player::setDriverAggressiveness|Player.setDriverAggressiveness]]&lt;br /&gt;
**[[Player::setDucking|Player.setDucking]]&lt;br /&gt;
**[[Player::setEnableBoundAnkles|Player.setEnableBoundAnkles]]&lt;br /&gt;
**[[Player::setEnableEnveffScale|Player.setEnableEnveffScale]]&lt;br /&gt;
**[[Player::setEnableHandcuffs|Player.setEnableHandcuffs]]&lt;br /&gt;
**[[Player::setEnableScuba|Player.setEnableScuba]]&lt;br /&gt;
**[[Player::setEnableWeaponBlocking|Player.setEnableWeaponBlocking]]&lt;br /&gt;
**[[Player::setEnveffScale|Player.setEnveffScale]]&lt;br /&gt;
**[[Player::setExclusivePhoneRelationships|Player.setExclusivePhoneRelationships]]&lt;br /&gt;
**[[Player::setEyeColor|Player.setEyeColor]]&lt;br /&gt;
**[[Player::setFaceFeature|Player.setFaceFeature]]&lt;br /&gt;
**[[Player::setFacialDecoration|Player.setFacialDecoration]]&lt;br /&gt;
**[[Player::setFacialIdleAnimOverride|Player.setFacialIdleAnimOverride]]&lt;br /&gt;
**[[Player::setFiringPattern|Player.setFiringPattern]]&lt;br /&gt;
**[[Player::setFleeAttributes|Player.setFleeAttributes]]&lt;br /&gt;
**[[Player::setGeneratesDeadBodyEvents|Player.setGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[Player::setGestureGroup|Player.setGestureGroup]]&lt;br /&gt;
**[[Player::setGetOutUpsideDownVehicle|Player.setGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[Player::setGravity|Player.setGravity]]&lt;br /&gt;
**[[Player::setGroupMemberPassengerIndex|Player.setGroupMemberPassengerIndex]]&lt;br /&gt;
**[[Player::setHairColor|Player.setHairColor]]&lt;br /&gt;
**[[Player::setHeadBlendData|Player.setHeadBlendData]]&lt;br /&gt;
**[[Player::setHeadOverlayColor|Player.setHeadOverlayColor]]&lt;br /&gt;
**[[Player::setHeadOverlay|Player.setHeadOverlay]]&lt;br /&gt;
**[[Player::setHearingRange|Player.setHearingRange]]&lt;br /&gt;
**[[Player::setHelmetFlag|Player.setHelmetFlag]]&lt;br /&gt;
**[[Player::setHelmetPropIndex|Player.setHelmetPropIndex]]&lt;br /&gt;
**[[Player::setHelmetTextureIndex|Player.setHelmetTextureIndex]]&lt;br /&gt;
**[[Player::setHelmet|Player.setHelmet]]&lt;br /&gt;
**[[Player::setHighFallTask|Player.setHighFallTask]]&lt;br /&gt;
**[[Player::setIdRange|Player.setIdRange]]&lt;br /&gt;
**[[Player::setIkTarget|Player.setIkTarget]]&lt;br /&gt;
**[[Player::setInVehicleContext|Player.setInVehicleContext]]&lt;br /&gt;
**[[Player::setIntoVehicle|Player.setIntoVehicle]]&lt;br /&gt;
**[[Player::setKeepTask|Player.setKeepTask]]&lt;br /&gt;
**[[Player::setLegIkMode|Player.setLegIkMode]]&lt;br /&gt;
**[[Player::setLodMultiplier|Player.setLodMultiplier]]&lt;br /&gt;
**[[Player::setMaxHealth|Player.setMaxHealth]]&lt;br /&gt;
**[[Player::setMaxMoveBlendRatio|Player.setMaxMoveBlendRatio]]&lt;br /&gt;
**[[Player::setMaxTimeInWater|Player.setMaxTimeInWater]]&lt;br /&gt;
**[[Player::setMaxTimeUnderwater|Player.setMaxTimeUnderwater]]&lt;br /&gt;
**[[Player::setMinGroundTimeForStungun|Player.setMinGroundTimeForStungun]]&lt;br /&gt;
**[[Player::setMinMoveBlendRatio|Player.setMinMoveBlendRatio]]&lt;br /&gt;
**[[Player::setModelIsSuppressed|Player.setModelIsSuppressed]]&lt;br /&gt;
**[[Player::setMoney|Player.setMoney]]&lt;br /&gt;
**[[Player::setMotionBlur|Player.setMotionBlur]]&lt;br /&gt;
**[[Player::setMountedWeaponTarget|Player.setMountedWeaponTarget]]&lt;br /&gt;
**[[Player::setMoveAnimsBlendOut|Player.setMoveAnimsBlendOut]]&lt;br /&gt;
**[[Player::setMoveRateOverride|Player.setMoveRateOverride]]&lt;br /&gt;
**[[Player::setMovementClipset|Player.setMovementClipset]]&lt;br /&gt;
**[[Player::setNameDebug|Player.setNameDebug]]&lt;br /&gt;
**[[Player::setNeverLeavesGroup|Player.setNeverLeavesGroup]]&lt;br /&gt;
**[[Player::setParachuteTaskTarget|Player.setParachuteTaskTarget]]&lt;br /&gt;
**[[Player::setParachuteTaskThrust|Player.setParachuteTaskThrust]]&lt;br /&gt;
**[[Player::setParachuteTintIndex|Player.setParachuteTintIndex]]&lt;br /&gt;
**[[Player::setPathAvoidFire|Player.setPathAvoidFire]]&lt;br /&gt;
**[[Player::setPathCanDropFromHeight|Player.setPathCanDropFromHeight]]&lt;br /&gt;
**[[Player::setPathCanUseClimbovers|Player.setPathCanUseClimbovers]]&lt;br /&gt;
**[[Player::setPathCanUseLadders|Player.setPathCanUseLadders]]&lt;br /&gt;
**[[Player::setPathPreferToAvoidWater|Player.setPathPreferToAvoidWater]]&lt;br /&gt;
**[[Player::setPathsWidthPlant|Player.setPathsWidthPlant]]&lt;br /&gt;
**[[Player::setPinnedDown|Player.setPinnedDown]]&lt;br /&gt;
**[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|Player.setPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
**[[Player::setPreferredCoverSet|Player.setPreferredCoverSet]]&lt;br /&gt;
**[[Player::setPrimaryLookat|Player.setPrimaryLookat]]&lt;br /&gt;
**[[Player::setPropIndex|Player.setPropIndex]]&lt;br /&gt;
**[[Player::setRagdollFlag|Player.setRagdollFlag]]&lt;br /&gt;
**[[Player::setRagdollForceFall|Player.setRagdollForceFall]]&lt;br /&gt;
**[[Player::setRagdollOnCollision|Player.setRagdollOnCollision]]&lt;br /&gt;
**[[Player::setRandomComponentVariation|Player.setRandomComponentVariation]]&lt;br /&gt;
**[[Player::setRandomProps|Player.setRandomProps]]&lt;br /&gt;
**[[Player::setRelationshipGroupDefaultHash|Player.setRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[Player::setRelationshipGroupHash|Player.setRelationshipGroupHash]]&lt;br /&gt;
**[[Player::setResetFlag|Player.setResetFlag]]&lt;br /&gt;
**[[Player::setResetRagdollFlag|Player.setResetRagdollFlag]]&lt;br /&gt;
**[[Player::setScriptedAnimSeatOffset|Player.setScriptedAnimSeatOffset]]&lt;br /&gt;
**[[Player::setSeeingRange|Player.setSeeingRange]]&lt;br /&gt;
**[[Player::setShootRate|Player.setShootRate]]&lt;br /&gt;
**[[Player::setShootsAtCoord|Player.setShootsAtCoord]]&lt;br /&gt;
**[[Player::setSphereDefensiveArea|Player.setSphereDefensiveArea]]&lt;br /&gt;
**[[Player::setStayInVehicleWhenJacked|Player.setStayInVehicleWhenJacked]]&lt;br /&gt;
**[[Player::setStealthMovement|Player.setStealthMovement]]&lt;br /&gt;
**[[Player::setSteersAroundObjects|Player.setSteersAroundObjects]]&lt;br /&gt;
**[[Player::setSteersAroundPeds|Player.setSteersAroundPeds]]&lt;br /&gt;
**[[Player::setSteersAroundVehicles|Player.setSteersAroundVehicles]]&lt;br /&gt;
**[[Player::setStrafeClipset|Player.setStrafeClipset]]&lt;br /&gt;
**[[Player::setSuffersCriticalHits|Player.setSuffersCriticalHits]]&lt;br /&gt;
**[[Player::setSweat|Player.setSweat]]&lt;br /&gt;
**[[Player::setTargetLossResponse|Player.setTargetLossResponse]]&lt;br /&gt;
**[[Player::setTaskVehicleChaseBehaviorFlag|Player.setTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[Player::setTaskVehicleChaseIdealPursuitDistance|Player.setTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[Player::setToInformRespectedFriends|Player.setToInformRespectedFriends]]&lt;br /&gt;
**[[Player::setToLoadCover|Player.setToLoadCover]]&lt;br /&gt;
**[[Player::setToRagdoll|Player.setToRagdoll]]&lt;br /&gt;
**[[Player::setUsingActionMode|Player.setUsingActionMode]]&lt;br /&gt;
**[[Player::setVisualFieldCenterAngle|Player.setVisualFieldCenterAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMaxAngle|Player.setVisualFieldMaxAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMaxElevationAngle|Player.setVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMinAngle|Player.setVisualFieldMinAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMinElevationAngle|Player.setVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[Player::setVisualFieldPeripheralRange|Player.setVisualFieldPeripheralRange]]&lt;br /&gt;
**[[Player::setWeaponMovementClipset|Player.setWeaponMovementClipset]]&lt;br /&gt;
**[[Player::setWetnessEnabledThisFrame|Player.setWetnessEnabledThisFrame]]&lt;br /&gt;
**[[Player::setWetnessHeight|Player.setWetnessHeight]]&lt;br /&gt;
**[[Player::stopAnimPlayback|Player.stopAnimPlayback]]&lt;br /&gt;
**[[Player::stopAnimTask|Player.stopAnimTask]]&lt;br /&gt;
**[[Player::stopWeaponFiringWhenDropped|Player.stopWeaponFiringWhenDropped]]&lt;br /&gt;
**[[Player::taskAchieveHeading|Player.taskAchieveHeading]]&lt;br /&gt;
**[[Player::taskAimGunAtCoord|Player.taskAimGunAtCoord]]&lt;br /&gt;
**[[Player::taskAimGunAt|Player.taskAimGunAt]]&lt;br /&gt;
**[[Player::taskAimGunScripted|Player.taskAimGunScripted]]&lt;br /&gt;
**[[Player::taskArrest|Player.taskArrest]]&lt;br /&gt;
**[[Player::taskBoatMission|Player.taskBoatMission]]&lt;br /&gt;
**[[Player::taskChatTo|Player.taskChatTo]]&lt;br /&gt;
**[[Player::taskClearLookAt|Player.taskClearLookAt]]&lt;br /&gt;
**[[Player::taskClimbLadder|Player.taskClimbLadder]]&lt;br /&gt;
**[[Player::taskClimb|Player.taskClimb]]&lt;br /&gt;
**[[Player::taskCombatHatedTargetsAround|Player.taskCombatHatedTargetsAround]]&lt;br /&gt;
**[[Player::taskCombatHatedTargetsInArea|Player.taskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[Player::taskCombat|Player.taskCombat]]&lt;br /&gt;
**[[Player::taskCower|Player.taskCower]]&lt;br /&gt;
**[[Player::taskDriveBy|Player.taskDriveBy]]&lt;br /&gt;
**[[Player::taskEnterVehicle|Player.taskEnterVehicle]]&lt;br /&gt;
**[[Player::taskFollowNavMeshToCoordAdvanced|Player.taskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[Player::taskFollowNavMeshToCoord|Player.taskFollowNavMeshToCoord]]&lt;br /&gt;
**[[Player::taskFollowPointRoute|Player.taskFollowPointRoute]]&lt;br /&gt;
**[[Player::taskFollowToOffsetOf|Player.taskFollowToOffsetOf]]&lt;br /&gt;
**[[Player::taskForceMotionState|Player.taskForceMotionState]]&lt;br /&gt;
**[[Player::taskGetOffBoat|Player.taskGetOffBoat]]&lt;br /&gt;
**[[Player::taskGoStraightToCoord|Player.taskGoStraightToCoord]]&lt;br /&gt;
**[[Player::taskGoToCoordAndAimAtHatedEntitiesNearCoord|Player.taskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|Player.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeansExtraParams|Player.taskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeans|Player.taskGoToCoordAnyMeans]]&lt;br /&gt;
**[[Player::taskGoToCoordWhileAimingAtCoord|Player.taskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[Player::taskGoToWhileAimingAt|Player.taskGoToWhileAimingAt]]&lt;br /&gt;
**[[Player::taskGotoAiming|Player.taskGotoAiming]]&lt;br /&gt;
**[[Player::taskGotoOffset|Player.taskGotoOffset]]&lt;br /&gt;
**[[Player::taskGuardCurrentPosition|Player.taskGuardCurrentPosition]]&lt;br /&gt;
**[[Player::taskGuardSphereDefensiveArea|Player.taskGuardSphereDefensiveArea]]&lt;br /&gt;
**[[Player::taskHandsUp|Player.taskHandsUp]]&lt;br /&gt;
**[[Player::taskHeliChase|Player.taskHeliChase]]&lt;br /&gt;
**[[Player::taskHeliMission|Player.taskHeliMission]]&lt;br /&gt;
**[[Player::taskJump|Player.taskJump]]&lt;br /&gt;
**[[Player::taskLeaveAnyVehicle|Player.taskLeaveAnyVehicle]]&lt;br /&gt;
**[[Player::taskLeaveVehicle|Player.taskLeaveVehicle]]&lt;br /&gt;
**[[Player::taskLookAt|Player.taskLookAt]]&lt;br /&gt;
**[[Player::taskMoveNetworkAdvanced|Player.taskMoveNetworkAdvanced]]&lt;br /&gt;
**[[Player::taskMoveNetwork|Player.taskMoveNetwork]]&lt;br /&gt;
**[[Player::taskOpenVehicleDoor|Player.taskOpenVehicleDoor]]&lt;br /&gt;
**[[Player::taskParachuteToTarget|Player.taskParachuteToTarget]]&lt;br /&gt;
**[[Player::taskParachute|Player.taskParachute]]&lt;br /&gt;
**[[Player::taskPatrol|Player.taskPatrol]]&lt;br /&gt;
**[[Player::taskPause|Player.taskPause]]&lt;br /&gt;
**[[Player::taskPerformSequence|Player.taskPerformSequence]]&lt;br /&gt;
**[[Player::taskPlaneChase|Player.taskPlaneChase]]&lt;br /&gt;
**[[Player::taskPlaneLand|Player.taskPlaneLand]]&lt;br /&gt;
**[[Player::taskPlaneMission|Player.taskPlaneMission]]&lt;br /&gt;
**[[Player::taskPlantBomb|Player.taskPlantBomb]]&lt;br /&gt;
**[[Player::taskPlayAnimAdvanced|Player.taskPlayAnimAdvanced]]&lt;br /&gt;
**[[Player::taskPlayAnim|Player.taskPlayAnim]]&lt;br /&gt;
**[[Player::taskPlayPhoneGestureAnimation|Player.taskPlayPhoneGestureAnimation]]&lt;br /&gt;
**[[Player::taskPutDirectlyIntoCover|Player.taskPutDirectlyIntoCover]]&lt;br /&gt;
**[[Player::taskPutDirectlyIntoMelee|Player.taskPutDirectlyIntoMelee]]&lt;br /&gt;
**[[Player::taskRappelFromHeli|Player.taskRappelFromHeli]]&lt;br /&gt;
**[[Player::taskReactAndFlee|Player.taskReactAndFlee]]&lt;br /&gt;
**[[Player::taskReloadWeapon|Player.taskReloadWeapon]]&lt;br /&gt;
**[[Player::taskScriptedAnimation|Player.taskScriptedAnimation]]&lt;br /&gt;
**[[Player::taskSeekCoverFrom|Player.taskSeekCoverFrom]]&lt;br /&gt;
**[[Player::taskSeekCoverToCoords|Player.taskSeekCoverToCoords]]&lt;br /&gt;
**[[Player::taskSetBlockingOfNonTemporaryEvents|Player.taskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[Player::taskSetDecisionMaker|Player.taskSetDecisionMaker]]&lt;br /&gt;
**[[Player::taskShockingEventReact|Player.taskShockingEventReact]]&lt;br /&gt;
**[[Player::taskShootAtCoord|Player.taskShootAtCoord]]&lt;br /&gt;
**[[Player::taskShuffleToNextVehicleSeat|Player.taskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[Player::taskSkyDive|Player.taskSkyDive]]&lt;br /&gt;
**[[Player::taskSlideToCoordHdgRate|Player.taskSlideToCoordHdgRate]]&lt;br /&gt;
**[[Player::taskSlideToCoord|Player.taskSlideToCoord]]&lt;br /&gt;
**[[Player::taskSmartFleeCoord|Player.taskSmartFleeCoord]]&lt;br /&gt;
**[[Player::taskSmartFlee|Player.taskSmartFlee]]&lt;br /&gt;
**[[Player::taskStandGuard|Player.taskStandGuard]]&lt;br /&gt;
**[[Player::taskStandStill|Player.taskStandStill]]&lt;br /&gt;
**[[Player::taskStartScenarioAtPosition|Player.taskStartScenarioAtPosition]]&lt;br /&gt;
**[[Player::taskStartScenarioInPlace|Player.taskStartScenarioInPlace]]&lt;br /&gt;
**[[Player::taskStayInCover|Player.taskStayInCover]]&lt;br /&gt;
**[[Player::taskStealthKill|Player.taskStealthKill]]&lt;br /&gt;
**[[Player::taskStopPhoneGestureAnimation|Player.taskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[Player::taskSwapWeapon|Player.taskSwapWeapon]]&lt;br /&gt;
**[[Player::taskSweepAim|Player.taskSweepAim]]&lt;br /&gt;
**[[Player::taskSynchronizedScene|Player.taskSynchronizedScene]]&lt;br /&gt;
**[[Player::taskTurnToFaceCoord|Player.taskTurnToFaceCoord]]&lt;br /&gt;
**[[Player::taskTurnToFace|Player.taskTurnToFace]]&lt;br /&gt;
**[[Player::taskUseMobilePhoneTimed|Player.taskUseMobilePhoneTimed]]&lt;br /&gt;
**[[Player::taskUseMobilePhone|Player.taskUseMobilePhone]]&lt;br /&gt;
**[[Player::taskUseNearestScenarioToCoordWarp|Player.taskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[Player::taskVehicleAimAt|Player.taskVehicleAimAt]]&lt;br /&gt;
**[[Player::taskVehicleChase|Player.taskVehicleChase]]&lt;br /&gt;
**[[Player::taskVehicleDriveToCoordLongrange|Player.taskVehicleDriveToCoordLongrange]]&lt;br /&gt;
**[[Player::taskVehicleDriveToCoord|Player.taskVehicleDriveToCoord]]&lt;br /&gt;
**[[Player::taskVehicleDriveWander|Player.taskVehicleDriveWander]]&lt;br /&gt;
**[[Player::taskVehicleEscort|Player.taskVehicleEscort]]&lt;br /&gt;
**[[Player::taskVehicleFollowWaypointRecording|Player.taskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[Player::taskVehicleFollow|Player.taskVehicleFollow]]&lt;br /&gt;
**[[Player::taskVehicleGotoNavmesh|Player.taskVehicleGotoNavmesh]]&lt;br /&gt;
**[[Player::taskVehicleHeliProtect|Player.taskVehicleHeliProtect]]&lt;br /&gt;
**[[Player::taskVehicleMissionCoorsTarget|Player.taskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[Player::taskVehicleMissionTarget|Player.taskVehicleMissionTarget]]&lt;br /&gt;
**[[Player::taskVehiclePark|Player.taskVehiclePark]]&lt;br /&gt;
**[[Player::taskVehicleShootAt|Player.taskVehicleShootAt]]&lt;br /&gt;
**[[Player::taskVehicleTempAction|Player.taskVehicleTempAction]]&lt;br /&gt;
**[[Player::taskWanderInArea|Player.taskWanderInArea]]&lt;br /&gt;
**[[Player::taskWanderStandard|Player.taskWanderStandard]]&lt;br /&gt;
**[[Player::taskWarpIntoVehicle|Player.taskWarpIntoVehicle]]&lt;br /&gt;
**[[Player::taskWrithe|Player.taskWrithe]]&lt;br /&gt;
**[[Player::uncuff|Player.uncuff]]&lt;br /&gt;
**[[Player::unregisterheadshot|Player.unregisterheadshot]]&lt;br /&gt;
**[[Player::updateHeadBlendData|Player.updateHeadBlendData]]&lt;br /&gt;
**[[Player::updateTaskAimGunScriptedTarget|Player.updateTaskAimGunScriptedTarget]]&lt;br /&gt;
**[[Player::updateTaskHandsUpDuration|Player.updateTaskHandsUpDuration]]&lt;br /&gt;
**[[Player::updateTaskSweepAim|Player.updateTaskSweepAim]]&lt;br /&gt;
**[[Player::wasKilledByStealth|Player.wasKilledByStealth]]&lt;br /&gt;
**[[Player::wasKilledByTakedown|Player.wasKilledByTakedown]]&lt;br /&gt;
**[[Player::wasSkeletonUpdated|Player.wasSkeletonUpdated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Player::name]]&lt;br /&gt;
**[[Player::vehicle]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;br /&gt;
**[[Player::voiceVolume]]&lt;br /&gt;
**[[Player::voiceAutoVolume]]&lt;br /&gt;
**[[Player::voice3d]]&lt;br /&gt;
**[[Player::isPlayerTalking]]&lt;br /&gt;
**[[Player::p2pEnabled]]&lt;br /&gt;
**[[Player::p2pConnected]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Player_definition_c&amp;diff=18714</id>
		<title>Template:Player definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Player_definition_c&amp;diff=18714"/>
		<updated>2019-11-28T19:39:39Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Player::addArmourTo|Player.addArmourTo]]&lt;br /&gt;
**[[Player::addVehicleSubtaskAttackCoord|Player.addVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[Player::addVehicleSubtaskAttack|Player.addVehicleSubtaskAttack]]&lt;br /&gt;
**[[Player::applyBloodByZone|Player.applyBloodByZone]]&lt;br /&gt;
**[[Player::applyBloodDamageByZone|Player.applyBloodDamageByZone]]&lt;br /&gt;
**[[Player::applyBloodSpecific|Player.applyBloodSpecific]]&lt;br /&gt;
**[[Player::applyBlood|Player.applyBlood]]&lt;br /&gt;
**[[Player::applyDamageDecal|Player.applyDamageDecal]]&lt;br /&gt;
**[[Player::applyDamagePack|Player.applyDamagePack]]&lt;br /&gt;
**[[Player::applyDamageTo|Player.applyDamageTo]]&lt;br /&gt;
**[[Player::call|Player.call]]&lt;br /&gt;
**[[Player::canInCombatSeeTarget|Player.canInCombatSeeTarget]]&lt;br /&gt;
**[[Player::canKnockOffVehicle|Player.canKnockOffVehicle]]&lt;br /&gt;
**[[Player::canRagdoll|Player.canRagdoll]]&lt;br /&gt;
**[[Player::clearAllProps|Player.clearAllProps]]&lt;br /&gt;
**[[Player::clearAlternateMovementAnim|Player.clearAlternateMovementAnim]]&lt;br /&gt;
**[[Player::clearBloodDamageByZone|Player.clearBloodDamageByZone]]&lt;br /&gt;
**[[Player::clearBloodDamage|Player.clearBloodDamage]]&lt;br /&gt;
**[[Player::clearDamageDecalByZone|Player.clearDamageDecalByZone]]&lt;br /&gt;
**[[Player::clearDecorations|Player.clearDecorations]]&lt;br /&gt;
**[[Player::clearDriveByClipsetOverride|Player.clearDriveByClipsetOverride]]&lt;br /&gt;
**[[Player::clearDrivebyTaskUnderneathDrivingTask|Player.clearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::clearFacialDecorations|Player.clearFacialDecorations]]&lt;br /&gt;
**[[Player::clearFacialIdleAnimOverride|Player.clearFacialIdleAnimOverride]]&lt;br /&gt;
**[[Player::clearLastDamageBone|Player.clearLastDamageBone]]&lt;br /&gt;
**[[Player::clearProp|Player.clearProp]]&lt;br /&gt;
**[[Player::clearSecondaryTask|Player.clearSecondaryTask]]&lt;br /&gt;
**[[Player::clearTasksImmediately|Player.clearTasksImmediately]]&lt;br /&gt;
**[[Player::clearTasks|Player.clearTasks]]&lt;br /&gt;
**[[Player::clearWetness|Player.clearWetness]]&lt;br /&gt;
**[[Player::cloneToTarget|Player.cloneToTarget]]&lt;br /&gt;
**[[Player::clone|Player.clone]]&lt;br /&gt;
**[[Player::controlMountedWeapon|Player.controlMountedWeapon]]&lt;br /&gt;
**[[Player::explodeHead|Player.explodeHead]]&lt;br /&gt;
**[[Player::forceMotionState|Player.forceMotionState]]&lt;br /&gt;
**[[Player::forceToOpenParachute|Player.forceToOpenParachute]]&lt;br /&gt;
**[[Player::getAccuracy|Player.getAccuracy]]&lt;br /&gt;
**[[Player::getAlertness|Player.getAlertness]]&lt;br /&gt;
**[[Player::getAmmoInClip|Player.getAmmoInClip]]&lt;br /&gt;
**[[Player::getArmour|Player.getArmour]]&lt;br /&gt;
**[[Player::getBoneCoords|Player.getBoneCoords]]&lt;br /&gt;
**[[Player::getBoneIndex|Player.getBoneIndex]]&lt;br /&gt;
**[[Player::getCauseOfDeath|Player.getCauseOfDeath]]&lt;br /&gt;
**[[Player::getCombatFloat|Player.getCombatFloat]]&lt;br /&gt;
**[[Player::getCombatMovement|Player.getCombatMovement]]&lt;br /&gt;
**[[Player::getCombatRange|Player.getCombatRange]]&lt;br /&gt;
**[[Player::getConfigFlag|Player.getConfigFlag]]&lt;br /&gt;
**[[Player::getDeadPickupCoords|Player.getDeadPickupCoords]]&lt;br /&gt;
**[[Player::getDecorationsState|Player.getDecorationsState]]&lt;br /&gt;
**[[Player::getDefensiveAreaPosition|Player.getDefensiveAreaPosition]]&lt;br /&gt;
**[[Player::getDesiredMoveBlendRatio|Player.getDesiredMoveBlendRatio]]&lt;br /&gt;
**[[Player::getDrawableVariation|Player.getDrawableVariation]]&lt;br /&gt;
**[[Player::getEnveffScale|Player.getEnveffScale]]&lt;br /&gt;
**[[Player::getExtractedDisplacement|Player.getExtractedDisplacement]]&lt;br /&gt;
**[[Player::getFloodInvincibility|Player.getFloodInvincibility]]&lt;br /&gt;
**[[Player::getGroupIndex|Player.getGroupIndex]]&lt;br /&gt;
**[[Player::getHeadBlendData|Player.getHeadBlendData]]&lt;br /&gt;
**[[Player::getHeadOverlayValue|Player.getHeadOverlayValue]]&lt;br /&gt;
**[[Player::getIsTaskActive|Player.getIsTaskActive]]&lt;br /&gt;
**[[Player::getJackTarget|Player.getJackTarget]]&lt;br /&gt;
**[[Player::getLastDamageBone|Player.getLastDamageBone]]&lt;br /&gt;
**[[Player::getMaxHealth|Player.getMaxHealth]]&lt;br /&gt;
**[[Player::getMeleeTargetFor|Player.getMeleeTargetFor]]&lt;br /&gt;
**[[Player::getMoney|Player.getMoney]]&lt;br /&gt;
**[[Player::getMount|Player.getMount]]&lt;br /&gt;
**[[Player::getNavmeshRouteDistanceRemaining|Player.getNavmeshRouteDistanceRemaining]]&lt;br /&gt;
**[[Player::getNearbyPeds|Player.getNearbyPeds]]&lt;br /&gt;
**[[Player::getNearbyVehicles|Player.getNearbyVehicles]]&lt;br /&gt;
**[[Player::getNumberOfDrawableVariations|Player.getNumberOfDrawableVariations]]&lt;br /&gt;
**[[Player::getNumberOfPropDrawableVariations|Player.getNumberOfPropDrawableVariations]]&lt;br /&gt;
**[[Player::getNumberOfPropTextureVariations|Player.getNumberOfPropTextureVariations]]&lt;br /&gt;
**[[Player::getNumberOfTextureVariations|Player.getNumberOfTextureVariations]]&lt;br /&gt;
**[[Player::getPaletteVariation|Player.getPaletteVariation]]&lt;br /&gt;
**[[Player::getParachuteLandingType|Player.getParachuteLandingType]]&lt;br /&gt;
**[[Player::getParachuteState|Player.getParachuteState]]&lt;br /&gt;
**[[Player::getParachuteTintIndex|Player.getParachuteTintIndex]]&lt;br /&gt;
**[[Player::getPhoneGestureAnimCurrentTime|Player.getPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[Player::getPhoneGestureAnimTotalTime|Player.getPhoneGestureAnimTotalTime]]&lt;br /&gt;
**[[Player::getPlayerIsFollowing|Player.getPlayerIsFollowing]]&lt;br /&gt;
**[[Player::getPropIndex|Player.getPropIndex]]&lt;br /&gt;
**[[Player::getPropTextureIndex|Player.getPropTextureIndex]]&lt;br /&gt;
**[[Player::getRagdollBoneIndex|Player.getRagdollBoneIndex]]&lt;br /&gt;
**[[Player::getRelationshipBetweens|Player.getRelationshipBetweens]]&lt;br /&gt;
**[[Player::getRelationshipGroupDefaultHash|Player.getRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[Player::getRelationshipGroupHash|Player.getRelationshipGroupHash]]&lt;br /&gt;
**[[Player::getResetFlag|Player.getResetFlag]]&lt;br /&gt;
**[[Player::getScriptTaskStatus|Player.getScriptTaskStatus]]&lt;br /&gt;
**[[Player::getSeatIsTryingToEnter|Player.getSeatIsTryingToEnter]]&lt;br /&gt;
**[[Player::getSequenceProgress|Player.getSequenceProgress]]&lt;br /&gt;
**[[Player::getSourceOfDeath|Player.getSourceOfDeath]]&lt;br /&gt;
**[[Player::getStealthMovement|Player.getStealthMovement]]&lt;br /&gt;
**[[Player::getTextureVariation|Player.getTextureVariation]]&lt;br /&gt;
**[[Player::getTimeOfDeath|Player.getTimeOfDeath]]&lt;br /&gt;
**[[Player::getType|Player.getType]]&lt;br /&gt;
**[[Player::getVehicleIsIn|Player.getVehicleIsIn]]&lt;br /&gt;
**[[Player::getVehicleIsTryingToEnter|Player.getVehicleIsTryingToEnter]]&lt;br /&gt;
**[[Player::getVehicleIsUsing|Player.getVehicleIsUsing]]&lt;br /&gt;
**[[Player::getsJacker|Player.getsJacker]]&lt;br /&gt;
**[[Player::giveHelmet|Player.giveHelmet]]&lt;br /&gt;
**[[Player::giveNmMessage|Player.giveNmMessage]]&lt;br /&gt;
**[[Player::hasHeadBlendFinished|Player.hasHeadBlendFinished]]&lt;br /&gt;
**[[Player::hasUseScenarioTask|Player.hasUseScenarioTask]]&lt;br /&gt;
**[[Player::hideBloodDamageByZone|Player.hideBloodDamageByZone]]&lt;br /&gt;
**[[Player::isAPlayer|Player.isAPlayer]]&lt;br /&gt;
**[[Player::isActiveInScenario|Player.isActiveInScenario]]&lt;br /&gt;
**[[Player::isAimingFromCover|Player.isAimingFromCover]]&lt;br /&gt;
**[[Player::isBeingArrested|Player.isBeingArrested]]&lt;br /&gt;
**[[Player::isBeingJacked|Player.isBeingJacked]]&lt;br /&gt;
**[[Player::isBeingStealthKilled|Player.isBeingStealthKilled]]&lt;br /&gt;
**[[Player::isBeingStunned|Player.isBeingStunned]]&lt;br /&gt;
**[[Player::isClimbing|Player.isClimbing]]&lt;br /&gt;
**[[Player::isComponentVariationValid|Player.isComponentVariationValid]]&lt;br /&gt;
**[[Player::isConversationDead|Player.isConversationDead]]&lt;br /&gt;
**[[Player::isCuffed|Player.isCuffed]]&lt;br /&gt;
**[[Player::isDeadOrDying|Player.isDeadOrDying]]&lt;br /&gt;
**[[Player::isDiving|Player.isDiving]]&lt;br /&gt;
**[[Player::isDoingDriveby|Player.isDoingDriveby]]&lt;br /&gt;
**[[Player::isDrivebyTaskUnderneathDrivingTask|Player.isDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::isDucking|Player.isDucking]]&lt;br /&gt;
**[[Player::isEvasiveDiving|Player.isEvasiveDiving]]&lt;br /&gt;
**[[Player::isFacingPed|Player.isFacingPed]]&lt;br /&gt;
**[[Player::isFalling|Player.isFalling]]&lt;br /&gt;
**[[Player::isFatallyInjured|Player.isFatallyInjured]]&lt;br /&gt;
**[[Player::isFleeing|Player.isFleeing]]&lt;br /&gt;
**[[Player::isGettingIntoAVehicle|Player.isGettingIntoAVehicle]]&lt;br /&gt;
**[[Player::isGettingUp|Player.isGettingUp]]&lt;br /&gt;
**[[Player::isGoingIntoCover|Player.isGoingIntoCover]]&lt;br /&gt;
**[[Player::isGroupMember|Player.isGroupMember]]&lt;br /&gt;
**[[Player::isHangingOnToVehicle|Player.isHangingOnToVehicle]]&lt;br /&gt;
**[[Player::isHeadtrackingPed|Player.isHeadtrackingPed]]&lt;br /&gt;
**[[Player::isHeadtracking|Player.isHeadtracking]]&lt;br /&gt;
**[[Player::isHuman|Player.isHuman]]&lt;br /&gt;
**[[Player::isHurt|Player.isHurt]]&lt;br /&gt;
**[[Player::isInAnyBoat|Player.isInAnyBoat]]&lt;br /&gt;
**[[Player::isInAnyHeli|Player.isInAnyHeli]]&lt;br /&gt;
**[[Player::isInAnyPlane|Player.isInAnyPlane]]&lt;br /&gt;
**[[Player::isInAnyPoliceVehicle|Player.isInAnyPoliceVehicle]]&lt;br /&gt;
**[[Player::isInAnySub|Player.isInAnySub]]&lt;br /&gt;
**[[Player::isInAnyTaxi|Player.isInAnyTaxi]]&lt;br /&gt;
**[[Player::isInAnyTrain|Player.isInAnyTrain]]&lt;br /&gt;
**[[Player::isInAnyVehicle|Player.isInAnyVehicle]]&lt;br /&gt;
**[[Player::isInCombat|Player.isInCombat]]&lt;br /&gt;
**[[Player::isInCoverFacingLeft|Player.isInCoverFacingLeft]]&lt;br /&gt;
**[[Player::isInCover|Player.isInCover]]&lt;br /&gt;
**[[Player::isInFlyingVehicle|Player.isInFlyingVehicle]]&lt;br /&gt;
**[[Player::isInGroup|Player.isInGroup]]&lt;br /&gt;
**[[Player::isInMeleeCombat|Player.isInMeleeCombat]]&lt;br /&gt;
**[[Player::isInModel|Player.isInModel]]&lt;br /&gt;
**[[Player::isInParachuteFreeFall|Player.isInParachuteFreeFall]]&lt;br /&gt;
**[[Player::isInVehicle|Player.isInVehicle]]&lt;br /&gt;
**[[Player::isInWrithe|Player.isInWrithe]]&lt;br /&gt;
**[[Player::isInjured|Player.isInjured]]&lt;br /&gt;
**[[Player::isJacking|Player.isJacking]]&lt;br /&gt;
**[[Player::isJumpingOutOfVehicle|Player.isJumpingOutOfVehicle]]&lt;br /&gt;
**[[Player::isJumping|Player.isJumping]]&lt;br /&gt;
**[[Player::isMale|Player.isMale]]&lt;br /&gt;
**[[Player::isModel|Player.isModel]]&lt;br /&gt;
**[[Player::isMountedWeaponTaskUnderneathDrivingTask|Player.isMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::isMoveBlendRatioRunning|Player.isMoveBlendRatioRunning]]&lt;br /&gt;
**[[Player::isMoveBlendRatioSprinting|Player.isMoveBlendRatioSprinting]]&lt;br /&gt;
**[[Player::isMoveBlendRatioStill|Player.isMoveBlendRatioStill]]&lt;br /&gt;
**[[Player::isMoveBlendRatioWalking|Player.isMoveBlendRatioWalking]]&lt;br /&gt;
**[[Player::isOnAnyBike|Player.isOnAnyBike]]&lt;br /&gt;
**[[Player::isOnFoot|Player.isOnFoot]]&lt;br /&gt;
**[[Player::isOnMount|Player.isOnMount]]&lt;br /&gt;
**[[Player::isOnSpecificVehicle|Player.isOnSpecificVehicle]]&lt;br /&gt;
**[[Player::isOnVehicle|Player.isOnVehicle]]&lt;br /&gt;
**[[Player::isPerformingStealthKill|Player.isPerformingStealthKill]]&lt;br /&gt;
**[[Player::isPlantingBomb|Player.isPlantingBomb]]&lt;br /&gt;
**[[Player::isPlayingPhoneGestureAnim|Player.isPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[Player::isProne|Player.isProne]]&lt;br /&gt;
**[[Player::isPropValid|Player.isPropValid]]&lt;br /&gt;
**[[Player::isRagdoll|Player.isRagdoll]]&lt;br /&gt;
**[[Player::isReloading|Player.isReloading]]&lt;br /&gt;
**[[Player::isRunningArrestTask|Player.isRunningArrestTask]]&lt;br /&gt;
**[[Player::isRunningMobilePhoneTask|Player.isRunningMobilePhoneTask]]&lt;br /&gt;
**[[Player::isRunningRagdollTask|Player.isRunningRagdollTask]]&lt;br /&gt;
**[[Player::isRunning|Player.isRunning]]&lt;br /&gt;
**[[Player::isScriptedScenarioUsingConditionalAnim|Player.isScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[Player::isShootingInArea|Player.isShootingInArea]]&lt;br /&gt;
**[[Player::isShooting|Player.isShooting]]&lt;br /&gt;
**[[Player::isSittingInAnyVehicle|Player.isSittingInAnyVehicle]]&lt;br /&gt;
**[[Player::isSittingInVehicle|Player.isSittingInVehicle]]&lt;br /&gt;
**[[Player::isSprinting|Player.isSprinting]]&lt;br /&gt;
**[[Player::isStill|Player.isStill]]&lt;br /&gt;
**[[Player::isStopped|Player.isStopped]]&lt;br /&gt;
**[[Player::isStrafing|Player.isStrafing]]&lt;br /&gt;
**[[Player::isSwimmingUnderWater|Player.isSwimmingUnderWater]]&lt;br /&gt;
**[[Player::isSwimming|Player.isSwimming]]&lt;br /&gt;
**[[Player::isTrackedVisible|Player.isTrackedVisible]]&lt;br /&gt;
**[[Player::isTracked|Player.isTracked]]&lt;br /&gt;
**[[Player::isTryingToEnterALockedVehicle|Player.isTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[Player::isUsingActionMode|Player.isUsingActionMode]]&lt;br /&gt;
**[[Player::isUsingAnyScenario|Player.isUsingAnyScenario]]&lt;br /&gt;
**[[Player::isUsingScenario|Player.isUsingScenario]]&lt;br /&gt;
**[[Player::isVaulting|Player.isVaulting]]&lt;br /&gt;
**[[Player::isWalking|Player.isWalking]]&lt;br /&gt;
**[[Player::isWearingHelmet|Player.isWearingHelmet]]&lt;br /&gt;
**[[Player::knockOffProp|Player.knockOffProp]]&lt;br /&gt;
**[[Player::knockOffVehicle|Player.knockOffVehicle]]&lt;br /&gt;
**[[Player::playAnimOnRunningScenario|Player.playAnimOnRunningScenario]]&lt;br /&gt;
**[[Player::playFacialAnim|Player.playFacialAnim]]&lt;br /&gt;
**[[Player::registerHatedTargetsAround|Player.registerHatedTargetsAround]]&lt;br /&gt;
**[[Player::registerTarget|Player.registerTarget]]&lt;br /&gt;
**[[Player::registerheadshot|Player.registerheadshot]]&lt;br /&gt;
**[[Player::removeDefensiveArea|Player.removeDefensiveArea]]&lt;br /&gt;
**[[Player::removeFromGroup|Player.removeFromGroup]]&lt;br /&gt;
**[[Player::removeHelmet|Player.removeHelmet]]&lt;br /&gt;
**[[Player::removePreferredCoverSet|Player.removePreferredCoverSet]]&lt;br /&gt;
**[[Player::resetInVehicleContext|Player.resetInVehicleContext]]&lt;br /&gt;
**[[Player::resetLastVehicle|Player.resetLastVehicle]]&lt;br /&gt;
**[[Player::resetMovementClipset|Player.resetMovementClipset]]&lt;br /&gt;
**[[Player::resetRagdollTimer|Player.resetRagdollTimer]]&lt;br /&gt;
**[[Player::resetStrafeClipset|Player.resetStrafeClipset]]&lt;br /&gt;
**[[Player::resetVisibleDamage|Player.resetVisibleDamage]]&lt;br /&gt;
**[[Player::resetWeaponMovementClipset|Player.resetWeaponMovementClipset]]&lt;br /&gt;
**[[Player::resurrect|Player.resurrect]]&lt;br /&gt;
**[[Player::reviveInjured|Player.reviveInjured]]&lt;br /&gt;
**[[Player::setAccuracy|Player.setAccuracy]]&lt;br /&gt;
**[[Player::setAlertness|Player.setAlertness]]&lt;br /&gt;
**[[Player::setAllowVehiclesOverride|Player.setAllowVehiclesOverride]]&lt;br /&gt;
**[[Player::setAllowedToDuck|Player.setAllowedToDuck]]&lt;br /&gt;
**[[Player::setAlternateMovementAnim|Player.setAlternateMovementAnim]]&lt;br /&gt;
**[[Player::setAngledDefensiveArea|Player.setAngledDefensiveArea]]&lt;br /&gt;
**[[Player::setArmour|Player.setArmour]]&lt;br /&gt;
**[[Player::setAsCop|Player.setAsCop]]&lt;br /&gt;
**[[Player::setAsEnemy|Player.setAsEnemy]]&lt;br /&gt;
**[[Player::setAsGroupLeader|Player.setAsGroupLeader]]&lt;br /&gt;
**[[Player::setAsGroupMember|Player.setAsGroupMember]]&lt;br /&gt;
**[[Player::setBlendFromParents|Player.setBlendFromParents]]&lt;br /&gt;
**[[Player::setBlockingOfNonTemporaryEvents|Player.setBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[Player::setBoundsOrientation|Player.setBoundsOrientation]]&lt;br /&gt;
**[[Player::setCanArmIk|Player.setCanArmIk]]&lt;br /&gt;
**[[Player::setCanAttackFriendly|Player.setCanAttackFriendly]]&lt;br /&gt;
**[[Player::setCanBeDraggedOut|Player.setCanBeDraggedOut]]&lt;br /&gt;
**[[Player::setCanBeKnockedOffVehicle|Player.setCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[Player::setCanBeShotInVehicle|Player.setCanBeShotInVehicle]]&lt;br /&gt;
**[[Player::setCanBeTargetedWhenInjured|Player.setCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[Player::setCanBeTargetedWithoutLos|Player.setCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[Player::setCanBeTargettedByPlayer|Player.setCanBeTargettedByPlayer]]&lt;br /&gt;
**[[Player::setCanBeTargettedByTeam|Player.setCanBeTargettedByTeam]]&lt;br /&gt;
**[[Player::setCanBeTargetted|Player.setCanBeTargetted]]&lt;br /&gt;
**[[Player::setCanCowerInCover|Player.setCanCowerInCover]]&lt;br /&gt;
**[[Player::setCanEvasiveDive|Player.setCanEvasiveDive]]&lt;br /&gt;
**[[Player::setCanHeadIk|Player.setCanHeadIk]]&lt;br /&gt;
**[[Player::setCanLegIk|Player.setCanLegIk]]&lt;br /&gt;
**[[Player::setCanPeekInCover|Player.setCanPeekInCover]]&lt;br /&gt;
**[[Player::setCanPlayAmbientAnims|Player.setCanPlayAmbientAnims]]&lt;br /&gt;
**[[Player::setCanPlayAmbientBaseAnims|Player.setCanPlayAmbientBaseAnims]]&lt;br /&gt;
**[[Player::setCanPlayGestureAnims|Player.setCanPlayGestureAnims]]&lt;br /&gt;
**[[Player::setCanPlayVisemeAnims|Player.setCanPlayVisemeAnims]]&lt;br /&gt;
**[[Player::setCanRagdollFromPlayerImpact|Player.setCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[Player::setCanRagdoll|Player.setCanRagdoll]]&lt;br /&gt;
**[[Player::setCanSmashGlass|Player.setCanSmashGlass]]&lt;br /&gt;
**[[Player::setCanSwitchWeapon|Player.setCanSwitchWeapon]]&lt;br /&gt;
**[[Player::setCanTeleportToGroupLeader|Player.setCanTeleportToGroupLeader]]&lt;br /&gt;
**[[Player::setCanTorsoIk|Player.setCanTorsoIk]]&lt;br /&gt;
**[[Player::setCanUseAutoConversationLookat|Player.setCanUseAutoConversationLookat]]&lt;br /&gt;
**[[Player::setCapsule|Player.setCapsule]]&lt;br /&gt;
**[[Player::setCombatAbility|Player.setCombatAbility]]&lt;br /&gt;
**[[Player::setCombatAttributes|Player.setCombatAttributes]]&lt;br /&gt;
**[[Player::setCombatFloat|Player.setCombatFloat]]&lt;br /&gt;
**[[Player::setCombatMovement|Player.setCombatMovement]]&lt;br /&gt;
**[[Player::setCombatRange|Player.setCombatRange]]&lt;br /&gt;
**[[Player::setComponentVariation|Player.setComponentVariation]]&lt;br /&gt;
**[[Player::setConfigFlag|Player.setConfigFlag]]&lt;br /&gt;
**[[Player::setCoordsKeepVehicle|Player.setCoordsKeepVehicle]]&lt;br /&gt;
**[[Player::setCoordsNoGang|Player.setCoordsNoGang]]&lt;br /&gt;
**[[Player::setCowerHash|Player.setCowerHash]]&lt;br /&gt;
**[[Player::setDecoration|Player.setDecoration]]&lt;br /&gt;
**[[Player::setDefaultComponentVariation|Player.setDefaultComponentVariation]]&lt;br /&gt;
**[[Player::setDefensiveAreaAttachedToPed|Player.setDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[Player::setDefensiveAreaDirection|Player.setDefensiveAreaDirection]]&lt;br /&gt;
**[[Player::setDefensiveSphereAttachedToPed|Player.setDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[Player::setDesiredHeading|Player.setDesiredHeading]]&lt;br /&gt;
**[[Player::setDesiredMoveBlendRatio|Player.setDesiredMoveBlendRatio]]&lt;br /&gt;
**[[Player::setDiesInSinkingVehicle|Player.setDiesInSinkingVehicle]]&lt;br /&gt;
**[[Player::setDiesInVehicle|Player.setDiesInVehicle]]&lt;br /&gt;
**[[Player::setDiesInWater|Player.setDiesInWater]]&lt;br /&gt;
**[[Player::setDiesInstantlyInWater|Player.setDiesInstantlyInWater]]&lt;br /&gt;
**[[Player::setDiesWhenInjured|Player.setDiesWhenInjured]]&lt;br /&gt;
**[[Player::setDriveByClipsetOverride|Player.setDriveByClipsetOverride]]&lt;br /&gt;
**[[Player::setDriveTaskCruiseSpeed|Player.setDriveTaskCruiseSpeed]]&lt;br /&gt;
**[[Player::setDriveTaskDrivingStyle|Player.setDriveTaskDrivingStyle]]&lt;br /&gt;
**[[Player::setDriverAbility|Player.setDriverAbility]]&lt;br /&gt;
**[[Player::setDriverAggressiveness|Player.setDriverAggressiveness]]&lt;br /&gt;
**[[Player::setDucking|Player.setDucking]]&lt;br /&gt;
**[[Player::setEnableBoundAnkles|Player.setEnableBoundAnkles]]&lt;br /&gt;
**[[Player::setEnableEnveffScale|Player.setEnableEnveffScale]]&lt;br /&gt;
**[[Player::setEnableHandcuffs|Player.setEnableHandcuffs]]&lt;br /&gt;
**[[Player::setEnableScuba|Player.setEnableScuba]]&lt;br /&gt;
**[[Player::setEnableWeaponBlocking|Player.setEnableWeaponBlocking]]&lt;br /&gt;
**[[Player::setEnveffScale|Player.setEnveffScale]]&lt;br /&gt;
**[[Player::setExclusivePhoneRelationships|Player.setExclusivePhoneRelationships]]&lt;br /&gt;
**[[Player::setEyeColor|Player.setEyeColor]]&lt;br /&gt;
**[[Player::setFaceFeature|Player.setFaceFeature]]&lt;br /&gt;
**[[Player::setFacialDecoration|Player.setFacialDecoration]]&lt;br /&gt;
**[[Player::setFacialIdleAnimOverride|Player.setFacialIdleAnimOverride]]&lt;br /&gt;
**[[Player::setFiringPattern|Player.setFiringPattern]]&lt;br /&gt;
**[[Player::setFleeAttributes|Player.setFleeAttributes]]&lt;br /&gt;
**[[Player::setGeneratesDeadBodyEvents|Player.setGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[Player::setGestureGroup|Player.setGestureGroup]]&lt;br /&gt;
**[[Player::setGetOutUpsideDownVehicle|Player.setGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[Player::setGravity|Player.setGravity]]&lt;br /&gt;
**[[Player::setGroupMemberPassengerIndex|Player.setGroupMemberPassengerIndex]]&lt;br /&gt;
**[[Player::setHairColor|Player.setHairColor]]&lt;br /&gt;
**[[Player::setHeadBlendData|Player.setHeadBlendData]]&lt;br /&gt;
**[[Player::setHeadOverlayColor|Player.setHeadOverlayColor]]&lt;br /&gt;
**[[Player::setHeadOverlay|Player.setHeadOverlay]]&lt;br /&gt;
**[[Player::setHearingRange|Player.setHearingRange]]&lt;br /&gt;
**[[Player::setHelmetFlag|Player.setHelmetFlag]]&lt;br /&gt;
**[[Player::setHelmetPropIndex|Player.setHelmetPropIndex]]&lt;br /&gt;
**[[Player::setHelmetTextureIndex|Player.setHelmetTextureIndex]]&lt;br /&gt;
**[[Player::setHelmet|Player.setHelmet]]&lt;br /&gt;
**[[Player::setHighFallTask|Player.setHighFallTask]]&lt;br /&gt;
**[[Player::setIdRange|Player.setIdRange]]&lt;br /&gt;
**[[Player::setIkTarget|Player.setIkTarget]]&lt;br /&gt;
**[[Player::setInVehicleContext|Player.setInVehicleContext]]&lt;br /&gt;
**[[Player::setIntoVehicle|Player.setIntoVehicle]]&lt;br /&gt;
**[[Player::setKeepTask|Player.setKeepTask]]&lt;br /&gt;
**[[Player::setLegIkMode|Player.setLegIkMode]]&lt;br /&gt;
**[[Player::setLodMultiplier|Player.setLodMultiplier]]&lt;br /&gt;
**[[Player::setMaxHealth|Player.setMaxHealth]]&lt;br /&gt;
**[[Player::setMaxMoveBlendRatio|Player.setMaxMoveBlendRatio]]&lt;br /&gt;
**[[Player::setMaxTimeInWater|Player.setMaxTimeInWater]]&lt;br /&gt;
**[[Player::setMaxTimeUnderwater|Player.setMaxTimeUnderwater]]&lt;br /&gt;
**[[Player::setMinGroundTimeForStungun|Player.setMinGroundTimeForStungun]]&lt;br /&gt;
**[[Player::setMinMoveBlendRatio|Player.setMinMoveBlendRatio]]&lt;br /&gt;
**[[Player::setModelIsSuppressed|Player.setModelIsSuppressed]]&lt;br /&gt;
**[[Player::setMoney|Player.setMoney]]&lt;br /&gt;
**[[Player::setMotionBlur|Player.setMotionBlur]]&lt;br /&gt;
**[[Player::setMountedWeaponTarget|Player.setMountedWeaponTarget]]&lt;br /&gt;
**[[Player::setMoveAnimsBlendOut|Player.setMoveAnimsBlendOut]]&lt;br /&gt;
**[[Player::setMoveRateOverride|Player.setMoveRateOverride]]&lt;br /&gt;
**[[Player::setMovementClipset|Player.setMovementClipset]]&lt;br /&gt;
**[[Player::setNameDebug|Player.setNameDebug]]&lt;br /&gt;
**[[Player::setNeverLeavesGroup|Player.setNeverLeavesGroup]]&lt;br /&gt;
**[[Player::setParachuteTaskTarget|Player.setParachuteTaskTarget]]&lt;br /&gt;
**[[Player::setParachuteTaskThrust|Player.setParachuteTaskThrust]]&lt;br /&gt;
**[[Player::setParachuteTintIndex|Player.setParachuteTintIndex]]&lt;br /&gt;
**[[Player::setPathAvoidFire|Player.setPathAvoidFire]]&lt;br /&gt;
**[[Player::setPathCanDropFromHeight|Player.setPathCanDropFromHeight]]&lt;br /&gt;
**[[Player::setPathCanUseClimbovers|Player.setPathCanUseClimbovers]]&lt;br /&gt;
**[[Player::setPathCanUseLadders|Player.setPathCanUseLadders]]&lt;br /&gt;
**[[Player::setPathPreferToAvoidWater|Player.setPathPreferToAvoidWater]]&lt;br /&gt;
**[[Player::setPathsWidthPlant|Player.setPathsWidthPlant]]&lt;br /&gt;
**[[Player::setPinnedDown|Player.setPinnedDown]]&lt;br /&gt;
**[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|Player.setPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
**[[Player::setPreferredCoverSet|Player.setPreferredCoverSet]]&lt;br /&gt;
**[[Player::setPrimaryLookat|Player.setPrimaryLookat]]&lt;br /&gt;
**[[Player::setPropIndex|Player.setPropIndex]]&lt;br /&gt;
**[[Player::setRagdollFlag|Player.setRagdollFlag]]&lt;br /&gt;
**[[Player::setRagdollForceFall|Player.setRagdollForceFall]]&lt;br /&gt;
**[[Player::setRagdollOnCollision|Player.setRagdollOnCollision]]&lt;br /&gt;
**[[Player::setRandomComponentVariation|Player.setRandomComponentVariation]]&lt;br /&gt;
**[[Player::setRandomProps|Player.setRandomProps]]&lt;br /&gt;
**[[Player::setRelationshipGroupDefaultHash|Player.setRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[Player::setRelationshipGroupHash|Player.setRelationshipGroupHash]]&lt;br /&gt;
**[[Player::setResetFlag|Player.setResetFlag]]&lt;br /&gt;
**[[Player::setResetRagdollFlag|Player.setResetRagdollFlag]]&lt;br /&gt;
**[[Player::setScriptedAnimSeatOffset|Player.setScriptedAnimSeatOffset]]&lt;br /&gt;
**[[Player::setSeeingRange|Player.setSeeingRange]]&lt;br /&gt;
**[[Player::setShootRate|Player.setShootRate]]&lt;br /&gt;
**[[Player::setShootsAtCoord|Player.setShootsAtCoord]]&lt;br /&gt;
**[[Player::setSphereDefensiveArea|Player.setSphereDefensiveArea]]&lt;br /&gt;
**[[Player::setStayInVehicleWhenJacked|Player.setStayInVehicleWhenJacked]]&lt;br /&gt;
**[[Player::setStealthMovement|Player.setStealthMovement]]&lt;br /&gt;
**[[Player::setSteersAroundObjects|Player.setSteersAroundObjects]]&lt;br /&gt;
**[[Player::setSteersAroundPeds|Player.setSteersAroundPeds]]&lt;br /&gt;
**[[Player::setSteersAroundVehicles|Player.setSteersAroundVehicles]]&lt;br /&gt;
**[[Player::setStrafeClipset|Player.setStrafeClipset]]&lt;br /&gt;
**[[Player::setSuffersCriticalHits|Player.setSuffersCriticalHits]]&lt;br /&gt;
**[[Player::setSweat|Player.setSweat]]&lt;br /&gt;
**[[Player::setTargetLossResponse|Player.setTargetLossResponse]]&lt;br /&gt;
**[[Player::setTaskVehicleChaseBehaviorFlag|Player.setTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[Player::setTaskVehicleChaseIdealPursuitDistance|Player.setTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[Player::setToInformRespectedFriends|Player.setToInformRespectedFriends]]&lt;br /&gt;
**[[Player::setToLoadCover|Player.setToLoadCover]]&lt;br /&gt;
**[[Player::setToRagdoll|Player.setToRagdoll]]&lt;br /&gt;
**[[Player::setUsingActionMode|Player.setUsingActionMode]]&lt;br /&gt;
**[[Player::setVisualFieldCenterAngle|Player.setVisualFieldCenterAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMaxAngle|Player.setVisualFieldMaxAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMaxElevationAngle|Player.setVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMinAngle|Player.setVisualFieldMinAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMinElevationAngle|Player.setVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[Player::setVisualFieldPeripheralRange|Player.setVisualFieldPeripheralRange]]&lt;br /&gt;
**[[Player::setWeaponMovementClipset|Player.setWeaponMovementClipset]]&lt;br /&gt;
**[[Player::setWetnessEnabledThisFrame|Player.setWetnessEnabledThisFrame]]&lt;br /&gt;
**[[Player::setWetnessHeight|Player.setWetnessHeight]]&lt;br /&gt;
**[[Player::stopAnimPlayback|Player.stopAnimPlayback]]&lt;br /&gt;
**[[Player::stopAnimTask|Player.stopAnimTask]]&lt;br /&gt;
**[[Player::stopWeaponFiringWhenDropped|Player.stopWeaponFiringWhenDropped]]&lt;br /&gt;
**[[Player::taskAchieveHeading|Player.taskAchieveHeading]]&lt;br /&gt;
**[[Player::taskAimGunAtCoord|Player.taskAimGunAtCoord]]&lt;br /&gt;
**[[Player::taskAimGunAt|Player.taskAimGunAt]]&lt;br /&gt;
**[[Player::taskAimGunScripted|Player.taskAimGunScripted]]&lt;br /&gt;
**[[Player::taskArrest|Player.taskArrest]]&lt;br /&gt;
**[[Player::taskBoatMission|Player.taskBoatMission]]&lt;br /&gt;
**[[Player::taskChatTo|Player.taskChatTo]]&lt;br /&gt;
**[[Player::taskClearLookAt|Player.taskClearLookAt]]&lt;br /&gt;
**[[Player::taskClimbLadder|Player.taskClimbLadder]]&lt;br /&gt;
**[[Player::taskClimb|Player.taskClimb]]&lt;br /&gt;
**[[Player::taskCombatHatedTargetsAround|Player.taskCombatHatedTargetsAround]]&lt;br /&gt;
**[[Player::taskCombatHatedTargetsInArea|Player.taskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[Player::taskCombat|Player.taskCombat]]&lt;br /&gt;
**[[Player::taskCower|Player.taskCower]]&lt;br /&gt;
**[[Player::taskDriveBy|Player.taskDriveBy]]&lt;br /&gt;
**[[Player::taskEnterVehicle|Player.taskEnterVehicle]]&lt;br /&gt;
**[[Player::taskFollowNavMeshToCoordAdvanced|Player.taskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[Player::taskFollowNavMeshToCoord|Player.taskFollowNavMeshToCoord]]&lt;br /&gt;
**[[Player::taskFollowPointRoute|Player.taskFollowPointRoute]]&lt;br /&gt;
**[[Player::taskFollowToOffsetOf|Player.taskFollowToOffsetOf]]&lt;br /&gt;
**[[Player::taskForceMotionState|Player.taskForceMotionState]]&lt;br /&gt;
**[[Player::taskGetOffBoat|Player.taskGetOffBoat]]&lt;br /&gt;
**[[Player::taskGoStraightToCoord|Player.taskGoStraightToCoord]]&lt;br /&gt;
**[[Player::taskGoToCoordAndAimAtHatedEntitiesNearCoord|Player.taskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|Player.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeansExtraParams|Player.taskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeans|Player.taskGoToCoordAnyMeans]]&lt;br /&gt;
**[[Player::taskGoToCoordWhileAimingAtCoord|Player.taskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[Player::taskGoToWhileAimingAt|Player.taskGoToWhileAimingAt]]&lt;br /&gt;
**[[Player::taskGotoAiming|Player.taskGotoAiming]]&lt;br /&gt;
**[[Player::taskGotoOffset|Player.taskGotoOffset]]&lt;br /&gt;
**[[Player::taskGuardCurrentPosition|Player.taskGuardCurrentPosition]]&lt;br /&gt;
**[[Player::taskGuardSphereDefensiveArea|Player.taskGuardSphereDefensiveArea]]&lt;br /&gt;
**[[Player::taskHandsUp|Player.taskHandsUp]]&lt;br /&gt;
**[[Player::taskHeliChase|Player.taskHeliChase]]&lt;br /&gt;
**[[Player::taskHeliMission|Player.taskHeliMission]]&lt;br /&gt;
**[[Player::taskJump|Player.taskJump]]&lt;br /&gt;
**[[Player::taskLeaveAnyVehicle|Player.taskLeaveAnyVehicle]]&lt;br /&gt;
**[[Player::taskLeaveVehicle|Player.taskLeaveVehicle]]&lt;br /&gt;
**[[Player::taskLookAt|Player.taskLookAt]]&lt;br /&gt;
**[[Player::taskMoveNetworkAdvanced|Player.taskMoveNetworkAdvanced]]&lt;br /&gt;
**[[Player::taskMoveNetwork|Player.taskMoveNetwork]]&lt;br /&gt;
**[[Player::taskOpenVehicleDoor|Player.taskOpenVehicleDoor]]&lt;br /&gt;
**[[Player::taskParachuteToTarget|Player.taskParachuteToTarget]]&lt;br /&gt;
**[[Player::taskParachute|Player.taskParachute]]&lt;br /&gt;
**[[Player::taskPatrol|Player.taskPatrol]]&lt;br /&gt;
**[[Player::taskPause|Player.taskPause]]&lt;br /&gt;
**[[Player::taskPerformSequence|Player.taskPerformSequence]]&lt;br /&gt;
**[[Player::taskPlaneChase|Player.taskPlaneChase]]&lt;br /&gt;
**[[Player::taskPlaneLand|Player.taskPlaneLand]]&lt;br /&gt;
**[[Player::taskPlaneMission|Player.taskPlaneMission]]&lt;br /&gt;
**[[Player::taskPlantBomb|Player.taskPlantBomb]]&lt;br /&gt;
**[[Player::taskPlayAnimAdvanced|Player.taskPlayAnimAdvanced]]&lt;br /&gt;
**[[Player::taskPlayAnim|Player.taskPlayAnim]]&lt;br /&gt;
**[[Player::taskPlayPhoneGestureAnimation|Player.taskPlayPhoneGestureAnimation]]&lt;br /&gt;
**[[Player::taskPutDirectlyIntoCover|Player.taskPutDirectlyIntoCover]]&lt;br /&gt;
**[[Player::taskPutDirectlyIntoMelee|Player.taskPutDirectlyIntoMelee]]&lt;br /&gt;
**[[Player::taskRappelFromHeli|Player.taskRappelFromHeli]]&lt;br /&gt;
**[[Player::taskReactAndFlee|Player.taskReactAndFlee]]&lt;br /&gt;
**[[Player::taskReloadWeapon|Player.taskReloadWeapon]]&lt;br /&gt;
**[[Player::taskScriptedAnimation|Player.taskScriptedAnimation]]&lt;br /&gt;
**[[Player::taskSeekCoverFrom|Player.taskSeekCoverFrom]]&lt;br /&gt;
**[[Player::taskSeekCoverToCoords|Player.taskSeekCoverToCoords]]&lt;br /&gt;
**[[Player::taskSetBlockingOfNonTemporaryEvents|Player.taskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[Player::taskSetDecisionMaker|Player.taskSetDecisionMaker]]&lt;br /&gt;
**[[Player::taskShockingEventReact|Player.taskShockingEventReact]]&lt;br /&gt;
**[[Player::taskShootAtCoord|Player.taskShootAtCoord]]&lt;br /&gt;
**[[Player::taskShuffleToNextVehicleSeat|Player.taskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[Player::taskSkyDive|Player.taskSkyDive]]&lt;br /&gt;
**[[Player::taskSlideToCoordHdgRate|Player.taskSlideToCoordHdgRate]]&lt;br /&gt;
**[[Player::taskSlideToCoord|Player.taskSlideToCoord]]&lt;br /&gt;
**[[Player::taskSmartFleeCoord|Player.taskSmartFleeCoord]]&lt;br /&gt;
**[[Player::taskSmartFlee|Player.taskSmartFlee]]&lt;br /&gt;
**[[Player::taskStandGuard|Player.taskStandGuard]]&lt;br /&gt;
**[[Player::taskStandStill|Player.taskStandStill]]&lt;br /&gt;
**[[Player::taskStartScenarioAtPosition|Player.taskStartScenarioAtPosition]]&lt;br /&gt;
**[[Player::taskStartScenarioInPlace|Player.taskStartScenarioInPlace]]&lt;br /&gt;
**[[Player::taskStayInCover|Player.taskStayInCover]]&lt;br /&gt;
**[[Player::taskStealthKill|Player.taskStealthKill]]&lt;br /&gt;
**[[Player::taskStopPhoneGestureAnimation|Player.taskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[Player::taskSwapWeapon|Player.taskSwapWeapon]]&lt;br /&gt;
**[[Player::taskSweepAim|Player.taskSweepAim]]&lt;br /&gt;
**[[Player::taskSynchronizedScene|Player.taskSynchronizedScene]]&lt;br /&gt;
**[[Player::taskTurnToFaceCoord|Player.taskTurnToFaceCoord]]&lt;br /&gt;
**[[Player::taskTurnToFace|Player.taskTurnToFace]]&lt;br /&gt;
**[[Player::taskUseMobilePhoneTimed|Player.taskUseMobilePhoneTimed]]&lt;br /&gt;
**[[Player::taskUseMobilePhone|Player.taskUseMobilePhone]]&lt;br /&gt;
**[[Player::taskUseNearestScenarioToCoordWarp|Player.taskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[Player::taskVehicleAimAt|Player.taskVehicleAimAt]]&lt;br /&gt;
**[[Player::taskVehicleChase|Player.taskVehicleChase]]&lt;br /&gt;
**[[Player::taskVehicleDriveToCoordLongrange|Player.taskVehicleDriveToCoordLongrange]]&lt;br /&gt;
**[[Player::taskVehicleDriveToCoord|Player.taskVehicleDriveToCoord]]&lt;br /&gt;
**[[Player::taskVehicleDriveWander|Player.taskVehicleDriveWander]]&lt;br /&gt;
**[[Player::taskVehicleEscort|Player.taskVehicleEscort]]&lt;br /&gt;
**[[Player::taskVehicleFollowWaypointRecording|Player.taskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[Player::taskVehicleFollow|Player.taskVehicleFollow]]&lt;br /&gt;
**[[Player::taskVehicleGotoNavmesh|Player.taskVehicleGotoNavmesh]]&lt;br /&gt;
**[[Player::taskVehicleHeliProtect|Player.taskVehicleHeliProtect]]&lt;br /&gt;
**[[Player::taskVehicleMissionCoorsTarget|Player.taskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[Player::taskVehicleMissionTarget|Player.taskVehicleMissionTarget]]&lt;br /&gt;
**[[Player::taskVehiclePark|Player.taskVehiclePark]]&lt;br /&gt;
**[[Player::taskVehicleShootAt|Player.taskVehicleShootAt]]&lt;br /&gt;
**[[Player::taskVehicleTempAction|Player.taskVehicleTempAction]]&lt;br /&gt;
**[[Player::taskWanderInArea|Player.taskWanderInArea]]&lt;br /&gt;
**[[Player::taskWanderStandard|Player.taskWanderStandard]]&lt;br /&gt;
**[[Player::taskWarpIntoVehicle|Player.taskWarpIntoVehicle]]&lt;br /&gt;
**[[Player::taskWrithe|Player.taskWrithe]]&lt;br /&gt;
**[[Player::uncuff|Player.uncuff]]&lt;br /&gt;
**[[Player::unregisterheadshot|Player.unregisterheadshot]]&lt;br /&gt;
**[[Player::updateHeadBlendData|Player.updateHeadBlendData]]&lt;br /&gt;
**[[Player::updateTaskAimGunScriptedTarget|Player.updateTaskAimGunScriptedTarget]]&lt;br /&gt;
**[[Player::updateTaskHandsUpDuration|Player.updateTaskHandsUpDuration]]&lt;br /&gt;
**[[Player::updateTaskSweepAim|Player.updateTaskSweepAim]]&lt;br /&gt;
**[[Player::wasKilledByStealth|Player.wasKilledByStealth]]&lt;br /&gt;
**[[Player::wasKilledByTakedown|Player.wasKilledByTakedown]]&lt;br /&gt;
**[[Player::wasSkeletonUpdated|Player.wasSkeletonUpdated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Player::name]]&lt;br /&gt;
**[[Player::vehicle]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;br /&gt;
**[[Player::voiceVolume]]&lt;br /&gt;
**[[Player::voiceAutoVolume]]&lt;br /&gt;
**[[Player::voice3d]]&lt;br /&gt;
**[[Player::isPlayerTalking]]&lt;br /&gt;
**[[Player::p2pEnabled]]&lt;br /&gt;
**[[Player::p2pConnected]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::setConfigFlag&amp;diff=18251</id>
		<title>Player::setConfigFlag</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::setConfigFlag&amp;diff=18251"/>
		<updated>2019-11-25T23:04:47Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maximum value for flagId is 0x1AA (426) in b944.&amp;lt;br&amp;gt;ID 0xF0 (240) appears to be a special flag which is handled different compared to the others IDs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-----------------------------------------------------------------------&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;enum PedConfigFlags&amp;lt;br&amp;gt;{&amp;lt;br&amp;gt;	Player_FLAG_CAN_FLY_THRU_WINDSCREEN = 32,&amp;lt;br&amp;gt;        Player_FLAG_DIES_BY_RAGDOLL = 33,&amp;lt;br&amp;gt;	Player_FLAG_NO_COLLISION = 52,&amp;lt;br&amp;gt;	Player_FLAG_NO_COLLIDE = 62,&amp;lt;br&amp;gt;	Player_FLAG_DEAD = 71,&amp;lt;br&amp;gt;        Player_FLAG_IS_SNIPER_SCOPE_ACTIVE = 72,&amp;lt;br&amp;gt;	Player_FLAG_SUPER_DEAD = 73,&amp;lt;br&amp;gt;	Player_FLAG_IS_AIMING = 78,&amp;lt;br&amp;gt;	Player_FLAG_DRUNK = 100,&amp;lt;br&amp;gt;        Player_FLAG_NO_PLAYER_MELEE = 122,&amp;lt;br&amp;gt;	Player_FLAG_NM_MESSAGE_466 = 125,&amp;lt;br&amp;gt;	Player_FLAG_INJURED_LIMP = 166,&amp;lt;br&amp;gt;	Player_FLAG_INJURED_LIMP_2 = 170,&amp;lt;br&amp;gt;	Player_FLAG_INJURED_DOWN = 187,&amp;lt;br&amp;gt;	Player_FLAG_SHRINK = 223,&amp;lt;br&amp;gt;        Player_FLAG_MELEE_COMBAT = 224,&amp;lt;br&amp;gt;	Player_FLAG_NO_WRITHE = 281,&amp;lt;br&amp;gt;	Player_FLAG_FREEZE = 292,&amp;lt;br&amp;gt;	Player_FLAG_IS_STILL = 301,&amp;lt;br&amp;gt;        Player_FLAG_NO_Player_MELEE = 314,&amp;lt;br&amp;gt;	Player_FLAG_ALPHA = 410,&amp;lt;br&amp;gt;	Player_FLAG_FLAMING_FOOTPRINTS = 421,&amp;lt;br&amp;gt;};&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When flagId is set to 33 and the bool value to true, peds will die by starting ragdoll, so you should set this flag to false when you resurrect a player.&amp;lt;br&amp;gt;When flagId is set to 62 and the boolvalue to false this happens: Ped is taken out of vehicle and can&#039;t get back in when jacking their empty vehicle. If in a plane it falls from the sky and crashes. Sometimes peds vehicle continue to drive the route without its driver who&#039;s running after. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Note: Using Menyoo on GTA V PC. It read Player_FLAG_COLLIDE - 62 as false. I attempted to toggle it to true and it caused the game to crash.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JUMPING CHANGES  60,61,104 TO FALSE&amp;lt;br&amp;gt;BEING ON WATER CHANGES 60,61 TO FALSE AND 65,66,168 TO TRUE&amp;lt;br&amp;gt;FALLING CHANGES 60,61,104,276 TO FALSE AND TO 76 TRUE&amp;lt;br&amp;gt;DYING CHANGES 60,61,104,276* TO FALSE AND (NONE) TO TRUE&amp;lt;br&amp;gt;DYING MAKES 60,61,104 TO FALSE&amp;lt;br&amp;gt;BEING IN A CAR CHANGES 60,79,104 TO FALSE AND 62 TO TRUE&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;--------------&amp;lt;br&amp;gt;can any see what flag 365 does. set it to 0&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;player.setConfigFlag(flagId, value);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;flagId:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;value:&#039;&#039;&#039; Boolean&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::taskPlayAnim&amp;diff=18229</id>
		<title>Player::taskPlayAnim</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::taskPlayAnim&amp;diff=18229"/>
		<updated>2019-11-19T04:20:36Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Plays an animation on the targetted ped.&lt;br /&gt;
&lt;br /&gt;
CLIENTSIDE: You must always preload the dictionary (use [https://wiki.rage.mp/index.php?title=Streaming::requestAnimDict Streaming::requestAnimDict] to preload an animation), serverside will have some loaded but not all.&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Animations|Animations Dictionary]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;:&lt;br /&gt;
*Normal speed is &lt;br /&gt;
&amp;lt;pre&amp;gt;8.0f&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed Multiplier&#039;&#039;&#039;: Multiply the playback speed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: &lt;br /&gt;
*-1 (Default)&lt;br /&gt;
* 0 (No Animation at all)&lt;br /&gt;
* Small value (Slows the animation)&lt;br /&gt;
* Other values (Freezes  the player till ms was passed) (No effect if flag is set to be controllable.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Flags &#039;&#039;&#039;: &lt;br /&gt;
*NORMAL = 0,&lt;br /&gt;
*REPEAT = 1,&lt;br /&gt;
*STOP_LAST_FRAME = 2,&lt;br /&gt;
*UPPERBODY = 16,&lt;br /&gt;
*ENABLE_PLAYER_CONTROL = 32,&lt;br /&gt;
*CANCELABLE = 120,&lt;br /&gt;
&lt;br /&gt;
*Odd number : loop infinitely&lt;br /&gt;
*Even number : Freeze at last frame&lt;br /&gt;
*Multiple of 4: Freeze at last frame but controllable&lt;br /&gt;
*01 to 15 : Full body&lt;br /&gt;
*10 to 31 : Upper body&lt;br /&gt;
*32 to 47 : Full body &amp;gt; Controllable&lt;br /&gt;
*48 to 63 : Upper body &amp;gt; Controllable&lt;br /&gt;
*001 to 255 : Normal&lt;br /&gt;
*256 to 511 : Garbled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PlaybackRate&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*values are between 0.0 and 1.0&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;player.taskPlayAnim(animDictionary, animationName, blendInSpeed, blendOutSpeed, duration, flag, playbackRate, lockX, lockY, lockZ);&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;animDictionary:&#039;&#039;&#039; String&lt;br /&gt;
*&#039;&#039;&#039;animationName:&#039;&#039;&#039; String&lt;br /&gt;
*&#039;&#039;&#039;blendInSpeed:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;blendOutSpeed:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;duration:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;flag:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;playbackRate:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;lockX:&#039;&#039;&#039; Boolean&lt;br /&gt;
*&#039;&#039;&#039;lockY:&#039;&#039;&#039; Boolean&lt;br /&gt;
*&#039;&#039;&#039;lockZ:&#039;&#039;&#039; Boolean&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
The example below preloads an animation and applies it into the local player.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.game.streaming.requestAnimDict(&amp;quot;random@shop_robbery&amp;quot;);//preload the animation&lt;br /&gt;
mp.players.local.taskPlayAnim(&amp;quot;random@shop_robbery&amp;quot;, &amp;quot;robbery_action_f&amp;quot;, 8.0, 1.0, -1, 1, 1.0, false, false, false);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;&#039;[[Animations|Animations Dictionary]]&#039;&#039;&#039;&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=18197</id>
		<title>Template:Vehicle definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=18197"/>
		<updated>2019-11-10T03:10:13Z</updated>

		<summary type="html">&lt;p&gt;Kar: Add vehicle.setSirenSound()&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Vehicle::Vehicle]]&lt;br /&gt;
**[[Vehicle::addUpsidedownCheck|Vehicle.addUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::areAllWindowsIntact|Vehicle.areAllWindowsIntact]]&lt;br /&gt;
**[[Vehicle::attachToCargobob|Vehicle.attachToCargobob]]&lt;br /&gt;
**[[Vehicle::attachToTowTruck|Vehicle.attachToTowTruck]]&lt;br /&gt;
**[[Vehicle::attachToTrailer|Vehicle.attachToTrailer]]&lt;br /&gt;
**[[Vehicle::canShuffleSeat|Vehicle.canShuffleSeat]]&lt;br /&gt;
**[[Vehicle::cargobobMagnetGrab|Vehicle.cargobobMagnetGrab]]&lt;br /&gt;
**[[Vehicle::clearCustomPrimaryColour|Vehicle.clearCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::clearCustomSecondaryColour|Vehicle.clearCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::closeBombBayDoors|Vehicle.closeBombBayDoors]]&lt;br /&gt;
**[[Vehicle::detachFromAnyCargobob|Vehicle.detachFromAnyCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromAnyTowTruck|Vehicle.detachFromAnyTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromCargobob|Vehicle.detachFromCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromTowTruck|Vehicle.detachFromTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromTrailer|Vehicle.detachFromTrailer]]&lt;br /&gt;
**[[Vehicle::detachWindscreen|Vehicle.detachWindscreen]]&lt;br /&gt;
**[[Vehicle::disableImpactExplosionActivation|Vehicle.disableImpactExplosionActivation]]&lt;br /&gt;
**[[Vehicle::disablePlaneAileron|Vehicle.disablePlaneAileron]]&lt;br /&gt;
**[[Vehicle::doesExtraExist|Vehicle.doesExtraExist]]&lt;br /&gt;
**[[Vehicle::doesHaveRoof|Vehicle.doesHaveRoof]]&lt;br /&gt;
**[[Vehicle::doesHaveStuckVehicleCheck|Vehicle.doesHaveStuckVehicleCheck]]&lt;br /&gt;
**[[Vehicle::doesHaveWeapons|Vehicle.doesHaveWeapons]]&lt;br /&gt;
**[[Vehicle::ejectJb700Roof|Vehicle.ejectJb700Roof]]&lt;br /&gt;
**[[Vehicle::enableCargobobHook|Vehicle.enableCargobobHook]]&lt;br /&gt;
**[[Vehicle::explodeInCutscene|Vehicle.explodeInCutscene]]&lt;br /&gt;
**[[Vehicle::explode|Vehicle.explode]]&lt;br /&gt;
**[[Vehicle::fixWindow|Vehicle.fixWindow]]&lt;br /&gt;
**[[Vehicle::getAcceleration|Vehicle.getAcceleration]]&lt;br /&gt;
**[[Vehicle::getAttachedToCargobob|Vehicle.getAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::getAttachedToTowTruck|Vehicle.getAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::getBoatAnchor|Vehicle.getBoatAnchor]]&lt;br /&gt;
**[[Vehicle::getBodyHealth2|Vehicle.getBodyHealth2]]&lt;br /&gt;
**[[Vehicle::getBodyHealth|Vehicle.getBodyHealth]]&lt;br /&gt;
**[[Vehicle::getCargobobHookPosition|Vehicle.getCargobobHookPosition]]&lt;br /&gt;
**[[Vehicle::getCauseOfDestruction|Vehicle.getCauseOfDestruction]]&lt;br /&gt;
**[[Vehicle::getClass|Vehicle.getClass]]&lt;br /&gt;
**[[Vehicle::getColourCombination|Vehicle.getColourCombination]]&lt;br /&gt;
**[[Vehicle::getColours|Vehicle.getColours]]&lt;br /&gt;
**[[Vehicle::getColor|Vehicle.getColor]]&lt;br /&gt;
**[[Vehicle::getConvertibleRoofState|Vehicle.getConvertibleRoofState]]&lt;br /&gt;
**[[Vehicle::getCustomPrimaryColour|Vehicle.getCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::getCustomSecondaryColour|Vehicle.getCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::getDeformationAtPos|Vehicle.getDeformationAtPos]]&lt;br /&gt;
**[[Vehicle::getDirtLevel|Vehicle.getDirtLevel]]&lt;br /&gt;
**[[Vehicle::getDoorAngleRatio|Vehicle.getDoorAngleRatio]]&lt;br /&gt;
**[[Vehicle::getDoorLockStatus|Vehicle.getDoorLockStatus]]&lt;br /&gt;
**[[Vehicle::getDoorsLockedForPlayer|Vehicle.getDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::getEngineHealth|Vehicle.getEngineHealth]]&lt;br /&gt;
**[[Vehicle::getExtraColours|Vehicle.getExtraColours]]&lt;br /&gt;
**[[Vehicle::getHeliEngineHealth|Vehicle.getHeliEngineHealth]]&lt;br /&gt;
**[[Vehicle::getHeliMainRotorHealth|Vehicle.getHeliMainRotorHealth]]&lt;br /&gt;
**[[Vehicle::getHeliTailRotorHealth|Vehicle.getHeliTailRotorHealth]]&lt;br /&gt;
**[[Vehicle::getIsEngineRunning|Vehicle.getIsEngineRunning]]&lt;br /&gt;
**[[Vehicle::getIsLeftHeadlightDamaged|Vehicle.getIsLeftHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsPrimaryColourCustom|Vehicle.getIsPrimaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getIsRightHeadlightDamaged|Vehicle.getIsRightHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsSecondaryColourCustom|Vehicle.getIsSecondaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getLandingGearState|Vehicle.getLandingGearState]]&lt;br /&gt;
**[[Vehicle::getLastPedInSeat|Vehicle.getLastPedInSeat]]&lt;br /&gt;
**[[Vehicle::getLayoutHash|Vehicle.getLayoutHash]]&lt;br /&gt;
**[[Vehicle::getLightsState|Vehicle.getLightsState]]&lt;br /&gt;
**[[Vehicle::getLiveryCount|Vehicle.getLiveryCount]]&lt;br /&gt;
**[[Vehicle::getLiveryName|Vehicle.getLiveryName]]&lt;br /&gt;
**[[Vehicle::getLivery|Vehicle.getLivery]]&lt;br /&gt;
**[[Vehicle::getMaxBraking|Vehicle.getMaxBraking]]&lt;br /&gt;
**[[Vehicle::getMaxNumberOfPassengers|Vehicle.getMaxNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getMaxTraction|Vehicle.getMaxTraction]]&lt;br /&gt;
**[[Vehicle::getModColor1TextLabel|Vehicle.getModColor1TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor1|Vehicle.getModColor1]]&lt;br /&gt;
**[[Vehicle::getModColor2TextLabel|Vehicle.getModColor2TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor2|Vehicle.getModColor2]]&lt;br /&gt;
**[[Vehicle::getModKitType|Vehicle.getModKitType]]&lt;br /&gt;
**[[Vehicle::getModKit|Vehicle.getModKit]]&lt;br /&gt;
**[[Vehicle::getModModifierValue|Vehicle.getModModifierValue]]&lt;br /&gt;
**[[Vehicle::getModSlotName|Vehicle.getModSlotName]]&lt;br /&gt;
**[[Vehicle::getModTextLabel|Vehicle.getModTextLabel]]&lt;br /&gt;
**[[Vehicle::getModVariation|Vehicle.getModVariation]]&lt;br /&gt;
**[[Vehicle::getMod|Vehicle.getMod]]&lt;br /&gt;
**[[Vehicle::getNeonLightsColour|Vehicle.getNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::getNumModKits|Vehicle.getNumModKits]]&lt;br /&gt;
**[[Vehicle::getNumMods|Vehicle.getNumMods]]&lt;br /&gt;
**[[Vehicle::getNumberOfColours|Vehicle.getNumberOfColours]]&lt;br /&gt;
**[[Vehicle::getNumberOfPassengers|Vehicle.getNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getNumberPlateTextIndex|Vehicle.getNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::getNumberPlateText|Vehicle.getNumberPlateText]]&lt;br /&gt;
**[[Vehicle::getOwner|Vehicle.getOwner]]&lt;br /&gt;
**[[Vehicle::getPaintFade|Vehicle.getPaintFade]]&lt;br /&gt;
**[[Vehicle::getPedInSeat|Vehicle.getPedInSeat]]&lt;br /&gt;
**[[Vehicle::getPedUsingDoor|Vehicle.getPedUsingDoor]]&lt;br /&gt;
**[[Vehicle::getPetrolTankHealth|Vehicle.getPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::getPlateType|Vehicle.getPlateType]]&lt;br /&gt;
**[[Vehicle::getSuspensionHeight|Vehicle.getSuspensionHeight]]&lt;br /&gt;
**[[Vehicle::getTrailerVehicle|Vehicle.getTrailerVehicle]]&lt;br /&gt;
**[[Vehicle::getTrainCarriage|Vehicle.getTrainCarriage]]&lt;br /&gt;
**[[Vehicle::getTyreSmokeColor|Vehicle.getTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::getTyresCanBurst|Vehicle.getTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::getWheelType|Vehicle.getWheelType]]&lt;br /&gt;
**[[Vehicle::getWindowTint|Vehicle.getWindowTint]]&lt;br /&gt;
**[[Vehicle::isAConvertible|Vehicle.isAConvertible]]&lt;br /&gt;
**[[Vehicle::isAlarmActivated|Vehicle.isAlarmActivated]]&lt;br /&gt;
**[[Vehicle::isAnySeatEmpty|Vehicle.isAnySeatEmpty]]&lt;br /&gt;
**[[Vehicle::isAttachedToCargobob|Vehicle.isAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::isAttachedToTowTruck|Vehicle.isAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::isAttachedToTrailer|Vehicle.isAttachedToTrailer]]&lt;br /&gt;
**[[Vehicle::isBig|Vehicle.isBig]]&lt;br /&gt;
**[[Vehicle::isBumperBrokenOff|Vehicle.isBumperBrokenOff]]&lt;br /&gt;
**[[Vehicle::isCargobobHookActive|Vehicle.isCargobobHookActive]]&lt;br /&gt;
**[[Vehicle::isCargobobMagnetActive|Vehicle.isCargobobMagnetActive]]&lt;br /&gt;
**[[Vehicle::isDamaged|Vehicle.isDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorDamaged|Vehicle.isDoorDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorFullyOpen|Vehicle.isDoorFullyOpen]]&lt;br /&gt;
**[[Vehicle::isDriveable|Vehicle.isDriveable]]&lt;br /&gt;
**[[Vehicle::isExtraTurnedOn|Vehicle.isExtraTurnedOn]]&lt;br /&gt;
**[[Vehicle::isHeliPartBroken|Vehicle.isHeliPartBroken]]&lt;br /&gt;
**[[Vehicle::isHighDetail|Vehicle.isHighDetail]]&lt;br /&gt;
**[[Vehicle::isInBurnout|Vehicle.isInBurnout]]&lt;br /&gt;
**[[Vehicle::isModel|Vehicle.isModel]]&lt;br /&gt;
**[[Vehicle::isNeonLightEnabled|Vehicle.isNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::isOnAllWheels|Vehicle.isOnAllWheels]]&lt;br /&gt;
**[[Vehicle::isSearchlightOn|Vehicle.isSearchlightOn]]&lt;br /&gt;
**[[Vehicle::isSeatFree|Vehicle.isSeatFree]]&lt;br /&gt;
**[[Vehicle::isSirenOn|Vehicle.isSirenOn]]&lt;br /&gt;
**[[Vehicle::isSirenSoundOn|Vehicle.isSirenSoundOn]]&lt;br /&gt;
**[[Vehicle::isStolen|Vehicle.isStolen]]&lt;br /&gt;
**[[Vehicle::isStoppedAtTrafficLights|Vehicle.isStoppedAtTrafficLights]]&lt;br /&gt;
**[[Vehicle::isStopped|Vehicle.isStopped]]&lt;br /&gt;
**[[Vehicle::isStuckOnRoof|Vehicle.isStuckOnRoof]]&lt;br /&gt;
**[[Vehicle::isStuckTimerUp|Vehicle.isStuckTimerUp]]&lt;br /&gt;
**[[Vehicle::isTaxiLightOn|Vehicle.isTaxiLightOn]]&lt;br /&gt;
**[[Vehicle::isToggleModOn|Vehicle.isToggleModOn]]&lt;br /&gt;
**[[Vehicle::isTyreBurst|Vehicle.isTyreBurst]]&lt;br /&gt;
**[[Vehicle::isVisible|Vehicle.isVisible]]&lt;br /&gt;
**[[Vehicle::isWindowIntact|Vehicle.isWindowIntact]]&lt;br /&gt;
**[[Vehicle::jitter|Vehicle.jitter]]&lt;br /&gt;
**[[Vehicle::lowerConvertibleRoof|Vehicle.lowerConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::openBombBayDoors|Vehicle.openBombBayDoors]]&lt;br /&gt;
**[[Vehicle::raiseConvertibleRoof|Vehicle.raiseConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::releasePreloadMods|Vehicle.releasePreloadMods]]&lt;br /&gt;
**[[Vehicle::removeHighDetailModel|Vehicle.removeHighDetailModel]]&lt;br /&gt;
**[[Vehicle::removeMod|Vehicle.removeMod]]&lt;br /&gt;
**[[Vehicle::removeUpsidedownCheck|Vehicle.removeUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::removeWindow|Vehicle.removeWindow]]&lt;br /&gt;
**[[Vehicle::requestHighDetailModel|Vehicle.requestHighDetailModel]]&lt;br /&gt;
**[[Vehicle::resetStuckTimer|Vehicle.resetStuckTimer]]&lt;br /&gt;
**[[Vehicle::resetWheels|Vehicle.resetWheels]]&lt;br /&gt;
**[[Vehicle::retractCargobobHook|Vehicle.retractCargobobHook]]&lt;br /&gt;
**[[Vehicle::rollDownWindows|Vehicle.rollDownWindows]]&lt;br /&gt;
**[[Vehicle::rollDownWindow|Vehicle.rollDownWindow]]&lt;br /&gt;
**[[Vehicle::rollUpWindow|Vehicle.rollUpWindow]]&lt;br /&gt;
**[[Vehicle::setAlarm|Vehicle.setAlarm]]&lt;br /&gt;
**[[Vehicle::setAllowNoPassengersLockon|Vehicle.setAllowNoPassengersLockon]]&lt;br /&gt;
**[[Vehicle::setAllsSpawn|Vehicle.setAllsSpawn]]&lt;br /&gt;
**[[Vehicle::setAutomaticallyAttaches|Vehicle.setAutomaticallyAttaches]]&lt;br /&gt;
**[[Vehicle::setBikeLeanAngle|Vehicle.setBikeLeanAngle]]&lt;br /&gt;
**[[Vehicle::setBoatAnchor|Vehicle.setBoatAnchor]]&lt;br /&gt;
**[[Vehicle::setBodyHealth|Vehicle.setBodyHealth]]&lt;br /&gt;
**[[Vehicle::setBrakeLights|Vehicle.setBrakeLights]]&lt;br /&gt;
**[[Vehicle::setBurnout|Vehicle.setBurnout]]&lt;br /&gt;
**[[Vehicle::setCanBeTargetted|Vehicle.setCanBeTargetted]]&lt;br /&gt;
**[[Vehicle::setCanBeUsedByFleeingPeds|Vehicle.setCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[Vehicle::setCanBeVisiblyDamaged|Vehicle.setCanBeVisiblyDamaged]]&lt;br /&gt;
**[[Vehicle::setCanBreak|Vehicle.setCanBreak]]&lt;br /&gt;
**[[Vehicle::setCanRespray|Vehicle.setCanRespray]]&lt;br /&gt;
**[[Vehicle::setCeilingHeight|Vehicle.setCeilingHeight]]&lt;br /&gt;
**[[Vehicle::setColourCombination|Vehicle.setColourCombination]]&lt;br /&gt;
**[[Vehicle::setColours|Vehicle.setColours]]&lt;br /&gt;
**[[Vehicle::setConvertibleRoof|Vehicle.setConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::setCreatesMoneyPickupsWhenExploded|Vehicle.setCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
**[[Vehicle::setCustomPrimaryColour|Vehicle.setCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::setCustomSecondaryColour|Vehicle.setCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::setDamage|Vehicle.setDamage]]&lt;br /&gt;
**[[Vehicle::setDeformationFixed|Vehicle.setDeformationFixed]]&lt;br /&gt;
**[[Vehicle::setDirtLevel|Vehicle.setDirtLevel]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankDamage|Vehicle.setDisablePetrolTankDamage]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankFires|Vehicle.setDisablePetrolTankFires]]&lt;br /&gt;
**[[Vehicle::setDoorBreakable|Vehicle.setDoorBreakable]]&lt;br /&gt;
**[[Vehicle::setDoorBroken|Vehicle.setDoorBroken]]&lt;br /&gt;
**[[Vehicle::setDoorControl|Vehicle.setDoorControl]]&lt;br /&gt;
**[[Vehicle::setDoorLatched|Vehicle.setDoorLatched]]&lt;br /&gt;
**[[Vehicle::setDoorOpen|Vehicle.setDoorOpen]]&lt;br /&gt;
**[[Vehicle::setDoorShut|Vehicle.setDoorShut]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForAllPlayers|Vehicle.setDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForPlayer|Vehicle.setDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForTeam|Vehicle.setDoorsLockedForTeam]]&lt;br /&gt;
**[[Vehicle::setDoorsLocked|Vehicle.setDoorsLocked]]&lt;br /&gt;
**[[Vehicle::setDoorsShut|Vehicle.setDoorsShut]]&lt;br /&gt;
**[[Vehicle::setEngineCanDegrade|Vehicle.setEngineCanDegrade]]&lt;br /&gt;
**[[Vehicle::setEngineHealth|Vehicle.setEngineHealth]]&lt;br /&gt;
**[[Vehicle::setEngineOn|Vehicle.setEngineOn]]&lt;br /&gt;
**[[Vehicle::setEnginePowerMultiplier|Vehicle.setEnginePowerMultiplier]]&lt;br /&gt;
**[[Vehicle::setEngineTorqueMultiplier|Vehicle.setEngineTorqueMultiplier]]&lt;br /&gt;
**[[Vehicle::setExclusiveDriver|Vehicle.setExclusiveDriver]]&lt;br /&gt;
**[[Vehicle::setExplodesOnHighExplosionDamage|Vehicle.setExplodesOnHighExplosionDamage]]&lt;br /&gt;
**[[Vehicle::setExtraColours|Vehicle.setExtraColours]]&lt;br /&gt;
**[[Vehicle::setExtra|Vehicle.setExtra]]&lt;br /&gt;
**[[Vehicle::setFixed|Vehicle.setFixed]]&lt;br /&gt;
**[[Vehicle::setForwardSpeed|Vehicle.setForwardSpeed]]&lt;br /&gt;
**[[Vehicle::setFrictionOverride|Vehicle.setFrictionOverride]]&lt;br /&gt;
**[[Vehicle::setFullbeam|Vehicle.setFullbeam]]&lt;br /&gt;
**[[Vehicle::setGravity|Vehicle.setGravity]]&lt;br /&gt;
**[[Vehicle::setHalt|Vehicle.setHalt]]&lt;br /&gt;
**[[Vehicle::setHandbrake|Vehicle.setHandbrake]]&lt;br /&gt;
**[[Vehicle::setHandling|Vehicle.setHandling]]&lt;br /&gt;
**[[Vehicle::setHasBeenOwnedByPlayer|Vehicle.setHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[Vehicle::setHasStrongAxles|Vehicle.setHasStrongAxles]]&lt;br /&gt;
**[[Vehicle::setHeliBladesFullSpeed|Vehicle.setHeliBladesFullSpeed]]&lt;br /&gt;
**[[Vehicle::setHeliBladesSpeed|Vehicle.setHeliBladesSpeed]]&lt;br /&gt;
**[[Vehicle::setHelicopterRollPitchYawMult|Vehicle.setHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[Vehicle::setIndicatorLights|Vehicle.setIndicatorLights]]&lt;br /&gt;
**[[Vehicle::setInteriorlight|Vehicle.setInteriorlight]]&lt;br /&gt;
**[[Vehicle::setIsConsideredByPlayer|Vehicle.setIsConsideredByPlayer]]&lt;br /&gt;
**[[Vehicle::setIsStolen|Vehicle.setIsStolen]]&lt;br /&gt;
**[[Vehicle::setIsWanted|Vehicle.setIsWanted]]&lt;br /&gt;
**[[Vehicle::setJetEngineOn|Vehicle.setJetEngineOn]]&lt;br /&gt;
**[[Vehicle::setLandingGear|Vehicle.setLandingGear]]&lt;br /&gt;
**[[Vehicle::setLightMultiplier|Vehicle.setLightMultiplier]]&lt;br /&gt;
**[[Vehicle::setLights|Vehicle.setLights]]&lt;br /&gt;
**[[Vehicle::setLivery|Vehicle.setLivery]]&lt;br /&gt;
**[[Vehicle::setLodMultiplier|Vehicle.setLodMultiplier]]&lt;br /&gt;
**[[Vehicle::setMissionTrainCoords|Vehicle.setMissionTrainCoords]]&lt;br /&gt;
**[[Vehicle::setModColor1|Vehicle.setModColor1]]&lt;br /&gt;
**[[Vehicle::setModColor2|Vehicle.setModColor2]]&lt;br /&gt;
**[[Vehicle::setModKit|Vehicle.setModKit]]&lt;br /&gt;
**[[Vehicle::setMod|Vehicle.setMod]]&lt;br /&gt;
**[[Vehicle::setNameDebug|Vehicle.setNameDebug]]&lt;br /&gt;
**[[Vehicle::setNeedsToBeHotwired|Vehicle.setNeedsToBeHotwired]]&lt;br /&gt;
**[[Vehicle::setNeonLightEnabled|Vehicle.setNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::setNeonLightsColour|Vehicle.setNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::setNumberPlateTextIndex|Vehicle.setNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::setNumberPlateText|Vehicle.setNumberPlateText]]&lt;br /&gt;
**[[Vehicle::setOnGroundProperly|Vehicle.setOnGroundProperly]]&lt;br /&gt;
**[[Vehicle::setOutOfControl|Vehicle.setOutOfControl]]&lt;br /&gt;
**[[Vehicle::setPaintFade|Vehicle.setPaintFade]]&lt;br /&gt;
**[[Vehicle::setPedEnabledBikeRingtone|Vehicle.setPedEnabledBikeRingtone]]&lt;br /&gt;
**[[Vehicle::setPedTargettableDestroy|Vehicle.setPedTargettableDestroy]]&lt;br /&gt;
**[[Vehicle::setPetrolTankHealth|Vehicle.setPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::setPlaneMinHeightAboveGround|Vehicle.setPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[Vehicle::setPlaybackToUseAi|Vehicle.setPlaybackToUseAi]]&lt;br /&gt;
**[[Vehicle::setPlayersLast|Vehicle.setPlayersLast]]&lt;br /&gt;
**[[Vehicle::setProvidesCover|Vehicle.setProvidesCover]]&lt;br /&gt;
**[[Vehicle::setReduceGrip|Vehicle.setReduceGrip]]&lt;br /&gt;
**[[Vehicle::setRenderTrainAsDerailed|Vehicle.setRenderTrainAsDerailed]]&lt;br /&gt;
**[[Vehicle::setRudderBroken|Vehicle.setRudderBroken]]&lt;br /&gt;
**[[Vehicle::setSearchlight|Vehicle.setSearchlight]]&lt;br /&gt;
**[[Vehicle::setSilent|Vehicle.setSilent]]&lt;br /&gt;
**[[Vehicle::setSiren|Vehicle.setSiren]]&lt;br /&gt;
**[[Vehicle::setSirenSound|Vehicle.setSirenSound]]&lt;br /&gt;
**[[Vehicle::setSteerBias|Vehicle.setSteerBias]]&lt;br /&gt;
**[[Vehicle::setStrong|Vehicle.setStrong]]&lt;br /&gt;
**[[Vehicle::setTaxiLights|Vehicle.setTaxiLights]]&lt;br /&gt;
**[[Vehicle::setTimedExplosion|Vehicle.setTimedExplosion]]&lt;br /&gt;
**[[Vehicle::setTowTruckCraneHeight|Vehicle.setTowTruckCraneHeight]]&lt;br /&gt;
**[[Vehicle::setTrainCruiseSpeed|Vehicle.setTrainCruiseSpeed]]&lt;br /&gt;
**[[Vehicle::setTrainSpeed|Vehicle.setTrainSpeed]]&lt;br /&gt;
**[[Vehicle::setTyreBurst|Vehicle.setTyreBurst]]&lt;br /&gt;
**[[Vehicle::setTyreFixed|Vehicle.setTyreFixed]]&lt;br /&gt;
**[[Vehicle::setTyreSmokeColor|Vehicle.setTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::setTyresCanBurst|Vehicle.setTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::setUndriveable|Vehicle.setUndriveable]]&lt;br /&gt;
**[[Vehicle::setWheelType|Vehicle.setWheelType]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreakOffWhenBlowUp|Vehicle.setWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreak|Vehicle.setWheelsCanBreak]]&lt;br /&gt;
**[[Vehicle::setWindowTint|Vehicle.setWindowTint]]&lt;br /&gt;
**[[Vehicle::smashWindow|Vehicle.smashWindow]]&lt;br /&gt;
**[[Vehicle::startAlarm|Vehicle.startAlarm]]&lt;br /&gt;
**[[Vehicle::startHorn|Vehicle.startHorn]]&lt;br /&gt;
**[[Vehicle::steerUnlockBias|Vehicle.steerUnlockBias]]&lt;br /&gt;
**[[Vehicle::toggleMod|Vehicle.toggleMod]]&lt;br /&gt;
**[[Vehicle::trackVisibility|Vehicle.trackVisibility]]&lt;br /&gt;
**[[Vehicle::wasCounterActivated|Vehicle.wasCounterActivated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Vehicle::gear]]&lt;br /&gt;
**[[Vehicle::rpm]]&lt;br /&gt;
**[[Vehicle::steeringAngle]]&lt;br /&gt;
**[[Vehicle::nosActive]]&lt;br /&gt;
**[[Vehicle::nosAmount]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=18196</id>
		<title>Template:Vehicle definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=18196"/>
		<updated>2019-11-10T03:09:21Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Vehicle::Vehicle]]&lt;br /&gt;
**[[Vehicle::addUpsidedownCheck|Vehicle.addUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::areAllWindowsIntact|Vehicle.areAllWindowsIntact]]&lt;br /&gt;
**[[Vehicle::attachToCargobob|Vehicle.attachToCargobob]]&lt;br /&gt;
**[[Vehicle::attachToTowTruck|Vehicle.attachToTowTruck]]&lt;br /&gt;
**[[Vehicle::attachToTrailer|Vehicle.attachToTrailer]]&lt;br /&gt;
**[[Vehicle::canShuffleSeat|Vehicle.canShuffleSeat]]&lt;br /&gt;
**[[Vehicle::cargobobMagnetGrab|Vehicle.cargobobMagnetGrab]]&lt;br /&gt;
**[[Vehicle::clearCustomPrimaryColour|Vehicle.clearCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::clearCustomSecondaryColour|Vehicle.clearCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::closeBombBayDoors|Vehicle.closeBombBayDoors]]&lt;br /&gt;
**[[Vehicle::detachFromAnyCargobob|Vehicle.detachFromAnyCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromAnyTowTruck|Vehicle.detachFromAnyTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromCargobob|Vehicle.detachFromCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromTowTruck|Vehicle.detachFromTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromTrailer|Vehicle.detachFromTrailer]]&lt;br /&gt;
**[[Vehicle::detachWindscreen|Vehicle.detachWindscreen]]&lt;br /&gt;
**[[Vehicle::disableImpactExplosionActivation|Vehicle.disableImpactExplosionActivation]]&lt;br /&gt;
**[[Vehicle::disablePlaneAileron|Vehicle.disablePlaneAileron]]&lt;br /&gt;
**[[Vehicle::doesExtraExist|Vehicle.doesExtraExist]]&lt;br /&gt;
**[[Vehicle::doesHaveRoof|Vehicle.doesHaveRoof]]&lt;br /&gt;
**[[Vehicle::doesHaveStuckVehicleCheck|Vehicle.doesHaveStuckVehicleCheck]]&lt;br /&gt;
**[[Vehicle::doesHaveWeapons|Vehicle.doesHaveWeapons]]&lt;br /&gt;
**[[Vehicle::ejectJb700Roof|Vehicle.ejectJb700Roof]]&lt;br /&gt;
**[[Vehicle::enableCargobobHook|Vehicle.enableCargobobHook]]&lt;br /&gt;
**[[Vehicle::explodeInCutscene|Vehicle.explodeInCutscene]]&lt;br /&gt;
**[[Vehicle::explode|Vehicle.explode]]&lt;br /&gt;
**[[Vehicle::fixWindow|Vehicle.fixWindow]]&lt;br /&gt;
**[[Vehicle::getAcceleration|Vehicle.getAcceleration]]&lt;br /&gt;
**[[Vehicle::getAttachedToCargobob|Vehicle.getAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::getAttachedToTowTruck|Vehicle.getAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::getBoatAnchor|Vehicle.getBoatAnchor]]&lt;br /&gt;
**[[Vehicle::getBodyHealth2|Vehicle.getBodyHealth2]]&lt;br /&gt;
**[[Vehicle::getBodyHealth|Vehicle.getBodyHealth]]&lt;br /&gt;
**[[Vehicle::getCargobobHookPosition|Vehicle.getCargobobHookPosition]]&lt;br /&gt;
**[[Vehicle::getCauseOfDestruction|Vehicle.getCauseOfDestruction]]&lt;br /&gt;
**[[Vehicle::getClass|Vehicle.getClass]]&lt;br /&gt;
**[[Vehicle::getColourCombination|Vehicle.getColourCombination]]&lt;br /&gt;
**[[Vehicle::getColours|Vehicle.getColours]]&lt;br /&gt;
**[[Vehicle::getColor|Vehicle.getColor]]&lt;br /&gt;
**[[Vehicle::getConvertibleRoofState|Vehicle.getConvertibleRoofState]]&lt;br /&gt;
**[[Vehicle::getCustomPrimaryColour|Vehicle.getCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::getCustomSecondaryColour|Vehicle.getCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::getDeformationAtPos|Vehicle.getDeformationAtPos]]&lt;br /&gt;
**[[Vehicle::getDirtLevel|Vehicle.getDirtLevel]]&lt;br /&gt;
**[[Vehicle::getDoorAngleRatio|Vehicle.getDoorAngleRatio]]&lt;br /&gt;
**[[Vehicle::getDoorLockStatus|Vehicle.getDoorLockStatus]]&lt;br /&gt;
**[[Vehicle::getDoorsLockedForPlayer|Vehicle.getDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::getEngineHealth|Vehicle.getEngineHealth]]&lt;br /&gt;
**[[Vehicle::getExtraColours|Vehicle.getExtraColours]]&lt;br /&gt;
**[[Vehicle::getHeliEngineHealth|Vehicle.getHeliEngineHealth]]&lt;br /&gt;
**[[Vehicle::getHeliMainRotorHealth|Vehicle.getHeliMainRotorHealth]]&lt;br /&gt;
**[[Vehicle::getHeliTailRotorHealth|Vehicle.getHeliTailRotorHealth]]&lt;br /&gt;
**[[Vehicle::getIsEngineRunning|Vehicle.getIsEngineRunning]]&lt;br /&gt;
**[[Vehicle::getIsLeftHeadlightDamaged|Vehicle.getIsLeftHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsPrimaryColourCustom|Vehicle.getIsPrimaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getIsRightHeadlightDamaged|Vehicle.getIsRightHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsSecondaryColourCustom|Vehicle.getIsSecondaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getLandingGearState|Vehicle.getLandingGearState]]&lt;br /&gt;
**[[Vehicle::getLastPedInSeat|Vehicle.getLastPedInSeat]]&lt;br /&gt;
**[[Vehicle::getLayoutHash|Vehicle.getLayoutHash]]&lt;br /&gt;
**[[Vehicle::getLightsState|Vehicle.getLightsState]]&lt;br /&gt;
**[[Vehicle::getLiveryCount|Vehicle.getLiveryCount]]&lt;br /&gt;
**[[Vehicle::getLiveryName|Vehicle.getLiveryName]]&lt;br /&gt;
**[[Vehicle::getLivery|Vehicle.getLivery]]&lt;br /&gt;
**[[Vehicle::getMaxBraking|Vehicle.getMaxBraking]]&lt;br /&gt;
**[[Vehicle::getMaxNumberOfPassengers|Vehicle.getMaxNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getMaxTraction|Vehicle.getMaxTraction]]&lt;br /&gt;
**[[Vehicle::getModColor1TextLabel|Vehicle.getModColor1TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor1|Vehicle.getModColor1]]&lt;br /&gt;
**[[Vehicle::getModColor2TextLabel|Vehicle.getModColor2TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor2|Vehicle.getModColor2]]&lt;br /&gt;
**[[Vehicle::getModKitType|Vehicle.getModKitType]]&lt;br /&gt;
**[[Vehicle::getModKit|Vehicle.getModKit]]&lt;br /&gt;
**[[Vehicle::getModModifierValue|Vehicle.getModModifierValue]]&lt;br /&gt;
**[[Vehicle::getModSlotName|Vehicle.getModSlotName]]&lt;br /&gt;
**[[Vehicle::getModTextLabel|Vehicle.getModTextLabel]]&lt;br /&gt;
**[[Vehicle::getModVariation|Vehicle.getModVariation]]&lt;br /&gt;
**[[Vehicle::getMod|Vehicle.getMod]]&lt;br /&gt;
**[[Vehicle::getNeonLightsColour|Vehicle.getNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::getNumModKits|Vehicle.getNumModKits]]&lt;br /&gt;
**[[Vehicle::getNumMods|Vehicle.getNumMods]]&lt;br /&gt;
**[[Vehicle::getNumberOfColours|Vehicle.getNumberOfColours]]&lt;br /&gt;
**[[Vehicle::getNumberOfPassengers|Vehicle.getNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getNumberPlateTextIndex|Vehicle.getNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::getNumberPlateText|Vehicle.getNumberPlateText]]&lt;br /&gt;
**[[Vehicle::getOwner|Vehicle.getOwner]]&lt;br /&gt;
**[[Vehicle::getPaintFade|Vehicle.getPaintFade]]&lt;br /&gt;
**[[Vehicle::getPedInSeat|Vehicle.getPedInSeat]]&lt;br /&gt;
**[[Vehicle::getPedUsingDoor|Vehicle.getPedUsingDoor]]&lt;br /&gt;
**[[Vehicle::getPetrolTankHealth|Vehicle.getPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::getPlateType|Vehicle.getPlateType]]&lt;br /&gt;
**[[Vehicle::getSuspensionHeight|Vehicle.getSuspensionHeight]]&lt;br /&gt;
**[[Vehicle::getTrailerVehicle|Vehicle.getTrailerVehicle]]&lt;br /&gt;
**[[Vehicle::getTrainCarriage|Vehicle.getTrainCarriage]]&lt;br /&gt;
**[[Vehicle::getTyreSmokeColor|Vehicle.getTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::getTyresCanBurst|Vehicle.getTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::getWheelType|Vehicle.getWheelType]]&lt;br /&gt;
**[[Vehicle::getWindowTint|Vehicle.getWindowTint]]&lt;br /&gt;
**[[Vehicle::isAConvertible|Vehicle.isAConvertible]]&lt;br /&gt;
**[[Vehicle::isAlarmActivated|Vehicle.isAlarmActivated]]&lt;br /&gt;
**[[Vehicle::isAnySeatEmpty|Vehicle.isAnySeatEmpty]]&lt;br /&gt;
**[[Vehicle::isAttachedToCargobob|Vehicle.isAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::isAttachedToTowTruck|Vehicle.isAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::isAttachedToTrailer|Vehicle.isAttachedToTrailer]]&lt;br /&gt;
**[[Vehicle::isBig|Vehicle.isBig]]&lt;br /&gt;
**[[Vehicle::isBumperBrokenOff|Vehicle.isBumperBrokenOff]]&lt;br /&gt;
**[[Vehicle::isCargobobHookActive|Vehicle.isCargobobHookActive]]&lt;br /&gt;
**[[Vehicle::isCargobobMagnetActive|Vehicle.isCargobobMagnetActive]]&lt;br /&gt;
**[[Vehicle::isDamaged|Vehicle.isDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorDamaged|Vehicle.isDoorDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorFullyOpen|Vehicle.isDoorFullyOpen]]&lt;br /&gt;
**[[Vehicle::isDriveable|Vehicle.isDriveable]]&lt;br /&gt;
**[[Vehicle::isExtraTurnedOn|Vehicle.isExtraTurnedOn]]&lt;br /&gt;
**[[Vehicle::isHeliPartBroken|Vehicle.isHeliPartBroken]]&lt;br /&gt;
**[[Vehicle::isHighDetail|Vehicle.isHighDetail]]&lt;br /&gt;
**[[Vehicle::isInBurnout|Vehicle.isInBurnout]]&lt;br /&gt;
**[[Vehicle::isModel|Vehicle.isModel]]&lt;br /&gt;
**[[Vehicle::isNeonLightEnabled|Vehicle.isNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::isOnAllWheels|Vehicle.isOnAllWheels]]&lt;br /&gt;
**[[Vehicle::isSearchlightOn|Vehicle.isSearchlightOn]]&lt;br /&gt;
**[[Vehicle::isSeatFree|Vehicle.isSeatFree]]&lt;br /&gt;
**[[Vehicle::isSirenOn|Vehicle.isSirenOn]]&lt;br /&gt;
**[[Vehicle::isSirenSoundOn|Vehicle.isSirenSoundOn]]&lt;br /&gt;
**[[Vehicle::isStolen|Vehicle.isStolen]]&lt;br /&gt;
**[[Vehicle::isStoppedAtTrafficLights|Vehicle.isStoppedAtTrafficLights]]&lt;br /&gt;
**[[Vehicle::isStopped|Vehicle.isStopped]]&lt;br /&gt;
**[[Vehicle::isStuckOnRoof|Vehicle.isStuckOnRoof]]&lt;br /&gt;
**[[Vehicle::isStuckTimerUp|Vehicle.isStuckTimerUp]]&lt;br /&gt;
**[[Vehicle::isTaxiLightOn|Vehicle.isTaxiLightOn]]&lt;br /&gt;
**[[Vehicle::isToggleModOn|Vehicle.isToggleModOn]]&lt;br /&gt;
**[[Vehicle::isTyreBurst|Vehicle.isTyreBurst]]&lt;br /&gt;
**[[Vehicle::isVisible|Vehicle.isVisible]]&lt;br /&gt;
**[[Vehicle::isWindowIntact|Vehicle.isWindowIntact]]&lt;br /&gt;
**[[Vehicle::jitter|Vehicle.jitter]]&lt;br /&gt;
**[[Vehicle::lowerConvertibleRoof|Vehicle.lowerConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::openBombBayDoors|Vehicle.openBombBayDoors]]&lt;br /&gt;
**[[Vehicle::raiseConvertibleRoof|Vehicle.raiseConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::releasePreloadMods|Vehicle.releasePreloadMods]]&lt;br /&gt;
**[[Vehicle::removeHighDetailModel|Vehicle.removeHighDetailModel]]&lt;br /&gt;
**[[Vehicle::removeMod|Vehicle.removeMod]]&lt;br /&gt;
**[[Vehicle::removeUpsidedownCheck|Vehicle.removeUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::removeWindow|Vehicle.removeWindow]]&lt;br /&gt;
**[[Vehicle::requestHighDetailModel|Vehicle.requestHighDetailModel]]&lt;br /&gt;
**[[Vehicle::resetStuckTimer|Vehicle.resetStuckTimer]]&lt;br /&gt;
**[[Vehicle::resetWheels|Vehicle.resetWheels]]&lt;br /&gt;
**[[Vehicle::retractCargobobHook|Vehicle.retractCargobobHook]]&lt;br /&gt;
**[[Vehicle::rollDownWindows|Vehicle.rollDownWindows]]&lt;br /&gt;
**[[Vehicle::rollDownWindow|Vehicle.rollDownWindow]]&lt;br /&gt;
**[[Vehicle::rollUpWindow|Vehicle.rollUpWindow]]&lt;br /&gt;
**[[Vehicle::setAlarm|Vehicle.setAlarm]]&lt;br /&gt;
**[[Vehicle::setAllowNoPassengersLockon|Vehicle.setAllowNoPassengersLockon]]&lt;br /&gt;
**[[Vehicle::setAllsSpawn|Vehicle.setAllsSpawn]]&lt;br /&gt;
**[[Vehicle::setAutomaticallyAttaches|Vehicle.setAutomaticallyAttaches]]&lt;br /&gt;
**[[Vehicle::setBikeLeanAngle|Vehicle.setBikeLeanAngle]]&lt;br /&gt;
**[[Vehicle::setBoatAnchor|Vehicle.setBoatAnchor]]&lt;br /&gt;
**[[Vehicle::setBodyHealth|Vehicle.setBodyHealth]]&lt;br /&gt;
**[[Vehicle::setBrakeLights|Vehicle.setBrakeLights]]&lt;br /&gt;
**[[Vehicle::setBurnout|Vehicle.setBurnout]]&lt;br /&gt;
**[[Vehicle::setCanBeTargetted|Vehicle.setCanBeTargetted]]&lt;br /&gt;
**[[Vehicle::setCanBeUsedByFleeingPeds|Vehicle.setCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[Vehicle::setCanBeVisiblyDamaged|Vehicle.setCanBeVisiblyDamaged]]&lt;br /&gt;
**[[Vehicle::setCanBreak|Vehicle.setCanBreak]]&lt;br /&gt;
**[[Vehicle::setCanRespray|Vehicle.setCanRespray]]&lt;br /&gt;
**[[Vehicle::setCeilingHeight|Vehicle.setCeilingHeight]]&lt;br /&gt;
**[[Vehicle::setColourCombination|Vehicle.setColourCombination]]&lt;br /&gt;
**[[Vehicle::setColours|Vehicle.setColours]]&lt;br /&gt;
**[[Vehicle::setConvertibleRoof|Vehicle.setConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::setCreatesMoneyPickupsWhenExploded|Vehicle.setCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
**[[Vehicle::setCustomPrimaryColour|Vehicle.setCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::setCustomSecondaryColour|Vehicle.setCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::setDamage|Vehicle.setDamage]]&lt;br /&gt;
**[[Vehicle::setDeformationFixed|Vehicle.setDeformationFixed]]&lt;br /&gt;
**[[Vehicle::setDirtLevel|Vehicle.setDirtLevel]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankDamage|Vehicle.setDisablePetrolTankDamage]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankFires|Vehicle.setDisablePetrolTankFires]]&lt;br /&gt;
**[[Vehicle::setDoorBreakable|Vehicle.setDoorBreakable]]&lt;br /&gt;
**[[Vehicle::setDoorBroken|Vehicle.setDoorBroken]]&lt;br /&gt;
**[[Vehicle::setDoorControl|Vehicle.setDoorControl]]&lt;br /&gt;
**[[Vehicle::setDoorLatched|Vehicle.setDoorLatched]]&lt;br /&gt;
**[[Vehicle::setDoorOpen|Vehicle.setDoorOpen]]&lt;br /&gt;
**[[Vehicle::setDoorShut|Vehicle.setDoorShut]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForAllPlayers|Vehicle.setDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForPlayer|Vehicle.setDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForTeam|Vehicle.setDoorsLockedForTeam]]&lt;br /&gt;
**[[Vehicle::setDoorsLocked|Vehicle.setDoorsLocked]]&lt;br /&gt;
**[[Vehicle::setDoorsShut|Vehicle.setDoorsShut]]&lt;br /&gt;
**[[Vehicle::setEngineCanDegrade|Vehicle.setEngineCanDegrade]]&lt;br /&gt;
**[[Vehicle::setEngineHealth|Vehicle.setEngineHealth]]&lt;br /&gt;
**[[Vehicle::setEngineOn|Vehicle.setEngineOn]]&lt;br /&gt;
**[[Vehicle::setEnginePowerMultiplier|Vehicle.setEnginePowerMultiplier]]&lt;br /&gt;
**[[Vehicle::setEngineTorqueMultiplier|Vehicle.setEngineTorqueMultiplier]]&lt;br /&gt;
**[[Vehicle::setExclusiveDriver|Vehicle.setExclusiveDriver]]&lt;br /&gt;
**[[Vehicle::setExplodesOnHighExplosionDamage|Vehicle.setExplodesOnHighExplosionDamage]]&lt;br /&gt;
**[[Vehicle::setExtraColours|Vehicle.setExtraColours]]&lt;br /&gt;
**[[Vehicle::setExtra|Vehicle.setExtra]]&lt;br /&gt;
**[[Vehicle::setFixed|Vehicle.setFixed]]&lt;br /&gt;
**[[Vehicle::setForwardSpeed|Vehicle.setForwardSpeed]]&lt;br /&gt;
**[[Vehicle::setFrictionOverride|Vehicle.setFrictionOverride]]&lt;br /&gt;
**[[Vehicle::setFullbeam|Vehicle.setFullbeam]]&lt;br /&gt;
**[[Vehicle::setGravity|Vehicle.setGravity]]&lt;br /&gt;
**[[Vehicle::setHalt|Vehicle.setHalt]]&lt;br /&gt;
**[[Vehicle::setHandbrake|Vehicle.setHandbrake]]&lt;br /&gt;
**[[Vehicle::setHandling|Vehicle.setHandling]]&lt;br /&gt;
**[[Vehicle::setHasBeenOwnedByPlayer|Vehicle.setHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[Vehicle::setHasStrongAxles|Vehicle.setHasStrongAxles]]&lt;br /&gt;
**[[Vehicle::setHeliBladesFullSpeed|Vehicle.setHeliBladesFullSpeed]]&lt;br /&gt;
**[[Vehicle::setHeliBladesSpeed|Vehicle.setHeliBladesSpeed]]&lt;br /&gt;
**[[Vehicle::setHelicopterRollPitchYawMult|Vehicle.setHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[Vehicle::setIndicatorLights|Vehicle.setIndicatorLights]]&lt;br /&gt;
**[[Vehicle::setInteriorlight|Vehicle.setInteriorlight]]&lt;br /&gt;
**[[Vehicle::setIsConsideredByPlayer|Vehicle.setIsConsideredByPlayer]]&lt;br /&gt;
**[[Vehicle::setIsStolen|Vehicle.setIsStolen]]&lt;br /&gt;
**[[Vehicle::setIsWanted|Vehicle.setIsWanted]]&lt;br /&gt;
**[[Vehicle::setJetEngineOn|Vehicle.setJetEngineOn]]&lt;br /&gt;
**[[Vehicle::setLandingGear|Vehicle.setLandingGear]]&lt;br /&gt;
**[[Vehicle::setLightMultiplier|Vehicle.setLightMultiplier]]&lt;br /&gt;
**[[Vehicle::setLights|Vehicle.setLights]]&lt;br /&gt;
**[[Vehicle::setLivery|Vehicle.setLivery]]&lt;br /&gt;
**[[Vehicle::setLodMultiplier|Vehicle.setLodMultiplier]]&lt;br /&gt;
**[[Vehicle::setMissionTrainCoords|Vehicle.setMissionTrainCoords]]&lt;br /&gt;
**[[Vehicle::setModColor1|Vehicle.setModColor1]]&lt;br /&gt;
**[[Vehicle::setModColor2|Vehicle.setModColor2]]&lt;br /&gt;
**[[Vehicle::setModKit|Vehicle.setModKit]]&lt;br /&gt;
**[[Vehicle::setMod|Vehicle.setMod]]&lt;br /&gt;
**[[Vehicle::setNameDebug|Vehicle.setNameDebug]]&lt;br /&gt;
**[[Vehicle::setNeedsToBeHotwired|Vehicle.setNeedsToBeHotwired]]&lt;br /&gt;
**[[Vehicle::setNeonLightEnabled|Vehicle.setNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::setNeonLightsColour|Vehicle.setNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::setNumberPlateTextIndex|Vehicle.setNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::setNumberPlateText|Vehicle.setNumberPlateText]]&lt;br /&gt;
**[[Vehicle::setOnGroundProperly|Vehicle.setOnGroundProperly]]&lt;br /&gt;
**[[Vehicle::setOutOfControl|Vehicle.setOutOfControl]]&lt;br /&gt;
**[[Vehicle::setPaintFade|Vehicle.setPaintFade]]&lt;br /&gt;
**[[Vehicle::setPedEnabledBikeRingtone|Vehicle.setPedEnabledBikeRingtone]]&lt;br /&gt;
**[[Vehicle::setPedTargettableDestroy|Vehicle.setPedTargettableDestroy]]&lt;br /&gt;
**[[Vehicle::setPetrolTankHealth|Vehicle.setPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::setPlaneMinHeightAboveGround|Vehicle.setPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[Vehicle::setPlaybackToUseAi|Vehicle.setPlaybackToUseAi]]&lt;br /&gt;
**[[Vehicle::setPlayersLast|Vehicle.setPlayersLast]]&lt;br /&gt;
**[[Vehicle::setProvidesCover|Vehicle.setProvidesCover]]&lt;br /&gt;
**[[Vehicle::setReduceGrip|Vehicle.setReduceGrip]]&lt;br /&gt;
**[[Vehicle::setRenderTrainAsDerailed|Vehicle.setRenderTrainAsDerailed]]&lt;br /&gt;
**[[Vehicle::setRudderBroken|Vehicle.setRudderBroken]]&lt;br /&gt;
**[[Vehicle::setSearchlight|Vehicle.setSearchlight]]&lt;br /&gt;
**[[Vehicle::setSilent|Vehicle.setSilent]]&lt;br /&gt;
**[[Vehicle::setSiren|Vehicle.setSiren]]&lt;br /&gt;
**[[Vehicle::setSirenSound|Vehicle.setSiren]]&lt;br /&gt;
**[[Vehicle::setSteerBias|Vehicle.setSteerBias]]&lt;br /&gt;
**[[Vehicle::setStrong|Vehicle.setStrong]]&lt;br /&gt;
**[[Vehicle::setTaxiLights|Vehicle.setTaxiLights]]&lt;br /&gt;
**[[Vehicle::setTimedExplosion|Vehicle.setTimedExplosion]]&lt;br /&gt;
**[[Vehicle::setTowTruckCraneHeight|Vehicle.setTowTruckCraneHeight]]&lt;br /&gt;
**[[Vehicle::setTrainCruiseSpeed|Vehicle.setTrainCruiseSpeed]]&lt;br /&gt;
**[[Vehicle::setTrainSpeed|Vehicle.setTrainSpeed]]&lt;br /&gt;
**[[Vehicle::setTyreBurst|Vehicle.setTyreBurst]]&lt;br /&gt;
**[[Vehicle::setTyreFixed|Vehicle.setTyreFixed]]&lt;br /&gt;
**[[Vehicle::setTyreSmokeColor|Vehicle.setTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::setTyresCanBurst|Vehicle.setTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::setUndriveable|Vehicle.setUndriveable]]&lt;br /&gt;
**[[Vehicle::setWheelType|Vehicle.setWheelType]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreakOffWhenBlowUp|Vehicle.setWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreak|Vehicle.setWheelsCanBreak]]&lt;br /&gt;
**[[Vehicle::setWindowTint|Vehicle.setWindowTint]]&lt;br /&gt;
**[[Vehicle::smashWindow|Vehicle.smashWindow]]&lt;br /&gt;
**[[Vehicle::startAlarm|Vehicle.startAlarm]]&lt;br /&gt;
**[[Vehicle::startHorn|Vehicle.startHorn]]&lt;br /&gt;
**[[Vehicle::steerUnlockBias|Vehicle.steerUnlockBias]]&lt;br /&gt;
**[[Vehicle::toggleMod|Vehicle.toggleMod]]&lt;br /&gt;
**[[Vehicle::trackVisibility|Vehicle.trackVisibility]]&lt;br /&gt;
**[[Vehicle::wasCounterActivated|Vehicle.wasCounterActivated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Vehicle::gear]]&lt;br /&gt;
**[[Vehicle::rpm]]&lt;br /&gt;
**[[Vehicle::steeringAngle]]&lt;br /&gt;
**[[Vehicle::nosActive]]&lt;br /&gt;
**[[Vehicle::nosAmount]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Ui::setMinimapComponent&amp;diff=18195</id>
		<title>Ui::setMinimapComponent</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Ui::setMinimapComponent&amp;diff=18195"/>
		<updated>2019-11-09T21:06:22Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;p2 appears to be always -1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Map component IDs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;6 = &amp;quot;Vespucci Beach lifeguard building&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;7 = &amp;quot;Beam Me Up (Grand Senora Desert)&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;8 = &amp;quot;Paleto Bay fire station building&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;9 = &amp;quot;Land Act Dam&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;10 = &amp;quot;Paleto Forest cable car station&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;11 = &amp;quot;Galileo Observatory&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;12 = &amp;quot;Engine Rebuils building (Strawberry)&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;13 = &amp;quot;Mansion pool (Richman)&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;14 = &amp;quot;Beam Me Up (Grand Senora Desert) (2)&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;15 = &amp;quot;Fort Zancudo&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.ui.setMinimapComponent(p0, p1, p2);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;p0:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;p1:&#039;&#039;&#039; Boolean&lt;br /&gt;
*&#039;&#039;&#039;p2:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;unknown (to be checked)&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ui_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:UI API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Ui::setMinimapComponent&amp;diff=18194</id>
		<title>Ui::setMinimapComponent</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Ui::setMinimapComponent&amp;diff=18194"/>
		<updated>2019-11-09T21:00:08Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;p2 appears to be always -1.&amp;lt;br&amp;gt;p2 seems to be a Boolean in RAGE:MP for now. Set to false.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Map component IDs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;6 = &amp;quot;Vespucci Beach lifeguard building&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;7 = &amp;quot;Beam Me Up (Grand Senora Desert)&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;8 = &amp;quot;Paleto Bay fire station building&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;9 = &amp;quot;Land Act Dam&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;10 = &amp;quot;Paleto Forest cable car station&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;11 = &amp;quot;Galileo Observatory&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;12 = &amp;quot;Engine Rebuils building (Strawberry)&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;13 = &amp;quot;Mansion pool (Richman)&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;14 = &amp;quot;Beam Me Up (Grand Senora Desert) (2)&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;15 = &amp;quot;Fort Zancudo&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.ui.setMinimapComponent(p0, p1, p2);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;p0:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;p1:&#039;&#039;&#039; Boolean&lt;br /&gt;
*&#039;&#039;&#039;p2:&#039;&#039;&#039; Boolean&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;unknown (to be checked)&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ui_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:UI API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Ui::setMinimapComponent&amp;diff=18193</id>
		<title>Ui::setMinimapComponent</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Ui::setMinimapComponent&amp;diff=18193"/>
		<updated>2019-11-09T20:56:34Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please change to void.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;p2 appears to be always -1.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;p2 seems to be a Boolean in RAGE:MP for now. Set to false.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.ui.setMinimapComponent(p0, p1, p2);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;p0:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;p1:&#039;&#039;&#039; Boolean&lt;br /&gt;
*&#039;&#039;&#039;p2:&#039;&#039;&#039; Boolean&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;unknown (to be checked)&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ui_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:UI API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::call&amp;diff=18138</id>
		<title>Player::call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::call&amp;diff=18138"/>
		<updated>2019-11-06T16:20:39Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FROM SERVER: This function calls a client-side event for the selected player.&lt;br /&gt;
FROM CLIENT: For Peer 2 Peer connections. The current client can call an event on another client&#039;s scriptside and that other client can handle that event.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
player.call(String eventName [, Array args]);&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*&#039;&#039;&#039;eventName:&#039;&#039;&#039; The event name that will be called&lt;br /&gt;
*&#039;&#039;&#039;args:&#039;&#039;&#039; Any arguments, what should be sent to client. Supports entities, strings, numbers and booleans. (Objects and Arrays should be packed to JSON format.) Arguments has to be packed in an array.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example will call the client-side event &#039;disablePlayerRegeneration&#039; for the player with the ID 1337.&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
let disableRegeneration = (currentHealth) =&amp;gt; { //currentHealth - value, what we send from server.&lt;br /&gt;
	mp.game.player.setHealthRechargeMultiplier(0); //Disable regeneration&lt;br /&gt;
	mp.gui.chat.push(`Regeneration disabled. Current health: ${currentHealth}`); //Output text to default chatbox&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&#039;disablePlayerRegeneration&#039;, disableRegeneration);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
let player = mp.player.at(1337); //Get player by ID&lt;br /&gt;
if (player) {&lt;br /&gt;
	let playerHealth = player.health;&lt;br /&gt;
	player.call(`disablePlayerRegeneration`, [playerHealth]);&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player_block}}&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Events::addDataHandler&amp;diff=18137</id>
		<title>Events::addDataHandler</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Events::addDataHandler&amp;diff=18137"/>
		<updated>2019-11-06T16:17:56Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Function is used to alert client-side with entity&#039;s data change for a specified variable&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCsJsFunction}}&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
RAGE.events.AddDataHandler(string name, OnEntityDataChangeDelegate handler);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;handler&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.addDataHandler(key, handlerFunction);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;key&#039;&#039;&#039;: {{RageType|String}} - Shared data key&#039;s name.&lt;br /&gt;
* &#039;&#039;&#039;handlerFunction&#039;&#039;&#039;: Handler function with parameters:&lt;br /&gt;
** &#039;&#039;&#039;entity&#039;&#039;&#039;: {{RageType|Entity}} - The [[:Category:Entity API|entity]] that had the data change.&lt;br /&gt;
** &#039;&#039;&#039;value&#039;&#039;&#039;: {{RageType|Any}} - The new value of the data key.&lt;br /&gt;
** &#039;&#039;&#039;oldValue&#039;&#039;&#039;: {{RageType|Any}} - The old value of the data key.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
    Handles testVar change.&lt;br /&gt;
    Do &amp;quot;player.data.testVar = 1234;&amp;quot; on server-side to trigger this.&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
mp.events.addDataHandler(&amp;quot;testVar&amp;quot;, (entity, value, oldValue) =&amp;gt; {&lt;br /&gt;
    mp.gui.chat.push(`testVar changed to ${value} on entity ${entity.handle}.`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
This example sets nickname for player and triggers players&#039; clientside data handler&lt;br /&gt;
&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.addCommand(&#039;setNick&#039;, (player, nickname) =&amp;gt; {&lt;br /&gt;
  player.setVariable(&#039;oldNick&#039;, player.name);&lt;br /&gt;
  player.name = nickname;&lt;br /&gt;
  player.setVariable(&#039;newNick&#039;, nickname);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.addDataHandler(&#039;newNick&#039;, function (entity, value, oldValue) {&lt;br /&gt;
  if (entity.type === &#039;player&#039;) mp.gui.chat.push(`${player.getVariable(&#039;oldNick&#039;)} has changed nickname to ${value}`)&lt;br /&gt;
})&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[EntityDataChangeByKey]]&lt;br /&gt;
&lt;br /&gt;
{{Event_functions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entity API]]&lt;br /&gt;
[[Category:Shared Property]]&lt;br /&gt;
[[Category:Client-side Function]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::disablePlayerFiring&amp;diff=18102</id>
		<title>Player::disablePlayerFiring</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::disablePlayerFiring&amp;diff=18102"/>
		<updated>2019-11-02T07:46:02Z</updated>

		<summary type="html">&lt;p&gt;Kar: ...............&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inhibits the player from using any method of combat including melee and firearms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NOTE: Only disables the firing for one frame&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.player.disableFiring(toggle);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;toggle:&#039;&#039;&#039; Boolean&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::taskHandsUp&amp;diff=17127</id>
		<title>Player::taskHandsUp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::taskHandsUp&amp;diff=17127"/>
		<updated>2019-04-09T21:59:04Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the scripts, p3 was always -1.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;p3 seems to be duration or timeout of turn animation.&amp;lt;br&amp;gt;Also facingPed can be 0 or -1 so ped will just raise hands up. If p3 is 0 and there is no facingPed, the player will face north.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;player.taskHandsUp(duration, facingPed, p3, p4);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;duration:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;facingPed:&#039;&#039;&#039; Ped handle or object&lt;br /&gt;
*&#039;&#039;&#039;p3:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;p4:&#039;&#039;&#039; Boolean&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// This will place hands up constantly&lt;br /&gt;
var localPlayer = mp.players.local;&lt;br /&gt;
&lt;br /&gt;
localPlayer.taskHandsUp(-1, localPlayer.handle, 0, false);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Weapons&amp;diff=17126</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Weapons&amp;diff=17126"/>
		<updated>2019-04-07T21:46:05Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Melee==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Antique-cavalry-dagger-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_dagger&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Antique Cavalry Dagger&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x92A27487&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Baseball-bat-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_bat&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Baseball Bat&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x958A4A8F&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Broken-bottle-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_bottle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Broken Bottle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xF9E6AA4B&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Crowbar-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_crowbar&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Crowbar&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x84BD7BFD&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Fist-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_unarmed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Fist&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xA2719263&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Flashlight-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_flashlight&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Flashlight&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x8BB05FD7&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Golf-club-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_golfclub&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Golf Club&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x440E4788&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Hammer-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039;&amp;lt;code&amp;gt;weapon_hammer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Hammer&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x4E875F73&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Hatchet-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_hatchet&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Hatchet&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xF9DCBF2D&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Knuckles-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_knuckle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Brass Knuckles&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xD8DF3C3C&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Knife-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_knife&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Knife&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x99B507EA&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Machete-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_machete&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Machete&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xDD5DF8D9&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Switch-blade-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_switchblade&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Switchblade&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xDFE37640&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Nightstick-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_nightstick&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Nightstick&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x678B81B1&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Pipe-wrench-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_wrench&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Pipe Wrench&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x19044EE0&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Battle-axe-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_battleaxe&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Battle Axe&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xCD274149&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Pool-cue-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_poolcue&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Pool Cue&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x94117305&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Stone-hatchet-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_stone_hatchet&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Stone Hatchet&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x3813FC08&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Pistol-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_pistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Pistol&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x1B06D571&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Pistol-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_pistol_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Pistol Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xBFE256D4&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Combat-pistol-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_combatpistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Combat Pistol&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x5EF9FEC4&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Appistol-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_appistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; AP Pistol&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x22D8FE39&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Stungun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_stungun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Stun Gun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x3656C8C1&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Pistol.50-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_pistol50&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Pistol .50&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x99AEEB3B&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Sns-pistol-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_snspistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; SNS Pistol&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xBFD21232&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Sns-pistol-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_snspistol_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; SNS Pistol Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x88374054&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Heavy-pistol-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_heavypistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Heavy Pistol&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xD205520E&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Vintage-pistol-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_vintagepistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Vintage Pistol&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x83839C4&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Flaregun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_flaregun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Flare Gun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x47757124&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Marksman-pistol-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_marksmanpistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Marksman Pistol&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xDC4DB296&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Heavy-revolver-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_revolver&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Heavy Revolver&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xC1B3C3D1&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Heavy-revolver-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_revolver_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Heavy Revolver Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xCB96392F&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Double-action-revolver-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_doubleaction&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Double Action Revolver&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x97EA20B8&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Up-n-atomizer-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_raypistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Up-n-Atomizer&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xAF3696A1&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Micro-smg-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_microsmg&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Micro SMG&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x13532244&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Smg-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_smg&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; SMG&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x2BE6766B&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Smg-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_smg_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; SMG Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x2BE6766B&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Assault-smg-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_assaultsmg&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Assault SMG&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xEFE7E2DF&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Combat-pdw-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_combatpdw&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Combat PDW&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x0A3D4D34&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Machine-pistol-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_machinepistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Machine Pistol&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xDB1AA450&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Mini-smg-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_minismg&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Mini SMG&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xBD248B55&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Unholy-hellbringer-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_raycarbine&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Unholy Hellbringer&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x476BF155&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Pump-shotgun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_pumpshotgun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Pump Shotgun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x1D073A89&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Pump-shotgun-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_pumpshotgun_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Pump Shotgun Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x555AF99A&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Sawed-off-shotgun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_sawnoffshotgun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Sawed-Off Shotgun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x7846A318&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Assault-shotgun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_assaultshotgun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Assault Shotgun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xE284C527&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Bullpup-shotgun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_bullpupshotgun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Bullpup Shotgun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x9D61E50F&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Musket-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_musket&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Musket&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xA89CB99E&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Heavy-shotgun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_heavyshotgun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Heavy Shotgun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x3AABBBAA&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Double-barrel-shotgun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_dbshotgun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Double Barrel Shotgun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xEF951FBB&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Sweeper-shotgun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_autoshotgun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Sweeper Shotgun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x12E82D3D&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Assault-rifle-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_assaultrifle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Assault Rifle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xBFEFFF6D&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Assault-rifle-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_assaultrifle_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Assault Rifle Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x394F415C&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Carbine-rifle-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_carbinerifle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Carbine Rifle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x83BF0278&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Carbine-rifle-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_carbinerifle_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Carbine Rifle Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xFAD1F1C9&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Advanced-rifle-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_advancedrifle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Advanced Rifle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xAF113F99&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Special-carbine-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_specialcarbine&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Special Carbine&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xC0A3098D&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Special-carbine-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_specialcarbine_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Special Carbine Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x969C3D67&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Bullpup-rifle-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_bullpuprifle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Bullpup Rifle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x7F229F94&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Bullpup-rifle-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_bullpuprifle_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Bullpup Rifle Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x84D6FAFD&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Compact-rifle-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_compactrifle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Compact Rifle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x624FE830&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Mg-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_mg&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; MG&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x9D07F764&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Combat-mg-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_combatmg&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Combat MG&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x7FD62962&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Combat-mg-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_combatmg_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Combat MG Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xDBBD7280&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Gusenberg-sweeper-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_gusenberg&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Gusenberg Sweeper&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x61012683&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Sniper-rifle-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_sniperrifle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Sniper Rifle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x05FC3C11&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Heavy-sniper-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_heavysniper&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Heavy Sniper&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x0C472FE2&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Heavy-sniper-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_heavysniper_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Heavy Sniper Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xA914799&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Marksman-rifle-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_marksmanrifle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Marksman Rifle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xC734385A&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Marksman-rifle-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_marksmanrifle_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Marksman Rifle Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x6A6C02E0&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Rocket-launcher-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_rpg&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; RPG&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xB1CA77B1&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Grenade-launcher-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_grenadelauncher&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Grenade Launcher&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xA284510B&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Grenade-launcher-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_grenadelauncher_smoke&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Grenade Launcher Smoke&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x4DD2DC56&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Minigun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_minigun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Minigun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x42BF8A85&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Firework-launcher-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_firework&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Firework Launcher&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x7F7497E5&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Railgun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_railgun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Railgun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x6D544C99&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Homing-launcher-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_hominglauncher&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Homing Launcher&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x63AB0442&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Grenade-compact-launcher-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_compactlauncher&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Compact Grenade Launcher&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x0781FE4A&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Widowmaker-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_rayminigun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Widowmaker&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xB62D1F67&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Throwables==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Grenade-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_grenade&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Grenade&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x93E220BD&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Bz-gas-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_bzgas&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; BZ Gas&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xA0973D5E&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Molotov-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_molotov&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Molotov Cocktail&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x24B17070&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Sticky-bomb-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_stickybomb&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Sticky Bomb&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x2C3731D9&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Proximity-mines-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_proxmine&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Proximity Mines&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xAB564B93&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Snowball-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_snowball&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Snowballs&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x787F0BB&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Pipe-bomb-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_pipebomb&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Pipe Bombs&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xBA45E8B8&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Ball-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_ball&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Baseball&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x23C9F95C&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Tear-gas-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_smokegrenade&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Tear Gas&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xFDBC8A50&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Flare-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_flare&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Flare&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x497FACC3&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Petrolcan-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_petrolcan&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Jerry Can&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x34A67B97&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Parachute-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;gadget_parachute&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Parachute&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xFBAB5776&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Fire2.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_fireextinguisher&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Fire Extinguisher&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x060EC506&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Snippets==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;melee&amp;quot;: {&lt;br /&gt;
    &amp;quot;dagger&amp;quot;: &amp;quot;0x92A27487&amp;quot;,&lt;br /&gt;
    &amp;quot;bat&amp;quot;: &amp;quot;0x958A4A8F&amp;quot;,&lt;br /&gt;
    &amp;quot;bottle&amp;quot;: &amp;quot;0xF9E6AA4B&amp;quot;,&lt;br /&gt;
    &amp;quot;crowbar&amp;quot;: &amp;quot;0x84BD7BFD&amp;quot;,&lt;br /&gt;
    &amp;quot;unarmed&amp;quot;: &amp;quot;0xA2719263&amp;quot;,&lt;br /&gt;
    &amp;quot;flashlight&amp;quot;: &amp;quot;0x8BB05FD7&amp;quot;,&lt;br /&gt;
    &amp;quot;golfclub&amp;quot;: &amp;quot;0x440E4788&amp;quot;,&lt;br /&gt;
    &amp;quot;hammer&amp;quot;: &amp;quot;0x4E875F73&amp;quot;,&lt;br /&gt;
    &amp;quot;hatchet&amp;quot;: &amp;quot;0xF9DCBF2D&amp;quot;,&lt;br /&gt;
    &amp;quot;knuckle&amp;quot;: &amp;quot;0xD8DF3C3C&amp;quot;,&lt;br /&gt;
    &amp;quot;knife&amp;quot;: &amp;quot;0x99B507EA&amp;quot;,&lt;br /&gt;
    &amp;quot;machete&amp;quot;: &amp;quot;0xDD5DF8D9&amp;quot;,&lt;br /&gt;
    &amp;quot;switchblade&amp;quot;: &amp;quot;0xDFE37640&amp;quot;,&lt;br /&gt;
    &amp;quot;nightstick&amp;quot;: &amp;quot;0x678B81B1&amp;quot;,&lt;br /&gt;
    &amp;quot;wrench&amp;quot;: &amp;quot;0x19044EE0&amp;quot;,&lt;br /&gt;
    &amp;quot;battleaxe&amp;quot;: &amp;quot;0xCD274149&amp;quot;,&lt;br /&gt;
    &amp;quot;poolcue&amp;quot;: &amp;quot;0x94117305&amp;quot;,&lt;br /&gt;
    &amp;quot;stone_hatchet&amp;quot;: &amp;quot;0x3813FC08﻿&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;handguns&amp;quot;: {&lt;br /&gt;
    &amp;quot;pistol&amp;quot;: &amp;quot;0x1B06D571&amp;quot;,&lt;br /&gt;
    &amp;quot;pistol_mk2&amp;quot;: &amp;quot;0xBFE256D4&amp;quot;,&lt;br /&gt;
    &amp;quot;combatpistol&amp;quot;: &amp;quot;0x5EF9FEC4&amp;quot;,&lt;br /&gt;
    &amp;quot;appistol&amp;quot;: &amp;quot;0x22D8FE39&amp;quot;,&lt;br /&gt;
    &amp;quot;stungun&amp;quot;: &amp;quot;0x3656C8C1&amp;quot;,&lt;br /&gt;
    &amp;quot;pistol50&amp;quot;: &amp;quot;0x99AEEB3B&amp;quot;,&lt;br /&gt;
    &amp;quot;snspistol&amp;quot;: &amp;quot;0xBFD21232&amp;quot;,&lt;br /&gt;
    &amp;quot;snspistol_mk2&amp;quot;: &amp;quot;0x88374054&amp;quot;,&lt;br /&gt;
    &amp;quot;heavypistol&amp;quot;: &amp;quot;0xD205520E&amp;quot;,&lt;br /&gt;
    &amp;quot;vintagepistol&amp;quot;: &amp;quot;0x83839C4&amp;quot;,&lt;br /&gt;
    &amp;quot;flaregun&amp;quot;: &amp;quot;0x47757124&amp;quot;,&lt;br /&gt;
    &amp;quot;marksmanpistol&amp;quot;: &amp;quot;0xDC4DB296&amp;quot;,&lt;br /&gt;
    &amp;quot;revolver&amp;quot;: &amp;quot;0xC1B3C3D1&amp;quot;,&lt;br /&gt;
    &amp;quot;revolver_mk2&amp;quot;: &amp;quot;0xCB96392F&amp;quot;,&lt;br /&gt;
    &amp;quot;doubleaction&amp;quot;: &amp;quot;0x97EA20B8&amp;quot;,&lt;br /&gt;
    &amp;quot;raypistol&amp;quot;: &amp;quot;0xAF3696A1﻿&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;smg&amp;quot;: {&lt;br /&gt;
    &amp;quot;microsmg&amp;quot;: &amp;quot;0x13532244&amp;quot;,&lt;br /&gt;
    &amp;quot;smg&amp;quot;: &amp;quot;0x2BE6766B&amp;quot;,&lt;br /&gt;
    &amp;quot;smg_mk2&amp;quot;: &amp;quot;0x78A97CD0&amp;quot;,&lt;br /&gt;
    &amp;quot;assaultsmg&amp;quot;: &amp;quot;0xEFE7E2DF&amp;quot;,&lt;br /&gt;
    &amp;quot;combatpdw&amp;quot;: &amp;quot;0xA3D4D34&amp;quot;,&lt;br /&gt;
    &amp;quot;machinepistol&amp;quot;: &amp;quot;0xDB1AA450&amp;quot;,&lt;br /&gt;
    &amp;quot;minismg&amp;quot;: &amp;quot;0xBD248B55&amp;quot;,&lt;br /&gt;
    &amp;quot;raycarbine&amp;quot;: &amp;quot;0x476BF155﻿&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;shotguns&amp;quot;: {&lt;br /&gt;
    &amp;quot;pumpshotgun&amp;quot;: &amp;quot;0x1D073A89&amp;quot;,&lt;br /&gt;
    &amp;quot;pumpshotgun_mk2&amp;quot;: &amp;quot;0x555AF99A&amp;quot;,&lt;br /&gt;
    &amp;quot;sawnoffshotgun&amp;quot;: &amp;quot;0x7846A318&amp;quot;,&lt;br /&gt;
    &amp;quot;assaultshotgun&amp;quot;: &amp;quot;0xE284C527&amp;quot;,&lt;br /&gt;
    &amp;quot;bullpupshotgun&amp;quot;: &amp;quot;0x9D61E50F&amp;quot;,&lt;br /&gt;
    &amp;quot;musket&amp;quot;: &amp;quot;0xA89CB99E&amp;quot;,&lt;br /&gt;
    &amp;quot;heavyshotgun&amp;quot;: &amp;quot;0x3AABBBAA&amp;quot;,&lt;br /&gt;
    &amp;quot;dbshotgun&amp;quot;: &amp;quot;0xEF951FBB&amp;quot;,&lt;br /&gt;
    &amp;quot;autoshotgun&amp;quot;: &amp;quot;0x12E82D3D&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;assault_rifles&amp;quot;: {&lt;br /&gt;
    &amp;quot;assaultrifle&amp;quot;: &amp;quot;0xBFEFFF6D&amp;quot;,&lt;br /&gt;
    &amp;quot;assaultrifle_mk2&amp;quot;: &amp;quot;0x394F415C&amp;quot;,&lt;br /&gt;
    &amp;quot;carbinerifle&amp;quot;: &amp;quot;0x83BF0278&amp;quot;,&lt;br /&gt;
    &amp;quot;carbinerifle_mk2&amp;quot;: &amp;quot;0xFAD1F1C9&amp;quot;,&lt;br /&gt;
    &amp;quot;advancedrifle&amp;quot;: &amp;quot;0xAF113F99&amp;quot;,&lt;br /&gt;
    &amp;quot;specialcarbine&amp;quot;: &amp;quot;0xC0A3098D&amp;quot;,&lt;br /&gt;
    &amp;quot;specialcarbine_mk2&amp;quot;: &amp;quot;0x969C3D67&amp;quot;,&lt;br /&gt;
    &amp;quot;bullpuprifle&amp;quot;: &amp;quot;0x7F229F94&amp;quot;,&lt;br /&gt;
    &amp;quot;bullpuprifle_mk2&amp;quot;: &amp;quot;0x84D6FAFD&amp;quot;,&lt;br /&gt;
    &amp;quot;compactrifle&amp;quot;: &amp;quot;0x624FE830&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;machine_guns&amp;quot;: {&lt;br /&gt;
    &amp;quot;mg&amp;quot;: &amp;quot;0x9D07F764&amp;quot;,&lt;br /&gt;
    &amp;quot;combatmg&amp;quot;: &amp;quot;0x7FD62962&amp;quot;,&lt;br /&gt;
    &amp;quot;combatmg_mk2&amp;quot;: &amp;quot;0xDBBD7280&amp;quot;,&lt;br /&gt;
    &amp;quot;gusenberg&amp;quot;: &amp;quot;0x61012683&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;sniper_rifles&amp;quot;: {&lt;br /&gt;
    &amp;quot;sniperrifle&amp;quot;: &amp;quot;0x5FC3C11&amp;quot;,&lt;br /&gt;
    &amp;quot;heavysniper&amp;quot;: &amp;quot;0xC472FE2&amp;quot;,&lt;br /&gt;
    &amp;quot;heavysniper_mk2&amp;quot;: &amp;quot;0xA914799&amp;quot;,&lt;br /&gt;
    &amp;quot;marksmanrifle&amp;quot;: &amp;quot;0xC734385A&amp;quot;,&lt;br /&gt;
    &amp;quot;marksmanrifle_mk2&amp;quot;: &amp;quot;0x6A6C02E0&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;heavy_weapons&amp;quot;: {&lt;br /&gt;
    &amp;quot;rpg&amp;quot;: &amp;quot;0xB1CA77B1&amp;quot;,&lt;br /&gt;
    &amp;quot;grenadelauncher&amp;quot;: &amp;quot;0xA284510B&amp;quot;,&lt;br /&gt;
    &amp;quot;grenadelauncher_smoke&amp;quot;: &amp;quot;0x4DD2DC56&amp;quot;,&lt;br /&gt;
    &amp;quot;minigun&amp;quot;: &amp;quot;0x42BF8A85&amp;quot;,&lt;br /&gt;
    &amp;quot;firework&amp;quot;: &amp;quot;0x7F7497E5&amp;quot;,&lt;br /&gt;
    &amp;quot;railgun&amp;quot;: &amp;quot;0x6D544C99&amp;quot;,&lt;br /&gt;
    &amp;quot;hominglauncher&amp;quot;: &amp;quot;0x63AB0442&amp;quot;,&lt;br /&gt;
    &amp;quot;compactlauncher&amp;quot;: &amp;quot;0x781FE4A&amp;quot;,&lt;br /&gt;
    &amp;quot;rayminigun&amp;quot;: &amp;quot;0xB62D1F67﻿﻿&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;throwables&amp;quot;: {&lt;br /&gt;
    &amp;quot;grenade&amp;quot;: &amp;quot;0x93E220BD&amp;quot;,&lt;br /&gt;
    &amp;quot;bzgas&amp;quot;: &amp;quot;0xA0973D5E&amp;quot;,&lt;br /&gt;
    &amp;quot;smokegrenade&amp;quot;: &amp;quot;0xFDBC8A50&amp;quot;,&lt;br /&gt;
    &amp;quot;flare&amp;quot;: &amp;quot;0x497FACC3&amp;quot;,&lt;br /&gt;
    &amp;quot;molotov&amp;quot;: &amp;quot;0x24B17070&amp;quot;,&lt;br /&gt;
    &amp;quot;stickybomb&amp;quot;: &amp;quot;0x2C3731D9&amp;quot;,&lt;br /&gt;
    &amp;quot;proxmine&amp;quot;: &amp;quot;0xAB564B93&amp;quot;,&lt;br /&gt;
    &amp;quot;snowball&amp;quot;: &amp;quot;0x787F0BB&amp;quot;,&lt;br /&gt;
    &amp;quot;pipebomb&amp;quot;: &amp;quot;0xBA45E8B8&amp;quot;,&lt;br /&gt;
    &amp;quot;ball&amp;quot;: &amp;quot;0x23C9F95C&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;misc&amp;quot;: {&lt;br /&gt;
    &amp;quot;petrolcan&amp;quot;: &amp;quot;0x34A67B97&amp;quot;,&lt;br /&gt;
    &amp;quot;fireextinguisher&amp;quot;: &amp;quot;0x60EC506&amp;quot;,&lt;br /&gt;
    &amp;quot;parachute&amp;quot;: &amp;quot;0xFBAB5776&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vehicle weapon names==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
{&amp;quot;weapons&amp;quot;: &lt;br /&gt;
	&amp;quot;vehicle_weapons&amp;quot;: {&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_ROTORS&amp;quot;: 2971687502, &lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TANK&amp;quot;: 1945616459, &lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_SEARCHLIGHT&amp;quot;: 3450622333,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_RADAR&amp;quot;: 3530961278,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_PLAYER_BULLET&amp;quot;: 1259576109,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_PLAYER_LAZER&amp;quot;: 4026335563,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_ENEMY_LASER&amp;quot;: 1566990507,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_PLAYER_BUZZARD&amp;quot;: 1186503822,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_PLAYER_HUNTER&amp;quot;: 2669318622,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_PLANE_ROCKET&amp;quot;: 3473446624,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_SPACE_ROCKET&amp;quot;: 4171469727,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TURRET_INSURGENT&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_PLAYER_SAVAGE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TURRET_TECHNICAL&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_NOSE_TURRET_VALKYRIE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TURRET_VALKYRIE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_CANNON_BLAZER&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TURRET_BOXVILLE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_RUINER_BULLET&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_RUINER_ROCKET&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_HUNTER_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_HUNTER_MISSILE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_HUNTER_CANNON&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_HUNTER_BARRAGE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TULA_NOSEMG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TULA_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TULA_DUALMG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TULA_MINIGUN&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_SEABREEZE_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_MICROLIGHT_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_DOGFIGHTER_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_DOGFIGHTER_MISSILE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_MOGUL_NOSE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_MOGUL_DUALNOSE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_MOGUL_TURRET&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_MOGUL_DUALTURRET&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_ROGUE_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_ROGUE_CANNON&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_ROGUE_MISSILE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_BOMBUSHKA_DUALMG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_BOMBUSHKA_CANNON&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_HAVOK_MINIGUN&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_VIGILANTE_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_VIGILANTE_MISSILE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TURRET_LIMO&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_DUNE_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_DUNE_GRENADELAUNCHER&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_DUNE_MINIGUN&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TAMPA_MISSILE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TAMPA_MORTAR&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TAMPA_FIXEDMINIGUN&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TAMPA_DUALMINIGUN&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_HALFTRACK_DUALMG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_HALFTRACK_QUADMG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_APC_CANNON&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_APC_MISSILE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_APC_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_ARDENT_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TECHNICAL_MINIGUN&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_INSURGENT_MINIGUN&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TRAILER_QUADMG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TRAILER_MISSILE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_TRAILER_DUALAA&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_NIGHTSHARK_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_OPPRESSOR_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_OPPRESSOR_MISSILE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_MOBILEOPS_CANNON&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_AKULA_TURRET_SINGLE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_AKULA_MISSILE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_AKULA_TURRET_DUAL&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_AKULA_MINIGUN&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_AKULA_BARRAGE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_AVENGER_CANNON&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_BARRAGE_TOP_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_BARRAGE_TOP_MINIGUN&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_BARRAGE_REAR_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_BARRAGE_REAR_MINIGUN&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_BARRAGE_REAR_GL&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_CHERNO_MISSILE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_COMET_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_DELUXO_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_DELUXO_MISSILE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_KHANJALI_CANNON&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_KHANJALI_CANNON_HEAVY&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_KHANJALI_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_KHANJALI_GL&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_REVOLTER_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_WATER_CANNON&amp;quot;: 1741783703,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_SAVESTRA_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_SUBCAR_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_SUBCAR_MISSILE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_SUBCAR_TORPEDO&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_THRUSTER_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_THRUSTER_MISSILE&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_VISERIS_MG&amp;quot;,&lt;br /&gt;
		&amp;quot;VEHICLE_WEAPON_VOLATOL_DUALMG&amp;quot;&lt;br /&gt;
	}, &lt;br /&gt;
	&amp;quot;explosives&amp;quot;: {&lt;br /&gt;
		&amp;quot;GRENADE&amp;quot;: 3058715602, &lt;br /&gt;
		&amp;quot;GRENADELAUNCHER&amp;quot;: 286056380, &lt;br /&gt;
		&amp;quot;STICKYBOMB&amp;quot;: 3357909247, &lt;br /&gt;
		&amp;quot;MOLOTOV&amp;quot;: 4233768403, &lt;br /&gt;
		&amp;quot;ROCKET&amp;quot;: 798856618, &lt;br /&gt;
		&amp;quot;TANKSHELL&amp;quot;: 1693512364, &lt;br /&gt;
		&amp;quot;HI_OCTANE&amp;quot;: 1436779599, &lt;br /&gt;
		&amp;quot;CAR&amp;quot;: 1768518260, &lt;br /&gt;
		&amp;quot;PLANE&amp;quot;: 428159217, &lt;br /&gt;
		&amp;quot;PETROL_PUMP&amp;quot;: 1114654932, &lt;br /&gt;
		&amp;quot;BIKE&amp;quot;: 3883417820, &lt;br /&gt;
		&amp;quot;DIR_STEAM&amp;quot;: 2666433428, &lt;br /&gt;
		&amp;quot;DIR_FLAME&amp;quot;: 527211813, &lt;br /&gt;
		&amp;quot;DIR_WATER_HYDRANT&amp;quot;: 352593635, &lt;br /&gt;
		&amp;quot;DIR_GAS_CANISTER&amp;quot;: 845770333, &lt;br /&gt;
		&amp;quot;BOAT&amp;quot;: 1762719600, &lt;br /&gt;
		&amp;quot;SHIP_DESTROY&amp;quot;: 1907543711, &lt;br /&gt;
		&amp;quot;TRUCK&amp;quot;: 1115750597, &lt;br /&gt;
		&amp;quot;BULLET&amp;quot;: 2598821281, &lt;br /&gt;
		&amp;quot;SMOKEGRENADELAUNCHER&amp;quot;: 3280748971, &lt;br /&gt;
		&amp;quot;SMOKEGRENADE&amp;quot;: 2462366525, &lt;br /&gt;
		&amp;quot;BZGAS&amp;quot;: 3779253713, &lt;br /&gt;
		&amp;quot;FLARE&amp;quot;: 2964119085, &lt;br /&gt;
		&amp;quot;GAS_CANISTER&amp;quot;: 2557052034, &lt;br /&gt;
		&amp;quot;EXTINGUISHER&amp;quot;: 3104722777, &lt;br /&gt;
		&amp;quot;PROGRAMMABLEAR&amp;quot;: 1195540791, &lt;br /&gt;
		&amp;quot;TRAIN&amp;quot;: 1015970717, &lt;br /&gt;
		&amp;quot;BARREL&amp;quot;: 335057065, &lt;br /&gt;
		&amp;quot;PROPANE&amp;quot;: 2441087679, &lt;br /&gt;
		&amp;quot;BLIMP&amp;quot;: 4143991942, &lt;br /&gt;
		&amp;quot;DIR_FLAME_EXPLODE&amp;quot;: 3476653675, &lt;br /&gt;
		&amp;quot;TANKER&amp;quot;: 3564062519, &lt;br /&gt;
		&amp;quot;PLANE_ROCKET&amp;quot;: 881270991, &lt;br /&gt;
		&amp;quot;VEHICLE_BULLET&amp;quot;: 2211086889, &lt;br /&gt;
		&amp;quot;GAS_TANK&amp;quot;: 2820610173, &lt;br /&gt;
		&amp;quot;FIREWORK&amp;quot;: 2621769546&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Weapons&amp;diff=17125</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Weapons&amp;diff=17125"/>
		<updated>2019-04-07T21:40:23Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Melee==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Antique-cavalry-dagger-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_dagger&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Antique Cavalry Dagger&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x92A27487&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Baseball-bat-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_bat&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Baseball Bat&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x958A4A8F&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Broken-bottle-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_bottle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Broken Bottle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xF9E6AA4B&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Crowbar-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_crowbar&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Crowbar&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x84BD7BFD&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Fist-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_unarmed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Fist&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xA2719263&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Flashlight-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_flashlight&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Flashlight&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x8BB05FD7&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Golf-club-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_golfclub&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Golf Club&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x440E4788&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Hammer-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039;&amp;lt;code&amp;gt;weapon_hammer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Hammer&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x4E875F73&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Hatchet-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_hatchet&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Hatchet&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xF9DCBF2D&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Knuckles-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_knuckle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Brass Knuckles&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xD8DF3C3C&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Knife-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_knife&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Knife&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x99B507EA&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Machete-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_machete&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Machete&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xDD5DF8D9&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Switch-blade-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_switchblade&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Switchblade&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xDFE37640&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Nightstick-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_nightstick&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Nightstick&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x678B81B1&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Pipe-wrench-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_wrench&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Pipe Wrench&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x19044EE0&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Battle-axe-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_battleaxe&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Battle Axe&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xCD274149&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Pool-cue-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_poolcue&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Pool Cue&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x94117305&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Stone-hatchet-icon.png |&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_stone_hatchet&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Stone Hatchet&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x3813FC08&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Pistol-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_pistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Pistol&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x1B06D571&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Pistol-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_pistol_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Pistol Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xBFE256D4&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Combat-pistol-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_combatpistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Combat Pistol&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x5EF9FEC4&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Appistol-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_appistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; AP Pistol&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x22D8FE39&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Stungun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_stungun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Stun Gun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x3656C8C1&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Pistol.50-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_pistol50&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Pistol .50&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x99AEEB3B&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Sns-pistol-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_snspistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; SNS Pistol&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xBFD21232&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Sns-pistol-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_snspistol_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; SNS Pistol Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x88374054&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Heavy-pistol-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_heavypistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Heavy Pistol&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xD205520E&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Vintage-pistol-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_vintagepistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Vintage Pistol&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x83839C4&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Flaregun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_flaregun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Flare Gun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x47757124&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Marksman-pistol-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_marksmanpistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Marksman Pistol&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xDC4DB296&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Heavy-revolver-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_revolver&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Heavy Revolver&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xC1B3C3D1&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Heavy-revolver-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_revolver_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Heavy Revolver Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xCB96392F&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Double-action-revolver-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_doubleaction&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Double Action Revolver&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x97EA20B8&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Up-n-atomizer-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_raypistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Up-n-Atomizer&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xAF3696A1&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Micro-smg-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_microsmg&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Micro SMG&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x13532244&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Smg-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_smg&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; SMG&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x2BE6766B&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Smg-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_smg_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; SMG Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x2BE6766B&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Assault-smg-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_assaultsmg&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Assault SMG&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xEFE7E2DF&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Combat-pdw-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_combatpdw&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Combat PDW&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x0A3D4D34&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Machine-pistol-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_machinepistol&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Machine Pistol&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xDB1AA450&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Mini-smg-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_minismg&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Mini SMG&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xBD248B55&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Unholy-hellbringer-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_raycarbine&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Unholy Hellbringer&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x476BF155&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Pump-shotgun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_pumpshotgun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Pump Shotgun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x1D073A89&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Pump-shotgun-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_pumpshotgun_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Pump Shotgun Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x555AF99A&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Sawed-off-shotgun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_sawnoffshotgun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Sawed-Off Shotgun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x7846A318&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Assault-shotgun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_assaultshotgun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Assault Shotgun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xE284C527&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Bullpup-shotgun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_bullpupshotgun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Bullpup Shotgun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x9D61E50F&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Musket-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_musket&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Musket&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xA89CB99E&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Heavy-shotgun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_heavyshotgun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Heavy Shotgun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x3AABBBAA&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Double-barrel-shotgun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_dbshotgun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Double Barrel Shotgun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xEF951FBB&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Sweeper-shotgun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_autoshotgun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Sweeper Shotgun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x12E82D3D&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Assault-rifle-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_assaultrifle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Assault Rifle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xBFEFFF6D&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Assault-rifle-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_assaultrifle_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Assault Rifle Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x394F415C&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Carbine-rifle-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_carbinerifle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Carbine Rifle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x83BF0278&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Carbine-rifle-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_carbinerifle_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Carbine Rifle Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xFAD1F1C9&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Advanced-rifle-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_advancedrifle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Advanced Rifle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xAF113F99&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Special-carbine-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_specialcarbine&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Special Carbine&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xC0A3098D&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Special-carbine-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_specialcarbine_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Special Carbine Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x969C3D67&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Bullpup-rifle-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_bullpuprifle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Bullpup Rifle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x7F229F94&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Bullpup-rifle-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_bullpuprifle_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Bullpup Rifle Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x84D6FAFD&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Compact-rifle-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_compactrifle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Compact Rifle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x624FE830&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Mg-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_mg&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; MG&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x9D07F764&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Combat-mg-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_combatmg&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Combat MG&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x7FD62962&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Combat-mg-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_combatmg_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Combat MG Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xDBBD7280&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Gusenberg-sweeper-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_gusenberg&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Gusenberg Sweeper&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x61012683&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Sniper-rifle-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_sniperrifle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Sniper Rifle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x05FC3C11&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Heavy-sniper-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_heavysniper&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Heavy Sniper&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x0C472FE2&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Heavy-sniper-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_heavysniper_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Heavy Sniper Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xA914799&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Marksman-rifle-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_marksmanrifle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Marksman Rifle&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xC734385A&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Marksman-rifle-mk2-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_marksmanrifle_mk2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Marksman Rifle Mk II&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x6A6C02E0&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Rocket-launcher-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_rpg&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; RPG&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xB1CA77B1&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Grenade-launcher-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_grenadelauncher&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Grenade Launcher&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xA284510B&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Grenade-launcher-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_grenadelauncher_smoke&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Grenade Launcher Smoke&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x4DD2DC56&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Minigun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_minigun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Minigun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x42BF8A85&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Firework-launcher-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_firework&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Firework Launcher&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x7F7497E5&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Railgun-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_railgun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Railgun&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x6D544C99&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Homing-launcher-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_hominglauncher&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Homing Launcher&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x63AB0442&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Grenade-compact-launcher-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_compactlauncher&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Compact Grenade Launcher&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x0781FE4A&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Widowmaker-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_rayminigun&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Widowmaker&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xB62D1F67&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Throwables==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Grenade-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_grenade&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Grenade&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x93E220BD&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Bz-gas-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_bzgas&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; BZ Gas&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xA0973D5E&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Molotov-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_molotov&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Molotov Cocktail&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x24B17070&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Sticky-bomb-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_stickybomb&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Sticky Bomb&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x2C3731D9&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Proximity-mines-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_proxmine&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Proximity Mines&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xAB564B93&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Snowball-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_snowball&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Snowballs&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x787F0BB&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Pipe-bomb-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_pipebomb&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Pipe Bombs&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xBA45E8B8&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Ball-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_ball&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Baseball&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x23C9F95C&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Tear-gas-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_smokegrenade&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Tear Gas&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xFDBC8A50&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Flare-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_flare&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Flare&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x497FACC3&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&amp;lt;gallery widths=164px&amp;gt;&lt;br /&gt;
File:Petrolcan-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_petrolcan&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Jerry Can&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x34A67B97&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Parachute-icon.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;gadget_parachute&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Parachute&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0xFBAB5776&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Fire2.png|&#039;&#039;&#039;ID:&#039;&#039;&#039; &amp;lt;code&amp;gt;weapon_fireextinguisher&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Fire Extinguisher&amp;lt;br&amp;gt;&#039;&#039;&#039;Hash:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;0x060EC506&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Snippets==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;melee&amp;quot;: {&lt;br /&gt;
    &amp;quot;dagger&amp;quot;: &amp;quot;0x92A27487&amp;quot;,&lt;br /&gt;
    &amp;quot;bat&amp;quot;: &amp;quot;0x958A4A8F&amp;quot;,&lt;br /&gt;
    &amp;quot;bottle&amp;quot;: &amp;quot;0xF9E6AA4B&amp;quot;,&lt;br /&gt;
    &amp;quot;crowbar&amp;quot;: &amp;quot;0x84BD7BFD&amp;quot;,&lt;br /&gt;
    &amp;quot;unarmed&amp;quot;: &amp;quot;0xA2719263&amp;quot;,&lt;br /&gt;
    &amp;quot;flashlight&amp;quot;: &amp;quot;0x8BB05FD7&amp;quot;,&lt;br /&gt;
    &amp;quot;golfclub&amp;quot;: &amp;quot;0x440E4788&amp;quot;,&lt;br /&gt;
    &amp;quot;hammer&amp;quot;: &amp;quot;0x4E875F73&amp;quot;,&lt;br /&gt;
    &amp;quot;hatchet&amp;quot;: &amp;quot;0xF9DCBF2D&amp;quot;,&lt;br /&gt;
    &amp;quot;knuckle&amp;quot;: &amp;quot;0xD8DF3C3C&amp;quot;,&lt;br /&gt;
    &amp;quot;knife&amp;quot;: &amp;quot;0x99B507EA&amp;quot;,&lt;br /&gt;
    &amp;quot;machete&amp;quot;: &amp;quot;0xDD5DF8D9&amp;quot;,&lt;br /&gt;
    &amp;quot;switchblade&amp;quot;: &amp;quot;0xDFE37640&amp;quot;,&lt;br /&gt;
    &amp;quot;nightstick&amp;quot;: &amp;quot;0x678B81B1&amp;quot;,&lt;br /&gt;
    &amp;quot;wrench&amp;quot;: &amp;quot;0x19044EE0&amp;quot;,&lt;br /&gt;
    &amp;quot;battleaxe&amp;quot;: &amp;quot;0xCD274149&amp;quot;,&lt;br /&gt;
    &amp;quot;poolcue&amp;quot;: &amp;quot;0x94117305&amp;quot;,&lt;br /&gt;
    &amp;quot;stone_hatchet&amp;quot;: &amp;quot;0x3813FC08﻿&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;handguns&amp;quot;: {&lt;br /&gt;
    &amp;quot;pistol&amp;quot;: &amp;quot;0x1B06D571&amp;quot;,&lt;br /&gt;
    &amp;quot;pistol_mk2&amp;quot;: &amp;quot;0xBFE256D4&amp;quot;,&lt;br /&gt;
    &amp;quot;combatpistol&amp;quot;: &amp;quot;0x5EF9FEC4&amp;quot;,&lt;br /&gt;
    &amp;quot;appistol&amp;quot;: &amp;quot;0x22D8FE39&amp;quot;,&lt;br /&gt;
    &amp;quot;stungun&amp;quot;: &amp;quot;0x3656C8C1&amp;quot;,&lt;br /&gt;
    &amp;quot;pistol50&amp;quot;: &amp;quot;0x99AEEB3B&amp;quot;,&lt;br /&gt;
    &amp;quot;snspistol&amp;quot;: &amp;quot;0xBFD21232&amp;quot;,&lt;br /&gt;
    &amp;quot;snspistol_mk2&amp;quot;: &amp;quot;0x88374054&amp;quot;,&lt;br /&gt;
    &amp;quot;heavypistol&amp;quot;: &amp;quot;0xD205520E&amp;quot;,&lt;br /&gt;
    &amp;quot;vintagepistol&amp;quot;: &amp;quot;0x83839C4&amp;quot;,&lt;br /&gt;
    &amp;quot;flaregun&amp;quot;: &amp;quot;0x47757124&amp;quot;,&lt;br /&gt;
    &amp;quot;marksmanpistol&amp;quot;: &amp;quot;0xDC4DB296&amp;quot;,&lt;br /&gt;
    &amp;quot;revolver&amp;quot;: &amp;quot;0xC1B3C3D1&amp;quot;,&lt;br /&gt;
    &amp;quot;revolver_mk2&amp;quot;: &amp;quot;0xCB96392F&amp;quot;,&lt;br /&gt;
    &amp;quot;doubleaction&amp;quot;: &amp;quot;0x97EA20B8&amp;quot;,&lt;br /&gt;
    &amp;quot;raypistol&amp;quot;: &amp;quot;0xAF3696A1﻿&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;smg&amp;quot;: {&lt;br /&gt;
    &amp;quot;microsmg&amp;quot;: &amp;quot;0x13532244&amp;quot;,&lt;br /&gt;
    &amp;quot;smg&amp;quot;: &amp;quot;0x2BE6766B&amp;quot;,&lt;br /&gt;
    &amp;quot;smg_mk2&amp;quot;: &amp;quot;0x78A97CD0&amp;quot;,&lt;br /&gt;
    &amp;quot;assaultsmg&amp;quot;: &amp;quot;0xEFE7E2DF&amp;quot;,&lt;br /&gt;
    &amp;quot;combatpdw&amp;quot;: &amp;quot;0xA3D4D34&amp;quot;,&lt;br /&gt;
    &amp;quot;machinepistol&amp;quot;: &amp;quot;0xDB1AA450&amp;quot;,&lt;br /&gt;
    &amp;quot;minismg&amp;quot;: &amp;quot;0xBD248B55&amp;quot;,&lt;br /&gt;
    &amp;quot;raycarbine&amp;quot;: &amp;quot;0x476BF155﻿&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;shotguns&amp;quot;: {&lt;br /&gt;
    &amp;quot;pumpshotgun&amp;quot;: &amp;quot;0x1D073A89&amp;quot;,&lt;br /&gt;
    &amp;quot;pumpshotgun_mk2&amp;quot;: &amp;quot;0x555AF99A&amp;quot;,&lt;br /&gt;
    &amp;quot;sawnoffshotgun&amp;quot;: &amp;quot;0x7846A318&amp;quot;,&lt;br /&gt;
    &amp;quot;assaultshotgun&amp;quot;: &amp;quot;0xE284C527&amp;quot;,&lt;br /&gt;
    &amp;quot;bullpupshotgun&amp;quot;: &amp;quot;0x9D61E50F&amp;quot;,&lt;br /&gt;
    &amp;quot;musket&amp;quot;: &amp;quot;0xA89CB99E&amp;quot;,&lt;br /&gt;
    &amp;quot;heavyshotgun&amp;quot;: &amp;quot;0x3AABBBAA&amp;quot;,&lt;br /&gt;
    &amp;quot;dbshotgun&amp;quot;: &amp;quot;0xEF951FBB&amp;quot;,&lt;br /&gt;
    &amp;quot;autoshotgun&amp;quot;: &amp;quot;0x12E82D3D&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;assault_rifles&amp;quot;: {&lt;br /&gt;
    &amp;quot;assaultrifle&amp;quot;: &amp;quot;0xBFEFFF6D&amp;quot;,&lt;br /&gt;
    &amp;quot;assaultrifle_mk2&amp;quot;: &amp;quot;0x394F415C&amp;quot;,&lt;br /&gt;
    &amp;quot;carbinerifle&amp;quot;: &amp;quot;0x83BF0278&amp;quot;,&lt;br /&gt;
    &amp;quot;carbinerifle_mk2&amp;quot;: &amp;quot;0xFAD1F1C9&amp;quot;,&lt;br /&gt;
    &amp;quot;advancedrifle&amp;quot;: &amp;quot;0xAF113F99&amp;quot;,&lt;br /&gt;
    &amp;quot;specialcarbine&amp;quot;: &amp;quot;0xC0A3098D&amp;quot;,&lt;br /&gt;
    &amp;quot;specialcarbine_mk2&amp;quot;: &amp;quot;0x969C3D67&amp;quot;,&lt;br /&gt;
    &amp;quot;bullpuprifle&amp;quot;: &amp;quot;0x7F229F94&amp;quot;,&lt;br /&gt;
    &amp;quot;bullpuprifle_mk2&amp;quot;: &amp;quot;0x84D6FAFD&amp;quot;,&lt;br /&gt;
    &amp;quot;compactrifle&amp;quot;: &amp;quot;0x624FE830&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;machine_guns&amp;quot;: {&lt;br /&gt;
    &amp;quot;mg&amp;quot;: &amp;quot;0x9D07F764&amp;quot;,&lt;br /&gt;
    &amp;quot;combatmg&amp;quot;: &amp;quot;0x7FD62962&amp;quot;,&lt;br /&gt;
    &amp;quot;combatmg_mk2&amp;quot;: &amp;quot;0xDBBD7280&amp;quot;,&lt;br /&gt;
    &amp;quot;gusenberg&amp;quot;: &amp;quot;0x61012683&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;sniper_rifles&amp;quot;: {&lt;br /&gt;
    &amp;quot;sniperrifle&amp;quot;: &amp;quot;0x5FC3C11&amp;quot;,&lt;br /&gt;
    &amp;quot;heavysniper&amp;quot;: &amp;quot;0xC472FE2&amp;quot;,&lt;br /&gt;
    &amp;quot;heavysniper_mk2&amp;quot;: &amp;quot;0xA914799&amp;quot;,&lt;br /&gt;
    &amp;quot;marksmanrifle&amp;quot;: &amp;quot;0xC734385A&amp;quot;,&lt;br /&gt;
    &amp;quot;marksmanrifle_mk2&amp;quot;: &amp;quot;0x6A6C02E0&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;heavy_weapons&amp;quot;: {&lt;br /&gt;
    &amp;quot;rpg&amp;quot;: &amp;quot;0xB1CA77B1&amp;quot;,&lt;br /&gt;
    &amp;quot;grenadelauncher&amp;quot;: &amp;quot;0xA284510B&amp;quot;,&lt;br /&gt;
    &amp;quot;grenadelauncher_smoke&amp;quot;: &amp;quot;0x4DD2DC56&amp;quot;,&lt;br /&gt;
    &amp;quot;minigun&amp;quot;: &amp;quot;0x42BF8A85&amp;quot;,&lt;br /&gt;
    &amp;quot;firework&amp;quot;: &amp;quot;0x7F7497E5&amp;quot;,&lt;br /&gt;
    &amp;quot;railgun&amp;quot;: &amp;quot;0x6D544C99&amp;quot;,&lt;br /&gt;
    &amp;quot;hominglauncher&amp;quot;: &amp;quot;0x63AB0442&amp;quot;,&lt;br /&gt;
    &amp;quot;compactlauncher&amp;quot;: &amp;quot;0x781FE4A&amp;quot;,&lt;br /&gt;
    &amp;quot;rayminigun&amp;quot;: &amp;quot;0xB62D1F67﻿﻿&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;throwables&amp;quot;: {&lt;br /&gt;
    &amp;quot;grenade&amp;quot;: &amp;quot;0x93E220BD&amp;quot;,&lt;br /&gt;
    &amp;quot;bzgas&amp;quot;: &amp;quot;0xA0973D5E&amp;quot;,&lt;br /&gt;
    &amp;quot;smokegrenade&amp;quot;: &amp;quot;0xFDBC8A50&amp;quot;,&lt;br /&gt;
    &amp;quot;flare&amp;quot;: &amp;quot;0x497FACC3&amp;quot;,&lt;br /&gt;
    &amp;quot;molotov&amp;quot;: &amp;quot;0x24B17070&amp;quot;,&lt;br /&gt;
    &amp;quot;stickybomb&amp;quot;: &amp;quot;0x2C3731D9&amp;quot;,&lt;br /&gt;
    &amp;quot;proxmine&amp;quot;: &amp;quot;0xAB564B93&amp;quot;,&lt;br /&gt;
    &amp;quot;snowball&amp;quot;: &amp;quot;0x787F0BB&amp;quot;,&lt;br /&gt;
    &amp;quot;pipebomb&amp;quot;: &amp;quot;0xBA45E8B8&amp;quot;,&lt;br /&gt;
    &amp;quot;ball&amp;quot;: &amp;quot;0x23C9F95C&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;misc&amp;quot;: {&lt;br /&gt;
    &amp;quot;petrolcan&amp;quot;: &amp;quot;0x34A67B97&amp;quot;,&lt;br /&gt;
    &amp;quot;fireextinguisher&amp;quot;: &amp;quot;0x60EC506&amp;quot;,&lt;br /&gt;
    &amp;quot;parachute&amp;quot;: &amp;quot;0xFBAB5776&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vehicle weapon names==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;txt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;VEHICLE_WEAPON_TANK&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_SPACE_ROCKET&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_PLANE_ROCKET&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_PLAYER_LAZER&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_PLAYER_LASER&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_PLAYER_BULLET&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_PLAYER_BUZZARD&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_PLAYER_HUNTER&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_ENEMY_LASER&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_SEARCHLIGHT&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_RADAR&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_WATER_CANNON&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_TURRET_INSURGENT&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_TURRET_TECHNICAL&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_NOSE_TURRET_VALKYRIE&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_PLAYER_SAVAGE&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_TURRET_LIMO&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_CANNON_BLAZER&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_TURRET_BOXVILLE&amp;quot;,&lt;br /&gt;
	&amp;quot;VEHICLE_WEAPON_RUINER_BULLET&amp;quot;,&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::getTrailer&amp;diff=17112</id>
		<title>Vehicle::getTrailer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::getTrailer&amp;diff=17112"/>
		<updated>2019-04-03T05:50:27Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Returns the trailer of a vehicle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This function is being updated, it might not work correctly in the current version!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;vehicle.getTrailer(trailer);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;trailer:&#039;&#039;&#039; Vehicle handle&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Vehicle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=PlayerChat&amp;diff=17108</id>
		<title>PlayerChat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=PlayerChat&amp;diff=17108"/>
		<updated>2019-04-01T12:26:15Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This event is triggered when a player send a message in the chat.&lt;br /&gt;
{{ServersideCsJsEvent}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;player&#039;&#039;&#039; - player, who send message&lt;br /&gt;
* &#039;&#039;&#039;text&#039;&#039;&#039; - the text that was sent&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
This example will gives 300 money a player if his nickname is &amp;quot;Modernß&amp;quot; and he types &amp;quot;sorry&amp;quot; in chat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function checkChatMessage(player, text) {&lt;br /&gt;
	if (player.name === &amp;quot;Modernß&amp;quot; &amp;amp;&amp;amp; text == &amp;quot;sorry&amp;quot;) {&lt;br /&gt;
		player.money += 300;&lt;br /&gt;
	}&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;playerChat&amp;quot;, checkChatMessage);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{ClientsideCsJsEvent}}&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void OnPlayerChatDelegate(string text, CancelEventArgs cancel);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;text&#039;&#039;&#039;: text, expects &#039;&#039;&#039;System.String&#039;&#039;&#039; type.&lt;br /&gt;
* &#039;&#039;&#039;cancel&#039;&#039;&#039;: cancel, expects &#039;&#039;&#039;RAGE.Events.CancelEventArgs&#039;&#039;&#039; type.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
Events.OnPlayerChat += OnPlayerChat;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void OnPlayerChat(string text, RAGE.Events.CancelEventArgs cancel)&lt;br /&gt;
{&lt;br /&gt;
    if (text == &amp;quot;who is george&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        RAGE.Chat.Output(&amp;quot;He is the bossmen&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
    else if (text == &amp;quot;who is jaimuzu&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        RAGE.Chat.Output(&amp;quot;He is a beast&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&amp;quot;playerChat&amp;quot;, (text) =&amp;gt; {&lt;br /&gt;
     if (text === &amp;quot;test&amp;quot;) {&lt;br /&gt;
          mp.gui.chat.push(&amp;quot;You wrote &#039;test&#039; in chat.&amp;quot;);&lt;br /&gt;
     }&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::weapon&amp;diff=17088</id>
		<title>Player::weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::weapon&amp;diff=17088"/>
		<updated>2019-03-29T06:54:38Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This property returns players&#039; current weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: this property is read-only.&#039;&#039;&#039;&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let playerWeapon = player.weapon&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player_block}}&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::isFreeAiming&amp;diff=17061</id>
		<title>Player::isFreeAiming</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::isFreeAiming&amp;diff=17061"/>
		<updated>2019-03-28T00:27:18Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gets a value indicating whether the specified player is currently aiming freely.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;mp.game.player.isFreeAiming();&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Boolean&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
Outputs the current &amp;quot;FreeAiming&amp;quot; state into the chatbox&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
let freeAiming = mp.game.player.isFreeAiming();&lt;br /&gt;
mp.gui.chat.push(&amp;quot;Freeaiming is &amp;quot; + (freeAiming ? &amp;quot;active&amp;quot; : &amp;quot;inactive&amp;quot;))&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=17051</id>
		<title>Client-side functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_functions&amp;diff=17051"/>
		<updated>2019-03-27T11:45:57Z</updated>

		<summary type="html">&lt;p&gt;Kar: /* Entity pool */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Classes==&lt;br /&gt;
===Blip===&lt;br /&gt;
{{Blip_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Browser===&lt;br /&gt;
{{Browser_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{{Camera_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Checkpoint===&lt;br /&gt;
*[[Checkpoint::Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
===Cursor===&lt;br /&gt;
{{Cursor_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Voice chat===&lt;br /&gt;
*Properties:&lt;br /&gt;
**voiceChat.muted&lt;br /&gt;
*Functions:&lt;br /&gt;
**voiceChat.getPreprocessingParam&lt;br /&gt;
**voiceChat.setPreprocessingParam&lt;br /&gt;
&lt;br /&gt;
===Entity===&lt;br /&gt;
{{Entity_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Entity pool===&lt;br /&gt;
*[[Pool::atHandle]]&lt;br /&gt;
*[[Pool::atRemoteId]]&lt;br /&gt;
{{EntityPool_Client_functions}}&lt;br /&gt;
*[[Pool::remoteId]]&lt;br /&gt;
&lt;br /&gt;
===Event===&lt;br /&gt;
{{Event_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Global===&lt;br /&gt;
{{Global_properties_c}}&lt;br /&gt;
&lt;br /&gt;
===Gui===&lt;br /&gt;
{{Gui_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
{{Keys_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Label===&lt;br /&gt;
{{Label_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Marker===&lt;br /&gt;
{{Marker_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Nametags===&lt;br /&gt;
*Functions:&lt;br /&gt;
**mp.nametags.update &lt;br /&gt;
**[[nametags.set|mp.nametags.set]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.nametags.enabled&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Peds===&lt;br /&gt;
*[[Peds::new|mp.peds.new]]&lt;br /&gt;
&lt;br /&gt;
===Pickup===&lt;br /&gt;
*[[Pickup::Pickup]]&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_definition_c}}&lt;br /&gt;
&lt;br /&gt;
===Vector3===&lt;br /&gt;
{{Vector3_definition}}&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_definition_c}}&lt;br /&gt;
&lt;br /&gt;
==Static Objects==&lt;br /&gt;
&lt;br /&gt;
===App===&lt;br /&gt;
{{App_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
{{Audio_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Brain===&lt;br /&gt;
{{Brain_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cam===&lt;br /&gt;
{{Cam_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
{{Controls_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
{{Cutscene_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Datafile===&lt;br /&gt;
{{Datafile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decisionevent===&lt;br /&gt;
{{Decisionevent_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[Decorator::decorIsRegisteredAsType|mp.game.decorator.decorIsRegisteredAsType]]&lt;br /&gt;
*[[Decorator::decorRegister|mp.game.decorator.decorRegister]]&lt;br /&gt;
&lt;br /&gt;
===Discord===&lt;br /&gt;
*[[Discord::update|mp.discord.update]]&lt;br /&gt;
&lt;br /&gt;
===DLC===&lt;br /&gt;
{{Dlc1_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===DLC2===&lt;br /&gt;
*[[Dlc2::nullify|mp.game.dlc2.nullify]]&lt;br /&gt;
*[[Dlc2::isDlcPresent|mp.game.dlc2.isDlcPresent]]&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
{{Fire_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{{Gameplay_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Game Globals===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[Globals::joaat|mp.game.joaat]]&lt;br /&gt;
**[[Globals::invoke|mp.game.invoke]]&lt;br /&gt;
*Properies:&lt;br /&gt;
**[[Client-side_functions#App|mp.game.app]]&lt;br /&gt;
**[[Client-side_functions#Audio|mp.game.audio]]&lt;br /&gt;
**[[Client-side_functions#Brain|mp.game.brain]]&lt;br /&gt;
**[[Client-side_functions#Cam|mp.game.cam]]&lt;br /&gt;
**[[Client-side_functions#Controls|mp.game.controls]]&lt;br /&gt;
**[[Client-side_functions#Cutscene|mp.game.cutscene]]&lt;br /&gt;
**[[Client-side_functions#Datafile|mp.game.datafile]]&lt;br /&gt;
**[[Client-side_functions#Decisionevent|mp.game.decisionevent]]&lt;br /&gt;
**[[Client-side_functions#Decorator|mp.game.decorator]]&lt;br /&gt;
**[[Client-side_functions#Dlc1|mp.game.dlc1]]&lt;br /&gt;
**[[Client-side_functions#Dlc2|mp.game.dlc2]]&lt;br /&gt;
**[[Client-side_functions#Entity|mp.game.entity]]&lt;br /&gt;
**[[Client-side_functions#Fire|mp.game.fire]]&lt;br /&gt;
**[[Client-side_functions#Gameplay|mp.game.gameplay]]&lt;br /&gt;
**[[Client-side_functions#Graphics|mp.game.graphics]]&lt;br /&gt;
**[[Client-side_functions#Interior|mp.game.interior]]&lt;br /&gt;
**[[Client-side_functions#Itemset|mp.game.itemset]]&lt;br /&gt;
**[[Client-side_functions#Mobile|mp.game.mobile]]&lt;br /&gt;
**[[Client-side_functions#Object|mp.game.object]]&lt;br /&gt;
**[[Client-side_functions#Pathfind|mp.game.pathfind]]&lt;br /&gt;
**[[Client-side_functions#Ped|mp.game.ped]]&lt;br /&gt;
**[[Client-side_functions#Player|mp.game.player]]&lt;br /&gt;
**[[Client-side_functions#Rope|mp.game.rope]]&lt;br /&gt;
**[[Client-side_functions#Script|mp.game.script]]&lt;br /&gt;
**[[Client-side_functions#Stats|mp.game.stats]]&lt;br /&gt;
**[[Client-side_functions#Streaming|mp.game.streaming]]&lt;br /&gt;
**[[Client-side_functions#System|mp.game.system]]&lt;br /&gt;
**[[Client-side_functions#Time|mp.game.time]]&lt;br /&gt;
**[[Client-side_functions#Ui|mp.game.ui]]&lt;br /&gt;
**[[Client-side_functions#Unk|mp.game.unk]]&lt;br /&gt;
**[[Client-side_functions#Recorder|mp.game.recorder]]&lt;br /&gt;
**[[Client-side_functions#Vehicle|mp.game.vehicle]]&lt;br /&gt;
**[[Client-side_functions#Water|mp.game.water]]&lt;br /&gt;
**[[Client-side_functions#Weapon|mp.game.weapon]]&lt;br /&gt;
**[[Client-side_functions#Worldprobe|mp.game.worldprobe]]&lt;br /&gt;
**[[Client-side_functions#Zone|mp.game.zone]]&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
{{Graphics_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
{{Interior_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Itemset===&lt;br /&gt;
{{Itemset_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Mobile===&lt;br /&gt;
{{Mobile_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
{{Object_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Pathfind===&lt;br /&gt;
{{Path_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ped===&lt;br /&gt;
{{Ped_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
{{Player_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Raycasting===&lt;br /&gt;
**[[Raycasting::testPointToPoint|mp.raycasting.testPointToPoint]]&lt;br /&gt;
**[[Raycasting::testCapsule|mp.raycasting.testCapsule]]&lt;br /&gt;
&lt;br /&gt;
===Recorder===&lt;br /&gt;
*[[Recorder::start|mp.game.recorder.start]]&lt;br /&gt;
*[[Recorder::stop|mp.game.recorder.stop]]&lt;br /&gt;
*[[Recorder::isRecording|mp.game.recorder.isRecording]]&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
{{Rope_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Script===&lt;br /&gt;
{{Script_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{{Stats_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[storage.flush()|mp.storage.flush]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**mp.storage.data&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
{{Streaming_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
{{System_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
{{Time_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Ui===&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Unk===&lt;br /&gt;
*[[Unk::getBroadcastFinishedLosSound|mp.game.unk.getBroadcastFinishedLosSound]]&lt;br /&gt;
&lt;br /&gt;
===Vehicle===&lt;br /&gt;
{{Vehicle_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
{{Water_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{Weapon_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Worldprobe===&lt;br /&gt;
{{Worldprobe_functions_c}}&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
{{Zone_functions_c}}&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:EntityPool_function&amp;diff=17050</id>
		<title>Template:EntityPool function</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:EntityPool_function&amp;diff=17050"/>
		<updated>2019-03-27T11:43:24Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions&lt;br /&gt;
**[[Pool::at]]&lt;br /&gt;
**[[Pool::exists]]&lt;br /&gt;
**[[Pool::forEach]]&lt;br /&gt;
**[[Pool::forEachInRange]]&lt;br /&gt;
**[[Pool::forEachInDimension]]&lt;br /&gt;
**[[Pool::forEachInStreamRange]] // Clientside only&lt;br /&gt;
**[[Pool::toArray]]&lt;br /&gt;
**[[Pool::apply]]&lt;br /&gt;
*Properties&lt;br /&gt;
**[[Pool::length]]&lt;br /&gt;
**[[Pool::size]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Ui::setCursorSprite&amp;diff=16986</id>
		<title>Ui::setCursorSprite</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Ui::setCursorSprite&amp;diff=16986"/>
		<updated>2019-03-05T21:15:31Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Changes the mouse cursor&#039;s sprite.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
None = 0,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Normal = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
TransparentNormal = 2,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PreGrab = 3,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Grab = 4,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
MiddleFinger = 5,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
LeftArrow = 6,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
RightArrow = 7,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
UpArrow = 8,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
DownArrow = 9,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
HorizontalExpand = 10,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Add = 11,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Remove = 12,&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.ui.setCursorSprite(spriteId);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;spriteId:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ui_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:UI API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::Vehicle&amp;diff=16985</id>
		<title>Vehicle::Vehicle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::Vehicle&amp;diff=16985"/>
		<updated>2019-03-04T01:05:43Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sharedFunctionJS}}&lt;br /&gt;
&lt;br /&gt;
Creates a vehicle.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Colors don&#039;t always work as expected if you use them inside the function. Also number plate won&#039;t work properly. Better set those after vehicle is created. &amp;lt;br&amp;gt;&lt;br /&gt;
- Heading means Z Rotation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.vehicles.new(model, position,&lt;br /&gt;
{&lt;br /&gt;
    heading: heading,&lt;br /&gt;
    numberPlate: numberPlate,&lt;br /&gt;
    alpha: alpha,&lt;br /&gt;
    color: color,&lt;br /&gt;
    locked: locked,&lt;br /&gt;
    engine: engine,&lt;br /&gt;
    dimension: dimension&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
*&#039;&#039;&#039;model&#039;&#039;&#039;: {{RageType|Hash}} (use [[Globals::joaat|mp.joaat]]) or {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;position&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;heading&#039;&#039;&#039;: {{RageType|Number}} [-180:180]&lt;br /&gt;
*&#039;&#039;&#039;numberPlate&#039;&#039;&#039;: {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;alpha&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
*&#039;&#039;&#039;color&#039;&#039;&#039;: {{RageType|[[Number, Number, Number], [Number, Number, Number]]}}&lt;br /&gt;
*&#039;&#039;&#039;locked&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;engine&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;dimension&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
An example of creating a red Turismo with the license plate ADMIN&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.vehicles.new(mp.game.joaat(&amp;quot;turismor&amp;quot;), new mp.Vector3(-421.88, 1136.86, 326),&lt;br /&gt;
    {&lt;br /&gt;
        numberPlate: &amp;quot;ADMIN&amp;quot;,&lt;br /&gt;
        color: [[255, 0, 0],[255,0,0]]&lt;br /&gt;
    });&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Same example but creating a blue Turismo and using it server-side&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.vehicles.new(mp.joaat(&amp;quot;turismor&amp;quot;), new mp.Vector3(-441.88, 1156.86, 326),&lt;br /&gt;
    {&lt;br /&gt;
        numberPlate: &amp;quot;ADMIN&amp;quot;,&lt;br /&gt;
        color: [[0, 255, 0],[0, 255, 0]]&lt;br /&gt;
    });&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_definition_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::Vehicle&amp;diff=16984</id>
		<title>Vehicle::Vehicle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::Vehicle&amp;diff=16984"/>
		<updated>2019-03-04T01:05:34Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sharedFunctionJS}}&lt;br /&gt;
&lt;br /&gt;
Creates a vehicle.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Colors don&#039;t always work as expected if you use them inside the function. Also number plate won&#039;t work properly. Better set those after vehicle is created. &amp;lt;br&amp;gt;&lt;br /&gt;
- Heading means Rotation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.vehicles.new(model, position,&lt;br /&gt;
{&lt;br /&gt;
    heading: heading,&lt;br /&gt;
    numberPlate: numberPlate,&lt;br /&gt;
    alpha: alpha,&lt;br /&gt;
    color: color,&lt;br /&gt;
    locked: locked,&lt;br /&gt;
    engine: engine,&lt;br /&gt;
    dimension: dimension&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
*&#039;&#039;&#039;model&#039;&#039;&#039;: {{RageType|Hash}} (use [[Globals::joaat|mp.joaat]]) or {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;position&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;heading&#039;&#039;&#039;: {{RageType|Number}} [-180:180]&lt;br /&gt;
*&#039;&#039;&#039;numberPlate&#039;&#039;&#039;: {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;alpha&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
*&#039;&#039;&#039;color&#039;&#039;&#039;: {{RageType|[[Number, Number, Number], [Number, Number, Number]]}}&lt;br /&gt;
*&#039;&#039;&#039;locked&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;engine&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;dimension&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
An example of creating a red Turismo with the license plate ADMIN&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.vehicles.new(mp.game.joaat(&amp;quot;turismor&amp;quot;), new mp.Vector3(-421.88, 1136.86, 326),&lt;br /&gt;
    {&lt;br /&gt;
        numberPlate: &amp;quot;ADMIN&amp;quot;,&lt;br /&gt;
        color: [[255, 0, 0],[255,0,0]]&lt;br /&gt;
    });&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Same example but creating a blue Turismo and using it server-side&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.vehicles.new(mp.joaat(&amp;quot;turismor&amp;quot;), new mp.Vector3(-441.88, 1156.86, 326),&lt;br /&gt;
    {&lt;br /&gt;
        numberPlate: &amp;quot;ADMIN&amp;quot;,&lt;br /&gt;
        color: [[0, 255, 0],[0, 255, 0]]&lt;br /&gt;
    });&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_definition_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Fonts_and_Colors&amp;diff=16983</id>
		<title>Fonts and Colors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Fonts_and_Colors&amp;diff=16983"/>
		<updated>2019-02-28T06:15:42Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://pastebin.com/nqNYWMSB&lt;br /&gt;
&lt;br /&gt;
=GTA Colors=&lt;br /&gt;
* ~r~ = &amp;lt;font color=&amp;quot;#DE3232&amp;quot;&amp;gt;Red&amp;lt;/font&amp;gt;&lt;br /&gt;
* ~b~ = &amp;lt;font color=&amp;quot;#5CB4E3&amp;quot;&amp;gt;Blue&amp;lt;/font&amp;gt;&lt;br /&gt;
* ~g~ = &amp;lt;font color=&amp;quot;#71CA71&amp;quot;&amp;gt;Green&amp;lt;/font&amp;gt;&lt;br /&gt;
* ~y~ = &amp;lt;font color=&amp;quot;#EEC650&amp;quot;&amp;gt;Yellow&amp;lt;/font&amp;gt;&lt;br /&gt;
* ~p~ = &amp;lt;font color=&amp;quot;#8365E0&amp;quot;&amp;gt;Purple&amp;lt;/font&amp;gt;&lt;br /&gt;
* ~q~ = &amp;lt;font color=&amp;quot;#e24f80&amp;quot;&amp;gt;Pink&amp;lt;/font&amp;gt;&lt;br /&gt;
* ~o~ = &amp;lt;font color=&amp;quot;#FD8455&amp;quot;&amp;gt;Orange&amp;lt;/font&amp;gt;&lt;br /&gt;
* ~c~ = &amp;lt;font color=&amp;quot;#8B8B8B&amp;quot;&amp;gt;Grey&amp;lt;/font&amp;gt;&lt;br /&gt;
* ~m~ = &amp;lt;font color=&amp;quot;#636363&amp;quot;&amp;gt;Darker Grey&amp;lt;/font&amp;gt;&lt;br /&gt;
* ~u~ = Black&lt;br /&gt;
* ~n~ = New Line&lt;br /&gt;
* ~s~ = Default White&lt;br /&gt;
* ~w~ = White&lt;br /&gt;
* ~h~ = &#039;&#039;&#039;Bold Text&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can be used for notifications:&#039;&#039;&#039;&lt;br /&gt;
* [[Player::notify|Server-Side]]&lt;br /&gt;
* [[Graphics::notify|Client-Side]]&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
player.notify(&#039;~w~Hello ~b~World&#039;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.game.graphics.notify(&#039;~w~Hello ~b~World&#039;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:NotificationResult.jpg]]&lt;br /&gt;
&lt;br /&gt;
= HUD Colors =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:20px;&amp;quot; | ID&lt;br /&gt;
!style=&amp;quot;padding:20px;&amp;quot; | Name&lt;br /&gt;
!style=&amp;quot;padding:20px;&amp;quot; | Preview&lt;br /&gt;
|-&lt;br /&gt;
 |0&lt;br /&gt;
 |HUD_COLOUR_PURE_WHITE&lt;br /&gt;
 |bgcolor=&amp;quot;FFFFFF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |1&lt;br /&gt;
 |HUD_COLOUR_WHITE&lt;br /&gt;
 |bgcolor=&amp;quot;F0F0F0&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |2&lt;br /&gt;
 |HUD_COLOUR_BLACK&lt;br /&gt;
 |bgcolor=&amp;quot;000000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |3&lt;br /&gt;
 |HUD_COLOUR_GREY&lt;br /&gt;
 |bgcolor=&amp;quot;9B9B9B&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |4&lt;br /&gt;
 |HUD_COLOUR_GREYLIGHT&lt;br /&gt;
 |bgcolor=&amp;quot;CDCDCD&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |5&lt;br /&gt;
 |HUD_COLOUR_GREYDARK&lt;br /&gt;
 |bgcolor=&amp;quot;4D4D4D&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |6&lt;br /&gt;
 |HUD_COLOUR_RED&lt;br /&gt;
 |bgcolor=&amp;quot;E03232&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |7&lt;br /&gt;
 |HUD_COLOUR_REDLIGHT&lt;br /&gt;
 |bgcolor=&amp;quot;F09999&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |8&lt;br /&gt;
 |HUD_COLOUR_REDDARK&lt;br /&gt;
 |bgcolor=&amp;quot;701919&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |9&lt;br /&gt;
 |HUD_COLOUR_BLUE&lt;br /&gt;
 |bgcolor=&amp;quot;5DB6E5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |10&lt;br /&gt;
 |HUD_COLOUR_BLUELIGHT&lt;br /&gt;
 |bgcolor=&amp;quot;AEDBF2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |11&lt;br /&gt;
 |HUD_COLOUR_BLUEDARK&lt;br /&gt;
 |bgcolor=&amp;quot;2F5C73&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |12&lt;br /&gt;
 |HUD_COLOUR_YELLOW&lt;br /&gt;
 |bgcolor=&amp;quot;F0C850&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |13&lt;br /&gt;
 |HUD_COLOUR_YELLOWLIGHT&lt;br /&gt;
 |bgcolor=&amp;quot;FEEBA9&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |14&lt;br /&gt;
 |HUD_COLOUR_YELLOWDARK&lt;br /&gt;
 |bgcolor=&amp;quot;7E6B29&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |15&lt;br /&gt;
 |HUD_COLOUR_ORANGE&lt;br /&gt;
 |bgcolor=&amp;quot;FF8555&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |16&lt;br /&gt;
 |HUD_COLOUR_ORANGELIGHT&lt;br /&gt;
 |bgcolor=&amp;quot;FFC2AA&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |17&lt;br /&gt;
 |HUD_COLOUR_ORANGEDARK&lt;br /&gt;
 |bgcolor=&amp;quot;7F422A&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |18&lt;br /&gt;
 |HUD_COLOUR_GREEN&lt;br /&gt;
 |bgcolor=&amp;quot;72CC72&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |19&lt;br /&gt;
 |HUD_COLOUR_GREENLIGHT&lt;br /&gt;
 |bgcolor=&amp;quot;B9E6B9&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |20&lt;br /&gt;
 |HUD_COLOUR_GREENDARK&lt;br /&gt;
 |bgcolor=&amp;quot;396639&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |21&lt;br /&gt;
 |HUD_COLOUR_PURPLE&lt;br /&gt;
 |bgcolor=&amp;quot;8466E2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |22&lt;br /&gt;
 |HUD_COLOUR_PURPLELIGHT&lt;br /&gt;
 |bgcolor=&amp;quot;C0B3EF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |23&lt;br /&gt;
 |HUD_COLOUR_PURPLEDARK&lt;br /&gt;
 |bgcolor=&amp;quot;43396F&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |24&lt;br /&gt;
 |HUD_COLOUR_PINK&lt;br /&gt;
 |bgcolor=&amp;quot;CB3694&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |25&lt;br /&gt;
 |HUD_COLOUR_RADAR_HEALTH&lt;br /&gt;
 |bgcolor=&amp;quot;359A47&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |26&lt;br /&gt;
 |HUD_COLOUR_RADAR_ARMOUR&lt;br /&gt;
 |bgcolor=&amp;quot;5DB6E5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |27&lt;br /&gt;
 |HUD_COLOUR_RADAR_DAMAGE&lt;br /&gt;
 |bgcolor=&amp;quot;EB2427&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |28&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER1&lt;br /&gt;
 |bgcolor=&amp;quot;C25050&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |29&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER2&lt;br /&gt;
 |bgcolor=&amp;quot;9C6EAF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |30&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER3&lt;br /&gt;
 |bgcolor=&amp;quot;FF7BC4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |31&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER4&lt;br /&gt;
 |bgcolor=&amp;quot;F79F7B&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |32&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER5&lt;br /&gt;
 |bgcolor=&amp;quot;B29084&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |33&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER6&lt;br /&gt;
 |bgcolor=&amp;quot;8DCEA7&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |34&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER7&lt;br /&gt;
 |bgcolor=&amp;quot;71A9AF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |35&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER8&lt;br /&gt;
 |bgcolor=&amp;quot;D3D1E7&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |36&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER9&lt;br /&gt;
 |bgcolor=&amp;quot;907F99&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |37&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER10&lt;br /&gt;
 |bgcolor=&amp;quot;6AC4BF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |38&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER11&lt;br /&gt;
 |bgcolor=&amp;quot;D6C499&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |39&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER12&lt;br /&gt;
 |bgcolor=&amp;quot;EA8E50&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |40&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER13&lt;br /&gt;
 |bgcolor=&amp;quot;98CBEA&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |41&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER14&lt;br /&gt;
 |bgcolor=&amp;quot;B26287&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |42&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER15&lt;br /&gt;
 |bgcolor=&amp;quot;908E7A&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |43&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER16&lt;br /&gt;
 |bgcolor=&amp;quot;A6755E&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |44&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER17&lt;br /&gt;
 |bgcolor=&amp;quot;AFA8A8&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |45&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER18&lt;br /&gt;
 |bgcolor=&amp;quot;E88E9B&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |46&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER19&lt;br /&gt;
 |bgcolor=&amp;quot;BBD65B&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |47&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER20&lt;br /&gt;
 |bgcolor=&amp;quot;0C7B56&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |48&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER21&lt;br /&gt;
 |bgcolor=&amp;quot;7BC4FF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |49&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER22&lt;br /&gt;
 |bgcolor=&amp;quot;AB3CE6&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |50&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER23&lt;br /&gt;
 |bgcolor=&amp;quot;CEA90D&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |51&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER24&lt;br /&gt;
 |bgcolor=&amp;quot;4763AD&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |52&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER25&lt;br /&gt;
 |bgcolor=&amp;quot;2AA6B9&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |53&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER26&lt;br /&gt;
 |bgcolor=&amp;quot;BA9D7D&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |54&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER27&lt;br /&gt;
 |bgcolor=&amp;quot;C9E1FF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |55&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER28&lt;br /&gt;
 |bgcolor=&amp;quot;F0F096&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |56&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER29&lt;br /&gt;
 |bgcolor=&amp;quot;ED8CA1&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |57&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER30&lt;br /&gt;
 |bgcolor=&amp;quot;F98A8A&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |58&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER31&lt;br /&gt;
 |bgcolor=&amp;quot;FCEFA6&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |59&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER32&lt;br /&gt;
 |bgcolor=&amp;quot;F0F0F0&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |60&lt;br /&gt;
 |HUD_COLOUR_SIMPLEBLIP_DEFAULT&lt;br /&gt;
 |bgcolor=&amp;quot;9FC9A6&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |61&lt;br /&gt;
 |HUD_COLOUR_MENU_BLUE&lt;br /&gt;
 |bgcolor=&amp;quot;8C8C8C&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |62&lt;br /&gt;
 |HUD_COLOUR_MENU_GREY_LIGHT&lt;br /&gt;
 |bgcolor=&amp;quot;8C8C8C&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |63&lt;br /&gt;
 |HUD_COLOUR_MENU_BLUE_EXTRA_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;282828&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |64&lt;br /&gt;
 |HUD_COLOUR_MENU_YELLOW&lt;br /&gt;
 |bgcolor=&amp;quot;F0A000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |65&lt;br /&gt;
 |HUD_COLOUR_MENU_YELLOW_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;F0A000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |66&lt;br /&gt;
 |HUD_COLOUR_MENU_GREEN&lt;br /&gt;
 |bgcolor=&amp;quot;F0A000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |67&lt;br /&gt;
 |HUD_COLOUR_MENU_GREY&lt;br /&gt;
 |bgcolor=&amp;quot;8C8C8C&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |68&lt;br /&gt;
 |HUD_COLOUR_MENU_GREY_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;3C3C3C&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |69&lt;br /&gt;
 |HUD_COLOUR_MENU_HIGHLIGHT&lt;br /&gt;
 |bgcolor=&amp;quot;1E1E1E&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |70&lt;br /&gt;
 |HUD_COLOUR_MENU_STANDARD&lt;br /&gt;
 |bgcolor=&amp;quot;8C8C8C&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |71&lt;br /&gt;
 |HUD_COLOUR_MENU_DIMMED&lt;br /&gt;
 |bgcolor=&amp;quot;4B4B4B&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |72&lt;br /&gt;
 |HUD_COLOUR_MENU_EXTRA_DIMMED&lt;br /&gt;
 |bgcolor=&amp;quot;323232&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |73&lt;br /&gt;
 |HUD_COLOUR_BRIEF_TITLE&lt;br /&gt;
 |bgcolor=&amp;quot;5F5F5F&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |74&lt;br /&gt;
 |HUD_COLOUR_MID_GREY_MP&lt;br /&gt;
 |bgcolor=&amp;quot;646464&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |75&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER1_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;5D2727&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |76&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER2_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;4D3759&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |77&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER3_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;7C3E63&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |78&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER4_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;785050&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |79&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER5_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;574842&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |80&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER6_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;4A6753&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |81&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER7_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;3C5558&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |82&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER8_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;696940&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |83&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER9_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;483F4C&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |84&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER10_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;35625F&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |85&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER11_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;6B624C&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |86&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER12_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;754728&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |87&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER13_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;4C6575&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |88&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER14_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;41232F&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |89&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER15_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;48473D&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |90&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER16_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;553A2F&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |91&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER17_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;575454&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |92&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER18_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;74474D&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |93&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER19_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;5D6B2D&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |94&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER20_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;063D2B&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |95&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER21_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;3D627F&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |96&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER22_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;551E73&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |97&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER23_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;675406&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |98&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER24_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;233156&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |99&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER25_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;15535C&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |100&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER26_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;5D623E&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |101&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER27_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;64707F&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |102&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER28_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;78784B&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |103&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER29_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;984C5D&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |104&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER30_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;7C4545&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |105&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER31_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;0A2B32&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |106&lt;br /&gt;
 |HUD_COLOUR_NET_PLAYER32_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;5F5F0A&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |107&lt;br /&gt;
 |HUD_COLOUR_BRONZE&lt;br /&gt;
 |bgcolor=&amp;quot;B48261&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |108&lt;br /&gt;
 |HUD_COLOUR_SILVER&lt;br /&gt;
 |bgcolor=&amp;quot;9699A1&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |109&lt;br /&gt;
 |HUD_COLOUR_GOLD&lt;br /&gt;
 |bgcolor=&amp;quot;D6B563&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |110&lt;br /&gt;
 |HUD_COLOUR_PLATINUM&lt;br /&gt;
 |bgcolor=&amp;quot;A6DDBE&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |111&lt;br /&gt;
 |HUD_COLOUR_GANG1&lt;br /&gt;
 |bgcolor=&amp;quot;1D6499&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |112&lt;br /&gt;
 |HUD_COLOUR_GANG2&lt;br /&gt;
 |bgcolor=&amp;quot;D6740F&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |113&lt;br /&gt;
 |HUD_COLOUR_GANG3&lt;br /&gt;
 |bgcolor=&amp;quot;877D8E&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |114&lt;br /&gt;
 |HUD_COLOUR_GANG4&lt;br /&gt;
 |bgcolor=&amp;quot;E577B9&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |115&lt;br /&gt;
 |HUD_COLOUR_SAME_CREW&lt;br /&gt;
 |bgcolor=&amp;quot;FCEFA6&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |116&lt;br /&gt;
 |HUD_COLOUR_FREEMODE&lt;br /&gt;
 |bgcolor=&amp;quot;2D6EB9&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |117&lt;br /&gt;
 |HUD_COLOUR_PAUSE_BG&lt;br /&gt;
 |bgcolor=&amp;quot;000000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |118&lt;br /&gt;
 |HUD_COLOUR_FRIENDLY&lt;br /&gt;
 |bgcolor=&amp;quot;5DB6E5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |119&lt;br /&gt;
 |HUD_COLOUR_ENEMY&lt;br /&gt;
 |bgcolor=&amp;quot;C25050&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |120&lt;br /&gt;
 |HUD_COLOUR_LOCATION&lt;br /&gt;
 |bgcolor=&amp;quot;F0C850&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |121&lt;br /&gt;
 |HUD_COLOUR_PICKUP&lt;br /&gt;
 |bgcolor=&amp;quot;72CC72&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |122&lt;br /&gt;
 |HUD_COLOUR_PAUSE_SINGLEPLAYER&lt;br /&gt;
 |bgcolor=&amp;quot;72CC72&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |123&lt;br /&gt;
 |HUD_COLOUR_FREEMODE_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;16375C&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |124&lt;br /&gt;
 |HUD_COLOUR_INACTIVE_MISSION&lt;br /&gt;
 |bgcolor=&amp;quot;9A9A9A&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |125&lt;br /&gt;
 |HUD_COLOUR_DAMAGE&lt;br /&gt;
 |bgcolor=&amp;quot;C25050&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |126&lt;br /&gt;
 |HUD_COLOUR_PINKLIGHT&lt;br /&gt;
 |bgcolor=&amp;quot;FC73C9&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |127&lt;br /&gt;
 |HUD_COLOUR_PM_MITEM_HIGHLIGHT&lt;br /&gt;
 |bgcolor=&amp;quot;FCB131&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |128&lt;br /&gt;
 |HUD_COLOUR_SCRIPT_VARIABLE&lt;br /&gt;
 |bgcolor=&amp;quot;000000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |129&lt;br /&gt;
 |HUD_COLOUR_YOGA&lt;br /&gt;
 |bgcolor=&amp;quot;6DF7CC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |130&lt;br /&gt;
 |HUD_COLOUR_TENNIS&lt;br /&gt;
 |bgcolor=&amp;quot;F16522&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |131&lt;br /&gt;
 |HUD_COLOUR_GOLF&lt;br /&gt;
 |bgcolor=&amp;quot;D6BD61&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |132&lt;br /&gt;
 |HUD_COLOUR_SHOOTING_RANGE&lt;br /&gt;
 |bgcolor=&amp;quot;701919&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |133&lt;br /&gt;
 |HUD_COLOUR_FLIGHT_SCHOOL&lt;br /&gt;
 |bgcolor=&amp;quot;2F5C73&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |134&lt;br /&gt;
 |HUD_COLOUR_NORTH_BLUE&lt;br /&gt;
 |bgcolor=&amp;quot;5DB6E5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |135&lt;br /&gt;
 |HUD_COLOUR_SOCIAL_CLUB&lt;br /&gt;
 |bgcolor=&amp;quot;EA991C&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |136&lt;br /&gt;
 |HUD_COLOUR_PLATFORM_BLUE&lt;br /&gt;
 |bgcolor=&amp;quot;0B377B&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |137&lt;br /&gt;
 |HUD_COLOUR_PLATFORM_GREEN&lt;br /&gt;
 |bgcolor=&amp;quot;92C83E&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |138&lt;br /&gt;
 |HUD_COLOUR_PLATFORM_GREY&lt;br /&gt;
 |bgcolor=&amp;quot;EA991C&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |139&lt;br /&gt;
 |HUD_COLOUR_FACEBOOK_BLUE&lt;br /&gt;
 |bgcolor=&amp;quot;425994&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |140&lt;br /&gt;
 |HUD_COLOUR_INGAME_BG&lt;br /&gt;
 |bgcolor=&amp;quot;000000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |141&lt;br /&gt;
 |HUD_COLOUR_DARTS&lt;br /&gt;
 |bgcolor=&amp;quot;72CC72&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |142&lt;br /&gt;
 |HUD_COLOUR_WAYPOINT&lt;br /&gt;
 |bgcolor=&amp;quot;A44CF2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |143&lt;br /&gt;
 |HUD_COLOUR_MICHAEL&lt;br /&gt;
 |bgcolor=&amp;quot;65B4D4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |144&lt;br /&gt;
 |HUD_COLOUR_FRANKLIN&lt;br /&gt;
 |bgcolor=&amp;quot;ABEDAB&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |145&lt;br /&gt;
 |HUD_COLOUR_TREVOR&lt;br /&gt;
 |bgcolor=&amp;quot;FFA357&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |146&lt;br /&gt;
 |HUD_COLOUR_GOLF_P1&lt;br /&gt;
 |bgcolor=&amp;quot;F0F0F0&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |147&lt;br /&gt;
 |HUD_COLOUR_GOLF_P2&lt;br /&gt;
 |bgcolor=&amp;quot;EBEF1E&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |148&lt;br /&gt;
 |HUD_COLOUR_GOLF_P3&lt;br /&gt;
 |bgcolor=&amp;quot;FF950E&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |149&lt;br /&gt;
 |HUD_COLOUR_GOLF_P4&lt;br /&gt;
 |bgcolor=&amp;quot;F63CA1&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |150&lt;br /&gt;
 |HUD_COLOUR_WAYPOINTLIGHT&lt;br /&gt;
 |bgcolor=&amp;quot;D2A6F9&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |151&lt;br /&gt;
 |HUD_COLOUR_WAYPOINTDARK&lt;br /&gt;
 |bgcolor=&amp;quot;522679&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |152&lt;br /&gt;
 |HUD_COLOUR_PANEL_LIGHT&lt;br /&gt;
 |bgcolor=&amp;quot;000000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |153&lt;br /&gt;
 |HUD_COLOUR_MICHAEL_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;486774&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |154&lt;br /&gt;
 |HUD_COLOUR_FRANKLIN_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;557655&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |155&lt;br /&gt;
 |HUD_COLOUR_TREVOR_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;7F512B&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |156&lt;br /&gt;
 |HUD_COLOUR_OBJECTIVE_ROUTE&lt;br /&gt;
 |bgcolor=&amp;quot;F0C850&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |157&lt;br /&gt;
 |HUD_COLOUR_PAUSEMAP_TINT&lt;br /&gt;
 |bgcolor=&amp;quot;000000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |158&lt;br /&gt;
 |HUD_COLOUR_PAUSE_DESELECT&lt;br /&gt;
 |bgcolor=&amp;quot;646464&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |159&lt;br /&gt;
 |HUD_COLOUR_PM_WEAPONS_PURCHASABLE&lt;br /&gt;
 |bgcolor=&amp;quot;2D6EB9&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |160&lt;br /&gt;
 |HUD_COLOUR_PM_WEAPONS_LOCKED&lt;br /&gt;
 |bgcolor=&amp;quot;F0F0F0&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |161&lt;br /&gt;
 |HUD_COLOUR_END_SCREEN_BG&lt;br /&gt;
 |bgcolor=&amp;quot;000000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |162&lt;br /&gt;
 |HUD_COLOUR_CHOP&lt;br /&gt;
 |bgcolor=&amp;quot;E03232&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |163&lt;br /&gt;
 |HUD_COLOUR_PAUSEMAP_TINT_HALF&lt;br /&gt;
 |bgcolor=&amp;quot;000000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |164&lt;br /&gt;
 |HUD_COLOUR_NORTH_BLUE_OFFICIAL&lt;br /&gt;
 |bgcolor=&amp;quot;004785&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |165&lt;br /&gt;
 |HUD_COLOUR_SCRIPT_VARIABLE_2&lt;br /&gt;
 |bgcolor=&amp;quot;000000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |166&lt;br /&gt;
 |HUD_COLOUR_H&lt;br /&gt;
 |bgcolor=&amp;quot;217625&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |167&lt;br /&gt;
 |HUD_COLOUR_HDARK&lt;br /&gt;
 |bgcolor=&amp;quot;256628&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |168&lt;br /&gt;
 |HUD_COLOUR_T&lt;br /&gt;
 |bgcolor=&amp;quot;EA991C&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |169&lt;br /&gt;
 |HUD_COLOUR_TDARK&lt;br /&gt;
 |bgcolor=&amp;quot;E18C08&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |170&lt;br /&gt;
 |HUD_COLOUR_HSHARD&lt;br /&gt;
 |bgcolor=&amp;quot;142800&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |171&lt;br /&gt;
 |HUD_COLOUR_CONTROLLER_MICHAEL&lt;br /&gt;
 |bgcolor=&amp;quot;30FFFF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |172&lt;br /&gt;
 |HUD_COLOUR_CONTROLLER_FRANKLIN&lt;br /&gt;
 |bgcolor=&amp;quot;30FF00&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |173&lt;br /&gt;
 |HUD_COLOUR_CONTROLLER_TREVOR&lt;br /&gt;
 |bgcolor=&amp;quot;B05000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |174&lt;br /&gt;
 |HUD_COLOUR_CONTROLLER_CHOP&lt;br /&gt;
 |bgcolor=&amp;quot;7F0000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |175&lt;br /&gt;
 |HUD_COLOUR_VIDEO_EDITOR_VIDEO&lt;br /&gt;
 |bgcolor=&amp;quot;35A6E0&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |176&lt;br /&gt;
 |HUD_COLOUR_VIDEO_EDITOR_AUDIO&lt;br /&gt;
 |bgcolor=&amp;quot;A24F9D&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |177&lt;br /&gt;
 |HUD_COLOUR_VIDEO_EDITOR_TEXT&lt;br /&gt;
 |bgcolor=&amp;quot;68C08D&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |178&lt;br /&gt;
 |HUD_COLOUR_HB_BLUE&lt;br /&gt;
 |bgcolor=&amp;quot;1D6499&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |179&lt;br /&gt;
 |HUD_COLOUR_HB_YELLOW&lt;br /&gt;
 |bgcolor=&amp;quot;EA991C&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |180&lt;br /&gt;
 |HUD_COLOUR_VIDEO_EDITOR_SCORE&lt;br /&gt;
 |bgcolor=&amp;quot;F0A001&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |181&lt;br /&gt;
 |HUD_COLOUR_VIDEO_EDITOR_AUDIO_FADEOUT&lt;br /&gt;
 |bgcolor=&amp;quot;3B2239&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |182&lt;br /&gt;
 |HUD_COLOUR_VIDEO_EDITOR_TEXT_FADEOUT&lt;br /&gt;
 |bgcolor=&amp;quot;294435&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |183&lt;br /&gt;
 |HUD_COLOUR_VIDEO_EDITOR_SCORE_FADEOUT&lt;br /&gt;
 |bgcolor=&amp;quot;523A0A&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |184&lt;br /&gt;
 |HUD_COLOUR_HEIST_BACKGROUND&lt;br /&gt;
 |bgcolor=&amp;quot;256628&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |185&lt;br /&gt;
 |HUD_COLOUR_VIDEO_EDITOR_AMBIENT&lt;br /&gt;
 |bgcolor=&amp;quot;F0C850&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |186&lt;br /&gt;
 |HUD_COLOUR_VIDEO_EDITOR_AMBIENT_FADEOUT&lt;br /&gt;
 |bgcolor=&amp;quot;504622&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |187&lt;br /&gt;
 |HUD_COLOUR_VIDEO_EDITOR_AMBIENT_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;FF8555&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |188&lt;br /&gt;
 |HUD_COLOUR_VIDEO_EDITOR_AMBIENT_LIGHT&lt;br /&gt;
 |bgcolor=&amp;quot;FFC2AA&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |189&lt;br /&gt;
 |HUD_COLOUR_VIDEO_EDITOR_AMBIENT_MID&lt;br /&gt;
 |bgcolor=&amp;quot;FF8555&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |190&lt;br /&gt;
 |HUD_COLOUR_LOW_FLOW&lt;br /&gt;
 |bgcolor=&amp;quot;F0C850&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |191&lt;br /&gt;
 |HUD_COLOUR_LOW_FLOW_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;7E6B29&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |192&lt;br /&gt;
 |HUD_COLOUR_G1&lt;br /&gt;
 |bgcolor=&amp;quot;F79F7B&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |193&lt;br /&gt;
 |HUD_COLOUR_G2&lt;br /&gt;
 |bgcolor=&amp;quot;E286BB&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |194&lt;br /&gt;
 |HUD_COLOUR_G3&lt;br /&gt;
 |bgcolor=&amp;quot;EFEE97&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |195&lt;br /&gt;
 |HUD_COLOUR_G4&lt;br /&gt;
 |bgcolor=&amp;quot;71A9AF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |196&lt;br /&gt;
 |HUD_COLOUR_G5&lt;br /&gt;
 |bgcolor=&amp;quot;A08CC1&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |197&lt;br /&gt;
 |HUD_COLOUR_G6&lt;br /&gt;
 |bgcolor=&amp;quot;8DCEA7&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |198&lt;br /&gt;
 |HUD_COLOUR_G7&lt;br /&gt;
 |bgcolor=&amp;quot;B5D6EA&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |199&lt;br /&gt;
 |HUD_COLOUR_G8&lt;br /&gt;
 |bgcolor=&amp;quot;B29084&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |200&lt;br /&gt;
 |HUD_COLOUR_G9&lt;br /&gt;
 |bgcolor=&amp;quot;008472&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |201&lt;br /&gt;
 |HUD_COLOUR_G10&lt;br /&gt;
 |bgcolor=&amp;quot;D85575&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |202&lt;br /&gt;
 |HUD_COLOUR_G11&lt;br /&gt;
 |bgcolor=&amp;quot;1E6498&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |203&lt;br /&gt;
 |HUD_COLOUR_G12&lt;br /&gt;
 |bgcolor=&amp;quot;2BB575&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |204&lt;br /&gt;
 |HUD_COLOUR_G13&lt;br /&gt;
 |bgcolor=&amp;quot;E98D4F&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |205&lt;br /&gt;
 |HUD_COLOUR_G14&lt;br /&gt;
 |bgcolor=&amp;quot;89D2D7&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |206&lt;br /&gt;
 |HUD_COLOUR_G15&lt;br /&gt;
 |bgcolor=&amp;quot;867D8D&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |207&lt;br /&gt;
 |HUD_COLOUR_ADVERSARY&lt;br /&gt;
 |bgcolor=&amp;quot;6D2221&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |208&lt;br /&gt;
 |HUD_COLOUR_DEGEN_RED&lt;br /&gt;
 |bgcolor=&amp;quot;FF0000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |209&lt;br /&gt;
 |HUD_COLOUR_DEGEN_YELLOW&lt;br /&gt;
 |bgcolor=&amp;quot;FFFF00&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |210&lt;br /&gt;
 |HUD_COLOUR_DEGEN_GREEN&lt;br /&gt;
 |bgcolor=&amp;quot;00FF00&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |211&lt;br /&gt;
 |HUD_COLOUR_DEGEN_CYAN&lt;br /&gt;
 |bgcolor=&amp;quot;00FFFF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |212&lt;br /&gt;
 |HUD_COLOUR_DEGEN_BLUE&lt;br /&gt;
 |bgcolor=&amp;quot;0000FF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |213&lt;br /&gt;
 |HUD_COLOUR_DEGEN_MAGENTA&lt;br /&gt;
 |bgcolor=&amp;quot;FF00FF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |214&lt;br /&gt;
 |HUD_COLOUR_STUNT_1&lt;br /&gt;
 |bgcolor=&amp;quot;2688EA&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |215&lt;br /&gt;
 |HUD_COLOUR_STUNT_2&lt;br /&gt;
 |bgcolor=&amp;quot;E03232&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |216&lt;br /&gt;
 |HUD_COLOUR_SPECIAL_RACE_SERIES&lt;br /&gt;
 |bgcolor=&amp;quot;9AB236&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |217&lt;br /&gt;
 |HUD_COLOUR_SPECIAL_RACE_SERIES_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;5D6B2D&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |218&lt;br /&gt;
 |HUD_COLOUR_CS&lt;br /&gt;
 |bgcolor=&amp;quot;CEA90D&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |219&lt;br /&gt;
 |HUD_COLOUR_CS_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;675406&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |220&lt;br /&gt;
 |HUD_COLOUR_TECH_GREEN&lt;br /&gt;
 |bgcolor=&amp;quot;009797&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |221&lt;br /&gt;
 |HUD_COLOUR_TECH_GREEN_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;057771&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |222&lt;br /&gt;
 |HUD_COLOUR_TECH_RED&lt;br /&gt;
 |bgcolor=&amp;quot;970000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 |223&lt;br /&gt;
 |HUD_COLOUR_TECH_GREEN_VERY_DARK&lt;br /&gt;
 |bgcolor=&amp;quot;002828&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
player.notify(&#039;~HUD_COLOUR_MENU_YELLOW~Hello ~HUD_COLOUR_MENU_YELLOW_DARK~World&#039;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.game.graphics.notify(&#039;~HUD_COLOUR_MENU_YELLOW~Hello ~HUD_COLOUR_MENU_YELLOW_DARK~World&#039;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[File:T1.png]]&lt;br /&gt;
&lt;br /&gt;
= Hex Colors =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Put a GTA color at the beginning of your message to use hex colors.&lt;br /&gt;
&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
player.notify(&#039;~w~&amp;lt;font color=&amp;quot;#FA00FF&amp;quot;&amp;gt;Hello&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#00D4FF&amp;quot;&amp;gt;World&amp;lt;/font&amp;gt;&#039;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.game.graphics.notify(&#039;~w~&amp;lt;font color=&amp;quot;#FA00FF&amp;quot;&amp;gt;Hello&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#00D4FF&amp;quot;&amp;gt;World&amp;lt;/font&amp;gt;&#039;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:T2.png]]&lt;br /&gt;
&lt;br /&gt;
= Highlighting =&lt;br /&gt;
&lt;br /&gt;
You can use &amp;lt;code&amp;gt;&amp;lt;C&amp;gt;...&amp;lt;/C&amp;gt;&amp;lt;/code&amp;gt; to highlight a part of your message.&lt;br /&gt;
&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
player.notify(&#039;&amp;lt;C&amp;gt;Player&amp;lt;/C&amp;gt; shotgunned &amp;lt;C&amp;gt;Player2&amp;lt;/C&amp;gt;.&#039;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.game.graphics.notify(&#039;&amp;lt;C&amp;gt;Player&amp;lt;/C&amp;gt; shotgunned &amp;lt;C&amp;gt;Player2&amp;lt;/C&amp;gt;.&#039;)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:NotificationHighlightResult.jpg]]&lt;br /&gt;
&lt;br /&gt;
= DrawText Fonts =&lt;br /&gt;
&lt;br /&gt;
*These Fonts can be used in &amp;lt;b&amp;gt;[[Graphics::drawText|drawText]]&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:130%; line-height: 1.31em;&amp;quot;&amp;gt;&#039;&#039;&#039;ChaletLondon - ID: 0&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:120px-chalet-london-nineteen-seventy-upper.png&lt;br /&gt;
Image:120px-chalet-london-nineteen-seventy-lower.png&lt;br /&gt;
Image:120px-chalet-london-nineteen-seventy-character.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:130%; line-height: 1.31em;&amp;quot;&amp;gt;&#039;&#039;&#039;HouseScript - ID: 1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:120px-sign-painter-house-script-upper.png&lt;br /&gt;
Image:120px-sign-painter-house-script-lower.png&lt;br /&gt;
Image:120px-sign-painter-house-script-character.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:130%; line-height: 1.31em;&amp;quot;&amp;gt;&#039;&#039;&#039;Monospace - ID: 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:120px-Excalibur_Monospace-upper.png&lt;br /&gt;
Image:120px-Excalibur_Monospace-lower.png&lt;br /&gt;
Image:120px-Excalibur_Monospace-character.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:130%; line-height: 1.31em;&amp;quot;&amp;gt;&#039;&#039;&#039;CharletComprimeColonge - ID: 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:120px-chalet-comprime-cologne-seventy-upper.png&lt;br /&gt;
Image:120px-chalet-comprime-cologne-seventy-lower.png&lt;br /&gt;
Image:120px-chalet-comprime-cologne-seventy-character.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:130%; line-height: 1.31em;&amp;quot;&amp;gt;&#039;&#039;&#039;Pricedown - ID: 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:120px-Pricedown-upper.png&lt;br /&gt;
Image:120px-Pricedown-lower.png&lt;br /&gt;
Image:120px-Pricedown-character.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Ui::displayHelpTextFromStringLabel&amp;diff=16982</id>
		<title>Ui::displayHelpTextFromStringLabel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Ui::displayHelpTextFromStringLabel&amp;diff=16982"/>
		<updated>2019-02-28T06:07:52Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;p0 is always 0.&amp;lt;br&amp;gt;&lt;br /&gt;
duration when set to -1, is around 3s. Can not be more than 5000ms.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
void FloatingHelpText1(char* text) {&lt;br /&gt;
    BEGIN_TEXT_COMMAND_DISPLAY_HELP(&#039;STRING&#039;);&lt;br /&gt;
    ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);&lt;br /&gt;
    END_TEXT_COMMAND_DISPLAY_HELP (0, 0, 1, -1);&lt;br /&gt;
}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Image:&amp;lt;br&amp;gt;- imgbin.org/images/26209.jpg&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;more inputs/icons: (scroll to line 377 and below)&amp;lt;br&amp;gt;- pastebin.com/nqNYWMSB&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Used to be known as _DISPLAY_HELP_TEXT_FROM_STRING_LABEL&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.ui.displayHelpTextFromStringLabel(p0, loop, beep, duration);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;p0:&#039;&#039;&#039; unknown (to be checked)&lt;br /&gt;
*&#039;&#039;&#039;loop:&#039;&#039;&#039; Boolean&lt;br /&gt;
*&#039;&#039;&#039;beep:&#039;&#039;&#039; Boolean&lt;br /&gt;
*&#039;&#039;&#039;duration:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.game.ui.setTextComponentFormat(&#039;STRING&#039;);&lt;br /&gt;
mp.game.ui.addTextComponentSubstringPlayerName(&#039;Hit ~INPUT_CONTEXT~ to do something&#039;);&lt;br /&gt;
mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ui_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:UI API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::getExtraColours&amp;diff=16980</id>
		<title>Vehicle::getExtraColours</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::getExtraColours&amp;diff=16980"/>
		<updated>2019-02-27T04:38:54Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.getExtraColours(pearlescentColor, wheelColor);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;pearlescentColor:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;wheelColor:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;object:&#039;&#039;&#039; pearlescentColor, wheelColor&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let obj = mp.players.local.vehicle.getExtraColours(1, 1);&lt;br /&gt;
mp.gui.chat.push(`${obj.pearlescentColor} ${obj.wheelColor}`);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::getNeonLightsColour&amp;diff=16979</id>
		<title>Vehicle::getNeonLightsColour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::getNeonLightsColour&amp;diff=16979"/>
		<updated>2019-02-27T04:38:02Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gets the color of the neon lights of the specified vehicle.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;vehicle.getNeonLightsColour(r, g, b);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;r:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;g:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;b:&#039;&#039;&#039; int&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;object:&#039;&#039;&#039; r, g, b&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
let obj = mp.players.local.vehicle.getNeonLightsColour(1, 1, 1);&lt;br /&gt;
mp.gui.chat.push(`${obj.r} ${obj.g} ${obj.b}`);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Controls&amp;diff=16978</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Controls&amp;diff=16978"/>
		<updated>2019-02-26T20:40:56Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding:20px;&amp;quot; |&lt;br /&gt;
Game Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding:20px;&amp;quot; |&lt;br /&gt;
Control Id&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding:20px;&amp;quot; |&lt;br /&gt;
Equivalent Keyboard / Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_NEXT_CAMERA||0|| V (Back on Xbox)&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_LOOK_LR||1|| Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_LOOK_UD||2|| Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_LOOK_UP_ONLY||3||Control-Break Processing&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_LOOK_DOWN_ONLY||4||Middle Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_LOOK_LEFT_ONLY||5&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_LOOK_RIGHT_ONLY||6||Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CINEMATIC_SLOWMO||7&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPTED_FLY_UD||8||S&lt;br /&gt;
|- &lt;br /&gt;
|INPUT_SCRIPTED_FLY_LR||9||D&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPTED_FLY_ZUP||10||PAGE UP&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPTED_FLY_ZDOWN||11||PAGE DOWN&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_WEAPON_WHEEL_UD||12||MOUSE DOWN&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_WEAPON_WHEEL_LR||13||MOUSE RIGHT&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_WEAPON_WHEEL_NEXT||14||MOUSE SCROLL WHEEL DOWN&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_WEAPON_WHEEL_PREV||15||MOUSE SCROLL WHEEL UP&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SELECT_NEXT_WEAPON||16||MOUSE SCROLL WHEEL DOWN&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SELECT_PREV_WEAPON||17||MOUSE SCROLL WHEEL UP&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SKIP_CUTSCENE||18||ENTER / LEFT MOUSE BUTTON / SPACEBAR&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CHARACTER_WHEEL||19||LEFT ALT&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MULTIPLAYER_INFO||20||Z&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SPRINT||21||Shift Key&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_JUMP||22||Space Key&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_ENTER||23||Enter Key&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_ATTACK||24||Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_AIM||25||Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_LOOK_BEHIND||26&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_PHONE||27&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SPECIAL_ABILITY||28&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SPECIAL_ABILITY_SECONDARY||29&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MOVE_LR||30&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MOVE_UD||31&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MOVE_UP_ONLY||32&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MOVE_DOWN_ONLY||33&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MOVE_LEFT_ONLY||34&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MOVE_RIGHT_ONLY||35&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_DUCK||36&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SELECT_WEAPON||37&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_PICKUP||38&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SNIPER_ZOOM||39&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SNIPER_ZOOM_IN_ONLY||40&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SNIPER_ZOOM_OUT_ONLY||41&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SNIPER_ZOOM_IN_SECONDARY||42&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SNIPER_ZOOM_OUT_SECONDARY||43&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_COVER||44&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_RELOAD||45&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_TALK||46&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_DETONATE||47&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_HUD_SPECIAL||48&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_ARREST||49&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_ACCURATE_AIM||50&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CONTEXT||51&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CONTEXT_SECONDARY||52&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_WEAPON_SPECIAL||53&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_WEAPON_SPECIAL_TWO||54&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_DIVE||55&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_DROP_WEAPON||56&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_DROP_AMMO||57&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_THROW_GRENADE||58&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_MOVE_LR||59&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_MOVE_UD||60&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_MOVE_UP_ONLY||61&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_MOVE_DOWN_ONLY||62&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_MOVE_LEFT_ONLY||63&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_MOVE_RIGHT_ONLY||64&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SPECIAL||65&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_GUN_LR||66&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_GUN_UD||67&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_AIM||68&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_ATTACK||69&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_ATTACK2||70&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_ACCELERATE||71&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_BRAKE||72&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_DUCK||73&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_HEADLIGHT||74&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_EXIT||75&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_HANDBRAKE||76&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_HOTWIRE_LEFT||77&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_HOTWIRE_RIGHT||78&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_LOOK_BEHIND||79&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_CIN_CAM||80&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_NEXT_RADIO||81&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_PREV_RADIO||82&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_NEXT_RADIO_TRACK||83&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_PREV_RADIO_TRACK||84&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_RADIO_WHEEL||85&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_HORN||86&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_THROTTLE_UP||87&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_THROTTLE_DOWN||88&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_YAW_LEFT||89&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_YAW_RIGHT||90&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_PASSENGER_AIM||91&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_PASSENGER_ATTACK||92&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SPECIAL_ABILITY_FRANKLIN||93&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_STUNT_UD||94&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_CINEMATIC_UD||95&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_CINEMATIC_UP_ONLY||96&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_CINEMATIC_DOWN_ONLY||97&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_CINEMATIC_LR||98&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SELECT_NEXT_WEAPON||99&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SELECT_PREV_WEAPON||100&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_ROOF||101&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_JUMP||102&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_GRAPPLING_HOOK||103&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SHUFFLE||104&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_DROP_PROJECTILE||105&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_MOUSE_CONTROL_OVERRIDE||106&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_ROLL_LR||107&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_ROLL_LEFT_ONLY||108&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_ROLL_RIGHT_ONLY||109&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_PITCH_UD||110&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_PITCH_UP_ONLY||111&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_PITCH_DOWN_ONLY||112&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_UNDERCARRIAGE||113&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_ATTACK||114&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_SELECT_NEXT_WEAPON||115&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_SELECT_PREV_WEAPON||116&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_SELECT_TARGET_LEFT||117&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_SELECT_TARGET_RIGHT||118&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_VERTICAL_FLIGHT_MODE||119&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_DUCK||120&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_ATTACK_CAMERA||121&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_MOUSE_CONTROL_OVERRIDE||122&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SUB_TURN_LR||123&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SUB_TURN_LEFT_ONLY||124&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SUB_TURN_RIGHT_ONLY||125&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SUB_PITCH_UD||126&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SUB_PITCH_UP_ONLY||127&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SUB_PITCH_DOWN_ONLY||128&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SUB_THROTTLE_UP||129&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SUB_THROTTLE_DOWN||130&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SUB_ASCEND||131&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SUB_DESCEND||132&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SUB_TURN_HARD_LEFT||133&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SUB_TURN_HARD_RIGHT||134&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SUB_MOUSE_CONTROL_OVERRIDE||135&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_PUSHBIKE_PEDAL||136&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_PUSHBIKE_SPRINT||137&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_PUSHBIKE_FRONT_BRAKE||138&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_PUSHBIKE_REAR_BRAKE||139&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MELEE_ATTACK_LIGHT||140&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MELEE_ATTACK_HEAVY||141&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MELEE_ATTACK_ALTERNATE||142&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MELEE_BLOCK||143&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_PARACHUTE_DEPLOY||144&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_PARACHUTE_DETACH||145&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_PARACHUTE_TURN_LR||146&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_PARACHUTE_TURN_LEFT_ONLY||147&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_PARACHUTE_TURN_RIGHT_ONLY||148&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_PARACHUTE_PITCH_UD||149&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_PARACHUTE_PITCH_UP_ONLY||150&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_PARACHUTE_PITCH_DOWN_ONLY||151&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_PARACHUTE_BRAKE_LEFT||152&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_PARACHUTE_BRAKE_RIGHT||153&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_PARACHUTE_SMOKE||154&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_PARACHUTE_PRECISION_LANDING||155&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MAP||156&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SELECT_WEAPON_UNARMED||157&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SELECT_WEAPON_MELEE||158&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SELECT_WEAPON_HANDGUN||159&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SELECT_WEAPON_SHOTGUN||160&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SELECT_WEAPON_SMG||161&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SELECT_WEAPON_AUTO_RIFLE||162&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SELECT_WEAPON_SNIPER||163&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SELECT_WEAPON_HEAVY||164&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SELECT_WEAPON_SPECIAL||165&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SELECT_CHARACTER_MICHAEL||166&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SELECT_CHARACTER_FRANKLIN||167&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SELECT_CHARACTER_TREVOR||168&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SELECT_CHARACTER_MULTIPLAYER||169&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SAVE_REPLAY_CLIP||170&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SPECIAL_ABILITY_PC||171&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CELLPHONE_UP||172&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CELLPHONE_DOWN||173&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CELLPHONE_LEFT||174&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CELLPHONE_RIGHT||175&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CELLPHONE_SELECT||176&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CELLPHONE_CANCEL||177&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CELLPHONE_OPTION||178&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CELLPHONE_EXTRA_OPTION||179&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CELLPHONE_SCROLL_FORWARD||180&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CELLPHONE_SCROLL_BACKWARD||181&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CELLPHONE_CAMERA_FOCUS_LOCK||182&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CELLPHONE_CAMERA_GRID||183&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CELLPHONE_CAMERA_SELFIE||184&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CELLPHONE_CAMERA_DOF||185&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CELLPHONE_CAMERA_EXPRESSION||186&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_DOWN||187&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_UP||188&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_LEFT||189&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_RIGHT||190&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_RDOWN||191&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_RUP||192&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_RLEFT||193&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_RRIGHT||194&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_AXIS_X||195&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_AXIS_Y||196&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_RIGHT_AXIS_X||197&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_RIGHT_AXIS_Y||198&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_PAUSE||199&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_PAUSE_ALTERNATE||200&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_ACCEPT||201&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_CANCEL||202&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_X||203&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_Y||204&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_LB||205&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_RB||206&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_LT||207&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_RT||208&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_LS||209&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_RS||210&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_LEADERBOARD||211&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_SOCIAL_CLUB||212&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_SOCIAL_CLUB_SECONDARY||213&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_DELETE||214&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_ENDSCREEN_ACCEPT||215&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_ENDSCREEN_EXPAND||216&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_FRONTEND_SELECT||217&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_LEFT_AXIS_X||218&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_LEFT_AXIS_Y||219&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_RIGHT_AXIS_X||220&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_RIGHT_AXIS_Y||221&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_RUP||222&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_RDOWN||223&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_RLEFT||224&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_RRIGHT||225&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_LB||226&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_RB||227&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_LT||228&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_RT||229&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_LS||230&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_RS||231&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_PAD_UP||232&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_PAD_DOWN||233&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_PAD_LEFT||234&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_PAD_RIGHT||235&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCRIPT_SELECT||236&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CURSOR_ACCEPT||237&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CURSOR_CANCEL||238&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CURSOR_X||239&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CURSOR_Y||240&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CURSOR_SCROLL_UP||241&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CURSOR_SCROLL_DOWN||242&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_ENTER_CHEAT_CODE||243&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_INTERACTION_MENU||244&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MP_TEXT_CHAT_ALL||245&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MP_TEXT_CHAT_TEAM||246&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MP_TEXT_CHAT_FRIENDS||247&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MP_TEXT_CHAT_CREW||248&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_PUSH_TO_TALK||249&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CREATOR_LS||250&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CREATOR_RS||251&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CREATOR_LT||252&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CREATOR_RT||253&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CREATOR_MENU_TOGGLE||254&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CREATOR_ACCEPT||255&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_CREATOR_DELETE||256&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_ATTACK2||257&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_RAPPEL_JUMP||258&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_RAPPEL_LONG_JUMP||259&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_RAPPEL_SMASH_WINDOW||260&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_PREV_WEAPON||261&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_NEXT_WEAPON||262&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MELEE_ATTACK1||263&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MELEE_ATTACK2||264&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_WHISTLE||265&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MOVE_LEFT||266&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MOVE_RIGHT||267&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MOVE_UP||268&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MOVE_DOWN||269&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_LOOK_LEFT||270&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_LOOK_RIGHT||271&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_LOOK_UP||272&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_LOOK_DOWN||273&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SNIPER_ZOOM_IN||274&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SNIPER_ZOOM_OUT||275&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SNIPER_ZOOM_IN_ALTERNATE||276&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SNIPER_ZOOM_OUT_ALTERNATE||277&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_MOVE_LEFT||278&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_MOVE_RIGHT||279&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_MOVE_UP||280&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_MOVE_DOWN||281&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_GUN_LEFT||282&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_GUN_RIGHT||283&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_GUN_UP||284&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_GUN_DOWN||285&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_LOOK_LEFT||286&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_LOOK_RIGHT||287&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_START_STOP_RECORDING||288&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_START_STOP_RECORDING_SECONDARY||289&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCALED_LOOK_LR||290&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCALED_LOOK_UD||291&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCALED_LOOK_UP_ONLY||292&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCALED_LOOK_DOWN_ONLY||293&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCALED_LOOK_LEFT_ONLY||294&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SCALED_LOOK_RIGHT_ONLY||295&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_MARKER_DELETE||296&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_CLIP_DELETE||297&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_PAUSE||298&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_REWIND||299&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_FFWD||300&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_NEWMARKER||301&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_RECORD||302&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_SCREENSHOT||303&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_HIDEHUD||304&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_STARTPOINT||305&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_ENDPOINT||306&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_ADVANCE||307&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_BACK||308&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_TOOLS||309&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_RESTART||310&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_SHOWHOTKEY||311&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_CYCLEMARKERLEFT||312&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_CYCLEMARKERRIGHT||313&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_FOVINCREASE||314&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_FOVDECREASE||315&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_CAMERAUP||316&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_CAMERADOWN||317&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_SAVE||318&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_TOGGLETIME||319&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_TOGGLETIPS||320&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_PREVIEW||321&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_TOGGLE_TIMELINE||322&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_TIMELINE_PICKUP_CLIP||323&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_TIMELINE_DUPLICATE_CLIP||324&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_TIMELINE_PLACE_CLIP||325&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_CTRL||326&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_TIMELINE_SAVE||327&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_PREVIEW_AUDIO||328&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_DRIVE_LOOK||329&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_DRIVE_LOOK2||330&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_ATTACK2||331&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_RADIO_WHEEL_UD||332&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_RADIO_WHEEL_LR||333&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SLOWMO_UD||334&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SLOWMO_UP_ONLY||335&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_SLOWMO_DOWN_ONLY||336&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_HYDRAULICS_CONTROL_TOGGLE||337&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_HYDRAULICS_CONTROL_LEFT||338&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_HYDRAULICS_CONTROL_RIGHT||339&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_HYDRAULICS_CONTROL_UP||340&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_HYDRAULICS_CONTROL_DOWN||341&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_HYDRAULICS_CONTROL_LR||342&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_HYDRAULICS_CONTROL_UD||343&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_SWITCH_VISOR||344&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_MELEE_HOLD||345&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_MELEE_LEFT||346&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_MELEE_RIGHT||347&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_MAP_POI||348&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_REPLAY_SNAPMATIC_PHOTO||349&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_CAR_JUMP||350&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_ROCKET_BOOST||351&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_PARACHUTE||352&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_BIKE_WINGS||353&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_BOMB_BAY||354&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_FLY_COUNTER||355&lt;br /&gt;
|-&lt;br /&gt;
|INPUT_VEH_TRANSFORM||356&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/HwYykxZE Taken from here.]&lt;br /&gt;
&lt;br /&gt;
=Functions=&lt;br /&gt;
*[[Controls::disableControlAction]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::getModTextLabel&amp;diff=16977</id>
		<title>Vehicle::getModTextLabel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::getModTextLabel&amp;diff=16977"/>
		<updated>2019-02-26T16:49:16Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Returns the text label of a mod type for a given vehicle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use _GET_LABEL_TEXT to get the part name in the game&#039;s language.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;See https://wiki.rage.mp/index.php?title=Vehicle::getNumMods to get the maximum number of mods (Usually 0 - numMods).&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.getModTextLabel(modType, modIndex);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;modType:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;modIndex:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;String&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::getNumMods&amp;diff=16976</id>
		<title>Vehicle::getNumMods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::getNumMods&amp;diff=16976"/>
		<updated>2019-02-26T16:48:32Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Returns how many possible mods a vehicle has for a given mod type.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.getNumMods(modType);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;modType:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;int&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::getExtraColours&amp;diff=16975</id>
		<title>Vehicle::getExtraColours</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::getExtraColours&amp;diff=16975"/>
		<updated>2019-02-26T04:13:07Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.getExtraColours(pearlescentColor, wheelColor);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;pearlescentColor:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;wheelColor:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;void&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::setModColor1&amp;diff=16974</id>
		<title>Vehicle::setModColor1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::setModColor1&amp;diff=16974"/>
		<updated>2019-02-25T22:57:18Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;paintType:&amp;lt;br&amp;gt;0: Normal&amp;lt;br&amp;gt;1: Metallic&amp;lt;br&amp;gt;2: Pearl&amp;lt;br&amp;gt;3: Matte&amp;lt;br&amp;gt;4: Metal&amp;lt;br&amp;gt;5: Chrome&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;color: number of the color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;p3 seems to always be 0.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.setModColor1(paintType, color, pearlescentColor);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;paintType:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;color:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;pearlescentColor:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::getModColor1&amp;diff=16973</id>
		<title>Vehicle::getModColor1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::getModColor1&amp;diff=16973"/>
		<updated>2019-02-25T22:57:00Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.getModColor1(paintType, color, pearlescentColor);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;paintType:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;color:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;pearlescentColor:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;void&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::getModColor1&amp;diff=16972</id>
		<title>Vehicle::getModColor1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::getModColor1&amp;diff=16972"/>
		<updated>2019-02-25T22:56:41Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.getModColor1(paintType, color, pearlescentColor);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;paintType:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;color:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;pearlescentColor:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;object:&#039;&#039;&#039; paintType, color, pearlescentColor&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::getModColor1&amp;diff=16971</id>
		<title>Vehicle::getModColor1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::getModColor1&amp;diff=16971"/>
		<updated>2019-02-25T22:56:33Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.getModColor1(paintType, color, p3);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;paintType:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;color:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;pearlescentColor:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;object:&#039;&#039;&#039; paintType, color, pearlescentColor&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::getNeonLightsColour&amp;diff=16967</id>
		<title>Vehicle::getNeonLightsColour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::getNeonLightsColour&amp;diff=16967"/>
		<updated>2019-02-25T04:19:21Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gets the color of the neon lights of the specified vehicle.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;vehicle.getNeonLightsColour(r, g, b);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;r:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;g:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;b:&#039;&#039;&#039; int&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;void:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// To do&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::getNeonLightsColour&amp;diff=16966</id>
		<title>Vehicle::getNeonLightsColour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::getNeonLightsColour&amp;diff=16966"/>
		<updated>2019-02-25T04:07:33Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gets the color of the neon lights of the specified vehicle.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;vehicle.getNeonLightsColour(r, g, b);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;r:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;g:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;b:&#039;&#039;&#039; int&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;object:&#039;&#039;&#039; r, g, b&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// To do&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Ui::drawSubtitleTimed&amp;diff=16964</id>
		<title>Ui::drawSubtitleTimed</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Ui::drawSubtitleTimed&amp;diff=16964"/>
		<updated>2019-02-24T07:18:07Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Draws the subtitle at middle center of the screen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;int duration = time in milliseconds to show text on screen before disappearing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;drawImmediately = If true, the text will be drawn immediately, if false, the text will be drawn after the previous subtitle has finished&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Used to be known as _DRAW_SUBTITLE_TIMED&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.ui.drawSubtitleTimed(time, drawImmediately);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;time:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;drawImmediately:&#039;&#039;&#039; Boolean&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ui_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:UI API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Particles_Effects&amp;diff=16963</id>
		<title>Particles Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Particles_Effects&amp;diff=16963"/>
		<updated>2019-02-23T20:24:21Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning&lt;br /&gt;
|This page is still under construction. You might find missing details}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The list below shows all &amp;lt;b&amp;gt;ParticlesFX&amp;lt;/b&amp;gt; in GTA:V (Incomplete).&lt;br /&gt;
&lt;br /&gt;
See https://gist.githubusercontent.com/alexguirre/af70f0122957f005a5c12bef2618a786/raw/899e93c5611ba58138c56873bb6f56664a776af4/Particles%2520Effects%2520Dump.txt for a complete list.&lt;br /&gt;
&lt;br /&gt;
=Particle Effects=&lt;br /&gt;
&lt;br /&gt;
== core ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bul_gravel_heli&lt;br /&gt;
ent_dst_concrete_large&lt;br /&gt;
bul_wood_splinter&lt;br /&gt;
fire_wrecked_plane_cockpit&lt;br /&gt;
wheel_fric_water&lt;br /&gt;
proj_flare_trail&lt;br /&gt;
exp_grd_grenade_lod&lt;br /&gt;
ent_amb_fbi_cinder&lt;br /&gt;
muz_smoking_barrel_minigun&lt;br /&gt;
ent_dst_gen_gobstop&lt;br /&gt;
ent_dst_inflate_ball&lt;br /&gt;
water_splash_ped_wade&lt;br /&gt;
exp_grd_plane_post&lt;br /&gt;
ent_ray_paleto_gas_flames&lt;br /&gt;
eject_stungun&lt;br /&gt;
ent_amb_wind_grass_dir&lt;br /&gt;
ent_amb_steam_pipe_lgt&lt;br /&gt;
ped_underwater_disturb_dirt&lt;br /&gt;
water_boat_wash&lt;br /&gt;
water_splash_obj_in&lt;br /&gt;
blood_stab&lt;br /&gt;
ent_brk_metal_frag&lt;br /&gt;
bul_water_heli&lt;br /&gt;
ent_sht_oil&lt;br /&gt;
bul_decal_water_heli&lt;br /&gt;
ent_sht_water_tower&lt;br /&gt;
env_snow_flakes&lt;br /&gt;
bul_hay&lt;br /&gt;
trail_splash_oil&lt;br /&gt;
bul_sand_loose_heli&lt;br /&gt;
ent_sht_beer_barrel&lt;br /&gt;
veh_sub_crush&lt;br /&gt;
ent_anim_paparazzi_flash&lt;br /&gt;
veh_vent_heli_anh&lt;br /&gt;
exp_grd_petrol_pump&lt;br /&gt;
ent_ray_meth_fires&lt;br /&gt;
veh_exhaust_hidden&lt;br /&gt;
exp_air_molotov&lt;br /&gt;
ent_anim_snot_blow&lt;br /&gt;
water_amph_car_rev&lt;br /&gt;
mel_carmetal&lt;br /&gt;
bul_concrete&lt;br /&gt;
ent_anim_cig_exhale_mth_car&lt;br /&gt;
exp_air_rpg_lod&lt;br /&gt;
veh_trailer_petrol_spray&lt;br /&gt;
water_amph_quad_bow&lt;br /&gt;
env_smoke_fbi&lt;br /&gt;
water_splash_vehicle&lt;br /&gt;
blood_shark_attack&lt;br /&gt;
ent_dst_wood_chunky&lt;br /&gt;
td_blood_shotgun&lt;br /&gt;
exp_grd_grenade_smoke&lt;br /&gt;
ent_dst_elec_fire_sp&lt;br /&gt;
ped_foot_decal_oil&lt;br /&gt;
fire_wrecked_train&lt;br /&gt;
exp_hydrant&lt;br /&gt;
ent_amb_wind_leaves&lt;br /&gt;
ent_amb_wind_litter_swirl&lt;br /&gt;
wheel_fric_hard_dusty_Bike&lt;br /&gt;
ent_amb_tap_drip&lt;br /&gt;
exp_air_grenade_lod&lt;br /&gt;
water_splash_sub_wade&lt;br /&gt;
ped_foot_decal_mud&lt;br /&gt;
water_splash_plane_in&lt;br /&gt;
ent_amb_trev1_trailer_sp_s&lt;br /&gt;
td_blood_throat&lt;br /&gt;
blood_melee_punch&lt;br /&gt;
wheel_fric_sandWet_Bike&lt;br /&gt;
ent_dst_polystyrene&lt;br /&gt;
exp_air_molotov_lod&lt;br /&gt;
blood_exit&lt;br /&gt;
eject_minigun&lt;br /&gt;
wheel_fric_grass&lt;br /&gt;
fire_wheel_bike&lt;br /&gt;
fire_petroltank_car&lt;br /&gt;
ent_amb_water_splash_wide&lt;br /&gt;
veh_backfire&lt;br /&gt;
weap_hvy_turbulance_water&lt;br /&gt;
ent_amb_leaves_pine&lt;br /&gt;
ent_amb_fountain_double&lt;br /&gt;
ent_amb_exhaust_thin&lt;br /&gt;
ent_dst_inflate_ring&lt;br /&gt;
eject_auto&lt;br /&gt;
bang_concrete&lt;br /&gt;
ent_amb_wind_leaves_dir&lt;br /&gt;
ent_amb_rapid_dir_splash_wide&lt;br /&gt;
fire_petroltank_car_bullet&lt;br /&gt;
muz_pistol_silencer&lt;br /&gt;
ent_sht_gloopy_liquid&lt;br /&gt;
ent_sht_petrol&lt;br /&gt;
ent_ray_ch2_farm_resi_dble&lt;br /&gt;
blood_chopper&lt;br /&gt;
ent_amb_elec_crackle&lt;br /&gt;
ent_dst_gen_paper&lt;br /&gt;
ent_ray_train_water_wash&lt;br /&gt;
ent_sht_flame&lt;br /&gt;
ent_anim_cig_exhale_nse&lt;br /&gt;
exp_grd_plane_sp&lt;br /&gt;
veh_vent_rc&lt;br /&gt;
veh_vent_heli_skylift&lt;br /&gt;
ent_amb_fbi_smoulder_lg&lt;br /&gt;
ent_amb_fbi_fire_beam&lt;br /&gt;
ent_sht_bush_foliage&lt;br /&gt;
ped_foot_woodchips&lt;br /&gt;
ent_dst_sweet_boxes&lt;br /&gt;
ped_foot_sand_deep&lt;br /&gt;
ped_foot_gravel&lt;br /&gt;
ent_dst_cig_packets&lt;br /&gt;
ent_amb_wind_litter_dust_dir&lt;br /&gt;
ent_dst_wood_splinter&lt;br /&gt;
bul_gravel&lt;br /&gt;
water_amph_prop&lt;br /&gt;
ent_brk_concrete&lt;br /&gt;
ent_sht_steam&lt;br /&gt;
ent_amb_steam_prison&lt;br /&gt;
water_splash_plane_trail&lt;br /&gt;
ent_amb_water_drips_spawned&lt;br /&gt;
veh_exhaust_heli_misfire&lt;br /&gt;
wheel_fric_sand_LOD&lt;br /&gt;
exp_air_rpg_plane&lt;br /&gt;
water_jetski_bow1&lt;br /&gt;
proj_missile_trail&lt;br /&gt;
fire_petroltank_heli&lt;br /&gt;
exp_grd_plane&lt;br /&gt;
ent_amb_water_drips_lg&lt;br /&gt;
ent_amb_smoke_gaswork&lt;br /&gt;
proj_flare_fuse_fp&lt;br /&gt;
ent_amb_smoke_chicken&lt;br /&gt;
water_jetski_entry2&lt;br /&gt;
bang_mud&lt;br /&gt;
exp_air_rpg_plane_sp&lt;br /&gt;
water_boat_entry&lt;br /&gt;
fire_petrol_one&lt;br /&gt;
ent_amb_cold_air_floor&lt;br /&gt;
ent_col_tree_oranges&lt;br /&gt;
ent_amb_fbi_smoke_land_lt&lt;br /&gt;
ent_anim_cig_smoke&lt;br /&gt;
ent_amb_fbi_fire_door&lt;br /&gt;
fire_petroltank_truck&lt;br /&gt;
veh_vent_heli_frogger&lt;br /&gt;
ent_amb_wind_litter_dir&lt;br /&gt;
bul_stungun_metal&lt;br /&gt;
veh_respray_smoke&lt;br /&gt;
ent_amb_foundry_molten_pour&lt;br /&gt;
blood_stab_uw&lt;br /&gt;
veh_downwash&lt;br /&gt;
water_amph_quad_rev&lt;br /&gt;
ent_brk_sparking_wires&lt;br /&gt;
water_amph_car_bow&lt;br /&gt;
veh_panel_open_car&lt;br /&gt;
ent_amb_fountain_rodeo&lt;br /&gt;
wheel_spin_gravel&lt;br /&gt;
ent_amb_fbi_smoke_linger_hvy&lt;br /&gt;
ent_amb_torch_fire&lt;br /&gt;
ent_anim_leaf_blower&lt;br /&gt;
ent_ray_shipwreck_oil&lt;br /&gt;
sp_petrolcan_splash&lt;br /&gt;
ped_parachute_open&lt;br /&gt;
ent_amb_trop_fish_swarm_angel&lt;br /&gt;
ent_anim_street_sweep&lt;br /&gt;
wheel_fric_grass_bike&lt;br /&gt;
water_boat_rev&lt;br /&gt;
ent_ray_shipwreck_bubbles&lt;br /&gt;
bang_wood&lt;br /&gt;
proj_tank_trail&lt;br /&gt;
bul_glass&lt;br /&gt;
water_splash_bike_wade&lt;br /&gt;
ent_amb_wind_hay&lt;br /&gt;
glass_smash&lt;br /&gt;
ent_amb_tnl_bubbles_sml&lt;br /&gt;
ent_amb_sprinkler_crop&lt;br /&gt;
fire_wrecked_tank&lt;br /&gt;
ent_ray_pro1_water_drip&lt;br /&gt;
lens_bug_dirt&lt;br /&gt;
liquid_splash_oil&lt;br /&gt;
ent_amb_smoke_scrap&lt;br /&gt;
blood_animal_maul&lt;br /&gt;
bang_blood&lt;br /&gt;
ent_amb_water_roof_drips_thin&lt;br /&gt;
ent_ray_ch2_farm_fire_u_l&lt;br /&gt;
ent_amb_wind_litter_dust&lt;br /&gt;
ent_brk_gate_smoke&lt;br /&gt;
ent_amb_fbi_smoke_door_med&lt;br /&gt;
veh_prop_sub&lt;br /&gt;
bul_mud_heli&lt;br /&gt;
bul_cardboard&lt;br /&gt;
bul_carmetal_heli&lt;br /&gt;
ped_foot_dirt_dry&lt;br /&gt;
fire_petroltank_plane&lt;br /&gt;
ent_col_rocks&lt;br /&gt;
muz_assault_rifle&lt;br /&gt;
water_splash_veh_out&lt;br /&gt;
weap_veh_turbulance_sand&lt;br /&gt;
ent_amb_wind_rand_litter&lt;br /&gt;
ent_dst_gen_water_spray&lt;br /&gt;
ent_amb_butterflys_swarm&lt;br /&gt;
ent_amb_steam_vent_open_lgt&lt;br /&gt;
veh_vent_heli_cargobob&lt;br /&gt;
veh_light_red&lt;br /&gt;
water_boat_bow&lt;br /&gt;
env_interior_dusty&lt;br /&gt;
ent_amb_rapid_area_spray_hvy&lt;br /&gt;
bul_decal_oil&lt;br /&gt;
trail_splash_blood&lt;br /&gt;
ent_amb_jazuzzi&lt;br /&gt;
ped_underwater_disturb_sand&lt;br /&gt;
ent_dst_gen_food&lt;br /&gt;
water_boat_prop&lt;br /&gt;
ent_anim_dusty_hands&lt;br /&gt;
exp_grd_tankshell_lod&lt;br /&gt;
ent_amb_foundry_fogball&lt;br /&gt;
bul_glass_mini&lt;br /&gt;
veh_exhaust_heli_skylift&lt;br /&gt;
veh_panel_shut_car&lt;br /&gt;
fire_wrecked_heli_cockpit&lt;br /&gt;
ent_amb_fbi_fire_drip&lt;br /&gt;
bul_plastic&lt;br /&gt;
bul_dirt_heli&lt;br /&gt;
ent_amb_beach_campfire&lt;br /&gt;
water_splash_obj_trail&lt;br /&gt;
exp_grd_sticky_sp&lt;br /&gt;
veh_panel_shut_truck&lt;br /&gt;
ent_ray_finale_vault_haze&lt;br /&gt;
ent_amb_trop_fish_swarm_col&lt;br /&gt;
water_amph_car_entry&lt;br /&gt;
bullet_tracer_railgun&lt;br /&gt;
ped_blood_pool_water&lt;br /&gt;
weap_hvy_turbulance_dirt&lt;br /&gt;
fire_wrecked_car&lt;br /&gt;
veh_plane_eject&lt;br /&gt;
ent_ray_prologue_elec_crackle&lt;br /&gt;
exp_grd_petrol_pump_sp&lt;br /&gt;
ent_amb_tnl_bubbles_lge&lt;br /&gt;
td_blood_stab&lt;br /&gt;
exp_sht_flame&lt;br /&gt;
ent_ray_heli_aprtmnt_water&lt;br /&gt;
veh_exhaust_heli&lt;br /&gt;
muz_stungun&lt;br /&gt;
ent_ray_fam3_dust_motes&lt;br /&gt;
wheel_fric_sandWet_Tank&lt;br /&gt;
wheel_decal_slush&lt;br /&gt;
ent_amb_steam&lt;br /&gt;
ent_amb_rapid_rock_drips&lt;br /&gt;
env_wind_debris_countryside&lt;br /&gt;
blood_armour_heavy&lt;br /&gt;
water_splash_ped_out&lt;br /&gt;
ent_dst_rubbish&lt;br /&gt;
ent_amb_fbi_falling_debris_sp&lt;br /&gt;
muz_hunter&lt;br /&gt;
veh_exhaust_plane_start&lt;br /&gt;
muz_buzzard&lt;br /&gt;
veh_air_turbulance_dirt&lt;br /&gt;
wheel_decal_water_Bike_Deep&lt;br /&gt;
ent_dst_glass_bottles&lt;br /&gt;
fire_petrol_two&lt;br /&gt;
wheel_spin_mud&lt;br /&gt;
env_cloud&lt;br /&gt;
exp_grd_boat_lod&lt;br /&gt;
bul_glass_shotgun&lt;br /&gt;
water_jetski_prop&lt;br /&gt;
env_dust_motes_int_recycle&lt;br /&gt;
ent_amb_sewer_drips_lg&lt;br /&gt;
ent_amb_smoke_foundry&lt;br /&gt;
env_dust_devil_urban_sma&lt;br /&gt;
bul_rubber_dust&lt;br /&gt;
exp_grd_plane_lod&lt;br /&gt;
ent_brk_wood_splinter&lt;br /&gt;
lens_rain&lt;br /&gt;
veh_downwash_sand&lt;br /&gt;
wheel_decal_petrol_Bike&lt;br /&gt;
ent_amb_falling_palm_leaves&lt;br /&gt;
lens_noir&lt;br /&gt;
exp_grd_boat_sp&lt;br /&gt;
ent_ray_finale1_fire&lt;br /&gt;
scrape_plastic&lt;br /&gt;
ent_anim_welder&lt;br /&gt;
ent_anim_weed_smoke&lt;br /&gt;
water_splash_bike_out&lt;br /&gt;
veh_exhaust_spacecraft&lt;br /&gt;
veh_exhaust_heli_cargobob_misfire&lt;br /&gt;
ent_brk_steam_burst&lt;br /&gt;
env_gunsmoke&lt;br /&gt;
veh_prop_submersible&lt;br /&gt;
exp_extinguisher&lt;br /&gt;
water_boat_entry2&lt;br /&gt;
veh_exhaust_plane&lt;br /&gt;
water_boat_Tropic_bow&lt;br /&gt;
water_splash_ped_in&lt;br /&gt;
bul_leaves&lt;br /&gt;
ent_amb_fbi_smoke_fogball&lt;br /&gt;
liquid_splash_blood&lt;br /&gt;
weap_veh_turbulance_default&lt;br /&gt;
lens_smoke&lt;br /&gt;
env_wind_debris&lt;br /&gt;
lens_blaze&lt;br /&gt;
exp_air_blimp2_sp&lt;br /&gt;
env_dust_devil_urban_lrg&lt;br /&gt;
exp_water&lt;br /&gt;
ent_ray_finale_vault_sparks&lt;br /&gt;
weap_hvy_turbulance_default&lt;br /&gt;
ent_amb_steam_pipe_hvy&lt;br /&gt;
bul_mud&lt;br /&gt;
ent_amb_fire_ring&lt;br /&gt;
ent_ray_pro1_water_splash_spawn&lt;br /&gt;
ent_amb_drain_splash&lt;br /&gt;
ent_amb_exhaust_thick&lt;br /&gt;
exp_grd_molotov_lod&lt;br /&gt;
ent_amb_sprinkler_golf&lt;br /&gt;
ent_brk_tree_trunk_bark&lt;br /&gt;
ent_amb_rapid_dir_splash_light&lt;br /&gt;
ent_amb_barrel_fire&lt;br /&gt;
ped_foot_water&lt;br /&gt;
eject_auto_fp&lt;br /&gt;
bul_foam&lt;br /&gt;
water_splash_ped_bubbles&lt;br /&gt;
ent_col_bush_leaves&lt;br /&gt;
exp_grd_rpg_post&lt;br /&gt;
fire_map_quick&lt;br /&gt;
blood_mist&lt;br /&gt;
ped_foot_dusty&lt;br /&gt;
ent_amb_trop_fish_swarm_lil&lt;br /&gt;
wtr_rocks_wall_splash&lt;br /&gt;
wheel_fric_sand&lt;br /&gt;
shotgun_water&lt;br /&gt;
bul_concrete_heli&lt;br /&gt;
water_boat_dinghy_bow_mounted&lt;br /&gt;
ent_amb_fbi_fire_wall_lg&lt;br /&gt;
ent_amb_foundry_dust&lt;br /&gt;
scrape_metal&lt;br /&gt;
exp_hydrant_decals_sp&lt;br /&gt;
exp_grd_boat_spawn&lt;br /&gt;
ent_amb_sewer_drips_med&lt;br /&gt;
fire_petrol_script&lt;br /&gt;
ent_amb_stoner_vent_smoke&lt;br /&gt;
muz_alternate_star_fp&lt;br /&gt;
wheel_spin_leaves&lt;br /&gt;
ent_anim_bm_water_scp&lt;br /&gt;
ent_sht_molten_liquid&lt;br /&gt;
bul_concrete_minigun&lt;br /&gt;
exp_bird_crap&lt;br /&gt;
ent_amb_dust_motes&lt;br /&gt;
ent_sht_paint_cans&lt;br /&gt;
veh_light_amber&lt;br /&gt;
ent_dst_paint_cans&lt;br /&gt;
veh_downwash_foliage&lt;br /&gt;
exp_grd_train&lt;br /&gt;
weap_veh_turbulance_foliage&lt;br /&gt;
liquid_splash_gloopy&lt;br /&gt;
exp_air_blimp_sp&lt;br /&gt;
env_interior_chickenfarm&lt;br /&gt;
exp_sht_steam&lt;br /&gt;
ent_amb_falling_leaves_m&lt;br /&gt;
veh_plane_damage&lt;br /&gt;
blood_nose&lt;br /&gt;
muz_smoking_barrel&lt;br /&gt;
scrape_mud&lt;br /&gt;
water_boat_Suntrap_bow&lt;br /&gt;
ent_sht_water&lt;br /&gt;
ent_ray_heli_aprtmnt_l_fire&lt;br /&gt;
fire_wrecked_truck_vent&lt;br /&gt;
proj_missile_underwater&lt;br /&gt;
ent_col_palm_leaves&lt;br /&gt;
wheel_spin_water_deep&lt;br /&gt;
wheel_spin_blood&lt;br /&gt;
ent_dst_gen_liquid_burst&lt;br /&gt;
ent_dst_wood_planks&lt;br /&gt;
ent_amb_steam_vent_round&lt;br /&gt;
ent_brk_tree_leaves&lt;br /&gt;
scrape_veg&lt;br /&gt;
ent_amb_moths_swarm&lt;br /&gt;
exp_air_rpg_plane_lod&lt;br /&gt;
wheel_fric_gravel&lt;br /&gt;
td_blood_hatchet&lt;br /&gt;
ent_amb_peeing&lt;br /&gt;
bul_decal_blood&lt;br /&gt;
exp_air_rpg_sp&lt;br /&gt;
wheel_decal_water_Bike&lt;br /&gt;
bul_grass&lt;br /&gt;
ent_sht_cactus&lt;br /&gt;
blood_entry_head_sniper&lt;br /&gt;
weap_veh_turbulance_dirt&lt;br /&gt;
veh_oil_slick&lt;br /&gt;
ped_scrape_sand_underwater&lt;br /&gt;
ped_foot_decal_water&lt;br /&gt;
lens_snow&lt;br /&gt;
td_blood_hatchet_back&lt;br /&gt;
ent_amb_sprinkler_city_sml&lt;br /&gt;
ent_amb_insect_plane&lt;br /&gt;
water_boat_jetmax_bow&lt;br /&gt;
exp_grd_flare&lt;br /&gt;
wheel_fric_hard&lt;br /&gt;
proj_flare_fuse&lt;br /&gt;
muz_pistol_fp&lt;br /&gt;
veh_exhaust_heli_cargobob&lt;br /&gt;
bul_wood_splinter_heli&lt;br /&gt;
ent_amb_sewer_drips_spawned_lg&lt;br /&gt;
ent_ray_heli_aprtmnt_s_fire&lt;br /&gt;
ent_amb_rapid_area_spray&lt;br /&gt;
wheel_fric_water_Bike&lt;br /&gt;
sp_fbi_fire_drip_trails&lt;br /&gt;
ent_ray_ch2_farm_fire_dble&lt;br /&gt;
veh_vent_boat&lt;br /&gt;
exp_grd_molotov&lt;br /&gt;
veh_exhaust_titan&lt;br /&gt;
ent_amb_fbi_smoulder_sm&lt;br /&gt;
ent_dst_gen_plastic_cont&lt;br /&gt;
exp_grd_vehicle_lod&lt;br /&gt;
wheel_spin_grass&lt;br /&gt;
lens_water_run&lt;br /&gt;
ent_dst_office_paper&lt;br /&gt;
wheel_fric_leaves_Bike&lt;br /&gt;
ent_amb_wind_grass&lt;br /&gt;
liquid_splash_petrol&lt;br /&gt;
veh_train_sparks&lt;br /&gt;
ent_dst_gen_cardboard&lt;br /&gt;
water_splash_whale_wade&lt;br /&gt;
ent_amb_sparking_wires&lt;br /&gt;
scrape_sand_underwater&lt;br /&gt;
ent_dst_plant_leaves&lt;br /&gt;
ent_brk_lamppost_base&lt;br /&gt;
ent_amb_waterfall_splash_p&lt;br /&gt;
liquid_splash_pee&lt;br /&gt;
wheel_fric_gravel_LOD&lt;br /&gt;
muz_smoking_barrel_shotgun&lt;br /&gt;
bul_paper&lt;br /&gt;
muz_rpg&lt;br /&gt;
ped_foot_gravel_deep&lt;br /&gt;
bul_brick&lt;br /&gt;
mel_concrete&lt;br /&gt;
ent_ray_heli_aprtmnt_embers&lt;br /&gt;
bul_glass_tv&lt;br /&gt;
wheel_decal_mud&lt;br /&gt;
liquid_splash_paint&lt;br /&gt;
ent_amb_fbi_light_door&lt;br /&gt;
muz_smoking_barrel_fp&lt;br /&gt;
veh_exhaust_start_bike&lt;br /&gt;
water_splash_veh_in&lt;br /&gt;
fire_wrecked_plane&lt;br /&gt;
ent_ray_tanker_petrol_spray&lt;br /&gt;
ent_amb_wind_hay_dir&lt;br /&gt;
ent_amb_candle_flame&lt;br /&gt;
muz_assault_rifle_fp&lt;br /&gt;
ped_foot_chickenfarm&lt;br /&gt;
exp_grd_grenade&lt;br /&gt;
ent_amb_wfall_splash_sml&lt;br /&gt;
exp_grd_vehicle_spawn&lt;br /&gt;
ent_dst_electrical&lt;br /&gt;
bul_carmetal&lt;br /&gt;
veh_slipstream&lt;br /&gt;
exp_grd_boat&lt;br /&gt;
ent_amb_leaves_oak_g&lt;br /&gt;
wheel_fric_hard_dusty_Tank&lt;br /&gt;
water_jetski_bow1_mounted&lt;br /&gt;
veh_vent_plane_duster&lt;br /&gt;
fire_wrecked_truck&lt;br /&gt;
ent_amb_wind_tree_leaves&lt;br /&gt;
water_cannon_jet&lt;br /&gt;
ent_ray_ch2_farm_smoke_dble&lt;br /&gt;
ent_ray_heli_aprtmnt_exp&lt;br /&gt;
env_dust_devil_rural_sma&lt;br /&gt;
ent_dst_concrete&lt;br /&gt;
ent_ray_heli_aprtmnt_sprk_wrs&lt;br /&gt;
env_wind_debris_city&lt;br /&gt;
ent_sht_blood&lt;br /&gt;
exp_grd_propane&lt;br /&gt;
veh_vent_plane_lazer&lt;br /&gt;
fire_wrecked_bike&lt;br /&gt;
veh_panel_shut_tank&lt;br /&gt;
water_boat_exit&lt;br /&gt;
bang_sand_underwater&lt;br /&gt;
ent_sht_paper_bails&lt;br /&gt;
ent_amb_smoke_general&lt;br /&gt;
blood_entry_shotgun&lt;br /&gt;
ent_dst_upholstery&lt;br /&gt;
veh_exhaust_velum&lt;br /&gt;
ent_amb_elec_crackle_sp&lt;br /&gt;
_fog_plane&lt;br /&gt;
exp_grd_sticky_lod&lt;br /&gt;
blood_entry_sniper&lt;br /&gt;
wheel_decal_mud_Bike&lt;br /&gt;
fire_object&lt;br /&gt;
proj_disturb_dust&lt;br /&gt;
bullet_shotgun_tracer&lt;br /&gt;
ent_ray_ch2_farm_fire_l_l_l&lt;br /&gt;
ent_amb_foundry_heat_haze&lt;br /&gt;
ent_dst_donuts&lt;br /&gt;
wheel_fric_sandWet_LOD&lt;br /&gt;
water_splash_sub_in&lt;br /&gt;
veh_wind_litter_dir&lt;br /&gt;
ent_amb_cig_smoke_linger&lt;br /&gt;
ent_dst_hobo_trolley&lt;br /&gt;
shark_underwater_trails&lt;br /&gt;
ent_anim_pneumatic_drill&lt;br /&gt;
ped_breath_water&lt;br /&gt;
bul_chickenfarm&lt;br /&gt;
proj_grenade_trail&lt;br /&gt;
exp_grd_vehicle_post&lt;br /&gt;
weap_hvy_turbulance_sand&lt;br /&gt;
ent_col_electrical&lt;br /&gt;
veh_exhaust_vulkan&lt;br /&gt;
veh_plane_propeller_destroy&lt;br /&gt;
scr_fbi_falling_dust&lt;br /&gt;
proj_grenade_smoke&lt;br /&gt;
scr_agency3b_sprinkler_off&lt;br /&gt;
ent_brk_blood&lt;br /&gt;
exp_grd_bzgas_smoke&lt;br /&gt;
ent_sht_petrol_fire&lt;br /&gt;
ent_amb_water_drips_spawned_lg&lt;br /&gt;
ent_amb_abattoir_saw_blood&lt;br /&gt;
bul_decal_water&lt;br /&gt;
veh_exhaust_truck_rig&lt;br /&gt;
ent_amb_snow_mist_upper&lt;br /&gt;
wheel_decal_water_Tank&lt;br /&gt;
ent_amb_fbi_falling_debris&lt;br /&gt;
ent_dst_elec_fire&lt;br /&gt;
env_dust_motes_int_hvy&lt;br /&gt;
exp_grd_petrol_pump_spawn&lt;br /&gt;
fire_wrecked_car_vent&lt;br /&gt;
water_splash_shark_wade&lt;br /&gt;
veh_panel_shut_feltzer2010&lt;br /&gt;
wheel_fric_gravel_Bike&lt;br /&gt;
ent_dst_newspaper&lt;br /&gt;
ent_brk_wood_planks&lt;br /&gt;
mel_glass&lt;br /&gt;
blood_headshot&lt;br /&gt;
ent_dst_wet_sand&lt;br /&gt;
blood_throat&lt;br /&gt;
fire_wrecked_boat&lt;br /&gt;
trail_splash_water&lt;br /&gt;
ent_anim_bm_water_mist&lt;br /&gt;
ent_amb_fly_zapped_spawned&lt;br /&gt;
exp_grd_rpg_sp&lt;br /&gt;
env_bar_haze&lt;br /&gt;
exp_grd_sticky&lt;br /&gt;
veh_petrol_leak_bullet&lt;br /&gt;
sp_ent_sparking_wires&lt;br /&gt;
exp_grd_gas_can&lt;br /&gt;
ent_amb_sewer_drips_spawned&lt;br /&gt;
ent_amb_sprinkler_city&lt;br /&gt;
water_splash_sub_out&lt;br /&gt;
ent_amb_fbi_smoke_ramp_lt&lt;br /&gt;
veh_exhaust_tug&lt;br /&gt;
glass_windscreen&lt;br /&gt;
ent_dst_elec_crackle&lt;br /&gt;
proj_molotov_flame_fp&lt;br /&gt;
eject_heli_gun&lt;br /&gt;
ent_sht_extinguisher&lt;br /&gt;
ent_amb_stoner_dust_drop&lt;br /&gt;
ent_anim_gardener_plant&lt;br /&gt;
wheel_fric_hard_tank&lt;br /&gt;
veh_panel_open_carHK&lt;br /&gt;
water_splash_animal_wade&lt;br /&gt;
fire_wheel&lt;br /&gt;
veh_light_red_trail&lt;br /&gt;
ent_amb_falling_cherry_bloss&lt;br /&gt;
ped_foot_decal_petrol&lt;br /&gt;
ent_dst_inflatable&lt;br /&gt;
bang_carmetal&lt;br /&gt;
wtr_sea_pole_splash&lt;br /&gt;
bang_blood_car&lt;br /&gt;
ent_amb_vent_haze_sm&lt;br /&gt;
water_splash_ped&lt;br /&gt;
ent_amb_int_fireplace_sml&lt;br /&gt;
muz_tank&lt;br /&gt;
ent_amb_pro_elec_fires&lt;br /&gt;
wheel_decal_oil_Bike&lt;br /&gt;
veh_wingtip&lt;br /&gt;
ent_sht_cardboard&lt;br /&gt;
exp_grd_vehicle_sp&lt;br /&gt;
proj_laser_player&lt;br /&gt;
ent_amb_river_splash_gen&lt;br /&gt;
exp_grd_tankshell&lt;br /&gt;
ent_amb_foundry_steam&lt;br /&gt;
water_jetski_rev&lt;br /&gt;
ped_parachute_trail&lt;br /&gt;
env_interior_foundry&lt;br /&gt;
ent_amb_water_drips_med&lt;br /&gt;
rim_fric_hard&lt;br /&gt;
wheel_fric_grass_LOD&lt;br /&gt;
ent_brk_coins&lt;br /&gt;
ent_amb_rapid_dir_spray&lt;br /&gt;
veh_sub_dive&lt;br /&gt;
ent_amb_fbi_fire_fogball&lt;br /&gt;
ent_anim_animal_graze&lt;br /&gt;
exp_air_blimp&lt;br /&gt;
muz_minigun_alt&lt;br /&gt;
ent_amb_stoner_falling_wchips&lt;br /&gt;
wheel_decal_water_deep&lt;br /&gt;
exp_grd_rpg_plane_sp&lt;br /&gt;
veh_exhaust_truck&lt;br /&gt;
blood_mist_prop&lt;br /&gt;
env_wind_debris_woodland&lt;br /&gt;
bullet_tracer_jet&lt;br /&gt;
ent_amb_leaves_ficus_g&lt;br /&gt;
veh_overturned_exhaust&lt;br /&gt;
blood_entry&lt;br /&gt;
eject_shotgun&lt;br /&gt;
muz_alternate_star&lt;br /&gt;
sp_fire_trail_heli&lt;br /&gt;
ent_brk_uprooted&lt;br /&gt;
ent_amb_foundry_steam_spawn&lt;br /&gt;
ent_amb_int_waterfall_splash&lt;br /&gt;
exp_grd_barrel&lt;br /&gt;
exp_grd_vehicle&lt;br /&gt;
ent_amb_wind_litter&lt;br /&gt;
muz_shotgun&lt;br /&gt;
ent_ray_heli_aprtmnt_h_fire&lt;br /&gt;
veh_downwash_dirt&lt;br /&gt;
water_jetski_exit&lt;br /&gt;
exp_grd_rpg_lod&lt;br /&gt;
weap_petrol_can&lt;br /&gt;
fire_ped_smoulder&lt;br /&gt;
ent_amb_fly_zapped&lt;br /&gt;
veh_air_debris&lt;br /&gt;
ent_sht_dust&lt;br /&gt;
veh_panel_open_truck&lt;br /&gt;
ent_amb_fbi_fire_dub_door&lt;br /&gt;
wheel_fric_sand_Bike&lt;br /&gt;
wheel_fric_leaves&lt;br /&gt;
env_dust_devil_rural_lrg&lt;br /&gt;
bullet_tracer&lt;br /&gt;
ent_dst_chick_carcass&lt;br /&gt;
ent_amb_sewer_drips_sm&lt;br /&gt;
wheel_burnout&lt;br /&gt;
scrape_sand&lt;br /&gt;
ent_amb_cockroach_swarm&lt;br /&gt;
ent_amb_generator_smoke&lt;br /&gt;
muz_laser&lt;br /&gt;
env_gunsmoke_paper_factory&lt;br /&gt;
veh_vent_heli&lt;br /&gt;
ent_amb_river_mist_gen&lt;br /&gt;
ent_amb_insect_swarm&lt;br /&gt;
bul_tarmac_heli&lt;br /&gt;
muz_smoking_barrel_rocket&lt;br /&gt;
ent_amb_fire_gaswork&lt;br /&gt;
ent_amb_cluckb_steam&lt;br /&gt;
water_amph_quad_entry&lt;br /&gt;
ent_col_tree_leaves&lt;br /&gt;
ent_amb_stoner_woodchip_drop&lt;br /&gt;
water_splash_veh_trail&lt;br /&gt;
ent_dst_inflate_ball_clr&lt;br /&gt;
exp_grd_gren_sp&lt;br /&gt;
wheel_fric_leaves_Tank&lt;br /&gt;
weap_extinguisher&lt;br /&gt;
env_wind_debris_desert&lt;br /&gt;
ent_brk_banknotes&lt;br /&gt;
ent_amb_fountain_mansion2&lt;br /&gt;
ent_amb_stoner_rubble_drop&lt;br /&gt;
ped_foot_bushes&lt;br /&gt;
ent_amb_sol1_plane_wreck&lt;br /&gt;
wheel_fric_mud_Bike&lt;br /&gt;
veh_wheel_burst&lt;br /&gt;
fire_vehicle&lt;br /&gt;
ent_anim_cig_exhale_mth&lt;br /&gt;
ped_water_drips&lt;br /&gt;
ent_ray_paleto_gas_plume_amb_L&lt;br /&gt;
eject_pistol&lt;br /&gt;
glass_side_window_PC&lt;br /&gt;
water_splash_plane_wade&lt;br /&gt;
ent_amb_cockroaches&lt;br /&gt;
ped_bang_sand_underwater&lt;br /&gt;
veh_exhaust_plane_misfire&lt;br /&gt;
ent_dst_pineapple&lt;br /&gt;
ped_foot_water_puddle&lt;br /&gt;
ent_amb_bubble_stream&lt;br /&gt;
ped_wade_mud&lt;br /&gt;
ent_dst_metal_frag&lt;br /&gt;
water_splash_bicycle_out&lt;br /&gt;
ent_amb_fbi_live_wires&lt;br /&gt;
veh_air_turbulance_sand&lt;br /&gt;
eject_shotgun_fp&lt;br /&gt;
exp_grd_plane_spawn&lt;br /&gt;
mp_parachute_smoke&lt;br /&gt;
_fog_foundry&lt;br /&gt;
ent_dst_mail&lt;br /&gt;
weap_hvy_turbulance_foliage&lt;br /&gt;
ent_amb_abattoir_carcass&lt;br /&gt;
ent_anim_hen_flee&lt;br /&gt;
ent_col_falling_snow&lt;br /&gt;
exp_sht_extinguisher&lt;br /&gt;
ent_dst_crispbags&lt;br /&gt;
wheel_spin_sand&lt;br /&gt;
water_boat_LOD&lt;br /&gt;
ent_sht_beer_containers&lt;br /&gt;
veh_exhaust_start&lt;br /&gt;
ent_amb_wfall_splash_lg&lt;br /&gt;
ent_amb_fbi_smoke_creep&lt;br /&gt;
bang_metal&lt;br /&gt;
fire_ped_limb&lt;br /&gt;
water_amph_quad_bow_mounted&lt;br /&gt;
ent_amb_water_drips_dam_med&lt;br /&gt;
veh_air_turbulance_foliage&lt;br /&gt;
ent_amb_trop_fish_swarm&lt;br /&gt;
ent_ray_heli_aprtmnt_s_fire_sq&lt;br /&gt;
ent_anim_cig_exhale_nse_car&lt;br /&gt;
veh_exhaust_misfire&lt;br /&gt;
bullet_tracer_mg&lt;br /&gt;
wheel_fric_gravel_Tank&lt;br /&gt;
ent_amb_fbi_smoke_door_lt&lt;br /&gt;
proj_molotov_trail&lt;br /&gt;
veh_vent_plane&lt;br /&gt;
veh_light_clear&lt;br /&gt;
scrape_dirt_dry&lt;br /&gt;
ent_amb_fbi_smoke_land_hvy&lt;br /&gt;
fire_wrecked_rc&lt;br /&gt;
wheel_decal_petrol&lt;br /&gt;
ent_ray_paleto_gas_plume_amb&lt;br /&gt;
water_cannon_spray&lt;br /&gt;
ent_amb_cold_air_vent&lt;br /&gt;
bul_stungun&lt;br /&gt;
wheel_decal_sand_deep&lt;br /&gt;
blood_mouth&lt;br /&gt;
veh_exhaust_cuban800&lt;br /&gt;
proj_laser_enemy&lt;br /&gt;
water_splash_plane_out&lt;br /&gt;
ent_amb_wfall_splash_med&lt;br /&gt;
ent_amb_falling_leaves_l&lt;br /&gt;
fire_wrecked_heli&lt;br /&gt;
ent_brk_cactus&lt;br /&gt;
liquid_splash_water&lt;br /&gt;
bang_dirt_dry&lt;br /&gt;
proj_rpg_trail&lt;br /&gt;
water_heli_blades&lt;br /&gt;
bul_plaster_brittle&lt;br /&gt;
env_wind_sand_dune&lt;br /&gt;
ent_amb_fbi_fire_lg&lt;br /&gt;
fire_wrecked_tank_cockpit&lt;br /&gt;
eject_sniper_amrifle&lt;br /&gt;
bul_decal_mud&lt;br /&gt;
bul_brick_heli&lt;br /&gt;
scrape_blood_car&lt;br /&gt;
wheel_spin_water&lt;br /&gt;
ent_amb_water_drips_sm&lt;br /&gt;
ent_amb_fbi_smoke_stair_gather&lt;br /&gt;
wheel_decal_oil&lt;br /&gt;
veh_faggio_exhaust&lt;br /&gt;
td_blood_melee_blunt&lt;br /&gt;
wheel_fric_mud&lt;br /&gt;
lens_test&lt;br /&gt;
ent_amb_floating_debris&lt;br /&gt;
ent_col_gen_tree_dust&lt;br /&gt;
weap_heist_flare_trail&lt;br /&gt;
bang_hydraulics&lt;br /&gt;
exp_air_plane_rpg_spawn&lt;br /&gt;
ent_ray_heli_aprtmnt_silt&lt;br /&gt;
ent_amb_smoke_foundry_white&lt;br /&gt;
wheel_decal_blood_Bike&lt;br /&gt;
wheel_decal_mud_Tank&lt;br /&gt;
ent_amb_trev1_trailer_sp_f&lt;br /&gt;
ent_amb_dry_ice_vent&lt;br /&gt;
sp_foundry_sparks&lt;br /&gt;
ent_amb_waterfall_pool&lt;br /&gt;
muz_smg&lt;br /&gt;
eject_pistol_fp&lt;br /&gt;
scr_fbi_ground_debris&lt;br /&gt;
env_stripclub_haze&lt;br /&gt;
blood_stungun&lt;br /&gt;
veh_wingtip_cargo&lt;br /&gt;
bul_bushes&lt;br /&gt;
bang_plastic&lt;br /&gt;
ent_amb_stoner_falling_debris&lt;br /&gt;
ent_sht_extinguisher_water&lt;br /&gt;
fire_map&lt;br /&gt;
ent_amb_fountain_pour&lt;br /&gt;
weap_veh_turbulance_water&lt;br /&gt;
weap_smoke_grenade&lt;br /&gt;
water_splash_generic&lt;br /&gt;
scrape_blood&lt;br /&gt;
ent_amb_moths_cupboard&lt;br /&gt;
bul_glass_heli&lt;br /&gt;
ent_amb_smoke_factory_white&lt;br /&gt;
muz_railgun&lt;br /&gt;
exp_air_rpg&lt;br /&gt;
eject_sniper&lt;br /&gt;
veh_vent_plane_titan&lt;br /&gt;
ent_sht_rubbish&lt;br /&gt;
water_jetmax_exit&lt;br /&gt;
wheel_fric_sand_Tank&lt;br /&gt;
ent_amb_trevor_tap_drip&lt;br /&gt;
veh_exhaust_cargo&lt;br /&gt;
td_blood_pistol&lt;br /&gt;
ent_amb_fbi_smoke_ramp_hvy&lt;br /&gt;
veh_debris_trail&lt;br /&gt;
wtr_rocks_rnd_splash&lt;br /&gt;
ent_ray_fin_petrol_splash&lt;br /&gt;
veh_exhaust_trailer_chimney&lt;br /&gt;
fire_wrecked_bus&lt;br /&gt;
veh_exhaust_afterburner&lt;br /&gt;
ent_amb_fbi_smoke_ramp_med&lt;br /&gt;
exp_grd_rpg_spawn&lt;br /&gt;
ent_dst_snow_tombs&lt;br /&gt;
exp_grd_rpg_plane&lt;br /&gt;
ent_amb_steam_vent_open_hvy&lt;br /&gt;
glass_shards&lt;br /&gt;
ent_sht_telegraph_pole&lt;br /&gt;
ent_dst_rocks&lt;br /&gt;
ent_amb_steam_vent_rnd_hvy&lt;br /&gt;
ent_amb_fbi_smoke_land_med&lt;br /&gt;
ent_amb_smoke_factory&lt;br /&gt;
eject_smg_fp&lt;br /&gt;
ent_dst_box_noodle&lt;br /&gt;
ent_amb_wind_litter_dust_swirl&lt;br /&gt;
exp_air_grenade&lt;br /&gt;
ent_amb_acid_bath&lt;br /&gt;
blood_melee_blunt&lt;br /&gt;
fire_petroltank_boat&lt;br /&gt;
fire_ped_body&lt;br /&gt;
blood_armour&lt;br /&gt;
ent_dst_bread&lt;br /&gt;
water_splash_veh_wade&lt;br /&gt;
ent_amb_fbi_door_smoke&lt;br /&gt;
ent_amb_fbi_smoke_door_hvy&lt;br /&gt;
ped_wade_sand&lt;br /&gt;
exp_air_blimp2&lt;br /&gt;
veh_vent_bike&lt;br /&gt;
veh_rotor_break_tail&lt;br /&gt;
scrape_concrete&lt;br /&gt;
muz_pistol&lt;br /&gt;
water_boat_dinghy_bow&lt;br /&gt;
ent_brk_sparking_wires_sp&lt;br /&gt;
ped_breath&lt;br /&gt;
ent_amb_stoner_landing&lt;br /&gt;
ped_underwater_trails&lt;br /&gt;
bul_sand_loose&lt;br /&gt;
ped_foot_decal_blood&lt;br /&gt;
water_splash_bicycle_in&lt;br /&gt;
lens_water&lt;br /&gt;
veh_wheel_puncture&lt;br /&gt;
veh_wheel_puncture_rc&lt;br /&gt;
wheel_spin_sandWet&lt;br /&gt;
ent_amb_fbi_fire_sm&lt;br /&gt;
water_splash_bike_trail&lt;br /&gt;
ped_breath_scuba&lt;br /&gt;
ent_ray_paleto_gas_window_fire&lt;br /&gt;
water_splash_bicycle_trail&lt;br /&gt;
blood_fall&lt;br /&gt;
env_wind_debris_mountain&lt;br /&gt;
ent_dst_pumpkin&lt;br /&gt;
ent_amb_water_roof_pour_long&lt;br /&gt;
sp_fire_trail_plane&lt;br /&gt;
wheel_fric_dusty_LOD&lt;br /&gt;
ent_amb_waterfall_runoff&lt;br /&gt;
ent_dst_ceramics&lt;br /&gt;
wheel_decal_sand_wet_deep&lt;br /&gt;
veh_sub_leak&lt;br /&gt;
ent_amb_water_roof_pour&lt;br /&gt;
ent_dst_egg_mulch&lt;br /&gt;
wheel_decal_puddle&lt;br /&gt;
wheel_fric_hard_Bike&lt;br /&gt;
ent_dst_gen_choc&lt;br /&gt;
proj_molotov_flame&lt;br /&gt;
env_smoke_fbi_thin&lt;br /&gt;
ent_dst_litter&lt;br /&gt;
water_splash_bicycle_wade&lt;br /&gt;
scr_agency3b_sprinkler_on&lt;br /&gt;
water_amph_car_bow_mounted&lt;br /&gt;
veh_exhaust_boat&lt;br /&gt;
veh_air_turbulance_water&lt;br /&gt;
fire_extinguish&lt;br /&gt;
wheel_fric_hard_dusty&lt;br /&gt;
ped_blood_drips&lt;br /&gt;
veh_air_turbulance_default&lt;br /&gt;
ent_anim_blown_radiator&lt;br /&gt;
bul_grass_heli&lt;br /&gt;
ent_amb_fly_swarm&lt;br /&gt;
exp_grd_rpg&lt;br /&gt;
ent_amb_falling_leaves_s&lt;br /&gt;
ent_anim_bbq&lt;br /&gt;
veh_oil_leak&lt;br /&gt;
ent_amb_rapid_dir_splash&lt;br /&gt;
muz_smg_fp&lt;br /&gt;
bul_dirt&lt;br /&gt;
bul_decal_petrol&lt;br /&gt;
bul_tarmac&lt;br /&gt;
fire_petroltank_bike&lt;br /&gt;
ent_amb_vent_haze_lg&lt;br /&gt;
veh_downwash_water&lt;br /&gt;
ped_foot_sand_wet_deep&lt;br /&gt;
wheel_decal_blood&lt;br /&gt;
env_fog&lt;br /&gt;
blood_wheel&lt;br /&gt;
veh_petrol_leak_bike&lt;br /&gt;
ent_amb_int_waterfall_runoff&lt;br /&gt;
ent_dst_glass_bulb&lt;br /&gt;
env_dust_motes&lt;br /&gt;
ent_sht_electrical_box&lt;br /&gt;
ent_amb_fbi_smoke_edge_lip&lt;br /&gt;
ent_amb_fbi_smoke_linger_lt&lt;br /&gt;
ent_amb_water_roof_drips&lt;br /&gt;
ent_dst_dust&lt;br /&gt;
ent_amb_int_fireplace&lt;br /&gt;
wheel_decal_water&lt;br /&gt;
ent_amb_wind_leaves_swirl&lt;br /&gt;
ent_dst_rocks_small&lt;br /&gt;
fire_map_slow&lt;br /&gt;
ent_amb_waterfall_splash&lt;br /&gt;
ent_amb_dry_ice_area&lt;br /&gt;
fire_petrol_pool&lt;br /&gt;
water_splash_bike_in&lt;br /&gt;
ent_anim_fish_flee_bubbles&lt;br /&gt;
bang_sand&lt;br /&gt;
fire_petrol_half&lt;br /&gt;
ent_anim_cig_smoke_car&lt;br /&gt;
ent_amb_fbi_fire_wall_sm&lt;br /&gt;
veh_petrol_leak&lt;br /&gt;
ent_dst_inflate_lilo&lt;br /&gt;
eject_sniper_heavy&lt;br /&gt;
exp_grd_petrol_pump_post&lt;br /&gt;
env_smoke_grenade&lt;br /&gt;
bul_water&lt;br /&gt;
ent_sht_feathers&lt;br /&gt;
ent_brk_champagne_case&lt;br /&gt;
ent_anim_fish_breath_bubbles&lt;br /&gt;
wheel_fric_grass_Tank&lt;br /&gt;
glass_side_window&lt;br /&gt;
ent_ray_prologue_elec_crackle_sp&lt;br /&gt;
trail_splash_petrol&lt;br /&gt;
muz_minigun&lt;br /&gt;
ped_wade_sand_wet&lt;br /&gt;
wheel_decal_puddle_Bike&lt;br /&gt;
water_boat_Marques_bow&lt;br /&gt;
veh_exhaust_car&lt;br /&gt;
ent_amb_snow_mist_base&lt;br /&gt;
ped_parachute_canopy_trail&lt;br /&gt;
ent_amb_foundry_arc_heat&lt;br /&gt;
veh_rotor_break&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== core_snow ==&lt;br /&gt;
&lt;br /&gt;
*wheel_fric_snow&lt;br /&gt;
*cs_mich1_spade_dirt_throw&lt;br /&gt;
*scrape_snow&lt;br /&gt;
*lens_snow&lt;br /&gt;
*bul_snow&lt;br /&gt;
*bang_snow&lt;br /&gt;
*wheel_fric_snow_Bike&lt;br /&gt;
*wheel_fric_snow_loose&lt;br /&gt;
*cs_mich1_spade_dirt_impact&lt;br /&gt;
*cs_mich1_spade_dirt_trail&lt;br /&gt;
*wheel_spin_snow&lt;br /&gt;
*veh_roof_snow&lt;br /&gt;
*ped_wade_snow&lt;br /&gt;
*ped_foot_snow&lt;br /&gt;
*wheel_fric_snow_LOD&lt;br /&gt;
&lt;br /&gt;
== cut_agencyheist ==&lt;br /&gt;
&lt;br /&gt;
*sp_petrolcan_splash_CS&lt;br /&gt;
*cs_agency_toaster_smoke&lt;br /&gt;
*cs_weap_petrol_can&lt;br /&gt;
&lt;br /&gt;
== cut_amb_tv ==&lt;br /&gt;
&lt;br /&gt;
*cs_amb_tv_peeing&lt;br /&gt;
*liquid_splash_pee&lt;br /&gt;
*cs_mich1_lighter_flame&lt;br /&gt;
*cs_amb_tv_book_burn&lt;br /&gt;
*cs_amb_tv_sauna_steam&lt;br /&gt;
*cs_mich1_lighter_sparks&lt;br /&gt;
&lt;br /&gt;
== cut_armenian1 ==&lt;br /&gt;
&lt;br /&gt;
*cs_arm2_muz_smg&lt;br /&gt;
*cs_ped_foot_dusty&lt;br /&gt;
&lt;br /&gt;
== cut_armenian2 ==&lt;br /&gt;
&lt;br /&gt;
*eject_minigun&lt;br /&gt;
*eject_auto&lt;br /&gt;
*muz_assault_rifle&lt;br /&gt;
*cs_bike_exhaust&lt;br /&gt;
*blood_entry&lt;br /&gt;
*eject_pistol&lt;br /&gt;
*muz_smg&lt;br /&gt;
*muz_pistol&lt;br /&gt;
*veh_exhaust_car&lt;br /&gt;
&lt;br /&gt;
== cut_bigscore ==&lt;br /&gt;
&lt;br /&gt;
*cs_dry_ice_point&lt;br /&gt;
*cs_dry_ice_freezer_floor&lt;br /&gt;
*cs_dry_ice_freezer_door&lt;br /&gt;
&lt;br /&gt;
== cut_carsteal1 ==&lt;br /&gt;
*cs_wheel_fric_sand_Bike&lt;br /&gt;
*veh_exhaust_car&lt;br /&gt;
&lt;br /&gt;
== cut_carsteal5 ==&lt;br /&gt;
*cs_car2_bang_blood&lt;br /&gt;
*veh_exhaust_car&lt;br /&gt;
&lt;br /&gt;
== cut_chinese1 ==&lt;br /&gt;
*cs_ch1_bourbon_pour&lt;br /&gt;
*cs_dry_ice_point&lt;br /&gt;
*cs_ch1_veh_exhaust_car&lt;br /&gt;
*cs_head_kick_blood&lt;br /&gt;
*cs_cig_exhale_mouth&lt;br /&gt;
*cs_cig_smoke&lt;br /&gt;
*cs_dry_ice_freezer_floor&lt;br /&gt;
*cs_dry_ice_freezer_door&lt;br /&gt;
*cs_cig_exhale_nose&lt;br /&gt;
*cs_ch1_head_bang_blood&lt;br /&gt;
&lt;br /&gt;
== cut_exile1 ==&lt;br /&gt;
*ent_amb_sparking_wires_sm_sp&lt;br /&gt;
*cs_ex1_plane_spark_L&lt;br /&gt;
*cs_ex1_plane_spark_R&lt;br /&gt;
*ent_amb_peeing&lt;br /&gt;
*liquid_splash_pee&lt;br /&gt;
*bul_carmetal&lt;br /&gt;
*bullet_shotgun_tracer&lt;br /&gt;
*cs_ex1_plane_debris_trail&lt;br /&gt;
*cs_ex1_wing_smoulder&lt;br /&gt;
*eject_shotgun&lt;br /&gt;
*cs_ex1_plane_break_L&lt;br /&gt;
*muz_shotgun&lt;br /&gt;
*cs_ex1_plane_impacts&lt;br /&gt;
*cs_ex1_sparking_wires_sm&lt;br /&gt;
*cs_ex1_plane_break_R&lt;br /&gt;
*cs_ex1_elec_malfunction&lt;br /&gt;
*muz_pistol&lt;br /&gt;
*cs_ex1_cargo_fire&lt;br /&gt;
&lt;br /&gt;
== cut_exile2 ==&lt;br /&gt;
*cs_exile2_gas_liquid_pour&lt;br /&gt;
*wheel_fric_sand&lt;br /&gt;
*cs_fridge_door_cold_mist&lt;br /&gt;
*cs_ex2_jeep_crash&lt;br /&gt;
*sp_petrolcan_splash_CS&lt;br /&gt;
*cs_exile2_iron_steam&lt;br /&gt;
*scr_ex2_jeep_engine_fire&lt;br /&gt;
*cs_weap_petrol_can&lt;br /&gt;
&lt;br /&gt;
== cut_exile3 ==&lt;br /&gt;
*cs_ex3_wheel_spin&lt;br /&gt;
*cs_ex1_water_body&lt;br /&gt;
*cs_ex1_water_box&lt;br /&gt;
*cs_ex3_sand_dust&lt;br /&gt;
*cs_ex1_water_arms&lt;br /&gt;
*cs_ex3_water_drips&lt;br /&gt;
&lt;br /&gt;
== cut_extreme ==&lt;br /&gt;
*cs_extr_bang_dirt&lt;br /&gt;
*cs_ped_foot_dusty&lt;br /&gt;
&lt;br /&gt;
== cut_family1 ==&lt;br /&gt;
*cs_cig_smoke_stub_out&lt;br /&gt;
*cs_cig_exhale_mouth&lt;br /&gt;
*cs_cig_smoke&lt;br /&gt;
*cs_fam6_hair_snip&lt;br /&gt;
*cs_mich1_lighter_flame&lt;br /&gt;
*cs_cig_exhale_nose&lt;br /&gt;
*cs_fam1_bourbon_pour&lt;br /&gt;
*cs_mich1_lighter_sparks&lt;br /&gt;
*veh_exhaust_car&lt;br /&gt;
&lt;br /&gt;
== cut_family2 ==&lt;br /&gt;
*cs_cig_smoke_stub_out&lt;br /&gt;
*cs_cig_exhale_mouth&lt;br /&gt;
*cs_cig_smoke_inhale&lt;br /&gt;
*cs_cig_smoke&lt;br /&gt;
*cs_fam2_radio_splash&lt;br /&gt;
*cs_fam2_foot_sand&lt;br /&gt;
*cs_fam2_ped_splash&lt;br /&gt;
*ped_water_drips&lt;br /&gt;
*cs_cig_exhale_nose&lt;br /&gt;
*cs_fam2_ped_water_splash&lt;br /&gt;
*cs_water_splash_jetski&lt;br /&gt;
&lt;br /&gt;
== cut_family3 ==&lt;br /&gt;
*cs_fam3_drool_drip&lt;br /&gt;
*cs_cig_smoke&lt;br /&gt;
*cs_fam3_brk_pot_plant&lt;br /&gt;
*cs_fam3_cig_exhale_mouth&lt;br /&gt;
*cs_mich1_lighter_flame&lt;br /&gt;
*cs_cig_exhale_nose&lt;br /&gt;
*cs_mich1_lighter_sparks&lt;br /&gt;
&lt;br /&gt;
== cut_family4 ==&lt;br /&gt;
*cs_fam4_fridge_door&lt;br /&gt;
*cs_fam4_juice_pour&lt;br /&gt;
*cs_fam4_water_pour&lt;br /&gt;
*cs_fam4_juice_spit&lt;br /&gt;
*cs_fam4_juice_splash&lt;br /&gt;
*cs_fam4_shot_chandelier&lt;br /&gt;
*cs_fam4_whiskey_splash&lt;br /&gt;
*wheel_decal_water_deep&lt;br /&gt;
*cs_fam4_liquid_broccoli&lt;br /&gt;
*cs_fam4_juice_shot&lt;br /&gt;
*cs_fam4_whiskey_pour&lt;br /&gt;
*water_splash_veh_wade&lt;br /&gt;
*muz_pistol&lt;br /&gt;
&lt;br /&gt;
== cut_family5 ==&lt;br /&gt;
*cs_fam5_water_splash_ped_out&lt;br /&gt;
*cs_fam5_water_splash_ped&lt;br /&gt;
*cs_alien_light_bed&lt;br /&gt;
*cs_fam5_bourbon_pour&lt;br /&gt;
*cs_alien_hand_light&lt;br /&gt;
*cs_cig_exhale_mouth&lt;br /&gt;
*cs_cig_smoke&lt;br /&gt;
*cs_fam5_water_splash_ped_in&lt;br /&gt;
*ped_breath_water&lt;br /&gt;
*cs_fam4_whiskey_splash&lt;br /&gt;
*cs_mich1_lighter_flame&lt;br /&gt;
*cs_cig_exhale_nose&lt;br /&gt;
*cs_fam5_ped_water_drips&lt;br /&gt;
*cs_fam5_water_splash_ped_wade&lt;br /&gt;
*ped_underwater_trails&lt;br /&gt;
*cs_fam5_michael_pool_splash&lt;br /&gt;
*cs_mich1_lighter_sparks&lt;br /&gt;
&lt;br /&gt;
== cut_fbi2 ==&lt;br /&gt;
*cs_fib2_blood_hand&lt;br /&gt;
*veh_downwash&lt;br /&gt;
*ped_foot_dirt_dry&lt;br /&gt;
&lt;br /&gt;
== cut_fbi3 ==&lt;br /&gt;
*cs_wheel_fric_sand_Bike&lt;br /&gt;
*cs_cig_exhale_mouth&lt;br /&gt;
*cs_cig_smoke&lt;br /&gt;
*cs_mich1_lighter_flame&lt;br /&gt;
*cs_cig_exhale_nose&lt;br /&gt;
*cs_mich1_lighter_sparks&lt;br /&gt;
*cs_fib3_syringe&lt;br /&gt;
&lt;br /&gt;
== cut_fbi4 ==&lt;br /&gt;
*cs_water_stone_throw&lt;br /&gt;
&lt;br /&gt;
== cut_fbi5a ==&lt;br /&gt;
*cs_fbi5a_blood_entry&lt;br /&gt;
*wheel_fric_sand&lt;br /&gt;
*cs_fbi5a_muz_pistol&lt;br /&gt;
*ped_talk_water&lt;br /&gt;
*cs_trev1_dusty_kick&lt;br /&gt;
*ped_water_drips&lt;br /&gt;
&lt;br /&gt;
== cut_fbi5b ==&lt;br /&gt;
*ped_foot_dusty&lt;br /&gt;
*cs_cig_exhale_mouth&lt;br /&gt;
*cs_cig_smoke&lt;br /&gt;
*cs_cig_exhale_nose&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=16961</id>
		<title>Template:Vehicle definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=16961"/>
		<updated>2019-02-22T21:23:44Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Vehicle::Vehicle]]&lt;br /&gt;
**[[Vehicle::addUpsidedownCheck|Vehicle.addUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::areAllWindowsIntact|Vehicle.areAllWindowsIntact]]&lt;br /&gt;
**[[Vehicle::attachToCargobob|Vehicle.attachToCargobob]]&lt;br /&gt;
**[[Vehicle::attachToTowTruck|Vehicle.attachToTowTruck]]&lt;br /&gt;
**[[Vehicle::attachToTrailer|Vehicle.attachToTrailer]]&lt;br /&gt;
**[[Vehicle::canShuffleSeat|Vehicle.canShuffleSeat]]&lt;br /&gt;
**[[Vehicle::cargobobMagnetGrab|Vehicle.cargobobMagnetGrab]]&lt;br /&gt;
**[[Vehicle::clearCustomPrimaryColour|Vehicle.clearCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::clearCustomSecondaryColour|Vehicle.clearCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::closeBombBayDoors|Vehicle.closeBombBayDoors]]&lt;br /&gt;
**[[Vehicle::detachFromAnyCargobob|Vehicle.detachFromAnyCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromAnyTowTruck|Vehicle.detachFromAnyTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromCargobob|Vehicle.detachFromCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromTowTruck|Vehicle.detachFromTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromTrailer|Vehicle.detachFromTrailer]]&lt;br /&gt;
**[[Vehicle::detachWindscreen|Vehicle.detachWindscreen]]&lt;br /&gt;
**[[Vehicle::disableImpactExplosionActivation|Vehicle.disableImpactExplosionActivation]]&lt;br /&gt;
**[[Vehicle::disablePlaneAileron|Vehicle.disablePlaneAileron]]&lt;br /&gt;
**[[Vehicle::doesExtraExist|Vehicle.doesExtraExist]]&lt;br /&gt;
**[[Vehicle::doesHaveRoof|Vehicle.doesHaveRoof]]&lt;br /&gt;
**[[Vehicle::doesHaveStuckVehicleCheck|Vehicle.doesHaveStuckVehicleCheck]]&lt;br /&gt;
**[[Vehicle::doesHaveWeapons|Vehicle.doesHaveWeapons]]&lt;br /&gt;
**[[Vehicle::ejectJb700Roof|Vehicle.ejectJb700Roof]]&lt;br /&gt;
**[[Vehicle::enableCargobobHook|Vehicle.enableCargobobHook]]&lt;br /&gt;
**[[Vehicle::explodeInCutscene|Vehicle.explodeInCutscene]]&lt;br /&gt;
**[[Vehicle::explode|Vehicle.explode]]&lt;br /&gt;
**[[Vehicle::fixWindow|Vehicle.fixWindow]]&lt;br /&gt;
**[[Vehicle::getAcceleration|Vehicle.getAcceleration]]&lt;br /&gt;
**[[Vehicle::getAttachedToCargobob|Vehicle.getAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::getAttachedToTowTruck|Vehicle.getAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::getBoatAnchor|Vehicle.getBoatAnchor]]&lt;br /&gt;
**[[Vehicle::getBodyHealth2|Vehicle.getBodyHealth2]]&lt;br /&gt;
**[[Vehicle::getBodyHealth|Vehicle.getBodyHealth]]&lt;br /&gt;
**[[Vehicle::getCargobobHookPosition|Vehicle.getCargobobHookPosition]]&lt;br /&gt;
**[[Vehicle::getCauseOfDestruction|Vehicle.getCauseOfDestruction]]&lt;br /&gt;
**[[Vehicle::getClass|Vehicle.getClass]]&lt;br /&gt;
**[[Vehicle::getColourCombination|Vehicle.getColourCombination]]&lt;br /&gt;
**[[Vehicle::getColours|Vehicle.getColours]]&lt;br /&gt;
**[[Vehicle::getColor|Vehicle.getColor]]&lt;br /&gt;
**[[Vehicle::getConvertibleRoofState|Vehicle.getConvertibleRoofState]]&lt;br /&gt;
**[[Vehicle::getCustomPrimaryColour|Vehicle.getCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::getCustomSecondaryColour|Vehicle.getCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::getDeformationAtPos|Vehicle.getDeformationAtPos]]&lt;br /&gt;
**[[Vehicle::getDirtLevel|Vehicle.getDirtLevel]]&lt;br /&gt;
**[[Vehicle::getDoorAngleRatio|Vehicle.getDoorAngleRatio]]&lt;br /&gt;
**[[Vehicle::getDoorLockStatus|Vehicle.getDoorLockStatus]]&lt;br /&gt;
**[[Vehicle::getDoorsLockedForPlayer|Vehicle.getDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::getEngineHealth|Vehicle.getEngineHealth]]&lt;br /&gt;
**[[Vehicle::getExtraColours|Vehicle.getExtraColours]]&lt;br /&gt;
**[[Vehicle::getHeliEngineHealth|Vehicle.getHeliEngineHealth]]&lt;br /&gt;
**[[Vehicle::getHeliMainRotorHealth|Vehicle.getHeliMainRotorHealth]]&lt;br /&gt;
**[[Vehicle::getHeliTailRotorHealth|Vehicle.getHeliTailRotorHealth]]&lt;br /&gt;
**[[Vehicle::getIsEngineRunning|Vehicle.getIsEngineRunning]]&lt;br /&gt;
**[[Vehicle::getIsLeftHeadlightDamaged|Vehicle.getIsLeftHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsPrimaryColourCustom|Vehicle.getIsPrimaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getIsRightHeadlightDamaged|Vehicle.getIsRightHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsSecondaryColourCustom|Vehicle.getIsSecondaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getLandingGearState|Vehicle.getLandingGearState]]&lt;br /&gt;
**[[Vehicle::getLastPedInSeat|Vehicle.getLastPedInSeat]]&lt;br /&gt;
**[[Vehicle::getLayoutHash|Vehicle.getLayoutHash]]&lt;br /&gt;
**[[Vehicle::getLightsState|Vehicle.getLightsState]]&lt;br /&gt;
**[[Vehicle::getLiveryCount|Vehicle.getLiveryCount]]&lt;br /&gt;
**[[Vehicle::getLiveryName|Vehicle.getLiveryName]]&lt;br /&gt;
**[[Vehicle::getLivery|Vehicle.getLivery]]&lt;br /&gt;
**[[Vehicle::getMaxBraking|Vehicle.getMaxBraking]]&lt;br /&gt;
**[[Vehicle::getMaxNumberOfPassengers|Vehicle.getMaxNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getMaxTraction|Vehicle.getMaxTraction]]&lt;br /&gt;
**[[Vehicle::getModColor1TextLabel|Vehicle.getModColor1TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor1|Vehicle.getModColor1]]&lt;br /&gt;
**[[Vehicle::getModColor2TextLabel|Vehicle.getModColor2TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor2|Vehicle.getModColor2]]&lt;br /&gt;
**[[Vehicle::getModKitType|Vehicle.getModKitType]]&lt;br /&gt;
**[[Vehicle::getModKit|Vehicle.getModKit]]&lt;br /&gt;
**[[Vehicle::getModModifierValue|Vehicle.getModModifierValue]]&lt;br /&gt;
**[[Vehicle::getModSlotName|Vehicle.getModSlotName]]&lt;br /&gt;
**[[Vehicle::getModTextLabel|Vehicle.getModTextLabel]]&lt;br /&gt;
**[[Vehicle::getModVariation|Vehicle.getModVariation]]&lt;br /&gt;
**[[Vehicle::getMod|Vehicle.getMod]]&lt;br /&gt;
**[[Vehicle::getNeonLightsColour|Vehicle.getNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::getNumModKits|Vehicle.getNumModKits]]&lt;br /&gt;
**[[Vehicle::getNumMods|Vehicle.getNumMods]]&lt;br /&gt;
**[[Vehicle::getNumberOfColours|Vehicle.getNumberOfColours]]&lt;br /&gt;
**[[Vehicle::getNumberOfPassengers|Vehicle.getNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getNumberPlateTextIndex|Vehicle.getNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::getNumberPlateText|Vehicle.getNumberPlateText]]&lt;br /&gt;
**[[Vehicle::getOwner|Vehicle.getOwner]]&lt;br /&gt;
**[[Vehicle::getPaintFade|Vehicle.getPaintFade]]&lt;br /&gt;
**[[Vehicle::getPedInSeat|Vehicle.getPedInSeat]]&lt;br /&gt;
**[[Vehicle::getPedUsingDoor|Vehicle.getPedUsingDoor]]&lt;br /&gt;
**[[Vehicle::getPetrolTankHealth|Vehicle.getPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::getPlateType|Vehicle.getPlateType]]&lt;br /&gt;
**[[Vehicle::getSuspensionHeight|Vehicle.getSuspensionHeight]]&lt;br /&gt;
**[[Vehicle::getTrailerVehicle|Vehicle.getTrailerVehicle]]&lt;br /&gt;
**[[Vehicle::getTrainCarriage|Vehicle.getTrainCarriage]]&lt;br /&gt;
**[[Vehicle::getTyreSmokeColor|Vehicle.getTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::getTyresCanBurst|Vehicle.getTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::getWheelType|Vehicle.getWheelType]]&lt;br /&gt;
**[[Vehicle::getWindowTint|Vehicle.getWindowTint]]&lt;br /&gt;
**[[Vehicle::isAConvertible|Vehicle.isAConvertible]]&lt;br /&gt;
**[[Vehicle::isAlarmActivated|Vehicle.isAlarmActivated]]&lt;br /&gt;
**[[Vehicle::isAnySeatEmpty|Vehicle.isAnySeatEmpty]]&lt;br /&gt;
**[[Vehicle::isAttachedToCargobob|Vehicle.isAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::isAttachedToTowTruck|Vehicle.isAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::isAttachedToTrailer|Vehicle.isAttachedToTrailer]]&lt;br /&gt;
**[[Vehicle::isBig|Vehicle.isBig]]&lt;br /&gt;
**[[Vehicle::isBumperBrokenOff|Vehicle.isBumperBrokenOff]]&lt;br /&gt;
**[[Vehicle::isCargobobHookActive|Vehicle.isCargobobHookActive]]&lt;br /&gt;
**[[Vehicle::isCargobobMagnetActive|Vehicle.isCargobobMagnetActive]]&lt;br /&gt;
**[[Vehicle::isDamaged|Vehicle.isDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorDamaged|Vehicle.isDoorDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorFullyOpen|Vehicle.isDoorFullyOpen]]&lt;br /&gt;
**[[Vehicle::isDriveable|Vehicle.isDriveable]]&lt;br /&gt;
**[[Vehicle::isExtraTurnedOn|Vehicle.isExtraTurnedOn]]&lt;br /&gt;
**[[Vehicle::isHeliPartBroken|Vehicle.isHeliPartBroken]]&lt;br /&gt;
**[[Vehicle::isHighDetail|Vehicle.isHighDetail]]&lt;br /&gt;
**[[Vehicle::isInBurnout|Vehicle.isInBurnout]]&lt;br /&gt;
**[[Vehicle::isModel|Vehicle.isModel]]&lt;br /&gt;
**[[Vehicle::isNeonLightEnabled|Vehicle.isNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::isOnAllWheels|Vehicle.isOnAllWheels]]&lt;br /&gt;
**[[Vehicle::isSearchlightOn|Vehicle.isSearchlightOn]]&lt;br /&gt;
**[[Vehicle::isSeatFree|Vehicle.isSeatFree]]&lt;br /&gt;
**[[Vehicle::isSirenOn|Vehicle.isSirenOn]]&lt;br /&gt;
**[[Vehicle::isSirenSoundOn|Vehicle.isSirenSoundOn]]&lt;br /&gt;
**[[Vehicle::isStolen|Vehicle.isStolen]]&lt;br /&gt;
**[[Vehicle::isStoppedAtTrafficLights|Vehicle.isStoppedAtTrafficLights]]&lt;br /&gt;
**[[Vehicle::isStopped|Vehicle.isStopped]]&lt;br /&gt;
**[[Vehicle::isStuckOnRoof|Vehicle.isStuckOnRoof]]&lt;br /&gt;
**[[Vehicle::isStuckTimerUp|Vehicle.isStuckTimerUp]]&lt;br /&gt;
**[[Vehicle::isTaxiLightOn|Vehicle.isTaxiLightOn]]&lt;br /&gt;
**[[Vehicle::isToggleModOn|Vehicle.isToggleModOn]]&lt;br /&gt;
**[[Vehicle::isTyreBurst|Vehicle.isTyreBurst]]&lt;br /&gt;
**[[Vehicle::isVisible|Vehicle.isVisible]]&lt;br /&gt;
**[[Vehicle::isWindowIntact|Vehicle.isWindowIntact]]&lt;br /&gt;
**[[Vehicle::jitter|Vehicle.jitter]]&lt;br /&gt;
**[[Vehicle::lowerConvertibleRoof|Vehicle.lowerConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::openBombBayDoors|Vehicle.openBombBayDoors]]&lt;br /&gt;
**[[Vehicle::raiseConvertibleRoof|Vehicle.raiseConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::releasePreloadMods|Vehicle.releasePreloadMods]]&lt;br /&gt;
**[[Vehicle::removeHighDetailModel|Vehicle.removeHighDetailModel]]&lt;br /&gt;
**[[Vehicle::removeMod|Vehicle.removeMod]]&lt;br /&gt;
**[[Vehicle::removeUpsidedownCheck|Vehicle.removeUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::removeWindow|Vehicle.removeWindow]]&lt;br /&gt;
**[[Vehicle::requestHighDetailModel|Vehicle.requestHighDetailModel]]&lt;br /&gt;
**[[Vehicle::resetStuckTimer|Vehicle.resetStuckTimer]]&lt;br /&gt;
**[[Vehicle::resetWheels|Vehicle.resetWheels]]&lt;br /&gt;
**[[Vehicle::retractCargobobHook|Vehicle.retractCargobobHook]]&lt;br /&gt;
**[[Vehicle::rollDownWindows|Vehicle.rollDownWindows]]&lt;br /&gt;
**[[Vehicle::rollDownWindow|Vehicle.rollDownWindow]]&lt;br /&gt;
**[[Vehicle::rollUpWindow|Vehicle.rollUpWindow]]&lt;br /&gt;
**[[Vehicle::setAlarm|Vehicle.setAlarm]]&lt;br /&gt;
**[[Vehicle::setAllowNoPassengersLockon|Vehicle.setAllowNoPassengersLockon]]&lt;br /&gt;
**[[Vehicle::setAllsSpawn|Vehicle.setAllsSpawn]]&lt;br /&gt;
**[[Vehicle::setAutomaticallyAttaches|Vehicle.setAutomaticallyAttaches]]&lt;br /&gt;
**[[Vehicle::setBikeLeanAngle|Vehicle.setBikeLeanAngle]]&lt;br /&gt;
**[[Vehicle::setBoatAnchor|Vehicle.setBoatAnchor]]&lt;br /&gt;
**[[Vehicle::setBodyHealth|Vehicle.setBodyHealth]]&lt;br /&gt;
**[[Vehicle::setBrakeLights|Vehicle.setBrakeLights]]&lt;br /&gt;
**[[Vehicle::setBurnout|Vehicle.setBurnout]]&lt;br /&gt;
**[[Vehicle::setCanBeTargetted|Vehicle.setCanBeTargetted]]&lt;br /&gt;
**[[Vehicle::setCanBeUsedByFleeingPeds|Vehicle.setCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[Vehicle::setCanBeVisiblyDamaged|Vehicle.setCanBeVisiblyDamaged]]&lt;br /&gt;
**[[Vehicle::setCanBreak|Vehicle.setCanBreak]]&lt;br /&gt;
**[[Vehicle::setCanRespray|Vehicle.setCanRespray]]&lt;br /&gt;
**[[Vehicle::setCeilingHeight|Vehicle.setCeilingHeight]]&lt;br /&gt;
**[[Vehicle::setColourCombination|Vehicle.setColourCombination]]&lt;br /&gt;
**[[Vehicle::setColours|Vehicle.setColours]]&lt;br /&gt;
**[[Vehicle::setConvertibleRoof|Vehicle.setConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::setCreatesMoneyPickupsWhenExploded|Vehicle.setCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
**[[Vehicle::setCustomPrimaryColour|Vehicle.setCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::setCustomSecondaryColour|Vehicle.setCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::setDamage|Vehicle.setDamage]]&lt;br /&gt;
**[[Vehicle::setDeformationFixed|Vehicle.setDeformationFixed]]&lt;br /&gt;
**[[Vehicle::setDirtLevel|Vehicle.setDirtLevel]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankDamage|Vehicle.setDisablePetrolTankDamage]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankFires|Vehicle.setDisablePetrolTankFires]]&lt;br /&gt;
**[[Vehicle::setDoorBreakable|Vehicle.setDoorBreakable]]&lt;br /&gt;
**[[Vehicle::setDoorBroken|Vehicle.setDoorBroken]]&lt;br /&gt;
**[[Vehicle::setDoorControl|Vehicle.setDoorControl]]&lt;br /&gt;
**[[Vehicle::setDoorLatched|Vehicle.setDoorLatched]]&lt;br /&gt;
**[[Vehicle::setDoorOpen|Vehicle.setDoorOpen]]&lt;br /&gt;
**[[Vehicle::setDoorShut|Vehicle.setDoorShut]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForAllPlayers|Vehicle.setDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForPlayer|Vehicle.setDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForTeam|Vehicle.setDoorsLockedForTeam]]&lt;br /&gt;
**[[Vehicle::setDoorsLocked|Vehicle.setDoorsLocked]]&lt;br /&gt;
**[[Vehicle::setDoorsShut|Vehicle.setDoorsShut]]&lt;br /&gt;
**[[Vehicle::setEngineCanDegrade|Vehicle.setEngineCanDegrade]]&lt;br /&gt;
**[[Vehicle::setEngineHealth|Vehicle.setEngineHealth]]&lt;br /&gt;
**[[Vehicle::setEngineOn|Vehicle.setEngineOn]]&lt;br /&gt;
**[[Vehicle::setEnginePowerMultiplier|Vehicle.setEnginePowerMultiplier]]&lt;br /&gt;
**[[Vehicle::setEngineTorqueMultiplier|Vehicle.setEngineTorqueMultiplier]]&lt;br /&gt;
**[[Vehicle::setExclusiveDriver|Vehicle.setExclusiveDriver]]&lt;br /&gt;
**[[Vehicle::setExplodesOnHighExplosionDamage|Vehicle.setExplodesOnHighExplosionDamage]]&lt;br /&gt;
**[[Vehicle::setExtraColours|Vehicle.setExtraColours]]&lt;br /&gt;
**[[Vehicle::setExtra|Vehicle.setExtra]]&lt;br /&gt;
**[[Vehicle::setFixed|Vehicle.setFixed]]&lt;br /&gt;
**[[Vehicle::setForwardSpeed|Vehicle.setForwardSpeed]]&lt;br /&gt;
**[[Vehicle::setFrictionOverride|Vehicle.setFrictionOverride]]&lt;br /&gt;
**[[Vehicle::setFullbeam|Vehicle.setFullbeam]]&lt;br /&gt;
**[[Vehicle::setGravity|Vehicle.setGravity]]&lt;br /&gt;
**[[Vehicle::setHalt|Vehicle.setHalt]]&lt;br /&gt;
**[[Vehicle::setHandbrake|Vehicle.setHandbrake]]&lt;br /&gt;
**[[Vehicle::setHandling|Vehicle.setHandling]]&lt;br /&gt;
**[[Vehicle::setHasBeenOwnedByPlayer|Vehicle.setHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[Vehicle::setHasStrongAxles|Vehicle.setHasStrongAxles]]&lt;br /&gt;
**[[Vehicle::setHeliBladesFullSpeed|Vehicle.setHeliBladesFullSpeed]]&lt;br /&gt;
**[[Vehicle::setHeliBladesSpeed|Vehicle.setHeliBladesSpeed]]&lt;br /&gt;
**[[Vehicle::setHelicopterRollPitchYawMult|Vehicle.setHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[Vehicle::setIndicatorLights|Vehicle.setIndicatorLights]]&lt;br /&gt;
**[[Vehicle::setInteriorlight|Vehicle.setInteriorlight]]&lt;br /&gt;
**[[Vehicle::setIsConsideredByPlayer|Vehicle.setIsConsideredByPlayer]]&lt;br /&gt;
**[[Vehicle::setIsStolen|Vehicle.setIsStolen]]&lt;br /&gt;
**[[Vehicle::setIsWanted|Vehicle.setIsWanted]]&lt;br /&gt;
**[[Vehicle::setJetEngineOn|Vehicle.setJetEngineOn]]&lt;br /&gt;
**[[Vehicle::setLandingGear|Vehicle.setLandingGear]]&lt;br /&gt;
**[[Vehicle::setLightMultiplier|Vehicle.setLightMultiplier]]&lt;br /&gt;
**[[Vehicle::setLights|Vehicle.setLights]]&lt;br /&gt;
**[[Vehicle::setLivery|Vehicle.setLivery]]&lt;br /&gt;
**[[Vehicle::setLodMultiplier|Vehicle.setLodMultiplier]]&lt;br /&gt;
**[[Vehicle::setMissionTrainCoords|Vehicle.setMissionTrainCoords]]&lt;br /&gt;
**[[Vehicle::setModColor1|Vehicle.setModColor1]]&lt;br /&gt;
**[[Vehicle::setModColor2|Vehicle.setModColor2]]&lt;br /&gt;
**[[Vehicle::setModKit|Vehicle.setModKit]]&lt;br /&gt;
**[[Vehicle::setMod|Vehicle.setMod]]&lt;br /&gt;
**[[Vehicle::setNameDebug|Vehicle.setNameDebug]]&lt;br /&gt;
**[[Vehicle::setNeedsToBeHotwired|Vehicle.setNeedsToBeHotwired]]&lt;br /&gt;
**[[Vehicle::setNeonLightEnabled|Vehicle.setNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::setNeonLightsColour|Vehicle.setNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::setNumberPlateTextIndex|Vehicle.setNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::setNumberPlateText|Vehicle.setNumberPlateText]]&lt;br /&gt;
**[[Vehicle::setOnGroundProperly|Vehicle.setOnGroundProperly]]&lt;br /&gt;
**[[Vehicle::setOutOfControl|Vehicle.setOutOfControl]]&lt;br /&gt;
**[[Vehicle::setPaintFade|Vehicle.setPaintFade]]&lt;br /&gt;
**[[Vehicle::setPedEnabledBikeRingtone|Vehicle.setPedEnabledBikeRingtone]]&lt;br /&gt;
**[[Vehicle::setPedTargettableDestroy|Vehicle.setPedTargettableDestroy]]&lt;br /&gt;
**[[Vehicle::setPetrolTankHealth|Vehicle.setPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::setPlaneMinHeightAboveGround|Vehicle.setPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[Vehicle::setPlaybackToUseAi|Vehicle.setPlaybackToUseAi]]&lt;br /&gt;
**[[Vehicle::setPlayersLast|Vehicle.setPlayersLast]]&lt;br /&gt;
**[[Vehicle::setProvidesCover|Vehicle.setProvidesCover]]&lt;br /&gt;
**[[Vehicle::setReduceGrip|Vehicle.setReduceGrip]]&lt;br /&gt;
**[[Vehicle::setRenderTrainAsDerailed|Vehicle.setRenderTrainAsDerailed]]&lt;br /&gt;
**[[Vehicle::setRudderBroken|Vehicle.setRudderBroken]]&lt;br /&gt;
**[[Vehicle::setSearchlight|Vehicle.setSearchlight]]&lt;br /&gt;
**[[Vehicle::setSilent|Vehicle.setSilent]]&lt;br /&gt;
**[[Vehicle::setSiren|Vehicle.setSiren]]&lt;br /&gt;
**[[Vehicle::setSteerBias|Vehicle.setSteerBias]]&lt;br /&gt;
**[[Vehicle::setStrong|Vehicle.setStrong]]&lt;br /&gt;
**[[Vehicle::setTaxiLights|Vehicle.setTaxiLights]]&lt;br /&gt;
**[[Vehicle::setTimedExplosion|Vehicle.setTimedExplosion]]&lt;br /&gt;
**[[Vehicle::setTowTruckCraneHeight|Vehicle.setTowTruckCraneHeight]]&lt;br /&gt;
**[[Vehicle::setTrainCruiseSpeed|Vehicle.setTrainCruiseSpeed]]&lt;br /&gt;
**[[Vehicle::setTrainSpeed|Vehicle.setTrainSpeed]]&lt;br /&gt;
**[[Vehicle::setTyreBurst|Vehicle.setTyreBurst]]&lt;br /&gt;
**[[Vehicle::setTyreFixed|Vehicle.setTyreFixed]]&lt;br /&gt;
**[[Vehicle::setTyreSmokeColor|Vehicle.setTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::setTyresCanBurst|Vehicle.setTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::setUndriveable|Vehicle.setUndriveable]]&lt;br /&gt;
**[[Vehicle::setWheelType|Vehicle.setWheelType]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreakOffWhenBlowUp|Vehicle.setWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreak|Vehicle.setWheelsCanBreak]]&lt;br /&gt;
**[[Vehicle::setWindowTint|Vehicle.setWindowTint]]&lt;br /&gt;
**[[Vehicle::smashWindow|Vehicle.smashWindow]]&lt;br /&gt;
**[[Vehicle::startAlarm|Vehicle.startAlarm]]&lt;br /&gt;
**[[Vehicle::startHorn|Vehicle.startHorn]]&lt;br /&gt;
**[[Vehicle::steerUnlockBias|Vehicle.steerUnlockBias]]&lt;br /&gt;
**[[Vehicle::toggleMod|Vehicle.toggleMod]]&lt;br /&gt;
**[[Vehicle::trackVisibility|Vehicle.trackVisibility]]&lt;br /&gt;
**[[Vehicle::wasCounterActivated|Vehicle.wasCounterActivated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Vehicle::gear]]&lt;br /&gt;
**[[Vehicle::rpm]]&lt;br /&gt;
**[[Vehicle::steeringAngle]]&lt;br /&gt;
**[[Vehicle::nosActive]]&lt;br /&gt;
**[[Vehicle::nosAmount]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=16960</id>
		<title>Template:Vehicle definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=16960"/>
		<updated>2019-02-22T21:22:50Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Vehicle::Vehicle]]&lt;br /&gt;
**[[Vehicle::addUpsidedownCheck|Vehicle.addUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::areAllWindowsIntact|Vehicle.areAllWindowsIntact]]&lt;br /&gt;
**[[Vehicle::attachToCargobob|Vehicle.attachToCargobob]]&lt;br /&gt;
**[[Vehicle::attachToTowTruck|Vehicle.attachToTowTruck]]&lt;br /&gt;
**[[Vehicle::attachToTrailer|Vehicle.attachToTrailer]]&lt;br /&gt;
**[[Vehicle::canShuffleSeat|Vehicle.canShuffleSeat]]&lt;br /&gt;
**[[Vehicle::cargobobMagnetGrab|Vehicle.cargobobMagnetGrab]]&lt;br /&gt;
**[[Vehicle::clearCustomPrimaryColour|Vehicle.clearCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::clearCustomSecondaryColour|Vehicle.clearCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::closeBombBayDoors|Vehicle.closeBombBayDoors]]&lt;br /&gt;
**[[Vehicle::detachFromAnyCargobob|Vehicle.detachFromAnyCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromAnyTowTruck|Vehicle.detachFromAnyTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromCargobob|Vehicle.detachFromCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromTowTruck|Vehicle.detachFromTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromTrailer|Vehicle.detachFromTrailer]]&lt;br /&gt;
**[[Vehicle::detachWindscreen|Vehicle.detachWindscreen]]&lt;br /&gt;
**[[Vehicle::disableImpactExplosionActivation|Vehicle.disableImpactExplosionActivation]]&lt;br /&gt;
**[[Vehicle::disablePlaneAileron|Vehicle.disablePlaneAileron]]&lt;br /&gt;
**[[Vehicle::doesExtraExist|Vehicle.doesExtraExist]]&lt;br /&gt;
**[[Vehicle::doesHaveRoof|Vehicle.doesHaveRoof]]&lt;br /&gt;
**[[Vehicle::doesHaveStuckVehicleCheck|Vehicle.doesHaveStuckVehicleCheck]]&lt;br /&gt;
**[[Vehicle::doesHaveWeapons|Vehicle.doesHaveWeapons]]&lt;br /&gt;
**[[Vehicle::ejectJb700Roof|Vehicle.ejectJb700Roof]]&lt;br /&gt;
**[[Vehicle::enableCargobobHook|Vehicle.enableCargobobHook]]&lt;br /&gt;
**[[Vehicle::explodeInCutscene|Vehicle.explodeInCutscene]]&lt;br /&gt;
**[[Vehicle::explode|Vehicle.explode]]&lt;br /&gt;
**[[Vehicle::fixWindow|Vehicle.fixWindow]]&lt;br /&gt;
**[[Vehicle::getAcceleration|Vehicle.getAcceleration]]&lt;br /&gt;
**[[Vehicle::getAttachedToCargobob|Vehicle.getAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::getAttachedToTowTruck|Vehicle.getAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::getBoatAnchor|Vehicle.getBoatAnchor]]&lt;br /&gt;
**[[Vehicle::getBodyHealth2|Vehicle.getBodyHealth2]]&lt;br /&gt;
**[[Vehicle::getBodyHealth|Vehicle.getBodyHealth]]&lt;br /&gt;
**[[Vehicle::getCargobobHookPosition|Vehicle.getCargobobHookPosition]]&lt;br /&gt;
**[[Vehicle::getCauseOfDestruction|Vehicle.getCauseOfDestruction]]&lt;br /&gt;
**[[Vehicle::getClass|Vehicle.getClass]]&lt;br /&gt;
**[[Vehicle::getColourCombination|Vehicle.getColourCombination]]&lt;br /&gt;
**[[Vehicle::getColours|Vehicle.getColours]]&lt;br /&gt;
**[[Vehicle::getColor|Vehicle.getColor]]&lt;br /&gt;
**[[Vehicle::getConvertibleRoofState|Vehicle.getConvertibleRoofState]]&lt;br /&gt;
**[[Vehicle::getCustomPrimaryColour|Vehicle.getCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::getCustomSecondaryColour|Vehicle.getCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::getDeformationAtPos|Vehicle.getDeformationAtPos]]&lt;br /&gt;
**[[Vehicle::getDirtLevel|Vehicle.getDirtLevel]]&lt;br /&gt;
**[[Vehicle::getDoorAngleRatio|Vehicle.getDoorAngleRatio]]&lt;br /&gt;
**[[Vehicle::getDoorLockStatus|Vehicle.getDoorLockStatus]]&lt;br /&gt;
**[[Vehicle::getDoorsLockedForPlayer|Vehicle.getDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::getEngineHealth|Vehicle.getEngineHealth]]&lt;br /&gt;
**[[Vehicle::getExtraColours|Vehicle.getExtraColours]]&lt;br /&gt;
**[[Vehicle::getHeliEngineHealth|Vehicle.getHeliEngineHealth]]&lt;br /&gt;
**[[Vehicle::getHeliMainRotorHealth|Vehicle.getHeliMainRotorHealth]]&lt;br /&gt;
**[[Vehicle::getHeliTailRotorHealth|Vehicle.getHeliTailRotorHealth]]&lt;br /&gt;
**[[Vehicle::getIsEngineRunning|Vehicle.getIsEngineRunning]]&lt;br /&gt;
**[[Vehicle::getIsLeftHeadlightDamaged|Vehicle.getIsLeftHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsPrimaryColourCustom|Vehicle.getIsPrimaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getIsRightHeadlightDamaged|Vehicle.getIsRightHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsSecondaryColourCustom|Vehicle.getIsSecondaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getLandingGearState|Vehicle.getLandingGearState]]&lt;br /&gt;
**[[Vehicle::getLastPedInSeat|Vehicle.getLastPedInSeat]]&lt;br /&gt;
**[[Vehicle::getLayoutHash|Vehicle.getLayoutHash]]&lt;br /&gt;
**[[Vehicle::getLightsState|Vehicle.getLightsState]]&lt;br /&gt;
**[[Vehicle::getLiveryCount|Vehicle.getLiveryCount]]&lt;br /&gt;
**[[Vehicle::getLiveryName|Vehicle.getLiveryName]]&lt;br /&gt;
**[[Vehicle::getLivery|Vehicle.getLivery]]&lt;br /&gt;
**[[Vehicle::getMaxBraking|Vehicle.getMaxBraking]]&lt;br /&gt;
**[[Vehicle::getMaxNumberOfPassengers|Vehicle.getMaxNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getMaxTraction|Vehicle.getMaxTraction]]&lt;br /&gt;
**[[Vehicle::getModColor1TextLabel|Vehicle.getModColor1TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor1|Vehicle.getModColor1]]&lt;br /&gt;
**[[Vehicle::getModColor2TextLabel|Vehicle.getModColor2TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor2|Vehicle.getModColor2]]&lt;br /&gt;
**[[Vehicle::getModKitType|Vehicle.getModKitType]]&lt;br /&gt;
**[[Vehicle::getModKit|Vehicle.getModKit]]&lt;br /&gt;
**[[Vehicle::getModModifierValue|Vehicle.getModModifierValue]]&lt;br /&gt;
**[[Vehicle::getModSlotName|Vehicle.getModSlotName]]&lt;br /&gt;
**[[Vehicle::getModTextLabel|Vehicle.getModTextLabel]]&lt;br /&gt;
**[[Vehicle::getModVariation|Vehicle.getModVariation]]&lt;br /&gt;
**[[Vehicle::getMod|Vehicle.getMod]]&lt;br /&gt;
**[[Vehicle::getNeonLightsColour|Vehicle.getNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::getNumModKits|Vehicle.getNumModKits]]&lt;br /&gt;
**[[Vehicle::getNumMods|Vehicle.getNumMods]]&lt;br /&gt;
**[[Vehicle::getNumberOfColours|Vehicle.getNumberOfColours]]&lt;br /&gt;
**[[Vehicle::getNumberOfPassengers|Vehicle.getNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getNumberPlateTextIndex|Vehicle.getNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::getNumberPlateText|Vehicle.getNumberPlateText]]&lt;br /&gt;
**[[Vehicle::getOwner|Vehicle.getOwner]]&lt;br /&gt;
**[[Vehicle::getPaintFade|Vehicle.getPaintFade]]&lt;br /&gt;
**[[Vehicle::getPedInSeat|Vehicle.getPedInSeat]]&lt;br /&gt;
**[[Vehicle::getPedUsingDoor|Vehicle.getPedUsingDoor]]&lt;br /&gt;
**[[Vehicle::getPetrolTankHealth|Vehicle.getPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::getPlateType|Vehicle.getPlateType]]&lt;br /&gt;
**[[Vehicle::getSuspensionHeight|Vehicle.getSuspensionHeight]]&lt;br /&gt;
**[[Vehicle::getTrailerVehicle|Vehicle.getTrailerVehicle]]&lt;br /&gt;
**[[Vehicle::getTrainCarriage|Vehicle.getTrainCarriage]]&lt;br /&gt;
**[[Vehicle::getTyreSmokeColor|Vehicle.getTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::getTyresCanBurst|Vehicle.getTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::getWheelType|Vehicle.getWheelType]]&lt;br /&gt;
**[[Vehicle::getWindowTint|Vehicle.getWindowTint]]&lt;br /&gt;
**[[Vehicle::isAConvertible|Vehicle.isAConvertible]]&lt;br /&gt;
**[[Vehicle::isAlarmActivated|Vehicle.isAlarmActivated]]&lt;br /&gt;
**[[Vehicle::isAnySeatEmpty|Vehicle.isAnySeatEmpty]]&lt;br /&gt;
**[[Vehicle::isAttachedToCargobob|Vehicle.isAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::isAttachedToTowTruck|Vehicle.isAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::isAttachedToTrailer|Vehicle.isAttachedToTrailer]]&lt;br /&gt;
**[[Vehicle::isBig|Vehicle.isBig]]&lt;br /&gt;
**[[Vehicle::isBumperBrokenOff|Vehicle.isBumperBrokenOff]]&lt;br /&gt;
**[[Vehicle::isCargobobHookActive|Vehicle.isCargobobHookActive]]&lt;br /&gt;
**[[Vehicle::isCargobobMagnetActive|Vehicle.isCargobobMagnetActive]]&lt;br /&gt;
**[[Vehicle::isDamaged|Vehicle.isDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorDamaged|Vehicle.isDoorDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorFullyOpen|Vehicle.isDoorFullyOpen]]&lt;br /&gt;
**[[Vehicle::isDriveable|Vehicle.isDriveable]]&lt;br /&gt;
**[[Vehicle::isExtraTurnedOn|Vehicle.isExtraTurnedOn]]&lt;br /&gt;
**[[Vehicle::isHeliPartBroken|Vehicle.isHeliPartBroken]]&lt;br /&gt;
**[[Vehicle::isHighDetail|Vehicle.isHighDetail]]&lt;br /&gt;
**[[Vehicle::isInBurnout|Vehicle.isInBurnout]]&lt;br /&gt;
**[[Vehicle::isModel|Vehicle.isModel]]&lt;br /&gt;
**[[Vehicle::isNeonLightEnabled|Vehicle.isNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::isOnAllWheels|Vehicle.isOnAllWheels]]&lt;br /&gt;
**[[Vehicle::isSearchlightOn|Vehicle.isSearchlightOn]]&lt;br /&gt;
**[[Vehicle::isSeatFree|Vehicle.isSeatFree]]&lt;br /&gt;
**[[Vehicle::isSirenOn|Vehicle.isSirenOn]]&lt;br /&gt;
**[[Vehicle::isSirenSoundOn|Vehicle.isSirenSoundOn]]&lt;br /&gt;
**[[Vehicle::isStolen|Vehicle.isStolen]]&lt;br /&gt;
**[[Vehicle::isStoppedAtTrafficLights|Vehicle.isStoppedAtTrafficLights]]&lt;br /&gt;
**[[Vehicle::isStopped|Vehicle.isStopped]]&lt;br /&gt;
**[[Vehicle::isStuckOnRoof|Vehicle.isStuckOnRoof]]&lt;br /&gt;
**[[Vehicle::isStuckTimerUp|Vehicle.isStuckTimerUp]]&lt;br /&gt;
**[[Vehicle::isTaxiLightOn|Vehicle.isTaxiLightOn]]&lt;br /&gt;
**[[Vehicle::isToggleModOn|Vehicle.isToggleModOn]]&lt;br /&gt;
**[[Vehicle::isTyreBurst|Vehicle.isTyreBurst]]&lt;br /&gt;
**[[Vehicle::isVisible|Vehicle.isVisible]]&lt;br /&gt;
**[[Vehicle::isWindowIntact|Vehicle.isWindowIntact]]&lt;br /&gt;
**[[Vehicle::jitter|Vehicle.jitter]]&lt;br /&gt;
**[[Vehicle::lowerConvertibleRoof|Vehicle.lowerConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::openBombBayDoors|Vehicle.openBombBayDoors]]&lt;br /&gt;
**[[Vehicle::raiseConvertibleRoof|Vehicle.raiseConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::releasePreloadMods|Vehicle.releasePreloadMods]]&lt;br /&gt;
**[[Vehicle::removeHighDetailModel|Vehicle.removeHighDetailModel]]&lt;br /&gt;
**[[Vehicle::removeMod|Vehicle.removeMod]]&lt;br /&gt;
**[[Vehicle::removeUpsidedownCheck|Vehicle.removeUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::removeWindow|Vehicle.removeWindow]]&lt;br /&gt;
**[[Vehicle::requestHighDetailModel|Vehicle.requestHighDetailModel]]&lt;br /&gt;
**[[Vehicle::resetStuckTimer|Vehicle.resetStuckTimer]]&lt;br /&gt;
**[[Vehicle::resetWheels|Vehicle.resetWheels]]&lt;br /&gt;
**[[Vehicle::retractCargobobHook|Vehicle.retractCargobobHook]]&lt;br /&gt;
**[[Vehicle::rollDownWindows|Vehicle.rollDownWindows]]&lt;br /&gt;
**[[Vehicle::rollDownWindow|Vehicle.rollDownWindow]]&lt;br /&gt;
**[[Vehicle::rollUpWindow|Vehicle.rollUpWindow]]&lt;br /&gt;
**[[Vehicle::setAlarm|Vehicle.setAlarm]]&lt;br /&gt;
**[[Vehicle::setAllowNoPassengersLockon|Vehicle.setAllowNoPassengersLockon]]&lt;br /&gt;
**[[Vehicle::setAllsSpawn|Vehicle.setAllsSpawn]]&lt;br /&gt;
**[[Vehicle::setAutomaticallyAttaches|Vehicle.setAutomaticallyAttaches]]&lt;br /&gt;
**[[Vehicle::setBikeLeanAngle|Vehicle.setBikeLeanAngle]]&lt;br /&gt;
**[[Vehicle::setBoatAnchor|Vehicle.setBoatAnchor]]&lt;br /&gt;
**[[Vehicle::setBodyHealth|Vehicle.setBodyHealth]]&lt;br /&gt;
**[[Vehicle::setBrakeLights|Vehicle.setBrakeLights]]&lt;br /&gt;
**[[Vehicle::setBurnout|Vehicle.setBurnout]]&lt;br /&gt;
**[[Vehicle::setCanBeTargetted|Vehicle.setCanBeTargetted]]&lt;br /&gt;
**[[Vehicle::setCanBeUsedByFleeingPeds|Vehicle.setCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[Vehicle::setCanBeVisiblyDamaged|Vehicle.setCanBeVisiblyDamaged]]&lt;br /&gt;
**[[Vehicle::setCanBreak|Vehicle.setCanBreak]]&lt;br /&gt;
**[[Vehicle::setCanRespray|Vehicle.setCanRespray]]&lt;br /&gt;
**[[Vehicle::setCeilingHeight|Vehicle.setCeilingHeight]]&lt;br /&gt;
**[[Vehicle::setColourCombination|Vehicle.setColourCombination]]&lt;br /&gt;
**[[Vehicle::setColours|Vehicle.setColours]]&lt;br /&gt;
**[[Vehicle::setConvertibleRoof|Vehicle.setConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::setCreatesMoneyPickupsWhenExploded|Vehicle.setCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
**[[Vehicle::setCustomPrimaryColour|Vehicle.setCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::setCustomSecondaryColour|Vehicle.setCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::setDamage|Vehicle.setDamage]]&lt;br /&gt;
**[[Vehicle::setDeformationFixed|Vehicle.setDeformationFixed]]&lt;br /&gt;
**[[Vehicle::setDirtLevel|Vehicle.setDirtLevel]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankDamage|Vehicle.setDisablePetrolTankDamage]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankFires|Vehicle.setDisablePetrolTankFires]]&lt;br /&gt;
**[[Vehicle::setDoorBreakable|Vehicle.setDoorBreakable]]&lt;br /&gt;
**[[Vehicle::setDoorBroken|Vehicle.setDoorBroken]]&lt;br /&gt;
**[[Vehicle::setDoorControl|Vehicle.setDoorControl]]&lt;br /&gt;
**[[Vehicle::setDoorLatched|Vehicle.setDoorLatched]]&lt;br /&gt;
**[[Vehicle::setDoorOpen|Vehicle.setDoorOpen]]&lt;br /&gt;
**[[Vehicle::setDoorShut|Vehicle.setDoorShut]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForAllPlayers|Vehicle.setDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForPlayer|Vehicle.setDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForTeam|Vehicle.setDoorsLockedForTeam]]&lt;br /&gt;
**[[Vehicle::setDoorsLocked|Vehicle.setDoorsLocked]]&lt;br /&gt;
**[[Vehicle::setDoorsShut|Vehicle.setDoorsShut]]&lt;br /&gt;
**[[Vehicle::setEngineCanDegrade|Vehicle.setEngineCanDegrade]]&lt;br /&gt;
**[[Vehicle::setEngineHealth|Vehicle.setEngineHealth]]&lt;br /&gt;
**[[Vehicle::setEngineOn|Vehicle.setEngineOn]]&lt;br /&gt;
**[[Vehicle::setEnginePowerMultiplier|Vehicle.setEnginePowerMultiplier]]&lt;br /&gt;
**[[Vehicle::setEngineTorqueMultiplier|Vehicle.setEngineTorqueMultiplier]]&lt;br /&gt;
**[[Vehicle::setExclusiveDriver|Vehicle.setExclusiveDriver]]&lt;br /&gt;
**[[Vehicle::setExplodesOnHighExplosionDamage|Vehicle.setExplodesOnHighExplosionDamage]]&lt;br /&gt;
**[[Vehicle::setExtraColours|Vehicle.setExtraColours]]&lt;br /&gt;
**[[Vehicle::setExtra|Vehicle.setExtra]]&lt;br /&gt;
**[[Vehicle::setFixed|Vehicle.setFixed]]&lt;br /&gt;
**[[Vehicle::setForwardSpeed|Vehicle.setForwardSpeed]]&lt;br /&gt;
**[[Vehicle::setFrictionOverride|Vehicle.setFrictionOverride]]&lt;br /&gt;
**[[Vehicle::setFullbeam|Vehicle.setFullbeam]]&lt;br /&gt;
**[[Vehicle::setGravity|Vehicle.setGravity]]&lt;br /&gt;
**[[Vehicle::setHalt|Vehicle.setHalt]]&lt;br /&gt;
**[[Vehicle::setHandbrake|Vehicle.setHandbrake]]&lt;br /&gt;
**[[Vehicle::setHandling|Vehicle.setHandling]]&lt;br /&gt;
**[[Vehicle::setHasBeenOwnedByPlayer|Vehicle.setHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[Vehicle::setHasStrongAxles|Vehicle.setHasStrongAxles]]&lt;br /&gt;
**[[Vehicle::setHeliBladesFullSpeed|Vehicle.setHeliBladesFullSpeed]]&lt;br /&gt;
**[[Vehicle::setHeliBladesSpeed|Vehicle.setHeliBladesSpeed]]&lt;br /&gt;
**[[Vehicle::setHelicopterRollPitchYawMult|Vehicle.setHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[Vehicle::setIndicatorLights|Vehicle.setIndicatorLights]]&lt;br /&gt;
**[[Vehicle::setInteriorlight|Vehicle.setInteriorlight]]&lt;br /&gt;
**[[Vehicle::setIsConsideredByPlayer|Vehicle.setIsConsideredByPlayer]]&lt;br /&gt;
**[[Vehicle::setIsStolen|Vehicle.setIsStolen]]&lt;br /&gt;
**[[Vehicle::setIsWanted|Vehicle.setIsWanted]]&lt;br /&gt;
**[[Vehicle::setJetEngineOn|Vehicle.setJetEngineOn]]&lt;br /&gt;
**[[Vehicle::setLandingGear|Vehicle.setLandingGear]]&lt;br /&gt;
**[[Vehicle::setLightMultiplier|Vehicle.setLightMultiplier]]&lt;br /&gt;
**[[Vehicle::setLights|Vehicle.setLights]]&lt;br /&gt;
**[[Vehicle::setLivery|Vehicle.setLivery]]&lt;br /&gt;
**[[Vehicle::setLodMultiplier|Vehicle.setLodMultiplier]]&lt;br /&gt;
**[[Vehicle::setMissionTrainCoords|Vehicle.setMissionTrainCoords]]&lt;br /&gt;
**[[Vehicle::setModColor1|Vehicle.setModColor1]]&lt;br /&gt;
**[[Vehicle::setModColor2|Vehicle.setModColor2]]&lt;br /&gt;
**[[Vehicle::setModKit|Vehicle.setModKit]]&lt;br /&gt;
**[[Vehicle::setMod|Vehicle.setMod]]&lt;br /&gt;
**[[Vehicle::setNameDebug|Vehicle.setNameDebug]]&lt;br /&gt;
**[[Vehicle::setNeedsToBeHotwired|Vehicle.setNeedsToBeHotwired]]&lt;br /&gt;
**[[Vehicle::setNeonLightEnabled|Vehicle.setNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::setNeonLightsColour|Vehicle.setNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::setNumberPlateTextIndex|Vehicle.setNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::setNumberPlateText|Vehicle.setNumberPlateText]]&lt;br /&gt;
**[[Vehicle::setOnGroundProperly|Vehicle.setOnGroundProperly]]&lt;br /&gt;
**[[Vehicle::setOutOfControl|Vehicle.setOutOfControl]]&lt;br /&gt;
**[[Vehicle::setPaintFade|Vehicle.setPaintFade]]&lt;br /&gt;
**[[Vehicle::setPedEnabledBikeRingtone|Vehicle.setPedEnabledBikeRingtone]]&lt;br /&gt;
**[[Vehicle::setPedTargettableDestroy|Vehicle.setPedTargettableDestroy]]&lt;br /&gt;
**[[Vehicle::setPetrolTankHealth|Vehicle.setPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::setPlaneMinHeightAboveGround|Vehicle.setPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[Vehicle::setPlaybackToUseAi|Vehicle.setPlaybackToUseAi]]&lt;br /&gt;
**[[Vehicle::setPlayersLast|Vehicle.setPlayersLast]]&lt;br /&gt;
**[[Vehicle::setProvidesCover|Vehicle.setProvidesCover]]&lt;br /&gt;
**[[Vehicle::setReduceGrip|Vehicle.setReduceGrip]]&lt;br /&gt;
**[[Vehicle::setRenderTrainAsDerailed|Vehicle.setRenderTrainAsDerailed]]&lt;br /&gt;
**[[Vehicle::setRudderBroken|Vehicle.setRudderBroken]]&lt;br /&gt;
**[[Vehicle::setSearchlight|Vehicle.setSearchlight]]&lt;br /&gt;
**[[Vehicle::setSilent|Vehicle.setSilent]]&lt;br /&gt;
**[[Vehicle::setSiren|Vehicle.setSiren]]&lt;br /&gt;
**[[Vehicle::setSteerBias|Vehicle.setSteerBias]]&lt;br /&gt;
**[[Vehicle::setStrong|Vehicle.setStrong]]&lt;br /&gt;
**[[Vehicle::setTaxiLights|Vehicle.setTaxiLights]]&lt;br /&gt;
**[[Vehicle::setTimedExplosion|Vehicle.setTimedExplosion]]&lt;br /&gt;
**[[Vehicle::setTowTruckCraneHeight|Vehicle.setTowTruckCraneHeight]]&lt;br /&gt;
**[[Vehicle::setTrainCruiseSpeed|Vehicle.setTrainCruiseSpeed]]&lt;br /&gt;
**[[Vehicle::setTrainSpeed|Vehicle.setTrainSpeed]]&lt;br /&gt;
**[[Vehicle::setTyreBurst|Vehicle.setTyreBurst]]&lt;br /&gt;
**[[Vehicle::setTyreFixed|Vehicle.setTyreFixed]]&lt;br /&gt;
**[[Vehicle::setTyreSmokeColor|Vehicle.setTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::setTyresCanBurst|Vehicle.setTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::setUndriveable|Vehicle.setUndriveable]]&lt;br /&gt;
**[[Vehicle::setWheelType|Vehicle.setWheelType]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreakOffWhenBlowUp|Vehicle.setWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreak|Vehicle.setWheelsCanBreak]]&lt;br /&gt;
**[[Vehicle::setWindowTint|Vehicle.setWindowTint]]&lt;br /&gt;
**[[Vehicle::smashWindow|Vehicle.smashWindow]]&lt;br /&gt;
**[[Vehicle::startAlarm|Vehicle.startAlarm]]&lt;br /&gt;
**[[Vehicle::startHorn|Vehicle.startHorn]]&lt;br /&gt;
**[[Vehicle::steerUnlockBias|Vehicle.steerUnlockBias]]&lt;br /&gt;
**[[Vehicle::toggleMod|Vehicle.toggleMod]]&lt;br /&gt;
**[[Vehicle::trackVisibility|Vehicle.trackVisibility]]&lt;br /&gt;
**[[Vehicle::wasCounterActivated|Vehicle.wasCounterActivated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Vehicle::gear]]&lt;br /&gt;
**[[Vehicle::rpm]]&lt;br /&gt;
**[[Vehicle::steeringAngle]]&lt;br /&gt;
**[[Vehicle::nosAmount]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=16959</id>
		<title>Template:Vehicle definition c</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Template:Vehicle_definition_c&amp;diff=16959"/>
		<updated>2019-02-22T21:22:42Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Functions:&lt;br /&gt;
**[[Vehicle::Vehicle]]&lt;br /&gt;
**[[Vehicle::addUpsidedownCheck|Vehicle.addUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::areAllWindowsIntact|Vehicle.areAllWindowsIntact]]&lt;br /&gt;
**[[Vehicle::attachToCargobob|Vehicle.attachToCargobob]]&lt;br /&gt;
**[[Vehicle::attachToTowTruck|Vehicle.attachToTowTruck]]&lt;br /&gt;
**[[Vehicle::attachToTrailer|Vehicle.attachToTrailer]]&lt;br /&gt;
**[[Vehicle::canShuffleSeat|Vehicle.canShuffleSeat]]&lt;br /&gt;
**[[Vehicle::cargobobMagnetGrab|Vehicle.cargobobMagnetGrab]]&lt;br /&gt;
**[[Vehicle::clearCustomPrimaryColour|Vehicle.clearCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::clearCustomSecondaryColour|Vehicle.clearCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::closeBombBayDoors|Vehicle.closeBombBayDoors]]&lt;br /&gt;
**[[Vehicle::detachFromAnyCargobob|Vehicle.detachFromAnyCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromAnyTowTruck|Vehicle.detachFromAnyTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromCargobob|Vehicle.detachFromCargobob]]&lt;br /&gt;
**[[Vehicle::detachFromTowTruck|Vehicle.detachFromTowTruck]]&lt;br /&gt;
**[[Vehicle::detachFromTrailer|Vehicle.detachFromTrailer]]&lt;br /&gt;
**[[Vehicle::detachWindscreen|Vehicle.detachWindscreen]]&lt;br /&gt;
**[[Vehicle::disableImpactExplosionActivation|Vehicle.disableImpactExplosionActivation]]&lt;br /&gt;
**[[Vehicle::disablePlaneAileron|Vehicle.disablePlaneAileron]]&lt;br /&gt;
**[[Vehicle::doesExtraExist|Vehicle.doesExtraExist]]&lt;br /&gt;
**[[Vehicle::doesHaveRoof|Vehicle.doesHaveRoof]]&lt;br /&gt;
**[[Vehicle::doesHaveStuckVehicleCheck|Vehicle.doesHaveStuckVehicleCheck]]&lt;br /&gt;
**[[Vehicle::doesHaveWeapons|Vehicle.doesHaveWeapons]]&lt;br /&gt;
**[[Vehicle::ejectJb700Roof|Vehicle.ejectJb700Roof]]&lt;br /&gt;
**[[Vehicle::enableCargobobHook|Vehicle.enableCargobobHook]]&lt;br /&gt;
**[[Vehicle::explodeInCutscene|Vehicle.explodeInCutscene]]&lt;br /&gt;
**[[Vehicle::explode|Vehicle.explode]]&lt;br /&gt;
**[[Vehicle::fixWindow|Vehicle.fixWindow]]&lt;br /&gt;
**[[Vehicle::getAcceleration|Vehicle.getAcceleration]]&lt;br /&gt;
**[[Vehicle::getAttachedToCargobob|Vehicle.getAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::getAttachedToTowTruck|Vehicle.getAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::getBoatAnchor|Vehicle.getBoatAnchor]]&lt;br /&gt;
**[[Vehicle::getBodyHealth2|Vehicle.getBodyHealth2]]&lt;br /&gt;
**[[Vehicle::getBodyHealth|Vehicle.getBodyHealth]]&lt;br /&gt;
**[[Vehicle::getCargobobHookPosition|Vehicle.getCargobobHookPosition]]&lt;br /&gt;
**[[Vehicle::getCauseOfDestruction|Vehicle.getCauseOfDestruction]]&lt;br /&gt;
**[[Vehicle::getClass|Vehicle.getClass]]&lt;br /&gt;
**[[Vehicle::getColourCombination|Vehicle.getColourCombination]]&lt;br /&gt;
**[[Vehicle::getColours|Vehicle.getColours]]&lt;br /&gt;
**[[Vehicle::getColor|Vehicle.getColor]]&lt;br /&gt;
**[[Vehicle::getConvertibleRoofState|Vehicle.getConvertibleRoofState]]&lt;br /&gt;
**[[Vehicle::getCustomPrimaryColour|Vehicle.getCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::getCustomSecondaryColour|Vehicle.getCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::getDeformationAtPos|Vehicle.getDeformationAtPos]]&lt;br /&gt;
**[[Vehicle::getDirtLevel|Vehicle.getDirtLevel]]&lt;br /&gt;
**[[Vehicle::getDoorAngleRatio|Vehicle.getDoorAngleRatio]]&lt;br /&gt;
**[[Vehicle::getDoorLockStatus|Vehicle.getDoorLockStatus]]&lt;br /&gt;
**[[Vehicle::getDoorsLockedForPlayer|Vehicle.getDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::getEngineHealth|Vehicle.getEngineHealth]]&lt;br /&gt;
**[[Vehicle::getExtraColours|Vehicle.getExtraColours]]&lt;br /&gt;
**[[Vehicle::getHeliEngineHealth|Vehicle.getHeliEngineHealth]]&lt;br /&gt;
**[[Vehicle::getHeliMainRotorHealth|Vehicle.getHeliMainRotorHealth]]&lt;br /&gt;
**[[Vehicle::getHeliTailRotorHealth|Vehicle.getHeliTailRotorHealth]]&lt;br /&gt;
**[[Vehicle::getIsEngineRunning|Vehicle.getIsEngineRunning]]&lt;br /&gt;
**[[Vehicle::getIsLeftHeadlightDamaged|Vehicle.getIsLeftHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsPrimaryColourCustom|Vehicle.getIsPrimaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getIsRightHeadlightDamaged|Vehicle.getIsRightHeadlightDamaged]]&lt;br /&gt;
**[[Vehicle::getIsSecondaryColourCustom|Vehicle.getIsSecondaryColourCustom]]&lt;br /&gt;
**[[Vehicle::getLandingGearState|Vehicle.getLandingGearState]]&lt;br /&gt;
**[[Vehicle::getLastPedInSeat|Vehicle.getLastPedInSeat]]&lt;br /&gt;
**[[Vehicle::getLayoutHash|Vehicle.getLayoutHash]]&lt;br /&gt;
**[[Vehicle::getLightsState|Vehicle.getLightsState]]&lt;br /&gt;
**[[Vehicle::getLiveryCount|Vehicle.getLiveryCount]]&lt;br /&gt;
**[[Vehicle::getLiveryName|Vehicle.getLiveryName]]&lt;br /&gt;
**[[Vehicle::getLivery|Vehicle.getLivery]]&lt;br /&gt;
**[[Vehicle::getMaxBraking|Vehicle.getMaxBraking]]&lt;br /&gt;
**[[Vehicle::getMaxNumberOfPassengers|Vehicle.getMaxNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getMaxTraction|Vehicle.getMaxTraction]]&lt;br /&gt;
**[[Vehicle::getModColor1TextLabel|Vehicle.getModColor1TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor1|Vehicle.getModColor1]]&lt;br /&gt;
**[[Vehicle::getModColor2TextLabel|Vehicle.getModColor2TextLabel]]&lt;br /&gt;
**[[Vehicle::getModColor2|Vehicle.getModColor2]]&lt;br /&gt;
**[[Vehicle::getModKitType|Vehicle.getModKitType]]&lt;br /&gt;
**[[Vehicle::getModKit|Vehicle.getModKit]]&lt;br /&gt;
**[[Vehicle::getModModifierValue|Vehicle.getModModifierValue]]&lt;br /&gt;
**[[Vehicle::getModSlotName|Vehicle.getModSlotName]]&lt;br /&gt;
**[[Vehicle::getModTextLabel|Vehicle.getModTextLabel]]&lt;br /&gt;
**[[Vehicle::getModVariation|Vehicle.getModVariation]]&lt;br /&gt;
**[[Vehicle::getMod|Vehicle.getMod]]&lt;br /&gt;
**[[Vehicle::getNeonLightsColour|Vehicle.getNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::getNumModKits|Vehicle.getNumModKits]]&lt;br /&gt;
**[[Vehicle::getNumMods|Vehicle.getNumMods]]&lt;br /&gt;
**[[Vehicle::getNumberOfColours|Vehicle.getNumberOfColours]]&lt;br /&gt;
**[[Vehicle::getNumberOfPassengers|Vehicle.getNumberOfPassengers]]&lt;br /&gt;
**[[Vehicle::getNumberPlateTextIndex|Vehicle.getNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::getNumberPlateText|Vehicle.getNumberPlateText]]&lt;br /&gt;
**[[Vehicle::getOwner|Vehicle.getOwner]]&lt;br /&gt;
**[[Vehicle::getPaintFade|Vehicle.getPaintFade]]&lt;br /&gt;
**[[Vehicle::getPedInSeat|Vehicle.getPedInSeat]]&lt;br /&gt;
**[[Vehicle::getPedUsingDoor|Vehicle.getPedUsingDoor]]&lt;br /&gt;
**[[Vehicle::getPetrolTankHealth|Vehicle.getPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::getPlateType|Vehicle.getPlateType]]&lt;br /&gt;
**[[Vehicle::getSuspensionHeight|Vehicle.getSuspensionHeight]]&lt;br /&gt;
**[[Vehicle::getTrailerVehicle|Vehicle.getTrailerVehicle]]&lt;br /&gt;
**[[Vehicle::getTrainCarriage|Vehicle.getTrainCarriage]]&lt;br /&gt;
**[[Vehicle::getTyreSmokeColor|Vehicle.getTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::getTyresCanBurst|Vehicle.getTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::getWheelType|Vehicle.getWheelType]]&lt;br /&gt;
**[[Vehicle::getWindowTint|Vehicle.getWindowTint]]&lt;br /&gt;
**[[Vehicle::isAConvertible|Vehicle.isAConvertible]]&lt;br /&gt;
**[[Vehicle::isAlarmActivated|Vehicle.isAlarmActivated]]&lt;br /&gt;
**[[Vehicle::isAnySeatEmpty|Vehicle.isAnySeatEmpty]]&lt;br /&gt;
**[[Vehicle::isAttachedToCargobob|Vehicle.isAttachedToCargobob]]&lt;br /&gt;
**[[Vehicle::isAttachedToTowTruck|Vehicle.isAttachedToTowTruck]]&lt;br /&gt;
**[[Vehicle::isAttachedToTrailer|Vehicle.isAttachedToTrailer]]&lt;br /&gt;
**[[Vehicle::isBig|Vehicle.isBig]]&lt;br /&gt;
**[[Vehicle::isBumperBrokenOff|Vehicle.isBumperBrokenOff]]&lt;br /&gt;
**[[Vehicle::isCargobobHookActive|Vehicle.isCargobobHookActive]]&lt;br /&gt;
**[[Vehicle::isCargobobMagnetActive|Vehicle.isCargobobMagnetActive]]&lt;br /&gt;
**[[Vehicle::isDamaged|Vehicle.isDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorDamaged|Vehicle.isDoorDamaged]]&lt;br /&gt;
**[[Vehicle::isDoorFullyOpen|Vehicle.isDoorFullyOpen]]&lt;br /&gt;
**[[Vehicle::isDriveable|Vehicle.isDriveable]]&lt;br /&gt;
**[[Vehicle::isExtraTurnedOn|Vehicle.isExtraTurnedOn]]&lt;br /&gt;
**[[Vehicle::isHeliPartBroken|Vehicle.isHeliPartBroken]]&lt;br /&gt;
**[[Vehicle::isHighDetail|Vehicle.isHighDetail]]&lt;br /&gt;
**[[Vehicle::isInBurnout|Vehicle.isInBurnout]]&lt;br /&gt;
**[[Vehicle::isModel|Vehicle.isModel]]&lt;br /&gt;
**[[Vehicle::isNeonLightEnabled|Vehicle.isNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::isOnAllWheels|Vehicle.isOnAllWheels]]&lt;br /&gt;
**[[Vehicle::isSearchlightOn|Vehicle.isSearchlightOn]]&lt;br /&gt;
**[[Vehicle::isSeatFree|Vehicle.isSeatFree]]&lt;br /&gt;
**[[Vehicle::isSirenOn|Vehicle.isSirenOn]]&lt;br /&gt;
**[[Vehicle::isSirenSoundOn|Vehicle.isSirenSoundOn]]&lt;br /&gt;
**[[Vehicle::isStolen|Vehicle.isStolen]]&lt;br /&gt;
**[[Vehicle::isStoppedAtTrafficLights|Vehicle.isStoppedAtTrafficLights]]&lt;br /&gt;
**[[Vehicle::isStopped|Vehicle.isStopped]]&lt;br /&gt;
**[[Vehicle::isStuckOnRoof|Vehicle.isStuckOnRoof]]&lt;br /&gt;
**[[Vehicle::isStuckTimerUp|Vehicle.isStuckTimerUp]]&lt;br /&gt;
**[[Vehicle::isTaxiLightOn|Vehicle.isTaxiLightOn]]&lt;br /&gt;
**[[Vehicle::isToggleModOn|Vehicle.isToggleModOn]]&lt;br /&gt;
**[[Vehicle::isTyreBurst|Vehicle.isTyreBurst]]&lt;br /&gt;
**[[Vehicle::isVisible|Vehicle.isVisible]]&lt;br /&gt;
**[[Vehicle::isWindowIntact|Vehicle.isWindowIntact]]&lt;br /&gt;
**[[Vehicle::jitter|Vehicle.jitter]]&lt;br /&gt;
**[[Vehicle::lowerConvertibleRoof|Vehicle.lowerConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::openBombBayDoors|Vehicle.openBombBayDoors]]&lt;br /&gt;
**[[Vehicle::raiseConvertibleRoof|Vehicle.raiseConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::releasePreloadMods|Vehicle.releasePreloadMods]]&lt;br /&gt;
**[[Vehicle::removeHighDetailModel|Vehicle.removeHighDetailModel]]&lt;br /&gt;
**[[Vehicle::removeMod|Vehicle.removeMod]]&lt;br /&gt;
**[[Vehicle::removeUpsidedownCheck|Vehicle.removeUpsidedownCheck]]&lt;br /&gt;
**[[Vehicle::removeWindow|Vehicle.removeWindow]]&lt;br /&gt;
**[[Vehicle::requestHighDetailModel|Vehicle.requestHighDetailModel]]&lt;br /&gt;
**[[Vehicle::resetStuckTimer|Vehicle.resetStuckTimer]]&lt;br /&gt;
**[[Vehicle::resetWheels|Vehicle.resetWheels]]&lt;br /&gt;
**[[Vehicle::retractCargobobHook|Vehicle.retractCargobobHook]]&lt;br /&gt;
**[[Vehicle::rollDownWindows|Vehicle.rollDownWindows]]&lt;br /&gt;
**[[Vehicle::rollDownWindow|Vehicle.rollDownWindow]]&lt;br /&gt;
**[[Vehicle::rollUpWindow|Vehicle.rollUpWindow]]&lt;br /&gt;
**[[Vehicle::setAlarm|Vehicle.setAlarm]]&lt;br /&gt;
**[[Vehicle::setAllowNoPassengersLockon|Vehicle.setAllowNoPassengersLockon]]&lt;br /&gt;
**[[Vehicle::setAllsSpawn|Vehicle.setAllsSpawn]]&lt;br /&gt;
**[[Vehicle::setAutomaticallyAttaches|Vehicle.setAutomaticallyAttaches]]&lt;br /&gt;
**[[Vehicle::setBikeLeanAngle|Vehicle.setBikeLeanAngle]]&lt;br /&gt;
**[[Vehicle::setBoatAnchor|Vehicle.setBoatAnchor]]&lt;br /&gt;
**[[Vehicle::setBodyHealth|Vehicle.setBodyHealth]]&lt;br /&gt;
**[[Vehicle::setBrakeLights|Vehicle.setBrakeLights]]&lt;br /&gt;
**[[Vehicle::setBurnout|Vehicle.setBurnout]]&lt;br /&gt;
**[[Vehicle::setCanBeTargetted|Vehicle.setCanBeTargetted]]&lt;br /&gt;
**[[Vehicle::setCanBeUsedByFleeingPeds|Vehicle.setCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[Vehicle::setCanBeVisiblyDamaged|Vehicle.setCanBeVisiblyDamaged]]&lt;br /&gt;
**[[Vehicle::setCanBreak|Vehicle.setCanBreak]]&lt;br /&gt;
**[[Vehicle::setCanRespray|Vehicle.setCanRespray]]&lt;br /&gt;
**[[Vehicle::setCeilingHeight|Vehicle.setCeilingHeight]]&lt;br /&gt;
**[[Vehicle::setColourCombination|Vehicle.setColourCombination]]&lt;br /&gt;
**[[Vehicle::setColours|Vehicle.setColours]]&lt;br /&gt;
**[[Vehicle::setConvertibleRoof|Vehicle.setConvertibleRoof]]&lt;br /&gt;
**[[Vehicle::setCreatesMoneyPickupsWhenExploded|Vehicle.setCreatesMoneyPickupsWhenExploded]]&lt;br /&gt;
**[[Vehicle::setCustomPrimaryColour|Vehicle.setCustomPrimaryColour]]&lt;br /&gt;
**[[Vehicle::setCustomSecondaryColour|Vehicle.setCustomSecondaryColour]]&lt;br /&gt;
**[[Vehicle::setDamage|Vehicle.setDamage]]&lt;br /&gt;
**[[Vehicle::setDeformationFixed|Vehicle.setDeformationFixed]]&lt;br /&gt;
**[[Vehicle::setDirtLevel|Vehicle.setDirtLevel]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankDamage|Vehicle.setDisablePetrolTankDamage]]&lt;br /&gt;
**[[Vehicle::setDisablePetrolTankFires|Vehicle.setDisablePetrolTankFires]]&lt;br /&gt;
**[[Vehicle::setDoorBreakable|Vehicle.setDoorBreakable]]&lt;br /&gt;
**[[Vehicle::setDoorBroken|Vehicle.setDoorBroken]]&lt;br /&gt;
**[[Vehicle::setDoorControl|Vehicle.setDoorControl]]&lt;br /&gt;
**[[Vehicle::setDoorLatched|Vehicle.setDoorLatched]]&lt;br /&gt;
**[[Vehicle::setDoorOpen|Vehicle.setDoorOpen]]&lt;br /&gt;
**[[Vehicle::setDoorShut|Vehicle.setDoorShut]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForAllPlayers|Vehicle.setDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForPlayer|Vehicle.setDoorsLockedForPlayer]]&lt;br /&gt;
**[[Vehicle::setDoorsLockedForTeam|Vehicle.setDoorsLockedForTeam]]&lt;br /&gt;
**[[Vehicle::setDoorsLocked|Vehicle.setDoorsLocked]]&lt;br /&gt;
**[[Vehicle::setDoorsShut|Vehicle.setDoorsShut]]&lt;br /&gt;
**[[Vehicle::setEngineCanDegrade|Vehicle.setEngineCanDegrade]]&lt;br /&gt;
**[[Vehicle::setEngineHealth|Vehicle.setEngineHealth]]&lt;br /&gt;
**[[Vehicle::setEngineOn|Vehicle.setEngineOn]]&lt;br /&gt;
**[[Vehicle::setEnginePowerMultiplier|Vehicle.setEnginePowerMultiplier]]&lt;br /&gt;
**[[Vehicle::setEngineTorqueMultiplier|Vehicle.setEngineTorqueMultiplier]]&lt;br /&gt;
**[[Vehicle::setExclusiveDriver|Vehicle.setExclusiveDriver]]&lt;br /&gt;
**[[Vehicle::setExplodesOnHighExplosionDamage|Vehicle.setExplodesOnHighExplosionDamage]]&lt;br /&gt;
**[[Vehicle::setExtraColours|Vehicle.setExtraColours]]&lt;br /&gt;
**[[Vehicle::setExtra|Vehicle.setExtra]]&lt;br /&gt;
**[[Vehicle::setFixed|Vehicle.setFixed]]&lt;br /&gt;
**[[Vehicle::setForwardSpeed|Vehicle.setForwardSpeed]]&lt;br /&gt;
**[[Vehicle::setFrictionOverride|Vehicle.setFrictionOverride]]&lt;br /&gt;
**[[Vehicle::setFullbeam|Vehicle.setFullbeam]]&lt;br /&gt;
**[[Vehicle::setGravity|Vehicle.setGravity]]&lt;br /&gt;
**[[Vehicle::setHalt|Vehicle.setHalt]]&lt;br /&gt;
**[[Vehicle::setHandbrake|Vehicle.setHandbrake]]&lt;br /&gt;
**[[Vehicle::setHandling|Vehicle.setHandling]]&lt;br /&gt;
**[[Vehicle::setHasBeenOwnedByPlayer|Vehicle.setHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[Vehicle::setHasStrongAxles|Vehicle.setHasStrongAxles]]&lt;br /&gt;
**[[Vehicle::setHeliBladesFullSpeed|Vehicle.setHeliBladesFullSpeed]]&lt;br /&gt;
**[[Vehicle::setHeliBladesSpeed|Vehicle.setHeliBladesSpeed]]&lt;br /&gt;
**[[Vehicle::setHelicopterRollPitchYawMult|Vehicle.setHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[Vehicle::setIndicatorLights|Vehicle.setIndicatorLights]]&lt;br /&gt;
**[[Vehicle::setInteriorlight|Vehicle.setInteriorlight]]&lt;br /&gt;
**[[Vehicle::setIsConsideredByPlayer|Vehicle.setIsConsideredByPlayer]]&lt;br /&gt;
**[[Vehicle::setIsStolen|Vehicle.setIsStolen]]&lt;br /&gt;
**[[Vehicle::setIsWanted|Vehicle.setIsWanted]]&lt;br /&gt;
**[[Vehicle::setJetEngineOn|Vehicle.setJetEngineOn]]&lt;br /&gt;
**[[Vehicle::setLandingGear|Vehicle.setLandingGear]]&lt;br /&gt;
**[[Vehicle::setLightMultiplier|Vehicle.setLightMultiplier]]&lt;br /&gt;
**[[Vehicle::setLights|Vehicle.setLights]]&lt;br /&gt;
**[[Vehicle::setLivery|Vehicle.setLivery]]&lt;br /&gt;
**[[Vehicle::setLodMultiplier|Vehicle.setLodMultiplier]]&lt;br /&gt;
**[[Vehicle::setMissionTrainCoords|Vehicle.setMissionTrainCoords]]&lt;br /&gt;
**[[Vehicle::setModColor1|Vehicle.setModColor1]]&lt;br /&gt;
**[[Vehicle::setModColor2|Vehicle.setModColor2]]&lt;br /&gt;
**[[Vehicle::setModKit|Vehicle.setModKit]]&lt;br /&gt;
**[[Vehicle::setMod|Vehicle.setMod]]&lt;br /&gt;
**[[Vehicle::setNameDebug|Vehicle.setNameDebug]]&lt;br /&gt;
**[[Vehicle::setNeedsToBeHotwired|Vehicle.setNeedsToBeHotwired]]&lt;br /&gt;
**[[Vehicle::setNeonLightEnabled|Vehicle.setNeonLightEnabled]]&lt;br /&gt;
**[[Vehicle::setNeonLightsColour|Vehicle.setNeonLightsColour]]&lt;br /&gt;
**[[Vehicle::setNumberPlateTextIndex|Vehicle.setNumberPlateTextIndex]]&lt;br /&gt;
**[[Vehicle::setNumberPlateText|Vehicle.setNumberPlateText]]&lt;br /&gt;
**[[Vehicle::setOnGroundProperly|Vehicle.setOnGroundProperly]]&lt;br /&gt;
**[[Vehicle::setOutOfControl|Vehicle.setOutOfControl]]&lt;br /&gt;
**[[Vehicle::setPaintFade|Vehicle.setPaintFade]]&lt;br /&gt;
**[[Vehicle::setPedEnabledBikeRingtone|Vehicle.setPedEnabledBikeRingtone]]&lt;br /&gt;
**[[Vehicle::setPedTargettableDestroy|Vehicle.setPedTargettableDestroy]]&lt;br /&gt;
**[[Vehicle::setPetrolTankHealth|Vehicle.setPetrolTankHealth]]&lt;br /&gt;
**[[Vehicle::setPlaneMinHeightAboveGround|Vehicle.setPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[Vehicle::setPlaybackToUseAi|Vehicle.setPlaybackToUseAi]]&lt;br /&gt;
**[[Vehicle::setPlayersLast|Vehicle.setPlayersLast]]&lt;br /&gt;
**[[Vehicle::setProvidesCover|Vehicle.setProvidesCover]]&lt;br /&gt;
**[[Vehicle::setReduceGrip|Vehicle.setReduceGrip]]&lt;br /&gt;
**[[Vehicle::setRenderTrainAsDerailed|Vehicle.setRenderTrainAsDerailed]]&lt;br /&gt;
**[[Vehicle::setRudderBroken|Vehicle.setRudderBroken]]&lt;br /&gt;
**[[Vehicle::setSearchlight|Vehicle.setSearchlight]]&lt;br /&gt;
**[[Vehicle::setSilent|Vehicle.setSilent]]&lt;br /&gt;
**[[Vehicle::setSiren|Vehicle.setSiren]]&lt;br /&gt;
**[[Vehicle::setSteerBias|Vehicle.setSteerBias]]&lt;br /&gt;
**[[Vehicle::setStrong|Vehicle.setStrong]]&lt;br /&gt;
**[[Vehicle::setTaxiLights|Vehicle.setTaxiLights]]&lt;br /&gt;
**[[Vehicle::setTimedExplosion|Vehicle.setTimedExplosion]]&lt;br /&gt;
**[[Vehicle::setTowTruckCraneHeight|Vehicle.setTowTruckCraneHeight]]&lt;br /&gt;
**[[Vehicle::setTrainCruiseSpeed|Vehicle.setTrainCruiseSpeed]]&lt;br /&gt;
**[[Vehicle::setTrainSpeed|Vehicle.setTrainSpeed]]&lt;br /&gt;
**[[Vehicle::setTyreBurst|Vehicle.setTyreBurst]]&lt;br /&gt;
**[[Vehicle::setTyreFixed|Vehicle.setTyreFixed]]&lt;br /&gt;
**[[Vehicle::setTyreSmokeColor|Vehicle.setTyreSmokeColor]]&lt;br /&gt;
**[[Vehicle::setTyresCanBurst|Vehicle.setTyresCanBurst]]&lt;br /&gt;
**[[Vehicle::setUndriveable|Vehicle.setUndriveable]]&lt;br /&gt;
**[[Vehicle::setWheelType|Vehicle.setWheelType]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreakOffWhenBlowUp|Vehicle.setWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[Vehicle::setWheelsCanBreak|Vehicle.setWheelsCanBreak]]&lt;br /&gt;
**[[Vehicle::setWindowTint|Vehicle.setWindowTint]]&lt;br /&gt;
**[[Vehicle::smashWindow|Vehicle.smashWindow]]&lt;br /&gt;
**[[Vehicle::startAlarm|Vehicle.startAlarm]]&lt;br /&gt;
**[[Vehicle::startHorn|Vehicle.startHorn]]&lt;br /&gt;
**[[Vehicle::steerUnlockBias|Vehicle.steerUnlockBias]]&lt;br /&gt;
**[[Vehicle::toggleMod|Vehicle.toggleMod]]&lt;br /&gt;
**[[Vehicle::trackVisibility|Vehicle.trackVisibility]]&lt;br /&gt;
**[[Vehicle::wasCounterActivated|Vehicle.wasCounterActivated]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Vehicle::gear]]&lt;br /&gt;
**[[Vehicle::rpm]]&lt;br /&gt;
**[[Vehicle::steeringAngle]]&lt;br /&gt;
**[[Vehicle::nosAMount]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::Vehicle&amp;diff=16958</id>
		<title>Vehicle::Vehicle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::Vehicle&amp;diff=16958"/>
		<updated>2019-02-22T21:19:04Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sharedFunctionJS}}&lt;br /&gt;
&lt;br /&gt;
Creates a vehicle.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Colors don&#039;t always work as expected if you use them inside the function. Also plate won&#039;t work propperly. Better set those after vehicle is created. &amp;lt;br&amp;gt;&lt;br /&gt;
- Heading means Rotation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.vehicles.new(model, position,&lt;br /&gt;
{&lt;br /&gt;
    heading: heading,&lt;br /&gt;
    numberPlate: numberPlate,&lt;br /&gt;
    alpha: alpha,&lt;br /&gt;
    color: color,&lt;br /&gt;
    locked: locked,&lt;br /&gt;
    engine: engine,&lt;br /&gt;
    dimension: dimension&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
*&#039;&#039;&#039;model&#039;&#039;&#039;: {{RageType|Hash}} (use [[Globals::joaat|mp.joaat]]) or {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;position&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;heading&#039;&#039;&#039;: {{RageType|Number}} [-180:180]&lt;br /&gt;
*&#039;&#039;&#039;numberPlate&#039;&#039;&#039;: {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;alpha&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
*&#039;&#039;&#039;color&#039;&#039;&#039;: {{RageType|[[Number, Number, Number], [Number, Number, Number]]}}&lt;br /&gt;
*&#039;&#039;&#039;locked&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;engine&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;dimension&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
An example of creating a red Turismo with the license plate ADMIN&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.vehicles.new(mp.game.joaat(&amp;quot;turismor&amp;quot;), new mp.Vector3(-421.88, 1136.86, 326),&lt;br /&gt;
    {&lt;br /&gt;
        numberPlate: &amp;quot;ADMIN&amp;quot;,&lt;br /&gt;
        color: [[255, 0, 0],[255,0,0]]&lt;br /&gt;
    });&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Same example but creating a blue Turismo and using it server-side&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.vehicles.new(mp.joaat(&amp;quot;turismor&amp;quot;), new mp.Vector3(-441.88, 1156.86, 326),&lt;br /&gt;
    {&lt;br /&gt;
        numberPlate: &amp;quot;ADMIN&amp;quot;,&lt;br /&gt;
        color: [[0, 255, 0],[0, 255, 0]]&lt;br /&gt;
    });&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_definition_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Graphics::startScreenEffect&amp;diff=16957</id>
		<title>Graphics::startScreenEffect</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Graphics::startScreenEffect&amp;diff=16957"/>
		<updated>2019-02-22T21:17:17Z</updated>

		<summary type="html">&lt;p&gt;Kar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;duration - is how long to play the effect for in milliseconds. If 0, it plays the default length&amp;lt;br&amp;gt;if loop is true, the effect wont stop until you call _STOP_SCREEN_EFFECT on it. (only loopable effects)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example and list of screen FX: www.pastebin.com/dafBAjs0&amp;lt;br&amp;gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.graphics.startScreenEffect(effectName, duration, looped);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;effectName:&#039;&#039;&#039; String&lt;br /&gt;
*&#039;&#039;&#039;duration:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;looped:&#039;&#039;&#039; Boolean&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Graphics_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Kar</name></author>
	</entry>
</feed>