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	<updated>2026-06-04T16:02:29Z</updated>
	<subtitle>User contributions</subtitle>
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		<updated>2021-05-04T13:10:10Z</updated>

		<summary type="html">&lt;p&gt;Dripudo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[ServerEvent(Event.PlayerDeath)]&lt;br /&gt;
public void OnPlayerDeath(Client player, Client killer, uint reason)&lt;br /&gt;
{&lt;br /&gt;
	if (!killer.IsNull)&lt;br /&gt;
	{&lt;br /&gt;
		NAPI.Chat.SendChatMessageToAll($&amp;quot;{killer.Name} has killed {player.Name} with {reason}.&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
	else&lt;br /&gt;
	{&lt;br /&gt;
		NAPI.Chat.SendChatMessageToAll($&amp;quot;{player.Name} has died ({reason}).&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Dripudo</name></author>
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