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	<id>https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hek</id>
	<title>RAGE Multiplayer Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hek"/>
	<link rel="alternate" type="text/html" href="https://wiki.rage.mp/wiki/Special:Contributions/Hek"/>
	<updated>2026-06-04T07:57:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Interiors_and_Locations&amp;diff=20007</id>
		<title>Interiors and Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Interiors_and_Locations&amp;diff=20007"/>
		<updated>2020-09-06T18:16:38Z</updated>

		<summary type="html">&lt;p&gt;Hek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Some of the interiors here might need interior props to be displayed properly!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Online Bunkers&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zunbunker.jpg|200px]]&lt;br /&gt;
|ZancudoBunker &lt;br /&gt;
|gr_case10_bunkerclosed&lt;br /&gt;
| new mp.Vector3(-3058.714, 3329.19, 12.5844);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Route68.png|200px]]&lt;br /&gt;
|Route68Bunker &lt;br /&gt;
|gr_case9_bunkerclosed&lt;br /&gt;
| new mp.Vector3(24.43542, 2959.705, 58.35517); &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oildfields.png|200px]]&lt;br /&gt;
|OilfieldsBunker &lt;br /&gt;
|gr_case3_bunkerclosed&lt;br /&gt;
| new mp.Vector3(481.0465, 2995.135, 43.96672);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Desert.png|200px]]&lt;br /&gt;
|DesertBunker &lt;br /&gt;
|gr_case0_bunkerclosed&lt;br /&gt;
| new mp.Vector3(848.6175, 2996.567, 45.81612);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SmokeTreeRoad.png|200px]]&lt;br /&gt;
|SmokeTreeBunker &lt;br /&gt;
|gr_case1_bunkerclosed&lt;br /&gt;
| new mp.Vector3(2126.785, 3335.04, 48.21422);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrapyard.png|200px]]&lt;br /&gt;
|ScrapyardBunker &lt;br /&gt;
|gr_case2_bunkerclosed&lt;br /&gt;
| new mp.Vector3(2493.654, 3140.399, 51.28789);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grapeseed.png|200px]]&lt;br /&gt;
|GrapeseedBunker &lt;br /&gt;
|gr_case5_bunkerclosed&lt;br /&gt;
| new mp.Vector3(1823.961, 4708.14, 42.4991);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paleto.png|200px]]&lt;br /&gt;
|PalletoBunker &lt;br /&gt;
|gr_case7_bunkerclosed&lt;br /&gt;
| new mp.Vector3(-783.0755, 5934.686, 24.31475);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chumash.png|200px]]&lt;br /&gt;
|Route1Bunker &lt;br /&gt;
|gr_case11_bunkerclosed&lt;br /&gt;
| new mp.Vector3(-3180.466, 1374.192, 19.9597);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Farmhouse.png|200px]]&lt;br /&gt;
|FarmhouseBunker &lt;br /&gt;
|gr_case6_bunkerclosed&lt;br /&gt;
| new mp.Vector3(1570.372, 2254.549, 78.89397);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ratyon.png|200px]]&lt;br /&gt;
|RatonCanyonBunker &lt;br /&gt;
| gr_case4_bunkerclosed&lt;br /&gt;
| new mp.Vector3(-391.3216, 4363.728, 58.65862);&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Online Apartments&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
| Modern 1 Apartment&lt;br /&gt;
| apa_v_mp_h_01_a&lt;br /&gt;
| new mp.Vector3(-786.8663, 315.7642, 217.6385);&lt;br /&gt;
|-&lt;br /&gt;
| Modern 2 Apartment&lt;br /&gt;
| apa_v_mp_h_01_c&lt;br /&gt;
| new mp.Vector3(-786.9563, 315.6229, 187.9136);&lt;br /&gt;
|-&lt;br /&gt;
| Modern 3 Apartment&lt;br /&gt;
| apa_v_mp_h_01_b&lt;br /&gt;
| new mp.Vector3(-774.0126, 342.0428, 196.6864);&lt;br /&gt;
|-&lt;br /&gt;
| Mody 1 Apartment&lt;br /&gt;
| apa_v_mp_h_02_a&lt;br /&gt;
| new mp.Vector3(-787.0749, 315.8198, 217.6386);&lt;br /&gt;
|-&lt;br /&gt;
| Mody 2 Apartment&lt;br /&gt;
| apa_v_mp_h_02_c&lt;br /&gt;
| new mp.Vector3(-786.8195, 315.5634, 187.9137);&lt;br /&gt;
|-&lt;br /&gt;
| Mody 3 Apartment&lt;br /&gt;
| apa_v_mp_h_02_b&lt;br /&gt;
| new mp.Vector3(-774.1382, 342.0316, 196.6864);&lt;br /&gt;
|-&lt;br /&gt;
| Vibrant 1 Apartment&lt;br /&gt;
| apa_v_mp_h_03_a&lt;br /&gt;
| new mp.Vector3(-786.6245, 315.6175, 217.6385);&lt;br /&gt;
|-&lt;br /&gt;
| Vibrant 2 Apartment&lt;br /&gt;
| apa_v_mp_h_03_c&lt;br /&gt;
| new mp.Vector3(-786.9584, 315.7974, 187.9135);&lt;br /&gt;
|-&lt;br /&gt;
| Vibrant 3 Apartment&lt;br /&gt;
| apa_v_mp_h_03_b&lt;br /&gt;
| new mp.Vector3(-774.0223, 342.1718, 196.6863);&lt;br /&gt;
|-&lt;br /&gt;
| Sharp 1 Apartment&lt;br /&gt;
| apa_v_mp_h_04_a&lt;br /&gt;
| new mp.Vector3(-787.0902, 315.7039, 217.6384);&lt;br /&gt;
|-&lt;br /&gt;
| Sharp 2 Apartment&lt;br /&gt;
| apa_v_mp_h_04_c&lt;br /&gt;
| new mp.Vector3(-787.0155, 315.7071, 187.9135);&lt;br /&gt;
|-&lt;br /&gt;
| Sharp 3 Apartment&lt;br /&gt;
| apa_v_mp_h_04_b&lt;br /&gt;
| new mp.Vector3(-773.8976, 342.1525, 196.6863);&lt;br /&gt;
|-&lt;br /&gt;
| Monochrome 1 Apartment&lt;br /&gt;
| apa_v_mp_h_05_a&lt;br /&gt;
| new mp.Vector3(-786.9887, 315.7393, 217.6386);&lt;br /&gt;
|-&lt;br /&gt;
| Monochrome 2 Apartment&lt;br /&gt;
| apa_v_mp_h_05_c&lt;br /&gt;
| new mp.Vector3(-786.8809, 315.6634, 187.9136);&lt;br /&gt;
|-&lt;br /&gt;
| Monochrome 3 Apartment&lt;br /&gt;
| apa_v_mp_h_05_b&lt;br /&gt;
| new mp.Vector3(-774.0675, 342.0773, 196.6864);&lt;br /&gt;
|-&lt;br /&gt;
| Seductive 1 Apartment&lt;br /&gt;
| apa_v_mp_h_06_a&lt;br /&gt;
| new mp.Vector3(-787.1423, 315.6943, 217.6384);&lt;br /&gt;
|-&lt;br /&gt;
| Seductive 2 Apartment&lt;br /&gt;
| apa_v_mp_h_06_c&lt;br /&gt;
| new mp.Vector3(-787.0961, 315.815, 187.9135);&lt;br /&gt;
|-&lt;br /&gt;
| Seductive 3 Apartment&lt;br /&gt;
| apa_v_mp_h_06_b&lt;br /&gt;
| new mp.Vector3(-773.9552, 341.9892, 196.6862);&lt;br /&gt;
|-&lt;br /&gt;
| Regal 1 Apartment&lt;br /&gt;
| apa_v_mp_h_07_a&lt;br /&gt;
| new mp.Vector3(-787.029, 315.7113, 217.6385);&lt;br /&gt;
|-&lt;br /&gt;
| Regal 2 Apartment&lt;br /&gt;
| apa_v_mp_h_07_c&lt;br /&gt;
| new mp.Vector3(-787.0574, 315.6567, 187.9135);&lt;br /&gt;
|-&lt;br /&gt;
| Regal 3 Apartment&lt;br /&gt;
| apa_v_mp_h_07_b&lt;br /&gt;
| new mp.Vector3(-774.0109, 342.0965, 196.6863);&lt;br /&gt;
|-&lt;br /&gt;
| Aqua 1 Apartment&lt;br /&gt;
| apa_v_mp_h_08_a&lt;br /&gt;
| new mp.Vector3(-786.9469, 315.5655, 217.6383);&lt;br /&gt;
|-&lt;br /&gt;
| Aqua 2 Apartment&lt;br /&gt;
| apa_v_mp_h_08_c&lt;br /&gt;
| new mp.Vector3(-786.9756, 315.723, 187.9134);&lt;br /&gt;
|-&lt;br /&gt;
| Aqua 3 Apartment&lt;br /&gt;
| apa_v_mp_h_08_b&lt;br /&gt;
| new mp.Vector3(-774.0349, 342.0296, 196.6862);&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Arcadius Business Centre&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Arcadius.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Executive Rich &lt;br /&gt;
| ex_dt1_02_office_02b&lt;br /&gt;
| new mp.Vector3(-141.1987, -620.913, 168.8205);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Cool&lt;br /&gt;
| ex_dt1_02_office_02c&lt;br /&gt;
| new mp.Vector3(-141.5429, -620.9524, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Contrast&lt;br /&gt;
| ex_dt1_02_office_02a&lt;br /&gt;
| new mp.Vector3(-141.2896, -620.9618, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Warm&lt;br /&gt;
| ex_dt1_02_office_01a&lt;br /&gt;
| new mp.Vector3(-141.4966, -620.8292, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Classical&lt;br /&gt;
| ex_dt1_02_office_01b&lt;br /&gt;
| new mp.Vector3(-141.3997, -620.9006, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Vintage&lt;br /&gt;
| ex_dt1_02_office_01c&lt;br /&gt;
| new mp.Vector3(-141.5361, -620.9186, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Ice&lt;br /&gt;
| ex_dt1_02_office_03a&lt;br /&gt;
| new mp.Vector3(-141.392, -621.0451, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Conservative&lt;br /&gt;
| ex_dt1_02_office_03b&lt;br /&gt;
| new mp.Vector3(-141.1945, -620.8729, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Polished&lt;br /&gt;
| ex_dt1_02_office_03c&lt;br /&gt;
| new mp.Vector3(-141.4924, -621.0035, 168.8205);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Garage 1&lt;br /&gt;
| imp_dt1_02_cargarage_a&lt;br /&gt;
| new mp.Vector3(-191.0133, -579.1428, 135.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 2&lt;br /&gt;
| imp_dt1_02_cargarage_b&lt;br /&gt;
| new mp.Vector3(-117.4989, -568.1132, 135.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 3&lt;br /&gt;
| imp_dt1_02_cargarage_c&lt;br /&gt;
| new mp.Vector3(-136.0780, -630.1852, 135.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Mod Shop&lt;br /&gt;
| imp_dt1_02_modgarage&lt;br /&gt;
| new mp.Vector3(-146.6166, -596.6301, 166.0000);&lt;br /&gt;
| Mod Shop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Maze Bank Building&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:MazeBankTower-GTAV.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Executive Rich &lt;br /&gt;
| ex_dt1_11_office_02b&lt;br /&gt;
| new mp.Vector3(-75.8466, -826.9893, 243.3859);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Cool&lt;br /&gt;
| ex_dt1_11_office_02c&lt;br /&gt;
| new mp.Vector3(-75.49945, -827.05, 243.386);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Contrast&lt;br /&gt;
| ex_dt1_11_office_02a&lt;br /&gt;
| new mp.Vector3(-75.49827, -827.1889, 243.386);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Warm&lt;br /&gt;
| ex_dt1_11_office_01a&lt;br /&gt;
| new mp.Vector3(-75.44054, -827.1487, 243.3859);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Classical&lt;br /&gt;
| ex_dt1_11_office_01b&lt;br /&gt;
| new mp.Vector3(-75.63942, -827.1022, 243.3859);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Vintage&lt;br /&gt;
| ex_dt1_11_office_01c&lt;br /&gt;
| new mp.Vector3(-75.47446, -827.2621, 243.386);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Ice&lt;br /&gt;
| ex_dt1_11_office_03a&lt;br /&gt;
| new mp.Vector3(-75.56978, -827.1152, 243.3859);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Conservative&lt;br /&gt;
| ex_dt1_11_office_03b&lt;br /&gt;
| new mp.Vector3(-75.51953, -827.0786, 243.3859);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Polished&lt;br /&gt;
| ex_dt1_11_office_03c&lt;br /&gt;
| new mp.Vector3(-75.41915, -827.1118, 243.3858);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Garage 1&lt;br /&gt;
| imp_dt1_11_cargarage_a&lt;br /&gt;
| new mp.Vector3(-84.2193, -823.0851, 221.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 2&lt;br /&gt;
| imp_dt1_11_cargarage_b&lt;br /&gt;
| new mp.Vector3(-69.8627, -824.7498, 221.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 3&lt;br /&gt;
| imp_dt1_11_cargarage_c&lt;br /&gt;
| new mp.Vector3(-80.4318, -813.2536, 221.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Mod Shop&lt;br /&gt;
| imp_dt1_11_modgarage&lt;br /&gt;
| new mp.Vector3(-73.9039, -821.6204, 284.0000);&lt;br /&gt;
| Mod Shop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Lom Bank&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Lombank.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Executive Rich &lt;br /&gt;
| ex_sm_13_office_02b&lt;br /&gt;
| new mp.Vector3(-1579.756, -565.0661, 108.523);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Cool&lt;br /&gt;
| ex_sm_13_office_02c&lt;br /&gt;
| new mp.Vector3(-1579.678, -565.0034, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Contrast&lt;br /&gt;
| ex_sm_13_office_02a&lt;br /&gt;
| new mp.Vector3(-1579.583, -565.0399, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Warm&lt;br /&gt;
| ex_sm_13_office_01a&lt;br /&gt;
| new mp.Vector3(-1579.702, -565.0366, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Classical&lt;br /&gt;
| ex_sm_13_office_01b&lt;br /&gt;
| new mp.Vector3(-1579.643, -564.9685, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Vintage&lt;br /&gt;
| ex_sm_13_office_01c&lt;br /&gt;
| new mp.Vector3(-1579.681, -565.0003, 108.523);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Ice&lt;br /&gt;
| ex_sm_13_office_03a&lt;br /&gt;
| new mp.Vector3(-1579.677, -565.0689, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Conservative&lt;br /&gt;
| ex_sm_13_office_03b&lt;br /&gt;
| new mp.Vector3(-1579.708, -564.9634, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Polished&lt;br /&gt;
| ex_sm_13_office_03c&lt;br /&gt;
| new mp.Vector3(-1579.693, -564.8981, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Garage 1&lt;br /&gt;
| imp_sm_13_cargarage_a&lt;br /&gt;
| new mp.Vector3(-1581.1120, -567.2450, 85.5000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 2&lt;br /&gt;
| imp_sm_13_cargarage_b&lt;br /&gt;
| new mp.Vector3(-1568.7390, -562.0455, 85.5000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 3&lt;br /&gt;
| imp_sm_13_cargarage_c&lt;br /&gt;
| new mp.Vector3(-1563.5570, -574.4314, 85.5000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Mod Shop&lt;br /&gt;
| imp_sm_13_modgarage&lt;br /&gt;
| new mp.Vector3(-1578.0230, -576.4251, 104.2000);&lt;br /&gt;
| Mod Shop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Maze Bank West&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Mazewest.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Executive Rich &lt;br /&gt;
| ex_sm_15_office_02b&lt;br /&gt;
| new mp.Vector3(-1392.667, -480.4736, 72.04217);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Cool&lt;br /&gt;
| ex_sm_15_office_02c&lt;br /&gt;
| new mp.Vector3(-1392.542, -480.4011, 72.04211);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Contrast&lt;br /&gt;
| ex_sm_15_office_02a&lt;br /&gt;
| new mp.Vector3(-1392.626, -480.4856, 72.04212);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Warm&lt;br /&gt;
| ex_sm_15_office_01a&lt;br /&gt;
| new mp.Vector3(-1392.617, -480.6363, 72.04208);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Classical&lt;br /&gt;
| ex_sm_15_office_01b&lt;br /&gt;
| new mp.Vector3(-1392.532, -480.7649, 72.04207);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Vintage&lt;br /&gt;
| ex_sm_15_office_01c&lt;br /&gt;
| new mp.Vector3(-1392.611, -480.5562, 72.04214);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Ice&lt;br /&gt;
| ex_sm_15_office_03a&lt;br /&gt;
| new mp.Vector3(-1392.563, -480.549, 72.0421);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Convservative&lt;br /&gt;
| ex_sm_15_office_03b&lt;br /&gt;
| new mp.Vector3(-1392.528, -480.475, 72.04206);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Polished&lt;br /&gt;
| ex_sm_15_office_03c&lt;br /&gt;
| new mp.Vector3(-1392.416, -480.7485, 72.04207);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Garage 1&lt;br /&gt;
| imp_sm_15_cargarage_a&lt;br /&gt;
| new mp.Vector3(-1388.8400, -478.7402, 56.1000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 2&lt;br /&gt;
| imp_sm_15_cargarage_b&lt;br /&gt;
| new mp.Vector3(-1388.8600, -478.7574, 48.1000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 3&lt;br /&gt;
| imp_sm_15_cargarage_c&lt;br /&gt;
| new mp.Vector3(-1374.6820, -474.3586, 56.1000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Mod Shop&lt;br /&gt;
| imp_sm_15_modgarage&lt;br /&gt;
| new mp.Vector3(-1391.2450, -473.9638, 77.2000);&lt;br /&gt;
| Mod Shop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Clubhouse &amp;amp; Warehouses&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Clubhouse.jpg&lt;br /&gt;
File:Warehouse.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Clubhouse 1&lt;br /&gt;
| bkr_biker_interior_placement_interior_0_biker_dlc_int_01_milo&lt;br /&gt;
| new mp.Vector3(1107.04, -3157.399, -37.51859);&lt;br /&gt;
| Clubhouse&lt;br /&gt;
|-&lt;br /&gt;
| Clubhouse 2&lt;br /&gt;
| bkr_biker_interior_placement_interior_1_biker_dlc_int_02_milo&lt;br /&gt;
| new mp.Vector3(998.4809, -3164.711, -38.90733);&lt;br /&gt;
| Clubhouse&lt;br /&gt;
|-&lt;br /&gt;
| Meth Lab&lt;br /&gt;
| bkr_biker_interior_placement_interior_2_biker_dlc_int_ware01_milo&lt;br /&gt;
| new mp.Vector3(1009.5, -3196.6, -38.99682);&lt;br /&gt;
| Warehouse&lt;br /&gt;
|-&lt;br /&gt;
| Weed Farm&lt;br /&gt;
| bkr_biker_interior_placement_interior_3_biker_dlc_int_ware02_milo&lt;br /&gt;
| new mp.Vector3(1051.491, -3196.536, -39.14842);&lt;br /&gt;
| Warehouse&lt;br /&gt;
|-&lt;br /&gt;
| Cocaine Lockup&lt;br /&gt;
| bkr_biker_interior_placement_interior_4_biker_dlc_int_ware03_milo&lt;br /&gt;
| new mp.Vector3(1093.6, -3196.6, -38.99841);&lt;br /&gt;
| Warehouse&lt;br /&gt;
|-&lt;br /&gt;
| Counterfeit Cash Factory&lt;br /&gt;
| bkr_biker_interior_placement_interior_5_biker_dlc_int_ware04_milo&lt;br /&gt;
| new mp.Vector3(1121.897, -3195.338, -40.4025);&lt;br /&gt;
| Warehouse&lt;br /&gt;
|-&lt;br /&gt;
| Document Forgery Office&lt;br /&gt;
| bkr_biker_interior_placement_interior_6_biker_dlc_int_ware05_milo&lt;br /&gt;
| new mp.Vector3(1165, -3196.6, -39.01306);&lt;br /&gt;
| Warehouse&lt;br /&gt;
|-&lt;br /&gt;
| Warehouse Small&lt;br /&gt;
| ex_exec_warehouse_placement_interior_1_int_warehouse_s_dlc_milo&lt;br /&gt;
| new mp.Vector3(1094.988, -3101.776, -39.00363);&lt;br /&gt;
| Company Warehouse &lt;br /&gt;
|-&lt;br /&gt;
| Warehouse Medium&lt;br /&gt;
| ex_exec_warehouse_placement_interior_0_int_warehouse_m_dlc_milo&lt;br /&gt;
| new mp.Vector3(1056.486, -3105.724, -39.00439);&lt;br /&gt;
| Company Warehouse &lt;br /&gt;
|-&lt;br /&gt;
| Warehouse Large&lt;br /&gt;
| ex_exec_warehouse_placement_interior_2_int_warehouse_l_dlc_milo&lt;br /&gt;
| new mp.Vector3(1006.967, -3102.079, -39.0035);&lt;br /&gt;
| Company Warehouse &lt;br /&gt;
|-&lt;br /&gt;
| Vehicle Warehouse&lt;br /&gt;
| imp_impexp_interior_placement_interior_1_impexp_intwaremed_milo_&lt;br /&gt;
| new mp.Vector3(994.5925, -3002.594, -39.64699);&lt;br /&gt;
| Import Export DLC - Garage&lt;br /&gt;
|-&lt;br /&gt;
| Lost MC Clubhouse&lt;br /&gt;
| bkr_bi_hw1_13_int&lt;br /&gt;
| new mp.Vector3(982.0083, -100.8747, 74.84512);&lt;br /&gt;
| Clubhouse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Special Locations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Cargoship.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Normal Cargo Ship &lt;br /&gt;
| cargoship&lt;br /&gt;
| new mp.Vector3(-163.3628, -2385.161, 5.999994);&lt;br /&gt;
| Cargo Ship&lt;br /&gt;
|-&lt;br /&gt;
| Sunken Cargo Ship &lt;br /&gt;
| sunkcargoship&lt;br /&gt;
| new mp.Vector3(-163.3628, -2385.161, 5.999994);&lt;br /&gt;
| Cargo Ship&lt;br /&gt;
|-&lt;br /&gt;
| Burning Cargo Ship &lt;br /&gt;
| SUNK_SHIP_FIRE&lt;br /&gt;
| new mp.Vector3(-163.3628, -2385.161, 5.999994);&lt;br /&gt;
| Cargo Ship&lt;br /&gt;
|-&lt;br /&gt;
| Red Carpet &lt;br /&gt;
| redCarpet&lt;br /&gt;
| new mp.Vector3(300.5927, 300.5927, 104.3776);&lt;br /&gt;
| Red Carpet&lt;br /&gt;
|-&lt;br /&gt;
| Rekt Stilthouse Destroyed &lt;br /&gt;
| DES_StiltHouse_imapend&lt;br /&gt;
| new mp.Vector3(-1020.518, 663.27, 153.5167);&lt;br /&gt;
| Stilthouse&lt;br /&gt;
|-&lt;br /&gt;
| Rekt Stilthouse Rebuild&lt;br /&gt;
| DES_stilthouse_rebuild&lt;br /&gt;
| new mp.Vector3(-1020.518, 663.27, 153.5167);&lt;br /&gt;
| Stilthouse&lt;br /&gt;
|-&lt;br /&gt;
| Union Depository&lt;br /&gt;
| FINBANK&lt;br /&gt;
| new mp.Vector3(2.6968, -667.0166, 16.13061);&lt;br /&gt;
| Bank&lt;br /&gt;
|-&lt;br /&gt;
| Trevors Trailer Dirty&lt;br /&gt;
| TrevorsMP&lt;br /&gt;
| new mp.Vector3(1975.552, 3820.538, 33.44833);&lt;br /&gt;
| Trevor&lt;br /&gt;
|-&lt;br /&gt;
| Trevors Trailer Clean&lt;br /&gt;
| TrevorsTrailerTidy&lt;br /&gt;
| new mp.Vector3(1975.552, 3820.538, 33.44833);&lt;br /&gt;
| Trevor&lt;br /&gt;
|-&lt;br /&gt;
| Stadium&lt;br /&gt;
| SP1_10_real_interior&lt;br /&gt;
| new mp.Vector3(-248.6731, -2010.603, 30.14562);&lt;br /&gt;
| Stadium&lt;br /&gt;
|-&lt;br /&gt;
| Max Renda Shop&lt;br /&gt;
| refit_unload&lt;br /&gt;
| new mp.Vector3(-585.8247, -282.72, 35.45475);&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| Jewel Store&lt;br /&gt;
| post_hiest_unload&lt;br /&gt;
| new mp.Vector3(-630.07, -236.332, 38.05704);&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| FIB Lobby&lt;br /&gt;
| FIBlobby&lt;br /&gt;
| new mp.Vector3(110.4, -744.2, 45.7496);&lt;br /&gt;
| FIB&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Special Locations (Multiple IPL per location)&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Dignity.png&lt;br /&gt;
File:yacht1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunrunning Heist Yacht&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(1373.828, 6737.393, 6.707596); &lt;br /&gt;
*gr_heist_yacht2&lt;br /&gt;
*gr_heist_yacht2_bar&lt;br /&gt;
*gr_heist_yacht2_bedrm&lt;br /&gt;
*gr_heist_yacht2_bridge&lt;br /&gt;
*gr_heist_yacht2_enginrm&lt;br /&gt;
*gr_heist_yacht2_lounge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dignity Heist Yacht&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(-2027.946, -1036.695, 6.707587);&lt;br /&gt;
* hei_yacht_heist&lt;br /&gt;
* hei_yacht_heist_enginrm&lt;br /&gt;
* hei_yacht_heist_Lounge&lt;br /&gt;
* hei_yacht_heist_Bridge&lt;br /&gt;
* hei_yacht_heist_Bar&lt;br /&gt;
* hei_yacht_heist_Bedrm&lt;br /&gt;
* hei_yacht_heist_DistantLights&lt;br /&gt;
* hei_yacht_heist_LODLights&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dignity Party Yacht&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(-2023.643, -1038.119, 5.576781);&lt;br /&gt;
* smboat&lt;br /&gt;
* smboat_lod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aircraft Carrier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:aircraftcar.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(3084.73, -4770.709, 15.26167);&lt;br /&gt;
* hei_carrier&lt;br /&gt;
* hei_carrier_DistantLights&lt;br /&gt;
* hei_Carrier_int1&lt;br /&gt;
* hei_Carrier_int2&lt;br /&gt;
* hei_Carrier_int3&lt;br /&gt;
* hei_Carrier_int4&lt;br /&gt;
* hei_Carrier_int5&lt;br /&gt;
* hei_Carrier_int6&lt;br /&gt;
* hei_carrier_LODLights&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bridge Train Crash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Traincrash.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(532.1309, 4526.187, 89.79387);&lt;br /&gt;
* canyonriver01_traincrash&lt;br /&gt;
* railing_end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bridge Train Normal&#039;&#039;&#039;&lt;br /&gt;
* canyonriver01&lt;br /&gt;
* railing_start&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;North Yankton&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Yankton.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3( 3217.697, -4834.826, 111.8152);&lt;br /&gt;
* prologue01&lt;br /&gt;
* prologue01c&lt;br /&gt;
* prologue01d&lt;br /&gt;
* prologue01e&lt;br /&gt;
* prologue01f&lt;br /&gt;
* prologue01g&lt;br /&gt;
* prologue01h&lt;br /&gt;
* prologue01i&lt;br /&gt;
* prologue01j&lt;br /&gt;
* prologue01k&lt;br /&gt;
* prologue01z&lt;br /&gt;
* prologue02&lt;br /&gt;
* prologue03&lt;br /&gt;
* prologue03b&lt;br /&gt;
* prologue03_grv_dug&lt;br /&gt;
* prologue_grv_torch&lt;br /&gt;
* prologue04&lt;br /&gt;
* prologue04b&lt;br /&gt;
* prologue04_cover&lt;br /&gt;
* des_protree_end&lt;br /&gt;
* des_protree_start&lt;br /&gt;
* prologue05&lt;br /&gt;
* prologue05b&lt;br /&gt;
* prologue06&lt;br /&gt;
* prologue06b&lt;br /&gt;
* prologue06_int&lt;br /&gt;
* prologue06_pannel&lt;br /&gt;
* plg_occl_00&lt;br /&gt;
* prologue_occl&lt;br /&gt;
* prologuerd&lt;br /&gt;
* prologuerdb&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONeils Farm Burnt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Burntfarm.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(2469.03, 4955.278, 45.11892);&lt;br /&gt;
* farmint&lt;br /&gt;
* farm_burnt&lt;br /&gt;
* farm_burnt_props&lt;br /&gt;
* des_farmhs_endimap&lt;br /&gt;
* des_farmhs_end_occl&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONeils Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:oneilsfarm.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* farm&lt;br /&gt;
* farm_props&lt;br /&gt;
* farm_int&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morgue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:morgue1.jpg&lt;br /&gt;
File:morgue2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(275.446, -1361.11, 24.5378);&lt;br /&gt;
* coronertrash&lt;br /&gt;
* Coroner_Int_On&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Car Garages NO IPL&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
| 2 Car&lt;br /&gt;
| new mp.Vector3(173.2903, -1003.6, -99.65707);&lt;br /&gt;
|-&lt;br /&gt;
| 6 Car&lt;br /&gt;
| new mp.Vector3(197.8153, -1002.293, -99.65749);&lt;br /&gt;
|-&lt;br /&gt;
| 10 Car&lt;br /&gt;
| new mp.Vector3(229.9559, -981.7928, -99.66071);&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Apartments NO IPL&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
| Low End Apartment&lt;br /&gt;
| new mp.Vector3(261.4586, -998.8196, -99.00863);&lt;br /&gt;
|-&lt;br /&gt;
| Medium End Apartment&lt;br /&gt;
| new mp.Vector3(347.2686, -999.2955, -99.19622);&lt;br /&gt;
|-&lt;br /&gt;
| 4 Integrity Way, Apt 28&lt;br /&gt;
| new mp.Vector3(-18.07856, -583.6725, 79.46569);&lt;br /&gt;
|-&lt;br /&gt;
| 4 Integrity Way, Apt 30&lt;br /&gt;
| new mp.Vector3(-35.31277, -580.4199, 88.71221);&lt;br /&gt;
|-&lt;br /&gt;
| Dell Perro Heights, Apt 4&lt;br /&gt;
| new mp.Vector3(-1468.14, -541.815, 73.4442);&lt;br /&gt;
|-&lt;br /&gt;
| Dell Perro Heights, Apt 7&lt;br /&gt;
| new mp.Vector3(-1477.14, -538.7499, 55.5264);&lt;br /&gt;
|-&lt;br /&gt;
| Richard Majestic, Apt 2&lt;br /&gt;
| new mp.Vector3(-915.811, -379.432, 113.6748);&lt;br /&gt;
|-&lt;br /&gt;
| Tinsel Towers, Apt 42&lt;br /&gt;
| new mp.Vector3(-614.86, 40.6783, 97.60007);&lt;br /&gt;
|-&lt;br /&gt;
| Eclipse Towers, Apt 3&lt;br /&gt;
| new mp.Vector3(-773.407, 341.766, 211.397);&lt;br /&gt;
|-&lt;br /&gt;
| 3655 Wild Oats Drive&lt;br /&gt;
| new mp.Vector3(-169.286, 486.4938, 137.4436);&lt;br /&gt;
|-&lt;br /&gt;
| 2044 North Conker Avenue&lt;br /&gt;
| new mp.Vector3(340.9412, 437.1798, 149.3925);&lt;br /&gt;
|-&lt;br /&gt;
| 2045 North Conker Avenue&lt;br /&gt;
| new mp.Vector3(373.023, 416.105, 145.7006);&lt;br /&gt;
|-&lt;br /&gt;
| 2862 Hillcrest Avenue&lt;br /&gt;
| new mp.Vector3(-676.127, 588.612, 145.1698);&lt;br /&gt;
|-&lt;br /&gt;
| 2868 Hillcrest Avenue&lt;br /&gt;
| new mp.Vector3(-763.107, 615.906, 144.1401);&lt;br /&gt;
|-&lt;br /&gt;
| 2874 Hillcrest Avenue&lt;br /&gt;
| new mp.Vector3(-857.798, 682.563, 152.6529);&lt;br /&gt;
|-&lt;br /&gt;
| 2677 Whispymound Drive&lt;br /&gt;
| new mp.Vector3(120.5, 549.952, 184.097);&lt;br /&gt;
|-&lt;br /&gt;
| 2133 Mad Wayne Thunder&lt;br /&gt;
| new mp.Vector3(-1288, 440.748, 97.69459);&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Misc NO IPL&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
| Bunker Interior&lt;br /&gt;
| new mp.Vector3(899.5518,-3246.038, -98.04907);&lt;br /&gt;
|-&lt;br /&gt;
| CharCreator&lt;br /&gt;
| new mp.Vector3(402.5164, -1002.847, -99.2587);&lt;br /&gt;
|-&lt;br /&gt;
| Mission Carpark&lt;br /&gt;
| new mp.Vector3(405.9228, -954.1149, -99.6627);&lt;br /&gt;
|-&lt;br /&gt;
| Torture Room&lt;br /&gt;
| new mp.Vector3(136.5146, -2203.149, 7.30914);&lt;br /&gt;
|-&lt;br /&gt;
| Solomon&#039;s Office&lt;br /&gt;
| new mp.Vector3(-1005.84, -478.92, 50.02733);&lt;br /&gt;
|-&lt;br /&gt;
| Psychiatrist&#039;s Office&lt;br /&gt;
| new mp.Vector3(-1908.024, -573.4244, 19.09722);&lt;br /&gt;
|-&lt;br /&gt;
| Omega&#039;s Garage&lt;br /&gt;
| new mp.Vector3(2331.344, 2574.073, 46.68137);&lt;br /&gt;
|-&lt;br /&gt;
| Movie Theatre&lt;br /&gt;
| new mp.Vector3(-1427.299, -245.1012, 16.8039);&lt;br /&gt;
|-&lt;br /&gt;
| Motel&lt;br /&gt;
| new mp.Vector3(152.2605, -1004.471, -98.99999);&lt;br /&gt;
|-&lt;br /&gt;
| Madrazos Ranch&lt;br /&gt;
| new mp.Vector3(1399, 1150, 115);&lt;br /&gt;
|-&lt;br /&gt;
| Life Invader Office&lt;br /&gt;
| new mp.Vector3(-1044.193, -236.9535, 37.96496);&lt;br /&gt;
|-&lt;br /&gt;
| Lester&#039;s House&lt;br /&gt;
| new mp.Vector3(1273.9, -1719.305, 54.77141);&lt;br /&gt;
|-&lt;br /&gt;
| FBI Top Floor&lt;br /&gt;
| new mp.Vector3(134.5835, -749.339, 258.152);&lt;br /&gt;
|-&lt;br /&gt;
| FBI Floor 47&lt;br /&gt;
| new mp.Vector3(134.5835, -766.486, 234.152);&lt;br /&gt;
|-&lt;br /&gt;
| FBI Floor 49&lt;br /&gt;
| new mp.Vector3(134.635, -765.831, 242.152);&lt;br /&gt;
|-&lt;br /&gt;
| IAA Office&lt;br /&gt;
| new mp.Vector3(117.22, -620.938, 206.1398);&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Run Hangar&lt;br /&gt;
| new mp.Vector3(-1266.802, -3014.837, -49.000);&lt;br /&gt;
|-&lt;br /&gt;
| Avenger Interior&lt;br /&gt;
| new mp.Vector3(520.0, 4750.0, -70.0);&lt;br /&gt;
|-&lt;br /&gt;
| Facility&lt;br /&gt;
| new mp.Vector3(345.0041, 4842.001, -59.9997);&lt;br /&gt;
|-&lt;br /&gt;
| Server Farm&lt;br /&gt;
| new mp.Vector3(2168.0, 2920.0, -84.0);&lt;br /&gt;
|-&lt;br /&gt;
| Submarine&lt;br /&gt;
| new mp.Vector3(514.33, 4886.18, -62.59);&lt;br /&gt;
|-&lt;br /&gt;
| IAA Facility&lt;br /&gt;
| new mp.Vector3(2147.91, 2921.0, -61.9);&lt;br /&gt;
|-&lt;br /&gt;
| Nightclub&lt;br /&gt;
| new mp.Vector3(-1604.664, -3012.583, -78.000);&lt;br /&gt;
|-&lt;br /&gt;
| Nightclub Warehouse&lt;br /&gt;
| new mp.Vector3(-1505.783, -3012.587, -80.000);&lt;br /&gt;
|-&lt;br /&gt;
| Terrorbyte Interior&lt;br /&gt;
| new mp.Vector3(-1421.015, -3012.587, -80.000);&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Diamond Casino &amp;amp; Resort&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
| Casino&lt;br /&gt;
| vw_casino_main﻿&lt;br /&gt;
| new mp.Vector3(1100.000, 220.000, -50.000);&lt;br /&gt;
|-&lt;br /&gt;
| Garage&lt;br /&gt;
| vw_casino_garage&lt;br /&gt;
| new mp.Vector3(1295.000, 230.000, -50.000);&lt;br /&gt;
|-&lt;br /&gt;
| Car Park&lt;br /&gt;
| vw_casino_carpark&lt;br /&gt;
| new mp.Vector3(1380.000, 200.000, -50.000);&lt;br /&gt;
|-&lt;br /&gt;
| Penthouse&lt;br /&gt;
| vw_casino_penthouse&lt;br /&gt;
| new mp.Vector3(976.636, 70.295, 115.164);&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CarWash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(29.426, -1391.922, 29.362);&lt;br /&gt;
* carwash_without_spinners (Unload)&lt;br /&gt;
* carwash_with_spinners (Load)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trevors Trailer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(1981.926, 3817.746, 32.277);&lt;br /&gt;
* TrevorsTrailerTidy (Load - Clean Trailer)&lt;br /&gt;
* TrevorsMP (Load - Dirty Trailer)&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>Hek</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Interiors_and_Locations&amp;diff=20006</id>
		<title>Interiors and Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Interiors_and_Locations&amp;diff=20006"/>
		<updated>2020-09-06T18:14:22Z</updated>

		<summary type="html">&lt;p&gt;Hek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Some of the interiors here might need interior props to be displayed properly!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Online Bunkers&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zunbunker.jpg|200px]]&lt;br /&gt;
|ZancudoBunker &lt;br /&gt;
|gr_case10_bunkerclosed&lt;br /&gt;
| new mp.Vector3(-3058.714, 3329.19, 12.5844);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Route68.png|200px]]&lt;br /&gt;
|Route68Bunker &lt;br /&gt;
|gr_case9_bunkerclosed&lt;br /&gt;
| new mp.Vector3(24.43542, 2959.705, 58.35517); &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oildfields.png|200px]]&lt;br /&gt;
|OilfieldsBunker &lt;br /&gt;
|gr_case3_bunkerclosed&lt;br /&gt;
| new mp.Vector3(481.0465, 2995.135, 43.96672);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Desert.png|200px]]&lt;br /&gt;
|DesertBunker &lt;br /&gt;
|gr_case0_bunkerclosed&lt;br /&gt;
| new mp.Vector3(848.6175, 2996.567, 45.81612);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SmokeTreeRoad.png|200px]]&lt;br /&gt;
|SmokeTreeBunker &lt;br /&gt;
|gr_case1_bunkerclosed&lt;br /&gt;
| new mp.Vector3(2126.785, 3335.04, 48.21422);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrapyard.png|200px]]&lt;br /&gt;
|ScrapyardBunker &lt;br /&gt;
|gr_case2_bunkerclosed&lt;br /&gt;
| new mp.Vector3(2493.654, 3140.399, 51.28789);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grapeseed.png|200px]]&lt;br /&gt;
|GrapeseedBunker &lt;br /&gt;
|gr_case5_bunkerclosed&lt;br /&gt;
| new mp.Vector3(1823.961, 4708.14, 42.4991);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paleto.png|200px]]&lt;br /&gt;
|PalletoBunker &lt;br /&gt;
|gr_case7_bunkerclosed&lt;br /&gt;
| new mp.Vector3(-783.0755, 5934.686, 24.31475);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chumash.png|200px]]&lt;br /&gt;
|Route1Bunker &lt;br /&gt;
|gr_case11_bunkerclosed&lt;br /&gt;
| new mp.Vector3(-3180.466, 1374.192, 19.9597);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Farmhouse.png|200px]]&lt;br /&gt;
|FarmhouseBunker &lt;br /&gt;
|gr_case6_bunkerclosed&lt;br /&gt;
| new mp.Vector3(1570.372, 2254.549, 78.89397);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ratyon.png|200px]]&lt;br /&gt;
|RatonCanyonBunker &lt;br /&gt;
| gr_case4_bunkerclosed&lt;br /&gt;
| new mp.Vector3(-391.3216, 4363.728, 58.65862);&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Online Apartments&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
| Modern 1 Apartment&lt;br /&gt;
| apa_v_mp_h_01_a&lt;br /&gt;
| new mp.Vector3(-786.8663, 315.7642, 217.6385);&lt;br /&gt;
|-&lt;br /&gt;
| Modern 2 Apartment&lt;br /&gt;
| apa_v_mp_h_01_c&lt;br /&gt;
| new mp.Vector3(-786.9563, 315.6229, 187.9136);&lt;br /&gt;
|-&lt;br /&gt;
| Modern 3 Apartment&lt;br /&gt;
| apa_v_mp_h_01_b&lt;br /&gt;
| new mp.Vector3(-774.0126, 342.0428, 196.6864);&lt;br /&gt;
|-&lt;br /&gt;
| Mody 1 Apartment&lt;br /&gt;
| apa_v_mp_h_02_a&lt;br /&gt;
| new mp.Vector3(-787.0749, 315.8198, 217.6386);&lt;br /&gt;
|-&lt;br /&gt;
| Mody 2 Apartment&lt;br /&gt;
| apa_v_mp_h_02_c&lt;br /&gt;
| new mp.Vector3(-786.8195, 315.5634, 187.9137);&lt;br /&gt;
|-&lt;br /&gt;
| Mody 3 Apartment&lt;br /&gt;
| apa_v_mp_h_02_b&lt;br /&gt;
| new mp.Vector3(-774.1382, 342.0316, 196.6864);&lt;br /&gt;
|-&lt;br /&gt;
| Vibrant 1 Apartment&lt;br /&gt;
| apa_v_mp_h_03_a&lt;br /&gt;
| new mp.Vector3(-786.6245, 315.6175, 217.6385);&lt;br /&gt;
|-&lt;br /&gt;
| Vibrant 2 Apartment&lt;br /&gt;
| apa_v_mp_h_03_c&lt;br /&gt;
| new mp.Vector3(-786.9584, 315.7974, 187.9135);&lt;br /&gt;
|-&lt;br /&gt;
| Vibrant 3 Apartment&lt;br /&gt;
| apa_v_mp_h_03_b&lt;br /&gt;
| new mp.Vector3(-774.0223, 342.1718, 196.6863);&lt;br /&gt;
|-&lt;br /&gt;
| Sharp 1 Apartment&lt;br /&gt;
| apa_v_mp_h_04_a&lt;br /&gt;
| new mp.Vector3(-787.0902, 315.7039, 217.6384);&lt;br /&gt;
|-&lt;br /&gt;
| Sharp 2 Apartment&lt;br /&gt;
| apa_v_mp_h_04_c&lt;br /&gt;
| new mp.Vector3(-787.0155, 315.7071, 187.9135);&lt;br /&gt;
|-&lt;br /&gt;
| Sharp 3 Apartment&lt;br /&gt;
| apa_v_mp_h_04_b&lt;br /&gt;
| new mp.Vector3(-773.8976, 342.1525, 196.6863);&lt;br /&gt;
|-&lt;br /&gt;
| Monochrome 1 Apartment&lt;br /&gt;
| apa_v_mp_h_05_a&lt;br /&gt;
| new mp.Vector3(-786.9887, 315.7393, 217.6386);&lt;br /&gt;
|-&lt;br /&gt;
| Monochrome 2 Apartment&lt;br /&gt;
| apa_v_mp_h_05_c&lt;br /&gt;
| new mp.Vector3(-786.8809, 315.6634, 187.9136);&lt;br /&gt;
|-&lt;br /&gt;
| Monochrome 3 Apartment&lt;br /&gt;
| apa_v_mp_h_05_b&lt;br /&gt;
| new mp.Vector3(-774.0675, 342.0773, 196.6864);&lt;br /&gt;
|-&lt;br /&gt;
| Seductive 1 Apartment&lt;br /&gt;
| apa_v_mp_h_06_a&lt;br /&gt;
| new mp.Vector3(-787.1423, 315.6943, 217.6384);&lt;br /&gt;
|-&lt;br /&gt;
| Seductive 2 Apartment&lt;br /&gt;
| apa_v_mp_h_06_c&lt;br /&gt;
| new mp.Vector3(-787.0961, 315.815, 187.9135);&lt;br /&gt;
|-&lt;br /&gt;
| Seductive 3 Apartment&lt;br /&gt;
| apa_v_mp_h_06_b&lt;br /&gt;
| new mp.Vector3(-773.9552, 341.9892, 196.6862);&lt;br /&gt;
|-&lt;br /&gt;
| Regal 1 Apartment&lt;br /&gt;
| apa_v_mp_h_07_a&lt;br /&gt;
| new mp.Vector3(-787.029, 315.7113, 217.6385);&lt;br /&gt;
|-&lt;br /&gt;
| Regal 2 Apartment&lt;br /&gt;
| apa_v_mp_h_07_c&lt;br /&gt;
| new mp.Vector3(-787.0574, 315.6567, 187.9135);&lt;br /&gt;
|-&lt;br /&gt;
| Regal 3 Apartment&lt;br /&gt;
| apa_v_mp_h_07_b&lt;br /&gt;
| new mp.Vector3(-774.0109, 342.0965, 196.6863);&lt;br /&gt;
|-&lt;br /&gt;
| Aqua 1 Apartment&lt;br /&gt;
| apa_v_mp_h_08_a&lt;br /&gt;
| new mp.Vector3(-786.9469, 315.5655, 217.6383);&lt;br /&gt;
|-&lt;br /&gt;
| Aqua 2 Apartment&lt;br /&gt;
| apa_v_mp_h_08_c&lt;br /&gt;
| new mp.Vector3(-786.9756, 315.723, 187.9134);&lt;br /&gt;
|-&lt;br /&gt;
| Aqua 3 Apartment&lt;br /&gt;
| apa_v_mp_h_08_b&lt;br /&gt;
| new mp.Vector3(-774.0349, 342.0296, 196.6862);&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Arcadius Business Centre&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Arcadius.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Executive Rich &lt;br /&gt;
| ex_dt1_02_office_02b&lt;br /&gt;
| new mp.Vector3(-141.1987, -620.913, 168.8205);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Cool&lt;br /&gt;
| ex_dt1_02_office_02c&lt;br /&gt;
| new mp.Vector3(-141.5429, -620.9524, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Contrast&lt;br /&gt;
| ex_dt1_02_office_02a&lt;br /&gt;
| new mp.Vector3(-141.2896, -620.9618, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Warm&lt;br /&gt;
| ex_dt1_02_office_01a&lt;br /&gt;
| new mp.Vector3(-141.4966, -620.8292, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Classical&lt;br /&gt;
| ex_dt1_02_office_01b&lt;br /&gt;
| new mp.Vector3(-141.3997, -620.9006, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Vintage&lt;br /&gt;
| ex_dt1_02_office_01c&lt;br /&gt;
| new mp.Vector3(-141.5361, -620.9186, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Ice&lt;br /&gt;
| ex_dt1_02_office_03a&lt;br /&gt;
| new mp.Vector3(-141.392, -621.0451, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Conservative&lt;br /&gt;
| ex_dt1_02_office_03b&lt;br /&gt;
| new mp.Vector3(-141.1945, -620.8729, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Polished&lt;br /&gt;
| ex_dt1_02_office_03c&lt;br /&gt;
| new mp.Vector3(-141.4924, -621.0035, 168.8205);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Garage 1&lt;br /&gt;
| imp_dt1_02_cargarage_a&lt;br /&gt;
| new mp.Vector3(-191.0133, -579.1428, 135.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 2&lt;br /&gt;
| imp_dt1_02_cargarage_b&lt;br /&gt;
| new mp.Vector3(-117.4989, -568.1132, 135.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 3&lt;br /&gt;
| imp_dt1_02_cargarage_c&lt;br /&gt;
| new mp.Vector3(-136.0780, -630.1852, 135.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Mod Shop&lt;br /&gt;
| imp_dt1_02_modgarage&lt;br /&gt;
| new mp.Vector3(-146.6166, -596.6301, 166.0000);&lt;br /&gt;
| Mod Shop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Maze Bank Building&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:MazeBankTower-GTAV.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Executive Rich &lt;br /&gt;
| ex_dt1_11_office_02b&lt;br /&gt;
| new mp.Vector3(-75.8466, -826.9893, 243.3859);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Cool&lt;br /&gt;
| ex_dt1_11_office_02c&lt;br /&gt;
| new mp.Vector3(-75.49945, -827.05, 243.386);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Contrast&lt;br /&gt;
| ex_dt1_11_office_02a&lt;br /&gt;
| new mp.Vector3(-75.49827, -827.1889, 243.386);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Warm&lt;br /&gt;
| ex_dt1_11_office_01a&lt;br /&gt;
| new mp.Vector3(-75.44054, -827.1487, 243.3859);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Classical&lt;br /&gt;
| ex_dt1_11_office_01b&lt;br /&gt;
| new mp.Vector3(-75.63942, -827.1022, 243.3859);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Vintage&lt;br /&gt;
| ex_dt1_11_office_01c&lt;br /&gt;
| new mp.Vector3(-75.47446, -827.2621, 243.386);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Ice&lt;br /&gt;
| ex_dt1_11_office_03a&lt;br /&gt;
| new mp.Vector3(-75.56978, -827.1152, 243.3859);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Conservative&lt;br /&gt;
| ex_dt1_11_office_03b&lt;br /&gt;
| new mp.Vector3(-75.51953, -827.0786, 243.3859);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Polished&lt;br /&gt;
| ex_dt1_11_office_03c&lt;br /&gt;
| new mp.Vector3(-75.41915, -827.1118, 243.3858);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Garage 1&lt;br /&gt;
| imp_dt1_11_cargarage_a&lt;br /&gt;
| new mp.Vector3(-84.2193, -823.0851, 221.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 2&lt;br /&gt;
| imp_dt1_11_cargarage_b&lt;br /&gt;
| new mp.Vector3(-69.8627, -824.7498, 221.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 3&lt;br /&gt;
| imp_dt1_11_cargarage_c&lt;br /&gt;
| new mp.Vector3(-80.4318, -813.2536, 221.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Mod Shop&lt;br /&gt;
| imp_dt1_11_modgarage&lt;br /&gt;
| new mp.Vector3(-73.9039, -821.6204, 284.0000);&lt;br /&gt;
| Mod Shop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Lom Bank&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Lombank.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Executive Rich &lt;br /&gt;
| ex_sm_13_office_02b&lt;br /&gt;
| new mp.Vector3(-1579.756, -565.0661, 108.523);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Cool&lt;br /&gt;
| ex_sm_13_office_02c&lt;br /&gt;
| new mp.Vector3(-1579.678, -565.0034, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Contrast&lt;br /&gt;
| ex_sm_13_office_02a&lt;br /&gt;
| new mp.Vector3(-1579.583, -565.0399, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Warm&lt;br /&gt;
| ex_sm_13_office_01a&lt;br /&gt;
| new mp.Vector3(-1579.702, -565.0366, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Classical&lt;br /&gt;
| ex_sm_13_office_01b&lt;br /&gt;
| new mp.Vector3(-1579.643, -564.9685, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Vintage&lt;br /&gt;
| ex_sm_13_office_01c&lt;br /&gt;
| new mp.Vector3(-1579.681, -565.0003, 108.523);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Ice&lt;br /&gt;
| ex_sm_13_office_03a&lt;br /&gt;
| new mp.Vector3(-1579.677, -565.0689, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Conservative&lt;br /&gt;
| ex_sm_13_office_03b&lt;br /&gt;
| new mp.Vector3(-1579.708, -564.9634, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Polished&lt;br /&gt;
| ex_sm_13_office_03c&lt;br /&gt;
| new mp.Vector3(-1579.693, -564.8981, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Garage 1&lt;br /&gt;
| imp_sm_13_cargarage_a&lt;br /&gt;
| new mp.Vector3(-1581.1120, -567.2450, 85.5000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 2&lt;br /&gt;
| imp_sm_13_cargarage_b&lt;br /&gt;
| new mp.Vector3(-1568.7390, -562.0455, 85.5000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 3&lt;br /&gt;
| imp_sm_13_cargarage_c&lt;br /&gt;
| new mp.Vector3(-1563.5570, -574.4314, 85.5000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Mod Shop&lt;br /&gt;
| imp_sm_13_modgarage&lt;br /&gt;
| new mp.Vector3(-1578.0230, -576.4251, 104.2000);&lt;br /&gt;
| Mod Shop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Maze Bank West&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Mazewest.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Executive Rich &lt;br /&gt;
| ex_sm_15_office_02b&lt;br /&gt;
| new mp.Vector3(-1392.667, -480.4736, 72.04217);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Cool&lt;br /&gt;
| ex_sm_15_office_02c&lt;br /&gt;
| new mp.Vector3(-1392.542, -480.4011, 72.04211);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Contrast&lt;br /&gt;
| ex_sm_15_office_02a&lt;br /&gt;
| new mp.Vector3(-1392.626, -480.4856, 72.04212);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Warm&lt;br /&gt;
| ex_sm_15_office_01a&lt;br /&gt;
| new mp.Vector3(-1392.617, -480.6363, 72.04208);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Classical&lt;br /&gt;
| ex_sm_15_office_01b&lt;br /&gt;
| new mp.Vector3(-1392.532, -480.7649, 72.04207);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Vintage&lt;br /&gt;
| ex_sm_15_office_01c&lt;br /&gt;
| new mp.Vector3(-1392.611, -480.5562, 72.04214);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Ice&lt;br /&gt;
| ex_sm_15_office_03a&lt;br /&gt;
| new mp.Vector3(-1392.563, -480.549, 72.0421);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Convservative&lt;br /&gt;
| ex_sm_15_office_03b&lt;br /&gt;
| new mp.Vector3(-1392.528, -480.475, 72.04206);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Polished&lt;br /&gt;
| ex_sm_15_office_03c&lt;br /&gt;
| new mp.Vector3(-1392.416, -480.7485, 72.04207);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Garage 1&lt;br /&gt;
| imp_sm_15_cargarage_a&lt;br /&gt;
| new mp.Vector3(-1388.8400, -478.7402, 56.1000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 2&lt;br /&gt;
| imp_sm_15_cargarage_b&lt;br /&gt;
| new mp.Vector3(-1388.8600, -478.7574, 48.1000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 3&lt;br /&gt;
| imp_sm_15_cargarage_c&lt;br /&gt;
| new mp.Vector3(-1374.6820, -474.3586, 56.1000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Mod Shop&lt;br /&gt;
| imp_sm_15_modgarage&lt;br /&gt;
| new mp.Vector3(-1391.2450, -473.9638, 77.2000);&lt;br /&gt;
| Mod Shop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Clubhouse &amp;amp; Warehouses&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Clubhouse.jpg&lt;br /&gt;
File:Warehouse.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Clubhouse 1&lt;br /&gt;
| bkr_biker_interior_placement_interior_0_biker_dlc_int_01_milo&lt;br /&gt;
| new mp.Vector3(1107.04, -3157.399, -37.51859);&lt;br /&gt;
| Clubhouse&lt;br /&gt;
|-&lt;br /&gt;
| Clubhouse 2&lt;br /&gt;
| bkr_biker_interior_placement_interior_1_biker_dlc_int_02_milo&lt;br /&gt;
| new mp.Vector3(998.4809, -3164.711, -38.90733);&lt;br /&gt;
| Clubhouse&lt;br /&gt;
|-&lt;br /&gt;
| Meth Lab&lt;br /&gt;
| bkr_biker_interior_placement_interior_2_biker_dlc_int_ware01_milo&lt;br /&gt;
| new mp.Vector3(1009.5, -3196.6, -38.99682);&lt;br /&gt;
| Warehouse&lt;br /&gt;
|-&lt;br /&gt;
| Weed Farm&lt;br /&gt;
| bkr_biker_interior_placement_interior_3_biker_dlc_int_ware02_milo&lt;br /&gt;
| new mp.Vector3(1051.491, -3196.536, -39.14842);&lt;br /&gt;
| Warehouse&lt;br /&gt;
|-&lt;br /&gt;
| Cocaine Lockup&lt;br /&gt;
| bkr_biker_interior_placement_interior_4_biker_dlc_int_ware03_milo&lt;br /&gt;
| new mp.Vector3(1093.6, -3196.6, -38.99841);&lt;br /&gt;
| Warehouse&lt;br /&gt;
|-&lt;br /&gt;
| Counterfeit Cash Factory&lt;br /&gt;
| bkr_biker_interior_placement_interior_5_biker_dlc_int_ware04_milo&lt;br /&gt;
| new mp.Vector3(1121.897, -3195.338, -40.4025);&lt;br /&gt;
| Warehouse&lt;br /&gt;
|-&lt;br /&gt;
| Document Forgery Office&lt;br /&gt;
| bkr_biker_interior_placement_interior_6_biker_dlc_int_ware05_milo&lt;br /&gt;
| new mp.Vector3(1165, -3196.6, -39.01306);&lt;br /&gt;
| Warehouse&lt;br /&gt;
|-&lt;br /&gt;
| Warehouse Small&lt;br /&gt;
| ex_exec_warehouse_placement_interior_1_int_warehouse_s_dlc_milo&lt;br /&gt;
| new mp.Vector3(1094.988, -3101.776, -39.00363);&lt;br /&gt;
| Company Warehouse &lt;br /&gt;
|-&lt;br /&gt;
| Warehouse Medium&lt;br /&gt;
| ex_exec_warehouse_placement_interior_0_int_warehouse_m_dlc_milo&lt;br /&gt;
| new mp.Vector3(1056.486, -3105.724, -39.00439);&lt;br /&gt;
| Company Warehouse &lt;br /&gt;
|-&lt;br /&gt;
| Warehouse Large&lt;br /&gt;
| ex_exec_warehouse_placement_interior_2_int_warehouse_l_dlc_milo&lt;br /&gt;
| new mp.Vector3(1006.967, -3102.079, -39.0035);&lt;br /&gt;
| Company Warehouse &lt;br /&gt;
|-&lt;br /&gt;
| Vehicle Warehouse&lt;br /&gt;
| imp_impexp_interior_placement_interior_1_impexp_intwaremed_milo_&lt;br /&gt;
| new mp.Vector3(994.5925, -3002.594, -39.64699);&lt;br /&gt;
| Import Export DLC - Garage&lt;br /&gt;
|-&lt;br /&gt;
| Lost MC Clubhouse&lt;br /&gt;
| bkr_bi_hw1_13_int&lt;br /&gt;
| new mp.Vector3(982.0083, -100.8747, 74.84512);&lt;br /&gt;
| Clubhouse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Special Locations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Cargoship.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Normal Cargo Ship &lt;br /&gt;
| cargoship&lt;br /&gt;
| new mp.Vector3(-163.3628, -2385.161, 5.999994);&lt;br /&gt;
| Cargo Ship&lt;br /&gt;
|-&lt;br /&gt;
| Sunken Cargo Ship &lt;br /&gt;
| sunkcargoship&lt;br /&gt;
| new mp.Vector3(-163.3628, -2385.161, 5.999994);&lt;br /&gt;
| Cargo Ship&lt;br /&gt;
|-&lt;br /&gt;
| Burning Cargo Ship &lt;br /&gt;
| SUNK_SHIP_FIRE&lt;br /&gt;
| new mp.Vector3(-163.3628, -2385.161, 5.999994);&lt;br /&gt;
| Cargo Ship&lt;br /&gt;
|-&lt;br /&gt;
| Red Carpet &lt;br /&gt;
| redCarpet&lt;br /&gt;
| new mp.Vector3(300.5927, 300.5927, 104.3776);&lt;br /&gt;
| Red Carpet&lt;br /&gt;
|-&lt;br /&gt;
| Rekt Stilthouse Destroyed &lt;br /&gt;
| DES_StiltHouse_imapend&lt;br /&gt;
| new mp.Vector3(-1020.518, 663.27, 153.5167);&lt;br /&gt;
| Stilthouse&lt;br /&gt;
|-&lt;br /&gt;
| Rekt Stilthouse Rebuild&lt;br /&gt;
| DES_stilthouse_rebuild&lt;br /&gt;
| new mp.Vector3(-1020.518, 663.27, 153.5167);&lt;br /&gt;
| Stilthouse&lt;br /&gt;
|-&lt;br /&gt;
| Union Depository&lt;br /&gt;
| FINBANK&lt;br /&gt;
| new mp.Vector3(2.6968, -667.0166, 16.13061);&lt;br /&gt;
| Bank&lt;br /&gt;
|-&lt;br /&gt;
| Trevors Trailer Dirty&lt;br /&gt;
| TrevorsMP&lt;br /&gt;
| new mp.Vector3(1975.552, 3820.538, 33.44833);&lt;br /&gt;
| Trevor&lt;br /&gt;
|-&lt;br /&gt;
| Trevors Trailer Clean&lt;br /&gt;
| TrevorsTrailerTidy&lt;br /&gt;
| new mp.Vector3(1975.552, 3820.538, 33.44833);&lt;br /&gt;
| Trevor&lt;br /&gt;
|-&lt;br /&gt;
| Stadium&lt;br /&gt;
| SP1_10_real_interior&lt;br /&gt;
| new mp.Vector3(-248.6731, -2010.603, 30.14562);&lt;br /&gt;
| Stadium&lt;br /&gt;
|-&lt;br /&gt;
| Max Renda Shop&lt;br /&gt;
| refit_unload&lt;br /&gt;
| new mp.Vector3(-585.8247, -282.72, 35.45475);&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| Jewel Store&lt;br /&gt;
| post_hiest_unload&lt;br /&gt;
| new mp.Vector3(-630.07, -236.332, 38.05704);&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| FIB Lobby&lt;br /&gt;
| FIBlobby&lt;br /&gt;
| new mp.Vector3(110.4, -744.2, 45.7496);&lt;br /&gt;
| FIB&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Special Locations (Multiple IPL per location)&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Dignity.png&lt;br /&gt;
File:yacht1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunrunning Heist Yacht&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(1373.828, 6737.393, 6.707596); &lt;br /&gt;
*gr_heist_yacht2&lt;br /&gt;
*gr_heist_yacht2_bar&lt;br /&gt;
*gr_heist_yacht2_bedrm&lt;br /&gt;
*gr_heist_yacht2_bridge&lt;br /&gt;
*gr_heist_yacht2_enginrm&lt;br /&gt;
*gr_heist_yacht2_lounge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dignity Heist Yacht&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(-2027.946, -1036.695, 6.707587);&lt;br /&gt;
* hei_yacht_heist&lt;br /&gt;
* hei_yacht_heist_enginrm&lt;br /&gt;
* hei_yacht_heist_Lounge&lt;br /&gt;
* hei_yacht_heist_Bridge&lt;br /&gt;
* hei_yacht_heist_Bar&lt;br /&gt;
* hei_yacht_heist_Bedrm&lt;br /&gt;
* hei_yacht_heist_DistantLights&lt;br /&gt;
* hei_yacht_heist_LODLights&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dignity Party Yacht&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(-2023.643, -1038.119, 5.576781);&lt;br /&gt;
* smboat&lt;br /&gt;
* smboat_lod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aircraft Carrier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:aircraftcar.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(3084.73, -4770.709, 15.26167);&lt;br /&gt;
* hei_carrier&lt;br /&gt;
* hei_carrier_DistantLights&lt;br /&gt;
* hei_Carrier_int1&lt;br /&gt;
* hei_Carrier_int2&lt;br /&gt;
* hei_Carrier_int3&lt;br /&gt;
* hei_Carrier_int4&lt;br /&gt;
* hei_Carrier_int5&lt;br /&gt;
* hei_Carrier_int6&lt;br /&gt;
* hei_carrier_LODLights&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bridge Train Crash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Traincrash.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(532.1309, 4526.187, 89.79387);&lt;br /&gt;
* canyonriver01_traincrash&lt;br /&gt;
* railing_end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bridge Train Normal&#039;&#039;&#039;&lt;br /&gt;
* canyonriver01&lt;br /&gt;
* railing_start&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;North Yankton&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Yankton.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3( 3217.697, -4834.826, 111.8152);&lt;br /&gt;
* prologue01&lt;br /&gt;
* prologue01c&lt;br /&gt;
* prologue01d&lt;br /&gt;
* prologue01e&lt;br /&gt;
* prologue01f&lt;br /&gt;
* prologue01g&lt;br /&gt;
* prologue01h&lt;br /&gt;
* prologue01i&lt;br /&gt;
* prologue01j&lt;br /&gt;
* prologue01k&lt;br /&gt;
* prologue01z&lt;br /&gt;
* prologue02&lt;br /&gt;
* prologue03&lt;br /&gt;
* prologue03b&lt;br /&gt;
* prologue03_grv_dug&lt;br /&gt;
* prologue_grv_torch&lt;br /&gt;
* prologue04&lt;br /&gt;
* prologue04b&lt;br /&gt;
* prologue04_cover&lt;br /&gt;
* des_protree_end&lt;br /&gt;
* des_protree_start&lt;br /&gt;
* prologue05&lt;br /&gt;
* prologue05b&lt;br /&gt;
* prologue06&lt;br /&gt;
* prologue06b&lt;br /&gt;
* prologue06_int&lt;br /&gt;
* prologue06_pannel&lt;br /&gt;
* plg_occl_00&lt;br /&gt;
* prologue_occl&lt;br /&gt;
* prologuerd&lt;br /&gt;
* prologuerdb&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONeils Farm Burnt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Burntfarm.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(2469.03, 4955.278, 45.11892);&lt;br /&gt;
* farmint&lt;br /&gt;
* farm_burnt&lt;br /&gt;
* farm_burnt_props&lt;br /&gt;
* des_farmhs_endimap&lt;br /&gt;
* des_farmhs_end_occl&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONeils Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:oneilsfarm.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* farm&lt;br /&gt;
* farm_props&lt;br /&gt;
* farm_int&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morgue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:morgue1.jpg&lt;br /&gt;
File:morgue2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(275.446, -1361.11, 24.5378);&lt;br /&gt;
* coronertrash&lt;br /&gt;
* Coroner_Int_On&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Car Garages NO IPL&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
| 2 Car&lt;br /&gt;
| new mp.Vector3(173.2903, -1003.6, -99.65707);&lt;br /&gt;
|-&lt;br /&gt;
| 6 Car&lt;br /&gt;
| new mp.Vector3(197.8153, -1002.293, -99.65749);&lt;br /&gt;
|-&lt;br /&gt;
| 10 Car&lt;br /&gt;
| new mp.Vector3(229.9559, -981.7928, -99.66071);&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Apartments NO IPL&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
| Low End Apartment&lt;br /&gt;
| new mp.Vector3(261.4586, -998.8196, -99.00863);&lt;br /&gt;
|-&lt;br /&gt;
| Medium End Apartment&lt;br /&gt;
| new mp.Vector3(347.2686, -999.2955, -99.19622);&lt;br /&gt;
|-&lt;br /&gt;
| 4 Integrity Way, Apt 28&lt;br /&gt;
| new mp.Vector3(-18.07856, -583.6725, 79.46569);&lt;br /&gt;
|-&lt;br /&gt;
| 4 Integrity Way, Apt 30&lt;br /&gt;
| new mp.Vector3(-35.31277, -580.4199, 88.71221);&lt;br /&gt;
|-&lt;br /&gt;
| Dell Perro Heights, Apt 4&lt;br /&gt;
| new mp.Vector3(-1468.14, -541.815, 73.4442);&lt;br /&gt;
|-&lt;br /&gt;
| Dell Perro Heights, Apt 7&lt;br /&gt;
| new mp.Vector3(-1477.14, -538.7499, 55.5264);&lt;br /&gt;
|-&lt;br /&gt;
| Richard Majestic, Apt 2&lt;br /&gt;
| new mp.Vector3(-915.811, -379.432, 113.6748);&lt;br /&gt;
|-&lt;br /&gt;
| Tinsel Towers, Apt 42&lt;br /&gt;
| new mp.Vector3(-614.86, 40.6783, 97.60007);&lt;br /&gt;
|-&lt;br /&gt;
| Eclipse Towers, Apt 3&lt;br /&gt;
| new mp.Vector3(-773.407, 341.766, 211.397);&lt;br /&gt;
|-&lt;br /&gt;
| 3655 Wild Oats Drive&lt;br /&gt;
| new mp.Vector3(-169.286, 486.4938, 137.4436);&lt;br /&gt;
|-&lt;br /&gt;
| 2044 North Conker Avenue&lt;br /&gt;
| new mp.Vector3(340.9412, 437.1798, 149.3925);&lt;br /&gt;
|-&lt;br /&gt;
| 2045 North Conker Avenue&lt;br /&gt;
| new mp.Vector3(373.023, 416.105, 145.7006);&lt;br /&gt;
|-&lt;br /&gt;
| 2862 Hillcrest Avenue&lt;br /&gt;
| new mp.Vector3(-676.127, 588.612, 145.1698);&lt;br /&gt;
|-&lt;br /&gt;
| 2868 Hillcrest Avenue&lt;br /&gt;
| new mp.Vector3(-763.107, 615.906, 144.1401);&lt;br /&gt;
|-&lt;br /&gt;
| 2874 Hillcrest Avenue&lt;br /&gt;
| new mp.Vector3(-857.798, 682.563, 152.6529);&lt;br /&gt;
|-&lt;br /&gt;
| 2677 Whispymound Drive&lt;br /&gt;
| new mp.Vector3(120.5, 549.952, 184.097);&lt;br /&gt;
|-&lt;br /&gt;
| 2133 Mad Wayne Thunder&lt;br /&gt;
| new mp.Vector3(-1288, 440.748, 97.69459);&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Misc NO IPL&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
| Bunker Interior&lt;br /&gt;
| new mp.Vector3(899.5518,-3246.038, -98.04907);&lt;br /&gt;
|-&lt;br /&gt;
| CharCreator&lt;br /&gt;
| new mp.Vector3(402.5164, -1002.847, -99.2587);&lt;br /&gt;
|-&lt;br /&gt;
| Mission Carpark&lt;br /&gt;
| new mp.Vector3(405.9228, -954.1149, -99.6627);&lt;br /&gt;
|-&lt;br /&gt;
| Torture Room&lt;br /&gt;
| new mp.Vector3(136.5146, -2203.149, 7.30914);&lt;br /&gt;
|-&lt;br /&gt;
| Solomon&#039;s Office&lt;br /&gt;
| new mp.Vector3(-1005.84, -478.92, 50.02733);&lt;br /&gt;
|-&lt;br /&gt;
| Psychiatrist&#039;s Office&lt;br /&gt;
| new mp.Vector3(-1908.024, -573.4244, 19.09722);&lt;br /&gt;
|-&lt;br /&gt;
| Omega&#039;s Garage&lt;br /&gt;
| new mp.Vector3(2331.344, 2574.073, 46.68137);&lt;br /&gt;
|-&lt;br /&gt;
| Movie Theatre&lt;br /&gt;
| new mp.Vector3(-1427.299, -245.1012, 16.8039);&lt;br /&gt;
|-&lt;br /&gt;
| Motel&lt;br /&gt;
| new mp.Vector3(152.2605, -1004.471, -98.99999);&lt;br /&gt;
|-&lt;br /&gt;
| Madrazos Ranch&lt;br /&gt;
| new mp.Vector3(1399, 1150, 115);&lt;br /&gt;
|-&lt;br /&gt;
| Life Invader Office&lt;br /&gt;
| new mp.Vector3(-1044.193, -236.9535, 37.96496);&lt;br /&gt;
|-&lt;br /&gt;
| Lester&#039;s House&lt;br /&gt;
| new mp.Vector3(1273.9, -1719.305, 54.77141);&lt;br /&gt;
|-&lt;br /&gt;
| FBI Top Floor&lt;br /&gt;
| new mp.Vector3(134.5835, -749.339, 258.152);&lt;br /&gt;
|-&lt;br /&gt;
| FBI Floor 47&lt;br /&gt;
| new mp.Vector3(134.5835, -766.486, 234.152);&lt;br /&gt;
|-&lt;br /&gt;
| FBI Floor 49&lt;br /&gt;
| new mp.Vector3(134.635, -765.831, 242.152);&lt;br /&gt;
|-&lt;br /&gt;
| IAA Office&lt;br /&gt;
| new mp.Vector3(117.22, -620.938, 206.1398);&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Run Hangar&lt;br /&gt;
| new mp.Vector3(-1266.802, -3014.837, -49.000);&lt;br /&gt;
|-&lt;br /&gt;
| Avenger Interior&lt;br /&gt;
| new mp.Vector3(520.0, 4750.0, -70.0);&lt;br /&gt;
|-&lt;br /&gt;
| Facility&lt;br /&gt;
| new mp.Vector3(345.0041, 4842.001, -59.9997);&lt;br /&gt;
|-&lt;br /&gt;
| Server Farm&lt;br /&gt;
| new mp.Vector3(2168.0, 2920.0, -84.0);&lt;br /&gt;
|-&lt;br /&gt;
| Submarine&lt;br /&gt;
| new mp.Vector3(514.33, 4886.18, -62.59);&lt;br /&gt;
|-&lt;br /&gt;
| IAA Facility&lt;br /&gt;
| new mp.Vector3(2147.91, 2921.0, -61.9);&lt;br /&gt;
|-&lt;br /&gt;
| Nightclub&lt;br /&gt;
| new mp.Vector3(-1604.664, -3012.583, -78.000);&lt;br /&gt;
|-&lt;br /&gt;
| Nightclub Warehouse&lt;br /&gt;
| new mp.Vector3(-1505.783, -3012.587, -80.000);&lt;br /&gt;
|-&lt;br /&gt;
| Terrorbyte Interior&lt;br /&gt;
| new mp.Vector3(-1421.015, -3012.587, -80.000);&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Diamond Casino &amp;amp; Resort&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
| Casino&lt;br /&gt;
| vw_casino_main﻿&lt;br /&gt;
| new mp.Vector3(1100.000, 220.000, -50.000);&lt;br /&gt;
|-&lt;br /&gt;
| Garage&lt;br /&gt;
| vw_casino_garage&lt;br /&gt;
| new mp.Vector3(1295.000, 230.000, -50.000);&lt;br /&gt;
|-&lt;br /&gt;
| Car Park&lt;br /&gt;
| vw_casino_carpark&lt;br /&gt;
| new mp.Vector3(1380.000, 200.000, -50.000);&lt;br /&gt;
|-&lt;br /&gt;
| Penthouse&lt;br /&gt;
| vw_casino_penthouse&lt;br /&gt;
| new mp.Vector3(976.636, 70.295, 115.164);&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CarWash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(29.426, -1391.922, 29.362);&lt;br /&gt;
* carwash_without_spinners (Unload)&lt;br /&gt;
* carwash_with_spinners (Load)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trevors Trailer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(29.426, -1391.922, 29.362);&lt;br /&gt;
* TrevorsTrailerTidy (Load - Clean Trailer)&lt;br /&gt;
* TrevorsMP (Load - Dirty Trailer)&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>Hek</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Interiors_and_Locations&amp;diff=20005</id>
		<title>Interiors and Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Interiors_and_Locations&amp;diff=20005"/>
		<updated>2020-09-06T18:12:42Z</updated>

		<summary type="html">&lt;p&gt;Hek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Some of the interiors here might need interior props to be displayed properly!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Online Bunkers&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zunbunker.jpg|200px]]&lt;br /&gt;
|ZancudoBunker &lt;br /&gt;
|gr_case10_bunkerclosed&lt;br /&gt;
| new mp.Vector3(-3058.714, 3329.19, 12.5844);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Route68.png|200px]]&lt;br /&gt;
|Route68Bunker &lt;br /&gt;
|gr_case9_bunkerclosed&lt;br /&gt;
| new mp.Vector3(24.43542, 2959.705, 58.35517); &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oildfields.png|200px]]&lt;br /&gt;
|OilfieldsBunker &lt;br /&gt;
|gr_case3_bunkerclosed&lt;br /&gt;
| new mp.Vector3(481.0465, 2995.135, 43.96672);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Desert.png|200px]]&lt;br /&gt;
|DesertBunker &lt;br /&gt;
|gr_case0_bunkerclosed&lt;br /&gt;
| new mp.Vector3(848.6175, 2996.567, 45.81612);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SmokeTreeRoad.png|200px]]&lt;br /&gt;
|SmokeTreeBunker &lt;br /&gt;
|gr_case1_bunkerclosed&lt;br /&gt;
| new mp.Vector3(2126.785, 3335.04, 48.21422);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrapyard.png|200px]]&lt;br /&gt;
|ScrapyardBunker &lt;br /&gt;
|gr_case2_bunkerclosed&lt;br /&gt;
| new mp.Vector3(2493.654, 3140.399, 51.28789);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grapeseed.png|200px]]&lt;br /&gt;
|GrapeseedBunker &lt;br /&gt;
|gr_case5_bunkerclosed&lt;br /&gt;
| new mp.Vector3(1823.961, 4708.14, 42.4991);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paleto.png|200px]]&lt;br /&gt;
|PalletoBunker &lt;br /&gt;
|gr_case7_bunkerclosed&lt;br /&gt;
| new mp.Vector3(-783.0755, 5934.686, 24.31475);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chumash.png|200px]]&lt;br /&gt;
|Route1Bunker &lt;br /&gt;
|gr_case11_bunkerclosed&lt;br /&gt;
| new mp.Vector3(-3180.466, 1374.192, 19.9597);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Farmhouse.png|200px]]&lt;br /&gt;
|FarmhouseBunker &lt;br /&gt;
|gr_case6_bunkerclosed&lt;br /&gt;
| new mp.Vector3(1570.372, 2254.549, 78.89397);&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ratyon.png|200px]]&lt;br /&gt;
|RatonCanyonBunker &lt;br /&gt;
| gr_case4_bunkerclosed&lt;br /&gt;
| new mp.Vector3(-391.3216, 4363.728, 58.65862);&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Online Apartments&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
| Modern 1 Apartment&lt;br /&gt;
| apa_v_mp_h_01_a&lt;br /&gt;
| new mp.Vector3(-786.8663, 315.7642, 217.6385);&lt;br /&gt;
|-&lt;br /&gt;
| Modern 2 Apartment&lt;br /&gt;
| apa_v_mp_h_01_c&lt;br /&gt;
| new mp.Vector3(-786.9563, 315.6229, 187.9136);&lt;br /&gt;
|-&lt;br /&gt;
| Modern 3 Apartment&lt;br /&gt;
| apa_v_mp_h_01_b&lt;br /&gt;
| new mp.Vector3(-774.0126, 342.0428, 196.6864);&lt;br /&gt;
|-&lt;br /&gt;
| Mody 1 Apartment&lt;br /&gt;
| apa_v_mp_h_02_a&lt;br /&gt;
| new mp.Vector3(-787.0749, 315.8198, 217.6386);&lt;br /&gt;
|-&lt;br /&gt;
| Mody 2 Apartment&lt;br /&gt;
| apa_v_mp_h_02_c&lt;br /&gt;
| new mp.Vector3(-786.8195, 315.5634, 187.9137);&lt;br /&gt;
|-&lt;br /&gt;
| Mody 3 Apartment&lt;br /&gt;
| apa_v_mp_h_02_b&lt;br /&gt;
| new mp.Vector3(-774.1382, 342.0316, 196.6864);&lt;br /&gt;
|-&lt;br /&gt;
| Vibrant 1 Apartment&lt;br /&gt;
| apa_v_mp_h_03_a&lt;br /&gt;
| new mp.Vector3(-786.6245, 315.6175, 217.6385);&lt;br /&gt;
|-&lt;br /&gt;
| Vibrant 2 Apartment&lt;br /&gt;
| apa_v_mp_h_03_c&lt;br /&gt;
| new mp.Vector3(-786.9584, 315.7974, 187.9135);&lt;br /&gt;
|-&lt;br /&gt;
| Vibrant 3 Apartment&lt;br /&gt;
| apa_v_mp_h_03_b&lt;br /&gt;
| new mp.Vector3(-774.0223, 342.1718, 196.6863);&lt;br /&gt;
|-&lt;br /&gt;
| Sharp 1 Apartment&lt;br /&gt;
| apa_v_mp_h_04_a&lt;br /&gt;
| new mp.Vector3(-787.0902, 315.7039, 217.6384);&lt;br /&gt;
|-&lt;br /&gt;
| Sharp 2 Apartment&lt;br /&gt;
| apa_v_mp_h_04_c&lt;br /&gt;
| new mp.Vector3(-787.0155, 315.7071, 187.9135);&lt;br /&gt;
|-&lt;br /&gt;
| Sharp 3 Apartment&lt;br /&gt;
| apa_v_mp_h_04_b&lt;br /&gt;
| new mp.Vector3(-773.8976, 342.1525, 196.6863);&lt;br /&gt;
|-&lt;br /&gt;
| Monochrome 1 Apartment&lt;br /&gt;
| apa_v_mp_h_05_a&lt;br /&gt;
| new mp.Vector3(-786.9887, 315.7393, 217.6386);&lt;br /&gt;
|-&lt;br /&gt;
| Monochrome 2 Apartment&lt;br /&gt;
| apa_v_mp_h_05_c&lt;br /&gt;
| new mp.Vector3(-786.8809, 315.6634, 187.9136);&lt;br /&gt;
|-&lt;br /&gt;
| Monochrome 3 Apartment&lt;br /&gt;
| apa_v_mp_h_05_b&lt;br /&gt;
| new mp.Vector3(-774.0675, 342.0773, 196.6864);&lt;br /&gt;
|-&lt;br /&gt;
| Seductive 1 Apartment&lt;br /&gt;
| apa_v_mp_h_06_a&lt;br /&gt;
| new mp.Vector3(-787.1423, 315.6943, 217.6384);&lt;br /&gt;
|-&lt;br /&gt;
| Seductive 2 Apartment&lt;br /&gt;
| apa_v_mp_h_06_c&lt;br /&gt;
| new mp.Vector3(-787.0961, 315.815, 187.9135);&lt;br /&gt;
|-&lt;br /&gt;
| Seductive 3 Apartment&lt;br /&gt;
| apa_v_mp_h_06_b&lt;br /&gt;
| new mp.Vector3(-773.9552, 341.9892, 196.6862);&lt;br /&gt;
|-&lt;br /&gt;
| Regal 1 Apartment&lt;br /&gt;
| apa_v_mp_h_07_a&lt;br /&gt;
| new mp.Vector3(-787.029, 315.7113, 217.6385);&lt;br /&gt;
|-&lt;br /&gt;
| Regal 2 Apartment&lt;br /&gt;
| apa_v_mp_h_07_c&lt;br /&gt;
| new mp.Vector3(-787.0574, 315.6567, 187.9135);&lt;br /&gt;
|-&lt;br /&gt;
| Regal 3 Apartment&lt;br /&gt;
| apa_v_mp_h_07_b&lt;br /&gt;
| new mp.Vector3(-774.0109, 342.0965, 196.6863);&lt;br /&gt;
|-&lt;br /&gt;
| Aqua 1 Apartment&lt;br /&gt;
| apa_v_mp_h_08_a&lt;br /&gt;
| new mp.Vector3(-786.9469, 315.5655, 217.6383);&lt;br /&gt;
|-&lt;br /&gt;
| Aqua 2 Apartment&lt;br /&gt;
| apa_v_mp_h_08_c&lt;br /&gt;
| new mp.Vector3(-786.9756, 315.723, 187.9134);&lt;br /&gt;
|-&lt;br /&gt;
| Aqua 3 Apartment&lt;br /&gt;
| apa_v_mp_h_08_b&lt;br /&gt;
| new mp.Vector3(-774.0349, 342.0296, 196.6862);&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Arcadius Business Centre&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Arcadius.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Executive Rich &lt;br /&gt;
| ex_dt1_02_office_02b&lt;br /&gt;
| new mp.Vector3(-141.1987, -620.913, 168.8205);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Cool&lt;br /&gt;
| ex_dt1_02_office_02c&lt;br /&gt;
| new mp.Vector3(-141.5429, -620.9524, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Contrast&lt;br /&gt;
| ex_dt1_02_office_02a&lt;br /&gt;
| new mp.Vector3(-141.2896, -620.9618, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Warm&lt;br /&gt;
| ex_dt1_02_office_01a&lt;br /&gt;
| new mp.Vector3(-141.4966, -620.8292, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Classical&lt;br /&gt;
| ex_dt1_02_office_01b&lt;br /&gt;
| new mp.Vector3(-141.3997, -620.9006, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Vintage&lt;br /&gt;
| ex_dt1_02_office_01c&lt;br /&gt;
| new mp.Vector3(-141.5361, -620.9186, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Ice&lt;br /&gt;
| ex_dt1_02_office_03a&lt;br /&gt;
| new mp.Vector3(-141.392, -621.0451, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Conservative&lt;br /&gt;
| ex_dt1_02_office_03b&lt;br /&gt;
| new mp.Vector3(-141.1945, -620.8729, 168.8204);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Polished&lt;br /&gt;
| ex_dt1_02_office_03c&lt;br /&gt;
| new mp.Vector3(-141.4924, -621.0035, 168.8205);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Garage 1&lt;br /&gt;
| imp_dt1_02_cargarage_a&lt;br /&gt;
| new mp.Vector3(-191.0133, -579.1428, 135.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 2&lt;br /&gt;
| imp_dt1_02_cargarage_b&lt;br /&gt;
| new mp.Vector3(-117.4989, -568.1132, 135.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 3&lt;br /&gt;
| imp_dt1_02_cargarage_c&lt;br /&gt;
| new mp.Vector3(-136.0780, -630.1852, 135.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Mod Shop&lt;br /&gt;
| imp_dt1_02_modgarage&lt;br /&gt;
| new mp.Vector3(-146.6166, -596.6301, 166.0000);&lt;br /&gt;
| Mod Shop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Maze Bank Building&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:MazeBankTower-GTAV.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Executive Rich &lt;br /&gt;
| ex_dt1_11_office_02b&lt;br /&gt;
| new mp.Vector3(-75.8466, -826.9893, 243.3859);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Cool&lt;br /&gt;
| ex_dt1_11_office_02c&lt;br /&gt;
| new mp.Vector3(-75.49945, -827.05, 243.386);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Contrast&lt;br /&gt;
| ex_dt1_11_office_02a&lt;br /&gt;
| new mp.Vector3(-75.49827, -827.1889, 243.386);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Warm&lt;br /&gt;
| ex_dt1_11_office_01a&lt;br /&gt;
| new mp.Vector3(-75.44054, -827.1487, 243.3859);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Classical&lt;br /&gt;
| ex_dt1_11_office_01b&lt;br /&gt;
| new mp.Vector3(-75.63942, -827.1022, 243.3859);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Vintage&lt;br /&gt;
| ex_dt1_11_office_01c&lt;br /&gt;
| new mp.Vector3(-75.47446, -827.2621, 243.386);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Ice&lt;br /&gt;
| ex_dt1_11_office_03a&lt;br /&gt;
| new mp.Vector3(-75.56978, -827.1152, 243.3859);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Conservative&lt;br /&gt;
| ex_dt1_11_office_03b&lt;br /&gt;
| new mp.Vector3(-75.51953, -827.0786, 243.3859);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Polished&lt;br /&gt;
| ex_dt1_11_office_03c&lt;br /&gt;
| new mp.Vector3(-75.41915, -827.1118, 243.3858);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Garage 1&lt;br /&gt;
| imp_dt1_11_cargarage_a&lt;br /&gt;
| new mp.Vector3(-84.2193, -823.0851, 221.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 2&lt;br /&gt;
| imp_dt1_11_cargarage_b&lt;br /&gt;
| new mp.Vector3(-69.8627, -824.7498, 221.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 3&lt;br /&gt;
| imp_dt1_11_cargarage_c&lt;br /&gt;
| new mp.Vector3(-80.4318, -813.2536, 221.0000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Mod Shop&lt;br /&gt;
| imp_dt1_11_modgarage&lt;br /&gt;
| new mp.Vector3(-73.9039, -821.6204, 284.0000);&lt;br /&gt;
| Mod Shop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Lom Bank&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Lombank.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Executive Rich &lt;br /&gt;
| ex_sm_13_office_02b&lt;br /&gt;
| new mp.Vector3(-1579.756, -565.0661, 108.523);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Cool&lt;br /&gt;
| ex_sm_13_office_02c&lt;br /&gt;
| new mp.Vector3(-1579.678, -565.0034, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Contrast&lt;br /&gt;
| ex_sm_13_office_02a&lt;br /&gt;
| new mp.Vector3(-1579.583, -565.0399, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Warm&lt;br /&gt;
| ex_sm_13_office_01a&lt;br /&gt;
| new mp.Vector3(-1579.702, -565.0366, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Classical&lt;br /&gt;
| ex_sm_13_office_01b&lt;br /&gt;
| new mp.Vector3(-1579.643, -564.9685, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Vintage&lt;br /&gt;
| ex_sm_13_office_01c&lt;br /&gt;
| new mp.Vector3(-1579.681, -565.0003, 108.523);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Ice&lt;br /&gt;
| ex_sm_13_office_03a&lt;br /&gt;
| new mp.Vector3(-1579.677, -565.0689, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Conservative&lt;br /&gt;
| ex_sm_13_office_03b&lt;br /&gt;
| new mp.Vector3(-1579.708, -564.9634, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Polished&lt;br /&gt;
| ex_sm_13_office_03c&lt;br /&gt;
| new mp.Vector3(-1579.693, -564.8981, 108.5229);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Garage 1&lt;br /&gt;
| imp_sm_13_cargarage_a&lt;br /&gt;
| new mp.Vector3(-1581.1120, -567.2450, 85.5000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 2&lt;br /&gt;
| imp_sm_13_cargarage_b&lt;br /&gt;
| new mp.Vector3(-1568.7390, -562.0455, 85.5000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 3&lt;br /&gt;
| imp_sm_13_cargarage_c&lt;br /&gt;
| new mp.Vector3(-1563.5570, -574.4314, 85.5000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Mod Shop&lt;br /&gt;
| imp_sm_13_modgarage&lt;br /&gt;
| new mp.Vector3(-1578.0230, -576.4251, 104.2000);&lt;br /&gt;
| Mod Shop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Maze Bank West&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Mazewest.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Executive Rich &lt;br /&gt;
| ex_sm_15_office_02b&lt;br /&gt;
| new mp.Vector3(-1392.667, -480.4736, 72.04217);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Cool&lt;br /&gt;
| ex_sm_15_office_02c&lt;br /&gt;
| new mp.Vector3(-1392.542, -480.4011, 72.04211);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Executive Contrast&lt;br /&gt;
| ex_sm_15_office_02a&lt;br /&gt;
| new mp.Vector3(-1392.626, -480.4856, 72.04212);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Warm&lt;br /&gt;
| ex_sm_15_office_01a&lt;br /&gt;
| new mp.Vector3(-1392.617, -480.6363, 72.04208);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Classical&lt;br /&gt;
| ex_sm_15_office_01b&lt;br /&gt;
| new mp.Vector3(-1392.532, -480.7649, 72.04207);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Old Spice Vintage&lt;br /&gt;
| ex_sm_15_office_01c&lt;br /&gt;
| new mp.Vector3(-1392.611, -480.5562, 72.04214);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Ice&lt;br /&gt;
| ex_sm_15_office_03a&lt;br /&gt;
| new mp.Vector3(-1392.563, -480.549, 72.0421);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Convservative&lt;br /&gt;
| ex_sm_15_office_03b&lt;br /&gt;
| new mp.Vector3(-1392.528, -480.475, 72.04206);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Power Broker Polished&lt;br /&gt;
| ex_sm_15_office_03c&lt;br /&gt;
| new mp.Vector3(-1392.416, -480.7485, 72.04207);&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| Garage 1&lt;br /&gt;
| imp_sm_15_cargarage_a&lt;br /&gt;
| new mp.Vector3(-1388.8400, -478.7402, 56.1000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 2&lt;br /&gt;
| imp_sm_15_cargarage_b&lt;br /&gt;
| new mp.Vector3(-1388.8600, -478.7574, 48.1000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Garage 3&lt;br /&gt;
| imp_sm_15_cargarage_c&lt;br /&gt;
| new mp.Vector3(-1374.6820, -474.3586, 56.1000);&lt;br /&gt;
| Garage&lt;br /&gt;
|-&lt;br /&gt;
| Mod Shop&lt;br /&gt;
| imp_sm_15_modgarage&lt;br /&gt;
| new mp.Vector3(-1391.2450, -473.9638, 77.2000);&lt;br /&gt;
| Mod Shop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Clubhouse &amp;amp; Warehouses&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Clubhouse.jpg&lt;br /&gt;
File:Warehouse.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Clubhouse 1&lt;br /&gt;
| bkr_biker_interior_placement_interior_0_biker_dlc_int_01_milo&lt;br /&gt;
| new mp.Vector3(1107.04, -3157.399, -37.51859);&lt;br /&gt;
| Clubhouse&lt;br /&gt;
|-&lt;br /&gt;
| Clubhouse 2&lt;br /&gt;
| bkr_biker_interior_placement_interior_1_biker_dlc_int_02_milo&lt;br /&gt;
| new mp.Vector3(998.4809, -3164.711, -38.90733);&lt;br /&gt;
| Clubhouse&lt;br /&gt;
|-&lt;br /&gt;
| Meth Lab&lt;br /&gt;
| bkr_biker_interior_placement_interior_2_biker_dlc_int_ware01_milo&lt;br /&gt;
| new mp.Vector3(1009.5, -3196.6, -38.99682);&lt;br /&gt;
| Warehouse&lt;br /&gt;
|-&lt;br /&gt;
| Weed Farm&lt;br /&gt;
| bkr_biker_interior_placement_interior_3_biker_dlc_int_ware02_milo&lt;br /&gt;
| new mp.Vector3(1051.491, -3196.536, -39.14842);&lt;br /&gt;
| Warehouse&lt;br /&gt;
|-&lt;br /&gt;
| Cocaine Lockup&lt;br /&gt;
| bkr_biker_interior_placement_interior_4_biker_dlc_int_ware03_milo&lt;br /&gt;
| new mp.Vector3(1093.6, -3196.6, -38.99841);&lt;br /&gt;
| Warehouse&lt;br /&gt;
|-&lt;br /&gt;
| Counterfeit Cash Factory&lt;br /&gt;
| bkr_biker_interior_placement_interior_5_biker_dlc_int_ware04_milo&lt;br /&gt;
| new mp.Vector3(1121.897, -3195.338, -40.4025);&lt;br /&gt;
| Warehouse&lt;br /&gt;
|-&lt;br /&gt;
| Document Forgery Office&lt;br /&gt;
| bkr_biker_interior_placement_interior_6_biker_dlc_int_ware05_milo&lt;br /&gt;
| new mp.Vector3(1165, -3196.6, -39.01306);&lt;br /&gt;
| Warehouse&lt;br /&gt;
|-&lt;br /&gt;
| Warehouse Small&lt;br /&gt;
| ex_exec_warehouse_placement_interior_1_int_warehouse_s_dlc_milo&lt;br /&gt;
| new mp.Vector3(1094.988, -3101.776, -39.00363);&lt;br /&gt;
| Company Warehouse &lt;br /&gt;
|-&lt;br /&gt;
| Warehouse Medium&lt;br /&gt;
| ex_exec_warehouse_placement_interior_0_int_warehouse_m_dlc_milo&lt;br /&gt;
| new mp.Vector3(1056.486, -3105.724, -39.00439);&lt;br /&gt;
| Company Warehouse &lt;br /&gt;
|-&lt;br /&gt;
| Warehouse Large&lt;br /&gt;
| ex_exec_warehouse_placement_interior_2_int_warehouse_l_dlc_milo&lt;br /&gt;
| new mp.Vector3(1006.967, -3102.079, -39.0035);&lt;br /&gt;
| Company Warehouse &lt;br /&gt;
|-&lt;br /&gt;
| Vehicle Warehouse&lt;br /&gt;
| imp_impexp_interior_placement_interior_1_impexp_intwaremed_milo_&lt;br /&gt;
| new mp.Vector3(994.5925, -3002.594, -39.64699);&lt;br /&gt;
| Import Export DLC - Garage&lt;br /&gt;
|-&lt;br /&gt;
| Lost MC Clubhouse&lt;br /&gt;
| bkr_bi_hw1_13_int&lt;br /&gt;
| new mp.Vector3(982.0083, -100.8747, 74.84512);&lt;br /&gt;
| Clubhouse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Special Locations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Cargoship.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
| Normal Cargo Ship &lt;br /&gt;
| cargoship&lt;br /&gt;
| new mp.Vector3(-163.3628, -2385.161, 5.999994);&lt;br /&gt;
| Cargo Ship&lt;br /&gt;
|-&lt;br /&gt;
| Sunken Cargo Ship &lt;br /&gt;
| sunkcargoship&lt;br /&gt;
| new mp.Vector3(-163.3628, -2385.161, 5.999994);&lt;br /&gt;
| Cargo Ship&lt;br /&gt;
|-&lt;br /&gt;
| Burning Cargo Ship &lt;br /&gt;
| SUNK_SHIP_FIRE&lt;br /&gt;
| new mp.Vector3(-163.3628, -2385.161, 5.999994);&lt;br /&gt;
| Cargo Ship&lt;br /&gt;
|-&lt;br /&gt;
| Red Carpet &lt;br /&gt;
| redCarpet&lt;br /&gt;
| new mp.Vector3(300.5927, 300.5927, 104.3776);&lt;br /&gt;
| Red Carpet&lt;br /&gt;
|-&lt;br /&gt;
| Rekt Stilthouse Destroyed &lt;br /&gt;
| DES_StiltHouse_imapend&lt;br /&gt;
| new mp.Vector3(-1020.518, 663.27, 153.5167);&lt;br /&gt;
| Stilthouse&lt;br /&gt;
|-&lt;br /&gt;
| Rekt Stilthouse Rebuild&lt;br /&gt;
| DES_stilthouse_rebuild&lt;br /&gt;
| new mp.Vector3(-1020.518, 663.27, 153.5167);&lt;br /&gt;
| Stilthouse&lt;br /&gt;
|-&lt;br /&gt;
| Union Depository&lt;br /&gt;
| FINBANK&lt;br /&gt;
| new mp.Vector3(2.6968, -667.0166, 16.13061);&lt;br /&gt;
| Bank&lt;br /&gt;
|-&lt;br /&gt;
| Trevors Trailer Dirty&lt;br /&gt;
| TrevorsMP&lt;br /&gt;
| new mp.Vector3(1975.552, 3820.538, 33.44833);&lt;br /&gt;
| Trevor&lt;br /&gt;
|-&lt;br /&gt;
| Trevors Trailer Clean&lt;br /&gt;
| TrevorsTrailerTidy&lt;br /&gt;
| new mp.Vector3(1975.552, 3820.538, 33.44833);&lt;br /&gt;
| Trevor&lt;br /&gt;
|-&lt;br /&gt;
| Stadium&lt;br /&gt;
| SP1_10_real_interior&lt;br /&gt;
| new mp.Vector3(-248.6731, -2010.603, 30.14562);&lt;br /&gt;
| Stadium&lt;br /&gt;
|-&lt;br /&gt;
| Max Renda Shop&lt;br /&gt;
| refit_unload&lt;br /&gt;
| new mp.Vector3(-585.8247, -282.72, 35.45475);&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| Jewel Store&lt;br /&gt;
| post_hiest_unload&lt;br /&gt;
| new mp.Vector3(-630.07, -236.332, 38.05704);&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| FIB Lobby&lt;br /&gt;
| FIBlobby&lt;br /&gt;
| new mp.Vector3(110.4, -744.2, 45.7496);&lt;br /&gt;
| FIB&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Special Locations (Multiple IPL per location)&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Dignity.png&lt;br /&gt;
File:yacht1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunrunning Heist Yacht&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(1373.828, 6737.393, 6.707596); &lt;br /&gt;
*gr_heist_yacht2&lt;br /&gt;
*gr_heist_yacht2_bar&lt;br /&gt;
*gr_heist_yacht2_bedrm&lt;br /&gt;
*gr_heist_yacht2_bridge&lt;br /&gt;
*gr_heist_yacht2_enginrm&lt;br /&gt;
*gr_heist_yacht2_lounge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dignity Heist Yacht&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(-2027.946, -1036.695, 6.707587);&lt;br /&gt;
* hei_yacht_heist&lt;br /&gt;
* hei_yacht_heist_enginrm&lt;br /&gt;
* hei_yacht_heist_Lounge&lt;br /&gt;
* hei_yacht_heist_Bridge&lt;br /&gt;
* hei_yacht_heist_Bar&lt;br /&gt;
* hei_yacht_heist_Bedrm&lt;br /&gt;
* hei_yacht_heist_DistantLights&lt;br /&gt;
* hei_yacht_heist_LODLights&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dignity Party Yacht&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(-2023.643, -1038.119, 5.576781);&lt;br /&gt;
* smboat&lt;br /&gt;
* smboat_lod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aircraft Carrier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:aircraftcar.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(3084.73, -4770.709, 15.26167);&lt;br /&gt;
* hei_carrier&lt;br /&gt;
* hei_carrier_DistantLights&lt;br /&gt;
* hei_Carrier_int1&lt;br /&gt;
* hei_Carrier_int2&lt;br /&gt;
* hei_Carrier_int3&lt;br /&gt;
* hei_Carrier_int4&lt;br /&gt;
* hei_Carrier_int5&lt;br /&gt;
* hei_Carrier_int6&lt;br /&gt;
* hei_carrier_LODLights&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bridge Train Crash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Traincrash.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(532.1309, 4526.187, 89.79387);&lt;br /&gt;
* canyonriver01_traincrash&lt;br /&gt;
* railing_end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bridge Train Normal&#039;&#039;&#039;&lt;br /&gt;
* canyonriver01&lt;br /&gt;
* railing_start&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;North Yankton&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Yankton.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3( 3217.697, -4834.826, 111.8152);&lt;br /&gt;
* prologue01&lt;br /&gt;
* prologue01c&lt;br /&gt;
* prologue01d&lt;br /&gt;
* prologue01e&lt;br /&gt;
* prologue01f&lt;br /&gt;
* prologue01g&lt;br /&gt;
* prologue01h&lt;br /&gt;
* prologue01i&lt;br /&gt;
* prologue01j&lt;br /&gt;
* prologue01k&lt;br /&gt;
* prologue01z&lt;br /&gt;
* prologue02&lt;br /&gt;
* prologue03&lt;br /&gt;
* prologue03b&lt;br /&gt;
* prologue03_grv_dug&lt;br /&gt;
* prologue_grv_torch&lt;br /&gt;
* prologue04&lt;br /&gt;
* prologue04b&lt;br /&gt;
* prologue04_cover&lt;br /&gt;
* des_protree_end&lt;br /&gt;
* des_protree_start&lt;br /&gt;
* prologue05&lt;br /&gt;
* prologue05b&lt;br /&gt;
* prologue06&lt;br /&gt;
* prologue06b&lt;br /&gt;
* prologue06_int&lt;br /&gt;
* prologue06_pannel&lt;br /&gt;
* plg_occl_00&lt;br /&gt;
* prologue_occl&lt;br /&gt;
* prologuerd&lt;br /&gt;
* prologuerdb&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONeils Farm Burnt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:Burntfarm.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(2469.03, 4955.278, 45.11892);&lt;br /&gt;
* farmint&lt;br /&gt;
* farm_burnt&lt;br /&gt;
* farm_burnt_props&lt;br /&gt;
* des_farmhs_endimap&lt;br /&gt;
* des_farmhs_end_occl&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONeils Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:oneilsfarm.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* farm&lt;br /&gt;
* farm_props&lt;br /&gt;
* farm_int&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morgue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=280px heights=190px&amp;gt;&lt;br /&gt;
File:morgue1.jpg&lt;br /&gt;
File:morgue2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(275.446, -1361.11, 24.5378);&lt;br /&gt;
* coronertrash&lt;br /&gt;
* Coroner_Int_On&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Car Garages NO IPL&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
| 2 Car&lt;br /&gt;
| new mp.Vector3(173.2903, -1003.6, -99.65707);&lt;br /&gt;
|-&lt;br /&gt;
| 6 Car&lt;br /&gt;
| new mp.Vector3(197.8153, -1002.293, -99.65749);&lt;br /&gt;
|-&lt;br /&gt;
| 10 Car&lt;br /&gt;
| new mp.Vector3(229.9559, -981.7928, -99.66071);&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Apartments NO IPL&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
| Low End Apartment&lt;br /&gt;
| new mp.Vector3(261.4586, -998.8196, -99.00863);&lt;br /&gt;
|-&lt;br /&gt;
| Medium End Apartment&lt;br /&gt;
| new mp.Vector3(347.2686, -999.2955, -99.19622);&lt;br /&gt;
|-&lt;br /&gt;
| 4 Integrity Way, Apt 28&lt;br /&gt;
| new mp.Vector3(-18.07856, -583.6725, 79.46569);&lt;br /&gt;
|-&lt;br /&gt;
| 4 Integrity Way, Apt 30&lt;br /&gt;
| new mp.Vector3(-35.31277, -580.4199, 88.71221);&lt;br /&gt;
|-&lt;br /&gt;
| Dell Perro Heights, Apt 4&lt;br /&gt;
| new mp.Vector3(-1468.14, -541.815, 73.4442);&lt;br /&gt;
|-&lt;br /&gt;
| Dell Perro Heights, Apt 7&lt;br /&gt;
| new mp.Vector3(-1477.14, -538.7499, 55.5264);&lt;br /&gt;
|-&lt;br /&gt;
| Richard Majestic, Apt 2&lt;br /&gt;
| new mp.Vector3(-915.811, -379.432, 113.6748);&lt;br /&gt;
|-&lt;br /&gt;
| Tinsel Towers, Apt 42&lt;br /&gt;
| new mp.Vector3(-614.86, 40.6783, 97.60007);&lt;br /&gt;
|-&lt;br /&gt;
| Eclipse Towers, Apt 3&lt;br /&gt;
| new mp.Vector3(-773.407, 341.766, 211.397);&lt;br /&gt;
|-&lt;br /&gt;
| 3655 Wild Oats Drive&lt;br /&gt;
| new mp.Vector3(-169.286, 486.4938, 137.4436);&lt;br /&gt;
|-&lt;br /&gt;
| 2044 North Conker Avenue&lt;br /&gt;
| new mp.Vector3(340.9412, 437.1798, 149.3925);&lt;br /&gt;
|-&lt;br /&gt;
| 2045 North Conker Avenue&lt;br /&gt;
| new mp.Vector3(373.023, 416.105, 145.7006);&lt;br /&gt;
|-&lt;br /&gt;
| 2862 Hillcrest Avenue&lt;br /&gt;
| new mp.Vector3(-676.127, 588.612, 145.1698);&lt;br /&gt;
|-&lt;br /&gt;
| 2868 Hillcrest Avenue&lt;br /&gt;
| new mp.Vector3(-763.107, 615.906, 144.1401);&lt;br /&gt;
|-&lt;br /&gt;
| 2874 Hillcrest Avenue&lt;br /&gt;
| new mp.Vector3(-857.798, 682.563, 152.6529);&lt;br /&gt;
|-&lt;br /&gt;
| 2677 Whispymound Drive&lt;br /&gt;
| new mp.Vector3(120.5, 549.952, 184.097);&lt;br /&gt;
|-&lt;br /&gt;
| 2133 Mad Wayne Thunder&lt;br /&gt;
| new mp.Vector3(-1288, 440.748, 97.69459);&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Misc NO IPL&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
| Bunker Interior&lt;br /&gt;
| new mp.Vector3(899.5518,-3246.038, -98.04907);&lt;br /&gt;
|-&lt;br /&gt;
| CharCreator&lt;br /&gt;
| new mp.Vector3(402.5164, -1002.847, -99.2587);&lt;br /&gt;
|-&lt;br /&gt;
| Mission Carpark&lt;br /&gt;
| new mp.Vector3(405.9228, -954.1149, -99.6627);&lt;br /&gt;
|-&lt;br /&gt;
| Torture Room&lt;br /&gt;
| new mp.Vector3(136.5146, -2203.149, 7.30914);&lt;br /&gt;
|-&lt;br /&gt;
| Solomon&#039;s Office&lt;br /&gt;
| new mp.Vector3(-1005.84, -478.92, 50.02733);&lt;br /&gt;
|-&lt;br /&gt;
| Psychiatrist&#039;s Office&lt;br /&gt;
| new mp.Vector3(-1908.024, -573.4244, 19.09722);&lt;br /&gt;
|-&lt;br /&gt;
| Omega&#039;s Garage&lt;br /&gt;
| new mp.Vector3(2331.344, 2574.073, 46.68137);&lt;br /&gt;
|-&lt;br /&gt;
| Movie Theatre&lt;br /&gt;
| new mp.Vector3(-1427.299, -245.1012, 16.8039);&lt;br /&gt;
|-&lt;br /&gt;
| Motel&lt;br /&gt;
| new mp.Vector3(152.2605, -1004.471, -98.99999);&lt;br /&gt;
|-&lt;br /&gt;
| Madrazos Ranch&lt;br /&gt;
| new mp.Vector3(1399, 1150, 115);&lt;br /&gt;
|-&lt;br /&gt;
| Life Invader Office&lt;br /&gt;
| new mp.Vector3(-1044.193, -236.9535, 37.96496);&lt;br /&gt;
|-&lt;br /&gt;
| Lester&#039;s House&lt;br /&gt;
| new mp.Vector3(1273.9, -1719.305, 54.77141);&lt;br /&gt;
|-&lt;br /&gt;
| FBI Top Floor&lt;br /&gt;
| new mp.Vector3(134.5835, -749.339, 258.152);&lt;br /&gt;
|-&lt;br /&gt;
| FBI Floor 47&lt;br /&gt;
| new mp.Vector3(134.5835, -766.486, 234.152);&lt;br /&gt;
|-&lt;br /&gt;
| FBI Floor 49&lt;br /&gt;
| new mp.Vector3(134.635, -765.831, 242.152);&lt;br /&gt;
|-&lt;br /&gt;
| IAA Office&lt;br /&gt;
| new mp.Vector3(117.22, -620.938, 206.1398);&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Run Hangar&lt;br /&gt;
| new mp.Vector3(-1266.802, -3014.837, -49.000);&lt;br /&gt;
|-&lt;br /&gt;
| Avenger Interior&lt;br /&gt;
| new mp.Vector3(520.0, 4750.0, -70.0);&lt;br /&gt;
|-&lt;br /&gt;
| Facility&lt;br /&gt;
| new mp.Vector3(345.0041, 4842.001, -59.9997);&lt;br /&gt;
|-&lt;br /&gt;
| Server Farm&lt;br /&gt;
| new mp.Vector3(2168.0, 2920.0, -84.0);&lt;br /&gt;
|-&lt;br /&gt;
| Submarine&lt;br /&gt;
| new mp.Vector3(514.33, 4886.18, -62.59);&lt;br /&gt;
|-&lt;br /&gt;
| IAA Facility&lt;br /&gt;
| new mp.Vector3(2147.91, 2921.0, -61.9);&lt;br /&gt;
|-&lt;br /&gt;
| Nightclub&lt;br /&gt;
| new mp.Vector3(-1604.664, -3012.583, -78.000);&lt;br /&gt;
|-&lt;br /&gt;
| Nightclub Warehouse&lt;br /&gt;
| new mp.Vector3(-1505.783, -3012.587, -80.000);&lt;br /&gt;
|-&lt;br /&gt;
| Terrorbyte Interior&lt;br /&gt;
| new mp.Vector3(-1421.015, -3012.587, -80.000);&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Diamond Casino &amp;amp; Resort&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; text-align: left; table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!IPL&lt;br /&gt;
!Vector3&lt;br /&gt;
|-&lt;br /&gt;
| Casino&lt;br /&gt;
| vw_casino_main﻿&lt;br /&gt;
| new mp.Vector3(1100.000, 220.000, -50.000);&lt;br /&gt;
|-&lt;br /&gt;
| Garage&lt;br /&gt;
| vw_casino_garage&lt;br /&gt;
| new mp.Vector3(1295.000, 230.000, -50.000);&lt;br /&gt;
|-&lt;br /&gt;
| Car Park&lt;br /&gt;
| vw_casino_carpark&lt;br /&gt;
| new mp.Vector3(1380.000, 200.000, -50.000);&lt;br /&gt;
|-&lt;br /&gt;
| Penthouse&lt;br /&gt;
| vw_casino_penthouse&lt;br /&gt;
| new mp.Vector3(976.636, 70.295, 115.164);&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CarWash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
new mp.Vector3(29.426, -1391.922, 29.362);&lt;br /&gt;
* carwash_without_spinners (Unload)&lt;br /&gt;
* carwash_with_spinners (Load)&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>Hek</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::taskVehicleChase&amp;diff=19964</id>
		<title>Player::taskVehicleChase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::taskVehicleChase&amp;diff=19964"/>
		<updated>2020-08-24T12:56:53Z</updated>

		<summary type="html">&lt;p&gt;Hek: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;chases targetEnt fast and aggressively&amp;lt;br&amp;gt;--&amp;lt;br&amp;gt;Makes ped (needs to be in vehicle) chase targetEnt.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;player.taskVehicleChase(targetEnt);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;targetEnt:&#039;&#039;&#039; Entity handle or object&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/*arg0 = pedName, arg1 = Position.X, arg2 = Position.Y, arg3 = Position.Z */&lt;br /&gt;
&lt;br /&gt;
const myplayer = mp.players.local;&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&#039;PedDriving3&#039;, (arg0, arg1, arg2, arg3) =&amp;gt; {&lt;br /&gt;
let testPed = mp.peds.new(mp.game.joaat(arg0), new mp.Vector3(arg1, arg2, arg3), {dynamic:true}); //synced ped&lt;br /&gt;
testPed.controller = mp.players.at(0);&lt;br /&gt;
&lt;br /&gt;
	setTimeout(function () {&lt;br /&gt;
	&lt;br /&gt;
		testPed.freezePosition(false);&lt;br /&gt;
		testPed.setCanBeDamaged(true);&lt;br /&gt;
		testPed.setInvincible(false);&lt;br /&gt;
		testPed.CanRagdoll = true;&lt;br /&gt;
		testPed.setOnlyDamagedByPlayer(true);&lt;br /&gt;
		testPed.setCanRagdollFromPlayerImpact(true);&lt;br /&gt;
		testPed.setSweat(100);&lt;br /&gt;
		testPed.setRagdollOnCollision(true);&lt;br /&gt;
&lt;br /&gt;
		testPed.setProofs(false, false, false, false, false, false, false, false); &lt;br /&gt;
		testPed.giveWeapon(487013001, 50, true);&lt;br /&gt;
&lt;br /&gt;
		let Veh = mp.vehicles.new(mp.game.joaat(&amp;quot;police&amp;quot;), new mp.Vector3(arg1, arg2, arg3),&lt;br /&gt;
		{&lt;br /&gt;
			numberPlate: &amp;quot;ADMIN&amp;quot;,&lt;br /&gt;
			locked: false,&lt;br /&gt;
			engine: true,&lt;br /&gt;
			color: [[255, 255, 255],[0,0,0]]&lt;br /&gt;
		});&lt;br /&gt;
&lt;br /&gt;
		setTimeout(function () {&lt;br /&gt;
			testPed.taskEnterVehicle(Veh.handle, 10000, -1, 1, 1, 0);&lt;br /&gt;
		}, 1500);&lt;br /&gt;
&lt;br /&gt;
		//player.taskVehicleDriveToCoord(vehicle, x, y, z, speed, p6, vehicleModel, drivingMode, stopRange, p10);&lt;br /&gt;
		&lt;br /&gt;
		setTimeout(function () {&lt;br /&gt;
			testPed.taskVehicleChase(myplayer.handle);&lt;br /&gt;
			//mp.gui.chat.push(&amp;quot;StartDriveTo: &amp;quot; + new Date());&lt;br /&gt;
		}, 10500);&lt;br /&gt;
	}, 300);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Hek</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::taskVehicleDriveToCoord&amp;diff=19963</id>
		<title>Player::taskVehicleDriveToCoord</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::taskVehicleDriveToCoord&amp;diff=19963"/>
		<updated>2020-08-24T12:45:02Z</updated>

		<summary type="html">&lt;p&gt;Hek: /* */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;info about driving modes: HTTP://gtaforums.com/topic/822314-guide-driving-styles/&amp;lt;br&amp;gt;---------------------------------------------------------------&amp;lt;br&amp;gt;Passing P6 value as floating value didn&#039;t throw any errors, though unsure what is it exactly, looks like radius or something.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;P10 though, it is mentioned as float, however, I used bool and set it to true, that too worked.&amp;lt;br&amp;gt;Here the e.g. code I used&amp;lt;br&amp;gt;Function.Call(Hash.TASK_VEHICLE_DRIVE_TO_COORD, Ped, Vehicle, Cor X, Cor Y, Cor Z, 30f, 1f, Vehicle.GetHashCode(), 16777216, 1f, true);&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;player.taskVehicleDriveToCoord(vehicle, x, y, z, speed, p6, vehicleModel, drivingMode, stopRange, p10);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;vehicle:&#039;&#039;&#039; Vehicle handle or object&lt;br /&gt;
*&#039;&#039;&#039;x:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;y:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;z:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;speed:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;p6:&#039;&#039;&#039; unknown (to be checked)&lt;br /&gt;
*&#039;&#039;&#039;vehicleModel:&#039;&#039;&#039; Model hash or name&lt;br /&gt;
*&#039;&#039;&#039;drivingMode:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;stopRange:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;p10:&#039;&#039;&#039; float&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
/* Create a Cop Car (x,y,z = arg1/arg2/arg3) and a Cop, Enter Vehicle, Drive to 0,0,72 Coords. */&lt;br /&gt;
&lt;br /&gt;
let testPed = mp.peds.new(mp.game.joaat(arg0), new mp.Vector3(arg1, arg2, arg3), {dynamic:true}); //synced ped&lt;br /&gt;
testPed.controller = mp.players.at(0);&lt;br /&gt;
&lt;br /&gt;
	setTimeout(function () {&lt;br /&gt;
	&lt;br /&gt;
		testPed.freezePosition(false);&lt;br /&gt;
		testPed.setCanBeDamaged(true);&lt;br /&gt;
		testPed.setInvincible(false);&lt;br /&gt;
		testPed.CanRagdoll = true;&lt;br /&gt;
		testPed.setOnlyDamagedByPlayer(true);&lt;br /&gt;
		testPed.setCanRagdollFromPlayerImpact(true);&lt;br /&gt;
		testPed.setSweat(100);&lt;br /&gt;
		testPed.setRagdollOnCollision(true);&lt;br /&gt;
&lt;br /&gt;
		testPed.setProofs(false, false, false, false, false, false, false, false); &lt;br /&gt;
		testPed.giveWeapon(487013001, 50, true);&lt;br /&gt;
&lt;br /&gt;
		let Veh = mp.vehicles.new(mp.game.joaat(&amp;quot;police&amp;quot;), new mp.Vector3(arg1, arg2, arg3),&lt;br /&gt;
		{&lt;br /&gt;
			numberPlate: &amp;quot;ADMIN&amp;quot;,&lt;br /&gt;
			locked: false,&lt;br /&gt;
			engine: true,&lt;br /&gt;
			color: [[255, 255, 255],[0,0,0]]&lt;br /&gt;
		});&lt;br /&gt;
&lt;br /&gt;
		setTimeout(function () {&lt;br /&gt;
			testPed.taskEnterVehicle(Veh.handle, 10000, -1, 1, 1, 0);&lt;br /&gt;
		}, 1500);&lt;br /&gt;
&lt;br /&gt;
		//player.taskVehicleDriveToCoord(vehicle, x, y, z, speed, p6, vehicleModel, drivingMode, stopRange, p10);&lt;br /&gt;
		&lt;br /&gt;
		setTimeout(function () {&lt;br /&gt;
			testPed.taskVehicleDriveToCoord(Veh.handle, 0.52, 0.38, 72.1, 40, 1, 2046537925, 2, 3, true);&lt;br /&gt;
			mp.gui.chat.push(&amp;quot;StartDriveTo: &amp;quot; + new Date());&lt;br /&gt;
		}, 10500);&lt;br /&gt;
	}, 300);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Hek</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Object::createPickup&amp;diff=19961</id>
		<title>Object::createPickup</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Object::createPickup&amp;diff=19961"/>
		<updated>2020-08-24T09:10:29Z</updated>

		<summary type="html">&lt;p&gt;Hek: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.object.createPickup(pickupHash, posX, posY, posZ, p4, value, p6, modelHash);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;pickupHash:&#039;&#039;&#039; Model hash or name&lt;br /&gt;
*&#039;&#039;&#039;posX:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;posY:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;posZ:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;p4:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;value:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;p6:&#039;&#039;&#039; Boolean&lt;br /&gt;
*&#039;&#039;&#039;modelHash:&#039;&#039;&#039; Model hash or name&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Pickup&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
/*create a health pickup 1 time &lt;br /&gt;
mp.game.object.createPickup(pickupHash, posX, posY, posZ, p4(rotation), value(ammo, money depends on pickup), p6(bool), modelHash); &lt;br /&gt;
&lt;br /&gt;
P6 = didn&#039;t see a difference between true/false&lt;br /&gt;
&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;pickup&amp;quot;, () =&amp;gt; { mp.game.object.createPickup(2406513688, -605.2752, -1631.4392, 33.325176, 250, 1, true, 2406513688); });&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Object_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Hek</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Object::createPickup&amp;diff=19959</id>
		<title>Object::createPickup</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Object::createPickup&amp;diff=19959"/>
		<updated>2020-08-23T11:04:01Z</updated>

		<summary type="html">&lt;p&gt;Hek: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.object.createPickup(pickupHash, posX, posY, posZ, p4, value, p6, modelHash);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;pickupHash:&#039;&#039;&#039; Model hash or name&lt;br /&gt;
*&#039;&#039;&#039;posX:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;posY:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;posZ:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;p4:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;value:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;p6:&#039;&#039;&#039; Boolean&lt;br /&gt;
*&#039;&#039;&#039;modelHash:&#039;&#039;&#039; Model hash or name&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Pickup&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
/*create a health pickup 1 time &lt;br /&gt;
mp.game.object.createPickup(pickupHash, posX, posY, posZ, p4(rotation), value(ammo, money depends on pickup), p6(bool), modelHash); &lt;br /&gt;
&lt;br /&gt;
P6 = if true pickup will stay exactly on the spawnpoint, not shown on radar&lt;br /&gt;
P6 = if false pickup will fall down to the floor, green blip shown on minimap&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;pickup&amp;quot;, () =&amp;gt; { mp.game.object.createPickup(2406513688, -605.2752, -1631.4392, 33.325176, 250, 1, true, 2406513688); });&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Object_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Hek</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Object::createPickup&amp;diff=19958</id>
		<title>Object::createPickup</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Object::createPickup&amp;diff=19958"/>
		<updated>2020-08-23T10:35:02Z</updated>

		<summary type="html">&lt;p&gt;Hek: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.object.createPickup(pickupHash, posX, posY, posZ, p4, value, p6, modelHash);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;pickupHash:&#039;&#039;&#039; Model hash or name&lt;br /&gt;
*&#039;&#039;&#039;posX:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;posY:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;posZ:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;p4:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;value:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;p6:&#039;&#039;&#039; Boolean&lt;br /&gt;
*&#039;&#039;&#039;modelHash:&#039;&#039;&#039; Model hash or name&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Pickup&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
/*create a health pickup 1 time &lt;br /&gt;
mp.game.object.createPickup(pickupHash, posX, posY, posZ, p4(rotation), value(ammo, money depends on pickup), p6, modelHash); */&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;pickup&amp;quot;, () =&amp;gt; { mp.game.object.createPickup(2406513688, -605.2752, -1631.4392, 33.325176, 250, 1, true, 2406513688); });&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Object_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Hek</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Object::createPickup&amp;diff=19957</id>
		<title>Object::createPickup</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Object::createPickup&amp;diff=19957"/>
		<updated>2020-08-23T06:37:56Z</updated>

		<summary type="html">&lt;p&gt;Hek: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.object.createPickup(pickupHash, posX, posY, posZ, p4, value, p6, modelHash);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;pickupHash:&#039;&#039;&#039; Model hash or name&lt;br /&gt;
*&#039;&#039;&#039;posX:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;posY:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;posZ:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;p4:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;value:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;p6:&#039;&#039;&#039; Boolean&lt;br /&gt;
*&#039;&#039;&#039;modelHash:&#039;&#039;&#039; Model hash or name&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Pickup&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
/*create a health pickup 1 time */&lt;br /&gt;
mp.events.add(&amp;quot;pickup&amp;quot;, () =&amp;gt; { mp.game.object.createPickup(2406513688, -605.2752, -1631.4392, 33.325176, 1, 1, true, 2406513688); });&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Object_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Hek</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Camera::Camera&amp;diff=19768</id>
		<title>Camera::Camera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Camera::Camera&amp;diff=19768"/>
		<updated>2020-07-26T13:26:52Z</updated>

		<summary type="html">&lt;p&gt;Hek: Comment for Rage 1.1 added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Creates a camera.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.cameras.new(name, position, rotation, fov);&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
*&#039;&#039;&#039;name&#039;&#039;&#039;: {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;position&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;rotation&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;fov&#039;&#039;&#039;: {{RageType|Int}}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
Creates a camera and sets it to look towards a location&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
let sceneryCamera = mp.cameras.new(&#039;default&#039;, new mp.Vector3(-485, 1095.75, 323.85), new mp.Vector3(0,0,0), 40);&lt;br /&gt;
&lt;br /&gt;
sceneryCamera.pointAtCoord(402.8664, -996.4108, -98.5); //Changes the rotation of the camera to point towards a location&lt;br /&gt;
sceneryCamera.setActive(true);&lt;br /&gt;
mp.game.cam.renderScriptCams(true, false, 0, true, false);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Comment Rage 1.1==&lt;br /&gt;
Creates a camera and sets it to look towards a location&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sceneryCamera.pointAtCoord(402.8664, -996.4108, -98.5);&lt;br /&gt;
pointAtCoord can&#039;t use Vector3 position in Rage 1.1, use position.x, position.y, position.z instead.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Camera_definition_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:Camera API]]&lt;/div&gt;</summary>
		<author><name>Hek</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::setHeadOverlay&amp;diff=19736</id>
		<title>Player::setHeadOverlay</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::setHeadOverlay&amp;diff=19736"/>
		<updated>2020-07-10T05:07:20Z</updated>

		<summary type="html">&lt;p&gt;Hek: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OverlayID ranges from 0 to 12, index from 0 to _GET_NUM_OVERLAY_VALUES(overlayID)-1, and opacity from 0.0 to 1.0.&amp;lt;br&amp;gt;&lt;br /&gt;
First and second color you can take in the list of hair colors.&amp;lt;br&amp;gt;&lt;br /&gt;
List of colors: https://wiki.gtanet.work/index.php?title=Hair_Colors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| OverlayID &lt;br /&gt;
| Part                  &lt;br /&gt;
| Index&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 0&lt;br /&gt;
| Blemishes     &lt;br /&gt;
| 0-23&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 1&lt;br /&gt;
| Facial Hair&lt;br /&gt;
| 0-28  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 2&lt;br /&gt;
| Eyebrows  &lt;br /&gt;
| 0-33&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 3&lt;br /&gt;
| Ageing&lt;br /&gt;
| 0-14&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 4&lt;br /&gt;
| Makeup&lt;br /&gt;
| 0-74&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 5&lt;br /&gt;
| Blush&lt;br /&gt;
| 0-6&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 6&lt;br /&gt;
| Complexion&lt;br /&gt;
| 0-11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 7&lt;br /&gt;
| Sun Damage&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 8&lt;br /&gt;
| Lipstick&lt;br /&gt;
| 0-9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 9&lt;br /&gt;
| Moles/Freckles&lt;br /&gt;
| 0-17&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 10&lt;br /&gt;
| Chest Hair&lt;br /&gt;
| 0-16&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 11&lt;br /&gt;
| Body Blemishes&lt;br /&gt;
| 0-11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 12&lt;br /&gt;
| Add Body Blemishes&lt;br /&gt;
| 0-1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;To disable any overlay use 255 as index.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
player.setHeadOverlay(overlayID, index, opacity, firstColor, secondColor);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
player.setHeadOverlay(overlayID, [index, opacity, firstColor, secondColor]);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;overlayID:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;index:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;opacity:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;firstColor:&#039;&#039;&#039; int&lt;br /&gt;
*&#039;&#039;&#039;secondColor:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cs&amp;quot;&amp;gt;&lt;br /&gt;
C# Serverside Example&lt;br /&gt;
&lt;br /&gt;
 private static readonly string[] headOverlayNames = { &amp;quot;blemishes&amp;quot;, &amp;quot;facialHair&amp;quot;, &amp;quot;eyebrows&amp;quot;, &amp;quot;ageing&amp;quot;, &amp;quot;makeup&amp;quot;, &amp;quot;blush&amp;quot;, &amp;quot;complexion&amp;quot;, &amp;quot;sunDamage&amp;quot;, &amp;quot;lipstick&amp;quot;, &amp;quot;molesFreckles&amp;quot;, &amp;quot;chestHair&amp;quot;, &amp;quot;bodyBlemishes&amp;quot;, &amp;quot;addBodyBlemishes&amp;quot; };&lt;br /&gt;
&lt;br /&gt;
private static HeadOverlay CreateHeadOverlay(Byte index, Byte color, Byte secondaryColor, float opacity)&lt;br /&gt;
{&lt;br /&gt;
    return new HeadOverlay&lt;br /&gt;
    {&lt;br /&gt;
       Index = index,&lt;br /&gt;
       Color = color,&lt;br /&gt;
       SecondaryColor = secondaryColor,&lt;br /&gt;
       Opacity = opacity&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
[Command(&amp;quot;beard&amp;quot;)]&lt;br /&gt;
public void Beard(Client c, byte Index, byte Color, byte SeconardyColor, byte Opacity)&lt;br /&gt;
{&lt;br /&gt;
    Dictionary&amp;lt;int, HeadOverlay&amp;gt; headOverlays = new Dictionary&amp;lt;int, HeadOverlay&amp;gt;();&lt;br /&gt;
    headOverlays.Add(1, CreateHeadOverlay((byte)Index, (byte)Color, (byte)SeconardyColor, (byte)Opacity));&lt;br /&gt;
    c.SetHeadOverlay(1, headOverlays[1]);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Testexamples use Command:&lt;br /&gt;
beard 1 0 0 1 = Set beard 1 with PrimaryColor 0 SecondardyColor 0 and opacity 1 (use opacity 0 for invisible, 1 for full visible)&lt;br /&gt;
beard 2 22 0 1 = Set beard 1 with PrimaryColor 22(red) SecondardyColor 0 and opacity 1 (use opacity 0 for invisible, 1 for full visible)&lt;br /&gt;
Restriction: Command can just handle 0, 1 on opacity but it is a byte and can have a value from 0.0 - 1.0 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Appearance]]&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;br /&gt;
[[Category:Server-side Function]]&lt;br /&gt;
[[Category:Client-side Function]]&lt;/div&gt;</summary>
		<author><name>Hek</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::getNumberPlateText&amp;diff=19668</id>
		<title>Vehicle::getNumberPlateText</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::getNumberPlateText&amp;diff=19668"/>
		<updated>2020-06-06T06:15:13Z</updated>

		<summary type="html">&lt;p&gt;Hek: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Returns the license plate text from a vehicle.  8 chars maximum.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.getNumberPlateText();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;String&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let vehicle = mp.players.local.vehicle;&lt;br /&gt;
mp.gui.chat.push(&amp;quot;NumberPlate: &amp;quot; + vehicle.getNumberPlateText());&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Hek</name></author>
	</entry>
</feed>