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	<id>https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Despair</id>
	<title>RAGE Multiplayer Wiki - User contributions [en]</title>
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	<updated>2026-06-04T10:39:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17128</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17128"/>
		<updated>2019-04-13T08:01:14Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
*[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[RAGE.Game.Audio.StopStream | StopStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
*[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[RAGE.Game.Cam.AddCamSplineNode | AddCamSplineNode]]&lt;br /&gt;
*[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[RAGE.Game.Clock.AddToClockTime | AddToClockTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
===[[RAGE.Game.Cutscene | Cutscene]]===&lt;br /&gt;
*[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
===[[RAGE.Game.Datafile | Datafile]]===&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorExistOn | DecorExistOn]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
===[[RAGE.Game.Dlc | Dlc]]===&lt;br /&gt;
*[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
*[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[RAGE.Game.Entity.ApplyForceToEntity | ApplyForceToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
===Event===&lt;br /&gt;
*[[RAGE.Game.Event.AddShockingEventAtPosition | AddShockingEventAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
*[[RAGE.Game.Graphics.AddDecal | AddDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
===Interior===&lt;br /&gt;
*[[RAGE.Game.Interior.EnableInteriorProp | EnableInteriorProp]]&lt;br /&gt;
*[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
===Itemset===&lt;br /&gt;
*[[RAGE.Game.Itemset.AddToItemset | AddToItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
*[[RAGE.Game.Loading.IsUiLoadingMultiplayer | IsUiLoadingMultiplayer]]&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===[[RAGE.Game.Misc | Misc]]===&lt;br /&gt;
*[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
*[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
*[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
*[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
*[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
*[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
*[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
===Mobile===&lt;br /&gt;
*[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen | CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
*[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
===Netcash===&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyAirstrike | NetworkBuyAirstrike]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
*[[RAGE.Game.Object.AddDoorToSystem | AddDoorToSystem]]&lt;br /&gt;
*[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
*[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
*[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
*[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
*[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[RAGE.Game.Object.SlideObject|SlideObject]]&lt;br /&gt;
===Pad===&lt;br /&gt;
*[[RAGE.Game.Pad.DisableInputGroup | DisableInputGroup]]&lt;br /&gt;
*[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
*[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
*[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]*[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
===Pathfind===&lt;br /&gt;
*[[RAGE.Game.Pathfind.AddNavmeshBlockingObject | AddNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Game.Ped.AddArmourToPed | AddArmourToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
===[[RAGE.Game.Physics | Physics]]===&lt;br /&gt;
*[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
===Player===&lt;br /&gt;
*[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]&lt;br /&gt;
*[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
===[[RAGE.Game.Recording | Recording]]===&lt;br /&gt;
*[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
===Script===&lt;br /&gt;
*[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
*[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
*[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
===Shapetest===&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResult | GetShapeTestResult]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
===Socialclub===&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname | ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
===[[RAGE.Game.Stats | Stats]]===&lt;br /&gt;
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
===[[RAGE.Game.Streaming | Streaming]]===&lt;br /&gt;
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
===Task===&lt;br /&gt;
*[[RAGE.Game.Task | Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===[[RAGE.Game.Ui | Ui]]===&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
===Utils===&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
*[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
==[[RAGE.Elements.Blip|Blip]]==&lt;br /&gt;
*[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
*[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
*[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
*[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
*[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17115</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17115"/>
		<updated>2019-04-03T17:44:52Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
*[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
===Audio===&lt;br /&gt;
*[[RAGE.Game.Audio.StopStream | StopStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
*[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
===Cam===&lt;br /&gt;
*[[RAGE.Game.Cam.AddCamSplineNode | AddCamSplineNode]]&lt;br /&gt;
*[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
===Clock===&lt;br /&gt;
*[[RAGE.Game.Clock.AddToClockTime | AddToClockTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
===[[RAGE.Game.Cutscene | Cutscene]]===&lt;br /&gt;
*[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
===[[RAGE.Game.Datafile | Datafile]]===&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
===Decorator===&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorExistOn | DecorExistOn]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
===[[RAGE.Game.Dlc | Dlc]]===&lt;br /&gt;
*[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
*[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
===Entity===&lt;br /&gt;
*[[RAGE.Game.Entity.ApplyForceToEntity | ApplyForceToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
===Event===&lt;br /&gt;
*[[RAGE.Game.Event.AddShockingEventAtPosition | AddShockingEventAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
===Files===&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
**[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
**[[RAGE.Game.Graphics.AddDecal | AddDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
**[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
**[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
**[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
===Interior===&lt;br /&gt;
**[[RAGE.Game.Interior.EnableInteriorProp | EnableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
===Itemset===&lt;br /&gt;
**[[RAGE.Game.Itemset.AddToItemset | AddToItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer | IsUiLoadingMultiplayer]]&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===[[RAGE.Game.Misc | Misc]]===&lt;br /&gt;
**[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
**[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
**[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
**[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
**[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
**[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
===Mobile===&lt;br /&gt;
**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen | CanPhoneBeSeenOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
===Netcash===&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyAirstrike | NetworkBuyAirstrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
**[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
**[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
**[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
**[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
**[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
**[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
**[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
**[[RAGE.Game.Object.AddDoorToSystem | AddDoorToSystem]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
**[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
**[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
**[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
**[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
**[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
**[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
**[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
**[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
**[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
**[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
**[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
**[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.SlideObject|SlideObject]]&lt;br /&gt;
===Pad===&lt;br /&gt;
**[[RAGE.Game.Pad.DisableInputGroup | DisableInputGroup]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
**[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
===Pathfind===&lt;br /&gt;
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject | AddNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
**[[RAGE.Game.Ped.AddArmourToPed | AddArmourToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
**[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
**[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
===[[RAGE.Game.Physics | Physics]]===&lt;br /&gt;
**[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
**[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
**[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
===Player===&lt;br /&gt;
**[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]&lt;br /&gt;
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
**[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
**[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
**[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
**[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
**[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
**[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
**[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
**[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
===[[RAGE.Game.Recording | Recording]]===&lt;br /&gt;
**[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
===Script===&lt;br /&gt;
**[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
**[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
**[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
===Shapetest===&lt;br /&gt;
**[[RAGE.Game.Shapetest.GetShapeTestResult | GetShapeTestResult]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
===Socialclub===&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScGetNickname | ScGetNickname]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
===[[RAGE.Game.Stats | Stats]]===&lt;br /&gt;
**[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
===[[RAGE.Game.Streaming | Streaming]]===&lt;br /&gt;
**[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
**[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
===Task===&lt;br /&gt;
**[[RAGE.Game.Task | Task]]&lt;br /&gt;
**[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
**[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===[[RAGE.Game.Ui | Ui]]===&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
**[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
**[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
**[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
===Utils===&lt;br /&gt;
**[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
**[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
**[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
**[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
**[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
**[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
**[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
**[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
**[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
**[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
**[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
**[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
**[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
**[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
**[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
**[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
**[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
**[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
**[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
**[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
**[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
**[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
**[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
==[[RAGE.Elements.Blip|Blip]]==&lt;br /&gt;
**[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17114</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17114"/>
		<updated>2019-04-03T17:41:10Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
**[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
**[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
===Audio===&lt;br /&gt;
**[[RAGE.Game.Audio.StopStream | StopStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
**[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
**[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
**[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
**[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
===Cam===&lt;br /&gt;
**[[RAGE.Game.Cam.AddCamSplineNode | AddCamSplineNode]]&lt;br /&gt;
**[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
**[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
**[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
===Clock===&lt;br /&gt;
**[[RAGE.Game.Clock.AddToClockTime | AddToClockTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
===[[RAGE.Game.Cutscene | Cutscene]]===&lt;br /&gt;
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
===[[RAGE.Game.Datafile | Datafile]]===&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
**[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
===Decorator===&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorExistOn | DecorExistOn]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
===[[RAGE.Game.Dlc | Dlc]]===&lt;br /&gt;
**[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
===Entity===&lt;br /&gt;
**[[RAGE.Game.Entity.ApplyForceToEntity | ApplyForceToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
===Event===&lt;br /&gt;
**[[RAGE.Game.Event.AddShockingEventAtPosition | AddShockingEventAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
**[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
**[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
===Files===&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
**[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
**[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
**[[RAGE.Game.Graphics.AddDecal | AddDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
**[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
**[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
**[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
===Interior===&lt;br /&gt;
**[[RAGE.Game.Interior.EnableInteriorProp | EnableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
===Itemset===&lt;br /&gt;
**[[RAGE.Game.Itemset.AddToItemset | AddToItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer | IsUiLoadingMultiplayer]]&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===[[RAGE.Game.Misc | Misc]]===&lt;br /&gt;
**[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
**[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
**[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
**[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
**[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
**[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
===Mobile===&lt;br /&gt;
**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen | CanPhoneBeSeenOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
===Netcash===&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyAirstrike | NetworkBuyAirstrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
**[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
**[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
**[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
**[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
**[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
**[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
**[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
**[[RAGE.Game.Object.AddDoorToSystem | AddDoorToSystem]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
**[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
**[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
**[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
**[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
**[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
**[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
**[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
**[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
**[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
**[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
**[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
**[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.SlideObject|SlideObject]]&lt;br /&gt;
===Pad===&lt;br /&gt;
**[[RAGE.Game.Pad.DisableInputGroup | DisableInputGroup]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
**[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
===Pathfind===&lt;br /&gt;
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject | AddNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
**[[RAGE.Game.Ped.AddArmourToPed | AddArmourToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
**[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
**[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
===[[RAGE.Game.Physics | Physics]]===&lt;br /&gt;
**[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
**[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
**[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
===Player===&lt;br /&gt;
**[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]&lt;br /&gt;
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
**[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
**[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
**[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
**[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
**[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
**[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
**[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
**[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
===[[RAGE.Game.Recording | Recording]]===&lt;br /&gt;
**[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
===Script===&lt;br /&gt;
**[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
**[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
**[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
===Shapetest===&lt;br /&gt;
**[[RAGE.Game.Shapetest.GetShapeTestResult | GetShapeTestResult]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
===Socialclub===&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScGetNickname | ScGetNickname]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
===[[RAGE.Game.Stats | Stats]]===&lt;br /&gt;
**[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
===[[RAGE.Game.Streaming | Streaming]]===&lt;br /&gt;
**[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
**[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
===Task===&lt;br /&gt;
**[[RAGE.Game.Task | Task]]&lt;br /&gt;
**[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
**[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===[[RAGE.Game.Ui | Ui]]===&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
**[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
**[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
**[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
===Utils===&lt;br /&gt;
**[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
**[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
**[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
**[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
**[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
**[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
**[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
**[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
**[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
**[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
**[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
**[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
**[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
**[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
**[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
**[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
**[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
**[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
**[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
**[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
**[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
**[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
**[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
==[[RAGE.Elements.Blip|Blip]]==&lt;br /&gt;
**[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17013</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17013"/>
		<updated>2019-03-20T19:04:15Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
===Ai===&lt;br /&gt;
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
**[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
**[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
===Audio===&lt;br /&gt;
**[[RAGE.Game.Audio.StopStream | StopStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
**[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
**[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
**[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
**[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
===Cam===&lt;br /&gt;
**[[RAGE.Game.Cam.AddCamSplineNode | AddCamSplineNode]]&lt;br /&gt;
**[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
**[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
**[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
===Clock===&lt;br /&gt;
**[[RAGE.Game.Clock.AddToClockTime | AddToClockTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
===[[RAGE.Game.Cutscene | Cutscene]]===&lt;br /&gt;
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
===[[RAGE.Game.Datafile | Datafile]]===&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
**[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
===Decorator===&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorExistOn | DecorExistOn]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
===[[RAGE.Game.Dlc | Dlc]]===&lt;br /&gt;
**[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
===Entity===&lt;br /&gt;
**[[RAGE.Game.Entity.ApplyForceToEntity | ApplyForceToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
===Event===&lt;br /&gt;
**[[RAGE.Game.Event.AddShockingEventAtPosition | AddShockingEventAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
**[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
**[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
===Files===&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
**[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
===[[RAGE.Game.Fire | Fire]]===&lt;br /&gt;
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
**[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
===Graphics===&lt;br /&gt;
**[[RAGE.Game.Graphics.AddDecal | AddDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
**[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
**[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
**[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
===Interior===&lt;br /&gt;
**[[RAGE.Game.Interior.EnableInteriorProp | EnableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
===Itemset===&lt;br /&gt;
**[[RAGE.Game.Itemset.AddToItemset | AddToItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer | IsUiLoadingMultiplayer]]&lt;br /&gt;
===[[RAGE.Game.Locale | Locale]]===&lt;br /&gt;
**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
===[[RAGE.Game.Misc | Misc]]===&lt;br /&gt;
**[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
**[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
**[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
**[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
**[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
**[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
===Mobile===&lt;br /&gt;
**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen | CanPhoneBeSeenOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
===Netcash===&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyAirstrike | NetworkBuyAirstrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
**[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
===[[RAGE.Game.Netshop | Netshop]]===&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
===[[RAGE.Game.Network | Network]]===&lt;br /&gt;
**[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
**[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
**[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
**[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
**[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
**[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
===Object===&lt;br /&gt;
**[[RAGE.Game.Object.AddDoorToSystem | AddDoorToSystem]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
**[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
**[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
**[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
**[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
**[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
**[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
**[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
**[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
**[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
**[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
**[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
**[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.SlideObject|SlideObject]]&lt;br /&gt;
===Pad===&lt;br /&gt;
**[[RAGE.Game.Pad.DisableInputGroup | DisableInputGroup]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
**[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
===Pathfind===&lt;br /&gt;
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject | AddNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
**[[RAGE.Game.Ped.AddArmourToPed | AddArmourToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
**[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
**[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
===[[RAGE.Game.Physics | Physics]]===&lt;br /&gt;
**[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
**[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
**[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
===Player===&lt;br /&gt;
**[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]&lt;br /&gt;
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
**[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
**[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
**[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
**[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
**[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
**[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
**[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
**[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
===[[RAGE.Game.Recording | Recording]]===&lt;br /&gt;
**[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
===[[RAGE.Game.Rendering | Rendering]]===&lt;br /&gt;
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
===Script===&lt;br /&gt;
**[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
**[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
**[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
===Shapetest===&lt;br /&gt;
**[[RAGE.Game.Shapetest.GetShapeTestResult | GetShapeTestResult]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
===Socialclub===&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScGetNickname | ScGetNickname]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
===[[RAGE.Game.Stats | Stats]]===&lt;br /&gt;
**[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
===[[RAGE.Game.Streaming | Streaming]]===&lt;br /&gt;
**[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
**[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
===Task===&lt;br /&gt;
**[[RAGE.Game.Task | Task]]&lt;br /&gt;
**[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
**[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
===[[RAGE.Game.Ui | Ui]]===&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
**[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
**[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
**[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
===Utils===&lt;br /&gt;
**[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
**[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
**[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
**[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
**[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
**[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
===Water===&lt;br /&gt;
**[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
===[[RAGE.Game.Weapon | Weapon]]===&lt;br /&gt;
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
**[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
===Zone===&lt;br /&gt;
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
**[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
===Sprite===&lt;br /&gt;
**[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
**[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
**[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
**[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
===UIMenuCheckboxItem===&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
===UIMenuDynamicListItem===&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
===UIMenuListItem===&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
===MenuPool===&lt;br /&gt;
**[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
===[[RAGE.NUI.UIMenu | UIMenu]]===&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
===[[RAGE.Elements.Checkpoint|Checkpoint]]===&lt;br /&gt;
**[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
===GameEntity===&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
===MapObject===&lt;br /&gt;
**[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
===Ped===&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
===Vehicle===&lt;br /&gt;
**[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
===Type===&lt;br /&gt;
**[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
**[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
**[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
**[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
===[[RAGE.Elements.Entity | Entity]]===&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
**[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
**[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==[[RAGE.Elements.Type.Player|Player]]==&lt;br /&gt;
==[[RAGE.Elements.Blip|Blip]]==&lt;br /&gt;
**[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17012</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17012"/>
		<updated>2019-03-20T18:57:20Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
*Ai:&lt;br /&gt;
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===&lt;br /&gt;
**[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
**[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
===Audio===:&lt;br /&gt;
**[[RAGE.Game.Audio.StopStream | StopStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
**[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
**[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
**[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
**[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
===Cam===:&lt;br /&gt;
**[[RAGE.Game.Cam.AddCamSplineNode | AddCamSplineNode]]&lt;br /&gt;
**[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
**[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
**[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
*Clock:&lt;br /&gt;
**[[RAGE.Game.Clock.AddToClockTime | AddToClockTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
*[[RAGE.Game.Cutscene | Cutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[RAGE.Game.Datafile | Datafile]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
**[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
*Decorator:&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorExistOn | DecorExistOn]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Game.Dlc | Dlc]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*Entity:&lt;br /&gt;
**[[RAGE.Game.Entity.ApplyForceToEntity | ApplyForceToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*Event:&lt;br /&gt;
**[[RAGE.Game.Event.AddShockingEventAtPosition | AddShockingEventAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
**[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
**[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
*Files:&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
**[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Fire | Fire]]&lt;br /&gt;
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
**[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
*Graphics:&lt;br /&gt;
**[[RAGE.Game.Graphics.AddDecal | AddDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
**[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
**[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
**[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*Interior:&lt;br /&gt;
**[[RAGE.Game.Interior.EnableInteriorProp | EnableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
*Itemset:&lt;br /&gt;
**[[RAGE.Game.Itemset.AddToItemset | AddToItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer | IsUiLoadingMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Locale | Locale]]&lt;br /&gt;
**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
*[[RAGE.Game.Misc | Misc]]&lt;br /&gt;
**[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
**[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
**[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
**[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
**[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
**[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
*Mobile:&lt;br /&gt;
**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen | CanPhoneBeSeenOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*Netcash:&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyAirstrike | NetworkBuyAirstrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
**[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
*[[RAGE.Game.Netshop | Netshop]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
*[[RAGE.Game.Network | Network]]&lt;br /&gt;
**[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
**[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
**[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
**[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
**[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
**[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
*Object:&lt;br /&gt;
**[[RAGE.Game.Object.AddDoorToSystem | AddDoorToSystem]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
**[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
**[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
**[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
**[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
**[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
**[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
**[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
**[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
**[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
**[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
**[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
**[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.SlideObject|SlideObject]]&lt;br /&gt;
*Pad:&lt;br /&gt;
**[[RAGE.Game.Pad.DisableInputGroup | DisableInputGroup]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
**[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
*Pathfind:&lt;br /&gt;
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject | AddNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
*Ped:&lt;br /&gt;
**[[RAGE.Game.Ped.AddArmourToPed | AddArmourToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
**[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
**[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[RAGE.Game.Physics | Physics]]&lt;br /&gt;
**[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
**[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
**[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*Player:&lt;br /&gt;
**[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]&lt;br /&gt;
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
**[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
**[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
**[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
**[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
**[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
**[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
**[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
**[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[RAGE.Game.Recording | Recording]]&lt;br /&gt;
**[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
*[[RAGE.Game.Rendering | Rendering]]&lt;br /&gt;
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*Script:&lt;br /&gt;
**[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
**[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
**[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
*Shapetest:&lt;br /&gt;
**[[RAGE.Game.Shapetest.GetShapeTestResult | GetShapeTestResult]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*Socialclub:&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScGetNickname | ScGetNickname]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
*[[RAGE.Game.Stats | Stats]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
*[[RAGE.Game.Streaming | Streaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
**[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*Task:&lt;br /&gt;
**[[RAGE.Game.Task | Task]]&lt;br /&gt;
**[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
**[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
*[[RAGE.Game.Ui | Ui]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
**[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
**[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
**[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*Utils:&lt;br /&gt;
**[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
**[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
**[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
**[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
**[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
**[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
*Water:&lt;br /&gt;
**[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Weapon | Weapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
**[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
*Zone:&lt;br /&gt;
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
**[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
*Sprite:&lt;br /&gt;
**[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
**[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
**[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
**[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
*UIMenuCheckboxItem:&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
*UIMenuDynamicListItem:&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem | UIMenuItem]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
*UIMenuListItem:&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
*MenuPool:&lt;br /&gt;
**[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu | UIMenu]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
*[[RAGE.Elements.Checkpoint|Checkpoint]]&lt;br /&gt;
**[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
*GameEntity:&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
*MapObject:&lt;br /&gt;
**[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
*Ped:&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
*Type:&lt;br /&gt;
**[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
**[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
**[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
**[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
*[[RAGE.Elements.Entity | Entity]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
**[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
**[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==Player==&lt;br /&gt;
*[[RAGE.Elements.Type.Player|Player]]&lt;br /&gt;
==Blip==&lt;br /&gt;
*[[RAGE.Elements.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17011</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17011"/>
		<updated>2019-03-20T18:56:28Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
*Ai:&lt;br /&gt;
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
===App===:&lt;br /&gt;
**[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
**[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
===Audio===:&lt;br /&gt;
**[[RAGE.Game.Audio.StopStream | StopStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
**[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
**[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
**[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
**[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
===Cam===:&lt;br /&gt;
**[[RAGE.Game.Cam.AddCamSplineNode | AddCamSplineNode]]&lt;br /&gt;
**[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
**[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
**[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
*Clock:&lt;br /&gt;
**[[RAGE.Game.Clock.AddToClockTime | AddToClockTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
*[[RAGE.Game.Cutscene | Cutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[RAGE.Game.Datafile | Datafile]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
**[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
*Decorator:&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorExistOn | DecorExistOn]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Game.Dlc | Dlc]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*Entity:&lt;br /&gt;
**[[RAGE.Game.Entity.ApplyForceToEntity | ApplyForceToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*Event:&lt;br /&gt;
**[[RAGE.Game.Event.AddShockingEventAtPosition | AddShockingEventAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
**[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
**[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
*Files:&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
**[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Fire | Fire]]&lt;br /&gt;
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
**[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
*Graphics:&lt;br /&gt;
**[[RAGE.Game.Graphics.AddDecal | AddDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
**[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
**[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
**[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*Interior:&lt;br /&gt;
**[[RAGE.Game.Interior.EnableInteriorProp | EnableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
*Itemset:&lt;br /&gt;
**[[RAGE.Game.Itemset.AddToItemset | AddToItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer | IsUiLoadingMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Locale | Locale]]&lt;br /&gt;
**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
*[[RAGE.Game.Misc | Misc]]&lt;br /&gt;
**[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
**[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
**[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
**[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
**[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
**[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
*Mobile:&lt;br /&gt;
**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen | CanPhoneBeSeenOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*Netcash:&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyAirstrike | NetworkBuyAirstrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
**[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
*[[RAGE.Game.Netshop | Netshop]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
*[[RAGE.Game.Network | Network]]&lt;br /&gt;
**[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
**[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
**[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
**[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
**[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
**[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
*Object:&lt;br /&gt;
**[[RAGE.Game.Object.AddDoorToSystem | AddDoorToSystem]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
**[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
**[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
**[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
**[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
**[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
**[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
**[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
**[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
**[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
**[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
**[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
**[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.SlideObject|SlideObject]]&lt;br /&gt;
*Pad:&lt;br /&gt;
**[[RAGE.Game.Pad.DisableInputGroup | DisableInputGroup]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
**[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
*Pathfind:&lt;br /&gt;
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject | AddNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
*Ped:&lt;br /&gt;
**[[RAGE.Game.Ped.AddArmourToPed | AddArmourToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
**[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
**[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[RAGE.Game.Physics | Physics]]&lt;br /&gt;
**[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
**[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
**[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*Player:&lt;br /&gt;
**[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]&lt;br /&gt;
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
**[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
**[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
**[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
**[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
**[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
**[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
**[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
**[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[RAGE.Game.Recording | Recording]]&lt;br /&gt;
**[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
*[[RAGE.Game.Rendering | Rendering]]&lt;br /&gt;
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*Script:&lt;br /&gt;
**[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
**[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
**[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
*Shapetest:&lt;br /&gt;
**[[RAGE.Game.Shapetest.GetShapeTestResult | GetShapeTestResult]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*Socialclub:&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScGetNickname | ScGetNickname]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
*[[RAGE.Game.Stats | Stats]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
*[[RAGE.Game.Streaming | Streaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
**[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*Task:&lt;br /&gt;
**[[RAGE.Game.Task | Task]]&lt;br /&gt;
**[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
**[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
*[[RAGE.Game.Ui | Ui]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
**[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
**[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
**[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*Utils:&lt;br /&gt;
**[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
**[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
**[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
**[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
**[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
**[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
*Water:&lt;br /&gt;
**[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Weapon | Weapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
**[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
*Zone:&lt;br /&gt;
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
**[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
*Sprite:&lt;br /&gt;
**[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
**[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
**[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
**[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
*UIMenuCheckboxItem:&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
*UIMenuDynamicListItem:&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem | UIMenuItem]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
*UIMenuListItem:&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
*MenuPool:&lt;br /&gt;
**[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu | UIMenu]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
*[[RAGE.Elements.Checkpoint|Checkpoint]]&lt;br /&gt;
**[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
*GameEntity:&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
*MapObject:&lt;br /&gt;
**[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
*Ped:&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
*Type:&lt;br /&gt;
**[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
**[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
**[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
**[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
*[[RAGE.Elements.Entity | Entity]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
**[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
**[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==Player==&lt;br /&gt;
*[[RAGE.Elements.Type.Player|Player]]&lt;br /&gt;
==Blip==&lt;br /&gt;
*[[RAGE.Elements.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17010</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17010"/>
		<updated>2019-03-20T18:53:55Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
*Ai:&lt;br /&gt;
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*App:&lt;br /&gt;
**[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
**[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
*Audio:&lt;br /&gt;
**[[RAGE.Game.Audio.StopStream | StopStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
**[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
**[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
**[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
**[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*Cam:&lt;br /&gt;
**[[RAGE.Game.Cam.AddCamSplineNode | AddCamSplineNode]]&lt;br /&gt;
**[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
**[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
**[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
*Clock:&lt;br /&gt;
**[[RAGE.Game.Clock.AddToClockTime | AddToClockTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
*[[RAGE.Game.Cutscene | Cutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[RAGE.Game.Datafile | Datafile]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
**[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
*Decorator:&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorExistOn | DecorExistOn]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Game.Dlc | Dlc]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*Entity:&lt;br /&gt;
**[[RAGE.Game.Entity.ApplyForceToEntity | ApplyForceToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*Event:&lt;br /&gt;
**[[RAGE.Game.Event.AddShockingEventAtPosition | AddShockingEventAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
**[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
**[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
*Files:&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
**[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Fire | Fire]]&lt;br /&gt;
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
**[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
*Graphics:&lt;br /&gt;
**[[RAGE.Game.Graphics.AddDecal | AddDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
**[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
**[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
**[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*Interior:&lt;br /&gt;
**[[RAGE.Game.Interior.EnableInteriorProp | EnableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
*Itemset:&lt;br /&gt;
**[[RAGE.Game.Itemset.AddToItemset | AddToItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer | IsUiLoadingMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Locale | Locale]]&lt;br /&gt;
**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
*[[RAGE.Game.Misc | Misc]]&lt;br /&gt;
**[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
**[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
**[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
**[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
**[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
**[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
*Mobile:&lt;br /&gt;
**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen | CanPhoneBeSeenOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*Netcash:&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyAirstrike | NetworkBuyAirstrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
**[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
*[[RAGE.Game.Netshop | Netshop]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
*[[RAGE.Game.Network | Network]]&lt;br /&gt;
**[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
**[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
**[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
**[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
**[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
**[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
*Object:&lt;br /&gt;
**[[RAGE.Game.Object.AddDoorToSystem | AddDoorToSystem]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
**[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
**[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
**[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
**[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
**[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
**[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
**[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
**[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
**[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
**[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
**[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
**[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.SlideObject|SlideObject]]&lt;br /&gt;
*Pad:&lt;br /&gt;
**[[RAGE.Game.Pad.DisableInputGroup | DisableInputGroup]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
**[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
*Pathfind:&lt;br /&gt;
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject | AddNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
*Ped:&lt;br /&gt;
**[[RAGE.Game.Ped.AddArmourToPed | AddArmourToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
**[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
**[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[RAGE.Game.Physics | Physics]]&lt;br /&gt;
**[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
**[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
**[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*Player:&lt;br /&gt;
**[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]&lt;br /&gt;
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
**[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
**[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
**[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
**[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
**[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
**[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
**[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
**[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[RAGE.Game.Recording | Recording]]&lt;br /&gt;
**[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
*[[RAGE.Game.Rendering | Rendering]]&lt;br /&gt;
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*Script:&lt;br /&gt;
**[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
**[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
**[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
*Shapetest:&lt;br /&gt;
**[[RAGE.Game.Shapetest.GetShapeTestResult | GetShapeTestResult]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*Socialclub:&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScGetNickname | ScGetNickname]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
*[[RAGE.Game.Stats | Stats]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
*[[RAGE.Game.Streaming | Streaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
**[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*Task:&lt;br /&gt;
**[[RAGE.Game.Task | Task]]&lt;br /&gt;
**[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
**[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
*[[RAGE.Game.Ui | Ui]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
**[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
**[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
**[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*Utils:&lt;br /&gt;
**[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
**[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
**[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
**[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
**[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
**[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
*Water:&lt;br /&gt;
**[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Weapon | Weapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
**[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
*Zone:&lt;br /&gt;
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
**[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
*Sprite:&lt;br /&gt;
**[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
**[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
**[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
**[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
*UIMenuCheckboxItem:&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
*UIMenuDynamicListItem:&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem | UIMenuItem]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
*UIMenuListItem:&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
*MenuPool:&lt;br /&gt;
**[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu | UIMenu]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
*[[RAGE.Elements.Checkpoint|Checkpoint]]&lt;br /&gt;
**[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
*GameEntity:&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
*MapObject:&lt;br /&gt;
**[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
*Ped:&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
*Type:&lt;br /&gt;
**[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
**[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
**[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
**[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
*[[RAGE.Elements.Entity | Entity]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
**[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
**[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==Player==&lt;br /&gt;
*[[RAGE.Elements.Type.Player|Player]]&lt;br /&gt;
==Blip==&lt;br /&gt;
*[[RAGE.Elements.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17009</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17009"/>
		<updated>2019-03-20T18:45:29Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
*Ai:&lt;br /&gt;
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*App:&lt;br /&gt;
**[[RAGE.Game.App.AppClearBlock | AppClearBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
**[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
*Audio:&lt;br /&gt;
**[[RAGE.Game.Audio.StopStream | StopStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
**[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
**[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
**[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
**[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*Cam:&lt;br /&gt;
**[[RAGE.Game.Cam.AddCamSplineNode | AddCamSplineNode]]&lt;br /&gt;
**[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
**[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
**[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
*Clock:&lt;br /&gt;
**[[RAGE.Game.Clock.AddToClockTime | AddToClockTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
*Cutscene:&lt;br /&gt;
**[[RAGE.Game.Cutscene | Cutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*Datafile:&lt;br /&gt;
**[[RAGE.Game.Datafile | Datafile]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
**[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
*Decorator:&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorExistOn | DecorExistOn]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*Dlc:&lt;br /&gt;
**[[RAGE.Game.Dlc | Dlc]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*Entity:&lt;br /&gt;
**[[RAGE.Game.Entity.ApplyForceToEntity | ApplyForceToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*Event:&lt;br /&gt;
**[[RAGE.Game.Event.AddShockingEventAtPosition | AddShockingEventAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
**[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
**[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
*Files:&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
**[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
*Fire:&lt;br /&gt;
**[[RAGE.Game.Fire | Fire]]&lt;br /&gt;
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
**[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
*Graphics:&lt;br /&gt;
**[[RAGE.Game.Graphics.AddDecal | AddDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
**[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
**[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
**[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*Interior:&lt;br /&gt;
**[[RAGE.Game.Interior.EnableInteriorProp | EnableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
*Itemset:&lt;br /&gt;
**[[RAGE.Game.Itemset.AddToItemset | AddToItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer | IsUiLoadingMultiplayer]]&lt;br /&gt;
*Locale:&lt;br /&gt;
**[[RAGE.Game.Locale | Locale]]&lt;br /&gt;
**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
*Misc:&lt;br /&gt;
**[[RAGE.Game.Misc | Misc]]&lt;br /&gt;
**[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
**[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
**[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
**[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
**[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
**[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
*Mobile:&lt;br /&gt;
**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen | CanPhoneBeSeenOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*Netcash:&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyAirstrike | NetworkBuyAirstrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
**[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
*Netshop:&lt;br /&gt;
**[[RAGE.Game.Netshop | Netshop]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
*Network:&lt;br /&gt;
**[[RAGE.Game.Network | Network]]&lt;br /&gt;
**[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
**[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
**[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
**[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
**[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
**[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
*Object:&lt;br /&gt;
**[[RAGE.Game.Object.AddDoorToSystem | AddDoorToSystem]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
**[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
**[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
**[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
**[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
**[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
**[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
**[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
**[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
**[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
**[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
**[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
**[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.SlideObject|SlideObject]]&lt;br /&gt;
*Pad:&lt;br /&gt;
**[[RAGE.Game.Pad.DisableInputGroup | DisableInputGroup]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
**[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
*Pathfind:&lt;br /&gt;
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject | AddNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
*Ped:&lt;br /&gt;
**[[RAGE.Game.Ped.AddArmourToPed | AddArmourToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
**[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
**[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*Physics:&lt;br /&gt;
**[[RAGE.Game.Physics | Physics]]&lt;br /&gt;
**[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
**[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
**[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*Player:&lt;br /&gt;
**[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]&lt;br /&gt;
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
**[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
**[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
**[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
**[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
**[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
**[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
**[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
**[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*Recording:&lt;br /&gt;
**[[RAGE.Game.Recording | Recording]]&lt;br /&gt;
**[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
*Rendering:&lt;br /&gt;
**[[RAGE.Game.Rendering | Rendering]]&lt;br /&gt;
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*Script:&lt;br /&gt;
**[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
**[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
**[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
*Shapetest:&lt;br /&gt;
**[[RAGE.Game.Shapetest.GetShapeTestResult | GetShapeTestResult]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*Socialclub:&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScGetNickname | ScGetNickname]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
*Stats:&lt;br /&gt;
**[[RAGE.Game.Stats | Stats]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
*Streaming:&lt;br /&gt;
**[[RAGE.Game.Streaming | Streaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
**[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*Task:&lt;br /&gt;
**[[RAGE.Game.Task | Task]]&lt;br /&gt;
**[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
**[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
*Ui:&lt;br /&gt;
**[[RAGE.Game.Ui | Ui]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
**[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
**[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
**[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*Utils:&lt;br /&gt;
**[[RAGE.Game.Utils.Ceil | Ceil]]&lt;br /&gt;
**[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
**[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
**[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
**[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
**[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
*Water:&lt;br /&gt;
**[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
*Weapon:&lt;br /&gt;
**[[RAGE.Game.Weapon | Weapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
**[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
*Zone:&lt;br /&gt;
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
**[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
&lt;br /&gt;
==NUI==&lt;br /&gt;
*Sprite:&lt;br /&gt;
**[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
**[[RAGE.NUI.UIResRectangle | UIResRectangle]]&lt;br /&gt;
**[[RAGE.NUI.UIResText.AddLongString | AddLongString]]&lt;br /&gt;
**[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]&lt;br /&gt;
*UIMenuCheckboxItem:&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
*UIMenuDynamicListItem:&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
*UIMenuItem:&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem | UIMenuItem]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
*UIMenuListItem:&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Index | Index]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
*MenuPool:&lt;br /&gt;
**[[RAGE.NUI.MenuPool.Add | Add]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]&lt;br /&gt;
*UIMenu:&lt;br /&gt;
**[[RAGE.NUI.UIMenu | UIMenu]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
*HtmlWindow:&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
*Checkpoint:&lt;br /&gt;
**[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]&lt;br /&gt;
**[[RAGE.Elements.Checkpoint|Checkpoint]]&lt;br /&gt;
*GameEntity:&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
*MapObject:&lt;br /&gt;
**[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
*Ped:&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.Ped.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*Vehicle:&lt;br /&gt;
**[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
*Type:&lt;br /&gt;
**[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
**[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
**[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
**[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
*Entity:&lt;br /&gt;
**[[RAGE.Elements.Entity | Entity]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
**[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
**[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==Player==&lt;br /&gt;
==Blip==&lt;br /&gt;
*Blip:&lt;br /&gt;
**[[RAGE.Elements.Blip.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.Blip.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
**[[RAGE.Elements.Blip|Blip]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17008</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17008"/>
		<updated>2019-03-20T18:21:01Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xB4F47213DF45A64C|_0xB4F47213DF45A64C]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x717E4D1F2048376D|_0x717E4D1F2048376D]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x621C6E4729388E41|_0x621C6E4729388E41]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x30ED88D5E0C56A37|_0x30ED88D5E0C56A37]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xD01015C7316AE176|_0xD01015C7316AE176]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x8FD89A6240813FD0|_0x8FD89A6240813FD0]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xB0A6CFD2C69C1088|_0xB0A6CFD2C69C1088]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x19D1B791CB3670FE|_0x19D1B791CB3670FE]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x92C360B5F15D2302|_0x92C360B5F15D2302]]&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock|AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
*[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopStream|StopStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
*[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xD01005D2BA2EB778|_0xD01005D2BA2EB778]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xF154B8D1775B2DEC|_0xF154B8D1775B2DEC]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xDDC635D5B3262C56|_0xDDC635D5B3262C56]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xC15907D667F7CFB2|_0xC15907D667F7CFB2]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x2BE4BC731D039D5A|_0x2BE4BC731D039D5A]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x062D5EAD4DA2FA6A|_0x062D5EAD4DA2FA6A]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x5E203DA2BA15D436|_0x5E203DA2BA15D436]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x3A48AB4445D499BE|_0x3A48AB4445D499BE]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x544810ED9DB6BBE6|_0x544810ED9DB6BBE6]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x40763EA7B9B783E7|_0x40763EA7B9B783E7]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x8A694D7A68F8DC38|_0x8A694D7A68F8DC38]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x6F259F82D873B8B8|_0x6F259F82D873B8B8]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xA097AB275061FB21|_0xA097AB275061FB21]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x5DB8010EE71FDEF2|_0x5DB8010EE71FDEF2]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x651D3228960D08AF|_0x651D3228960D08AF]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xD2CC78CD3D0B50F9|_0xD2CC78CD3D0B50F9]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xCADA5A0D0702381E|_0xCADA5A0D0702381E]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xCA4CEA6AE0000A7E|_0xCA4CEA6AE0000A7E]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x5D2BFAAB8D956E0E|_0x5D2BFAAB8D956E0E]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x9AC92EED5E4793AB|_0x9AC92EED5E4793AB]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x18EB48CFC41F2EA0|_0x18EB48CFC41F2EA0]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xD2DCCD8E16E20997|_0xD2DCCD8E16E20997]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x9A53DED9921DE990|_0x9A53DED9921DE990]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x12561FCBB62D5B9C|_0x12561FCBB62D5B9C]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x61631F5DF50D1C34|_0x61631F5DF50D1C34]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x892B6AB8F33606F5|_0x892B6AB8F33606F5]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x9D3AF56E94C9AE98|_0x9D3AF56E94C9AE98]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xA5342D390CDA41D6|_0xA5342D390CDA41D6]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x1B7ABE26CBCBF8C7|_0x1B7ABE26CBCBF8C7]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x149AEE66F0CB3A99|_0x149AEE66F0CB3A99]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x044DBAD7A7FA2BE5|_0x044DBAD7A7FA2BE5]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x33E3C6C6F2F0B506|_0x33E3C6C6F2F0B506]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xDD6BCF9E94425DF9|_0xDD6BCF9E94425DF9]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x774BD811F656A122|_0x774BD811F656A122]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x43FA0DFC5DF87815|_0x43FA0DFC5DF87815]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x733ADF241531E5C2|_0x733ADF241531E5C2]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x59E7B488451F4D3A|_0x59E7B488451F4D3A]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xF3365489E0DD50F9|_0xF3365489E0DD50F9]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xC1805D05E6D4FE10|_0xC1805D05E6D4FE10]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xE4E6DD5566D28C82|_0xE4E6DD5566D28C82]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x031ACB6ABA18C729|_0x031ACB6ABA18C729]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x7EC3C679D0E7E46B|_0x7EC3C679D0E7E46B]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x02E93C796ABD3A97|_0x02E93C796ABD3A97]]&lt;br /&gt;
*[[RAGE.Game.Cam.AddCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x0A9F2A468B328E74|_0x0A9F2A468B328E74]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x271017B9BA825366|_0x271017B9BA825366]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x4879E4FE39074CDF|_0x4879E4FE39074CDF]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x49482F9FCD825AAA|_0x49482F9FCD825AAA]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x62ECFCFDEE7885D6|_0x62ECFCFDEE7885D6]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x59424BD75174C9B1|_0x59424BD75174C9B1]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x48608C3464F58AB4|_0x48608C3464F58AB4]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x0AA27680A0BD43FA|_0x0AA27680A0BD43FA]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xEE778F8C7E1142E2|_0xEE778F8C7E1142E2]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x9780F32BCAF72431|_0x9780F32BCAF72431]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x162F9D995753DC19|_0x162F9D995753DC19]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xA03502FC581F7D9B|_0xA03502FC581F7D9B]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x26903D9CD1175F2C|_0x26903D9CD1175F2C]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x149916F50C34A40D|_0x149916F50C34A40D]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x9E4CFFF989258472|_0x9E4CFFF989258472]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x74BD83EA840F6BC9|_0x74BD83EA840F6BC9]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xD7360051C885628B|_0xD7360051C885628B]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xBF72910D0F26F025|_0xBF72910D0F26F025]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x705A276EBFF3133D|_0x705A276EBFF3133D]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x8BFCEB5EA1B161B6|_0x8BFCEB5EA1B161B6]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x661B5C8654ADD825|_0x661B5C8654ADD825]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xF55E4046F6F831DC|_0xF55E4046F6F831DC]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xA2767257A320FC82|_0xA2767257A320FC82]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x7BF1A54AE67AC070|_0x7BF1A54AE67AC070]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xD1B0F412F109EA5D|_0xD1B0F412F109EA5D]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xDC9DA9E8789F5246|_0xDC9DA9E8789F5246]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x0AF7B437918103B3|_0x0AF7B437918103B3]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xBCFC632DB7673BF0|_0xBCFC632DB7673BF0]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xCED08CBE8EBB97C7|_0xCED08CBE8EBB97C7]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x11FA5D3479C7DD47|_0x11FA5D3479C7DD47]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xC91C6C55199308CA|_0xC91C6C55199308CA]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xC8B5C4A79CC18B94|_0xC8B5C4A79CC18B94]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xDD79DF9F4D26E1C9|_0xDD79DF9F4D26E1C9]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x91EF6EE6419E5B97|_0x91EF6EE6419E5B97]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xFD3151CD37EA2245|_0xFD3151CD37EA2245]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x2AED6301F67007D5|_0x2AED6301F67007D5]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xD1F8363DFAD03848|_0xD1F8363DFAD03848]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xC92717EF615B6704|_0xC92717EF615B6704]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xE9EA16D6E54CDCA4|_0xE9EA16D6E54CDCA4]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x42156508606DE65E|_0x42156508606DE65E]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x247ACBC4ABBC9D1C|_0x247ACBC4ABBC9D1C]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x425A920FDB9A0DDA|_0x425A920FDB9A0DDA]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x6493CF69859B116A|_0x6493CF69859B116A]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xCCD078C2665D2973|_0xCCD078C2665D2973]]&lt;br /&gt;
*[[RAGE.Game.Clock.AddToClockTime|AddToClockTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
*[[RAGE.Game.Cutscene|Cutscene]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.RequestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0xB56BBBCC2955D9CB|_0xB56BBBCC2955D9CB]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x583DF8E3D4AFBD98|_0x583DF8E3D4AFBD98]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x708BDD8CD795B043|_0x708BDD8CD795B043]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x4CEBC1ED31E8925E|_0x4CEBC1ED31E8925E]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0xA0FE76168A189DDB|_0xA0FE76168A189DDB]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0xD00D76A7DFC9D852|_0xD00D76A7DFC9D852]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0xE36A98D8AB3D3C66|_0xE36A98D8AB3D3C66]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x4C61C75BEE8184C2|_0x4C61C75BEE8184C2]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x06EE9048FD080382|_0x06EE9048FD080382]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x2A56C06EBEF2B0D9|_0x2A56C06EBEF2B0D9]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x8D9DF6ECA8768583|_0x8D9DF6ECA8768583]]&lt;br /&gt;
*[[RAGE.Game.Datafile|Datafile]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x8F5EA1C01D65A100|_0x8F5EA1C01D65A100]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x15FF52B809DB2353|_0x15FF52B809DB2353]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0xFCCAE5B92A830878|_0xFCCAE5B92A830878]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x01095C95CD46B624|_0x01095C95CD46B624]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x52818819057F2B40|_0x52818819057F2B40]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x83BCCE3224735F05|_0x83BCCE3224735F05]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x4DFDD9EB705F8140|_0x4DFDD9EB705F8140]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0xC84527E235FCA219|_0xC84527E235FCA219]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x692D808C34A82143|_0x692D808C34A82143]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x4645DE9980999E93|_0x4645DE9980999E93]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorExistOn|DecorExistOn]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Game.Dlc|Dlc]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
*[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0x241FCA5B1AA14F75|_0x241FCA5B1AA14F75]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0xF2E07819EF1A5289|_0xF2E07819EF1A5289]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0x9489659372A81585|_0x9489659372A81585]]&lt;br /&gt;
*[[RAGE.Game.Entity.ApplyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x5C48B75732C8456C|_0x5C48B75732C8456C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x6CE177D014502E8A|_0x6CE177D014502E8A]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x46F8696933A63C9B|_0x46F8696933A63C9B]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xD95CC5D2AB15A09F|_0xD95CC5D2AB15A09F]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x490861B88F4FD846|_0x490861B88F4FD846]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xE12ABE5E3A389A6C|_0xE12ABE5E3A389A6C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x68B562E124CC0AEF|_0x68B562E124CC0AEF]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x352E2B5CF420BF3B|_0x352E2B5CF420BF3B]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x78E8E3A640178255|_0x78E8E3A640178255]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x694E00132F2823ED|_0x694E00132F2823ED]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x1A092BB0C3808B96|_0x1A092BB0C3808B96]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xCEA7C8E1B48FF68C|_0xCEA7C8E1B48FF68C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xDC6F8601FAF2E893|_0xDC6F8601FAF2E893]]&lt;br /&gt;
*[[RAGE.Game.Event.AddShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData|GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0x341DE7ED1D2A1BFD|_0x341DE7ED1D2A1BFD]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xE1CA84EBF72E691D|_0xE1CA84EBF72E691D]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xC17AD0E5752BECDA|_0xC17AD0E5752BECDA]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xA9F9C2E0FDE11CBB|_0xA9F9C2E0FDE11CBB]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xFF56381874F82086|_0xFF56381874F82086]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0x50F457823CE6EB5F|_0x50F457823CE6EB5F]]&lt;br /&gt;
*[[RAGE.Game.Fire|Fire]]&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.Unknown._0x6070104B699B2EF4|_0x6070104B699B2EF4]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AddDecal|AddDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[RAGE.Game.Graphics.BeginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
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*[[RAGE.Game.Graphics.Unknown._0xE791DF1F73ED2C8B|_0xE791DF1F73ED2C8B]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xBE197EAA669238F4|_0xBE197EAA669238F4]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x61F95E5BB3E0A8C6|_0x61F95E5BB3E0A8C6]]&lt;br /&gt;
*[[RAGE.Game.Interior.EnableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.Unknown._0x23B59D8912F94246|_0x23B59D8912F94246]]&lt;br /&gt;
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*[[RAGE.Game.Interior.Unknown._0xAF348AFCB575A441|_0xAF348AFCB575A441]]&lt;br /&gt;
*[[RAGE.Game.Itemset.AddToItemset|AddToItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
*[[RAGE.Game.Loading.IsUiLoadingMultiplayer|IsUiLoadingMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0x8AA464D4E0F6ACCD|_0x8AA464D4E0F6ACCD]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0xC7E7181C09F33B69|_0xC7E7181C09F33B69]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0xFA1E0E893D915215|_0xFA1E0E893D915215]]&lt;br /&gt;
*[[RAGE.Game.Locale|Locale]]&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
*[[RAGE.Game.Misc|Misc]]&lt;br /&gt;
*[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
*[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
*[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
*[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
*[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
*[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
*[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
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*[[RAGE.Game.Misc.Unknown._0xC7DB36C24634F52B|_0xC7DB36C24634F52B]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0xFB80AB299D2EE1BD|_0xFB80AB299D2EE1BD]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0xA74802FB8D0B7814|_0xA74802FB8D0B7814]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0xA8434F1DFF41D6E7|_0xA8434F1DFF41D6E7]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0x31727907B2C43C55|_0x31727907B2C43C55]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0xB3E6360DDE733E82|_0xB3E6360DDE733E82]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0x7C9C0B1EEB1F9072|_0x7C9C0B1EEB1F9072]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0x9F5E6BB6B34540DA|_0x9F5E6BB6B34540DA]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0xB8F87EAD7533B176|_0xB8F87EAD7533B176]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0xC3EAD29AB273ECE8|_0xC3EAD29AB273ECE8]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0x4DCDF92BF64236CD|_0x4DCDF92BF64236CD]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0xEBD3205A207939ED|_0xEBD3205A207939ED]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0xEB078CA2B5E82ADD|_0xEB078CA2B5E82ADD]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0x8951EB9C6906D3C8|_0x8951EB9C6906D3C8]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0x23227DF0B2115469|_0x23227DF0B2115469]]&lt;br /&gt;
*[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
*[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0xAC2890471901861C|_0xAC2890471901861C]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0xF1E22DC13F5EEBAD|_0xF1E22DC13F5EEBAD]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x53F4892D18EC90A4|_0x53F4892D18EC90A4]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x1B0B4AEED5B9B41C|_0x1B0B4AEED5B9B41C]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x375A706A5C2FD084|_0x375A706A5C2FD084]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xE260E0BB9CD995AC|_0xE260E0BB9CD995AC]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x6FCF8DDEA146C45B|_0x6FCF8DDEA146C45B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x30FD873ECE50E9F6|_0x30FD873ECE50E9F6]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x75AF80E61248EEBD|_0x75AF80E61248EEBD]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x1C2473301B1C66BA|_0x1C2473301B1C66BA]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x18B7AE224B087E26|_0x18B7AE224B087E26]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x08B0CA7A6AB3AC32|_0x08B0CA7A6AB3AC32]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xECA658CE2A4E5A72|_0xECA658CE2A4E5A72]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x31BA138F6304FB9F|_0x31BA138F6304FB9F]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x9251B6ABF2D0A5B4|_0x9251B6ABF2D0A5B4]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xEDEAD9A91EC768B3|_0xEDEAD9A91EC768B3]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xCDA1C62BE2777802|_0xCDA1C62BE2777802]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xDEE612F2D71B0308|_0xDEE612F2D71B0308]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x005ACA7100BD101D|_0x005ACA7100BD101D]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xA31FD6A0865B6D14|_0xA31FD6A0865B6D14]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xED5AB8860415BABA|_0xED5AB8860415BABA]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5D1E75F91C07DEE5|_0x5D1E75F91C07DEE5]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x4F54F3B6C202FB4E|_0x4F54F3B6C202FB4E]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xEA560AC9EEB1E19B|_0xEA560AC9EEB1E19B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xF9B10B529DCFB33B|_0xF9B10B529DCFB33B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x08A1B82B91900682|_0x08A1B82B91900682]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5D97630A8A0EF123|_0x5D97630A8A0EF123]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x12D148D26538D0F9|_0x12D148D26538D0F9]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5F456788B05FAEAC|_0x5F456788B05FAEAC]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xB1F1346FD57685D7|_0xB1F1346FD57685D7]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xC1952F3773BA18FE|_0xC1952F3773BA18FE]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5BCDE0F640C773D2|_0x5BCDE0F640C773D2]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xE7DF4E0545DFB56E|_0xE7DF4E0545DFB56E]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x05F04155A226FBBF|_0x05F04155A226FBBF]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x0FE8E1FCD2B86B33|_0x0FE8E1FCD2B86B33]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x112209CE0290C03A|_0x112209CE0290C03A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x0D30EB83668E63C5|_0x0D30EB83668E63C5]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x6FD97159FE3C971A|_0x6FD97159FE3C971A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xCCB339CC970452DA|_0xCCB339CC970452DA]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xB4C2EC463672474E|_0xB4C2EC463672474E]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xBD0EFB25CCA8F97A|_0xBD0EFB25CCA8F97A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xA51B086B0B2C0F7A|_0xA51B086B0B2C0F7A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x675D19C6067CAE08|_0x675D19C6067CAE08]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x615EB504B0788DAF|_0x615EB504B0788DAF]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x2AFC2D19B50797F2|_0x2AFC2D19B50797F2]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x365E877C61D6988B|_0x365E877C61D6988B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x0C82D21A77C22D49|_0x0C82D21A77C22D49]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xD99DB210089617FE|_0xD99DB210089617FE]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x9B5016A6433A68C5|_0x9B5016A6433A68C5]]&lt;br /&gt;
*[[RAGE.Game.Netshop|Netshop]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x3C4487461E9B0DCB|_0x3C4487461E9B0DCB]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x51F1A8E48C3D2F6D|_0x51F1A8E48C3D2F6D]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x85F6C9ABA1DE2BCF|_0x85F6C9ABA1DE2BCF]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0xE3E5A7C64CA2C6ED|_0xE3E5A7C64CA2C6ED]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x357B152EF96C30B6|_0x357B152EF96C30B6]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x0395CB47B022E62C|_0x0395CB47B022E62C]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x170910093218C8B9|_0x170910093218C8B9]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x35A1B3E1D1315CFA|_0x35A1B3E1D1315CFA]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x23789E777D14CE44|_0x23789E777D14CE44]]&lt;br /&gt;
*[[RAGE.Game.Network|Network]]&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x1F7BC3539F9E0224|_0x1F7BC3539F9E0224]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xEBCAB9E5048434F4|_0xEBCAB9E5048434F4]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xBEC0816FF5ACBCDA|_0xBEC0816FF5ACBCDA]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xC64DED7EF0D2FE37|_0xC64DED7EF0D2FE37]]&lt;br /&gt;
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*[[RAGE.Game.Object.AddDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
*[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
*[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
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*[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
*[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
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*[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
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*[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
*[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
*[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
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*[[RAGE.Game.Pad.Unknown._0x8290252FFF36ACB5|_0x8290252FFF36ACB5]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x5B73C77D9EB66E24|_0x5B73C77D9EB66E24]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x3D42B92563939375|_0x3D42B92563939375]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x14D29BB12D47F68C|_0x14D29BB12D47F68C]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.AddNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xF7B79A50B905A30D|_0xF7B79A50B905A30D]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x3599D741C9AC6310|_0x3599D741C9AC6310]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x8ABE8608576D9CE3|_0x8ABE8608576D9CE3]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x869DAACBBE9FA006|_0x869DAACBBE9FA006]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xD3A6A0EF48823A8C|_0xD3A6A0EF48823A8C]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x16F46FB18C8009E4|_0x16F46FB18C8009E4]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xA0F8A7517A273C05|_0xA0F8A7517A273C05]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x07FB139B592FA687|_0x07FB139B592FA687]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x0B919E1FB47CC4E0|_0x0B919E1FB47CC4E0]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x1FC289A0C3FF470F|_0x1FC289A0C3FF470F]]&lt;br /&gt;
*[[RAGE.Game.Ped.AddArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xE43A13C9E4CCCBCF|_0xE43A13C9E4CCCBCF]]&lt;br /&gt;
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*[[RAGE.Game.Ped.Unknown._0xD69411AA0CEBF9E9|_0xD69411AA0CEBF9E9]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xC1F6EBF9A3D55538|_0xC1F6EBF9A3D55538]]&lt;br /&gt;
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*[[RAGE.Game.Ped.Unknown._0x0B3E35AC043707D9|_0x0B3E35AC043707D9]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xFE07FF6495D52E2A|_0xFE07FF6495D52E2A]]&lt;br /&gt;
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*[[RAGE.Game.Ped.Unknown._0xCEDA60A74219D064|_0xCEDA60A74219D064]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x288DF530C92DAD6F|_0x288DF530C92DAD6F]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xAFC976FD0580C7B3|_0xAFC976FD0580C7B3]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x3E9679C1DFCF422C|_0x3E9679C1DFCF422C]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x5615E0C5EB2BC6E2|_0x5615E0C5EB2BC6E2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xFD325494792302D7|_0xFD325494792302D7]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xA635C11B8C44AFC2|_0xA635C11B8C44AFC2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB782F8238512BAD5|_0xB782F8238512BAD5]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xA586FBEB32A53DBB|_0xA586FBEB32A53DBB]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x2DF9038C90AD5264|_0x2DF9038C90AD5264]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF9ACF4A08098EA25|_0xF9ACF4A08098EA25]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x9A77DFD295E29B09|_0x9A77DFD295E29B09]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x25361A96E0F7E419|_0x25361A96E0F7E419]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB282749D5E028163|_0xB282749D5E028163]]&lt;br /&gt;
*[[RAGE.Game.Physics|Physics]]&lt;br /&gt;
*[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0x271C9D3ACA5D6409|_0x271C9D3ACA5D6409]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0x84DE3B5FB3E666F0|_0x84DE3B5FB3E666F0]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0xBC0CE682D4D05650|_0xBC0CE682D4D05650]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0xB743F735C03D7810|_0xB743F735C03D7810]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0xDC57A637A20006ED|_0xDC57A637A20006ED]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0x15F944730C832252|_0x15F944730C832252]]&lt;br /&gt;
*[[RAGE.Game.Player.IntToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x5501B7A5CDB79D37|_0x5501B7A5CDB79D37]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xAD73CE5A09E42D12|_0xAD73CE5A09E42D12]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xDD2620B7B9D16FF1|_0xDD2620B7B9D16FF1]]&lt;br /&gt;
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*[[RAGE.Game.Recording|Recording]]&lt;br /&gt;
*[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
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*[[RAGE.Game.Recording.Unknown._0x81CBAE94390F9F89|_0x81CBAE94390F9F89]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0x208784099002BC30|_0x208784099002BC30]]&lt;br /&gt;
*[[RAGE.Game.Rendering|Rendering]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.Unknown._0xE058175F8EAFE79A|_0xE058175F8EAFE79A]]&lt;br /&gt;
*[[RAGE.Game.Rendering.Unknown._0x7E2BD3EF6C205F09|_0x7E2BD3EF6C205F09]]&lt;br /&gt;
*[[RAGE.Game.Script.DoesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
*[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
*[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x0F6F1EBBC4E1D5E6|_0x0F6F1EBBC4E1D5E6]]&lt;br /&gt;
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*[[RAGE.Game.Script.Unknown._0xA40CC53DF8E50837|_0xA40CC53DF8E50837]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.Unknown._0x2B3334BCA57CD799|_0x2B3334BCA57CD799]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.Unknown._0xE6AC6C45FBE83004|_0xE6AC6C45FBE83004]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
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*[[RAGE.Game.Socialclub.Unknown._0xD0EE05FE193646EA|_0xD0EE05FE193646EA]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x1F1E9682483697C7|_0x1F1E9682483697C7]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x487912FD248EFDDF|_0x487912FD248EFDDF]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x85535ACF97FC0969|_0x85535ACF97FC0969]]&lt;br /&gt;
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*[[RAGE.Game.Socialclub.Unknown._0xD8122C407663B995|_0xD8122C407663B995]]&lt;br /&gt;
*[[RAGE.Game.Stats|Stats]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
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*[[RAGE.Game.Streaming|Streaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
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*[[RAGE.Game.Streaming.Unknown._0xBEB2D9A1D9A8F55A|_0xBEB2D9A1D9A8F55A]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x0AD9710CEE2F590F|_0x0AD9710CEE2F590F]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x7D41E9D2D17C5B2D|_0x7D41E9D2D17C5B2D]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xD8295AF639FD9CB8|_0xD8295AF639FD9CB8]]&lt;br /&gt;
*[[RAGE.Game.Task|Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
*[[RAGE.Game.Task.Unknown._0x4D953DF78EBF8158|_0x4D953DF78EBF8158]]&lt;br /&gt;
*[[RAGE.Game.Task.Unknown._0x6E91B04E08773030|_0x6E91B04E08773030]]&lt;br /&gt;
*[[RAGE.Game.Ui|Ui]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.ObjectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.RespondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
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*[[RAGE.Game.Ui.Unknown._0x211C4EF450086857|_0x211C4EF450086857]]&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil|Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.Unknown._0x42B65DEEF2EDF2A1|_0x42B65DEEF2EDF2A1]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModData|GetVehicleModData]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x0419B167EE128F33|_0x0419B167EE128F33]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xD3E51C0AB8C26EEE|_0xD3E51C0AB8C26EEE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x54B0F614960F4A5F|_0x54B0F614960F4A5F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xC1F981A6F74F0C23|_0xC1F981A6F74F0C23]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF78F94D60248C737|_0xF78F94D60248C737]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA1DD82F3CCF9A01E|_0xA1DD82F3CCF9A01E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2467A2D807D37CA3|_0x2467A2D807D37CA3]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE01903C47C7AC89E|_0xE01903C47C7AC89E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x4419966C9936071A|_0x4419966C9936071A]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x6D6AF961B72728AE|_0x6D6AF961B72728AE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x7C0043FDFF6436BC|_0x7C0043FDFF6436BC]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xEF49CF0270307CBE|_0xEF49CF0270307CBE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF0E4BA16D1DB546C|_0xF0E4BA16D1DB546C]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x32CAEDF24A583345|_0x32CAEDF24A583345]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF87D9F2301F7D206|_0xF87D9F2301F7D206]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x33506883545AC0DF|_0x33506883545AC0DF]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA4822F1CF23F4810|_0xA4822F1CF23F4810]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5AA3F878A178C4FC|_0x5AA3F878A178C4FC]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x51F30DB60626A20E|_0x51F30DB60626A20E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xC6AD107DDC9054CC|_0xC6AD107DDC9054CC]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xBA91D045575699AD|_0xBA91D045575699AD]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x92523B76657A517D|_0x92523B76657A517D]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x00C09F246ABEDD82|_0x00C09F246ABEDD82]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x36492C2F0D134C56|_0x36492C2F0D134C56]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x50634E348C8D44EF|_0x50634E348C8D44EF]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x6EAAEFC76ACC311F|_0x6EAAEFC76ACC311F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xCA4AC3EAAE46EC7B|_0xCA4AC3EAAE46EC7B]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xD4C4642CB7F50B5D|_0xD4C4642CB7F50B5D]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5ECB40269053C0D4|_0x5ECB40269053C0D4]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xBFBA3BA79CFF7EBF|_0xBFBA3BA79CFF7EBF]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2C8CBFE1EA5FC631|_0x2C8CBFE1EA5FC631]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xDF7E3EEB29642C38|_0xDF7E3EEB29642C38]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x91D6DD290888CBAB|_0x91D6DD290888CBAB]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x6ADAABD3068C5235|_0x6ADAABD3068C5235]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x62CA17B74C435651|_0x62CA17B74C435651]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x639431E895B9AA57|_0x639431E895B9AA57]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x634148744F385576|_0x634148744F385576]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF7F203E31F96F6A1|_0xF7F203E31F96F6A1]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE33FFA906CE74880|_0xE33FFA906CE74880]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x3DE51E9C80B116CF|_0x3DE51E9C80B116CF]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x563B65A643ED072E|_0x563B65A643ED072E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x51DB102F4A3BA5E0|_0x51DB102F4A3BA5E0]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1033371FC8E842A7|_0x1033371FC8E842A7]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xDBA3C090E3D74690|_0xDBA3C090E3D74690]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5845066D8A1EA7F7|_0x5845066D8A1EA7F7]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x80E3357FDEF45C21|_0x80E3357FDEF45C21]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x35E0654F4BAD7971|_0x35E0654F4BAD7971]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x0A6A279F3AA4FD70|_0x0A6A279F3AA4FD70]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE842A9398079BD82|_0xE842A9398079BD82]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x8F719973E1445BA2|_0x8F719973E1445BA2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA7DCDF4DED40A8F4|_0xA7DCDF4DED40A8F4]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1F34B0626C594380|_0x1F34B0626C594380]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x571FEB383F629926|_0x571FEB383F629926]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA17BAD153B51547E|_0xA17BAD153B51547E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xED8286F71A819BAA|_0xED8286F71A819BAA]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x66979ACF5102FD2F|_0x66979ACF5102FD2F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE301BD63E9E13CF0|_0xE301BD63E9E13CF0]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x0D5F65A8F4EBDAB5|_0x0D5F65A8F4EBDAB5]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xFC40CBF7B90CA77C|_0xFC40CBF7B90CA77C]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1A78AD3D8240536F|_0x1A78AD3D8240536F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x26D99D5A82FD18E8|_0x26D99D5A82FD18E8]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xEDBC8405B3895CC9|_0xEDBC8405B3895CC9]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x8235F1BEAD557629|_0x8235F1BEAD557629]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xD4B8E3D1917BC86B|_0xD4B8E3D1917BC86B]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x91A0BD635321F145|_0x91A0BD635321F145]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1087BC8EC540DAEB|_0x1087BC8EC540DAEB]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA247F9EF01D8082E|_0xA247F9EF01D8082E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x4D9D109F63FEE1D4|_0x4D9D109F63FEE1D4]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x428AD3E26C8D9EB0|_0x428AD3E26C8D9EB0]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xFAF2A78061FD9EF4|_0xFAF2A78061FD9EF4]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x430A7631A84C9BE7|_0x430A7631A84C9BE7]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x0A3F820A9A9A9AC5|_0x0A3F820A9A9A9AC5]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x3EC8BF18AA453FE9|_0x3EC8BF18AA453FE9]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE6F13851780394DA|_0xE6F13851780394DA]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x84EA99C62CB3EF0C|_0x84EA99C62CB3EF0C]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xC24075310A8B9CD1|_0xC24075310A8B9CD1]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xBC3CCA5844452B06|_0xBC3CCA5844452B06]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x66E3AAFACE2D1EB8|_0x66E3AAFACE2D1EB8]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2A86A0475B6A1434|_0x2A86A0475B6A1434]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE16142B94664DEFD|_0xE16142B94664DEFD]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x4E74E62E0A97E901|_0x4E74E62E0A97E901]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xEFC13B1CE30D755D|_0xEFC13B1CE30D755D]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x78CEEE41F49F421F|_0x78CEEE41F49F421F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x7BBE7FF626A591FE|_0x7BBE7FF626A591FE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2A8F319B392E7B3F|_0x2A8F319B392E7B3F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x95CF53B3D687F9FA|_0x95CF53B3D687F9FA]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF06A16CA55D138D8|_0xF06A16CA55D138D8]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x21115BCD6E44656A|_0x21115BCD6E44656A]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1F9FB66F3A3842D2|_0x1F9FB66F3A3842D2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1DDA078D12879EEE|_0x1DDA078D12879EEE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x9F3F689B814F2599|_0x9F3F689B814F2599]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE4E2FD323574965C|_0xE4E2FD323574965C]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF8EBCCC96ADB9FB7|_0xF8EBCCC96ADB9FB7]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x065D03A9D6B2C6B5|_0x065D03A9D6B2C6B5]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x51BB2D88D31A914B|_0x51BB2D88D31A914B]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x428BACCDF5E26EAD|_0x428BACCDF5E26EAD]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x4E20D2A627011E8E|_0x4E20D2A627011E8E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x8AA9180DE2FEDD45|_0x8AA9180DE2FEDD45]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x76D26A22750E849E|_0x76D26A22750E849E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x3B458DDB57038F08|_0x3B458DDB57038F08]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x79DF7E806202CE01|_0x79DF7E806202CE01]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x9AA47FFF660CB932|_0x9AA47FFF660CB932]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x6501129C9E0FFA05|_0x6501129C9E0FFA05]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x9A75585FB2E54FAD|_0x9A75585FB2E54FAD]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1AA8A837D2169D94|_0x1AA8A837D2169D94]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x06582AFF74894C75|_0x06582AFF74894C75]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x07116E24E9D1929D|_0x07116E24E9D1929D]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA6D3A8750DC73270|_0xA6D3A8750DC73270]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE851E480B814D4BA|_0xE851E480B814D4BA]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5E569EC46EC21CAE|_0x5E569EC46EC21CAE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xCF9159024555488C|_0xCF9159024555488C]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2311DD7159F00582|_0x2311DD7159F00582]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1CF38D529D7441D9|_0x1CF38D529D7441D9]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xDCE97BDF8A0EABC8|_0xDCE97BDF8A0EABC8]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x737E398138550FFF|_0x737E398138550FFF]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1093408B4B9D1146|_0x1093408B4B9D1146]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE05DD0E9707003A3|_0xE05DD0E9707003A3]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xBB2333BB87DDD87F|_0xBB2333BB87DDD87F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x41290B40FA63E6DA|_0x41290B40FA63E6DA]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x88BC673CA9E0AE99|_0x88BC673CA9E0AE99]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x86B4B6212CB8B627|_0x86B4B6212CB8B627]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x44CD1F493DB2A0A6|_0x44CD1F493DB2A0A6]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2C4A1590ABF43E8B|_0x2C4A1590ABF43E8B]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5335BE58C083E74E|_0x5335BE58C083E74E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x7C06330BFDDA182E|_0x7C06330BFDDA182E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF488C566413B4232|_0xF488C566413B4232]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1BBAC99C0BC53656|_0x1BBAC99C0BC53656]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xB264C4D2F2B0A78B|_0xB264C4D2F2B0A78B]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.Unknown._0xB1252E3E59A82AAF|_0xB1252E3E59A82AAF]]&lt;br /&gt;
*[[RAGE.Game.Weapon|Weapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponHudStats|GetWeaponHudStats]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x9DA58CDBF6BDBC08|_0x9DA58CDBF6BDBC08]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xCD79A550999D7D4F|_0xCD79A550999D7D4F]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x585847C5E4E11709|_0x585847C5E4E11709]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xF0A60040BE558F2D|_0xF0A60040BE558F2D]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x4D1CB8DC40208A17|_0x4D1CB8DC40208A17]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xB3EA4FEABF41464B|_0xB3EA4FEABF41464B]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xDAB963831DBFD3F4|_0xDAB963831DBFD3F4]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x1E45B34ADEBEE48E|_0x1E45B34ADEBEE48E]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xB4771B9AAF4E68E4|_0xB4771B9AAF4E68E4]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xB4C8D77C80C0421E|_0xB4C8D77C80C0421E]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xE620FD3512A04F18|_0xE620FD3512A04F18]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x4757F00BC6323CFE|_0x4757F00BC6323CFE]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x5DA825A85D0EA6E6|_0x5DA825A85D0EA6E6]]&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
==NUI==&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle|UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString|AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent|CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem|UIMenuItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index|Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add|Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu|UIMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
&lt;br /&gt;
*BlipBase:&lt;br /&gt;
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
**[[RAGE.Elements.CheckpointBase.SetIconRgba | SetIconRgba]]&lt;br /&gt;
*GameEntityBase:&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetGameplayHint | SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*MapObjectBase:&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.PlayStreamFrom | PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*PedBase:&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLookAtCoord | TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*VehicleBase:&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.BlipSiren | BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
**[[RAGE.Elements.Blip | Blip]]&lt;br /&gt;
**[[RAGE.Elements.Checkpoint | Checkpoint]]&lt;br /&gt;
*Type:&lt;br /&gt;
**[[RAGE.Elements.Type.Player | Player]]&lt;br /&gt;
**[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
**[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
**[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
*Entity:&lt;br /&gt;
**[[RAGE.Elements.Entity | Entity]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*GameEntity:&lt;br /&gt;
**[[RAGE.Elements.GameEntity | GameEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
**[[RAGE.Elements.MapObject | MapObject]]&lt;br /&gt;
**[[RAGE.Elements.Pickup | Pickup]]&lt;br /&gt;
**[[RAGE.Elements.TextLabel | TextLabel]]&lt;br /&gt;
==Elements.Entities==&lt;br /&gt;
**[[RAGE.Elements.Entity|Entity]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17007</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17007"/>
		<updated>2019-03-20T17:24:10Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xB4F47213DF45A64C|_0xB4F47213DF45A64C]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x717E4D1F2048376D|_0x717E4D1F2048376D]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x621C6E4729388E41|_0x621C6E4729388E41]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x30ED88D5E0C56A37|_0x30ED88D5E0C56A37]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xD01015C7316AE176|_0xD01015C7316AE176]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x8FD89A6240813FD0|_0x8FD89A6240813FD0]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xB0A6CFD2C69C1088|_0xB0A6CFD2C69C1088]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x19D1B791CB3670FE|_0x19D1B791CB3670FE]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x92C360B5F15D2302|_0x92C360B5F15D2302]]&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock|AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
*[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopStream|StopStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
*[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xD01005D2BA2EB778|_0xD01005D2BA2EB778]]&lt;br /&gt;
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*[[RAGE.Game.Audio.Unknown._0xC1805D05E6D4FE10|_0xC1805D05E6D4FE10]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xE4E6DD5566D28C82|_0xE4E6DD5566D28C82]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x031ACB6ABA18C729|_0x031ACB6ABA18C729]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x7EC3C679D0E7E46B|_0x7EC3C679D0E7E46B]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x02E93C796ABD3A97|_0x02E93C796ABD3A97]]&lt;br /&gt;
*[[RAGE.Game.Cam.AddCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x0A9F2A468B328E74|_0x0A9F2A468B328E74]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x271017B9BA825366|_0x271017B9BA825366]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x4879E4FE39074CDF|_0x4879E4FE39074CDF]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x49482F9FCD825AAA|_0x49482F9FCD825AAA]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x62ECFCFDEE7885D6|_0x62ECFCFDEE7885D6]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x59424BD75174C9B1|_0x59424BD75174C9B1]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x48608C3464F58AB4|_0x48608C3464F58AB4]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x0AA27680A0BD43FA|_0x0AA27680A0BD43FA]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xEE778F8C7E1142E2|_0xEE778F8C7E1142E2]]&lt;br /&gt;
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*[[RAGE.Game.Cam.Unknown._0x425A920FDB9A0DDA|_0x425A920FDB9A0DDA]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x6493CF69859B116A|_0x6493CF69859B116A]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xCCD078C2665D2973|_0xCCD078C2665D2973]]&lt;br /&gt;
*[[RAGE.Game.Clock.AddToClockTime|AddToClockTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
*[[RAGE.Game.Cutscene|Cutscene]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.RequestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
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*[[RAGE.Game.Cutscene.Unknown._0x8D9DF6ECA8768583|_0x8D9DF6ECA8768583]]&lt;br /&gt;
*[[RAGE.Game.Datafile|Datafile]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x8F5EA1C01D65A100|_0x8F5EA1C01D65A100]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x15FF52B809DB2353|_0x15FF52B809DB2353]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0xFCCAE5B92A830878|_0xFCCAE5B92A830878]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x01095C95CD46B624|_0x01095C95CD46B624]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x52818819057F2B40|_0x52818819057F2B40]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x83BCCE3224735F05|_0x83BCCE3224735F05]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x4DFDD9EB705F8140|_0x4DFDD9EB705F8140]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0xC84527E235FCA219|_0xC84527E235FCA219]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x692D808C34A82143|_0x692D808C34A82143]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x4645DE9980999E93|_0x4645DE9980999E93]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorExistOn|DecorExistOn]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Game.Dlc|Dlc]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
*[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0x241FCA5B1AA14F75|_0x241FCA5B1AA14F75]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0xF2E07819EF1A5289|_0xF2E07819EF1A5289]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0x9489659372A81585|_0x9489659372A81585]]&lt;br /&gt;
*[[RAGE.Game.Entity.ApplyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x5C48B75732C8456C|_0x5C48B75732C8456C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x6CE177D014502E8A|_0x6CE177D014502E8A]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x46F8696933A63C9B|_0x46F8696933A63C9B]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xD95CC5D2AB15A09F|_0xD95CC5D2AB15A09F]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x490861B88F4FD846|_0x490861B88F4FD846]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xE12ABE5E3A389A6C|_0xE12ABE5E3A389A6C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x68B562E124CC0AEF|_0x68B562E124CC0AEF]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x352E2B5CF420BF3B|_0x352E2B5CF420BF3B]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x78E8E3A640178255|_0x78E8E3A640178255]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x694E00132F2823ED|_0x694E00132F2823ED]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x1A092BB0C3808B96|_0x1A092BB0C3808B96]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xCEA7C8E1B48FF68C|_0xCEA7C8E1B48FF68C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xDC6F8601FAF2E893|_0xDC6F8601FAF2E893]]&lt;br /&gt;
*[[RAGE.Game.Event.AddShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData|GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0x341DE7ED1D2A1BFD|_0x341DE7ED1D2A1BFD]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xE1CA84EBF72E691D|_0xE1CA84EBF72E691D]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xC17AD0E5752BECDA|_0xC17AD0E5752BECDA]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xA9F9C2E0FDE11CBB|_0xA9F9C2E0FDE11CBB]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xFF56381874F82086|_0xFF56381874F82086]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0x50F457823CE6EB5F|_0x50F457823CE6EB5F]]&lt;br /&gt;
*[[RAGE.Game.Fire|Fire]]&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.Unknown._0x6070104B699B2EF4|_0x6070104B699B2EF4]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AddDecal|AddDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[RAGE.Game.Graphics.BeginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
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*[[RAGE.Game.Interior.EnableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.Unknown._0x23B59D8912F94246|_0x23B59D8912F94246]]&lt;br /&gt;
*[[RAGE.Game.Interior.Unknown._0x50C375537449F369|_0x50C375537449F369]]&lt;br /&gt;
*[[RAGE.Game.Interior.Unknown._0x82EBB79E258FA2B7|_0x82EBB79E258FA2B7]]&lt;br /&gt;
*[[RAGE.Game.Interior.Unknown._0x7241CCB7D020DB69|_0x7241CCB7D020DB69]]&lt;br /&gt;
*[[RAGE.Game.Interior.Unknown._0xAF348AFCB575A441|_0xAF348AFCB575A441]]&lt;br /&gt;
*[[RAGE.Game.Itemset.AddToItemset|AddToItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
*[[RAGE.Game.Loading.IsUiLoadingMultiplayer|IsUiLoadingMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0x8AA464D4E0F6ACCD|_0x8AA464D4E0F6ACCD]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0xC7E7181C09F33B69|_0xC7E7181C09F33B69]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0xFA1E0E893D915215|_0xFA1E0E893D915215]]&lt;br /&gt;
*[[RAGE.Game.Locale|Locale]]&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
*[[RAGE.Game.Misc|Misc]]&lt;br /&gt;
*[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
*[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
*[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
*[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
*[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
*[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
*[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
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*[[RAGE.Game.Misc.Unknown._0x9F5E6BB6B34540DA|_0x9F5E6BB6B34540DA]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0xB8F87EAD7533B176|_0xB8F87EAD7533B176]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0xC3EAD29AB273ECE8|_0xC3EAD29AB273ECE8]]&lt;br /&gt;
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*[[RAGE.Game.Misc.Unknown._0x23227DF0B2115469|_0x23227DF0B2115469]]&lt;br /&gt;
*[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
*[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0xAC2890471901861C|_0xAC2890471901861C]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0xF1E22DC13F5EEBAD|_0xF1E22DC13F5EEBAD]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x53F4892D18EC90A4|_0x53F4892D18EC90A4]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x1B0B4AEED5B9B41C|_0x1B0B4AEED5B9B41C]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x375A706A5C2FD084|_0x375A706A5C2FD084]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xE260E0BB9CD995AC|_0xE260E0BB9CD995AC]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x6FCF8DDEA146C45B|_0x6FCF8DDEA146C45B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x30FD873ECE50E9F6|_0x30FD873ECE50E9F6]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x75AF80E61248EEBD|_0x75AF80E61248EEBD]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x1C2473301B1C66BA|_0x1C2473301B1C66BA]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x18B7AE224B087E26|_0x18B7AE224B087E26]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x08B0CA7A6AB3AC32|_0x08B0CA7A6AB3AC32]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xECA658CE2A4E5A72|_0xECA658CE2A4E5A72]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x31BA138F6304FB9F|_0x31BA138F6304FB9F]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x9251B6ABF2D0A5B4|_0x9251B6ABF2D0A5B4]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xEDEAD9A91EC768B3|_0xEDEAD9A91EC768B3]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xCDA1C62BE2777802|_0xCDA1C62BE2777802]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xDEE612F2D71B0308|_0xDEE612F2D71B0308]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x005ACA7100BD101D|_0x005ACA7100BD101D]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xA31FD6A0865B6D14|_0xA31FD6A0865B6D14]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xED5AB8860415BABA|_0xED5AB8860415BABA]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5D1E75F91C07DEE5|_0x5D1E75F91C07DEE5]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x4F54F3B6C202FB4E|_0x4F54F3B6C202FB4E]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xEA560AC9EEB1E19B|_0xEA560AC9EEB1E19B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xF9B10B529DCFB33B|_0xF9B10B529DCFB33B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x08A1B82B91900682|_0x08A1B82B91900682]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5D97630A8A0EF123|_0x5D97630A8A0EF123]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x12D148D26538D0F9|_0x12D148D26538D0F9]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5F456788B05FAEAC|_0x5F456788B05FAEAC]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xB1F1346FD57685D7|_0xB1F1346FD57685D7]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xC1952F3773BA18FE|_0xC1952F3773BA18FE]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5BCDE0F640C773D2|_0x5BCDE0F640C773D2]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xE7DF4E0545DFB56E|_0xE7DF4E0545DFB56E]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x05F04155A226FBBF|_0x05F04155A226FBBF]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x0FE8E1FCD2B86B33|_0x0FE8E1FCD2B86B33]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x112209CE0290C03A|_0x112209CE0290C03A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x0D30EB83668E63C5|_0x0D30EB83668E63C5]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x6FD97159FE3C971A|_0x6FD97159FE3C971A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xCCB339CC970452DA|_0xCCB339CC970452DA]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xB4C2EC463672474E|_0xB4C2EC463672474E]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xBD0EFB25CCA8F97A|_0xBD0EFB25CCA8F97A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xA51B086B0B2C0F7A|_0xA51B086B0B2C0F7A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x675D19C6067CAE08|_0x675D19C6067CAE08]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x615EB504B0788DAF|_0x615EB504B0788DAF]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x2AFC2D19B50797F2|_0x2AFC2D19B50797F2]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x365E877C61D6988B|_0x365E877C61D6988B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x0C82D21A77C22D49|_0x0C82D21A77C22D49]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xD99DB210089617FE|_0xD99DB210089617FE]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x9B5016A6433A68C5|_0x9B5016A6433A68C5]]&lt;br /&gt;
*[[RAGE.Game.Netshop|Netshop]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x3C4487461E9B0DCB|_0x3C4487461E9B0DCB]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x51F1A8E48C3D2F6D|_0x51F1A8E48C3D2F6D]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x85F6C9ABA1DE2BCF|_0x85F6C9ABA1DE2BCF]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0xE3E5A7C64CA2C6ED|_0xE3E5A7C64CA2C6ED]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x357B152EF96C30B6|_0x357B152EF96C30B6]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x0395CB47B022E62C|_0x0395CB47B022E62C]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x170910093218C8B9|_0x170910093218C8B9]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x35A1B3E1D1315CFA|_0x35A1B3E1D1315CFA]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x23789E777D14CE44|_0x23789E777D14CE44]]&lt;br /&gt;
*[[RAGE.Game.Network|Network]]&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
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*[[RAGE.Game.Network.Unknown._0xC87E740D9F3872CC|_0xC87E740D9F3872CC]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x4A9FDE3A5A6D0437|_0x4A9FDE3A5A6D0437]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xB606E6CC59664972|_0xB606E6CC59664972]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x6BFF5F84102DF80A|_0x6BFF5F84102DF80A]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xAEDF1BC1C133D6E3|_0xAEDF1BC1C133D6E3]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x6FD992C4A1C1B986|_0x6FD992C4A1C1B986]]&lt;br /&gt;
*[[RAGE.Game.Object.AddDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
*[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
*[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
*[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
*[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[RAGE.Game.Object.SlideObject|SlideObject]]&lt;br /&gt;
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*[[RAGE.Game.Object.Unknown._0xF12E33034D887F66|_0xF12E33034D887F66]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x8DCA505A5C196F05|_0x8DCA505A5C196F05]]&lt;br /&gt;
*[[RAGE.Game.Pad.DisableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
*[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
*[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0xA0CEFCEA390AAB9B|_0xA0CEFCEA390AAB9B]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x80C2FD58D720C801|_0x80C2FD58D720C801]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x5B84D09CEC5209C5|_0x5B84D09CEC5209C5]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x0F70731BACCFBB96|_0x0F70731BACCFBB96]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x6CD79468A1E595C6|_0x6CD79468A1E595C6]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0xE1615EC03B3BB4FD|_0xE1615EC03B3BB4FD]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x8290252FFF36ACB5|_0x8290252FFF36ACB5]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x5B73C77D9EB66E24|_0x5B73C77D9EB66E24]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x3D42B92563939375|_0x3D42B92563939375]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x14D29BB12D47F68C|_0x14D29BB12D47F68C]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.AddNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xF7B79A50B905A30D|_0xF7B79A50B905A30D]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x3599D741C9AC6310|_0x3599D741C9AC6310]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x8ABE8608576D9CE3|_0x8ABE8608576D9CE3]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x869DAACBBE9FA006|_0x869DAACBBE9FA006]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xD3A6A0EF48823A8C|_0xD3A6A0EF48823A8C]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x16F46FB18C8009E4|_0x16F46FB18C8009E4]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xA0F8A7517A273C05|_0xA0F8A7517A273C05]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x07FB139B592FA687|_0x07FB139B592FA687]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x0B919E1FB47CC4E0|_0x0B919E1FB47CC4E0]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x1FC289A0C3FF470F|_0x1FC289A0C3FF470F]]&lt;br /&gt;
*[[RAGE.Game.Ped.AddArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xE43A13C9E4CCCBCF|_0xE43A13C9E4CCCBCF]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x9C6A6C19B6C0C496|_0x9C6A6C19B6C0C496]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x6585D955A68452A5|_0x6585D955A68452A5]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xC79196DCB36F6121|_0xC79196DCB36F6121]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB50EB4CCB29704AC|_0xB50EB4CCB29704AC]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x668FD40BCBA5DE48|_0x668FD40BCBA5DE48]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x5407B7288D0478B7|_0x5407B7288D0478B7]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x8C4F3BF23B6237DB|_0x8C4F3BF23B6237DB]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x600048C60D5C2C51|_0x600048C60D5C2C51]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xCC6E3B6BB69501F1|_0xCC6E3B6BB69501F1]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xAFF4710E2A0A6C12|_0xAFF4710E2A0A6C12]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xED3C76ADFA6D07C4|_0xED3C76ADFA6D07C4]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xD33DAA36272177C4|_0xD33DAA36272177C4]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xAAA6A3698A69E048|_0xAAA6A3698A69E048]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF033419D1B81FAE8|_0xF033419D1B81FAE8]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x76BBA2CEE66D47E9|_0x76BBA2CEE66D47E9]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF60165E1D2C5370B|_0xF60165E1D2C5370B]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x4852FC386E2E1BB5|_0x4852FC386E2E1BB5]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x9D728C1E12BF5518|_0x9D728C1E12BF5518]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x36B77BB84687C318|_0x36B77BB84687C318]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x511F1A683387C7E2|_0x511F1A683387C7E2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xE8A169E666CBC541|_0xE8A169E666CBC541]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x66680A92700F43DF|_0x66680A92700F43DF]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x4759CC730F947C81|_0x4759CC730F947C81]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF2385935BFFD4D92|_0xF2385935BFFD4D92]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xEBB376779A760AA8|_0xEBB376779A760AA8]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xBA63D9FE45412247|_0xBA63D9FE45412247]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xED6D8E27A43B8CDE|_0xED6D8E27A43B8CDE]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB9496CE47546DB2C|_0xB9496CE47546DB2C]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x3E802F11FBE27674|_0x3E802F11FBE27674]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xEBD0EDBA5BE957CF|_0xEBD0EDBA5BE957CF]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xD1871251F3B5ACD7|_0xD1871251F3B5ACD7]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB8B52E498014F5B0|_0xB8B52E498014F5B0]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x14590DDBEDB1EC85|_0x14590DDBEDB1EC85]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x06087579E7AA85A9|_0x06087579E7AA85A9]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x2B694AFCF64E6994|_0x2B694AFCF64E6994]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xBA8805A1108A2515|_0xBA8805A1108A2515]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x5D517B27CF6ECD04|_0x5D517B27CF6ECD04]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x5AAB586FFEC0FD96|_0x5AAB586FFEC0FD96]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xCD018C591F94CB43|_0xCD018C591F94CB43]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x2BC338A7B21F4608|_0x2BC338A7B21F4608]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x061CB768363D6424|_0x061CB768363D6424]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x6B0E6172C9A4D902|_0x6B0E6172C9A4D902]]&lt;br /&gt;
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*[[RAGE.Game.Ped.Unknown._0x5615E0C5EB2BC6E2|_0x5615E0C5EB2BC6E2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xFD325494792302D7|_0xFD325494792302D7]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xA635C11B8C44AFC2|_0xA635C11B8C44AFC2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB782F8238512BAD5|_0xB782F8238512BAD5]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xA586FBEB32A53DBB|_0xA586FBEB32A53DBB]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x2DF9038C90AD5264|_0x2DF9038C90AD5264]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF9ACF4A08098EA25|_0xF9ACF4A08098EA25]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x9A77DFD295E29B09|_0x9A77DFD295E29B09]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x25361A96E0F7E419|_0x25361A96E0F7E419]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB282749D5E028163|_0xB282749D5E028163]]&lt;br /&gt;
*[[RAGE.Game.Physics|Physics]]&lt;br /&gt;
*[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0x271C9D3ACA5D6409|_0x271C9D3ACA5D6409]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0x84DE3B5FB3E666F0|_0x84DE3B5FB3E666F0]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0xBC0CE682D4D05650|_0xBC0CE682D4D05650]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0xB743F735C03D7810|_0xB743F735C03D7810]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0xDC57A637A20006ED|_0xDC57A637A20006ED]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0x15F944730C832252|_0x15F944730C832252]]&lt;br /&gt;
*[[RAGE.Game.Player.IntToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x5501B7A5CDB79D37|_0x5501B7A5CDB79D37]]&lt;br /&gt;
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*[[RAGE.Game.Player.Unknown._0x56105E599CAB0EFA|_0x56105E599CAB0EFA]]&lt;br /&gt;
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*[[RAGE.Game.Player.Unknown._0xC2AFFFDABBDC2C5C|_0xC2AFFFDABBDC2C5C]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xC3376F42B1FACCC6|_0xC3376F42B1FACCC6]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xD2B315B6689D537D|_0xD2B315B6689D537D]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xB45EFF719D8427A6|_0xB45EFF719D8427A6]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xCAC57395B151135F|_0xCAC57395B151135F]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xD821056B9ACF8052|_0xD821056B9ACF8052]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xC388A0F065F5BC34|_0xC388A0F065F5BC34]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x6BC97F4F4BB3C04B|_0x6BC97F4F4BB3C04B]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x8D768602ADEF2245|_0x8D768602ADEF2245]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x5702B917B99DB1CD|_0x5702B917B99DB1CD]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xBCFDE9EDE4CF27DC|_0xBCFDE9EDE4CF27DC]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xB214D570EAD7F81A|_0xB214D570EAD7F81A]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xC9A763D8FE87436A|_0xC9A763D8FE87436A]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x4669B3ED80F24B4E|_0x4669B3ED80F24B4E]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xFFEE8FA29AB9A18E|_0xFFEE8FA29AB9A18E]]&lt;br /&gt;
*[[RAGE.Game.Recording|Recording]]&lt;br /&gt;
*[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0xDF4B952F7D381B95|_0xDF4B952F7D381B95]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0x13B350B8AD0EEE10|_0x13B350B8AD0EEE10]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0xEB2D525B57F42B40|_0xEB2D525B57F42B40]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0xF854439EFBB3B583|_0xF854439EFBB3B583]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0x81CBAE94390F9F89|_0x81CBAE94390F9F89]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0x208784099002BC30|_0x208784099002BC30]]&lt;br /&gt;
*[[RAGE.Game.Rendering|Rendering]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.Unknown._0xE058175F8EAFE79A|_0xE058175F8EAFE79A]]&lt;br /&gt;
*[[RAGE.Game.Rendering.Unknown._0x7E2BD3EF6C205F09|_0x7E2BD3EF6C205F09]]&lt;br /&gt;
*[[RAGE.Game.Script.DoesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
*[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
*[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x0F6F1EBBC4E1D5E6|_0x0F6F1EBBC4E1D5E6]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x107E5CC7CA942BC1|_0x107E5CC7CA942BC1]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x829CD22E043A2577|_0x829CD22E043A2577]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x760910B49D2B98EA|_0x760910B49D2B98EA]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x75B18E49607874C7|_0x75B18E49607874C7]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0xA40CC53DF8E50837|_0xA40CC53DF8E50837]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.Unknown._0x2B3334BCA57CD799|_0x2B3334BCA57CD799]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.Unknown._0xE6AC6C45FBE83004|_0xE6AC6C45FBE83004]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xBFA0A56A817C6C7D|_0xBFA0A56A817C6C7D]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x19853B5B17D77BCA|_0x19853B5B17D77BCA]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x4ED9C8D6DA297639|_0x4ED9C8D6DA297639]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x50A8A36201DBF83E|_0x50A8A36201DBF83E]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x2570E26BE63964E3|_0x2570E26BE63964E3]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x8CC469AB4D349B7C|_0x8CC469AB4D349B7C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x9DE5D2F723575ED0|_0x9DE5D2F723575ED0]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x1D12A56FC95BE92E|_0x1D12A56FC95BE92E]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xA468E0BE12B12C70|_0xA468E0BE12B12C70]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x44ACA259D67651DB|_0x44ACA259D67651DB]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x7DB18CA8CAD5B098|_0x7DB18CA8CAD5B098]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x116FB94DC4B79F17|_0x116FB94DC4B79F17]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x2D874D4AE612A65F|_0x2D874D4AE612A65F]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xA770C8EEC6FB2AC5|_0xA770C8EEC6FB2AC5]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x7FFCBFEE44ECFABF|_0x7FFCBFEE44ECFABF]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x418DC16FAE452C1C|_0x418DC16FAE452C1C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x87E0052F08BD64E6|_0x87E0052F08BD64E6]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x6AFD2CD753FEEF83|_0x6AFD2CD753FEEF83]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x1989C6E6F67E76A8|_0x1989C6E6F67E76A8]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x07C61676E5BB52CD|_0x07C61676E5BB52CD]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x9237E334F6E43156|_0x9237E334F6E43156]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x700569DBA175A77C|_0x700569DBA175A77C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x5C4EBFFA98BDB41C|_0x5C4EBFFA98BDB41C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x2E89990DDFF670C3|_0x2E89990DDFF670C3]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xD0EE05FE193646EA|_0xD0EE05FE193646EA]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x1F1E9682483697C7|_0x1F1E9682483697C7]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x487912FD248EFDDF|_0x487912FD248EFDDF]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x85535ACF97FC0969|_0x85535ACF97FC0969]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x675721C9F644D161|_0x675721C9F644D161]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x3001BEF2FECA3680|_0x3001BEF2FECA3680]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xD8122C407663B995|_0xD8122C407663B995]]&lt;br /&gt;
*[[RAGE.Game.Stats|Stats]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x44919CC079BB60BF|_0x44919CC079BB60BF]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xA3C53804BDB68ED2|_0xA3C53804BDB68ED2]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x6F361B8889A792A3|_0x6F361B8889A792A3]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x5EAD2BF6484852E4|_0x5EAD2BF6484852E4]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xF1AE5DCDBFCA2721|_0xF1AE5DCDBFCA2721]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x38491439B6BA7F7D|_0x38491439B6BA7F7D]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x88578F6EC36B4A3A|_0x88578F6EC36B4A3A]]&lt;br /&gt;
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*[[RAGE.Game.Stats.Unknown._0x8EC74CEB042E7CFF|_0x8EC74CEB042E7CFF]]&lt;br /&gt;
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*[[RAGE.Game.Stats.Unknown._0x2E65248609523599|_0x2E65248609523599]]&lt;br /&gt;
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*[[RAGE.Game.Stats.Unknown._0x3EBEAC6C3F81F6BD|_0x3EBEAC6C3F81F6BD]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x9B4BD21D69B1E609|_0x9B4BD21D69B1E609]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x7F2C4CDF2E82DF4C|_0x7F2C4CDF2E82DF4C]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x7E6946F68A38B74F|_0x7E6946F68A38B74F]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x5A556B229A169402|_0x5A556B229A169402]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x629526ABA383BCAA|_0x629526ABA383BCAA]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x567384DFA67029E6|_0x567384DFA67029E6]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xBA9749CC94C1FD85|_0xBA9749CC94C1FD85]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x84A810B375E69C0E|_0x84A810B375E69C0E]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xE8853FBCE7D8D0D6|_0xE8853FBCE7D8D0D6]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xAFF47709F1D5DCCE|_0xAFF47709F1D5DCCE]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x1A8EA222F9C67DBB|_0x1A8EA222F9C67DBB]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xF11F01D98113536A|_0xF11F01D98113536A]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x886913BBEACA68C1|_0x886913BBEACA68C1]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xF9F2922717B819EC|_0xF9F2922717B819EC]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xBE3DB208333D9844|_0xBE3DB208333D9844]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xA78B8FA58200DA56|_0xA78B8FA58200DA56]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x5BD5F255321C4AAF|_0x5BD5F255321C4AAF]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xC6E0E2616A7576BB|_0xC6E0E2616A7576BB]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x9A62EC95AE10E011|_0x9A62EC95AE10E011]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x428EAF89E24F6C36|_0x428EAF89E24F6C36]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x4FEF53183C3C6414|_0x4FEF53183C3C6414]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xC70DDCE56D0D3A99|_0xC70DDCE56D0D3A99]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x047CBED6F6F8B63C|_0x047CBED6F6F8B63C]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x33D72899E24C3365|_0x33D72899E24C3365]]&lt;br /&gt;
*[[RAGE.Game.Streaming|Streaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x8E2A065ABDAE6994|_0x8E2A065ABDAE6994]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x74DE2E8739086740|_0x74DE2E8739086740]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xBD605B8E0E18B3BB|_0xBD605B8E0E18B3BB]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x03F1A106BDA7DD3E|_0x03F1A106BDA7DD3E]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x5B48A06DD0E792A5|_0x5B48A06DD0E792A5]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x78C0D93253149435|_0x78C0D93253149435]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xB5A4DB34FE89B88A|_0xB5A4DB34FE89B88A]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xF4A0DADB70F57FA6|_0xF4A0DADB70F57FA6]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xFB199266061F820A|_0xFB199266061F820A]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x71E7B2E657449AAD|_0x71E7B2E657449AAD]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xBC9823AB80A3DCAC|_0xBC9823AB80A3DCAC]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x5B74EA8CFD5E3E7E|_0x5B74EA8CFD5E3E7E]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xA76359FC80B2438E|_0xA76359FC80B2438E]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xF086AD9354FAC3A3|_0xF086AD9354FAC3A3]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x5F2013F8BC24EE69|_0x5F2013F8BC24EE69]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x40AEFD1A244741F2|_0x40AEFD1A244741F2]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x1E9057A74FD73E23|_0x1E9057A74FD73E23]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x20C6C7E4EB082A7F|_0x20C6C7E4EB082A7F]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xBEB2D9A1D9A8F55A|_0xBEB2D9A1D9A8F55A]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x0AD9710CEE2F590F|_0x0AD9710CEE2F590F]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x7D41E9D2D17C5B2D|_0x7D41E9D2D17C5B2D]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xD8295AF639FD9CB8|_0xD8295AF639FD9CB8]]&lt;br /&gt;
*[[RAGE.Game.Task|Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
*[[RAGE.Game.Task.Unknown._0x4D953DF78EBF8158|_0x4D953DF78EBF8158]]&lt;br /&gt;
*[[RAGE.Game.Task.Unknown._0x6E91B04E08773030|_0x6E91B04E08773030]]&lt;br /&gt;
*[[RAGE.Game.Ui|Ui]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.ObjectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.RespondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[RAGE.Game.Ui.Unknown._0x311438A071DD9B1A|_0x311438A071DD9B1A]]&lt;br /&gt;
*[[RAGE.Game.Ui.Unknown._0xE67C6DFD386EA5E7|_0xE67C6DFD386EA5E7]]&lt;br /&gt;
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*[[RAGE.Game.Ui.Unknown._0x211C4EF450086857|_0x211C4EF450086857]]&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil|Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.Unknown._0x42B65DEEF2EDF2A1|_0x42B65DEEF2EDF2A1]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModData|GetVehicleModData]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x0419B167EE128F33|_0x0419B167EE128F33]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xD3E51C0AB8C26EEE|_0xD3E51C0AB8C26EEE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x54B0F614960F4A5F|_0x54B0F614960F4A5F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xC1F981A6F74F0C23|_0xC1F981A6F74F0C23]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF78F94D60248C737|_0xF78F94D60248C737]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA1DD82F3CCF9A01E|_0xA1DD82F3CCF9A01E]]&lt;br /&gt;
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*[[RAGE.Game.Vehicle.Unknown._0x1A78AD3D8240536F|_0x1A78AD3D8240536F]]&lt;br /&gt;
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*[[RAGE.Game.Vehicle.Unknown._0x88BC673CA9E0AE99|_0x88BC673CA9E0AE99]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x86B4B6212CB8B627|_0x86B4B6212CB8B627]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x44CD1F493DB2A0A6|_0x44CD1F493DB2A0A6]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2C4A1590ABF43E8B|_0x2C4A1590ABF43E8B]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5335BE58C083E74E|_0x5335BE58C083E74E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x7C06330BFDDA182E|_0x7C06330BFDDA182E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF488C566413B4232|_0xF488C566413B4232]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1BBAC99C0BC53656|_0x1BBAC99C0BC53656]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xB264C4D2F2B0A78B|_0xB264C4D2F2B0A78B]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.Unknown._0xB1252E3E59A82AAF|_0xB1252E3E59A82AAF]]&lt;br /&gt;
*[[RAGE.Game.Weapon|Weapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponHudStats|GetWeaponHudStats]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x9DA58CDBF6BDBC08|_0x9DA58CDBF6BDBC08]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xCD79A550999D7D4F|_0xCD79A550999D7D4F]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x585847C5E4E11709|_0x585847C5E4E11709]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xF0A60040BE558F2D|_0xF0A60040BE558F2D]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x4D1CB8DC40208A17|_0x4D1CB8DC40208A17]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xB3EA4FEABF41464B|_0xB3EA4FEABF41464B]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xDAB963831DBFD3F4|_0xDAB963831DBFD3F4]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x1E45B34ADEBEE48E|_0x1E45B34ADEBEE48E]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xB4771B9AAF4E68E4|_0xB4771B9AAF4E68E4]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xB4C8D77C80C0421E|_0xB4C8D77C80C0421E]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xE620FD3512A04F18|_0xE620FD3512A04F18]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x4757F00BC6323CFE|_0x4757F00BC6323CFE]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x5DA825A85D0EA6E6|_0x5DA825A85D0EA6E6]]&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
==NUI==&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle|UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString|AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent|CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem|UIMenuItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index|Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add|Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu|UIMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
*[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.Pulse|Pulse]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetBright|SetBright]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetColour|SetColour]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[RAGE.Elements.CheckpointBase.SetIconRgba|SetIconRgba]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetGameplayHint|SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObjectBase.PlayStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObjectBase.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObjectBase.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObjectBase.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
*[[RAGE.Elements.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Checkpoint|Checkpoint]]&lt;br /&gt;
*[[RAGE.Elements.Type.Player|Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
*[[RAGE.Elements.Entity|Entity]]&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
*[[RAGE.Elements.Pickup|Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel|TextLabel]]&lt;br /&gt;
==Elements.Entities==&lt;br /&gt;
**[[RAGE.Elements.Entity|Entity]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17006</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17006"/>
		<updated>2019-03-20T17:20:28Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xB4F47213DF45A64C|_0xB4F47213DF45A64C]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x717E4D1F2048376D|_0x717E4D1F2048376D]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x621C6E4729388E41|_0x621C6E4729388E41]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x30ED88D5E0C56A37|_0x30ED88D5E0C56A37]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xD01015C7316AE176|_0xD01015C7316AE176]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x8FD89A6240813FD0|_0x8FD89A6240813FD0]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xB0A6CFD2C69C1088|_0xB0A6CFD2C69C1088]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x19D1B791CB3670FE|_0x19D1B791CB3670FE]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x92C360B5F15D2302|_0x92C360B5F15D2302]]&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock|AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
*[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopStream|StopStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
*[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xD01005D2BA2EB778|_0xD01005D2BA2EB778]]&lt;br /&gt;
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*[[RAGE.Game.Audio.Unknown._0x02E93C796ABD3A97|_0x02E93C796ABD3A97]]&lt;br /&gt;
*[[RAGE.Game.Cam.AddCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x0A9F2A468B328E74|_0x0A9F2A468B328E74]]&lt;br /&gt;
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*[[RAGE.Game.Cam.Unknown._0xC91C6C55199308CA|_0xC91C6C55199308CA]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xC8B5C4A79CC18B94|_0xC8B5C4A79CC18B94]]&lt;br /&gt;
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*[[RAGE.Game.Cam.Unknown._0xFD3151CD37EA2245|_0xFD3151CD37EA2245]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x2AED6301F67007D5|_0x2AED6301F67007D5]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xD1F8363DFAD03848|_0xD1F8363DFAD03848]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xC92717EF615B6704|_0xC92717EF615B6704]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xE9EA16D6E54CDCA4|_0xE9EA16D6E54CDCA4]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x42156508606DE65E|_0x42156508606DE65E]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x247ACBC4ABBC9D1C|_0x247ACBC4ABBC9D1C]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x425A920FDB9A0DDA|_0x425A920FDB9A0DDA]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x6493CF69859B116A|_0x6493CF69859B116A]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xCCD078C2665D2973|_0xCCD078C2665D2973]]&lt;br /&gt;
*[[RAGE.Game.Clock.AddToClockTime|AddToClockTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
*[[RAGE.Game.Cutscene|Cutscene]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.RequestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0xB56BBBCC2955D9CB|_0xB56BBBCC2955D9CB]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x583DF8E3D4AFBD98|_0x583DF8E3D4AFBD98]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x708BDD8CD795B043|_0x708BDD8CD795B043]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x4CEBC1ED31E8925E|_0x4CEBC1ED31E8925E]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0xA0FE76168A189DDB|_0xA0FE76168A189DDB]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0xD00D76A7DFC9D852|_0xD00D76A7DFC9D852]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0xE36A98D8AB3D3C66|_0xE36A98D8AB3D3C66]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x4C61C75BEE8184C2|_0x4C61C75BEE8184C2]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x06EE9048FD080382|_0x06EE9048FD080382]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x2A56C06EBEF2B0D9|_0x2A56C06EBEF2B0D9]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x8D9DF6ECA8768583|_0x8D9DF6ECA8768583]]&lt;br /&gt;
*[[RAGE.Game.Datafile|Datafile]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x8F5EA1C01D65A100|_0x8F5EA1C01D65A100]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x15FF52B809DB2353|_0x15FF52B809DB2353]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0xFCCAE5B92A830878|_0xFCCAE5B92A830878]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x01095C95CD46B624|_0x01095C95CD46B624]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x52818819057F2B40|_0x52818819057F2B40]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x83BCCE3224735F05|_0x83BCCE3224735F05]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x4DFDD9EB705F8140|_0x4DFDD9EB705F8140]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0xC84527E235FCA219|_0xC84527E235FCA219]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x692D808C34A82143|_0x692D808C34A82143]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x4645DE9980999E93|_0x4645DE9980999E93]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorExistOn|DecorExistOn]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Game.Dlc|Dlc]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
*[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0x241FCA5B1AA14F75|_0x241FCA5B1AA14F75]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0xF2E07819EF1A5289|_0xF2E07819EF1A5289]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0x9489659372A81585|_0x9489659372A81585]]&lt;br /&gt;
*[[RAGE.Game.Entity.ApplyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x5C48B75732C8456C|_0x5C48B75732C8456C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x6CE177D014502E8A|_0x6CE177D014502E8A]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x46F8696933A63C9B|_0x46F8696933A63C9B]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xD95CC5D2AB15A09F|_0xD95CC5D2AB15A09F]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x490861B88F4FD846|_0x490861B88F4FD846]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xE12ABE5E3A389A6C|_0xE12ABE5E3A389A6C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x68B562E124CC0AEF|_0x68B562E124CC0AEF]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x352E2B5CF420BF3B|_0x352E2B5CF420BF3B]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x78E8E3A640178255|_0x78E8E3A640178255]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x694E00132F2823ED|_0x694E00132F2823ED]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x1A092BB0C3808B96|_0x1A092BB0C3808B96]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xCEA7C8E1B48FF68C|_0xCEA7C8E1B48FF68C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xDC6F8601FAF2E893|_0xDC6F8601FAF2E893]]&lt;br /&gt;
*[[RAGE.Game.Event.AddShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData|GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0x341DE7ED1D2A1BFD|_0x341DE7ED1D2A1BFD]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xE1CA84EBF72E691D|_0xE1CA84EBF72E691D]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xC17AD0E5752BECDA|_0xC17AD0E5752BECDA]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xA9F9C2E0FDE11CBB|_0xA9F9C2E0FDE11CBB]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xFF56381874F82086|_0xFF56381874F82086]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0x50F457823CE6EB5F|_0x50F457823CE6EB5F]]&lt;br /&gt;
*[[RAGE.Game.Fire|Fire]]&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.Unknown._0x6070104B699B2EF4|_0x6070104B699B2EF4]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AddDecal|AddDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[RAGE.Game.Graphics.BeginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
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*[[RAGE.Game.Graphics.Unknown._0x61F95E5BB3E0A8C6|_0x61F95E5BB3E0A8C6]]&lt;br /&gt;
*[[RAGE.Game.Interior.EnableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.Unknown._0x23B59D8912F94246|_0x23B59D8912F94246]]&lt;br /&gt;
*[[RAGE.Game.Interior.Unknown._0x50C375537449F369|_0x50C375537449F369]]&lt;br /&gt;
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*[[RAGE.Game.Interior.Unknown._0xAF348AFCB575A441|_0xAF348AFCB575A441]]&lt;br /&gt;
*[[RAGE.Game.Itemset.AddToItemset|AddToItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
*[[RAGE.Game.Loading.IsUiLoadingMultiplayer|IsUiLoadingMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0x8AA464D4E0F6ACCD|_0x8AA464D4E0F6ACCD]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0xC7E7181C09F33B69|_0xC7E7181C09F33B69]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0xFA1E0E893D915215|_0xFA1E0E893D915215]]&lt;br /&gt;
*[[RAGE.Game.Locale|Locale]]&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
*[[RAGE.Game.Misc|Misc]]&lt;br /&gt;
*[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
*[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
*[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
*[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
*[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
*[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
*[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
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*[[RAGE.Game.Misc.Unknown._0x23227DF0B2115469|_0x23227DF0B2115469]]&lt;br /&gt;
*[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
*[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0xAC2890471901861C|_0xAC2890471901861C]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0xF1E22DC13F5EEBAD|_0xF1E22DC13F5EEBAD]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x53F4892D18EC90A4|_0x53F4892D18EC90A4]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x1B0B4AEED5B9B41C|_0x1B0B4AEED5B9B41C]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x375A706A5C2FD084|_0x375A706A5C2FD084]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xE260E0BB9CD995AC|_0xE260E0BB9CD995AC]]&lt;br /&gt;
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*[[RAGE.Game.Netcash.Unknown._0x30FD873ECE50E9F6|_0x30FD873ECE50E9F6]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x75AF80E61248EEBD|_0x75AF80E61248EEBD]]&lt;br /&gt;
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*[[RAGE.Game.Netcash.Unknown._0xB1F1346FD57685D7|_0xB1F1346FD57685D7]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xC1952F3773BA18FE|_0xC1952F3773BA18FE]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5BCDE0F640C773D2|_0x5BCDE0F640C773D2]]&lt;br /&gt;
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*[[RAGE.Game.Netcash.Unknown._0x0FE8E1FCD2B86B33|_0x0FE8E1FCD2B86B33]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x112209CE0290C03A|_0x112209CE0290C03A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x0D30EB83668E63C5|_0x0D30EB83668E63C5]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x6FD97159FE3C971A|_0x6FD97159FE3C971A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xCCB339CC970452DA|_0xCCB339CC970452DA]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xB4C2EC463672474E|_0xB4C2EC463672474E]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xBD0EFB25CCA8F97A|_0xBD0EFB25CCA8F97A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xA51B086B0B2C0F7A|_0xA51B086B0B2C0F7A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x675D19C6067CAE08|_0x675D19C6067CAE08]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x615EB504B0788DAF|_0x615EB504B0788DAF]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x2AFC2D19B50797F2|_0x2AFC2D19B50797F2]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x365E877C61D6988B|_0x365E877C61D6988B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x0C82D21A77C22D49|_0x0C82D21A77C22D49]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xD99DB210089617FE|_0xD99DB210089617FE]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x9B5016A6433A68C5|_0x9B5016A6433A68C5]]&lt;br /&gt;
*[[RAGE.Game.Netshop|Netshop]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x3C4487461E9B0DCB|_0x3C4487461E9B0DCB]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x51F1A8E48C3D2F6D|_0x51F1A8E48C3D2F6D]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x85F6C9ABA1DE2BCF|_0x85F6C9ABA1DE2BCF]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0xE3E5A7C64CA2C6ED|_0xE3E5A7C64CA2C6ED]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x357B152EF96C30B6|_0x357B152EF96C30B6]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x0395CB47B022E62C|_0x0395CB47B022E62C]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x170910093218C8B9|_0x170910093218C8B9]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x35A1B3E1D1315CFA|_0x35A1B3E1D1315CFA]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x23789E777D14CE44|_0x23789E777D14CE44]]&lt;br /&gt;
*[[RAGE.Game.Network|Network]]&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x1F7BC3539F9E0224|_0x1F7BC3539F9E0224]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xEBCAB9E5048434F4|_0xEBCAB9E5048434F4]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xBEC0816FF5ACBCDA|_0xBEC0816FF5ACBCDA]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xC64DED7EF0D2FE37|_0xC64DED7EF0D2FE37]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x4C61B39930D045DA|_0x4C61B39930D045DA]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x265635150FB0D82E|_0x265635150FB0D82E]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xA75E2B6733DA5142|_0xA75E2B6733DA5142]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x098AB65B9ED9A9EC|_0x098AB65B9ED9A9EC]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xDC48473142545431|_0xDC48473142545431]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x6F44CBF56D79FAC0|_0x6F44CBF56D79FAC0]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xB4271092CA7EDF48|_0xB4271092CA7EDF48]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x722F5D28B61C5EA8|_0x722F5D28B61C5EA8]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x74FB3E29E6D10FA9|_0x74FB3E29E6D10FA9]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x58CC181719256197|_0x58CC181719256197]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x88B588B41FF7868E|_0x88B588B41FF7868E]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x6FB7BB3607D27FA2|_0x6FB7BB3607D27FA2]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x0C1F7D49C39D2289|_0x0C1F7D49C39D2289]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x0AFCE529F69B21FF|_0x0AFCE529F69B21FF]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xF2EAC213D5EA0623|_0xF2EAC213D5EA0623]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xCB215C4B56A7FAE7|_0xCB215C4B56A7FAE7]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x8BD6C6DEA20E82C6|_0x8BD6C6DEA20E82C6]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xEA14EEF5B7CD2C30|_0xEA14EEF5B7CD2C30]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xB2092A1EAA7FD45F|_0xB2092A1EAA7FD45F]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x7EF7649B64D7FF10|_0x7EF7649B64D7FF10]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x883D79C4071E18B3|_0x883D79C4071E18B3]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x3A8B55FDA4C8DDEF|_0x3A8B55FDA4C8DDEF]]&lt;br /&gt;
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*[[RAGE.Game.Network.Unknown._0x6FD992C4A1C1B986|_0x6FD992C4A1C1B986]]&lt;br /&gt;
*[[RAGE.Game.Object.AddDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
*[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
*[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
*[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
*[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[RAGE.Game.Object.SlideObject|SlideObject]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0xAA059C615DE9DD03|_0xAA059C615DE9DD03]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x85B6C850546FDDE2|_0x85B6C850546FDDE2]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0xE7E4C198B0185900|_0xE7E4C198B0185900]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0xDA05194260CDCDF9|_0xDA05194260CDCDF9]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x762DB2D380B48D04|_0x762DB2D380B48D04]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x66A49D021870FE88|_0x66A49D021870FE88]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x589F80B325CC82C5|_0x589F80B325CC82C5]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x160AA1B32F6139B8|_0x160AA1B32F6139B8]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x65499865FCA6E5EC|_0x65499865FCA6E5EC]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x03C27E13B42A0E82|_0x03C27E13B42A0E82]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0xD9B71952F78A2640|_0xD9B71952F78A2640]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0xF2E1A7133DD356A6|_0xF2E1A7133DD356A6]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x4C134B4DF76025D0|_0x4C134B4DF76025D0]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x394CD08E31313C28|_0x394CD08E31313C28]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0xDB41D07A45A6D4B7|_0xDB41D07A45A6D4B7]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0xE84EB93729C5F36A|_0xE84EB93729C5F36A]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x260EE4FDBDF4DB01|_0x260EE4FDBDF4DB01]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x867458251D47CCB2|_0x867458251D47CCB2]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x0378C08504160D0D|_0x0378C08504160D0D]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0xF0EED5A6BC7B237A|_0xF0EED5A6BC7B237A]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x024A60DEB0EA69F0|_0x024A60DEB0EA69F0]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0xC7F29CA00F46350E|_0xC7F29CA00F46350E]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x92AEFB5F6E294023|_0x92AEFB5F6E294023]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x826D1EE4D1CAFC78|_0x826D1EE4D1CAFC78]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x8CAAB2BD3EA58BD4|_0x8CAAB2BD3EA58BD4]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0xD05A3241B9A86F19|_0xD05A3241B9A86F19]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x88EAEC617CD26926|_0x88EAEC617CD26926]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x4D89D607CB3DD1D2|_0x4D89D607CB3DD1D2]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x62454A641B41F3C5|_0x62454A641B41F3C5]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x3B2FD68DB5F8331C|_0x3B2FD68DB5F8331C]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0xDF6CA0330F2E737B|_0xDF6CA0330F2E737B]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x31F924B53EADDF65|_0x31F924B53EADDF65]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x0596843B34B95CE5|_0x0596843B34B95CE5]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x8881C98A31117998|_0x8881C98A31117998]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0xA08FE5E49BDC39DD|_0xA08FE5E49BDC39DD]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x858EC9FD25DE04AA|_0x858EC9FD25DE04AA]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x616093EC6B139DD9|_0x616093EC6B139DD9]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0xF12E33034D887F66|_0xF12E33034D887F66]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x8DCA505A5C196F05|_0x8DCA505A5C196F05]]&lt;br /&gt;
*[[RAGE.Game.Pad.DisableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
*[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
*[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0xA0CEFCEA390AAB9B|_0xA0CEFCEA390AAB9B]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x80C2FD58D720C801|_0x80C2FD58D720C801]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x5B84D09CEC5209C5|_0x5B84D09CEC5209C5]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x0F70731BACCFBB96|_0x0F70731BACCFBB96]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x6CD79468A1E595C6|_0x6CD79468A1E595C6]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0xE1615EC03B3BB4FD|_0xE1615EC03B3BB4FD]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x8290252FFF36ACB5|_0x8290252FFF36ACB5]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x5B73C77D9EB66E24|_0x5B73C77D9EB66E24]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x3D42B92563939375|_0x3D42B92563939375]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x14D29BB12D47F68C|_0x14D29BB12D47F68C]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.AddNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xF7B79A50B905A30D|_0xF7B79A50B905A30D]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x3599D741C9AC6310|_0x3599D741C9AC6310]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x8ABE8608576D9CE3|_0x8ABE8608576D9CE3]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x869DAACBBE9FA006|_0x869DAACBBE9FA006]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xD3A6A0EF48823A8C|_0xD3A6A0EF48823A8C]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x16F46FB18C8009E4|_0x16F46FB18C8009E4]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xA0F8A7517A273C05|_0xA0F8A7517A273C05]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x07FB139B592FA687|_0x07FB139B592FA687]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x0B919E1FB47CC4E0|_0x0B919E1FB47CC4E0]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x1FC289A0C3FF470F|_0x1FC289A0C3FF470F]]&lt;br /&gt;
*[[RAGE.Game.Ped.AddArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xE43A13C9E4CCCBCF|_0xE43A13C9E4CCCBCF]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x9C6A6C19B6C0C496|_0x9C6A6C19B6C0C496]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x6585D955A68452A5|_0x6585D955A68452A5]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xC79196DCB36F6121|_0xC79196DCB36F6121]]&lt;br /&gt;
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*[[RAGE.Game.Ped.Unknown._0x576594E8D64375E2|_0x576594E8D64375E2]]&lt;br /&gt;
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*[[RAGE.Game.Ped.Unknown._0x6647C5F6F5792496|_0x6647C5F6F5792496]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xA660FAF550EB37E5|_0xA660FAF550EB37E5]]&lt;br /&gt;
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*[[RAGE.Game.Ped.Unknown._0xD69411AA0CEBF9E9|_0xD69411AA0CEBF9E9]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xC1F6EBF9A3D55538|_0xC1F6EBF9A3D55538]]&lt;br /&gt;
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*[[RAGE.Game.Ped.Unknown._0x425AECF167663F48|_0x425AECF167663F48]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xEC6935EBE0847B90|_0xEC6935EBE0847B90]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF1C03A5352243A30|_0xF1C03A5352243A30]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xCEDA60A74219D064|_0xCEDA60A74219D064]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x288DF530C92DAD6F|_0x288DF530C92DAD6F]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xAFC976FD0580C7B3|_0xAFC976FD0580C7B3]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x3E9679C1DFCF422C|_0x3E9679C1DFCF422C]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x5615E0C5EB2BC6E2|_0x5615E0C5EB2BC6E2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xFD325494792302D7|_0xFD325494792302D7]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xA635C11B8C44AFC2|_0xA635C11B8C44AFC2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB782F8238512BAD5|_0xB782F8238512BAD5]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xA586FBEB32A53DBB|_0xA586FBEB32A53DBB]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x2DF9038C90AD5264|_0x2DF9038C90AD5264]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF9ACF4A08098EA25|_0xF9ACF4A08098EA25]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x9A77DFD295E29B09|_0x9A77DFD295E29B09]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x25361A96E0F7E419|_0x25361A96E0F7E419]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB282749D5E028163|_0xB282749D5E028163]]&lt;br /&gt;
*[[RAGE.Game.Physics|Physics]]&lt;br /&gt;
*[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0x271C9D3ACA5D6409|_0x271C9D3ACA5D6409]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0x84DE3B5FB3E666F0|_0x84DE3B5FB3E666F0]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0xBC0CE682D4D05650|_0xBC0CE682D4D05650]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0xB743F735C03D7810|_0xB743F735C03D7810]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0xDC57A637A20006ED|_0xDC57A637A20006ED]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0x15F944730C832252|_0x15F944730C832252]]&lt;br /&gt;
*[[RAGE.Game.Player.IntToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x5501B7A5CDB79D37|_0x5501B7A5CDB79D37]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xAD73CE5A09E42D12|_0xAD73CE5A09E42D12]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xDD2620B7B9D16FF1|_0xDD2620B7B9D16FF1]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xF10B44FD479D69F3|_0xF10B44FD479D69F3]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xCB645E85E97EA48B|_0xCB645E85E97EA48B]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x56105E599CAB0EFA|_0x56105E599CAB0EFA]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xBC0753C9CA14B506|_0xBC0753C9CA14B506]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x38D28DA81E4E9BF9|_0x38D28DA81E4E9BF9]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x6E4361FF3E8CD7CA|_0x6E4361FF3E8CD7CA]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x7E07C78925D5FD96|_0x7E07C78925D5FD96]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x0032A6DBA562C518|_0x0032A6DBA562C518]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xC2AFFFDABBDC2C5C|_0xC2AFFFDABBDC2C5C]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xC3376F42B1FACCC6|_0xC3376F42B1FACCC6]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xD2B315B6689D537D|_0xD2B315B6689D537D]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xB45EFF719D8427A6|_0xB45EFF719D8427A6]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xCAC57395B151135F|_0xCAC57395B151135F]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xD821056B9ACF8052|_0xD821056B9ACF8052]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xC388A0F065F5BC34|_0xC388A0F065F5BC34]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x6BC97F4F4BB3C04B|_0x6BC97F4F4BB3C04B]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x8D768602ADEF2245|_0x8D768602ADEF2245]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x5702B917B99DB1CD|_0x5702B917B99DB1CD]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xBCFDE9EDE4CF27DC|_0xBCFDE9EDE4CF27DC]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xB214D570EAD7F81A|_0xB214D570EAD7F81A]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xC9A763D8FE87436A|_0xC9A763D8FE87436A]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x4669B3ED80F24B4E|_0x4669B3ED80F24B4E]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xFFEE8FA29AB9A18E|_0xFFEE8FA29AB9A18E]]&lt;br /&gt;
*[[RAGE.Game.Recording|Recording]]&lt;br /&gt;
*[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0xDF4B952F7D381B95|_0xDF4B952F7D381B95]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0x13B350B8AD0EEE10|_0x13B350B8AD0EEE10]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0xEB2D525B57F42B40|_0xEB2D525B57F42B40]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0xF854439EFBB3B583|_0xF854439EFBB3B583]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0x81CBAE94390F9F89|_0x81CBAE94390F9F89]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0x208784099002BC30|_0x208784099002BC30]]&lt;br /&gt;
*[[RAGE.Game.Rendering|Rendering]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.Unknown._0xE058175F8EAFE79A|_0xE058175F8EAFE79A]]&lt;br /&gt;
*[[RAGE.Game.Rendering.Unknown._0x7E2BD3EF6C205F09|_0x7E2BD3EF6C205F09]]&lt;br /&gt;
*[[RAGE.Game.Script.DoesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
*[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
*[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x0F6F1EBBC4E1D5E6|_0x0F6F1EBBC4E1D5E6]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x107E5CC7CA942BC1|_0x107E5CC7CA942BC1]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x829CD22E043A2577|_0x829CD22E043A2577]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x760910B49D2B98EA|_0x760910B49D2B98EA]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x75B18E49607874C7|_0x75B18E49607874C7]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0xA40CC53DF8E50837|_0xA40CC53DF8E50837]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.Unknown._0x2B3334BCA57CD799|_0x2B3334BCA57CD799]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.Unknown._0xE6AC6C45FBE83004|_0xE6AC6C45FBE83004]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xBFA0A56A817C6C7D|_0xBFA0A56A817C6C7D]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x19853B5B17D77BCA|_0x19853B5B17D77BCA]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x4ED9C8D6DA297639|_0x4ED9C8D6DA297639]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x50A8A36201DBF83E|_0x50A8A36201DBF83E]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x2570E26BE63964E3|_0x2570E26BE63964E3]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x8CC469AB4D349B7C|_0x8CC469AB4D349B7C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x9DE5D2F723575ED0|_0x9DE5D2F723575ED0]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x1D12A56FC95BE92E|_0x1D12A56FC95BE92E]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xA468E0BE12B12C70|_0xA468E0BE12B12C70]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x44ACA259D67651DB|_0x44ACA259D67651DB]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x7DB18CA8CAD5B098|_0x7DB18CA8CAD5B098]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x116FB94DC4B79F17|_0x116FB94DC4B79F17]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x2D874D4AE612A65F|_0x2D874D4AE612A65F]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xA770C8EEC6FB2AC5|_0xA770C8EEC6FB2AC5]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x7FFCBFEE44ECFABF|_0x7FFCBFEE44ECFABF]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x418DC16FAE452C1C|_0x418DC16FAE452C1C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x87E0052F08BD64E6|_0x87E0052F08BD64E6]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x6AFD2CD753FEEF83|_0x6AFD2CD753FEEF83]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x1989C6E6F67E76A8|_0x1989C6E6F67E76A8]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x07C61676E5BB52CD|_0x07C61676E5BB52CD]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x9237E334F6E43156|_0x9237E334F6E43156]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x700569DBA175A77C|_0x700569DBA175A77C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x5C4EBFFA98BDB41C|_0x5C4EBFFA98BDB41C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x2E89990DDFF670C3|_0x2E89990DDFF670C3]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xD0EE05FE193646EA|_0xD0EE05FE193646EA]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x1F1E9682483697C7|_0x1F1E9682483697C7]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x487912FD248EFDDF|_0x487912FD248EFDDF]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x85535ACF97FC0969|_0x85535ACF97FC0969]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x675721C9F644D161|_0x675721C9F644D161]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x3001BEF2FECA3680|_0x3001BEF2FECA3680]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xD8122C407663B995|_0xD8122C407663B995]]&lt;br /&gt;
*[[RAGE.Game.Stats|Stats]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
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*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
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*[[RAGE.Game.Streaming|Streaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
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*[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
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*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
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*[[RAGE.Game.Task|Task]]&lt;br /&gt;
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*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
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*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
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*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
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*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
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*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
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*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.ObjectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.RespondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
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*[[RAGE.Game.Ui.Unknown._0x211C4EF450086857|_0x211C4EF450086857]]&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil|Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.Unknown._0x42B65DEEF2EDF2A1|_0x42B65DEEF2EDF2A1]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModData|GetVehicleModData]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x0419B167EE128F33|_0x0419B167EE128F33]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xD3E51C0AB8C26EEE|_0xD3E51C0AB8C26EEE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x54B0F614960F4A5F|_0x54B0F614960F4A5F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xC1F981A6F74F0C23|_0xC1F981A6F74F0C23]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF78F94D60248C737|_0xF78F94D60248C737]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA1DD82F3CCF9A01E|_0xA1DD82F3CCF9A01E]]&lt;br /&gt;
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*[[RAGE.Game.Vehicle.Unknown._0x44CD1F493DB2A0A6|_0x44CD1F493DB2A0A6]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2C4A1590ABF43E8B|_0x2C4A1590ABF43E8B]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5335BE58C083E74E|_0x5335BE58C083E74E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x7C06330BFDDA182E|_0x7C06330BFDDA182E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF488C566413B4232|_0xF488C566413B4232]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1BBAC99C0BC53656|_0x1BBAC99C0BC53656]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xB264C4D2F2B0A78B|_0xB264C4D2F2B0A78B]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.Unknown._0xB1252E3E59A82AAF|_0xB1252E3E59A82AAF]]&lt;br /&gt;
*[[RAGE.Game.Weapon|Weapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponHudStats|GetWeaponHudStats]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x9DA58CDBF6BDBC08|_0x9DA58CDBF6BDBC08]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xCD79A550999D7D4F|_0xCD79A550999D7D4F]]&lt;br /&gt;
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*[[RAGE.Game.Weapon.Unknown._0xB4771B9AAF4E68E4|_0xB4771B9AAF4E68E4]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xB4C8D77C80C0421E|_0xB4C8D77C80C0421E]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xE620FD3512A04F18|_0xE620FD3512A04F18]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x4757F00BC6323CFE|_0x4757F00BC6323CFE]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x5DA825A85D0EA6E6|_0x5DA825A85D0EA6E6]]&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
==NUI==&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle|UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString|AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent|CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem|UIMenuItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index|Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add|Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu|UIMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
*[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.Pulse|Pulse]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetBright|SetBright]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetColour|SetColour]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]&lt;br /&gt;
*[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
*[[RAGE.Elements.CheckpointBase.SetIconRgba|SetIconRgba]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetGameplayHint|SetGameplayHint]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetHeight|GetHeight]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetQuaternion|GetQuaternion]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetRotation|GetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetScript|GetScript]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetType|GetType]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsAtEntity|IsAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsDead|IsDead]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsUpright|IsUpright]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetCoords|SetCoords]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetCoords2|SetCoords2]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetHasGravity|SetHasGravity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetHealth|SetHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetProofs|SetProofs]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetRotation|SetRotation]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetVisible|SetVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.AddIcon|AddIcon]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]&lt;br /&gt;
*[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObjectBase.PlayStreamFrom|PlayStreamFrom]]&lt;br /&gt;
*[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
*[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
*[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Elements.MapObjectBase.SetTargettable|SetTargettable]]&lt;br /&gt;
*[[RAGE.Elements.MapObjectBase.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
*[[RAGE.Elements.MapObjectBase.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.PlayPain|PlayPain]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetTalk|SetTalk]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsStill|IsStill]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsWalking|IsWalking]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskArrest|TaskArrest]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskJump|TaskJump]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskWrithe|TaskWrithe]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ToNet|ToNet]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.AddArmourTo|AddArmourTo]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ApplyBlood|ApplyBlood]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.Clone|Clone]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ExplodeHead|ExplodeHead]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ForceMotionState|ForceMotionState]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetMoney|GetMoney]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetResetFlag|GetResetFlag]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GiveHelmet|GiveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsAPlayer|IsAPlayer]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsDiving|IsDiving]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsDucking|IsDucking]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsFacingPed|IsFacingPed]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsGroupMember|IsGroupMember]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsHurt|IsHurt]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInCombat|IsInCombat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsJacking|IsJacking]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsMale|IsMale]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsProne|IsProne]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsReloading|IsReloading]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsShooting|IsShooting]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsStopped|IsStopped]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.KnockOffProp|KnockOffProp]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.Resurrect|Resurrect]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetEyeColor|SetEyeColor]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAccuracy|SetAccuracy]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAsCop|SetAsCop]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetClothProne|SetClothProne]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCombatRange|SetCombatRange]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetHelmet|SetHelmet]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetIdRange|SetIdRange]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetMoney|SetMoney]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetShootRate|SetShootRate]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetNameDebug|SetNameDebug]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Elements.PedBase.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetAudio|SetAudio]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetBoostActive|SetBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetLiveryName|GetLiveryName]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetNumMods|GetNumMods]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetClass|GetClass]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetColours|GetColours]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetOwner|GetOwner]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetMod|GetMod]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetPlateType|GetPlateType]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.GetWheelType|GetWheelType]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsBig|IsBig]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsSeatFree|IsSeatFree]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.RemoveMod|RemoveMod]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.ResetWheels|ResetWheels]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetCanRespray|SetCanRespray]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetAlarm|SetAlarm]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetBombs|SetBombs]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetBurnout|SetBurnout]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetCanBreak|SetCanBreak]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetColourCombination|SetColourCombination]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDamage|SetDamage]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetDoorShut|SetDoorShut]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetEngineOn|SetEngineOn]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetExtra|SetExtra]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetGravity|SetGravity]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetIsWanted|SetIsWanted]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetModColor1|SetModColor1]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetModKit|SetModKit]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetSearchlight|SetSearchlight]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetSiren|SetSiren]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetStrong|SetStrong]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetUndriveable|SetUndriveable]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetWindowTint|SetWindowTint]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SmashWindow|SmashWindow]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.StartHorn|StartHorn]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
*[[RAGE.Elements.VehicleBase.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
*[[RAGE.Elements.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Checkpoint|Checkpoint]]&lt;br /&gt;
*[[RAGE.Elements.Type.Player|Player]]&lt;br /&gt;
*[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
*[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
*[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
*[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
*[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
*[[RAGE.Elements.Entity|Entity]]&lt;br /&gt;
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
*[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
*[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
*[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
*[[RAGE.Elements.Pickup|Pickup]]&lt;br /&gt;
*[[RAGE.Elements.TextLabel|TextLabel]]&lt;br /&gt;
==Elements.Entities==&lt;br /&gt;
**[[RAGE.Elements.Entity|Entity]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17005</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17005"/>
		<updated>2019-03-20T17:19:01Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xB4F47213DF45A64C|_0xB4F47213DF45A64C]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x717E4D1F2048376D|_0x717E4D1F2048376D]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x621C6E4729388E41|_0x621C6E4729388E41]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x30ED88D5E0C56A37|_0x30ED88D5E0C56A37]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xD01015C7316AE176|_0xD01015C7316AE176]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x8FD89A6240813FD0|_0x8FD89A6240813FD0]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xB0A6CFD2C69C1088|_0xB0A6CFD2C69C1088]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x19D1B791CB3670FE|_0x19D1B791CB3670FE]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x92C360B5F15D2302|_0x92C360B5F15D2302]]&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock|AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
*[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopStream|StopStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
*[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xD01005D2BA2EB778|_0xD01005D2BA2EB778]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xF154B8D1775B2DEC|_0xF154B8D1775B2DEC]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xDDC635D5B3262C56|_0xDDC635D5B3262C56]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xC15907D667F7CFB2|_0xC15907D667F7CFB2]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x2BE4BC731D039D5A|_0x2BE4BC731D039D5A]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x062D5EAD4DA2FA6A|_0x062D5EAD4DA2FA6A]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x5E203DA2BA15D436|_0x5E203DA2BA15D436]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x3A48AB4445D499BE|_0x3A48AB4445D499BE]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x544810ED9DB6BBE6|_0x544810ED9DB6BBE6]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x40763EA7B9B783E7|_0x40763EA7B9B783E7]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x8A694D7A68F8DC38|_0x8A694D7A68F8DC38]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x6F259F82D873B8B8|_0x6F259F82D873B8B8]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xA097AB275061FB21|_0xA097AB275061FB21]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x5DB8010EE71FDEF2|_0x5DB8010EE71FDEF2]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x651D3228960D08AF|_0x651D3228960D08AF]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xD2CC78CD3D0B50F9|_0xD2CC78CD3D0B50F9]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xCADA5A0D0702381E|_0xCADA5A0D0702381E]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xCA4CEA6AE0000A7E|_0xCA4CEA6AE0000A7E]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x5D2BFAAB8D956E0E|_0x5D2BFAAB8D956E0E]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x9AC92EED5E4793AB|_0x9AC92EED5E4793AB]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x18EB48CFC41F2EA0|_0x18EB48CFC41F2EA0]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xD2DCCD8E16E20997|_0xD2DCCD8E16E20997]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x9A53DED9921DE990|_0x9A53DED9921DE990]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x12561FCBB62D5B9C|_0x12561FCBB62D5B9C]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x61631F5DF50D1C34|_0x61631F5DF50D1C34]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x892B6AB8F33606F5|_0x892B6AB8F33606F5]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x9D3AF56E94C9AE98|_0x9D3AF56E94C9AE98]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xA5342D390CDA41D6|_0xA5342D390CDA41D6]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x1B7ABE26CBCBF8C7|_0x1B7ABE26CBCBF8C7]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x149AEE66F0CB3A99|_0x149AEE66F0CB3A99]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x044DBAD7A7FA2BE5|_0x044DBAD7A7FA2BE5]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x33E3C6C6F2F0B506|_0x33E3C6C6F2F0B506]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xDD6BCF9E94425DF9|_0xDD6BCF9E94425DF9]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x774BD811F656A122|_0x774BD811F656A122]]&lt;br /&gt;
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*[[RAGE.Game.Audio.Unknown._0x7EC3C679D0E7E46B|_0x7EC3C679D0E7E46B]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x02E93C796ABD3A97|_0x02E93C796ABD3A97]]&lt;br /&gt;
*[[RAGE.Game.Cam.AddCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x0A9F2A468B328E74|_0x0A9F2A468B328E74]]&lt;br /&gt;
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*[[RAGE.Game.Cam.Unknown._0xC91C6C55199308CA|_0xC91C6C55199308CA]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xC8B5C4A79CC18B94|_0xC8B5C4A79CC18B94]]&lt;br /&gt;
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*[[RAGE.Game.Cam.Unknown._0xFD3151CD37EA2245|_0xFD3151CD37EA2245]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x2AED6301F67007D5|_0x2AED6301F67007D5]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xD1F8363DFAD03848|_0xD1F8363DFAD03848]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xC92717EF615B6704|_0xC92717EF615B6704]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xE9EA16D6E54CDCA4|_0xE9EA16D6E54CDCA4]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x42156508606DE65E|_0x42156508606DE65E]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x247ACBC4ABBC9D1C|_0x247ACBC4ABBC9D1C]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x425A920FDB9A0DDA|_0x425A920FDB9A0DDA]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x6493CF69859B116A|_0x6493CF69859B116A]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xCCD078C2665D2973|_0xCCD078C2665D2973]]&lt;br /&gt;
*[[RAGE.Game.Clock.AddToClockTime|AddToClockTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
*[[RAGE.Game.Cutscene|Cutscene]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.RequestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0xB56BBBCC2955D9CB|_0xB56BBBCC2955D9CB]]&lt;br /&gt;
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*[[RAGE.Game.Cutscene.Unknown._0xA0FE76168A189DDB|_0xA0FE76168A189DDB]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0xD00D76A7DFC9D852|_0xD00D76A7DFC9D852]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0xE36A98D8AB3D3C66|_0xE36A98D8AB3D3C66]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x4C61C75BEE8184C2|_0x4C61C75BEE8184C2]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x06EE9048FD080382|_0x06EE9048FD080382]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x2A56C06EBEF2B0D9|_0x2A56C06EBEF2B0D9]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x8D9DF6ECA8768583|_0x8D9DF6ECA8768583]]&lt;br /&gt;
*[[RAGE.Game.Datafile|Datafile]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x8F5EA1C01D65A100|_0x8F5EA1C01D65A100]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x15FF52B809DB2353|_0x15FF52B809DB2353]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0xFCCAE5B92A830878|_0xFCCAE5B92A830878]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x01095C95CD46B624|_0x01095C95CD46B624]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x52818819057F2B40|_0x52818819057F2B40]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x83BCCE3224735F05|_0x83BCCE3224735F05]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x4DFDD9EB705F8140|_0x4DFDD9EB705F8140]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0xC84527E235FCA219|_0xC84527E235FCA219]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x692D808C34A82143|_0x692D808C34A82143]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x4645DE9980999E93|_0x4645DE9980999E93]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorExistOn|DecorExistOn]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Game.Dlc|Dlc]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
*[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0x241FCA5B1AA14F75|_0x241FCA5B1AA14F75]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0xF2E07819EF1A5289|_0xF2E07819EF1A5289]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0x9489659372A81585|_0x9489659372A81585]]&lt;br /&gt;
*[[RAGE.Game.Entity.ApplyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x5C48B75732C8456C|_0x5C48B75732C8456C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x6CE177D014502E8A|_0x6CE177D014502E8A]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x46F8696933A63C9B|_0x46F8696933A63C9B]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xD95CC5D2AB15A09F|_0xD95CC5D2AB15A09F]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x490861B88F4FD846|_0x490861B88F4FD846]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xE12ABE5E3A389A6C|_0xE12ABE5E3A389A6C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x68B562E124CC0AEF|_0x68B562E124CC0AEF]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x352E2B5CF420BF3B|_0x352E2B5CF420BF3B]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x78E8E3A640178255|_0x78E8E3A640178255]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x694E00132F2823ED|_0x694E00132F2823ED]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x1A092BB0C3808B96|_0x1A092BB0C3808B96]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xCEA7C8E1B48FF68C|_0xCEA7C8E1B48FF68C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xDC6F8601FAF2E893|_0xDC6F8601FAF2E893]]&lt;br /&gt;
*[[RAGE.Game.Event.AddShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData|GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0x341DE7ED1D2A1BFD|_0x341DE7ED1D2A1BFD]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xE1CA84EBF72E691D|_0xE1CA84EBF72E691D]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xC17AD0E5752BECDA|_0xC17AD0E5752BECDA]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xA9F9C2E0FDE11CBB|_0xA9F9C2E0FDE11CBB]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xFF56381874F82086|_0xFF56381874F82086]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0x50F457823CE6EB5F|_0x50F457823CE6EB5F]]&lt;br /&gt;
*[[RAGE.Game.Fire|Fire]]&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.Unknown._0x6070104B699B2EF4|_0x6070104B699B2EF4]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AddDecal|AddDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[RAGE.Game.Graphics.BeginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x967278682CB6967A|_0x967278682CB6967A]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xEFABC7722293DA7C|_0xEFABC7722293DA7C]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xD2209BE128B5418C|_0xD2209BE128B5418C]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x7FA5D82B8F58EC06|_0x7FA5D82B8F58EC06]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xA67C35C56EB1BD9D|_0xA67C35C56EB1BD9D]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x27CB772218215325|_0x27CB772218215325]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x03FC694AE06C5A20|_0x03FC694AE06C5A20]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x259BA6D4E6F808F1|_0x259BA6D4E6F808F1]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x5F0F3F56635809EF|_0x5F0F3F56635809EF]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x02AC28F3A01FA04A|_0x02AC28F3A01FA04A]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x25FC3E33A31AD0C9|_0x25FC3E33A31AD0C9]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x36F6626459D91457|_0x36F6626459D91457]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x92CCC17A7A2285DA|_0x92CCC17A7A2285DA]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x4AF92ACD3141D96C|_0x4AF92ACD3141D96C]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x0E4299C549F0D1F1|_0x0E4299C549F0D1F1]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x2BF72AD5B41AA739|_0x2BF72AD5B41AA739]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x1612C45F9E3E0D44|_0x1612C45F9E3E0D44]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xDE81239437E8C5A8|_0xDE81239437E8C5A8]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x5E657EF1099EDD65|_0x5E657EF1099EDD65]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x1072F115DAB0717E|_0x1072F115DAB0717E]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x799017F9E3B10112|_0x799017F9E3B10112]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x29280002282F1928|_0x29280002282F1928]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x2C328AF17210F009|_0x2C328AF17210F009]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x5DEBD9C4DC995692|_0x5DEBD9C4DC995692]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xC9B18B4619F48F7B|_0xC9B18B4619F48F7B]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xBA0127DA25FD54C9|_0xBA0127DA25FD54C9]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xDC459CFA0CCE245B|_0xDC459CFA0CCE245B]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x6A12D88881435DCA|_0x6A12D88881435DCA]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x346EF3ECAAAB149E|_0x346EF3ECAAAB149E]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xBB0527EC6341496D|_0xBB0527EC6341496D]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x393BD2275CEB7793|_0x393BD2275CEB7793]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xE59343E9E96529E7|_0xE59343E9E96529E7]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xD80A80346A45D761|_0xD80A80346A45D761]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xB2EBE8CBC58B90E9|_0xB2EBE8CBC58B90E9]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xCB82A0BF0E3E3265|_0xCB82A0BF0E3E3265]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x1670F8D05056F257|_0x1670F8D05056F257]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xF5BED327CEA362B1|_0xF5BED327CEA362B1]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x90A78ECAA4E78453|_0x90A78ECAA4E78453]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xEB3DAC2C86001E5E|_0xEB3DAC2C86001E5E]]&lt;br /&gt;
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*[[RAGE.Game.Graphics.Unknown._0xBE197EAA669238F4|_0xBE197EAA669238F4]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x61F95E5BB3E0A8C6|_0x61F95E5BB3E0A8C6]]&lt;br /&gt;
*[[RAGE.Game.Interior.EnableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.Unknown._0x23B59D8912F94246|_0x23B59D8912F94246]]&lt;br /&gt;
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*[[RAGE.Game.Interior.Unknown._0xAF348AFCB575A441|_0xAF348AFCB575A441]]&lt;br /&gt;
*[[RAGE.Game.Itemset.AddToItemset|AddToItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
*[[RAGE.Game.Loading.IsUiLoadingMultiplayer|IsUiLoadingMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0x8AA464D4E0F6ACCD|_0x8AA464D4E0F6ACCD]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0xC7E7181C09F33B69|_0xC7E7181C09F33B69]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0xFA1E0E893D915215|_0xFA1E0E893D915215]]&lt;br /&gt;
*[[RAGE.Game.Locale|Locale]]&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
*[[RAGE.Game.Misc|Misc]]&lt;br /&gt;
*[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
*[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
*[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
*[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
*[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
*[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
*[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0xA6A12939F16D85BE|_0xA6A12939F16D85BE]]&lt;br /&gt;
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*[[RAGE.Game.Misc.Unknown._0x7C9C0B1EEB1F9072|_0x7C9C0B1EEB1F9072]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0x9F5E6BB6B34540DA|_0x9F5E6BB6B34540DA]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0xB8F87EAD7533B176|_0xB8F87EAD7533B176]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0xC3EAD29AB273ECE8|_0xC3EAD29AB273ECE8]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0x4DCDF92BF64236CD|_0x4DCDF92BF64236CD]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0xEBD3205A207939ED|_0xEBD3205A207939ED]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0xEB078CA2B5E82ADD|_0xEB078CA2B5E82ADD]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0x8951EB9C6906D3C8|_0x8951EB9C6906D3C8]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0x23227DF0B2115469|_0x23227DF0B2115469]]&lt;br /&gt;
*[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
*[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0xAC2890471901861C|_0xAC2890471901861C]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0xF1E22DC13F5EEBAD|_0xF1E22DC13F5EEBAD]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x53F4892D18EC90A4|_0x53F4892D18EC90A4]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x1B0B4AEED5B9B41C|_0x1B0B4AEED5B9B41C]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x375A706A5C2FD084|_0x375A706A5C2FD084]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xE260E0BB9CD995AC|_0xE260E0BB9CD995AC]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x6FCF8DDEA146C45B|_0x6FCF8DDEA146C45B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x30FD873ECE50E9F6|_0x30FD873ECE50E9F6]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x75AF80E61248EEBD|_0x75AF80E61248EEBD]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x1C2473301B1C66BA|_0x1C2473301B1C66BA]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x18B7AE224B087E26|_0x18B7AE224B087E26]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x08B0CA7A6AB3AC32|_0x08B0CA7A6AB3AC32]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xECA658CE2A4E5A72|_0xECA658CE2A4E5A72]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x31BA138F6304FB9F|_0x31BA138F6304FB9F]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x9251B6ABF2D0A5B4|_0x9251B6ABF2D0A5B4]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xEDEAD9A91EC768B3|_0xEDEAD9A91EC768B3]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xCDA1C62BE2777802|_0xCDA1C62BE2777802]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xDEE612F2D71B0308|_0xDEE612F2D71B0308]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x005ACA7100BD101D|_0x005ACA7100BD101D]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xA31FD6A0865B6D14|_0xA31FD6A0865B6D14]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xED5AB8860415BABA|_0xED5AB8860415BABA]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5D1E75F91C07DEE5|_0x5D1E75F91C07DEE5]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x4F54F3B6C202FB4E|_0x4F54F3B6C202FB4E]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xEA560AC9EEB1E19B|_0xEA560AC9EEB1E19B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xF9B10B529DCFB33B|_0xF9B10B529DCFB33B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x08A1B82B91900682|_0x08A1B82B91900682]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5D97630A8A0EF123|_0x5D97630A8A0EF123]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x12D148D26538D0F9|_0x12D148D26538D0F9]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5F456788B05FAEAC|_0x5F456788B05FAEAC]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xB1F1346FD57685D7|_0xB1F1346FD57685D7]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xC1952F3773BA18FE|_0xC1952F3773BA18FE]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5BCDE0F640C773D2|_0x5BCDE0F640C773D2]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xE7DF4E0545DFB56E|_0xE7DF4E0545DFB56E]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x05F04155A226FBBF|_0x05F04155A226FBBF]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x0FE8E1FCD2B86B33|_0x0FE8E1FCD2B86B33]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x112209CE0290C03A|_0x112209CE0290C03A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x0D30EB83668E63C5|_0x0D30EB83668E63C5]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x6FD97159FE3C971A|_0x6FD97159FE3C971A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xCCB339CC970452DA|_0xCCB339CC970452DA]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xB4C2EC463672474E|_0xB4C2EC463672474E]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xBD0EFB25CCA8F97A|_0xBD0EFB25CCA8F97A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xA51B086B0B2C0F7A|_0xA51B086B0B2C0F7A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x675D19C6067CAE08|_0x675D19C6067CAE08]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x615EB504B0788DAF|_0x615EB504B0788DAF]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x2AFC2D19B50797F2|_0x2AFC2D19B50797F2]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x365E877C61D6988B|_0x365E877C61D6988B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x0C82D21A77C22D49|_0x0C82D21A77C22D49]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xD99DB210089617FE|_0xD99DB210089617FE]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x9B5016A6433A68C5|_0x9B5016A6433A68C5]]&lt;br /&gt;
*[[RAGE.Game.Netshop|Netshop]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x3C4487461E9B0DCB|_0x3C4487461E9B0DCB]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x51F1A8E48C3D2F6D|_0x51F1A8E48C3D2F6D]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x85F6C9ABA1DE2BCF|_0x85F6C9ABA1DE2BCF]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0xE3E5A7C64CA2C6ED|_0xE3E5A7C64CA2C6ED]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x357B152EF96C30B6|_0x357B152EF96C30B6]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x0395CB47B022E62C|_0x0395CB47B022E62C]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x170910093218C8B9|_0x170910093218C8B9]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x35A1B3E1D1315CFA|_0x35A1B3E1D1315CFA]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x23789E777D14CE44|_0x23789E777D14CE44]]&lt;br /&gt;
*[[RAGE.Game.Network|Network]]&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x1F7BC3539F9E0224|_0x1F7BC3539F9E0224]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xEBCAB9E5048434F4|_0xEBCAB9E5048434F4]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xBEC0816FF5ACBCDA|_0xBEC0816FF5ACBCDA]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xC64DED7EF0D2FE37|_0xC64DED7EF0D2FE37]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x4C61B39930D045DA|_0x4C61B39930D045DA]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x265635150FB0D82E|_0x265635150FB0D82E]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xA75E2B6733DA5142|_0xA75E2B6733DA5142]]&lt;br /&gt;
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*[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
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*[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
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*[[RAGE.Game.Object.Unknown._0xA08FE5E49BDC39DD|_0xA08FE5E49BDC39DD]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x858EC9FD25DE04AA|_0x858EC9FD25DE04AA]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x616093EC6B139DD9|_0x616093EC6B139DD9]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0xF12E33034D887F66|_0xF12E33034D887F66]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x8DCA505A5C196F05|_0x8DCA505A5C196F05]]&lt;br /&gt;
*[[RAGE.Game.Pad.DisableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
*[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
*[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0xA0CEFCEA390AAB9B|_0xA0CEFCEA390AAB9B]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x80C2FD58D720C801|_0x80C2FD58D720C801]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x5B84D09CEC5209C5|_0x5B84D09CEC5209C5]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x0F70731BACCFBB96|_0x0F70731BACCFBB96]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x6CD79468A1E595C6|_0x6CD79468A1E595C6]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0xE1615EC03B3BB4FD|_0xE1615EC03B3BB4FD]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x8290252FFF36ACB5|_0x8290252FFF36ACB5]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x5B73C77D9EB66E24|_0x5B73C77D9EB66E24]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x3D42B92563939375|_0x3D42B92563939375]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x14D29BB12D47F68C|_0x14D29BB12D47F68C]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.AddNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xF7B79A50B905A30D|_0xF7B79A50B905A30D]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x3599D741C9AC6310|_0x3599D741C9AC6310]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x8ABE8608576D9CE3|_0x8ABE8608576D9CE3]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x869DAACBBE9FA006|_0x869DAACBBE9FA006]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xD3A6A0EF48823A8C|_0xD3A6A0EF48823A8C]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x16F46FB18C8009E4|_0x16F46FB18C8009E4]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xA0F8A7517A273C05|_0xA0F8A7517A273C05]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x07FB139B592FA687|_0x07FB139B592FA687]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x0B919E1FB47CC4E0|_0x0B919E1FB47CC4E0]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x1FC289A0C3FF470F|_0x1FC289A0C3FF470F]]&lt;br /&gt;
*[[RAGE.Game.Ped.AddArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xE43A13C9E4CCCBCF|_0xE43A13C9E4CCCBCF]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x9C6A6C19B6C0C496|_0x9C6A6C19B6C0C496]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x6585D955A68452A5|_0x6585D955A68452A5]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xC79196DCB36F6121|_0xC79196DCB36F6121]]&lt;br /&gt;
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*[[RAGE.Game.Ped.Unknown._0xB8B52E498014F5B0|_0xB8B52E498014F5B0]]&lt;br /&gt;
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*[[RAGE.Game.Ped.Unknown._0x06087579E7AA85A9|_0x06087579E7AA85A9]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x2B694AFCF64E6994|_0x2B694AFCF64E6994]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xBA8805A1108A2515|_0xBA8805A1108A2515]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x5D517B27CF6ECD04|_0x5D517B27CF6ECD04]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x5AAB586FFEC0FD96|_0x5AAB586FFEC0FD96]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xCD018C591F94CB43|_0xCD018C591F94CB43]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x2BC338A7B21F4608|_0x2BC338A7B21F4608]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x061CB768363D6424|_0x061CB768363D6424]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x6B0E6172C9A4D902|_0x6B0E6172C9A4D902]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x2F074C904D85129E|_0x2F074C904D85129E]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x711794453CFD692B|_0x711794453CFD692B]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xDED5AF5A0EA4B297|_0xDED5AF5A0EA4B297]]&lt;br /&gt;
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*[[RAGE.Game.Ped.Unknown._0xFF4803BC019852D9|_0xFF4803BC019852D9]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x781DE8FA214E87D2|_0x781DE8FA214E87D2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x49E50BDB8BA4DAB2|_0x49E50BDB8BA4DAB2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x576594E8D64375E2|_0x576594E8D64375E2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x820E9892A77E97CD|_0x820E9892A77E97CD]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x6647C5F6F5792496|_0x6647C5F6F5792496]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xA660FAF550EB37E5|_0xA660FAF550EB37E5]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x4E90D746056E273D|_0x4E90D746056E273D]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xD69411AA0CEBF9E9|_0xD69411AA0CEBF9E9]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xC1F6EBF9A3D55538|_0xC1F6EBF9A3D55538]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x52D59AB61DDC05DD|_0x52D59AB61DDC05DD]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xEC4B4B3B9908052A|_0xEC4B4B3B9908052A]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x33A60D8BDD6E508C|_0x33A60D8BDD6E508C]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x0B3E35AC043707D9|_0x0B3E35AC043707D9]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xFE07FF6495D52E2A|_0xFE07FF6495D52E2A]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x39D55A620FCB6A3A|_0x39D55A620FCB6A3A]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x425AECF167663F48|_0x425AECF167663F48]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xEC6935EBE0847B90|_0xEC6935EBE0847B90]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF1C03A5352243A30|_0xF1C03A5352243A30]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xCEDA60A74219D064|_0xCEDA60A74219D064]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x288DF530C92DAD6F|_0x288DF530C92DAD6F]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xAFC976FD0580C7B3|_0xAFC976FD0580C7B3]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x3E9679C1DFCF422C|_0x3E9679C1DFCF422C]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x5615E0C5EB2BC6E2|_0x5615E0C5EB2BC6E2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xFD325494792302D7|_0xFD325494792302D7]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xA635C11B8C44AFC2|_0xA635C11B8C44AFC2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB782F8238512BAD5|_0xB782F8238512BAD5]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xA586FBEB32A53DBB|_0xA586FBEB32A53DBB]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x2DF9038C90AD5264|_0x2DF9038C90AD5264]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF9ACF4A08098EA25|_0xF9ACF4A08098EA25]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x9A77DFD295E29B09|_0x9A77DFD295E29B09]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x25361A96E0F7E419|_0x25361A96E0F7E419]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB282749D5E028163|_0xB282749D5E028163]]&lt;br /&gt;
*[[RAGE.Game.Physics|Physics]]&lt;br /&gt;
*[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0x271C9D3ACA5D6409|_0x271C9D3ACA5D6409]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0x84DE3B5FB3E666F0|_0x84DE3B5FB3E666F0]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0xBC0CE682D4D05650|_0xBC0CE682D4D05650]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0xB743F735C03D7810|_0xB743F735C03D7810]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0xDC57A637A20006ED|_0xDC57A637A20006ED]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0x15F944730C832252|_0x15F944730C832252]]&lt;br /&gt;
*[[RAGE.Game.Player.IntToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x5501B7A5CDB79D37|_0x5501B7A5CDB79D37]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xAD73CE5A09E42D12|_0xAD73CE5A09E42D12]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xDD2620B7B9D16FF1|_0xDD2620B7B9D16FF1]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xF10B44FD479D69F3|_0xF10B44FD479D69F3]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xCB645E85E97EA48B|_0xCB645E85E97EA48B]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x56105E599CAB0EFA|_0x56105E599CAB0EFA]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xBC0753C9CA14B506|_0xBC0753C9CA14B506]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x38D28DA81E4E9BF9|_0x38D28DA81E4E9BF9]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x6E4361FF3E8CD7CA|_0x6E4361FF3E8CD7CA]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x7E07C78925D5FD96|_0x7E07C78925D5FD96]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x0032A6DBA562C518|_0x0032A6DBA562C518]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xC2AFFFDABBDC2C5C|_0xC2AFFFDABBDC2C5C]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xC3376F42B1FACCC6|_0xC3376F42B1FACCC6]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xD2B315B6689D537D|_0xD2B315B6689D537D]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xB45EFF719D8427A6|_0xB45EFF719D8427A6]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xCAC57395B151135F|_0xCAC57395B151135F]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xD821056B9ACF8052|_0xD821056B9ACF8052]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xC388A0F065F5BC34|_0xC388A0F065F5BC34]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x6BC97F4F4BB3C04B|_0x6BC97F4F4BB3C04B]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x8D768602ADEF2245|_0x8D768602ADEF2245]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x5702B917B99DB1CD|_0x5702B917B99DB1CD]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xBCFDE9EDE4CF27DC|_0xBCFDE9EDE4CF27DC]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xB214D570EAD7F81A|_0xB214D570EAD7F81A]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xC9A763D8FE87436A|_0xC9A763D8FE87436A]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x4669B3ED80F24B4E|_0x4669B3ED80F24B4E]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xFFEE8FA29AB9A18E|_0xFFEE8FA29AB9A18E]]&lt;br /&gt;
*[[RAGE.Game.Recording|Recording]]&lt;br /&gt;
*[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0xDF4B952F7D381B95|_0xDF4B952F7D381B95]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0x13B350B8AD0EEE10|_0x13B350B8AD0EEE10]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0xEB2D525B57F42B40|_0xEB2D525B57F42B40]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0xF854439EFBB3B583|_0xF854439EFBB3B583]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0x81CBAE94390F9F89|_0x81CBAE94390F9F89]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0x208784099002BC30|_0x208784099002BC30]]&lt;br /&gt;
*[[RAGE.Game.Rendering|Rendering]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.Unknown._0xE058175F8EAFE79A|_0xE058175F8EAFE79A]]&lt;br /&gt;
*[[RAGE.Game.Rendering.Unknown._0x7E2BD3EF6C205F09|_0x7E2BD3EF6C205F09]]&lt;br /&gt;
*[[RAGE.Game.Script.DoesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
*[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
*[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x0F6F1EBBC4E1D5E6|_0x0F6F1EBBC4E1D5E6]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x107E5CC7CA942BC1|_0x107E5CC7CA942BC1]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x829CD22E043A2577|_0x829CD22E043A2577]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x760910B49D2B98EA|_0x760910B49D2B98EA]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x75B18E49607874C7|_0x75B18E49607874C7]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0xA40CC53DF8E50837|_0xA40CC53DF8E50837]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.Unknown._0x2B3334BCA57CD799|_0x2B3334BCA57CD799]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.Unknown._0xE6AC6C45FBE83004|_0xE6AC6C45FBE83004]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xBFA0A56A817C6C7D|_0xBFA0A56A817C6C7D]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x19853B5B17D77BCA|_0x19853B5B17D77BCA]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x4ED9C8D6DA297639|_0x4ED9C8D6DA297639]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x50A8A36201DBF83E|_0x50A8A36201DBF83E]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x2570E26BE63964E3|_0x2570E26BE63964E3]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x8CC469AB4D349B7C|_0x8CC469AB4D349B7C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x9DE5D2F723575ED0|_0x9DE5D2F723575ED0]]&lt;br /&gt;
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*[[RAGE.Game.Socialclub.Unknown._0xA468E0BE12B12C70|_0xA468E0BE12B12C70]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x44ACA259D67651DB|_0x44ACA259D67651DB]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x7DB18CA8CAD5B098|_0x7DB18CA8CAD5B098]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x116FB94DC4B79F17|_0x116FB94DC4B79F17]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x2D874D4AE612A65F|_0x2D874D4AE612A65F]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xA770C8EEC6FB2AC5|_0xA770C8EEC6FB2AC5]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x7FFCBFEE44ECFABF|_0x7FFCBFEE44ECFABF]]&lt;br /&gt;
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*[[RAGE.Game.Socialclub.Unknown._0x6AFD2CD753FEEF83|_0x6AFD2CD753FEEF83]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x1989C6E6F67E76A8|_0x1989C6E6F67E76A8]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x07C61676E5BB52CD|_0x07C61676E5BB52CD]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x9237E334F6E43156|_0x9237E334F6E43156]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x700569DBA175A77C|_0x700569DBA175A77C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x5C4EBFFA98BDB41C|_0x5C4EBFFA98BDB41C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x2E89990DDFF670C3|_0x2E89990DDFF670C3]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xD0EE05FE193646EA|_0xD0EE05FE193646EA]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x1F1E9682483697C7|_0x1F1E9682483697C7]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x487912FD248EFDDF|_0x487912FD248EFDDF]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x85535ACF97FC0969|_0x85535ACF97FC0969]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x675721C9F644D161|_0x675721C9F644D161]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x3001BEF2FECA3680|_0x3001BEF2FECA3680]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xD8122C407663B995|_0xD8122C407663B995]]&lt;br /&gt;
*[[RAGE.Game.Stats|Stats]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x44919CC079BB60BF|_0x44919CC079BB60BF]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xA3C53804BDB68ED2|_0xA3C53804BDB68ED2]]&lt;br /&gt;
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*[[RAGE.Game.Streaming|Streaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
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*[[RAGE.Game.Task|Task]]&lt;br /&gt;
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*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
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*[[RAGE.Game.Ui|Ui]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.ObjectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.RespondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
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*[[RAGE.Game.Ui.Unknown._0xA9CBFD40B3FA3010|_0xA9CBFD40B3FA3010]]&lt;br /&gt;
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*[[RAGE.Game.Ui.Unknown._0xBAE4F9B97CD43B30|_0xBAE4F9B97CD43B30]]&lt;br /&gt;
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*[[RAGE.Game.Ui.Unknown._0x211C4EF450086857|_0x211C4EF450086857]]&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil|Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.Unknown._0x42B65DEEF2EDF2A1|_0x42B65DEEF2EDF2A1]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModData|GetVehicleModData]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x0419B167EE128F33|_0x0419B167EE128F33]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xD3E51C0AB8C26EEE|_0xD3E51C0AB8C26EEE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x54B0F614960F4A5F|_0x54B0F614960F4A5F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xC1F981A6F74F0C23|_0xC1F981A6F74F0C23]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF78F94D60248C737|_0xF78F94D60248C737]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA1DD82F3CCF9A01E|_0xA1DD82F3CCF9A01E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2467A2D807D37CA3|_0x2467A2D807D37CA3]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE01903C47C7AC89E|_0xE01903C47C7AC89E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x4419966C9936071A|_0x4419966C9936071A]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x6D6AF961B72728AE|_0x6D6AF961B72728AE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x7C0043FDFF6436BC|_0x7C0043FDFF6436BC]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xEF49CF0270307CBE|_0xEF49CF0270307CBE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF0E4BA16D1DB546C|_0xF0E4BA16D1DB546C]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x32CAEDF24A583345|_0x32CAEDF24A583345]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF87D9F2301F7D206|_0xF87D9F2301F7D206]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x33506883545AC0DF|_0x33506883545AC0DF]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA4822F1CF23F4810|_0xA4822F1CF23F4810]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5AA3F878A178C4FC|_0x5AA3F878A178C4FC]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x51F30DB60626A20E|_0x51F30DB60626A20E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xC6AD107DDC9054CC|_0xC6AD107DDC9054CC]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xBA91D045575699AD|_0xBA91D045575699AD]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x92523B76657A517D|_0x92523B76657A517D]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x00C09F246ABEDD82|_0x00C09F246ABEDD82]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x36492C2F0D134C56|_0x36492C2F0D134C56]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x50634E348C8D44EF|_0x50634E348C8D44EF]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x6EAAEFC76ACC311F|_0x6EAAEFC76ACC311F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xCA4AC3EAAE46EC7B|_0xCA4AC3EAAE46EC7B]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xD4C4642CB7F50B5D|_0xD4C4642CB7F50B5D]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5ECB40269053C0D4|_0x5ECB40269053C0D4]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xBFBA3BA79CFF7EBF|_0xBFBA3BA79CFF7EBF]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2C8CBFE1EA5FC631|_0x2C8CBFE1EA5FC631]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xDF7E3EEB29642C38|_0xDF7E3EEB29642C38]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x91D6DD290888CBAB|_0x91D6DD290888CBAB]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x6ADAABD3068C5235|_0x6ADAABD3068C5235]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x62CA17B74C435651|_0x62CA17B74C435651]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x639431E895B9AA57|_0x639431E895B9AA57]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x634148744F385576|_0x634148744F385576]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF7F203E31F96F6A1|_0xF7F203E31F96F6A1]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE33FFA906CE74880|_0xE33FFA906CE74880]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x3DE51E9C80B116CF|_0x3DE51E9C80B116CF]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x563B65A643ED072E|_0x563B65A643ED072E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x51DB102F4A3BA5E0|_0x51DB102F4A3BA5E0]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1033371FC8E842A7|_0x1033371FC8E842A7]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xDBA3C090E3D74690|_0xDBA3C090E3D74690]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5845066D8A1EA7F7|_0x5845066D8A1EA7F7]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x80E3357FDEF45C21|_0x80E3357FDEF45C21]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x35E0654F4BAD7971|_0x35E0654F4BAD7971]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x0A6A279F3AA4FD70|_0x0A6A279F3AA4FD70]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE842A9398079BD82|_0xE842A9398079BD82]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x8F719973E1445BA2|_0x8F719973E1445BA2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA7DCDF4DED40A8F4|_0xA7DCDF4DED40A8F4]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1F34B0626C594380|_0x1F34B0626C594380]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x571FEB383F629926|_0x571FEB383F629926]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA17BAD153B51547E|_0xA17BAD153B51547E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xED8286F71A819BAA|_0xED8286F71A819BAA]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x66979ACF5102FD2F|_0x66979ACF5102FD2F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE301BD63E9E13CF0|_0xE301BD63E9E13CF0]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x0D5F65A8F4EBDAB5|_0x0D5F65A8F4EBDAB5]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xFC40CBF7B90CA77C|_0xFC40CBF7B90CA77C]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1A78AD3D8240536F|_0x1A78AD3D8240536F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x26D99D5A82FD18E8|_0x26D99D5A82FD18E8]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xEDBC8405B3895CC9|_0xEDBC8405B3895CC9]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x8235F1BEAD557629|_0x8235F1BEAD557629]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xD4B8E3D1917BC86B|_0xD4B8E3D1917BC86B]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x91A0BD635321F145|_0x91A0BD635321F145]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1087BC8EC540DAEB|_0x1087BC8EC540DAEB]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA247F9EF01D8082E|_0xA247F9EF01D8082E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x4D9D109F63FEE1D4|_0x4D9D109F63FEE1D4]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x428AD3E26C8D9EB0|_0x428AD3E26C8D9EB0]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xFAF2A78061FD9EF4|_0xFAF2A78061FD9EF4]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x430A7631A84C9BE7|_0x430A7631A84C9BE7]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x0A3F820A9A9A9AC5|_0x0A3F820A9A9A9AC5]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x3EC8BF18AA453FE9|_0x3EC8BF18AA453FE9]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE6F13851780394DA|_0xE6F13851780394DA]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x84EA99C62CB3EF0C|_0x84EA99C62CB3EF0C]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xC24075310A8B9CD1|_0xC24075310A8B9CD1]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xBC3CCA5844452B06|_0xBC3CCA5844452B06]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x66E3AAFACE2D1EB8|_0x66E3AAFACE2D1EB8]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2A86A0475B6A1434|_0x2A86A0475B6A1434]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE16142B94664DEFD|_0xE16142B94664DEFD]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x4E74E62E0A97E901|_0x4E74E62E0A97E901]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xEFC13B1CE30D755D|_0xEFC13B1CE30D755D]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x78CEEE41F49F421F|_0x78CEEE41F49F421F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x7BBE7FF626A591FE|_0x7BBE7FF626A591FE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2A8F319B392E7B3F|_0x2A8F319B392E7B3F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x95CF53B3D687F9FA|_0x95CF53B3D687F9FA]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF06A16CA55D138D8|_0xF06A16CA55D138D8]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x21115BCD6E44656A|_0x21115BCD6E44656A]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1F9FB66F3A3842D2|_0x1F9FB66F3A3842D2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1DDA078D12879EEE|_0x1DDA078D12879EEE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x9F3F689B814F2599|_0x9F3F689B814F2599]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE4E2FD323574965C|_0xE4E2FD323574965C]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF8EBCCC96ADB9FB7|_0xF8EBCCC96ADB9FB7]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x065D03A9D6B2C6B5|_0x065D03A9D6B2C6B5]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x51BB2D88D31A914B|_0x51BB2D88D31A914B]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x428BACCDF5E26EAD|_0x428BACCDF5E26EAD]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x4E20D2A627011E8E|_0x4E20D2A627011E8E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x8AA9180DE2FEDD45|_0x8AA9180DE2FEDD45]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x76D26A22750E849E|_0x76D26A22750E849E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x3B458DDB57038F08|_0x3B458DDB57038F08]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x79DF7E806202CE01|_0x79DF7E806202CE01]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x9AA47FFF660CB932|_0x9AA47FFF660CB932]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x6501129C9E0FFA05|_0x6501129C9E0FFA05]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x9A75585FB2E54FAD|_0x9A75585FB2E54FAD]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1AA8A837D2169D94|_0x1AA8A837D2169D94]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x06582AFF74894C75|_0x06582AFF74894C75]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x07116E24E9D1929D|_0x07116E24E9D1929D]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA6D3A8750DC73270|_0xA6D3A8750DC73270]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE851E480B814D4BA|_0xE851E480B814D4BA]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5E569EC46EC21CAE|_0x5E569EC46EC21CAE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xCF9159024555488C|_0xCF9159024555488C]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2311DD7159F00582|_0x2311DD7159F00582]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1CF38D529D7441D9|_0x1CF38D529D7441D9]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xDCE97BDF8A0EABC8|_0xDCE97BDF8A0EABC8]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x737E398138550FFF|_0x737E398138550FFF]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1093408B4B9D1146|_0x1093408B4B9D1146]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE05DD0E9707003A3|_0xE05DD0E9707003A3]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xBB2333BB87DDD87F|_0xBB2333BB87DDD87F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x41290B40FA63E6DA|_0x41290B40FA63E6DA]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x88BC673CA9E0AE99|_0x88BC673CA9E0AE99]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x86B4B6212CB8B627|_0x86B4B6212CB8B627]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x44CD1F493DB2A0A6|_0x44CD1F493DB2A0A6]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2C4A1590ABF43E8B|_0x2C4A1590ABF43E8B]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5335BE58C083E74E|_0x5335BE58C083E74E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x7C06330BFDDA182E|_0x7C06330BFDDA182E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF488C566413B4232|_0xF488C566413B4232]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1BBAC99C0BC53656|_0x1BBAC99C0BC53656]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xB264C4D2F2B0A78B|_0xB264C4D2F2B0A78B]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.Unknown._0xB1252E3E59A82AAF|_0xB1252E3E59A82AAF]]&lt;br /&gt;
*[[RAGE.Game.Weapon|Weapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponHudStats|GetWeaponHudStats]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x9DA58CDBF6BDBC08|_0x9DA58CDBF6BDBC08]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xCD79A550999D7D4F|_0xCD79A550999D7D4F]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x585847C5E4E11709|_0x585847C5E4E11709]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xF0A60040BE558F2D|_0xF0A60040BE558F2D]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x4D1CB8DC40208A17|_0x4D1CB8DC40208A17]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xB3EA4FEABF41464B|_0xB3EA4FEABF41464B]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xDAB963831DBFD3F4|_0xDAB963831DBFD3F4]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x1E45B34ADEBEE48E|_0x1E45B34ADEBEE48E]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xB4771B9AAF4E68E4|_0xB4771B9AAF4E68E4]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xB4C8D77C80C0421E|_0xB4C8D77C80C0421E]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xE620FD3512A04F18|_0xE620FD3512A04F18]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x4757F00BC6323CFE|_0x4757F00BC6323CFE]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x5DA825A85D0EA6E6|_0x5DA825A85D0EA6E6]]&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
==NUI==&lt;br /&gt;
*[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
*[[RAGE.NUI.UIResRectangle|UIResRectangle]]&lt;br /&gt;
*[[RAGE.NUI.UIResText.AddLongString|AddLongString]]&lt;br /&gt;
*[[RAGE.NUI.InstructionalButton.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent|CheckboxEvent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem|UIMenuItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Description|Description]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Index|Index]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.Add|Add]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu|UIMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Size|Size]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]&lt;br /&gt;
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
**[[RAGE.Elements.CheckpointBase.SetIconRgba|SetIconRgba]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetGameplayHint|SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.PlayStreamFrom|PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
**[[RAGE.Elements.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Checkpoint|Checkpoint]]&lt;br /&gt;
**[[RAGE.Elements.Type.Player|Player]]&lt;br /&gt;
**[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
**[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
**[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
**[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
**[[RAGE.Elements.Pickup|Pickup]]&lt;br /&gt;
**[[RAGE.Elements.TextLabel|TextLabel]]&lt;br /&gt;
==Elements.Entities==&lt;br /&gt;
**[[RAGE.Elements.Entity|Entity]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17004</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17004"/>
		<updated>2019-03-20T17:17:31Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xB4F47213DF45A64C|_0xB4F47213DF45A64C]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x717E4D1F2048376D|_0x717E4D1F2048376D]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x621C6E4729388E41|_0x621C6E4729388E41]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x30ED88D5E0C56A37|_0x30ED88D5E0C56A37]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xD01015C7316AE176|_0xD01015C7316AE176]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x8FD89A6240813FD0|_0x8FD89A6240813FD0]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xB0A6CFD2C69C1088|_0xB0A6CFD2C69C1088]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x19D1B791CB3670FE|_0x19D1B791CB3670FE]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x92C360B5F15D2302|_0x92C360B5F15D2302]]&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock|AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
*[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopStream|StopStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
*[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xD01005D2BA2EB778|_0xD01005D2BA2EB778]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xF154B8D1775B2DEC|_0xF154B8D1775B2DEC]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xDDC635D5B3262C56|_0xDDC635D5B3262C56]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xC15907D667F7CFB2|_0xC15907D667F7CFB2]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x2BE4BC731D039D5A|_0x2BE4BC731D039D5A]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x062D5EAD4DA2FA6A|_0x062D5EAD4DA2FA6A]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x5E203DA2BA15D436|_0x5E203DA2BA15D436]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x3A48AB4445D499BE|_0x3A48AB4445D499BE]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x544810ED9DB6BBE6|_0x544810ED9DB6BBE6]]&lt;br /&gt;
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*[[RAGE.Game.Audio.Unknown._0x8A694D7A68F8DC38|_0x8A694D7A68F8DC38]]&lt;br /&gt;
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*[[RAGE.Game.Audio.Unknown._0x892B6AB8F33606F5|_0x892B6AB8F33606F5]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x9D3AF56E94C9AE98|_0x9D3AF56E94C9AE98]]&lt;br /&gt;
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*[[RAGE.Game.Audio.Unknown._0x1B7ABE26CBCBF8C7|_0x1B7ABE26CBCBF8C7]]&lt;br /&gt;
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*[[RAGE.Game.Audio.Unknown._0x044DBAD7A7FA2BE5|_0x044DBAD7A7FA2BE5]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x33E3C6C6F2F0B506|_0x33E3C6C6F2F0B506]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xDD6BCF9E94425DF9|_0xDD6BCF9E94425DF9]]&lt;br /&gt;
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*[[RAGE.Game.Audio.Unknown._0x43FA0DFC5DF87815|_0x43FA0DFC5DF87815]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x733ADF241531E5C2|_0x733ADF241531E5C2]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x59E7B488451F4D3A|_0x59E7B488451F4D3A]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xF3365489E0DD50F9|_0xF3365489E0DD50F9]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xC1805D05E6D4FE10|_0xC1805D05E6D4FE10]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xE4E6DD5566D28C82|_0xE4E6DD5566D28C82]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x031ACB6ABA18C729|_0x031ACB6ABA18C729]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x7EC3C679D0E7E46B|_0x7EC3C679D0E7E46B]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x02E93C796ABD3A97|_0x02E93C796ABD3A97]]&lt;br /&gt;
*[[RAGE.Game.Cam.AddCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
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*[[RAGE.Game.Cam.Unknown._0x11FA5D3479C7DD47|_0x11FA5D3479C7DD47]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xC91C6C55199308CA|_0xC91C6C55199308CA]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xC8B5C4A79CC18B94|_0xC8B5C4A79CC18B94]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xDD79DF9F4D26E1C9|_0xDD79DF9F4D26E1C9]]&lt;br /&gt;
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*[[RAGE.Game.Cam.Unknown._0xFD3151CD37EA2245|_0xFD3151CD37EA2245]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x2AED6301F67007D5|_0x2AED6301F67007D5]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xD1F8363DFAD03848|_0xD1F8363DFAD03848]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xC92717EF615B6704|_0xC92717EF615B6704]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xE9EA16D6E54CDCA4|_0xE9EA16D6E54CDCA4]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x42156508606DE65E|_0x42156508606DE65E]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x247ACBC4ABBC9D1C|_0x247ACBC4ABBC9D1C]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x425A920FDB9A0DDA|_0x425A920FDB9A0DDA]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0x6493CF69859B116A|_0x6493CF69859B116A]]&lt;br /&gt;
*[[RAGE.Game.Cam.Unknown._0xCCD078C2665D2973|_0xCCD078C2665D2973]]&lt;br /&gt;
*[[RAGE.Game.Clock.AddToClockTime|AddToClockTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
*[[RAGE.Game.Cutscene|Cutscene]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.RequestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0xB56BBBCC2955D9CB|_0xB56BBBCC2955D9CB]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x583DF8E3D4AFBD98|_0x583DF8E3D4AFBD98]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x708BDD8CD795B043|_0x708BDD8CD795B043]]&lt;br /&gt;
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*[[RAGE.Game.Cutscene.Unknown._0x4C61C75BEE8184C2|_0x4C61C75BEE8184C2]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x06EE9048FD080382|_0x06EE9048FD080382]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x2A56C06EBEF2B0D9|_0x2A56C06EBEF2B0D9]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.Unknown._0x8D9DF6ECA8768583|_0x8D9DF6ECA8768583]]&lt;br /&gt;
*[[RAGE.Game.Datafile|Datafile]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x8F5EA1C01D65A100|_0x8F5EA1C01D65A100]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x15FF52B809DB2353|_0x15FF52B809DB2353]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0xFCCAE5B92A830878|_0xFCCAE5B92A830878]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x01095C95CD46B624|_0x01095C95CD46B624]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x52818819057F2B40|_0x52818819057F2B40]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x83BCCE3224735F05|_0x83BCCE3224735F05]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x4DFDD9EB705F8140|_0x4DFDD9EB705F8140]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0xC84527E235FCA219|_0xC84527E235FCA219]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x692D808C34A82143|_0x692D808C34A82143]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x4645DE9980999E93|_0x4645DE9980999E93]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorExistOn|DecorExistOn]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Game.Dlc|Dlc]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
*[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0x241FCA5B1AA14F75|_0x241FCA5B1AA14F75]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0xF2E07819EF1A5289|_0xF2E07819EF1A5289]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0x9489659372A81585|_0x9489659372A81585]]&lt;br /&gt;
*[[RAGE.Game.Entity.ApplyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x5C48B75732C8456C|_0x5C48B75732C8456C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x6CE177D014502E8A|_0x6CE177D014502E8A]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x46F8696933A63C9B|_0x46F8696933A63C9B]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xD95CC5D2AB15A09F|_0xD95CC5D2AB15A09F]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x490861B88F4FD846|_0x490861B88F4FD846]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xE12ABE5E3A389A6C|_0xE12ABE5E3A389A6C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x68B562E124CC0AEF|_0x68B562E124CC0AEF]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x352E2B5CF420BF3B|_0x352E2B5CF420BF3B]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x78E8E3A640178255|_0x78E8E3A640178255]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x694E00132F2823ED|_0x694E00132F2823ED]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x1A092BB0C3808B96|_0x1A092BB0C3808B96]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xCEA7C8E1B48FF68C|_0xCEA7C8E1B48FF68C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xDC6F8601FAF2E893|_0xDC6F8601FAF2E893]]&lt;br /&gt;
*[[RAGE.Game.Event.AddShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData|GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0x341DE7ED1D2A1BFD|_0x341DE7ED1D2A1BFD]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xE1CA84EBF72E691D|_0xE1CA84EBF72E691D]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xC17AD0E5752BECDA|_0xC17AD0E5752BECDA]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xA9F9C2E0FDE11CBB|_0xA9F9C2E0FDE11CBB]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xFF56381874F82086|_0xFF56381874F82086]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0x50F457823CE6EB5F|_0x50F457823CE6EB5F]]&lt;br /&gt;
*[[RAGE.Game.Fire|Fire]]&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.Unknown._0x6070104B699B2EF4|_0x6070104B699B2EF4]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AddDecal|AddDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[RAGE.Game.Graphics.BeginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
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*[[RAGE.Game.Graphics.Unknown._0x61F95E5BB3E0A8C6|_0x61F95E5BB3E0A8C6]]&lt;br /&gt;
*[[RAGE.Game.Interior.EnableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.Unknown._0x23B59D8912F94246|_0x23B59D8912F94246]]&lt;br /&gt;
*[[RAGE.Game.Interior.Unknown._0x50C375537449F369|_0x50C375537449F369]]&lt;br /&gt;
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*[[RAGE.Game.Interior.Unknown._0xAF348AFCB575A441|_0xAF348AFCB575A441]]&lt;br /&gt;
*[[RAGE.Game.Itemset.AddToItemset|AddToItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
*[[RAGE.Game.Loading.IsUiLoadingMultiplayer|IsUiLoadingMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0x8AA464D4E0F6ACCD|_0x8AA464D4E0F6ACCD]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0xC7E7181C09F33B69|_0xC7E7181C09F33B69]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0xFA1E0E893D915215|_0xFA1E0E893D915215]]&lt;br /&gt;
*[[RAGE.Game.Locale|Locale]]&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
*[[RAGE.Game.Misc|Misc]]&lt;br /&gt;
*[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
*[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
*[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
*[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
*[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
*[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
*[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
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*[[RAGE.Game.Misc.Unknown._0x23227DF0B2115469|_0x23227DF0B2115469]]&lt;br /&gt;
*[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
*[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0xAC2890471901861C|_0xAC2890471901861C]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0xF1E22DC13F5EEBAD|_0xF1E22DC13F5EEBAD]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x53F4892D18EC90A4|_0x53F4892D18EC90A4]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x1B0B4AEED5B9B41C|_0x1B0B4AEED5B9B41C]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x375A706A5C2FD084|_0x375A706A5C2FD084]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xE260E0BB9CD995AC|_0xE260E0BB9CD995AC]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x6FCF8DDEA146C45B|_0x6FCF8DDEA146C45B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x30FD873ECE50E9F6|_0x30FD873ECE50E9F6]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x75AF80E61248EEBD|_0x75AF80E61248EEBD]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x1C2473301B1C66BA|_0x1C2473301B1C66BA]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x18B7AE224B087E26|_0x18B7AE224B087E26]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x08B0CA7A6AB3AC32|_0x08B0CA7A6AB3AC32]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xECA658CE2A4E5A72|_0xECA658CE2A4E5A72]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x31BA138F6304FB9F|_0x31BA138F6304FB9F]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x9251B6ABF2D0A5B4|_0x9251B6ABF2D0A5B4]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xEDEAD9A91EC768B3|_0xEDEAD9A91EC768B3]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xCDA1C62BE2777802|_0xCDA1C62BE2777802]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xDEE612F2D71B0308|_0xDEE612F2D71B0308]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x005ACA7100BD101D|_0x005ACA7100BD101D]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xA31FD6A0865B6D14|_0xA31FD6A0865B6D14]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xED5AB8860415BABA|_0xED5AB8860415BABA]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5D1E75F91C07DEE5|_0x5D1E75F91C07DEE5]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x4F54F3B6C202FB4E|_0x4F54F3B6C202FB4E]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xEA560AC9EEB1E19B|_0xEA560AC9EEB1E19B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xF9B10B529DCFB33B|_0xF9B10B529DCFB33B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x08A1B82B91900682|_0x08A1B82B91900682]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5D97630A8A0EF123|_0x5D97630A8A0EF123]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x12D148D26538D0F9|_0x12D148D26538D0F9]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5F456788B05FAEAC|_0x5F456788B05FAEAC]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xB1F1346FD57685D7|_0xB1F1346FD57685D7]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xC1952F3773BA18FE|_0xC1952F3773BA18FE]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5BCDE0F640C773D2|_0x5BCDE0F640C773D2]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xE7DF4E0545DFB56E|_0xE7DF4E0545DFB56E]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x05F04155A226FBBF|_0x05F04155A226FBBF]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x0FE8E1FCD2B86B33|_0x0FE8E1FCD2B86B33]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x112209CE0290C03A|_0x112209CE0290C03A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x0D30EB83668E63C5|_0x0D30EB83668E63C5]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x6FD97159FE3C971A|_0x6FD97159FE3C971A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xCCB339CC970452DA|_0xCCB339CC970452DA]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xB4C2EC463672474E|_0xB4C2EC463672474E]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xBD0EFB25CCA8F97A|_0xBD0EFB25CCA8F97A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xA51B086B0B2C0F7A|_0xA51B086B0B2C0F7A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x675D19C6067CAE08|_0x675D19C6067CAE08]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x615EB504B0788DAF|_0x615EB504B0788DAF]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x2AFC2D19B50797F2|_0x2AFC2D19B50797F2]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x365E877C61D6988B|_0x365E877C61D6988B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x0C82D21A77C22D49|_0x0C82D21A77C22D49]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xD99DB210089617FE|_0xD99DB210089617FE]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x9B5016A6433A68C5|_0x9B5016A6433A68C5]]&lt;br /&gt;
*[[RAGE.Game.Netshop|Netshop]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x3C4487461E9B0DCB|_0x3C4487461E9B0DCB]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x51F1A8E48C3D2F6D|_0x51F1A8E48C3D2F6D]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x85F6C9ABA1DE2BCF|_0x85F6C9ABA1DE2BCF]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0xE3E5A7C64CA2C6ED|_0xE3E5A7C64CA2C6ED]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x357B152EF96C30B6|_0x357B152EF96C30B6]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x0395CB47B022E62C|_0x0395CB47B022E62C]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x170910093218C8B9|_0x170910093218C8B9]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x35A1B3E1D1315CFA|_0x35A1B3E1D1315CFA]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x23789E777D14CE44|_0x23789E777D14CE44]]&lt;br /&gt;
*[[RAGE.Game.Network|Network]]&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x1F7BC3539F9E0224|_0x1F7BC3539F9E0224]]&lt;br /&gt;
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*[[RAGE.Game.Network.Unknown._0x6BFF5F84102DF80A|_0x6BFF5F84102DF80A]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xAEDF1BC1C133D6E3|_0xAEDF1BC1C133D6E3]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x6FD992C4A1C1B986|_0x6FD992C4A1C1B986]]&lt;br /&gt;
*[[RAGE.Game.Object.AddDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
*[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
*[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
*[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
*[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[RAGE.Game.Object.SlideObject|SlideObject]]&lt;br /&gt;
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*[[RAGE.Game.Object.Unknown._0xF12E33034D887F66|_0xF12E33034D887F66]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x8DCA505A5C196F05|_0x8DCA505A5C196F05]]&lt;br /&gt;
*[[RAGE.Game.Pad.DisableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
*[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
*[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0xA0CEFCEA390AAB9B|_0xA0CEFCEA390AAB9B]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x80C2FD58D720C801|_0x80C2FD58D720C801]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x5B84D09CEC5209C5|_0x5B84D09CEC5209C5]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x0F70731BACCFBB96|_0x0F70731BACCFBB96]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x6CD79468A1E595C6|_0x6CD79468A1E595C6]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0xE1615EC03B3BB4FD|_0xE1615EC03B3BB4FD]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x8290252FFF36ACB5|_0x8290252FFF36ACB5]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x5B73C77D9EB66E24|_0x5B73C77D9EB66E24]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x3D42B92563939375|_0x3D42B92563939375]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x14D29BB12D47F68C|_0x14D29BB12D47F68C]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.AddNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xF7B79A50B905A30D|_0xF7B79A50B905A30D]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x3599D741C9AC6310|_0x3599D741C9AC6310]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x8ABE8608576D9CE3|_0x8ABE8608576D9CE3]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x869DAACBBE9FA006|_0x869DAACBBE9FA006]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xD3A6A0EF48823A8C|_0xD3A6A0EF48823A8C]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x16F46FB18C8009E4|_0x16F46FB18C8009E4]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xA0F8A7517A273C05|_0xA0F8A7517A273C05]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x07FB139B592FA687|_0x07FB139B592FA687]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x0B919E1FB47CC4E0|_0x0B919E1FB47CC4E0]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x1FC289A0C3FF470F|_0x1FC289A0C3FF470F]]&lt;br /&gt;
*[[RAGE.Game.Ped.AddArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xE43A13C9E4CCCBCF|_0xE43A13C9E4CCCBCF]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x9C6A6C19B6C0C496|_0x9C6A6C19B6C0C496]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x6585D955A68452A5|_0x6585D955A68452A5]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xC79196DCB36F6121|_0xC79196DCB36F6121]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB50EB4CCB29704AC|_0xB50EB4CCB29704AC]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x668FD40BCBA5DE48|_0x668FD40BCBA5DE48]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x5407B7288D0478B7|_0x5407B7288D0478B7]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x8C4F3BF23B6237DB|_0x8C4F3BF23B6237DB]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x600048C60D5C2C51|_0x600048C60D5C2C51]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xCC6E3B6BB69501F1|_0xCC6E3B6BB69501F1]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xAFF4710E2A0A6C12|_0xAFF4710E2A0A6C12]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xED3C76ADFA6D07C4|_0xED3C76ADFA6D07C4]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xD33DAA36272177C4|_0xD33DAA36272177C4]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xAAA6A3698A69E048|_0xAAA6A3698A69E048]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF033419D1B81FAE8|_0xF033419D1B81FAE8]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x76BBA2CEE66D47E9|_0x76BBA2CEE66D47E9]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF60165E1D2C5370B|_0xF60165E1D2C5370B]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x4852FC386E2E1BB5|_0x4852FC386E2E1BB5]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x9D728C1E12BF5518|_0x9D728C1E12BF5518]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x36B77BB84687C318|_0x36B77BB84687C318]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x511F1A683387C7E2|_0x511F1A683387C7E2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xE8A169E666CBC541|_0xE8A169E666CBC541]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x66680A92700F43DF|_0x66680A92700F43DF]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x4759CC730F947C81|_0x4759CC730F947C81]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF2385935BFFD4D92|_0xF2385935BFFD4D92]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xEBB376779A760AA8|_0xEBB376779A760AA8]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xBA63D9FE45412247|_0xBA63D9FE45412247]]&lt;br /&gt;
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*[[RAGE.Game.Ped.Unknown._0xA635C11B8C44AFC2|_0xA635C11B8C44AFC2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB782F8238512BAD5|_0xB782F8238512BAD5]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xA586FBEB32A53DBB|_0xA586FBEB32A53DBB]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x2DF9038C90AD5264|_0x2DF9038C90AD5264]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF9ACF4A08098EA25|_0xF9ACF4A08098EA25]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x9A77DFD295E29B09|_0x9A77DFD295E29B09]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x25361A96E0F7E419|_0x25361A96E0F7E419]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB282749D5E028163|_0xB282749D5E028163]]&lt;br /&gt;
*[[RAGE.Game.Physics|Physics]]&lt;br /&gt;
*[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0x271C9D3ACA5D6409|_0x271C9D3ACA5D6409]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0x84DE3B5FB3E666F0|_0x84DE3B5FB3E666F0]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0xBC0CE682D4D05650|_0xBC0CE682D4D05650]]&lt;br /&gt;
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*[[RAGE.Game.Physics.Unknown._0x15F944730C832252|_0x15F944730C832252]]&lt;br /&gt;
*[[RAGE.Game.Player.IntToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x5501B7A5CDB79D37|_0x5501B7A5CDB79D37]]&lt;br /&gt;
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*[[RAGE.Game.Recording|Recording]]&lt;br /&gt;
*[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0xDF4B952F7D381B95|_0xDF4B952F7D381B95]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0x13B350B8AD0EEE10|_0x13B350B8AD0EEE10]]&lt;br /&gt;
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*[[RAGE.Game.Recording.Unknown._0x81CBAE94390F9F89|_0x81CBAE94390F9F89]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0x208784099002BC30|_0x208784099002BC30]]&lt;br /&gt;
*[[RAGE.Game.Rendering|Rendering]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.Unknown._0xE058175F8EAFE79A|_0xE058175F8EAFE79A]]&lt;br /&gt;
*[[RAGE.Game.Rendering.Unknown._0x7E2BD3EF6C205F09|_0x7E2BD3EF6C205F09]]&lt;br /&gt;
*[[RAGE.Game.Script.DoesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
*[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
*[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x0F6F1EBBC4E1D5E6|_0x0F6F1EBBC4E1D5E6]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x107E5CC7CA942BC1|_0x107E5CC7CA942BC1]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x829CD22E043A2577|_0x829CD22E043A2577]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x760910B49D2B98EA|_0x760910B49D2B98EA]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x75B18E49607874C7|_0x75B18E49607874C7]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0xA40CC53DF8E50837|_0xA40CC53DF8E50837]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.Unknown._0x2B3334BCA57CD799|_0x2B3334BCA57CD799]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.Unknown._0xE6AC6C45FBE83004|_0xE6AC6C45FBE83004]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xBFA0A56A817C6C7D|_0xBFA0A56A817C6C7D]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x19853B5B17D77BCA|_0x19853B5B17D77BCA]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x4ED9C8D6DA297639|_0x4ED9C8D6DA297639]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x50A8A36201DBF83E|_0x50A8A36201DBF83E]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x2570E26BE63964E3|_0x2570E26BE63964E3]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x8CC469AB4D349B7C|_0x8CC469AB4D349B7C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x9DE5D2F723575ED0|_0x9DE5D2F723575ED0]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x1D12A56FC95BE92E|_0x1D12A56FC95BE92E]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xA468E0BE12B12C70|_0xA468E0BE12B12C70]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x44ACA259D67651DB|_0x44ACA259D67651DB]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x7DB18CA8CAD5B098|_0x7DB18CA8CAD5B098]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x116FB94DC4B79F17|_0x116FB94DC4B79F17]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x2D874D4AE612A65F|_0x2D874D4AE612A65F]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xA770C8EEC6FB2AC5|_0xA770C8EEC6FB2AC5]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x7FFCBFEE44ECFABF|_0x7FFCBFEE44ECFABF]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x418DC16FAE452C1C|_0x418DC16FAE452C1C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x87E0052F08BD64E6|_0x87E0052F08BD64E6]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x6AFD2CD753FEEF83|_0x6AFD2CD753FEEF83]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x1989C6E6F67E76A8|_0x1989C6E6F67E76A8]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x07C61676E5BB52CD|_0x07C61676E5BB52CD]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x9237E334F6E43156|_0x9237E334F6E43156]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x700569DBA175A77C|_0x700569DBA175A77C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x5C4EBFFA98BDB41C|_0x5C4EBFFA98BDB41C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x2E89990DDFF670C3|_0x2E89990DDFF670C3]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xD0EE05FE193646EA|_0xD0EE05FE193646EA]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x1F1E9682483697C7|_0x1F1E9682483697C7]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x487912FD248EFDDF|_0x487912FD248EFDDF]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x85535ACF97FC0969|_0x85535ACF97FC0969]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x675721C9F644D161|_0x675721C9F644D161]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x3001BEF2FECA3680|_0x3001BEF2FECA3680]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xD8122C407663B995|_0xD8122C407663B995]]&lt;br /&gt;
*[[RAGE.Game.Stats|Stats]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x44919CC079BB60BF|_0x44919CC079BB60BF]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xA3C53804BDB68ED2|_0xA3C53804BDB68ED2]]&lt;br /&gt;
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*[[RAGE.Game.Stats.Unknown._0xE8853FBCE7D8D0D6|_0xE8853FBCE7D8D0D6]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xAFF47709F1D5DCCE|_0xAFF47709F1D5DCCE]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x1A8EA222F9C67DBB|_0x1A8EA222F9C67DBB]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xF11F01D98113536A|_0xF11F01D98113536A]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x886913BBEACA68C1|_0x886913BBEACA68C1]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xF9F2922717B819EC|_0xF9F2922717B819EC]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xBE3DB208333D9844|_0xBE3DB208333D9844]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xA78B8FA58200DA56|_0xA78B8FA58200DA56]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x5BD5F255321C4AAF|_0x5BD5F255321C4AAF]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xC6E0E2616A7576BB|_0xC6E0E2616A7576BB]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x9A62EC95AE10E011|_0x9A62EC95AE10E011]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x428EAF89E24F6C36|_0x428EAF89E24F6C36]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x4FEF53183C3C6414|_0x4FEF53183C3C6414]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xC70DDCE56D0D3A99|_0xC70DDCE56D0D3A99]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x047CBED6F6F8B63C|_0x047CBED6F6F8B63C]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x33D72899E24C3365|_0x33D72899E24C3365]]&lt;br /&gt;
*[[RAGE.Game.Streaming|Streaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
*[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
*[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x8E2A065ABDAE6994|_0x8E2A065ABDAE6994]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x74DE2E8739086740|_0x74DE2E8739086740]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xBD605B8E0E18B3BB|_0xBD605B8E0E18B3BB]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x03F1A106BDA7DD3E|_0x03F1A106BDA7DD3E]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x5B48A06DD0E792A5|_0x5B48A06DD0E792A5]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x78C0D93253149435|_0x78C0D93253149435]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xB5A4DB34FE89B88A|_0xB5A4DB34FE89B88A]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xF4A0DADB70F57FA6|_0xF4A0DADB70F57FA6]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xFB199266061F820A|_0xFB199266061F820A]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x71E7B2E657449AAD|_0x71E7B2E657449AAD]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xBC9823AB80A3DCAC|_0xBC9823AB80A3DCAC]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x5B74EA8CFD5E3E7E|_0x5B74EA8CFD5E3E7E]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xA76359FC80B2438E|_0xA76359FC80B2438E]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xF086AD9354FAC3A3|_0xF086AD9354FAC3A3]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x5F2013F8BC24EE69|_0x5F2013F8BC24EE69]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x40AEFD1A244741F2|_0x40AEFD1A244741F2]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x1E9057A74FD73E23|_0x1E9057A74FD73E23]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x20C6C7E4EB082A7F|_0x20C6C7E4EB082A7F]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xBEB2D9A1D9A8F55A|_0xBEB2D9A1D9A8F55A]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x0AD9710CEE2F590F|_0x0AD9710CEE2F590F]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0x7D41E9D2D17C5B2D|_0x7D41E9D2D17C5B2D]]&lt;br /&gt;
*[[RAGE.Game.Streaming.Unknown._0xD8295AF639FD9CB8|_0xD8295AF639FD9CB8]]&lt;br /&gt;
*[[RAGE.Game.Task|Task]]&lt;br /&gt;
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
*[[RAGE.Game.Task.Unknown._0x4D953DF78EBF8158|_0x4D953DF78EBF8158]]&lt;br /&gt;
*[[RAGE.Game.Task.Unknown._0x6E91B04E08773030|_0x6E91B04E08773030]]&lt;br /&gt;
*[[RAGE.Game.Ui|Ui]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.ObjectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.RespondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
*[[RAGE.Game.Ui.Unknown._0x311438A071DD9B1A|_0x311438A071DD9B1A]]&lt;br /&gt;
*[[RAGE.Game.Ui.Unknown._0xE67C6DFD386EA5E7|_0xE67C6DFD386EA5E7]]&lt;br /&gt;
*[[RAGE.Game.Ui.Unknown._0x60734CC207C9833C|_0x60734CC207C9833C]]&lt;br /&gt;
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*[[RAGE.Game.Ui.Unknown._0x211C4EF450086857|_0x211C4EF450086857]]&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil|Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.Unknown._0x42B65DEEF2EDF2A1|_0x42B65DEEF2EDF2A1]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModData|GetVehicleModData]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x0419B167EE128F33|_0x0419B167EE128F33]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xD3E51C0AB8C26EEE|_0xD3E51C0AB8C26EEE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x54B0F614960F4A5F|_0x54B0F614960F4A5F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xC1F981A6F74F0C23|_0xC1F981A6F74F0C23]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF78F94D60248C737|_0xF78F94D60248C737]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA1DD82F3CCF9A01E|_0xA1DD82F3CCF9A01E]]&lt;br /&gt;
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*[[RAGE.Game.Vehicle.Unknown._0x0D5F65A8F4EBDAB5|_0x0D5F65A8F4EBDAB5]]&lt;br /&gt;
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*[[RAGE.Game.Vehicle.Unknown._0x8235F1BEAD557629|_0x8235F1BEAD557629]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xD4B8E3D1917BC86B|_0xD4B8E3D1917BC86B]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x91A0BD635321F145|_0x91A0BD635321F145]]&lt;br /&gt;
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*[[RAGE.Game.Vehicle.Unknown._0x07116E24E9D1929D|_0x07116E24E9D1929D]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA6D3A8750DC73270|_0xA6D3A8750DC73270]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE851E480B814D4BA|_0xE851E480B814D4BA]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5E569EC46EC21CAE|_0x5E569EC46EC21CAE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xCF9159024555488C|_0xCF9159024555488C]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2311DD7159F00582|_0x2311DD7159F00582]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1CF38D529D7441D9|_0x1CF38D529D7441D9]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xDCE97BDF8A0EABC8|_0xDCE97BDF8A0EABC8]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x737E398138550FFF|_0x737E398138550FFF]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1093408B4B9D1146|_0x1093408B4B9D1146]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE05DD0E9707003A3|_0xE05DD0E9707003A3]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xBB2333BB87DDD87F|_0xBB2333BB87DDD87F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x41290B40FA63E6DA|_0x41290B40FA63E6DA]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x88BC673CA9E0AE99|_0x88BC673CA9E0AE99]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x86B4B6212CB8B627|_0x86B4B6212CB8B627]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x44CD1F493DB2A0A6|_0x44CD1F493DB2A0A6]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2C4A1590ABF43E8B|_0x2C4A1590ABF43E8B]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5335BE58C083E74E|_0x5335BE58C083E74E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x7C06330BFDDA182E|_0x7C06330BFDDA182E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF488C566413B4232|_0xF488C566413B4232]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1BBAC99C0BC53656|_0x1BBAC99C0BC53656]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xB264C4D2F2B0A78B|_0xB264C4D2F2B0A78B]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.Unknown._0xB1252E3E59A82AAF|_0xB1252E3E59A82AAF]]&lt;br /&gt;
*[[RAGE.Game.Weapon|Weapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponHudStats|GetWeaponHudStats]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x9DA58CDBF6BDBC08|_0x9DA58CDBF6BDBC08]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xCD79A550999D7D4F|_0xCD79A550999D7D4F]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x585847C5E4E11709|_0x585847C5E4E11709]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xF0A60040BE558F2D|_0xF0A60040BE558F2D]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x4D1CB8DC40208A17|_0x4D1CB8DC40208A17]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xB3EA4FEABF41464B|_0xB3EA4FEABF41464B]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xDAB963831DBFD3F4|_0xDAB963831DBFD3F4]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x1E45B34ADEBEE48E|_0x1E45B34ADEBEE48E]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xB4771B9AAF4E68E4|_0xB4771B9AAF4E68E4]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xB4C8D77C80C0421E|_0xB4C8D77C80C0421E]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xE620FD3512A04F18|_0xE620FD3512A04F18]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x4757F00BC6323CFE|_0x4757F00BC6323CFE]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x5DA825A85D0EA6E6|_0x5DA825A85D0EA6E6]]&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
==NUI==&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Active|Active]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
**[[RAGE.Elements.CheckpointBase.SetIconRgba|SetIconRgba]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetGameplayHint|SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.PlayStreamFrom|PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
**[[RAGE.Elements.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Checkpoint|Checkpoint]]&lt;br /&gt;
**[[RAGE.Elements.Type.Player|Player]]&lt;br /&gt;
**[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
**[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
**[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
**[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
**[[RAGE.Elements.Pickup|Pickup]]&lt;br /&gt;
**[[RAGE.Elements.TextLabel|TextLabel]]&lt;br /&gt;
==Elements.Entities==&lt;br /&gt;
**[[RAGE.Elements.Entity|Entity]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17003</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17003"/>
		<updated>2019-03-20T17:16:09Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xB4F47213DF45A64C|_0xB4F47213DF45A64C]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x717E4D1F2048376D|_0x717E4D1F2048376D]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x621C6E4729388E41|_0x621C6E4729388E41]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x30ED88D5E0C56A37|_0x30ED88D5E0C56A37]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xD01015C7316AE176|_0xD01015C7316AE176]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x8FD89A6240813FD0|_0x8FD89A6240813FD0]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0xB0A6CFD2C69C1088|_0xB0A6CFD2C69C1088]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x19D1B791CB3670FE|_0x19D1B791CB3670FE]]&lt;br /&gt;
*[[RAGE.Game.Ai.Unknown._0x92C360B5F15D2302|_0x92C360B5F15D2302]]&lt;br /&gt;
*[[RAGE.Game.App.AppClearBlock|AppClearBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
*[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
*[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
*[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopStream|StopStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
*[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
*[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
*[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
*[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
*[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
*[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
*[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
*[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
*[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
*[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
*[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
*[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
*[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
*[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
*[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xD01005D2BA2EB778|_0xD01005D2BA2EB778]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xF154B8D1775B2DEC|_0xF154B8D1775B2DEC]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xDDC635D5B3262C56|_0xDDC635D5B3262C56]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0xC15907D667F7CFB2|_0xC15907D667F7CFB2]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x2BE4BC731D039D5A|_0x2BE4BC731D039D5A]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x062D5EAD4DA2FA6A|_0x062D5EAD4DA2FA6A]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x5E203DA2BA15D436|_0x5E203DA2BA15D436]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x3A48AB4445D499BE|_0x3A48AB4445D499BE]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x544810ED9DB6BBE6|_0x544810ED9DB6BBE6]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x40763EA7B9B783E7|_0x40763EA7B9B783E7]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x8A694D7A68F8DC38|_0x8A694D7A68F8DC38]]&lt;br /&gt;
*[[RAGE.Game.Audio.Unknown._0x6F259F82D873B8B8|_0x6F259F82D873B8B8]]&lt;br /&gt;
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*[[RAGE.Game.Audio.Unknown._0x02E93C796ABD3A97|_0x02E93C796ABD3A97]]&lt;br /&gt;
*[[RAGE.Game.Cam.AddCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
*[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
*[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
*[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
*[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
*[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
*[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
*[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
*[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
*[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
*[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
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*[[RAGE.Game.Cam.Unknown._0xCCD078C2665D2973|_0xCCD078C2665D2973]]&lt;br /&gt;
*[[RAGE.Game.Clock.AddToClockTime|AddToClockTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
*[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
*[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
*[[RAGE.Game.Cutscene|Cutscene]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.RequestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
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*[[RAGE.Game.Datafile|Datafile]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
*[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
*[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
*[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x8F5EA1C01D65A100|_0x8F5EA1C01D65A100]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x15FF52B809DB2353|_0x15FF52B809DB2353]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0xFCCAE5B92A830878|_0xFCCAE5B92A830878]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x01095C95CD46B624|_0x01095C95CD46B624]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x52818819057F2B40|_0x52818819057F2B40]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x83BCCE3224735F05|_0x83BCCE3224735F05]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x4DFDD9EB705F8140|_0x4DFDD9EB705F8140]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0xC84527E235FCA219|_0xC84527E235FCA219]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x692D808C34A82143|_0x692D808C34A82143]]&lt;br /&gt;
*[[RAGE.Game.Datafile.Unknown._0x4645DE9980999E93|_0x4645DE9980999E93]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorExistOn|DecorExistOn]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
*[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
*[[RAGE.Game.Dlc|Dlc]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
*[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0x241FCA5B1AA14F75|_0x241FCA5B1AA14F75]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0xF2E07819EF1A5289|_0xF2E07819EF1A5289]]&lt;br /&gt;
*[[RAGE.Game.Dlc.Unknown._0x9489659372A81585|_0x9489659372A81585]]&lt;br /&gt;
*[[RAGE.Game.Entity.ApplyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
*[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
*[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
*[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
*[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
*[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x5C48B75732C8456C|_0x5C48B75732C8456C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x6CE177D014502E8A|_0x6CE177D014502E8A]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x46F8696933A63C9B|_0x46F8696933A63C9B]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xD95CC5D2AB15A09F|_0xD95CC5D2AB15A09F]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x490861B88F4FD846|_0x490861B88F4FD846]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xE12ABE5E3A389A6C|_0xE12ABE5E3A389A6C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x68B562E124CC0AEF|_0x68B562E124CC0AEF]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x352E2B5CF420BF3B|_0x352E2B5CF420BF3B]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x78E8E3A640178255|_0x78E8E3A640178255]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x694E00132F2823ED|_0x694E00132F2823ED]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0x1A092BB0C3808B96|_0x1A092BB0C3808B96]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xCEA7C8E1B48FF68C|_0xCEA7C8E1B48FF68C]]&lt;br /&gt;
*[[RAGE.Game.Entity.Unknown._0xDC6F8601FAF2E893|_0xDC6F8601FAF2E893]]&lt;br /&gt;
*[[RAGE.Game.Event.AddShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
*[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
*[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
*[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
*[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
*[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleData|GetDlcVehicleData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0x341DE7ED1D2A1BFD|_0x341DE7ED1D2A1BFD]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xE1CA84EBF72E691D|_0xE1CA84EBF72E691D]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xC17AD0E5752BECDA|_0xC17AD0E5752BECDA]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xA9F9C2E0FDE11CBB|_0xA9F9C2E0FDE11CBB]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0xFF56381874F82086|_0xFF56381874F82086]]&lt;br /&gt;
*[[RAGE.Game.Files.Unknown._0x50F457823CE6EB5F|_0x50F457823CE6EB5F]]&lt;br /&gt;
*[[RAGE.Game.Fire|Fire]]&lt;br /&gt;
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
*[[RAGE.Game.Fire.Unknown._0x6070104B699B2EF4|_0x6070104B699B2EF4]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AddDecal|AddDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
*[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
*[[RAGE.Game.Graphics.BeginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
*[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
*[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
*[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
*[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
*[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
*[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
*[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
*[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
*[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x967278682CB6967A|_0x967278682CB6967A]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xEFABC7722293DA7C|_0xEFABC7722293DA7C]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xD2209BE128B5418C|_0xD2209BE128B5418C]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x7FA5D82B8F58EC06|_0x7FA5D82B8F58EC06]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0xA67C35C56EB1BD9D|_0xA67C35C56EB1BD9D]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x27CB772218215325|_0x27CB772218215325]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x03FC694AE06C5A20|_0x03FC694AE06C5A20]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x259BA6D4E6F808F1|_0x259BA6D4E6F808F1]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x5F0F3F56635809EF|_0x5F0F3F56635809EF]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x02AC28F3A01FA04A|_0x02AC28F3A01FA04A]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x25FC3E33A31AD0C9|_0x25FC3E33A31AD0C9]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x36F6626459D91457|_0x36F6626459D91457]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x92CCC17A7A2285DA|_0x92CCC17A7A2285DA]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x4AF92ACD3141D96C|_0x4AF92ACD3141D96C]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x0E4299C549F0D1F1|_0x0E4299C549F0D1F1]]&lt;br /&gt;
*[[RAGE.Game.Graphics.Unknown._0x2BF72AD5B41AA739|_0x2BF72AD5B41AA739]]&lt;br /&gt;
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*[[RAGE.Game.Graphics.Unknown._0x61F95E5BB3E0A8C6|_0x61F95E5BB3E0A8C6]]&lt;br /&gt;
*[[RAGE.Game.Interior.EnableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
*[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
*[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
*[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
*[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
*[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
*[[RAGE.Game.Interior.Unknown._0x23B59D8912F94246|_0x23B59D8912F94246]]&lt;br /&gt;
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*[[RAGE.Game.Interior.Unknown._0xAF348AFCB575A441|_0xAF348AFCB575A441]]&lt;br /&gt;
*[[RAGE.Game.Itemset.AddToItemset|AddToItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
*[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
*[[RAGE.Game.Loading.IsUiLoadingMultiplayer|IsUiLoadingMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0x8AA464D4E0F6ACCD|_0x8AA464D4E0F6ACCD]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0xC7E7181C09F33B69|_0xC7E7181C09F33B69]]&lt;br /&gt;
*[[RAGE.Game.Loading.Unknown._0xFA1E0E893D915215|_0xFA1E0E893D915215]]&lt;br /&gt;
*[[RAGE.Game.Locale|Locale]]&lt;br /&gt;
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
*[[RAGE.Game.Misc|Misc]]&lt;br /&gt;
*[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
*[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
*[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
*[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
*[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
*[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
*[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
*[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
*[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
*[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
*[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
*[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
*[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
*[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
*[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
*[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
*[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
*[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
*[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
*[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
*[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
*[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
*[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0xA6A12939F16D85BE|_0xA6A12939F16D85BE]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0x2D4259F1FEB81DA9|_0x2D4259F1FEB81DA9]]&lt;br /&gt;
*[[RAGE.Game.Misc.Unknown._0x32C7A7E8C43A1F80|_0x32C7A7E8C43A1F80]]&lt;br /&gt;
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*[[RAGE.Game.Misc.Unknown._0x23227DF0B2115469|_0x23227DF0B2115469]]&lt;br /&gt;
*[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
*[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
*[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
*[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
*[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
*[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0xAC2890471901861C|_0xAC2890471901861C]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0xF1E22DC13F5EEBAD|_0xF1E22DC13F5EEBAD]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x53F4892D18EC90A4|_0x53F4892D18EC90A4]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x1B0B4AEED5B9B41C|_0x1B0B4AEED5B9B41C]]&lt;br /&gt;
*[[RAGE.Game.Mobile.Unknown._0x375A706A5C2FD084|_0x375A706A5C2FD084]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
*[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
*[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
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*[[RAGE.Game.Netcash.Unknown._0xB1F1346FD57685D7|_0xB1F1346FD57685D7]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xC1952F3773BA18FE|_0xC1952F3773BA18FE]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x5BCDE0F640C773D2|_0x5BCDE0F640C773D2]]&lt;br /&gt;
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*[[RAGE.Game.Netcash.Unknown._0x0FE8E1FCD2B86B33|_0x0FE8E1FCD2B86B33]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x112209CE0290C03A|_0x112209CE0290C03A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x0D30EB83668E63C5|_0x0D30EB83668E63C5]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x6FD97159FE3C971A|_0x6FD97159FE3C971A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xCCB339CC970452DA|_0xCCB339CC970452DA]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xB4C2EC463672474E|_0xB4C2EC463672474E]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xBD0EFB25CCA8F97A|_0xBD0EFB25CCA8F97A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xA51B086B0B2C0F7A|_0xA51B086B0B2C0F7A]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x675D19C6067CAE08|_0x675D19C6067CAE08]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x615EB504B0788DAF|_0x615EB504B0788DAF]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x2AFC2D19B50797F2|_0x2AFC2D19B50797F2]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x365E877C61D6988B|_0x365E877C61D6988B]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x0C82D21A77C22D49|_0x0C82D21A77C22D49]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0xD99DB210089617FE|_0xD99DB210089617FE]]&lt;br /&gt;
*[[RAGE.Game.Netcash.Unknown._0x9B5016A6433A68C5|_0x9B5016A6433A68C5]]&lt;br /&gt;
*[[RAGE.Game.Netshop|Netshop]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x3C4487461E9B0DCB|_0x3C4487461E9B0DCB]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x51F1A8E48C3D2F6D|_0x51F1A8E48C3D2F6D]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x85F6C9ABA1DE2BCF|_0x85F6C9ABA1DE2BCF]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0xE3E5A7C64CA2C6ED|_0xE3E5A7C64CA2C6ED]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x357B152EF96C30B6|_0x357B152EF96C30B6]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x0395CB47B022E62C|_0x0395CB47B022E62C]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x170910093218C8B9|_0x170910093218C8B9]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x35A1B3E1D1315CFA|_0x35A1B3E1D1315CFA]]&lt;br /&gt;
*[[RAGE.Game.Netshop.Unknown._0x23789E777D14CE44|_0x23789E777D14CE44]]&lt;br /&gt;
*[[RAGE.Game.Network|Network]]&lt;br /&gt;
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
*[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x1F7BC3539F9E0224|_0x1F7BC3539F9E0224]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xEBCAB9E5048434F4|_0xEBCAB9E5048434F4]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xBEC0816FF5ACBCDA|_0xBEC0816FF5ACBCDA]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xC64DED7EF0D2FE37|_0xC64DED7EF0D2FE37]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x4C61B39930D045DA|_0x4C61B39930D045DA]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x265635150FB0D82E|_0x265635150FB0D82E]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xA75E2B6733DA5142|_0xA75E2B6733DA5142]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x098AB65B9ED9A9EC|_0x098AB65B9ED9A9EC]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xDC48473142545431|_0xDC48473142545431]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x6F44CBF56D79FAC0|_0x6F44CBF56D79FAC0]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xB4271092CA7EDF48|_0xB4271092CA7EDF48]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x722F5D28B61C5EA8|_0x722F5D28B61C5EA8]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x74FB3E29E6D10FA9|_0x74FB3E29E6D10FA9]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x58CC181719256197|_0x58CC181719256197]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x88B588B41FF7868E|_0x88B588B41FF7868E]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x6FB7BB3607D27FA2|_0x6FB7BB3607D27FA2]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x0C1F7D49C39D2289|_0x0C1F7D49C39D2289]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x0AFCE529F69B21FF|_0x0AFCE529F69B21FF]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xF2EAC213D5EA0623|_0xF2EAC213D5EA0623]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xCB215C4B56A7FAE7|_0xCB215C4B56A7FAE7]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x8BD6C6DEA20E82C6|_0x8BD6C6DEA20E82C6]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xEA14EEF5B7CD2C30|_0xEA14EEF5B7CD2C30]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xB2092A1EAA7FD45F|_0xB2092A1EAA7FD45F]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x7EF7649B64D7FF10|_0x7EF7649B64D7FF10]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x883D79C4071E18B3|_0x883D79C4071E18B3]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x3A8B55FDA4C8DDEF|_0x3A8B55FDA4C8DDEF]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x697F508861875B42|_0x697F508861875B42]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x2B1C623823DB0D9D|_0x2B1C623823DB0D9D]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xFB680D403909DC70|_0xFB680D403909DC70]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x144DA052257AE7D8|_0x144DA052257AE7D8]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xE66C690248F11150|_0xE66C690248F11150]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xDBD2056652689917|_0xDBD2056652689917]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xCFEB8AF24FC1D0BB|_0xCFEB8AF24FC1D0BB]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xFB8F2A6F3DF08CBE|_0xFB8F2A6F3DF08CBE]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x135F9B7B7ADD2185|_0x135F9B7B7ADD2185]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x83F28CE49FBBFFBA|_0x83F28CE49FBBFFBA]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x44B37CDCAE765AAE|_0x44B37CDCAE765AAE]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x0CF6CC51AA18F0F8|_0x0CF6CC51AA18F0F8]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x07EAB372C8841D99|_0x07EAB372C8841D99]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x2B51EDBEFC301339|_0x2B51EDBEFC301339]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xF45352426FF3A4F0|_0xF45352426FF3A4F0]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xA134777FF7F33331|_0xA134777FF7F33331]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x113E6E3E50E286B0|_0x113E6E3E50E286B0]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x86E0660E4F5C956D|_0x86E0660E4F5C956D]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x140E6A44870A11CE|_0x140E6A44870A11CE]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xF03755696450470C|_0xF03755696450470C]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xBBDF066252829606|_0xBBDF066252829606]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x5AE17C6B0134B7F1|_0x5AE17C6B0134B7F1]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x407091CF6037118E|_0x407091CF6037118E]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xE6717E652B8C8D8A|_0xE6717E652B8C8D8A]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xE64A3CA08DFA37A9|_0xE64A3CA08DFA37A9]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x4A2D4E8BF4265B0F|_0x4A2D4E8BF4265B0F]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x2A5E0621DD815A9A|_0x2A5E0621DD815A9A]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x64F62AFB081E260D|_0x64F62AFB081E260D]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0xC9B43A33D09CADA7|_0xC9B43A33D09CADA7]]&lt;br /&gt;
*[[RAGE.Game.Network.Unknown._0x83660B734994124D|_0x83660B734994124D]]&lt;br /&gt;
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*[[RAGE.Game.Network.Unknown._0x6FD992C4A1C1B986|_0x6FD992C4A1C1B986]]&lt;br /&gt;
*[[RAGE.Game.Object.AddDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
*[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
*[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
*[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
*[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
*[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
*[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
*[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
*[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
*[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
*[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
*[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
*[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
*[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
*[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
*[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
*[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
*[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
*[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
*[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
*[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
*[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
*[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
*[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
*[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
*[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
*[[RAGE.Game.Object.SlideObject|SlideObject]]&lt;br /&gt;
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*[[RAGE.Game.Object.Unknown._0xDF6CA0330F2E737B|_0xDF6CA0330F2E737B]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x31F924B53EADDF65|_0x31F924B53EADDF65]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x0596843B34B95CE5|_0x0596843B34B95CE5]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x8881C98A31117998|_0x8881C98A31117998]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0xA08FE5E49BDC39DD|_0xA08FE5E49BDC39DD]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x858EC9FD25DE04AA|_0x858EC9FD25DE04AA]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x616093EC6B139DD9|_0x616093EC6B139DD9]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0xF12E33034D887F66|_0xF12E33034D887F66]]&lt;br /&gt;
*[[RAGE.Game.Object.Unknown._0x8DCA505A5C196F05|_0x8DCA505A5C196F05]]&lt;br /&gt;
*[[RAGE.Game.Pad.DisableInputGroup|DisableInputGroup]]&lt;br /&gt;
*[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
*[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
*[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
*[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
*[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
*[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
*[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0xA0CEFCEA390AAB9B|_0xA0CEFCEA390AAB9B]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x80C2FD58D720C801|_0x80C2FD58D720C801]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x5B84D09CEC5209C5|_0x5B84D09CEC5209C5]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x0F70731BACCFBB96|_0x0F70731BACCFBB96]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x6CD79468A1E595C6|_0x6CD79468A1E595C6]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0xE1615EC03B3BB4FD|_0xE1615EC03B3BB4FD]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x8290252FFF36ACB5|_0x8290252FFF36ACB5]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x5B73C77D9EB66E24|_0x5B73C77D9EB66E24]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x3D42B92563939375|_0x3D42B92563939375]]&lt;br /&gt;
*[[RAGE.Game.Pad.Unknown._0x14D29BB12D47F68C|_0x14D29BB12D47F68C]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.AddNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xF7B79A50B905A30D|_0xF7B79A50B905A30D]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x3599D741C9AC6310|_0x3599D741C9AC6310]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x8ABE8608576D9CE3|_0x8ABE8608576D9CE3]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x869DAACBBE9FA006|_0x869DAACBBE9FA006]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xD3A6A0EF48823A8C|_0xD3A6A0EF48823A8C]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x16F46FB18C8009E4|_0x16F46FB18C8009E4]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0xA0F8A7517A273C05|_0xA0F8A7517A273C05]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x07FB139B592FA687|_0x07FB139B592FA687]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x0B919E1FB47CC4E0|_0x0B919E1FB47CC4E0]]&lt;br /&gt;
*[[RAGE.Game.Pathfind.Unknown._0x1FC289A0C3FF470F|_0x1FC289A0C3FF470F]]&lt;br /&gt;
*[[RAGE.Game.Ped.AddArmourToPed|AddArmourToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
*[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
*[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
*[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
*[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
*[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
*[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
*[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
*[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
*[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
*[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
*[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
*[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
*[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
*[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
*[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
*[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xE43A13C9E4CCCBCF|_0xE43A13C9E4CCCBCF]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x9C6A6C19B6C0C496|_0x9C6A6C19B6C0C496]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x6585D955A68452A5|_0x6585D955A68452A5]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xC79196DCB36F6121|_0xC79196DCB36F6121]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB50EB4CCB29704AC|_0xB50EB4CCB29704AC]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x668FD40BCBA5DE48|_0x668FD40BCBA5DE48]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x5407B7288D0478B7|_0x5407B7288D0478B7]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x8C4F3BF23B6237DB|_0x8C4F3BF23B6237DB]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x600048C60D5C2C51|_0x600048C60D5C2C51]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xCC6E3B6BB69501F1|_0xCC6E3B6BB69501F1]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xAFF4710E2A0A6C12|_0xAFF4710E2A0A6C12]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xED3C76ADFA6D07C4|_0xED3C76ADFA6D07C4]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xD33DAA36272177C4|_0xD33DAA36272177C4]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xAAA6A3698A69E048|_0xAAA6A3698A69E048]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF033419D1B81FAE8|_0xF033419D1B81FAE8]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x76BBA2CEE66D47E9|_0x76BBA2CEE66D47E9]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF60165E1D2C5370B|_0xF60165E1D2C5370B]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x4852FC386E2E1BB5|_0x4852FC386E2E1BB5]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x9D728C1E12BF5518|_0x9D728C1E12BF5518]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x36B77BB84687C318|_0x36B77BB84687C318]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x511F1A683387C7E2|_0x511F1A683387C7E2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xE8A169E666CBC541|_0xE8A169E666CBC541]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x66680A92700F43DF|_0x66680A92700F43DF]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x4759CC730F947C81|_0x4759CC730F947C81]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF2385935BFFD4D92|_0xF2385935BFFD4D92]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xEBB376779A760AA8|_0xEBB376779A760AA8]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xBA63D9FE45412247|_0xBA63D9FE45412247]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xED6D8E27A43B8CDE|_0xED6D8E27A43B8CDE]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB9496CE47546DB2C|_0xB9496CE47546DB2C]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x3E802F11FBE27674|_0x3E802F11FBE27674]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xEBD0EDBA5BE957CF|_0xEBD0EDBA5BE957CF]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xD1871251F3B5ACD7|_0xD1871251F3B5ACD7]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB8B52E498014F5B0|_0xB8B52E498014F5B0]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x14590DDBEDB1EC85|_0x14590DDBEDB1EC85]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x06087579E7AA85A9|_0x06087579E7AA85A9]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x2B694AFCF64E6994|_0x2B694AFCF64E6994]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xBA8805A1108A2515|_0xBA8805A1108A2515]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x5D517B27CF6ECD04|_0x5D517B27CF6ECD04]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x5AAB586FFEC0FD96|_0x5AAB586FFEC0FD96]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xCD018C591F94CB43|_0xCD018C591F94CB43]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x2BC338A7B21F4608|_0x2BC338A7B21F4608]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x061CB768363D6424|_0x061CB768363D6424]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x6B0E6172C9A4D902|_0x6B0E6172C9A4D902]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x2F074C904D85129E|_0x2F074C904D85129E]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x711794453CFD692B|_0x711794453CFD692B]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xDED5AF5A0EA4B297|_0xDED5AF5A0EA4B297]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xCB968B53FC7F916D|_0xCB968B53FC7F916D]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xFF4803BC019852D9|_0xFF4803BC019852D9]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x781DE8FA214E87D2|_0x781DE8FA214E87D2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x49E50BDB8BA4DAB2|_0x49E50BDB8BA4DAB2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x576594E8D64375E2|_0x576594E8D64375E2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x820E9892A77E97CD|_0x820E9892A77E97CD]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x6647C5F6F5792496|_0x6647C5F6F5792496]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xA660FAF550EB37E5|_0xA660FAF550EB37E5]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x4E90D746056E273D|_0x4E90D746056E273D]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xD69411AA0CEBF9E9|_0xD69411AA0CEBF9E9]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xC1F6EBF9A3D55538|_0xC1F6EBF9A3D55538]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x52D59AB61DDC05DD|_0x52D59AB61DDC05DD]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xEC4B4B3B9908052A|_0xEC4B4B3B9908052A]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x33A60D8BDD6E508C|_0x33A60D8BDD6E508C]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x0B3E35AC043707D9|_0x0B3E35AC043707D9]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xFE07FF6495D52E2A|_0xFE07FF6495D52E2A]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x39D55A620FCB6A3A|_0x39D55A620FCB6A3A]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x425AECF167663F48|_0x425AECF167663F48]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xEC6935EBE0847B90|_0xEC6935EBE0847B90]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF1C03A5352243A30|_0xF1C03A5352243A30]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xCEDA60A74219D064|_0xCEDA60A74219D064]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x288DF530C92DAD6F|_0x288DF530C92DAD6F]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xAFC976FD0580C7B3|_0xAFC976FD0580C7B3]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x3E9679C1DFCF422C|_0x3E9679C1DFCF422C]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x5615E0C5EB2BC6E2|_0x5615E0C5EB2BC6E2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xFD325494792302D7|_0xFD325494792302D7]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xA635C11B8C44AFC2|_0xA635C11B8C44AFC2]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB782F8238512BAD5|_0xB782F8238512BAD5]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xA586FBEB32A53DBB|_0xA586FBEB32A53DBB]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x2DF9038C90AD5264|_0x2DF9038C90AD5264]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xF9ACF4A08098EA25|_0xF9ACF4A08098EA25]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x9A77DFD295E29B09|_0x9A77DFD295E29B09]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0x25361A96E0F7E419|_0x25361A96E0F7E419]]&lt;br /&gt;
*[[RAGE.Game.Ped.Unknown._0xB282749D5E028163|_0xB282749D5E028163]]&lt;br /&gt;
*[[RAGE.Game.Physics|Physics]]&lt;br /&gt;
*[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
*[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
*[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
*[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
*[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
*[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
*[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
*[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
*[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0x271C9D3ACA5D6409|_0x271C9D3ACA5D6409]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0x84DE3B5FB3E666F0|_0x84DE3B5FB3E666F0]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0xBC0CE682D4D05650|_0xBC0CE682D4D05650]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0xB743F735C03D7810|_0xB743F735C03D7810]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0xDC57A637A20006ED|_0xDC57A637A20006ED]]&lt;br /&gt;
*[[RAGE.Game.Physics.Unknown._0x15F944730C832252|_0x15F944730C832252]]&lt;br /&gt;
*[[RAGE.Game.Player.IntToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
*[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
*[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
*[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
*[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
*[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
*[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
*[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
*[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
*[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
*[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
*[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
*[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
*[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
*[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
*[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
*[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
*[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
*[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
*[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
*[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
*[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x5501B7A5CDB79D37|_0x5501B7A5CDB79D37]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xAD73CE5A09E42D12|_0xAD73CE5A09E42D12]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xDD2620B7B9D16FF1|_0xDD2620B7B9D16FF1]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xF10B44FD479D69F3|_0xF10B44FD479D69F3]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xCB645E85E97EA48B|_0xCB645E85E97EA48B]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x56105E599CAB0EFA|_0x56105E599CAB0EFA]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xBC0753C9CA14B506|_0xBC0753C9CA14B506]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x38D28DA81E4E9BF9|_0x38D28DA81E4E9BF9]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x6E4361FF3E8CD7CA|_0x6E4361FF3E8CD7CA]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x7E07C78925D5FD96|_0x7E07C78925D5FD96]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x0032A6DBA562C518|_0x0032A6DBA562C518]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xC2AFFFDABBDC2C5C|_0xC2AFFFDABBDC2C5C]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xC3376F42B1FACCC6|_0xC3376F42B1FACCC6]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xD2B315B6689D537D|_0xD2B315B6689D537D]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xB45EFF719D8427A6|_0xB45EFF719D8427A6]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xCAC57395B151135F|_0xCAC57395B151135F]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xD821056B9ACF8052|_0xD821056B9ACF8052]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xC388A0F065F5BC34|_0xC388A0F065F5BC34]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x6BC97F4F4BB3C04B|_0x6BC97F4F4BB3C04B]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x8D768602ADEF2245|_0x8D768602ADEF2245]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x5702B917B99DB1CD|_0x5702B917B99DB1CD]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xBCFDE9EDE4CF27DC|_0xBCFDE9EDE4CF27DC]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xB214D570EAD7F81A|_0xB214D570EAD7F81A]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xC9A763D8FE87436A|_0xC9A763D8FE87436A]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0x4669B3ED80F24B4E|_0x4669B3ED80F24B4E]]&lt;br /&gt;
*[[RAGE.Game.Player.Unknown._0xFFEE8FA29AB9A18E|_0xFFEE8FA29AB9A18E]]&lt;br /&gt;
*[[RAGE.Game.Recording|Recording]]&lt;br /&gt;
*[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
*[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0xDF4B952F7D381B95|_0xDF4B952F7D381B95]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0x13B350B8AD0EEE10|_0x13B350B8AD0EEE10]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0xEB2D525B57F42B40|_0xEB2D525B57F42B40]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0xF854439EFBB3B583|_0xF854439EFBB3B583]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0x81CBAE94390F9F89|_0x81CBAE94390F9F89]]&lt;br /&gt;
*[[RAGE.Game.Recording.Unknown._0x208784099002BC30|_0x208784099002BC30]]&lt;br /&gt;
*[[RAGE.Game.Rendering|Rendering]]&lt;br /&gt;
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
*[[RAGE.Game.Rendering.Unknown._0xE058175F8EAFE79A|_0xE058175F8EAFE79A]]&lt;br /&gt;
*[[RAGE.Game.Rendering.Unknown._0x7E2BD3EF6C205F09|_0x7E2BD3EF6C205F09]]&lt;br /&gt;
*[[RAGE.Game.Script.DoesScriptExist|DoesScriptExist]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
*[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
*[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
*[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
*[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
*[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
*[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
*[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x0F6F1EBBC4E1D5E6|_0x0F6F1EBBC4E1D5E6]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x107E5CC7CA942BC1|_0x107E5CC7CA942BC1]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x829CD22E043A2577|_0x829CD22E043A2577]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x760910B49D2B98EA|_0x760910B49D2B98EA]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0x75B18E49607874C7|_0x75B18E49607874C7]]&lt;br /&gt;
*[[RAGE.Game.Script.Unknown._0xA40CC53DF8E50837|_0xA40CC53DF8E50837]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.Unknown._0x2B3334BCA57CD799|_0x2B3334BCA57CD799]]&lt;br /&gt;
*[[RAGE.Game.Shapetest.Unknown._0xE6AC6C45FBE83004|_0xE6AC6C45FBE83004]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xBFA0A56A817C6C7D|_0xBFA0A56A817C6C7D]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x19853B5B17D77BCA|_0x19853B5B17D77BCA]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x4ED9C8D6DA297639|_0x4ED9C8D6DA297639]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x50A8A36201DBF83E|_0x50A8A36201DBF83E]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x2570E26BE63964E3|_0x2570E26BE63964E3]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x8CC469AB4D349B7C|_0x8CC469AB4D349B7C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x9DE5D2F723575ED0|_0x9DE5D2F723575ED0]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x1D12A56FC95BE92E|_0x1D12A56FC95BE92E]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xA468E0BE12B12C70|_0xA468E0BE12B12C70]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x44ACA259D67651DB|_0x44ACA259D67651DB]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x7DB18CA8CAD5B098|_0x7DB18CA8CAD5B098]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x116FB94DC4B79F17|_0x116FB94DC4B79F17]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x2D874D4AE612A65F|_0x2D874D4AE612A65F]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xA770C8EEC6FB2AC5|_0xA770C8EEC6FB2AC5]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x7FFCBFEE44ECFABF|_0x7FFCBFEE44ECFABF]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x418DC16FAE452C1C|_0x418DC16FAE452C1C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x87E0052F08BD64E6|_0x87E0052F08BD64E6]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x6AFD2CD753FEEF83|_0x6AFD2CD753FEEF83]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x1989C6E6F67E76A8|_0x1989C6E6F67E76A8]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x07C61676E5BB52CD|_0x07C61676E5BB52CD]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x9237E334F6E43156|_0x9237E334F6E43156]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x700569DBA175A77C|_0x700569DBA175A77C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x5C4EBFFA98BDB41C|_0x5C4EBFFA98BDB41C]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x2E89990DDFF670C3|_0x2E89990DDFF670C3]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xD0EE05FE193646EA|_0xD0EE05FE193646EA]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x1F1E9682483697C7|_0x1F1E9682483697C7]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x487912FD248EFDDF|_0x487912FD248EFDDF]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x85535ACF97FC0969|_0x85535ACF97FC0969]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x675721C9F644D161|_0x675721C9F644D161]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0x3001BEF2FECA3680|_0x3001BEF2FECA3680]]&lt;br /&gt;
*[[RAGE.Game.Socialclub.Unknown._0xD8122C407663B995|_0xD8122C407663B995]]&lt;br /&gt;
*[[RAGE.Game.Stats|Stats]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x44919CC079BB60BF|_0x44919CC079BB60BF]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xA3C53804BDB68ED2|_0xA3C53804BDB68ED2]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x6F361B8889A792A3|_0x6F361B8889A792A3]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x5EAD2BF6484852E4|_0x5EAD2BF6484852E4]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xF1AE5DCDBFCA2721|_0xF1AE5DCDBFCA2721]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x38491439B6BA7F7D|_0x38491439B6BA7F7D]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x88578F6EC36B4A3A|_0x88578F6EC36B4A3A]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xC38DC1E90D22547C|_0xC38DC1E90D22547C]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x8EC74CEB042E7CFF|_0x8EC74CEB042E7CFF]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xA31FD15197B192BD|_0xA31FD15197B192BD]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0x2E65248609523599|_0x2E65248609523599]]&lt;br /&gt;
*[[RAGE.Game.Stats.Unknown._0xF4D8E7AC2A27758C|_0xF4D8E7AC2A27758C]]&lt;br /&gt;
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*[[RAGE.Game.Streaming|Streaming]]&lt;br /&gt;
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*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
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*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
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*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
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*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
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*[[RAGE.Game.Task|Task]]&lt;br /&gt;
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*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
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*[[RAGE.Game.Ui|Ui]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
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*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
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*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
*[[RAGE.Game.Ui.ObjectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
*[[RAGE.Game.Ui.RespondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
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*[[RAGE.Game.Ui.Unknown._0xA9CBFD40B3FA3010|_0xA9CBFD40B3FA3010]]&lt;br /&gt;
*[[RAGE.Game.Ui.Unknown._0xFDB423997FA30340|_0xFDB423997FA30340]]&lt;br /&gt;
*[[RAGE.Game.Ui.Unknown._0xD4438C0564490E63|_0xD4438C0564490E63]]&lt;br /&gt;
*[[RAGE.Game.Ui.Unknown._0xE1CD1E48E025E661|_0xE1CD1E48E025E661]]&lt;br /&gt;
*[[RAGE.Game.Ui.Unknown._0xBAE4F9B97CD43B30|_0xBAE4F9B97CD43B30]]&lt;br /&gt;
*[[RAGE.Game.Ui.Unknown._0x15CFA549788D35EF|_0x15CFA549788D35EF]]&lt;br /&gt;
*[[RAGE.Game.Ui.Unknown._0x72DD432F3CDFC0EE|_0x72DD432F3CDFC0EE]]&lt;br /&gt;
*[[RAGE.Game.Ui.Unknown._0x0C698D8F099174C7|_0x0C698D8F099174C7]]&lt;br /&gt;
*[[RAGE.Game.Ui.Unknown._0x211C4EF450086857|_0x211C4EF450086857]]&lt;br /&gt;
*[[RAGE.Game.Utils.Ceil|Ceil]]&lt;br /&gt;
*[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
*[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
*[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
*[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
*[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
*[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
*[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
*[[RAGE.Game.Utils.Unknown._0x42B65DEEF2EDF2A1|_0x42B65DEEF2EDF2A1]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModData|GetVehicleModData]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x0419B167EE128F33|_0x0419B167EE128F33]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xD3E51C0AB8C26EEE|_0xD3E51C0AB8C26EEE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x54B0F614960F4A5F|_0x54B0F614960F4A5F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xC1F981A6F74F0C23|_0xC1F981A6F74F0C23]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF78F94D60248C737|_0xF78F94D60248C737]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA1DD82F3CCF9A01E|_0xA1DD82F3CCF9A01E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2467A2D807D37CA3|_0x2467A2D807D37CA3]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE01903C47C7AC89E|_0xE01903C47C7AC89E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x4419966C9936071A|_0x4419966C9936071A]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x6D6AF961B72728AE|_0x6D6AF961B72728AE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x7C0043FDFF6436BC|_0x7C0043FDFF6436BC]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xEF49CF0270307CBE|_0xEF49CF0270307CBE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF0E4BA16D1DB546C|_0xF0E4BA16D1DB546C]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x32CAEDF24A583345|_0x32CAEDF24A583345]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF87D9F2301F7D206|_0xF87D9F2301F7D206]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x33506883545AC0DF|_0x33506883545AC0DF]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA4822F1CF23F4810|_0xA4822F1CF23F4810]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5AA3F878A178C4FC|_0x5AA3F878A178C4FC]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x51F30DB60626A20E|_0x51F30DB60626A20E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xC6AD107DDC9054CC|_0xC6AD107DDC9054CC]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xBA91D045575699AD|_0xBA91D045575699AD]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x92523B76657A517D|_0x92523B76657A517D]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x00C09F246ABEDD82|_0x00C09F246ABEDD82]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x36492C2F0D134C56|_0x36492C2F0D134C56]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x50634E348C8D44EF|_0x50634E348C8D44EF]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x6EAAEFC76ACC311F|_0x6EAAEFC76ACC311F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xCA4AC3EAAE46EC7B|_0xCA4AC3EAAE46EC7B]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xD4C4642CB7F50B5D|_0xD4C4642CB7F50B5D]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5ECB40269053C0D4|_0x5ECB40269053C0D4]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xBFBA3BA79CFF7EBF|_0xBFBA3BA79CFF7EBF]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2C8CBFE1EA5FC631|_0x2C8CBFE1EA5FC631]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xDF7E3EEB29642C38|_0xDF7E3EEB29642C38]]&lt;br /&gt;
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*[[RAGE.Game.Vehicle.Unknown._0x634148744F385576|_0x634148744F385576]]&lt;br /&gt;
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*[[RAGE.Game.Vehicle.Unknown._0x51DB102F4A3BA5E0|_0x51DB102F4A3BA5E0]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1033371FC8E842A7|_0x1033371FC8E842A7]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xDBA3C090E3D74690|_0xDBA3C090E3D74690]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5845066D8A1EA7F7|_0x5845066D8A1EA7F7]]&lt;br /&gt;
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*[[RAGE.Game.Vehicle.Unknown._0x0A6A279F3AA4FD70|_0x0A6A279F3AA4FD70]]&lt;br /&gt;
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*[[RAGE.Game.Vehicle.Unknown._0xA7DCDF4DED40A8F4|_0xA7DCDF4DED40A8F4]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1F34B0626C594380|_0x1F34B0626C594380]]&lt;br /&gt;
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*[[RAGE.Game.Vehicle.Unknown._0xED8286F71A819BAA|_0xED8286F71A819BAA]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x66979ACF5102FD2F|_0x66979ACF5102FD2F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE301BD63E9E13CF0|_0xE301BD63E9E13CF0]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x0D5F65A8F4EBDAB5|_0x0D5F65A8F4EBDAB5]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xFC40CBF7B90CA77C|_0xFC40CBF7B90CA77C]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1A78AD3D8240536F|_0x1A78AD3D8240536F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x26D99D5A82FD18E8|_0x26D99D5A82FD18E8]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xEDBC8405B3895CC9|_0xEDBC8405B3895CC9]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x8235F1BEAD557629|_0x8235F1BEAD557629]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xD4B8E3D1917BC86B|_0xD4B8E3D1917BC86B]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x91A0BD635321F145|_0x91A0BD635321F145]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1087BC8EC540DAEB|_0x1087BC8EC540DAEB]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA247F9EF01D8082E|_0xA247F9EF01D8082E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x4D9D109F63FEE1D4|_0x4D9D109F63FEE1D4]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x428AD3E26C8D9EB0|_0x428AD3E26C8D9EB0]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xFAF2A78061FD9EF4|_0xFAF2A78061FD9EF4]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x430A7631A84C9BE7|_0x430A7631A84C9BE7]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x0A3F820A9A9A9AC5|_0x0A3F820A9A9A9AC5]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x3EC8BF18AA453FE9|_0x3EC8BF18AA453FE9]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE6F13851780394DA|_0xE6F13851780394DA]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x84EA99C62CB3EF0C|_0x84EA99C62CB3EF0C]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xC24075310A8B9CD1|_0xC24075310A8B9CD1]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xBC3CCA5844452B06|_0xBC3CCA5844452B06]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x66E3AAFACE2D1EB8|_0x66E3AAFACE2D1EB8]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2A86A0475B6A1434|_0x2A86A0475B6A1434]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE16142B94664DEFD|_0xE16142B94664DEFD]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x4E74E62E0A97E901|_0x4E74E62E0A97E901]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xEFC13B1CE30D755D|_0xEFC13B1CE30D755D]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x78CEEE41F49F421F|_0x78CEEE41F49F421F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x7BBE7FF626A591FE|_0x7BBE7FF626A591FE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2A8F319B392E7B3F|_0x2A8F319B392E7B3F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x95CF53B3D687F9FA|_0x95CF53B3D687F9FA]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF06A16CA55D138D8|_0xF06A16CA55D138D8]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x21115BCD6E44656A|_0x21115BCD6E44656A]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1F9FB66F3A3842D2|_0x1F9FB66F3A3842D2]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1DDA078D12879EEE|_0x1DDA078D12879EEE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x9F3F689B814F2599|_0x9F3F689B814F2599]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE4E2FD323574965C|_0xE4E2FD323574965C]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF8EBCCC96ADB9FB7|_0xF8EBCCC96ADB9FB7]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x065D03A9D6B2C6B5|_0x065D03A9D6B2C6B5]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x51BB2D88D31A914B|_0x51BB2D88D31A914B]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x428BACCDF5E26EAD|_0x428BACCDF5E26EAD]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x4E20D2A627011E8E|_0x4E20D2A627011E8E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x8AA9180DE2FEDD45|_0x8AA9180DE2FEDD45]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x76D26A22750E849E|_0x76D26A22750E849E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x3B458DDB57038F08|_0x3B458DDB57038F08]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x79DF7E806202CE01|_0x79DF7E806202CE01]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x9AA47FFF660CB932|_0x9AA47FFF660CB932]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x6501129C9E0FFA05|_0x6501129C9E0FFA05]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x9A75585FB2E54FAD|_0x9A75585FB2E54FAD]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1AA8A837D2169D94|_0x1AA8A837D2169D94]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x06582AFF74894C75|_0x06582AFF74894C75]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x07116E24E9D1929D|_0x07116E24E9D1929D]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xA6D3A8750DC73270|_0xA6D3A8750DC73270]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE851E480B814D4BA|_0xE851E480B814D4BA]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5E569EC46EC21CAE|_0x5E569EC46EC21CAE]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xCF9159024555488C|_0xCF9159024555488C]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2311DD7159F00582|_0x2311DD7159F00582]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1CF38D529D7441D9|_0x1CF38D529D7441D9]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xDCE97BDF8A0EABC8|_0xDCE97BDF8A0EABC8]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x737E398138550FFF|_0x737E398138550FFF]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1093408B4B9D1146|_0x1093408B4B9D1146]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xE05DD0E9707003A3|_0xE05DD0E9707003A3]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xBB2333BB87DDD87F|_0xBB2333BB87DDD87F]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x41290B40FA63E6DA|_0x41290B40FA63E6DA]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x88BC673CA9E0AE99|_0x88BC673CA9E0AE99]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x86B4B6212CB8B627|_0x86B4B6212CB8B627]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x44CD1F493DB2A0A6|_0x44CD1F493DB2A0A6]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x2C4A1590ABF43E8B|_0x2C4A1590ABF43E8B]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x5335BE58C083E74E|_0x5335BE58C083E74E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x7C06330BFDDA182E|_0x7C06330BFDDA182E]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xF488C566413B4232|_0xF488C566413B4232]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0x1BBAC99C0BC53656|_0x1BBAC99C0BC53656]]&lt;br /&gt;
*[[RAGE.Game.Vehicle.Unknown._0xB264C4D2F2B0A78B|_0xB264C4D2F2B0A78B]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
*[[RAGE.Game.Water.Unknown._0xB1252E3E59A82AAF|_0xB1252E3E59A82AAF]]&lt;br /&gt;
*[[RAGE.Game.Weapon|Weapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponHudStats|GetWeaponHudStats]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x9DA58CDBF6BDBC08|_0x9DA58CDBF6BDBC08]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xCD79A550999D7D4F|_0xCD79A550999D7D4F]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x585847C5E4E11709|_0x585847C5E4E11709]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xF0A60040BE558F2D|_0xF0A60040BE558F2D]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x4D1CB8DC40208A17|_0x4D1CB8DC40208A17]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xB3EA4FEABF41464B|_0xB3EA4FEABF41464B]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xDAB963831DBFD3F4|_0xDAB963831DBFD3F4]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x1E45B34ADEBEE48E|_0x1E45B34ADEBEE48E]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xB4771B9AAF4E68E4|_0xB4771B9AAF4E68E4]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xB4C8D77C80C0421E|_0xB4C8D77C80C0421E]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0xE620FD3512A04F18|_0xE620FD3512A04F18]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x4757F00BC6323CFE|_0x4757F00BC6323CFE]]&lt;br /&gt;
*[[RAGE.Game.Weapon.Unknown._0x5DA825A85D0EA6E6|_0x5DA825A85D0EA6E6]]&lt;br /&gt;
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
==NUI==&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
**[[RAGE.Elements.CheckpointBase.SetIconRgba|SetIconRgba]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetGameplayHint|SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.PlayStreamFrom|PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
**[[RAGE.Elements.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Checkpoint|Checkpoint]]&lt;br /&gt;
**[[RAGE.Elements.Type.Player|Player]]&lt;br /&gt;
**[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
**[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
**[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
**[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
**[[RAGE.Elements.Pickup|Pickup]]&lt;br /&gt;
**[[RAGE.Elements.TextLabel|TextLabel]]&lt;br /&gt;
==Elements.Entities==&lt;br /&gt;
**[[RAGE.Elements.Entity|Entity]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17002</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17002"/>
		<updated>2019-03-20T17:12:47Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xB4F47213DF45A64C|_0xB4F47213DF45A64C]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x717E4D1F2048376D|_0x717E4D1F2048376D]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x621C6E4729388E41|_0x621C6E4729388E41]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x30ED88D5E0C56A37|_0x30ED88D5E0C56A37]]&lt;br /&gt;
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**[[RAGE.Game.Ai.Unknown._0x92C360B5F15D2302|_0x92C360B5F15D2302]]&lt;br /&gt;
**[[RAGE.Game.App.AppClearBlock|AppClearBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
**[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopStream|StopStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
**[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
**[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
**[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
**[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0x02E93C796ABD3A97|_0x02E93C796ABD3A97]]&lt;br /&gt;
**[[RAGE.Game.Cam.AddCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
**[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
**[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
**[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x0A9F2A468B328E74|_0x0A9F2A468B328E74]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0x425A920FDB9A0DDA|_0x425A920FDB9A0DDA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x6493CF69859B116A|_0x6493CF69859B116A]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xCCD078C2665D2973|_0xCCD078C2665D2973]]&lt;br /&gt;
**[[RAGE.Game.Clock.AddToClockTime|AddToClockTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
**[[RAGE.Game.Cutscene|Cutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RequestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xB56BBBCC2955D9CB|_0xB56BBBCC2955D9CB]]&lt;br /&gt;
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**[[RAGE.Game.Cutscene.Unknown._0x2A56C06EBEF2B0D9|_0x2A56C06EBEF2B0D9]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x8D9DF6ECA8768583|_0x8D9DF6ECA8768583]]&lt;br /&gt;
**[[RAGE.Game.Datafile|Datafile]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
**[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x8F5EA1C01D65A100|_0x8F5EA1C01D65A100]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x15FF52B809DB2353|_0x15FF52B809DB2353]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0xFCCAE5B92A830878|_0xFCCAE5B92A830878]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x01095C95CD46B624|_0x01095C95CD46B624]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x52818819057F2B40|_0x52818819057F2B40]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x83BCCE3224735F05|_0x83BCCE3224735F05]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x4DFDD9EB705F8140|_0x4DFDD9EB705F8140]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0xC84527E235FCA219|_0xC84527E235FCA219]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x692D808C34A82143|_0x692D808C34A82143]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x4645DE9980999E93|_0x4645DE9980999E93]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorExistOn|DecorExistOn]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Game.Dlc|Dlc]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0x241FCA5B1AA14F75|_0x241FCA5B1AA14F75]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0xF2E07819EF1A5289|_0xF2E07819EF1A5289]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0x9489659372A81585|_0x9489659372A81585]]&lt;br /&gt;
**[[RAGE.Game.Entity.ApplyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x5C48B75732C8456C|_0x5C48B75732C8456C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x6CE177D014502E8A|_0x6CE177D014502E8A]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x46F8696933A63C9B|_0x46F8696933A63C9B]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xD95CC5D2AB15A09F|_0xD95CC5D2AB15A09F]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x490861B88F4FD846|_0x490861B88F4FD846]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xE12ABE5E3A389A6C|_0xE12ABE5E3A389A6C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x68B562E124CC0AEF|_0x68B562E124CC0AEF]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x352E2B5CF420BF3B|_0x352E2B5CF420BF3B]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x78E8E3A640178255|_0x78E8E3A640178255]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x694E00132F2823ED|_0x694E00132F2823ED]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x1A092BB0C3808B96|_0x1A092BB0C3808B96]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xCEA7C8E1B48FF68C|_0xCEA7C8E1B48FF68C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xDC6F8601FAF2E893|_0xDC6F8601FAF2E893]]&lt;br /&gt;
**[[RAGE.Game.Event.AddShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
**[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
**[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleData|GetDlcVehicleData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
**[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0x341DE7ED1D2A1BFD|_0x341DE7ED1D2A1BFD]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xE1CA84EBF72E691D|_0xE1CA84EBF72E691D]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xC17AD0E5752BECDA|_0xC17AD0E5752BECDA]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xA9F9C2E0FDE11CBB|_0xA9F9C2E0FDE11CBB]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xFF56381874F82086|_0xFF56381874F82086]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0x50F457823CE6EB5F|_0x50F457823CE6EB5F]]&lt;br /&gt;
**[[RAGE.Game.Fire|Fire]]&lt;br /&gt;
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
**[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.Unknown._0x6070104B699B2EF4|_0x6070104B699B2EF4]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddDecal|AddDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
**[[RAGE.Game.Graphics.BeginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
**[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
**[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
**[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
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**[[RAGE.Game.Interior.EnableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
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**[[RAGE.Game.Itemset.AddToItemset|AddToItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer|IsUiLoadingMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Loading.Unknown._0x8AA464D4E0F6ACCD|_0x8AA464D4E0F6ACCD]]&lt;br /&gt;
**[[RAGE.Game.Loading.Unknown._0xC7E7181C09F33B69|_0xC7E7181C09F33B69]]&lt;br /&gt;
**[[RAGE.Game.Loading.Unknown._0xFA1E0E893D915215|_0xFA1E0E893D915215]]&lt;br /&gt;
**[[RAGE.Game.Locale|Locale]]&lt;br /&gt;
**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
**[[RAGE.Game.Misc|Misc]]&lt;br /&gt;
**[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
**[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
**[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
**[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
**[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
**[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0xA6A12939F16D85BE|_0xA6A12939F16D85BE]]&lt;br /&gt;
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**[[RAGE.Game.Misc.Unknown._0xB3E6360DDE733E82|_0xB3E6360DDE733E82]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0x7C9C0B1EEB1F9072|_0x7C9C0B1EEB1F9072]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0x9F5E6BB6B34540DA|_0x9F5E6BB6B34540DA]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0xB8F87EAD7533B176|_0xB8F87EAD7533B176]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0xC3EAD29AB273ECE8|_0xC3EAD29AB273ECE8]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0x4DCDF92BF64236CD|_0x4DCDF92BF64236CD]]&lt;br /&gt;
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**[[RAGE.Game.Misc.Unknown._0x8951EB9C6906D3C8|_0x8951EB9C6906D3C8]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0x23227DF0B2115469|_0x23227DF0B2115469]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0xAC2890471901861C|_0xAC2890471901861C]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0xF1E22DC13F5EEBAD|_0xF1E22DC13F5EEBAD]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x53F4892D18EC90A4|_0x53F4892D18EC90A4]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x1B0B4AEED5B9B41C|_0x1B0B4AEED5B9B41C]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x375A706A5C2FD084|_0x375A706A5C2FD084]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
**[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xE260E0BB9CD995AC|_0xE260E0BB9CD995AC]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x6FCF8DDEA146C45B|_0x6FCF8DDEA146C45B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x30FD873ECE50E9F6|_0x30FD873ECE50E9F6]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x75AF80E61248EEBD|_0x75AF80E61248EEBD]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x1C2473301B1C66BA|_0x1C2473301B1C66BA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x18B7AE224B087E26|_0x18B7AE224B087E26]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x08B0CA7A6AB3AC32|_0x08B0CA7A6AB3AC32]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xECA658CE2A4E5A72|_0xECA658CE2A4E5A72]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x31BA138F6304FB9F|_0x31BA138F6304FB9F]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x9251B6ABF2D0A5B4|_0x9251B6ABF2D0A5B4]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xEDEAD9A91EC768B3|_0xEDEAD9A91EC768B3]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xCDA1C62BE2777802|_0xCDA1C62BE2777802]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xDEE612F2D71B0308|_0xDEE612F2D71B0308]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x005ACA7100BD101D|_0x005ACA7100BD101D]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xA31FD6A0865B6D14|_0xA31FD6A0865B6D14]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xED5AB8860415BABA|_0xED5AB8860415BABA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5D1E75F91C07DEE5|_0x5D1E75F91C07DEE5]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x4F54F3B6C202FB4E|_0x4F54F3B6C202FB4E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xEA560AC9EEB1E19B|_0xEA560AC9EEB1E19B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xF9B10B529DCFB33B|_0xF9B10B529DCFB33B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x08A1B82B91900682|_0x08A1B82B91900682]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5D97630A8A0EF123|_0x5D97630A8A0EF123]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x12D148D26538D0F9|_0x12D148D26538D0F9]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5F456788B05FAEAC|_0x5F456788B05FAEAC]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xB1F1346FD57685D7|_0xB1F1346FD57685D7]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xC1952F3773BA18FE|_0xC1952F3773BA18FE]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5BCDE0F640C773D2|_0x5BCDE0F640C773D2]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xE7DF4E0545DFB56E|_0xE7DF4E0545DFB56E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x05F04155A226FBBF|_0x05F04155A226FBBF]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0FE8E1FCD2B86B33|_0x0FE8E1FCD2B86B33]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x112209CE0290C03A|_0x112209CE0290C03A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0D30EB83668E63C5|_0x0D30EB83668E63C5]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x6FD97159FE3C971A|_0x6FD97159FE3C971A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xCCB339CC970452DA|_0xCCB339CC970452DA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xB4C2EC463672474E|_0xB4C2EC463672474E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xBD0EFB25CCA8F97A|_0xBD0EFB25CCA8F97A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xA51B086B0B2C0F7A|_0xA51B086B0B2C0F7A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x675D19C6067CAE08|_0x675D19C6067CAE08]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x615EB504B0788DAF|_0x615EB504B0788DAF]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x2AFC2D19B50797F2|_0x2AFC2D19B50797F2]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x365E877C61D6988B|_0x365E877C61D6988B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0C82D21A77C22D49|_0x0C82D21A77C22D49]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xD99DB210089617FE|_0xD99DB210089617FE]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x9B5016A6433A68C5|_0x9B5016A6433A68C5]]&lt;br /&gt;
**[[RAGE.Game.Netshop|Netshop]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x3C4487461E9B0DCB|_0x3C4487461E9B0DCB]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x51F1A8E48C3D2F6D|_0x51F1A8E48C3D2F6D]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x85F6C9ABA1DE2BCF|_0x85F6C9ABA1DE2BCF]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0xE3E5A7C64CA2C6ED|_0xE3E5A7C64CA2C6ED]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x357B152EF96C30B6|_0x357B152EF96C30B6]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x0395CB47B022E62C|_0x0395CB47B022E62C]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x170910093218C8B9|_0x170910093218C8B9]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x35A1B3E1D1315CFA|_0x35A1B3E1D1315CFA]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x23789E777D14CE44|_0x23789E777D14CE44]]&lt;br /&gt;
**[[RAGE.Game.Network|Network]]&lt;br /&gt;
**[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
**[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
**[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
**[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
**[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
**[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
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**[[RAGE.Game.Network.Unknown._0xC87E740D9F3872CC|_0xC87E740D9F3872CC]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0x4A9FDE3A5A6D0437|_0x4A9FDE3A5A6D0437]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0xB606E6CC59664972|_0xB606E6CC59664972]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0x6BFF5F84102DF80A|_0x6BFF5F84102DF80A]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0xAEDF1BC1C133D6E3|_0xAEDF1BC1C133D6E3]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0x6FD992C4A1C1B986|_0x6FD992C4A1C1B986]]&lt;br /&gt;
**[[RAGE.Game.Object.AddDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
**[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
**[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
**[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
**[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
**[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
**[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
**[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
**[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
**[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
**[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
**[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
**[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.SlideObject|SlideObject]]&lt;br /&gt;
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**[[RAGE.Game.Object.Unknown._0xDF6CA0330F2E737B|_0xDF6CA0330F2E737B]]&lt;br /&gt;
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**[[RAGE.Game.Object.Unknown._0x0596843B34B95CE5|_0x0596843B34B95CE5]]&lt;br /&gt;
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**[[RAGE.Game.Object.Unknown._0x858EC9FD25DE04AA|_0x858EC9FD25DE04AA]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0x616093EC6B139DD9|_0x616093EC6B139DD9]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0xF12E33034D887F66|_0xF12E33034D887F66]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0x8DCA505A5C196F05|_0x8DCA505A5C196F05]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableInputGroup|DisableInputGroup]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
**[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0xA0CEFCEA390AAB9B|_0xA0CEFCEA390AAB9B]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x80C2FD58D720C801|_0x80C2FD58D720C801]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x5B84D09CEC5209C5|_0x5B84D09CEC5209C5]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x0F70731BACCFBB96|_0x0F70731BACCFBB96]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x6CD79468A1E595C6|_0x6CD79468A1E595C6]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0xE1615EC03B3BB4FD|_0xE1615EC03B3BB4FD]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x8290252FFF36ACB5|_0x8290252FFF36ACB5]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x5B73C77D9EB66E24|_0x5B73C77D9EB66E24]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x3D42B92563939375|_0x3D42B92563939375]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x14D29BB12D47F68C|_0x14D29BB12D47F68C]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xF7B79A50B905A30D|_0xF7B79A50B905A30D]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x3599D741C9AC6310|_0x3599D741C9AC6310]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x8ABE8608576D9CE3|_0x8ABE8608576D9CE3]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x869DAACBBE9FA006|_0x869DAACBBE9FA006]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xD3A6A0EF48823A8C|_0xD3A6A0EF48823A8C]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x16F46FB18C8009E4|_0x16F46FB18C8009E4]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xA0F8A7517A273C05|_0xA0F8A7517A273C05]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x07FB139B592FA687|_0x07FB139B592FA687]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x0B919E1FB47CC4E0|_0x0B919E1FB47CC4E0]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x1FC289A0C3FF470F|_0x1FC289A0C3FF470F]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddArmourToPed|AddArmourToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
**[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
**[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xE43A13C9E4CCCBCF|_0xE43A13C9E4CCCBCF]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x9C6A6C19B6C0C496|_0x9C6A6C19B6C0C496]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x6585D955A68452A5|_0x6585D955A68452A5]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xC79196DCB36F6121|_0xC79196DCB36F6121]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB50EB4CCB29704AC|_0xB50EB4CCB29704AC]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x668FD40BCBA5DE48|_0x668FD40BCBA5DE48]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x5407B7288D0478B7|_0x5407B7288D0478B7]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x8C4F3BF23B6237DB|_0x8C4F3BF23B6237DB]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x600048C60D5C2C51|_0x600048C60D5C2C51]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xCC6E3B6BB69501F1|_0xCC6E3B6BB69501F1]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xAFF4710E2A0A6C12|_0xAFF4710E2A0A6C12]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xED3C76ADFA6D07C4|_0xED3C76ADFA6D07C4]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xD33DAA36272177C4|_0xD33DAA36272177C4]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xAAA6A3698A69E048|_0xAAA6A3698A69E048]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xF033419D1B81FAE8|_0xF033419D1B81FAE8]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x76BBA2CEE66D47E9|_0x76BBA2CEE66D47E9]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xF60165E1D2C5370B|_0xF60165E1D2C5370B]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x4852FC386E2E1BB5|_0x4852FC386E2E1BB5]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x9D728C1E12BF5518|_0x9D728C1E12BF5518]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x36B77BB84687C318|_0x36B77BB84687C318]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x511F1A683387C7E2|_0x511F1A683387C7E2]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xE8A169E666CBC541|_0xE8A169E666CBC541]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x66680A92700F43DF|_0x66680A92700F43DF]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x4759CC730F947C81|_0x4759CC730F947C81]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xF2385935BFFD4D92|_0xF2385935BFFD4D92]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xEBB376779A760AA8|_0xEBB376779A760AA8]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xBA63D9FE45412247|_0xBA63D9FE45412247]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xED6D8E27A43B8CDE|_0xED6D8E27A43B8CDE]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB9496CE47546DB2C|_0xB9496CE47546DB2C]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x3E802F11FBE27674|_0x3E802F11FBE27674]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xEBD0EDBA5BE957CF|_0xEBD0EDBA5BE957CF]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xD1871251F3B5ACD7|_0xD1871251F3B5ACD7]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB8B52E498014F5B0|_0xB8B52E498014F5B0]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x14590DDBEDB1EC85|_0x14590DDBEDB1EC85]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x06087579E7AA85A9|_0x06087579E7AA85A9]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x2B694AFCF64E6994|_0x2B694AFCF64E6994]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xBA8805A1108A2515|_0xBA8805A1108A2515]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x5D517B27CF6ECD04|_0x5D517B27CF6ECD04]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x5AAB586FFEC0FD96|_0x5AAB586FFEC0FD96]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xCD018C591F94CB43|_0xCD018C591F94CB43]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x2BC338A7B21F4608|_0x2BC338A7B21F4608]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x061CB768363D6424|_0x061CB768363D6424]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x6B0E6172C9A4D902|_0x6B0E6172C9A4D902]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x2F074C904D85129E|_0x2F074C904D85129E]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x711794453CFD692B|_0x711794453CFD692B]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xDED5AF5A0EA4B297|_0xDED5AF5A0EA4B297]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xCB968B53FC7F916D|_0xCB968B53FC7F916D]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xFF4803BC019852D9|_0xFF4803BC019852D9]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x781DE8FA214E87D2|_0x781DE8FA214E87D2]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0x5615E0C5EB2BC6E2|_0x5615E0C5EB2BC6E2]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xFD325494792302D7|_0xFD325494792302D7]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xA635C11B8C44AFC2|_0xA635C11B8C44AFC2]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB782F8238512BAD5|_0xB782F8238512BAD5]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xA586FBEB32A53DBB|_0xA586FBEB32A53DBB]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x2DF9038C90AD5264|_0x2DF9038C90AD5264]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xF9ACF4A08098EA25|_0xF9ACF4A08098EA25]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x9A77DFD295E29B09|_0x9A77DFD295E29B09]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x25361A96E0F7E419|_0x25361A96E0F7E419]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB282749D5E028163|_0xB282749D5E028163]]&lt;br /&gt;
**[[RAGE.Game.Physics|Physics]]&lt;br /&gt;
**[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
**[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
**[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x271C9D3ACA5D6409|_0x271C9D3ACA5D6409]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x84DE3B5FB3E666F0|_0x84DE3B5FB3E666F0]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xBC0CE682D4D05650|_0xBC0CE682D4D05650]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xB743F735C03D7810|_0xB743F735C03D7810]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xDC57A637A20006ED|_0xDC57A637A20006ED]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x15F944730C832252|_0x15F944730C832252]]&lt;br /&gt;
**[[RAGE.Game.Player.IntToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
**[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
**[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
**[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
**[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
**[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
**[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
**[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
**[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x5501B7A5CDB79D37|_0x5501B7A5CDB79D37]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xAD73CE5A09E42D12|_0xAD73CE5A09E42D12]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xDD2620B7B9D16FF1|_0xDD2620B7B9D16FF1]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xF10B44FD479D69F3|_0xF10B44FD479D69F3]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xCB645E85E97EA48B|_0xCB645E85E97EA48B]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x56105E599CAB0EFA|_0x56105E599CAB0EFA]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xBC0753C9CA14B506|_0xBC0753C9CA14B506]]&lt;br /&gt;
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**[[RAGE.Game.Player.Unknown._0xC2AFFFDABBDC2C5C|_0xC2AFFFDABBDC2C5C]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC3376F42B1FACCC6|_0xC3376F42B1FACCC6]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xD2B315B6689D537D|_0xD2B315B6689D537D]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xB45EFF719D8427A6|_0xB45EFF719D8427A6]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xCAC57395B151135F|_0xCAC57395B151135F]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xD821056B9ACF8052|_0xD821056B9ACF8052]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC388A0F065F5BC34|_0xC388A0F065F5BC34]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x6BC97F4F4BB3C04B|_0x6BC97F4F4BB3C04B]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x8D768602ADEF2245|_0x8D768602ADEF2245]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x5702B917B99DB1CD|_0x5702B917B99DB1CD]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xBCFDE9EDE4CF27DC|_0xBCFDE9EDE4CF27DC]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xB214D570EAD7F81A|_0xB214D570EAD7F81A]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC9A763D8FE87436A|_0xC9A763D8FE87436A]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x4669B3ED80F24B4E|_0x4669B3ED80F24B4E]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xFFEE8FA29AB9A18E|_0xFFEE8FA29AB9A18E]]&lt;br /&gt;
**[[RAGE.Game.Recording|Recording]]&lt;br /&gt;
**[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xDF4B952F7D381B95|_0xDF4B952F7D381B95]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x13B350B8AD0EEE10|_0x13B350B8AD0EEE10]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xEB2D525B57F42B40|_0xEB2D525B57F42B40]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xF854439EFBB3B583|_0xF854439EFBB3B583]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x81CBAE94390F9F89|_0x81CBAE94390F9F89]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x208784099002BC30|_0x208784099002BC30]]&lt;br /&gt;
**[[RAGE.Game.Rendering|Rendering]]&lt;br /&gt;
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
**[[RAGE.Game.Rendering.Unknown._0xE058175F8EAFE79A|_0xE058175F8EAFE79A]]&lt;br /&gt;
**[[RAGE.Game.Rendering.Unknown._0x7E2BD3EF6C205F09|_0x7E2BD3EF6C205F09]]&lt;br /&gt;
**[[RAGE.Game.Script.DoesScriptExist|DoesScriptExist]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
**[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
**[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x0F6F1EBBC4E1D5E6|_0x0F6F1EBBC4E1D5E6]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x107E5CC7CA942BC1|_0x107E5CC7CA942BC1]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x829CD22E043A2577|_0x829CD22E043A2577]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x760910B49D2B98EA|_0x760910B49D2B98EA]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x75B18E49607874C7|_0x75B18E49607874C7]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0xA40CC53DF8E50837|_0xA40CC53DF8E50837]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.Unknown._0x2B3334BCA57CD799|_0x2B3334BCA57CD799]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.Unknown._0xE6AC6C45FBE83004|_0xE6AC6C45FBE83004]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xBFA0A56A817C6C7D|_0xBFA0A56A817C6C7D]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x19853B5B17D77BCA|_0x19853B5B17D77BCA]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x4ED9C8D6DA297639|_0x4ED9C8D6DA297639]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x50A8A36201DBF83E|_0x50A8A36201DBF83E]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x2570E26BE63964E3|_0x2570E26BE63964E3]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x8CC469AB4D349B7C|_0x8CC469AB4D349B7C]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x9DE5D2F723575ED0|_0x9DE5D2F723575ED0]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x1D12A56FC95BE92E|_0x1D12A56FC95BE92E]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xA468E0BE12B12C70|_0xA468E0BE12B12C70]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x44ACA259D67651DB|_0x44ACA259D67651DB]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x7DB18CA8CAD5B098|_0x7DB18CA8CAD5B098]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x116FB94DC4B79F17|_0x116FB94DC4B79F17]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x2D874D4AE612A65F|_0x2D874D4AE612A65F]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xA770C8EEC6FB2AC5|_0xA770C8EEC6FB2AC5]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x7FFCBFEE44ECFABF|_0x7FFCBFEE44ECFABF]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x418DC16FAE452C1C|_0x418DC16FAE452C1C]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x87E0052F08BD64E6|_0x87E0052F08BD64E6]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x6AFD2CD753FEEF83|_0x6AFD2CD753FEEF83]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x1989C6E6F67E76A8|_0x1989C6E6F67E76A8]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x07C61676E5BB52CD|_0x07C61676E5BB52CD]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x9237E334F6E43156|_0x9237E334F6E43156]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x700569DBA175A77C|_0x700569DBA175A77C]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x5C4EBFFA98BDB41C|_0x5C4EBFFA98BDB41C]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x2E89990DDFF670C3|_0x2E89990DDFF670C3]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xD0EE05FE193646EA|_0xD0EE05FE193646EA]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x1F1E9682483697C7|_0x1F1E9682483697C7]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x487912FD248EFDDF|_0x487912FD248EFDDF]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x85535ACF97FC0969|_0x85535ACF97FC0969]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x675721C9F644D161|_0x675721C9F644D161]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x3001BEF2FECA3680|_0x3001BEF2FECA3680]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xD8122C407663B995|_0xD8122C407663B995]]&lt;br /&gt;
**[[RAGE.Game.Stats|Stats]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x44919CC079BB60BF|_0x44919CC079BB60BF]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0xA3C53804BDB68ED2|_0xA3C53804BDB68ED2]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x6F361B8889A792A3|_0x6F361B8889A792A3]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x5EAD2BF6484852E4|_0x5EAD2BF6484852E4]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0xF1AE5DCDBFCA2721|_0xF1AE5DCDBFCA2721]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x38491439B6BA7F7D|_0x38491439B6BA7F7D]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x88578F6EC36B4A3A|_0x88578F6EC36B4A3A]]&lt;br /&gt;
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**[[RAGE.Game.Stats.Unknown._0x7D8BA05688AD64C7|_0x7D8BA05688AD64C7]]&lt;br /&gt;
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**[[RAGE.Game.Stats.Unknown._0x7033EEFD9B28088E|_0x7033EEFD9B28088E]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0xAA525DFF66BB82F5|_0xAA525DFF66BB82F5]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0xC141B8917E0017EC|_0xC141B8917E0017EC]]&lt;br /&gt;
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**[[RAGE.Game.Stats.Unknown._0x7F2C4CDF2E82DF4C|_0x7F2C4CDF2E82DF4C]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x7E6946F68A38B74F|_0x7E6946F68A38B74F]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x5A556B229A169402|_0x5A556B229A169402]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x629526ABA383BCAA|_0x629526ABA383BCAA]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x567384DFA67029E6|_0x567384DFA67029E6]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0xBA9749CC94C1FD85|_0xBA9749CC94C1FD85]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x84A810B375E69C0E|_0x84A810B375E69C0E]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0xE8853FBCE7D8D0D6|_0xE8853FBCE7D8D0D6]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0xAFF47709F1D5DCCE|_0xAFF47709F1D5DCCE]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x1A8EA222F9C67DBB|_0x1A8EA222F9C67DBB]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0xF11F01D98113536A|_0xF11F01D98113536A]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x886913BBEACA68C1|_0x886913BBEACA68C1]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0xF9F2922717B819EC|_0xF9F2922717B819EC]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0xBE3DB208333D9844|_0xBE3DB208333D9844]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0xA78B8FA58200DA56|_0xA78B8FA58200DA56]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x5BD5F255321C4AAF|_0x5BD5F255321C4AAF]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0xC6E0E2616A7576BB|_0xC6E0E2616A7576BB]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x9A62EC95AE10E011|_0x9A62EC95AE10E011]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x428EAF89E24F6C36|_0x428EAF89E24F6C36]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x4FEF53183C3C6414|_0x4FEF53183C3C6414]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0xC70DDCE56D0D3A99|_0xC70DDCE56D0D3A99]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x047CBED6F6F8B63C|_0x047CBED6F6F8B63C]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x33D72899E24C3365|_0x33D72899E24C3365]]&lt;br /&gt;
**[[RAGE.Game.Streaming|Streaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
**[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x8E2A065ABDAE6994|_0x8E2A065ABDAE6994]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x74DE2E8739086740|_0x74DE2E8739086740]]&lt;br /&gt;
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**[[RAGE.Game.Task|Task]]&lt;br /&gt;
**[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
**[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
**[[RAGE.Game.Task.Unknown._0x4D953DF78EBF8158|_0x4D953DF78EBF8158]]&lt;br /&gt;
**[[RAGE.Game.Task.Unknown._0x6E91B04E08773030|_0x6E91B04E08773030]]&lt;br /&gt;
**[[RAGE.Game.Ui|Ui]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
**[[RAGE.Game.Ui.ObjectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
**[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
**[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
**[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.RespondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
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**[[RAGE.Game.Ui.Unknown._0x211C4EF450086857|_0x211C4EF450086857]]&lt;br /&gt;
**[[RAGE.Game.Utils.Ceil|Ceil]]&lt;br /&gt;
**[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
**[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
**[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
**[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
**[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.Unknown._0x42B65DEEF2EDF2A1|_0x42B65DEEF2EDF2A1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModData|GetVehicleModData]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0xC1F981A6F74F0C23|_0xC1F981A6F74F0C23]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0x5335BE58C083E74E|_0x5335BE58C083E74E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x7C06330BFDDA182E|_0x7C06330BFDDA182E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF488C566413B4232|_0xF488C566413B4232]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1BBAC99C0BC53656|_0x1BBAC99C0BC53656]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xB264C4D2F2B0A78B|_0xB264C4D2F2B0A78B]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.Unknown._0xB1252E3E59A82AAF|_0xB1252E3E59A82AAF]]&lt;br /&gt;
**[[RAGE.Game.Weapon|Weapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponHudStats|GetWeaponHudStats]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
**[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x9DA58CDBF6BDBC08|_0x9DA58CDBF6BDBC08]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xCD79A550999D7D4F|_0xCD79A550999D7D4F]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x585847C5E4E11709|_0x585847C5E4E11709]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xF0A60040BE558F2D|_0xF0A60040BE558F2D]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x4D1CB8DC40208A17|_0x4D1CB8DC40208A17]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB3EA4FEABF41464B|_0xB3EA4FEABF41464B]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xDAB963831DBFD3F4|_0xDAB963831DBFD3F4]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x1E45B34ADEBEE48E|_0x1E45B34ADEBEE48E]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB4771B9AAF4E68E4|_0xB4771B9AAF4E68E4]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB4C8D77C80C0421E|_0xB4C8D77C80C0421E]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xE620FD3512A04F18|_0xE620FD3512A04F18]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x4757F00BC6323CFE|_0x4757F00BC6323CFE]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x5DA825A85D0EA6E6|_0x5DA825A85D0EA6E6]]&lt;br /&gt;
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
**[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
==NUI==&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
**[[RAGE.Elements.CheckpointBase.SetIconRgba|SetIconRgba]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetGameplayHint|SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.PlayStreamFrom|PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
**[[RAGE.Elements.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Checkpoint|Checkpoint]]&lt;br /&gt;
**[[RAGE.Elements.Type.Player|Player]]&lt;br /&gt;
**[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
**[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
**[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
**[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
**[[RAGE.Elements.Pickup|Pickup]]&lt;br /&gt;
**[[RAGE.Elements.TextLabel|TextLabel]]&lt;br /&gt;
==Elements.Entities==&lt;br /&gt;
**[[RAGE.Elements.Entity|Entity]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17001</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17001"/>
		<updated>2019-03-20T17:11:39Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xB4F47213DF45A64C|_0xB4F47213DF45A64C]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x717E4D1F2048376D|_0x717E4D1F2048376D]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x621C6E4729388E41|_0x621C6E4729388E41]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x30ED88D5E0C56A37|_0x30ED88D5E0C56A37]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xD01015C7316AE176|_0xD01015C7316AE176]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x8FD89A6240813FD0|_0x8FD89A6240813FD0]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xB0A6CFD2C69C1088|_0xB0A6CFD2C69C1088]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x19D1B791CB3670FE|_0x19D1B791CB3670FE]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x92C360B5F15D2302|_0x92C360B5F15D2302]]&lt;br /&gt;
**[[RAGE.Game.App.AppClearBlock|AppClearBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
**[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopStream|StopStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
**[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
**[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
**[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
**[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xD01005D2BA2EB778|_0xD01005D2BA2EB778]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xF154B8D1775B2DEC|_0xF154B8D1775B2DEC]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0xC15907D667F7CFB2|_0xC15907D667F7CFB2]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0x062D5EAD4DA2FA6A|_0x062D5EAD4DA2FA6A]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x5E203DA2BA15D436|_0x5E203DA2BA15D436]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0x044DBAD7A7FA2BE5|_0x044DBAD7A7FA2BE5]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0x02E93C796ABD3A97|_0x02E93C796ABD3A97]]&lt;br /&gt;
**[[RAGE.Game.Cam.AddCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
**[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
**[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
**[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x0A9F2A468B328E74|_0x0A9F2A468B328E74]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x271017B9BA825366|_0x271017B9BA825366]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0x705A276EBFF3133D|_0x705A276EBFF3133D]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x8BFCEB5EA1B161B6|_0x8BFCEB5EA1B161B6]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0x0AF7B437918103B3|_0x0AF7B437918103B3]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xBCFC632DB7673BF0|_0xBCFC632DB7673BF0]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0x11FA5D3479C7DD47|_0x11FA5D3479C7DD47]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC91C6C55199308CA|_0xC91C6C55199308CA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC8B5C4A79CC18B94|_0xC8B5C4A79CC18B94]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xDD79DF9F4D26E1C9|_0xDD79DF9F4D26E1C9]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x91EF6EE6419E5B97|_0x91EF6EE6419E5B97]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xFD3151CD37EA2245|_0xFD3151CD37EA2245]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x2AED6301F67007D5|_0x2AED6301F67007D5]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xD1F8363DFAD03848|_0xD1F8363DFAD03848]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC92717EF615B6704|_0xC92717EF615B6704]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xE9EA16D6E54CDCA4|_0xE9EA16D6E54CDCA4]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x42156508606DE65E|_0x42156508606DE65E]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x247ACBC4ABBC9D1C|_0x247ACBC4ABBC9D1C]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x425A920FDB9A0DDA|_0x425A920FDB9A0DDA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x6493CF69859B116A|_0x6493CF69859B116A]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xCCD078C2665D2973|_0xCCD078C2665D2973]]&lt;br /&gt;
**[[RAGE.Game.Clock.AddToClockTime|AddToClockTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
**[[RAGE.Game.Cutscene|Cutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RequestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xB56BBBCC2955D9CB|_0xB56BBBCC2955D9CB]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x583DF8E3D4AFBD98|_0x583DF8E3D4AFBD98]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x708BDD8CD795B043|_0x708BDD8CD795B043]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x4CEBC1ED31E8925E|_0x4CEBC1ED31E8925E]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xA0FE76168A189DDB|_0xA0FE76168A189DDB]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xD00D76A7DFC9D852|_0xD00D76A7DFC9D852]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xE36A98D8AB3D3C66|_0xE36A98D8AB3D3C66]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x4C61C75BEE8184C2|_0x4C61C75BEE8184C2]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x06EE9048FD080382|_0x06EE9048FD080382]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x2A56C06EBEF2B0D9|_0x2A56C06EBEF2B0D9]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x8D9DF6ECA8768583|_0x8D9DF6ECA8768583]]&lt;br /&gt;
**[[RAGE.Game.Datafile|Datafile]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
**[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x8F5EA1C01D65A100|_0x8F5EA1C01D65A100]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x15FF52B809DB2353|_0x15FF52B809DB2353]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0xFCCAE5B92A830878|_0xFCCAE5B92A830878]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x01095C95CD46B624|_0x01095C95CD46B624]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x52818819057F2B40|_0x52818819057F2B40]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x83BCCE3224735F05|_0x83BCCE3224735F05]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x4DFDD9EB705F8140|_0x4DFDD9EB705F8140]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0xC84527E235FCA219|_0xC84527E235FCA219]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x692D808C34A82143|_0x692D808C34A82143]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x4645DE9980999E93|_0x4645DE9980999E93]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorExistOn|DecorExistOn]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Game.Dlc|Dlc]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0x241FCA5B1AA14F75|_0x241FCA5B1AA14F75]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0xF2E07819EF1A5289|_0xF2E07819EF1A5289]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0x9489659372A81585|_0x9489659372A81585]]&lt;br /&gt;
**[[RAGE.Game.Entity.ApplyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x5C48B75732C8456C|_0x5C48B75732C8456C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x6CE177D014502E8A|_0x6CE177D014502E8A]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x46F8696933A63C9B|_0x46F8696933A63C9B]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xD95CC5D2AB15A09F|_0xD95CC5D2AB15A09F]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x490861B88F4FD846|_0x490861B88F4FD846]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xE12ABE5E3A389A6C|_0xE12ABE5E3A389A6C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x68B562E124CC0AEF|_0x68B562E124CC0AEF]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x352E2B5CF420BF3B|_0x352E2B5CF420BF3B]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x78E8E3A640178255|_0x78E8E3A640178255]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x694E00132F2823ED|_0x694E00132F2823ED]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x1A092BB0C3808B96|_0x1A092BB0C3808B96]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xCEA7C8E1B48FF68C|_0xCEA7C8E1B48FF68C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xDC6F8601FAF2E893|_0xDC6F8601FAF2E893]]&lt;br /&gt;
**[[RAGE.Game.Event.AddShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
**[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
**[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleData|GetDlcVehicleData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
**[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0x341DE7ED1D2A1BFD|_0x341DE7ED1D2A1BFD]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xE1CA84EBF72E691D|_0xE1CA84EBF72E691D]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xC17AD0E5752BECDA|_0xC17AD0E5752BECDA]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xA9F9C2E0FDE11CBB|_0xA9F9C2E0FDE11CBB]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xFF56381874F82086|_0xFF56381874F82086]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0x50F457823CE6EB5F|_0x50F457823CE6EB5F]]&lt;br /&gt;
**[[RAGE.Game.Fire|Fire]]&lt;br /&gt;
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
**[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.Unknown._0x6070104B699B2EF4|_0x6070104B699B2EF4]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddDecal|AddDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
**[[RAGE.Game.Graphics.BeginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
**[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
**[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
**[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x967278682CB6967A|_0x967278682CB6967A]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xEFABC7722293DA7C|_0xEFABC7722293DA7C]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xD2209BE128B5418C|_0xD2209BE128B5418C]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x7FA5D82B8F58EC06|_0x7FA5D82B8F58EC06]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xA67C35C56EB1BD9D|_0xA67C35C56EB1BD9D]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x27CB772218215325|_0x27CB772218215325]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x03FC694AE06C5A20|_0x03FC694AE06C5A20]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x259BA6D4E6F808F1|_0x259BA6D4E6F808F1]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x5F0F3F56635809EF|_0x5F0F3F56635809EF]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x02AC28F3A01FA04A|_0x02AC28F3A01FA04A]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x25FC3E33A31AD0C9|_0x25FC3E33A31AD0C9]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x36F6626459D91457|_0x36F6626459D91457]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x92CCC17A7A2285DA|_0x92CCC17A7A2285DA]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x4AF92ACD3141D96C|_0x4AF92ACD3141D96C]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x0E4299C549F0D1F1|_0x0E4299C549F0D1F1]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x2BF72AD5B41AA739|_0x2BF72AD5B41AA739]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x1612C45F9E3E0D44|_0x1612C45F9E3E0D44]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xDE81239437E8C5A8|_0xDE81239437E8C5A8]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x5E657EF1099EDD65|_0x5E657EF1099EDD65]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x1072F115DAB0717E|_0x1072F115DAB0717E]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x799017F9E3B10112|_0x799017F9E3B10112]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x29280002282F1928|_0x29280002282F1928]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x2C328AF17210F009|_0x2C328AF17210F009]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x5DEBD9C4DC995692|_0x5DEBD9C4DC995692]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xC9B18B4619F48F7B|_0xC9B18B4619F48F7B]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xBA0127DA25FD54C9|_0xBA0127DA25FD54C9]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xDC459CFA0CCE245B|_0xDC459CFA0CCE245B]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x6A12D88881435DCA|_0x6A12D88881435DCA]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x346EF3ECAAAB149E|_0x346EF3ECAAAB149E]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xBB0527EC6341496D|_0xBB0527EC6341496D]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x393BD2275CEB7793|_0x393BD2275CEB7793]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xE59343E9E96529E7|_0xE59343E9E96529E7]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xD80A80346A45D761|_0xD80A80346A45D761]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xB2EBE8CBC58B90E9|_0xB2EBE8CBC58B90E9]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xCB82A0BF0E3E3265|_0xCB82A0BF0E3E3265]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x1670F8D05056F257|_0x1670F8D05056F257]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xF5BED327CEA362B1|_0xF5BED327CEA362B1]]&lt;br /&gt;
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**[[RAGE.Game.Graphics.Unknown._0x61F95E5BB3E0A8C6|_0x61F95E5BB3E0A8C6]]&lt;br /&gt;
**[[RAGE.Game.Interior.EnableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.Unknown._0x23B59D8912F94246|_0x23B59D8912F94246]]&lt;br /&gt;
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**[[RAGE.Game.Interior.Unknown._0xAF348AFCB575A441|_0xAF348AFCB575A441]]&lt;br /&gt;
**[[RAGE.Game.Itemset.AddToItemset|AddToItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer|IsUiLoadingMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Loading.Unknown._0x8AA464D4E0F6ACCD|_0x8AA464D4E0F6ACCD]]&lt;br /&gt;
**[[RAGE.Game.Loading.Unknown._0xC7E7181C09F33B69|_0xC7E7181C09F33B69]]&lt;br /&gt;
**[[RAGE.Game.Loading.Unknown._0xFA1E0E893D915215|_0xFA1E0E893D915215]]&lt;br /&gt;
**[[RAGE.Game.Locale|Locale]]&lt;br /&gt;
**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
**[[RAGE.Game.Misc|Misc]]&lt;br /&gt;
**[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
**[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
**[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
**[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
**[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
**[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0xA6A12939F16D85BE|_0xA6A12939F16D85BE]]&lt;br /&gt;
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**[[RAGE.Game.Misc.Unknown._0x7C9C0B1EEB1F9072|_0x7C9C0B1EEB1F9072]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0x9F5E6BB6B34540DA|_0x9F5E6BB6B34540DA]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0xB8F87EAD7533B176|_0xB8F87EAD7533B176]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0xC3EAD29AB273ECE8|_0xC3EAD29AB273ECE8]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0x4DCDF92BF64236CD|_0x4DCDF92BF64236CD]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0xEBD3205A207939ED|_0xEBD3205A207939ED]]&lt;br /&gt;
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**[[RAGE.Game.Misc.Unknown._0x8951EB9C6906D3C8|_0x8951EB9C6906D3C8]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0x23227DF0B2115469|_0x23227DF0B2115469]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0xAC2890471901861C|_0xAC2890471901861C]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0xF1E22DC13F5EEBAD|_0xF1E22DC13F5EEBAD]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x53F4892D18EC90A4|_0x53F4892D18EC90A4]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x1B0B4AEED5B9B41C|_0x1B0B4AEED5B9B41C]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x375A706A5C2FD084|_0x375A706A5C2FD084]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
**[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xE260E0BB9CD995AC|_0xE260E0BB9CD995AC]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x6FCF8DDEA146C45B|_0x6FCF8DDEA146C45B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x30FD873ECE50E9F6|_0x30FD873ECE50E9F6]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x75AF80E61248EEBD|_0x75AF80E61248EEBD]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x1C2473301B1C66BA|_0x1C2473301B1C66BA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x18B7AE224B087E26|_0x18B7AE224B087E26]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x08B0CA7A6AB3AC32|_0x08B0CA7A6AB3AC32]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xECA658CE2A4E5A72|_0xECA658CE2A4E5A72]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x31BA138F6304FB9F|_0x31BA138F6304FB9F]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x9251B6ABF2D0A5B4|_0x9251B6ABF2D0A5B4]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xEDEAD9A91EC768B3|_0xEDEAD9A91EC768B3]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xCDA1C62BE2777802|_0xCDA1C62BE2777802]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xDEE612F2D71B0308|_0xDEE612F2D71B0308]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x005ACA7100BD101D|_0x005ACA7100BD101D]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xA31FD6A0865B6D14|_0xA31FD6A0865B6D14]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xED5AB8860415BABA|_0xED5AB8860415BABA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5D1E75F91C07DEE5|_0x5D1E75F91C07DEE5]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x4F54F3B6C202FB4E|_0x4F54F3B6C202FB4E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xEA560AC9EEB1E19B|_0xEA560AC9EEB1E19B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xF9B10B529DCFB33B|_0xF9B10B529DCFB33B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x08A1B82B91900682|_0x08A1B82B91900682]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5D97630A8A0EF123|_0x5D97630A8A0EF123]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x12D148D26538D0F9|_0x12D148D26538D0F9]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5F456788B05FAEAC|_0x5F456788B05FAEAC]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xB1F1346FD57685D7|_0xB1F1346FD57685D7]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xC1952F3773BA18FE|_0xC1952F3773BA18FE]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5BCDE0F640C773D2|_0x5BCDE0F640C773D2]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xE7DF4E0545DFB56E|_0xE7DF4E0545DFB56E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x05F04155A226FBBF|_0x05F04155A226FBBF]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0FE8E1FCD2B86B33|_0x0FE8E1FCD2B86B33]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x112209CE0290C03A|_0x112209CE0290C03A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0D30EB83668E63C5|_0x0D30EB83668E63C5]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x6FD97159FE3C971A|_0x6FD97159FE3C971A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xCCB339CC970452DA|_0xCCB339CC970452DA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xB4C2EC463672474E|_0xB4C2EC463672474E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xBD0EFB25CCA8F97A|_0xBD0EFB25CCA8F97A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xA51B086B0B2C0F7A|_0xA51B086B0B2C0F7A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x675D19C6067CAE08|_0x675D19C6067CAE08]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x615EB504B0788DAF|_0x615EB504B0788DAF]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x2AFC2D19B50797F2|_0x2AFC2D19B50797F2]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x365E877C61D6988B|_0x365E877C61D6988B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0C82D21A77C22D49|_0x0C82D21A77C22D49]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xD99DB210089617FE|_0xD99DB210089617FE]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x9B5016A6433A68C5|_0x9B5016A6433A68C5]]&lt;br /&gt;
**[[RAGE.Game.Netshop|Netshop]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x3C4487461E9B0DCB|_0x3C4487461E9B0DCB]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x51F1A8E48C3D2F6D|_0x51F1A8E48C3D2F6D]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x85F6C9ABA1DE2BCF|_0x85F6C9ABA1DE2BCF]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0xE3E5A7C64CA2C6ED|_0xE3E5A7C64CA2C6ED]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x357B152EF96C30B6|_0x357B152EF96C30B6]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x0395CB47B022E62C|_0x0395CB47B022E62C]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x170910093218C8B9|_0x170910093218C8B9]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x35A1B3E1D1315CFA|_0x35A1B3E1D1315CFA]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x23789E777D14CE44|_0x23789E777D14CE44]]&lt;br /&gt;
**[[RAGE.Game.Network|Network]]&lt;br /&gt;
**[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
**[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
**[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
**[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
**[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
**[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0x1F7BC3539F9E0224|_0x1F7BC3539F9E0224]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0xEBCAB9E5048434F4|_0xEBCAB9E5048434F4]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0xBEC0816FF5ACBCDA|_0xBEC0816FF5ACBCDA]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0xC64DED7EF0D2FE37|_0xC64DED7EF0D2FE37]]&lt;br /&gt;
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**[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
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**[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
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**[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
**[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
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**[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
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**[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
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**[[RAGE.Game.Object.Unknown._0x0596843B34B95CE5|_0x0596843B34B95CE5]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0x8881C98A31117998|_0x8881C98A31117998]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0xA08FE5E49BDC39DD|_0xA08FE5E49BDC39DD]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0x858EC9FD25DE04AA|_0x858EC9FD25DE04AA]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0x616093EC6B139DD9|_0x616093EC6B139DD9]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0xF12E33034D887F66|_0xF12E33034D887F66]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0x8DCA505A5C196F05|_0x8DCA505A5C196F05]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableInputGroup|DisableInputGroup]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
**[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0xA0CEFCEA390AAB9B|_0xA0CEFCEA390AAB9B]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x80C2FD58D720C801|_0x80C2FD58D720C801]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x5B84D09CEC5209C5|_0x5B84D09CEC5209C5]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x0F70731BACCFBB96|_0x0F70731BACCFBB96]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x6CD79468A1E595C6|_0x6CD79468A1E595C6]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0xE1615EC03B3BB4FD|_0xE1615EC03B3BB4FD]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x8290252FFF36ACB5|_0x8290252FFF36ACB5]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x5B73C77D9EB66E24|_0x5B73C77D9EB66E24]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x3D42B92563939375|_0x3D42B92563939375]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x14D29BB12D47F68C|_0x14D29BB12D47F68C]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xF7B79A50B905A30D|_0xF7B79A50B905A30D]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x3599D741C9AC6310|_0x3599D741C9AC6310]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x8ABE8608576D9CE3|_0x8ABE8608576D9CE3]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x869DAACBBE9FA006|_0x869DAACBBE9FA006]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xD3A6A0EF48823A8C|_0xD3A6A0EF48823A8C]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x16F46FB18C8009E4|_0x16F46FB18C8009E4]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xA0F8A7517A273C05|_0xA0F8A7517A273C05]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x07FB139B592FA687|_0x07FB139B592FA687]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x0B919E1FB47CC4E0|_0x0B919E1FB47CC4E0]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x1FC289A0C3FF470F|_0x1FC289A0C3FF470F]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddArmourToPed|AddArmourToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
**[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
**[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xE43A13C9E4CCCBCF|_0xE43A13C9E4CCCBCF]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x9C6A6C19B6C0C496|_0x9C6A6C19B6C0C496]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x6585D955A68452A5|_0x6585D955A68452A5]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xC79196DCB36F6121|_0xC79196DCB36F6121]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB50EB4CCB29704AC|_0xB50EB4CCB29704AC]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0x600048C60D5C2C51|_0x600048C60D5C2C51]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0xD33DAA36272177C4|_0xD33DAA36272177C4]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xAAA6A3698A69E048|_0xAAA6A3698A69E048]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xF033419D1B81FAE8|_0xF033419D1B81FAE8]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x76BBA2CEE66D47E9|_0x76BBA2CEE66D47E9]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xF60165E1D2C5370B|_0xF60165E1D2C5370B]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x4852FC386E2E1BB5|_0x4852FC386E2E1BB5]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x9D728C1E12BF5518|_0x9D728C1E12BF5518]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x36B77BB84687C318|_0x36B77BB84687C318]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x511F1A683387C7E2|_0x511F1A683387C7E2]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xE8A169E666CBC541|_0xE8A169E666CBC541]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x66680A92700F43DF|_0x66680A92700F43DF]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x4759CC730F947C81|_0x4759CC730F947C81]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xF2385935BFFD4D92|_0xF2385935BFFD4D92]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0xB9496CE47546DB2C|_0xB9496CE47546DB2C]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x3E802F11FBE27674|_0x3E802F11FBE27674]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xEBD0EDBA5BE957CF|_0xEBD0EDBA5BE957CF]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xD1871251F3B5ACD7|_0xD1871251F3B5ACD7]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB8B52E498014F5B0|_0xB8B52E498014F5B0]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x14590DDBEDB1EC85|_0x14590DDBEDB1EC85]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x06087579E7AA85A9|_0x06087579E7AA85A9]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x2B694AFCF64E6994|_0x2B694AFCF64E6994]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xBA8805A1108A2515|_0xBA8805A1108A2515]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x5D517B27CF6ECD04|_0x5D517B27CF6ECD04]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x5AAB586FFEC0FD96|_0x5AAB586FFEC0FD96]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xCD018C591F94CB43|_0xCD018C591F94CB43]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x2BC338A7B21F4608|_0x2BC338A7B21F4608]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x061CB768363D6424|_0x061CB768363D6424]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x6B0E6172C9A4D902|_0x6B0E6172C9A4D902]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x2F074C904D85129E|_0x2F074C904D85129E]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x711794453CFD692B|_0x711794453CFD692B]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xDED5AF5A0EA4B297|_0xDED5AF5A0EA4B297]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xCB968B53FC7F916D|_0xCB968B53FC7F916D]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xFF4803BC019852D9|_0xFF4803BC019852D9]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x781DE8FA214E87D2|_0x781DE8FA214E87D2]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x49E50BDB8BA4DAB2|_0x49E50BDB8BA4DAB2]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x576594E8D64375E2|_0x576594E8D64375E2]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x820E9892A77E97CD|_0x820E9892A77E97CD]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x6647C5F6F5792496|_0x6647C5F6F5792496]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xA660FAF550EB37E5|_0xA660FAF550EB37E5]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x4E90D746056E273D|_0x4E90D746056E273D]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xD69411AA0CEBF9E9|_0xD69411AA0CEBF9E9]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xC1F6EBF9A3D55538|_0xC1F6EBF9A3D55538]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x52D59AB61DDC05DD|_0x52D59AB61DDC05DD]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xEC4B4B3B9908052A|_0xEC4B4B3B9908052A]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x33A60D8BDD6E508C|_0x33A60D8BDD6E508C]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x0B3E35AC043707D9|_0x0B3E35AC043707D9]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xFE07FF6495D52E2A|_0xFE07FF6495D52E2A]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x39D55A620FCB6A3A|_0x39D55A620FCB6A3A]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x425AECF167663F48|_0x425AECF167663F48]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xEC6935EBE0847B90|_0xEC6935EBE0847B90]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xF1C03A5352243A30|_0xF1C03A5352243A30]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xCEDA60A74219D064|_0xCEDA60A74219D064]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x288DF530C92DAD6F|_0x288DF530C92DAD6F]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xAFC976FD0580C7B3|_0xAFC976FD0580C7B3]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x3E9679C1DFCF422C|_0x3E9679C1DFCF422C]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x5615E0C5EB2BC6E2|_0x5615E0C5EB2BC6E2]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xFD325494792302D7|_0xFD325494792302D7]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xA635C11B8C44AFC2|_0xA635C11B8C44AFC2]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB782F8238512BAD5|_0xB782F8238512BAD5]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xA586FBEB32A53DBB|_0xA586FBEB32A53DBB]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x2DF9038C90AD5264|_0x2DF9038C90AD5264]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xF9ACF4A08098EA25|_0xF9ACF4A08098EA25]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x9A77DFD295E29B09|_0x9A77DFD295E29B09]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x25361A96E0F7E419|_0x25361A96E0F7E419]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB282749D5E028163|_0xB282749D5E028163]]&lt;br /&gt;
**[[RAGE.Game.Physics|Physics]]&lt;br /&gt;
**[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
**[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
**[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x271C9D3ACA5D6409|_0x271C9D3ACA5D6409]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x84DE3B5FB3E666F0|_0x84DE3B5FB3E666F0]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xBC0CE682D4D05650|_0xBC0CE682D4D05650]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xB743F735C03D7810|_0xB743F735C03D7810]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xDC57A637A20006ED|_0xDC57A637A20006ED]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x15F944730C832252|_0x15F944730C832252]]&lt;br /&gt;
**[[RAGE.Game.Player.IntToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
**[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
**[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
**[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
**[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
**[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
**[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
**[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
**[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x5501B7A5CDB79D37|_0x5501B7A5CDB79D37]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xAD73CE5A09E42D12|_0xAD73CE5A09E42D12]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xDD2620B7B9D16FF1|_0xDD2620B7B9D16FF1]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xF10B44FD479D69F3|_0xF10B44FD479D69F3]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xCB645E85E97EA48B|_0xCB645E85E97EA48B]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x56105E599CAB0EFA|_0x56105E599CAB0EFA]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xBC0753C9CA14B506|_0xBC0753C9CA14B506]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x38D28DA81E4E9BF9|_0x38D28DA81E4E9BF9]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x6E4361FF3E8CD7CA|_0x6E4361FF3E8CD7CA]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x7E07C78925D5FD96|_0x7E07C78925D5FD96]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x0032A6DBA562C518|_0x0032A6DBA562C518]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC2AFFFDABBDC2C5C|_0xC2AFFFDABBDC2C5C]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC3376F42B1FACCC6|_0xC3376F42B1FACCC6]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xD2B315B6689D537D|_0xD2B315B6689D537D]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xB45EFF719D8427A6|_0xB45EFF719D8427A6]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xCAC57395B151135F|_0xCAC57395B151135F]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xD821056B9ACF8052|_0xD821056B9ACF8052]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC388A0F065F5BC34|_0xC388A0F065F5BC34]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x6BC97F4F4BB3C04B|_0x6BC97F4F4BB3C04B]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x8D768602ADEF2245|_0x8D768602ADEF2245]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x5702B917B99DB1CD|_0x5702B917B99DB1CD]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xBCFDE9EDE4CF27DC|_0xBCFDE9EDE4CF27DC]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xB214D570EAD7F81A|_0xB214D570EAD7F81A]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC9A763D8FE87436A|_0xC9A763D8FE87436A]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x4669B3ED80F24B4E|_0x4669B3ED80F24B4E]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xFFEE8FA29AB9A18E|_0xFFEE8FA29AB9A18E]]&lt;br /&gt;
**[[RAGE.Game.Recording|Recording]]&lt;br /&gt;
**[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xDF4B952F7D381B95|_0xDF4B952F7D381B95]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x13B350B8AD0EEE10|_0x13B350B8AD0EEE10]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xEB2D525B57F42B40|_0xEB2D525B57F42B40]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xF854439EFBB3B583|_0xF854439EFBB3B583]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x81CBAE94390F9F89|_0x81CBAE94390F9F89]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x208784099002BC30|_0x208784099002BC30]]&lt;br /&gt;
**[[RAGE.Game.Rendering|Rendering]]&lt;br /&gt;
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
**[[RAGE.Game.Rendering.Unknown._0xE058175F8EAFE79A|_0xE058175F8EAFE79A]]&lt;br /&gt;
**[[RAGE.Game.Rendering.Unknown._0x7E2BD3EF6C205F09|_0x7E2BD3EF6C205F09]]&lt;br /&gt;
**[[RAGE.Game.Script.DoesScriptExist|DoesScriptExist]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
**[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
**[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x0F6F1EBBC4E1D5E6|_0x0F6F1EBBC4E1D5E6]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x107E5CC7CA942BC1|_0x107E5CC7CA942BC1]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x829CD22E043A2577|_0x829CD22E043A2577]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x760910B49D2B98EA|_0x760910B49D2B98EA]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x75B18E49607874C7|_0x75B18E49607874C7]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0xA40CC53DF8E50837|_0xA40CC53DF8E50837]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.Unknown._0x2B3334BCA57CD799|_0x2B3334BCA57CD799]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.Unknown._0xE6AC6C45FBE83004|_0xE6AC6C45FBE83004]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xBFA0A56A817C6C7D|_0xBFA0A56A817C6C7D]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x19853B5B17D77BCA|_0x19853B5B17D77BCA]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x4ED9C8D6DA297639|_0x4ED9C8D6DA297639]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x50A8A36201DBF83E|_0x50A8A36201DBF83E]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x2570E26BE63964E3|_0x2570E26BE63964E3]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x8CC469AB4D349B7C|_0x8CC469AB4D349B7C]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x9DE5D2F723575ED0|_0x9DE5D2F723575ED0]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x1D12A56FC95BE92E|_0x1D12A56FC95BE92E]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xA468E0BE12B12C70|_0xA468E0BE12B12C70]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x44ACA259D67651DB|_0x44ACA259D67651DB]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x7DB18CA8CAD5B098|_0x7DB18CA8CAD5B098]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x116FB94DC4B79F17|_0x116FB94DC4B79F17]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x2D874D4AE612A65F|_0x2D874D4AE612A65F]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xA770C8EEC6FB2AC5|_0xA770C8EEC6FB2AC5]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x7FFCBFEE44ECFABF|_0x7FFCBFEE44ECFABF]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x418DC16FAE452C1C|_0x418DC16FAE452C1C]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x87E0052F08BD64E6|_0x87E0052F08BD64E6]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x6AFD2CD753FEEF83|_0x6AFD2CD753FEEF83]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x1989C6E6F67E76A8|_0x1989C6E6F67E76A8]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x07C61676E5BB52CD|_0x07C61676E5BB52CD]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x9237E334F6E43156|_0x9237E334F6E43156]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x700569DBA175A77C|_0x700569DBA175A77C]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x5C4EBFFA98BDB41C|_0x5C4EBFFA98BDB41C]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x2E89990DDFF670C3|_0x2E89990DDFF670C3]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xD0EE05FE193646EA|_0xD0EE05FE193646EA]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x1F1E9682483697C7|_0x1F1E9682483697C7]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x487912FD248EFDDF|_0x487912FD248EFDDF]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x85535ACF97FC0969|_0x85535ACF97FC0969]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x675721C9F644D161|_0x675721C9F644D161]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x3001BEF2FECA3680|_0x3001BEF2FECA3680]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xD8122C407663B995|_0xD8122C407663B995]]&lt;br /&gt;
**[[RAGE.Game.Stats|Stats]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x44919CC079BB60BF|_0x44919CC079BB60BF]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0xA3C53804BDB68ED2|_0xA3C53804BDB68ED2]]&lt;br /&gt;
**[[RAGE.Game.Stats.Unknown._0x6F361B8889A792A3|_0x6F361B8889A792A3]]&lt;br /&gt;
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**[[RAGE.Game.Streaming|Streaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
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**[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
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**[[RAGE.Game.Task|Task]]&lt;br /&gt;
**[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
**[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
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**[[RAGE.Game.Ui|Ui]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
**[[RAGE.Game.Ui.ObjectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
**[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
**[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
**[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.RespondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
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**[[RAGE.Game.Ui.Unknown._0x211C4EF450086857|_0x211C4EF450086857]]&lt;br /&gt;
**[[RAGE.Game.Utils.Ceil|Ceil]]&lt;br /&gt;
**[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
**[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
**[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
**[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
**[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.Unknown._0x42B65DEEF2EDF2A1|_0x42B65DEEF2EDF2A1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModData|GetVehicleModData]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0419B167EE128F33|_0x0419B167EE128F33]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xD3E51C0AB8C26EEE|_0xD3E51C0AB8C26EEE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x54B0F614960F4A5F|_0x54B0F614960F4A5F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xC1F981A6F74F0C23|_0xC1F981A6F74F0C23]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF78F94D60248C737|_0xF78F94D60248C737]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA1DD82F3CCF9A01E|_0xA1DD82F3CCF9A01E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2467A2D807D37CA3|_0x2467A2D807D37CA3]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE01903C47C7AC89E|_0xE01903C47C7AC89E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4419966C9936071A|_0x4419966C9936071A]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6D6AF961B72728AE|_0x6D6AF961B72728AE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x7C0043FDFF6436BC|_0x7C0043FDFF6436BC]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xEF49CF0270307CBE|_0xEF49CF0270307CBE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF0E4BA16D1DB546C|_0xF0E4BA16D1DB546C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x32CAEDF24A583345|_0x32CAEDF24A583345]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF87D9F2301F7D206|_0xF87D9F2301F7D206]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x33506883545AC0DF|_0x33506883545AC0DF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA4822F1CF23F4810|_0xA4822F1CF23F4810]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5AA3F878A178C4FC|_0x5AA3F878A178C4FC]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x51F30DB60626A20E|_0x51F30DB60626A20E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xC6AD107DDC9054CC|_0xC6AD107DDC9054CC]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBA91D045575699AD|_0xBA91D045575699AD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x92523B76657A517D|_0x92523B76657A517D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x00C09F246ABEDD82|_0x00C09F246ABEDD82]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x36492C2F0D134C56|_0x36492C2F0D134C56]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x50634E348C8D44EF|_0x50634E348C8D44EF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6EAAEFC76ACC311F|_0x6EAAEFC76ACC311F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xCA4AC3EAAE46EC7B|_0xCA4AC3EAAE46EC7B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xD4C4642CB7F50B5D|_0xD4C4642CB7F50B5D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5ECB40269053C0D4|_0x5ECB40269053C0D4]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBFBA3BA79CFF7EBF|_0xBFBA3BA79CFF7EBF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2C8CBFE1EA5FC631|_0x2C8CBFE1EA5FC631]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xDF7E3EEB29642C38|_0xDF7E3EEB29642C38]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x91D6DD290888CBAB|_0x91D6DD290888CBAB]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6ADAABD3068C5235|_0x6ADAABD3068C5235]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x62CA17B74C435651|_0x62CA17B74C435651]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x639431E895B9AA57|_0x639431E895B9AA57]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x634148744F385576|_0x634148744F385576]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF7F203E31F96F6A1|_0xF7F203E31F96F6A1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE33FFA906CE74880|_0xE33FFA906CE74880]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x3DE51E9C80B116CF|_0x3DE51E9C80B116CF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x563B65A643ED072E|_0x563B65A643ED072E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x51DB102F4A3BA5E0|_0x51DB102F4A3BA5E0]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1033371FC8E842A7|_0x1033371FC8E842A7]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xDBA3C090E3D74690|_0xDBA3C090E3D74690]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5845066D8A1EA7F7|_0x5845066D8A1EA7F7]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x80E3357FDEF45C21|_0x80E3357FDEF45C21]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x35E0654F4BAD7971|_0x35E0654F4BAD7971]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0A6A279F3AA4FD70|_0x0A6A279F3AA4FD70]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE842A9398079BD82|_0xE842A9398079BD82]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x8F719973E1445BA2|_0x8F719973E1445BA2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA7DCDF4DED40A8F4|_0xA7DCDF4DED40A8F4]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1F34B0626C594380|_0x1F34B0626C594380]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x571FEB383F629926|_0x571FEB383F629926]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA17BAD153B51547E|_0xA17BAD153B51547E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xED8286F71A819BAA|_0xED8286F71A819BAA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x66979ACF5102FD2F|_0x66979ACF5102FD2F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE301BD63E9E13CF0|_0xE301BD63E9E13CF0]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0D5F65A8F4EBDAB5|_0x0D5F65A8F4EBDAB5]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xFC40CBF7B90CA77C|_0xFC40CBF7B90CA77C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1A78AD3D8240536F|_0x1A78AD3D8240536F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x26D99D5A82FD18E8|_0x26D99D5A82FD18E8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xEDBC8405B3895CC9|_0xEDBC8405B3895CC9]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x8235F1BEAD557629|_0x8235F1BEAD557629]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xD4B8E3D1917BC86B|_0xD4B8E3D1917BC86B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x91A0BD635321F145|_0x91A0BD635321F145]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1087BC8EC540DAEB|_0x1087BC8EC540DAEB]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA247F9EF01D8082E|_0xA247F9EF01D8082E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4D9D109F63FEE1D4|_0x4D9D109F63FEE1D4]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x428AD3E26C8D9EB0|_0x428AD3E26C8D9EB0]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xFAF2A78061FD9EF4|_0xFAF2A78061FD9EF4]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x430A7631A84C9BE7|_0x430A7631A84C9BE7]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0A3F820A9A9A9AC5|_0x0A3F820A9A9A9AC5]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x3EC8BF18AA453FE9|_0x3EC8BF18AA453FE9]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE6F13851780394DA|_0xE6F13851780394DA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x84EA99C62CB3EF0C|_0x84EA99C62CB3EF0C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xC24075310A8B9CD1|_0xC24075310A8B9CD1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBC3CCA5844452B06|_0xBC3CCA5844452B06]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x66E3AAFACE2D1EB8|_0x66E3AAFACE2D1EB8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2A86A0475B6A1434|_0x2A86A0475B6A1434]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE16142B94664DEFD|_0xE16142B94664DEFD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4E74E62E0A97E901|_0x4E74E62E0A97E901]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xEFC13B1CE30D755D|_0xEFC13B1CE30D755D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x78CEEE41F49F421F|_0x78CEEE41F49F421F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x7BBE7FF626A591FE|_0x7BBE7FF626A591FE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2A8F319B392E7B3F|_0x2A8F319B392E7B3F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x95CF53B3D687F9FA|_0x95CF53B3D687F9FA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF06A16CA55D138D8|_0xF06A16CA55D138D8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x21115BCD6E44656A|_0x21115BCD6E44656A]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1F9FB66F3A3842D2|_0x1F9FB66F3A3842D2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1DDA078D12879EEE|_0x1DDA078D12879EEE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x9F3F689B814F2599|_0x9F3F689B814F2599]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE4E2FD323574965C|_0xE4E2FD323574965C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF8EBCCC96ADB9FB7|_0xF8EBCCC96ADB9FB7]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x065D03A9D6B2C6B5|_0x065D03A9D6B2C6B5]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x51BB2D88D31A914B|_0x51BB2D88D31A914B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x428BACCDF5E26EAD|_0x428BACCDF5E26EAD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4E20D2A627011E8E|_0x4E20D2A627011E8E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x8AA9180DE2FEDD45|_0x8AA9180DE2FEDD45]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x76D26A22750E849E|_0x76D26A22750E849E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x3B458DDB57038F08|_0x3B458DDB57038F08]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x79DF7E806202CE01|_0x79DF7E806202CE01]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x9AA47FFF660CB932|_0x9AA47FFF660CB932]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6501129C9E0FFA05|_0x6501129C9E0FFA05]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x9A75585FB2E54FAD|_0x9A75585FB2E54FAD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1AA8A837D2169D94|_0x1AA8A837D2169D94]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x06582AFF74894C75|_0x06582AFF74894C75]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x07116E24E9D1929D|_0x07116E24E9D1929D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA6D3A8750DC73270|_0xA6D3A8750DC73270]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE851E480B814D4BA|_0xE851E480B814D4BA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5E569EC46EC21CAE|_0x5E569EC46EC21CAE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xCF9159024555488C|_0xCF9159024555488C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2311DD7159F00582|_0x2311DD7159F00582]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1CF38D529D7441D9|_0x1CF38D529D7441D9]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xDCE97BDF8A0EABC8|_0xDCE97BDF8A0EABC8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x737E398138550FFF|_0x737E398138550FFF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1093408B4B9D1146|_0x1093408B4B9D1146]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE05DD0E9707003A3|_0xE05DD0E9707003A3]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBB2333BB87DDD87F|_0xBB2333BB87DDD87F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x41290B40FA63E6DA|_0x41290B40FA63E6DA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x88BC673CA9E0AE99|_0x88BC673CA9E0AE99]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x86B4B6212CB8B627|_0x86B4B6212CB8B627]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x44CD1F493DB2A0A6|_0x44CD1F493DB2A0A6]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2C4A1590ABF43E8B|_0x2C4A1590ABF43E8B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5335BE58C083E74E|_0x5335BE58C083E74E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x7C06330BFDDA182E|_0x7C06330BFDDA182E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF488C566413B4232|_0xF488C566413B4232]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1BBAC99C0BC53656|_0x1BBAC99C0BC53656]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xB264C4D2F2B0A78B|_0xB264C4D2F2B0A78B]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.Unknown._0xB1252E3E59A82AAF|_0xB1252E3E59A82AAF]]&lt;br /&gt;
**[[RAGE.Game.Weapon|Weapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponHudStats|GetWeaponHudStats]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
**[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x9DA58CDBF6BDBC08|_0x9DA58CDBF6BDBC08]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xCD79A550999D7D4F|_0xCD79A550999D7D4F]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x585847C5E4E11709|_0x585847C5E4E11709]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xF0A60040BE558F2D|_0xF0A60040BE558F2D]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x4D1CB8DC40208A17|_0x4D1CB8DC40208A17]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB3EA4FEABF41464B|_0xB3EA4FEABF41464B]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xDAB963831DBFD3F4|_0xDAB963831DBFD3F4]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x1E45B34ADEBEE48E|_0x1E45B34ADEBEE48E]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB4771B9AAF4E68E4|_0xB4771B9AAF4E68E4]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB4C8D77C80C0421E|_0xB4C8D77C80C0421E]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xE620FD3512A04F18|_0xE620FD3512A04F18]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x4757F00BC6323CFE|_0x4757F00BC6323CFE]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x5DA825A85D0EA6E6|_0x5DA825A85D0EA6E6]]&lt;br /&gt;
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
**[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
==NUI==&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
**[[RAGE.Elements.CheckpointBase.SetIconRgba|SetIconRgba]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetGameplayHint|SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.PlayStreamFrom|PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
**[[RAGE.Elements.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Checkpoint|Checkpoint]]&lt;br /&gt;
**[[RAGE.Elements.Type.Player|Player]]&lt;br /&gt;
**[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
**[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
**[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
**[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
**[[RAGE.Elements.Pickup|Pickup]]&lt;br /&gt;
**[[RAGE.Elements.TextLabel|TextLabel]]&lt;br /&gt;
==Elements.Entities==&lt;br /&gt;
**[[RAGE.Elements.Entity|Entity]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17000</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=17000"/>
		<updated>2019-03-20T17:10:17Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
==NUI==&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
**[[RAGE.Elements.CheckpointBase.SetIconRgba|SetIconRgba]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetGameplayHint|SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.PlayStreamFrom|PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
**[[RAGE.Elements.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Checkpoint|Checkpoint]]&lt;br /&gt;
**[[RAGE.Elements.Type.Player|Player]]&lt;br /&gt;
**[[RAGE.Elements.Type.Object|Object]]&lt;br /&gt;
**[[RAGE.Elements.Type.Blip|Blip]]&lt;br /&gt;
**[[RAGE.Elements.Type.Marker|Marker]]&lt;br /&gt;
**[[RAGE.Elements.Type.TextLabel|TextLabel]]&lt;br /&gt;
**[[RAGE.Elements.Type.Camera|Camera]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity|GameEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntity.Handle|Handle]]&lt;br /&gt;
**[[RAGE.Elements.MapObject|MapObject]]&lt;br /&gt;
**[[RAGE.Elements.Pickup|Pickup]]&lt;br /&gt;
**[[RAGE.Elements.TextLabel|TextLabel]]&lt;br /&gt;
==Elements.Entities==&lt;br /&gt;
**[[RAGE.Elements.Entity|Entity]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16999</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16999"/>
		<updated>2019-03-20T17:10:00Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
==NUI==&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
==Elements.Entities==&lt;br /&gt;
**[[RAGE.Elements.Entity|Entity]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Model|Model]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]&lt;br /&gt;
**[[RAGE.Elements.Entity.Type|Type]]&lt;br /&gt;
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16998</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16998"/>
		<updated>2019-03-20T17:08:48Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
==NUI==&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
==Elements.Entities==&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16997</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16997"/>
		<updated>2019-03-20T17:05:23Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*[[RAGE.Events.Script|Script]]&lt;br /&gt;
*[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
*[[RAGE.Events.Add|Add]]&lt;br /&gt;
*[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
*Classes:&lt;br /&gt;
**[[RAGE.Events.Script|Script]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
==NUI==&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
==Elements.Entities==&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16996</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16996"/>
		<updated>2019-03-20T17:05:10Z</updated>

		<summary type="html">&lt;p&gt;Despair: Replaced content with &amp;quot;==Events== **Script **TickNametagData **EnableKeyRemoteEvent **RAGE.Events.Ad...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
**[[RAGE.Events.Script|Script]]&lt;br /&gt;
**[[RAGE.Events.TickNametagData|TickNametagData]]&lt;br /&gt;
**[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]&lt;br /&gt;
**[[RAGE.Events.Add|Add]]&lt;br /&gt;
**[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
*Classes:&lt;br /&gt;
**[[RAGE.Events.Script|Script]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
==NUI==&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
==Elements.Entities==&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16995</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16995"/>
		<updated>2019-03-20T16:49:47Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*Static methods:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
**[[RAGE.Elements.CheckpointBase.SetIconRgba|SetIconRgba]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetGameplayHint|SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.PlayStreamFrom|PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Events.Add|Add]]&lt;br /&gt;
**[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xB4F47213DF45A64C|_0xB4F47213DF45A64C]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x717E4D1F2048376D|_0x717E4D1F2048376D]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x621C6E4729388E41|_0x621C6E4729388E41]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x30ED88D5E0C56A37|_0x30ED88D5E0C56A37]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xD01015C7316AE176|_0xD01015C7316AE176]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x8FD89A6240813FD0|_0x8FD89A6240813FD0]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xB0A6CFD2C69C1088|_0xB0A6CFD2C69C1088]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x19D1B791CB3670FE|_0x19D1B791CB3670FE]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x92C360B5F15D2302|_0x92C360B5F15D2302]]&lt;br /&gt;
**[[RAGE.Game.App.AppClearBlock|AppClearBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
**[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopStream|StopStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
**[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
**[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
**[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
**[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xD01005D2BA2EB778|_0xD01005D2BA2EB778]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xF154B8D1775B2DEC|_0xF154B8D1775B2DEC]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0x7EC3C679D0E7E46B|_0x7EC3C679D0E7E46B]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x02E93C796ABD3A97|_0x02E93C796ABD3A97]]&lt;br /&gt;
**[[RAGE.Game.Cam.AddCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
**[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
**[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
**[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x0A9F2A468B328E74|_0x0A9F2A468B328E74]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x271017B9BA825366|_0x271017B9BA825366]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x4879E4FE39074CDF|_0x4879E4FE39074CDF]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x49482F9FCD825AAA|_0x49482F9FCD825AAA]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0x59424BD75174C9B1|_0x59424BD75174C9B1]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x48608C3464F58AB4|_0x48608C3464F58AB4]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0x9780F32BCAF72431|_0x9780F32BCAF72431]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x162F9D995753DC19|_0x162F9D995753DC19]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0x26903D9CD1175F2C|_0x26903D9CD1175F2C]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x149916F50C34A40D|_0x149916F50C34A40D]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x9E4CFFF989258472|_0x9E4CFFF989258472]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0x705A276EBFF3133D|_0x705A276EBFF3133D]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0xA2767257A320FC82|_0xA2767257A320FC82]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x7BF1A54AE67AC070|_0x7BF1A54AE67AC070]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xD1B0F412F109EA5D|_0xD1B0F412F109EA5D]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xDC9DA9E8789F5246|_0xDC9DA9E8789F5246]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x0AF7B437918103B3|_0x0AF7B437918103B3]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xBCFC632DB7673BF0|_0xBCFC632DB7673BF0]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xCED08CBE8EBB97C7|_0xCED08CBE8EBB97C7]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x11FA5D3479C7DD47|_0x11FA5D3479C7DD47]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC91C6C55199308CA|_0xC91C6C55199308CA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC8B5C4A79CC18B94|_0xC8B5C4A79CC18B94]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xDD79DF9F4D26E1C9|_0xDD79DF9F4D26E1C9]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x91EF6EE6419E5B97|_0x91EF6EE6419E5B97]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xFD3151CD37EA2245|_0xFD3151CD37EA2245]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x2AED6301F67007D5|_0x2AED6301F67007D5]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xD1F8363DFAD03848|_0xD1F8363DFAD03848]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC92717EF615B6704|_0xC92717EF615B6704]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xE9EA16D6E54CDCA4|_0xE9EA16D6E54CDCA4]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x42156508606DE65E|_0x42156508606DE65E]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x247ACBC4ABBC9D1C|_0x247ACBC4ABBC9D1C]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x425A920FDB9A0DDA|_0x425A920FDB9A0DDA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x6493CF69859B116A|_0x6493CF69859B116A]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xCCD078C2665D2973|_0xCCD078C2665D2973]]&lt;br /&gt;
**[[RAGE.Game.Clock.AddToClockTime|AddToClockTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RequestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xB56BBBCC2955D9CB|_0xB56BBBCC2955D9CB]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x583DF8E3D4AFBD98|_0x583DF8E3D4AFBD98]]&lt;br /&gt;
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**[[RAGE.Game.Cutscene.Unknown._0x4CEBC1ED31E8925E|_0x4CEBC1ED31E8925E]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xA0FE76168A189DDB|_0xA0FE76168A189DDB]]&lt;br /&gt;
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**[[RAGE.Game.Cutscene.Unknown._0x4C61C75BEE8184C2|_0x4C61C75BEE8184C2]]&lt;br /&gt;
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**[[RAGE.Game.Cutscene.Unknown._0x2A56C06EBEF2B0D9|_0x2A56C06EBEF2B0D9]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x8D9DF6ECA8768583|_0x8D9DF6ECA8768583]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
**[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x8F5EA1C01D65A100|_0x8F5EA1C01D65A100]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x15FF52B809DB2353|_0x15FF52B809DB2353]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0xFCCAE5B92A830878|_0xFCCAE5B92A830878]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x01095C95CD46B624|_0x01095C95CD46B624]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x52818819057F2B40|_0x52818819057F2B40]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x83BCCE3224735F05|_0x83BCCE3224735F05]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x4DFDD9EB705F8140|_0x4DFDD9EB705F8140]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0xC84527E235FCA219|_0xC84527E235FCA219]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x692D808C34A82143|_0x692D808C34A82143]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x4645DE9980999E93|_0x4645DE9980999E93]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorExistOn|DecorExistOn]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0x241FCA5B1AA14F75|_0x241FCA5B1AA14F75]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0xF2E07819EF1A5289|_0xF2E07819EF1A5289]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0x9489659372A81585|_0x9489659372A81585]]&lt;br /&gt;
**[[RAGE.Game.Entity.ApplyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x5C48B75732C8456C|_0x5C48B75732C8456C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x6CE177D014502E8A|_0x6CE177D014502E8A]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x46F8696933A63C9B|_0x46F8696933A63C9B]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xD95CC5D2AB15A09F|_0xD95CC5D2AB15A09F]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x490861B88F4FD846|_0x490861B88F4FD846]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xE12ABE5E3A389A6C|_0xE12ABE5E3A389A6C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x68B562E124CC0AEF|_0x68B562E124CC0AEF]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x352E2B5CF420BF3B|_0x352E2B5CF420BF3B]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x78E8E3A640178255|_0x78E8E3A640178255]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x694E00132F2823ED|_0x694E00132F2823ED]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x1A092BB0C3808B96|_0x1A092BB0C3808B96]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xCEA7C8E1B48FF68C|_0xCEA7C8E1B48FF68C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xDC6F8601FAF2E893|_0xDC6F8601FAF2E893]]&lt;br /&gt;
**[[RAGE.Game.Event.AddShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
**[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
**[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleData|GetDlcVehicleData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
**[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0x341DE7ED1D2A1BFD|_0x341DE7ED1D2A1BFD]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xE1CA84EBF72E691D|_0xE1CA84EBF72E691D]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xC17AD0E5752BECDA|_0xC17AD0E5752BECDA]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xA9F9C2E0FDE11CBB|_0xA9F9C2E0FDE11CBB]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xFF56381874F82086|_0xFF56381874F82086]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0x50F457823CE6EB5F|_0x50F457823CE6EB5F]]&lt;br /&gt;
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
**[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.Unknown._0x6070104B699B2EF4|_0x6070104B699B2EF4]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddDecal|AddDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
**[[RAGE.Game.Graphics.BeginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
**[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
**[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
**[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
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**[[RAGE.Game.Graphics.Unknown._0x61F95E5BB3E0A8C6|_0x61F95E5BB3E0A8C6]]&lt;br /&gt;
**[[RAGE.Game.Interior.EnableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
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**[[RAGE.Game.Interior.Unknown._0xAF348AFCB575A441|_0xAF348AFCB575A441]]&lt;br /&gt;
**[[RAGE.Game.Itemset.AddToItemset|AddToItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer|IsUiLoadingMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Loading.Unknown._0x8AA464D4E0F6ACCD|_0x8AA464D4E0F6ACCD]]&lt;br /&gt;
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**[[RAGE.Game.Loading.Unknown._0xFA1E0E893D915215|_0xFA1E0E893D915215]]&lt;br /&gt;
**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
**[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
**[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
**[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
**[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
**[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
**[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
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**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0xAC2890471901861C|_0xAC2890471901861C]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0xF1E22DC13F5EEBAD|_0xF1E22DC13F5EEBAD]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x53F4892D18EC90A4|_0x53F4892D18EC90A4]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x1B0B4AEED5B9B41C|_0x1B0B4AEED5B9B41C]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x375A706A5C2FD084|_0x375A706A5C2FD084]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
**[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xE260E0BB9CD995AC|_0xE260E0BB9CD995AC]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x6FCF8DDEA146C45B|_0x6FCF8DDEA146C45B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x30FD873ECE50E9F6|_0x30FD873ECE50E9F6]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x75AF80E61248EEBD|_0x75AF80E61248EEBD]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x1C2473301B1C66BA|_0x1C2473301B1C66BA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x18B7AE224B087E26|_0x18B7AE224B087E26]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x08B0CA7A6AB3AC32|_0x08B0CA7A6AB3AC32]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xECA658CE2A4E5A72|_0xECA658CE2A4E5A72]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x31BA138F6304FB9F|_0x31BA138F6304FB9F]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x9251B6ABF2D0A5B4|_0x9251B6ABF2D0A5B4]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xEDEAD9A91EC768B3|_0xEDEAD9A91EC768B3]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xCDA1C62BE2777802|_0xCDA1C62BE2777802]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xDEE612F2D71B0308|_0xDEE612F2D71B0308]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x005ACA7100BD101D|_0x005ACA7100BD101D]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xA31FD6A0865B6D14|_0xA31FD6A0865B6D14]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xED5AB8860415BABA|_0xED5AB8860415BABA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5D1E75F91C07DEE5|_0x5D1E75F91C07DEE5]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x4F54F3B6C202FB4E|_0x4F54F3B6C202FB4E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xEA560AC9EEB1E19B|_0xEA560AC9EEB1E19B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xF9B10B529DCFB33B|_0xF9B10B529DCFB33B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x08A1B82B91900682|_0x08A1B82B91900682]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5D97630A8A0EF123|_0x5D97630A8A0EF123]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x12D148D26538D0F9|_0x12D148D26538D0F9]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5F456788B05FAEAC|_0x5F456788B05FAEAC]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xB1F1346FD57685D7|_0xB1F1346FD57685D7]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xC1952F3773BA18FE|_0xC1952F3773BA18FE]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5BCDE0F640C773D2|_0x5BCDE0F640C773D2]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xE7DF4E0545DFB56E|_0xE7DF4E0545DFB56E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x05F04155A226FBBF|_0x05F04155A226FBBF]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0FE8E1FCD2B86B33|_0x0FE8E1FCD2B86B33]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x112209CE0290C03A|_0x112209CE0290C03A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0D30EB83668E63C5|_0x0D30EB83668E63C5]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x6FD97159FE3C971A|_0x6FD97159FE3C971A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xCCB339CC970452DA|_0xCCB339CC970452DA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xB4C2EC463672474E|_0xB4C2EC463672474E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xBD0EFB25CCA8F97A|_0xBD0EFB25CCA8F97A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xA51B086B0B2C0F7A|_0xA51B086B0B2C0F7A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x675D19C6067CAE08|_0x675D19C6067CAE08]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x615EB504B0788DAF|_0x615EB504B0788DAF]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x2AFC2D19B50797F2|_0x2AFC2D19B50797F2]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x365E877C61D6988B|_0x365E877C61D6988B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0C82D21A77C22D49|_0x0C82D21A77C22D49]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xD99DB210089617FE|_0xD99DB210089617FE]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x9B5016A6433A68C5|_0x9B5016A6433A68C5]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x3C4487461E9B0DCB|_0x3C4487461E9B0DCB]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x51F1A8E48C3D2F6D|_0x51F1A8E48C3D2F6D]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x85F6C9ABA1DE2BCF|_0x85F6C9ABA1DE2BCF]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0xE3E5A7C64CA2C6ED|_0xE3E5A7C64CA2C6ED]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x357B152EF96C30B6|_0x357B152EF96C30B6]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x0395CB47B022E62C|_0x0395CB47B022E62C]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x170910093218C8B9|_0x170910093218C8B9]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x35A1B3E1D1315CFA|_0x35A1B3E1D1315CFA]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x23789E777D14CE44|_0x23789E777D14CE44]]&lt;br /&gt;
**[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
**[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
**[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
**[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
**[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
**[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0x1F7BC3539F9E0224|_0x1F7BC3539F9E0224]]&lt;br /&gt;
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**[[RAGE.Game.Network.Unknown._0xC87E740D9F3872CC|_0xC87E740D9F3872CC]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0x4A9FDE3A5A6D0437|_0x4A9FDE3A5A6D0437]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0xB606E6CC59664972|_0xB606E6CC59664972]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0x6BFF5F84102DF80A|_0x6BFF5F84102DF80A]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0xAEDF1BC1C133D6E3|_0xAEDF1BC1C133D6E3]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0x6FD992C4A1C1B986|_0x6FD992C4A1C1B986]]&lt;br /&gt;
**[[RAGE.Game.Object.AddDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
**[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
**[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
**[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
**[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
**[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
**[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
**[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
**[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
**[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
**[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
**[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
**[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.SlideObject|SlideObject]]&lt;br /&gt;
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**[[RAGE.Game.Object.Unknown._0xDF6CA0330F2E737B|_0xDF6CA0330F2E737B]]&lt;br /&gt;
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**[[RAGE.Game.Object.Unknown._0x0596843B34B95CE5|_0x0596843B34B95CE5]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0x8881C98A31117998|_0x8881C98A31117998]]&lt;br /&gt;
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**[[RAGE.Game.Object.Unknown._0x858EC9FD25DE04AA|_0x858EC9FD25DE04AA]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0x616093EC6B139DD9|_0x616093EC6B139DD9]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0xF12E33034D887F66|_0xF12E33034D887F66]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0x8DCA505A5C196F05|_0x8DCA505A5C196F05]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableInputGroup|DisableInputGroup]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
**[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0xA0CEFCEA390AAB9B|_0xA0CEFCEA390AAB9B]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x80C2FD58D720C801|_0x80C2FD58D720C801]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x5B84D09CEC5209C5|_0x5B84D09CEC5209C5]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x0F70731BACCFBB96|_0x0F70731BACCFBB96]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x6CD79468A1E595C6|_0x6CD79468A1E595C6]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0xE1615EC03B3BB4FD|_0xE1615EC03B3BB4FD]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x8290252FFF36ACB5|_0x8290252FFF36ACB5]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x5B73C77D9EB66E24|_0x5B73C77D9EB66E24]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x3D42B92563939375|_0x3D42B92563939375]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x14D29BB12D47F68C|_0x14D29BB12D47F68C]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xF7B79A50B905A30D|_0xF7B79A50B905A30D]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x3599D741C9AC6310|_0x3599D741C9AC6310]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x8ABE8608576D9CE3|_0x8ABE8608576D9CE3]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x869DAACBBE9FA006|_0x869DAACBBE9FA006]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xD3A6A0EF48823A8C|_0xD3A6A0EF48823A8C]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x16F46FB18C8009E4|_0x16F46FB18C8009E4]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xA0F8A7517A273C05|_0xA0F8A7517A273C05]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x07FB139B592FA687|_0x07FB139B592FA687]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x0B919E1FB47CC4E0|_0x0B919E1FB47CC4E0]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x1FC289A0C3FF470F|_0x1FC289A0C3FF470F]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddArmourToPed|AddArmourToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
**[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
**[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xE43A13C9E4CCCBCF|_0xE43A13C9E4CCCBCF]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x9C6A6C19B6C0C496|_0x9C6A6C19B6C0C496]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x6585D955A68452A5|_0x6585D955A68452A5]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xC79196DCB36F6121|_0xC79196DCB36F6121]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB50EB4CCB29704AC|_0xB50EB4CCB29704AC]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x668FD40BCBA5DE48|_0x668FD40BCBA5DE48]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x5407B7288D0478B7|_0x5407B7288D0478B7]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x8C4F3BF23B6237DB|_0x8C4F3BF23B6237DB]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x600048C60D5C2C51|_0x600048C60D5C2C51]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xCC6E3B6BB69501F1|_0xCC6E3B6BB69501F1]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xAFF4710E2A0A6C12|_0xAFF4710E2A0A6C12]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xED3C76ADFA6D07C4|_0xED3C76ADFA6D07C4]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xD33DAA36272177C4|_0xD33DAA36272177C4]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xAAA6A3698A69E048|_0xAAA6A3698A69E048]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xF033419D1B81FAE8|_0xF033419D1B81FAE8]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0xB782F8238512BAD5|_0xB782F8238512BAD5]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0x2DF9038C90AD5264|_0x2DF9038C90AD5264]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xF9ACF4A08098EA25|_0xF9ACF4A08098EA25]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x9A77DFD295E29B09|_0x9A77DFD295E29B09]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x25361A96E0F7E419|_0x25361A96E0F7E419]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB282749D5E028163|_0xB282749D5E028163]]&lt;br /&gt;
**[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
**[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
**[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x271C9D3ACA5D6409|_0x271C9D3ACA5D6409]]&lt;br /&gt;
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**[[RAGE.Game.Physics.Unknown._0x15F944730C832252|_0x15F944730C832252]]&lt;br /&gt;
**[[RAGE.Game.Player.IntToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
**[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
**[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
**[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
**[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
**[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
**[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
**[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
**[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x5501B7A5CDB79D37|_0x5501B7A5CDB79D37]]&lt;br /&gt;
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**[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
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**[[RAGE.Game.Recording.Unknown._0x208784099002BC30|_0x208784099002BC30]]&lt;br /&gt;
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
**[[RAGE.Game.Rendering.Unknown._0xE058175F8EAFE79A|_0xE058175F8EAFE79A]]&lt;br /&gt;
**[[RAGE.Game.Rendering.Unknown._0x7E2BD3EF6C205F09|_0x7E2BD3EF6C205F09]]&lt;br /&gt;
**[[RAGE.Game.Script.DoesScriptExist|DoesScriptExist]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
**[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
**[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
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**[[RAGE.Game.Script.Unknown._0xA40CC53DF8E50837|_0xA40CC53DF8E50837]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.Unknown._0x2B3334BCA57CD799|_0x2B3334BCA57CD799]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.Unknown._0xE6AC6C45FBE83004|_0xE6AC6C45FBE83004]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
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**[[RAGE.Game.Socialclub.Unknown._0xD8122C407663B995|_0xD8122C407663B995]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
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**[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
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**[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
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**[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
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**[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
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**[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
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**[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
**[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
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**[[RAGE.Game.Streaming.Unknown._0xD8295AF639FD9CB8|_0xD8295AF639FD9CB8]]&lt;br /&gt;
**[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
**[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
**[[RAGE.Game.Task.Unknown._0x4D953DF78EBF8158|_0x4D953DF78EBF8158]]&lt;br /&gt;
**[[RAGE.Game.Task.Unknown._0x6E91B04E08773030|_0x6E91B04E08773030]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
**[[RAGE.Game.Ui.ObjectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
**[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
**[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
**[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.RespondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
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**[[RAGE.Game.Ui.Unknown._0x211C4EF450086857|_0x211C4EF450086857]]&lt;br /&gt;
**[[RAGE.Game.Utils.Ceil|Ceil]]&lt;br /&gt;
**[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
**[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
**[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
**[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
**[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.Unknown._0x42B65DEEF2EDF2A1|_0x42B65DEEF2EDF2A1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModData|GetVehicleModData]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0419B167EE128F33|_0x0419B167EE128F33]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xD3E51C0AB8C26EEE|_0xD3E51C0AB8C26EEE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x54B0F614960F4A5F|_0x54B0F614960F4A5F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xC1F981A6F74F0C23|_0xC1F981A6F74F0C23]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF78F94D60248C737|_0xF78F94D60248C737]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA1DD82F3CCF9A01E|_0xA1DD82F3CCF9A01E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2467A2D807D37CA3|_0x2467A2D807D37CA3]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0xF0E4BA16D1DB546C|_0xF0E4BA16D1DB546C]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0x51F30DB60626A20E|_0x51F30DB60626A20E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xC6AD107DDC9054CC|_0xC6AD107DDC9054CC]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0x92523B76657A517D|_0x92523B76657A517D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x00C09F246ABEDD82|_0x00C09F246ABEDD82]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0x6EAAEFC76ACC311F|_0x6EAAEFC76ACC311F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xCA4AC3EAAE46EC7B|_0xCA4AC3EAAE46EC7B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xD4C4642CB7F50B5D|_0xD4C4642CB7F50B5D]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0x2C8CBFE1EA5FC631|_0x2C8CBFE1EA5FC631]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0x634148744F385576|_0x634148744F385576]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF7F203E31F96F6A1|_0xF7F203E31F96F6A1]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0x51DB102F4A3BA5E0|_0x51DB102F4A3BA5E0]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1033371FC8E842A7|_0x1033371FC8E842A7]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0x571FEB383F629926|_0x571FEB383F629926]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA17BAD153B51547E|_0xA17BAD153B51547E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xED8286F71A819BAA|_0xED8286F71A819BAA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x66979ACF5102FD2F|_0x66979ACF5102FD2F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE301BD63E9E13CF0|_0xE301BD63E9E13CF0]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0D5F65A8F4EBDAB5|_0x0D5F65A8F4EBDAB5]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xFC40CBF7B90CA77C|_0xFC40CBF7B90CA77C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1A78AD3D8240536F|_0x1A78AD3D8240536F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x26D99D5A82FD18E8|_0x26D99D5A82FD18E8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xEDBC8405B3895CC9|_0xEDBC8405B3895CC9]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x8235F1BEAD557629|_0x8235F1BEAD557629]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0x91A0BD635321F145|_0x91A0BD635321F145]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1087BC8EC540DAEB|_0x1087BC8EC540DAEB]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0xC24075310A8B9CD1|_0xC24075310A8B9CD1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBC3CCA5844452B06|_0xBC3CCA5844452B06]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0x2A8F319B392E7B3F|_0x2A8F319B392E7B3F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x95CF53B3D687F9FA|_0x95CF53B3D687F9FA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF06A16CA55D138D8|_0xF06A16CA55D138D8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x21115BCD6E44656A|_0x21115BCD6E44656A]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1F9FB66F3A3842D2|_0x1F9FB66F3A3842D2]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0x9F3F689B814F2599|_0x9F3F689B814F2599]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE4E2FD323574965C|_0xE4E2FD323574965C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF8EBCCC96ADB9FB7|_0xF8EBCCC96ADB9FB7]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x065D03A9D6B2C6B5|_0x065D03A9D6B2C6B5]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x51BB2D88D31A914B|_0x51BB2D88D31A914B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x428BACCDF5E26EAD|_0x428BACCDF5E26EAD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4E20D2A627011E8E|_0x4E20D2A627011E8E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x8AA9180DE2FEDD45|_0x8AA9180DE2FEDD45]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x76D26A22750E849E|_0x76D26A22750E849E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x3B458DDB57038F08|_0x3B458DDB57038F08]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x79DF7E806202CE01|_0x79DF7E806202CE01]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x9AA47FFF660CB932|_0x9AA47FFF660CB932]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6501129C9E0FFA05|_0x6501129C9E0FFA05]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x9A75585FB2E54FAD|_0x9A75585FB2E54FAD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1AA8A837D2169D94|_0x1AA8A837D2169D94]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x06582AFF74894C75|_0x06582AFF74894C75]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x07116E24E9D1929D|_0x07116E24E9D1929D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA6D3A8750DC73270|_0xA6D3A8750DC73270]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE851E480B814D4BA|_0xE851E480B814D4BA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5E569EC46EC21CAE|_0x5E569EC46EC21CAE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xCF9159024555488C|_0xCF9159024555488C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2311DD7159F00582|_0x2311DD7159F00582]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1CF38D529D7441D9|_0x1CF38D529D7441D9]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xDCE97BDF8A0EABC8|_0xDCE97BDF8A0EABC8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x737E398138550FFF|_0x737E398138550FFF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1093408B4B9D1146|_0x1093408B4B9D1146]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE05DD0E9707003A3|_0xE05DD0E9707003A3]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBB2333BB87DDD87F|_0xBB2333BB87DDD87F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x41290B40FA63E6DA|_0x41290B40FA63E6DA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x88BC673CA9E0AE99|_0x88BC673CA9E0AE99]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x86B4B6212CB8B627|_0x86B4B6212CB8B627]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x44CD1F493DB2A0A6|_0x44CD1F493DB2A0A6]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2C4A1590ABF43E8B|_0x2C4A1590ABF43E8B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5335BE58C083E74E|_0x5335BE58C083E74E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x7C06330BFDDA182E|_0x7C06330BFDDA182E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF488C566413B4232|_0xF488C566413B4232]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1BBAC99C0BC53656|_0x1BBAC99C0BC53656]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xB264C4D2F2B0A78B|_0xB264C4D2F2B0A78B]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.Unknown._0xB1252E3E59A82AAF|_0xB1252E3E59A82AAF]]&lt;br /&gt;
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponHudStats|GetWeaponHudStats]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
**[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x9DA58CDBF6BDBC08|_0x9DA58CDBF6BDBC08]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xCD79A550999D7D4F|_0xCD79A550999D7D4F]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x585847C5E4E11709|_0x585847C5E4E11709]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xF0A60040BE558F2D|_0xF0A60040BE558F2D]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x4D1CB8DC40208A17|_0x4D1CB8DC40208A17]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB3EA4FEABF41464B|_0xB3EA4FEABF41464B]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xDAB963831DBFD3F4|_0xDAB963831DBFD3F4]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x1E45B34ADEBEE48E|_0x1E45B34ADEBEE48E]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB4771B9AAF4E68E4|_0xB4771B9AAF4E68E4]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB4C8D77C80C0421E|_0xB4C8D77C80C0421E]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xE620FD3512A04F18|_0xE620FD3512A04F18]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x4757F00BC6323CFE|_0x4757F00BC6323CFE]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x5DA825A85D0EA6E6|_0x5DA825A85D0EA6E6]]&lt;br /&gt;
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
**[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
**[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
**[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
**[[RAGE.Discord.Update|Update]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
**[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
**[[RAGE.Voice.SetPreprocessingParam|SetPreprocessingParam]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
**[[RAGE.NUI.UIResText.AddLongString|AddLongString]]&lt;br /&gt;
**[[RAGE.NUI.InstructionalButton.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.Add|Add]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
*Classes:&lt;br /&gt;
**[[RAGE.Events.Script|Script]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
==NUI==&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
==Elements.Entities==&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16994</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16994"/>
		<updated>2019-03-20T16:49:18Z</updated>

		<summary type="html">&lt;p&gt;Despair: Undo revision 16991 by Despair (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*Static methods:&lt;br /&gt;
**[[RAGE.Chat.Output(System.String)|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate(System.Boolean)|Activate]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsFriendly(System.Boolean)|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip(System.Boolean)|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetBright(System.Boolean)|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetColour(System.Int32)|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetDisplay(System.Int32)|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashes(System.Boolean)|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashInterval(System.Int32)|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetHighDetail(System.Boolean)|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetNameToPlayerName(System.Int32)|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRotation(System.Int32)|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRouteColour(System.Int32)|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSecondaryColour(System.Single,System.Single,System.Single)|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSprite(System.Int32)|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn(System.Boolean)|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFriendly(System.Boolean)|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
**[[RAGE.Elements.CheckpointBase.SetIconRgba(System.Int32,System.Int32,System.Int32,System.Int32)|SetIconRgba]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetGameplayHint(System.Single,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)|SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetBool(System.String)|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetInt(System.String)|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetBool(System.String,System.Boolean)|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetInt(System.String,System.Int32)|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ApplyForceTo(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript(System.Boolean)|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime(System.String,System.String)|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHeight(System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetQuaternion(System.Single@,System.Single@,System.Single@,System.Single@)|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetRotation(System.Int32)|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetScript(System.Int32@)|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetSpeedVector(System.Boolean)|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords(System.Single,System.Single,System.Single)|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired(System.UInt32)|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimFinished(System.String,System.String,System.Int32)|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity(System.Int32)|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAtEntity(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsDead(System.Int32)|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInAngledArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim(System.String,System.String,System.Int32)|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity(System.Int32)|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsUpright(System.Single)|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim(System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Single)|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender(System.Boolean)|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed(System.String,System.String,System.Single)|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged(System.Boolean)|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos(System.Boolean)|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords(System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords2(System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHasGravity(System.Boolean)|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHealth(System.Int32)|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority(System.Boolean,System.Single)|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag(System.Boolean,System.Int32)|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMaxHealth(System.Int32)|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMotionBlur(System.Boolean)|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer(System.Boolean)|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetProofs(System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions(System.Boolean)|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRotation(System.Single,System.Single,System.Single,System.Int32,System.Boolean)|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride(System.Int32)|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetVisible(System.Boolean,System.Boolean)|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim(System.Single,System.Boolean)|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp(System.Int32,System.Int32,System.Int32)|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.AddIcon(System.String)|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIconVisibility(System.Boolean)|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceRoomFor(System.Int32,System.UInt32)|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut(System.Boolean,System.Boolean)|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend(System.Boolean)|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound(System.Int32,System.Int32)|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.PlayStreamFrom|PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen(System.Boolean)|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTargettable(System.Boolean)|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTeamPickup(System.Int32,System.Boolean)|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage(System.Boolean)|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLookAtCoord(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32)|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DisablePainAudio(System.Boolean)|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayPain(System.Int32,System.Int32,System.Int32)|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1(System.String,System.String,System.Int32)|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIsDrunk(System.Boolean)|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack(System.Int32)|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsTaskActive(System.Int32)|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle(System.Int32)|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget(System.Single,System.Single,System.Single)|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio(System.Single)|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight(System.Boolean)|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanUseLadders(System.Boolean)|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater(System.Boolean)|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag(System.Int32,System.Boolean)|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopAnimPlayback(System.Int32,System.Boolean)|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAchieveHeading(System.Single,System.Int32)|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity(System.Int32,System.Int32,System.Boolean)|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskArrest(System.Int32)|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClimbLadder(System.Int32)|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea(System.Single,System.Single,System.Single,System.Single,System.Int32)|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCower(System.Int32)|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Single)|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean)|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGetOffBoat(System.Int32)|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32)|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Int32,System.Single)|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Int32,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity(System.Int32,System.Int32,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32)|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskJump(System.Boolean,System.Int32,System.Int32)|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLeaveVehicle(System.Int32,System.Int32)|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced(System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.String,System.Int32)|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor(System.Int32,System.Int32,System.Int32,System.Single)|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskParachuteToTarget(System.Single,System.Single,System.Single)|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPause(System.Int32)|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlantBomb(System.Single,System.Single,System.Single,System.Single)|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32,System.Int32)|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover(System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Single,System.Boolean,System.Boolean,System.Int32,System.Boolean)|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskRappelFromHeli(System.Int32)|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskReloadWeapon(System.Boolean)|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom(System.Int32,System.Int32,System.Boolean)|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShockingEventReact(System.Int32)|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat(System.Int32,System.Int32)|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStandGuard(System.Single,System.Single,System.Single,System.Single,System.String)|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition(System.String,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSwapWeapon(System.Boolean)|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSynchronizedScene(System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord(System.Single,System.Single,System.Single,System.Int32)|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseMobilePhone(System.Int32,System.Int32)|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord(System.Single,System.Single,System.Single,System.Single,System.Int32)|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord(System.Single,System.Single,System.Single)|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.UInt32,System.Int32,System.Single,System.Single)|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander(System.Int32,System.Single,System.Int32)|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording(System.Int32,System.String,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Boolean,System.Single)|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Boolean)|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehiclePark(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean)|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleShootAt(System.Int32,System.Single)|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWanderStandard(System.Single,System.Int32)|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWrithe(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration(System.Int32)|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Single)|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddOwnedExplosion(System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Single)|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance(System.Single)|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.EnableTennisMode(System.Boolean,System.Boolean)|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene(System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddArmourTo(System.Int32)|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFacialDecoration(System.UInt32,System.UInt32)|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBlood(System.Int32,System.Single,System.Single,System.Single,System.String)|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone(System.Int32,System.Single,System.Single,System.Int32)|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyDamageDecal(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.String)|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearAlternateWalkAnim(System.Single)|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearDamageDecalByZone(System.Int32,System.String)|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Clone(System.Single,System.Boolean,System.Boolean)|Clone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ExplodeHead(System.UInt32)|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ForceMotionState(System.UInt32,System.Boolean,System.Boolean,System.Boolean)|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatFloat(System.Int32)|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations(System.Int32)|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations(System.Int32,System.Int32)|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBoneCoords(System.Int32,System.Single,System.Single,System.Single)|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDrawableVariation(System.Int32)|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetExtractedDisplacement(System.Boolean)|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetHeadBlendData(System.Int32@)|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetLastDamageBone(System.Int32@)|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNearbyVehicles(System.Int32@)|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteTintIndex(System.Int32@)|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPropTextureIndex(System.Int32)|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetResetFlag(System.Int32)|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveHelmet(System.Boolean,System.Int32,System.Int32)|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsComponentVariationValid(System.Int32,System.Int32,System.Int32)|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFacingPed(System.Int32,System.Single)|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGroupMember(System.Int32)|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHeadtrackingPed(System.Int32)|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCombat(System.Int32)|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnSpecificVehicle(System.Int32)|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim(System.String,System.String)|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.KnockOffProp(System.Boolean,System.Boolean,System.Boolean,System.Boolean)|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayFacialAnim(System.String,System.String)|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveDefensiveArea(System.Boolean)|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveHelmet(System.Boolean)|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetMovementClipset(System.Single)|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents(System.Boolean)|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatFloat(System.Int32,System.Single)|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableHandcuffs(System.Boolean)|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableScuba(System.Boolean)|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEyeColor(System.Int32)|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAccuracy(System.Int32)|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAllowedToDuck(System.Boolean)|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAlternateMovementAnim(System.Int32,System.String,System.String,System.Single,System.Boolean)|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAngledDefensiveArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsCop(System.Boolean)|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsGroupLeader(System.Int32)|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlendFromParents(System.Int32,System.Int32,System.Single,System.Single)|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanArmIk(System.Boolean)|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle(System.Int32)|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured(System.Boolean)|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetted(System.Boolean)|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam(System.Int32,System.Boolean)|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanEvasiveDive(System.Boolean)|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanLegIk(System.Boolean)|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims(System.Boolean)|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayGestureAnims(System.Boolean)|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanRagdoll(System.Boolean)|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanSmashGlass(System.Boolean,System.Boolean)|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader(System.Int32,System.Boolean)|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat(System.Boolean)|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetClothProne(System.Int32)|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatAttributes(System.Int32,System.Boolean)|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatRange(System.Int32)|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetConfigFlag(System.Int32,System.Boolean)|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCoordsNoGang(System.Single,System.Single,System.Single)|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefensiveAreaDirection(System.Single,System.Single,System.Single,System.Boolean)|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredHeading(System.Single)|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle(System.Boolean)|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInWater(System.Boolean)|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveByClipsetOverride(System.String)|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableWeaponBlocking(System.Boolean)|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFiringPattern(System.UInt32)|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents(System.Boolean)|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle(System.Boolean)|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex(System.Int32)|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadBlendData(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Boolean)|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadOverlayColor(System.Int32,System.Int32,System.Int32,System.Int32)|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmet(System.Boolean)|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmetPropIndex(System.Int32,System.Int32)|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIdRange(System.Single)|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInVehicleContext(System.UInt32)|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetLegIkMode(System.Int32)|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxHealth(System.Int32)|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxTimeInWater(System.Single)|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFaceFeature(System.Int32,System.Single)|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMinMoveBlendRatio(System.Single)|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoney(System.Int32)|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMovementClipset(System.String,System.Single)|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoveRateOverride(System.Single)|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTintIndex(System.Int32)|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPreferredCoverSet(System.Int32)|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPrimaryLookat(System.Int32)|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRandomComponentVariation(System.Boolean)|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash(System.UInt32)|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex(System.Int32)|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSeeingRange(System.Single)|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetShootRate(System.Int32)|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked(System.Boolean)|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundObjects(System.Boolean)|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundVehicles(System.Boolean)|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSuffersCriticalHits(System.Boolean)|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargetLossResponse(System.Int32)|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToLoadCover(System.Boolean)|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToRagdollWithFall(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle(System.Single)|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle(System.Single)|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle(System.Single)|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponMovementClipset(System.String)|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWetnessHeight(System.Single)|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset(System.Single)|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateHeadBlendData(System.Single,System.Single,System.Single)|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetNameDebug(System.String)|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy(System.Int32,System.Int32)|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoInClip(System.UInt32,System.Int32@)|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBestWeapon(System.Boolean)|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCurrentWeapon(System.Int32@,System.Boolean)|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsGadgetEquipped(System.UInt32)|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxAmmo(System.UInt32,System.Int32@)|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon(System.UInt32)|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2(System.UInt32)|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponTintIndex(System.UInt32)|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponObjectFrom(System.Boolean)|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveWeaponComponentTo(System.UInt32,System.UInt32)|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon(System.UInt32,System.Int32)|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasGotWeaponComponent(System.UInt32,System.UInt32)|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom(System.UInt32,System.UInt32)|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoInClip(System.UInt32,System.Int32)|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCurrentWeapon(System.UInt32,System.Boolean)|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoByType(System.Int32,System.Int32)|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks(System.Single,System.Single)|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsInventoryWeapon(System.UInt32,System.Single,System.Single,System.Single,System.Int32)|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead(System.Boolean)|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInfiniteAmmo(System.Boolean,System.UInt32)|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponTintIndex(System.UInt32,System.Int32)|SetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudio(System.String)|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OverrideVehHorn(System.Boolean,System.Int32)|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.PlayDoorCloseSound(System.Int32)|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudioPriority(System.Int32)|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBoostActive(System.Boolean)|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRadioLoud(System.Boolean)|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.UseSirenAsHorn(System.Boolean)|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TaskPlayAnim(System.String,System.String)|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDecal(System.Int32)|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.WashDecalsFrom(System.Single)|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNetworkNonContact(System.Boolean)|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver(System.Boolean)|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AttachToTrailer(System.Int32,System.Single)|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromCargobob(System.Int32)|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DisablePlaneAileron(System.Boolean,System.Boolean)|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ExplodeInCutscene(System.Boolean)|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDoor(System.Int32)|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLiveryName(System.Int32)|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModTextLabel(System.Int32,System.Int32)|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumMods(System.Int32)|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPedUsingDoor(System.Int32)|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetColours(System.Int32@,System.Int32@)|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour(System.Int32@,System.Int32@,System.Int32@)|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDeformationAtPos(System.Single,System.Single,System.Single)|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer(System.Int32)|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetInteriorColour(System.Int32@)|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetOwner(System.Int32@)|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMod(System.Int32)|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor1Name(System.Boolean)|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModModifierValue(System.Int32,System.Int32)|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNeonLightsColour(System.Int32@,System.Int32@,System.Int32@)|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsHeliPartBroken(System.Boolean,System.Boolean,System.Boolean)|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsToggleModOn(System.Int32)|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToCargobob(System.Int32)|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBumperBrokenOff(System.Boolean)|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDoorFullyOpen(System.Int32)|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsExtraTurnedOn(System.Int32)|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSeatFree(System.Int32,System.Int32)|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStuckTimerUp(System.Int32,System.Int32)|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.LowerConvertibleRoof(System.Boolean)|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveMod(System.Int32)|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ResetWheels(System.Boolean)|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBikeLeanAngle(System.Single,System.Single)|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanRespray(System.Boolean)|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage(System.Boolean)|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorCanBreak(System.Int32,System.Boolean)|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi(System.Int32)|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostActive(System.Boolean)|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime(System.Single)|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTaxiLights(System.Boolean)|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAlarm(System.Boolean)|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches(System.Int32,System.Int32)|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBombs(System.Int32)|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBurnout(System.Boolean)|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds(System.Boolean)|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBreak(System.Boolean)|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier(System.Single)|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetColourCombination(System.Int32)|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour(System.Int32,System.Int32,System.Int32)|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDamage(System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDirtLevel(System.Single)|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers(System.Boolean)|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam(System.Int32,System.Boolean)|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorBroken(System.Int32,System.Boolean)|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorLatched(System.Int32,System.Boolean,System.Boolean,System.Boolean)|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorShut(System.Int32,System.Boolean)|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineCanDegrade(System.Boolean)|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineOn(System.Boolean,System.Boolean,System.Boolean)|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExclusiveDriver2(System.Int32,System.Int32)|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExtra(System.Int32,System.Boolean)|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorColour(System.Int32)|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFrictionOverride(System.Single)|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetGravity(System.Boolean)|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer(System.Boolean)|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasStrongAxles(System.Boolean)|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIndicatorLights(System.Int32,System.Boolean)|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorlight(System.Boolean)|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer(System.Boolean)|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsWanted(System.Boolean)|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive(System.Boolean)|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLightMultiplier(System.Single)|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLodMultiplier(System.Single)|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModColor1(System.Int32,System.Int32,System.Int32)|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModKit(System.Int32)|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNeonLightsColour(System.Int32,System.Int32,System.Int32)|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNumberPlateText(System.String)|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetOnGroundProperly(System.Int32)|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPetrolTankHealth(System.Single)|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetReduceGrip(System.Boolean)|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSearchlight(System.Boolean,System.Boolean)|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSiren(System.Boolean)|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetStrong(System.Boolean)|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyresCanBurst(System.Boolean)|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyreFixed(System.Int32)|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetUndriveable(System.Boolean)|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp(System.Boolean)|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWindowTint(System.Int32)|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SmashWindow(System.Int32)|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags(System.Int32,System.String,System.Int32,System.Int32,System.Int32)|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartHorn(System.Int32,System.UInt32,System.Boolean)|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture(System.Int32)|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetParachuteActive(System.Boolean)|SetParachuteActive]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1(System.String,``0)|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData(System.String)|GetSharedData]]&lt;br /&gt;
**[[RAGE.Events.Add(System.String,RAGE.Events.CallDelegate)|Add]]&lt;br /&gt;
**[[RAGE.Events.CallRemote(System.String,System.Object[])|CallRemote]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddCoverBlockingArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|AddCoverBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddPatrolRouteLink(System.Int32,System.Int32)|AddPatrolRouteLink]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord(System.Int32,System.Single,System.Single,System.Single)|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded(System.String)|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute(System.String)|AssistedMovementRemoveRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties(System.String,System.Int32)|AssistedMovementSetRouteProperties]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedSecondaryTask(System.Int32)|ClearPedSecondaryTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedTasksImmediately(System.Int32)|ClearPedTasksImmediately]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.ControlMountedWeapon(System.Int32)|ControlMountedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.DeletePatrolRoute(System.String)|DeletePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScenarioGroupExist(System.String)|DoesScenarioGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords(System.Single,System.Single,System.Single)|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask(System.Int32)|GetClipSetForScriptedGunTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded(System.String)|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetNavmeshRouteResult(System.Int32)|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPedWaypointDistance(System.Int32)|GetPedWaypointDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime(System.Int32)|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords(System.Int32)|GetScriptedCoverPointCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetSequenceProgress(System.Int32)|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint(System.Int32)|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask(System.Int32)|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning(System.Int32)|IsMoveBlendRatioRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioStill(System.Int32)|IsMoveBlendRatioStill]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedActiveInScenario(System.Int32)|IsPedActiveInScenario]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedGettingUp(System.Int32)|IsPedGettingUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedRunning(System.Int32)|IsPedRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedSprinting(System.Int32)|IsPedSprinting]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedStrafing(System.Int32)|IsPedStrafing]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim(System.Int32)|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsScenarioOccupied(System.Single,System.Single,System.Single,System.Single,System.Boolean)|IsScenarioOccupied]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed(System.Int32)|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.OpenPatrolRoute(System.String)|OpenPatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.PedHasUseScenarioTask(System.Int32)|PedHasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.PlayEntityScriptedAnim(System.Int32,System.Int32@,System.Int32@,System.Int32@,System.Single,System.Single)|PlayEntityScriptedAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.RemoveCoverPoint(System.Int32)|RemoveCoverPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.RequestWaypointRecording(System.String)|RequestWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetAnimRate(System.Int32,System.Single,System.Int32,System.Boolean)|SetAnimRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDrivebyTaskTarget(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single)|SetDrivebyTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle(System.Int32,System.Int32)|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup(System.String)|SetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetHighFallTask(System.Int32,System.Int32,System.Int32,System.Int32)|SetHighFallTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetParachuteTaskTarget(System.Int32,System.Single,System.Single,System.Single)|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio(System.Int32,System.Single)|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight(System.Int32,System.Boolean)|SetPedPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanUseLadders(System.Int32,System.Boolean)|SetPedPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater(System.Int32,System.Boolean)|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetScenarioGroupEnabled(System.String,System.Boolean)|SetScenarioGroupEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetSequenceToRepeat(System.Int32,System.Boolean)|SetSequenceToRepeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance(System.Int32,System.Single)|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.StopAnimTask(System.Int32,System.String,System.String,System.Single)|StopAnimTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskAimGunAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunScripted(System.Int32,System.UInt32,System.Boolean,System.Boolean)|TaskAimGunScripted]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskArrestPed(System.Int32,System.Int32)|TaskArrestPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskChatToPed(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskChatToPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClearLookAt(System.Int32)|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClimbLadder(System.Int32,System.Int32)|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed(System.Int32,System.Single,System.Int32,System.Int32)|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatPed(System.Int32,System.Int32,System.Int32,System.Int32)|TaskCombatPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCower(System.Int32,System.Int32)|TaskCower]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskEnterVehicle(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Int32)|TaskEnterVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskExitCover(System.Int32,System.Int32,System.Single,System.Single,System.Single)|TaskExitCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowPointRoute(System.Int32,System.Single,System.Int32)|TaskFollowPointRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowWaypointRecording(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|TaskFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGetOffBoat(System.Int32,System.Int32)|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGotoEntityOffset(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32)|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoStraightToCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single)|TaskGoStraightToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.UInt32)|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Int32,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Int32,System.Boolean,System.UInt32)|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntity(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32)|TaskGoToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity(System.Int32,System.Int32,System.Int32,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32)|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGuardCurrentPosition(System.Int32,System.Single,System.Single,System.Boolean)|TaskGuardCurrentPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHandsUp(System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)|TaskHandsUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHeliMission(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|TaskHeliMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle(System.Int32,System.Int32,System.Int32)|TaskLeaveAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLookAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32)|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.String,System.Int32)|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskOpenVehicleDoor(System.Int32,System.Int32,System.Int32,System.Int32,System.Single)|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskParachuteToTarget(System.Int32,System.Single,System.Single,System.Single)|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPause(System.Int32,System.Int32)|TaskPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress(System.Int32,System.Int32,System.Int32,System.Int32)|TaskPerformSequenceFromProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlaneLand(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskPlaneLand]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlantBomb(System.Int32,System.Single,System.Single,System.Single,System.Single)|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced(System.Int32,System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32,System.Int32)|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Single,System.Boolean,System.Boolean,System.Int32,System.Boolean)|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskRappelFromHeli(System.Int32,System.Int32)|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskReloadWeapon(System.Int32,System.Boolean)|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverFromPed(System.Int32,System.Int32,System.Int32,System.Boolean)|TaskSeekCoverFromPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverToCoords(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents(System.Int32,System.Boolean)|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea(System.Int32,System.Single,System.Single,System.Single,System.Single)|TaskSetSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShootAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.UInt32)|TaskShootAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat(System.Int32,System.Int32,System.Int32)|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSmartFleeCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStandGuard(System.Int32,System.Single,System.Single,System.Single,System.Single,System.String)|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStayInCover(System.Int32)|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation(System.Int32,System.Int32)|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSweepAimEntity(System.Int32,System.String,System.String,System.String,System.String,System.Int32,System.Int32,System.Single,System.Single)|TaskSweepAimEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSynchronizedScene(System.Int32,System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskToggleDuck(System.Boolean,System.Boolean)|TaskToggleDuck]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity(System.Int32,System.Int32,System.Int32)|TaskTurnPedToFaceEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed(System.Int32,System.Int32)|TaskUseMobilePhoneTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32)|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32)|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleAimAtPed(System.Int32,System.Int32)|TaskVehicleAimAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.UInt32,System.Int32,System.Single,System.Single)|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveWander(System.Int32,System.Int32,System.Single,System.Int32)|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleFollow(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32)|TaskVehicleFollow]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single)|TaskVehicleGotoNavmesh]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMission(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Boolean)|TaskVehicleMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMissionPedTarget(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Boolean)|TaskVehicleMissionPedTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehiclePlayAnim(System.Int32,System.String,System.String)|TaskVehiclePlayAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleShootAtPed(System.Int32,System.Int32,System.Single)|TaskVehicleShootAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWanderInArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskWanderInArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWarpPedIntoVehicle(System.Int32,System.Int32,System.Int32)|TaskWarpPedIntoVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.UncuffPed(System.Int32)|UncuffPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskHandsUpDuration(System.Int32,System.Int32)|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskSweepAimPosition(System.Int32,System.Single,System.Single,System.Single)|UpdateTaskSweepAimPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed(System.Int32,System.Single)|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackResume(System.Int32)|VehicleWaypointPlaybackResume]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused(System.Int32)|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackPause(System.Int32,System.Boolean,System.Boolean)|WaypointPlaybackPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Boolean)|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Int32)|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting(System.Int32)|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint(System.String,System.Single,System.Single,System.Single,System.Int32@)|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetNumPoints(System.String,System.Int32@)|WaypointRecordingGetNumPoints]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Single)|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xB4F47213DF45A64C(System.Int32,System.Int32@)|_0xB4F47213DF45A64C]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x717E4D1F2048376D(System.Int32)|_0x717E4D1F2048376D]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x621C6E4729388E41(System.Int32)|_0x621C6E4729388E41]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x30ED88D5E0C56A37(System.Int32)|_0x30ED88D5E0C56A37]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xD01015C7316AE176(System.Int32,System.String)|_0xD01015C7316AE176]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x8FD89A6240813FD0(System.Int32,System.Boolean,System.Boolean)|_0x8FD89A6240813FD0]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xB0A6CFD2C69C1088(System.Int32,System.Int32@,System.Boolean)|_0xB0A6CFD2C69C1088]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x19D1B791CB3670FE(System.Int32,System.Int32)|_0x19D1B791CB3670FE]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x92C360B5F15D2302(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x92C360B5F15D2302]]&lt;br /&gt;
**[[RAGE.Game.App.AppClearBlock|AppClearBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppDeleteAppData(System.String)|AppDeleteAppData]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetFloat(System.String)|AppGetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetString(System.String)|AppGetString]]&lt;br /&gt;
**[[RAGE.Game.App.AppHasSyncedData(System.String)|AppHasSyncedData]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetApp(System.String)|AppSetApp]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetFloat(System.String,System.Single)|AppSetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetString(System.String,System.String)|AppSetString]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopStream|StopStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.AddLineToConversation(System.Int32,System.String,System.String,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean,System.Boolean,System.Boolean)|AddLineToConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsVehicleRadioLoud(System.Int32)|IsVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.ClearAmbientZoneListState(System.Int32@,System.Boolean)|ClearAmbientZoneListState]]&lt;br /&gt;
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.ForceAmbientSiren(System.Boolean)|ForceAmbientSiren]]&lt;br /&gt;
**[[RAGE.Game.Audio.FindRadioStationIndex(System.Int32)|FindRadioStationIndex]]&lt;br /&gt;
**[[RAGE.Game.Audio.FreezeRadioStation(System.String)|FreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId(System.Int32)|GetNetworkIdFromSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetVehicleHornHash(System.Int32)|GetVehicleHornHash]]&lt;br /&gt;
**[[RAGE.Game.Audio.HintAmbientAudioBank(System.Int32,System.Int32,System.Int32)|HintAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame(System.String,System.Int32)|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAlarmPlaying(System.String)|IsAlarmPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying(System.Int32)|IsAmbientSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAnySpeechPlaying(System.Int32)|IsAnySpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPedInCurrentConversation(System.Int32)|IsPedInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying(System.Int32)|IsScriptedSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.LoadStream(System.String,System.String)|LoadStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideTrevorRage(System.Int32@)|OverrideTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideVehHorn(System.Int32,System.Boolean,System.Int32)|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords(System.String,System.String,System.Single,System.Single,System.Single,System.String)|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayMissionCompleteAudio(System.String)|PlayMissionCompleteAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeech2(System.Int32,System.String,System.String,System.Int32)|PlayAmbientSpeech2]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice(System.Int32,System.String,System.String,System.String,System.Boolean)|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayPoliceReport(System.String,System.Single)|PlayPoliceReport]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFromCoord(System.Int32,System.String,System.Single,System.Single,System.Single,System.String,System.Boolean,System.Int32,System.Boolean)|PlaySoundFromCoord]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFrontend(System.Int32,System.String,System.String,System.Boolean)|PlaySoundFrontend]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromPed(System.Int32)|PlayStreamFromPed]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromVehicle(System.Int32)|PlayStreamFromVehicle]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent(System.Int32)|PlaySynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound(System.Int32,System.Int32)|PlayVehicleDoorOpenSound]]&lt;br /&gt;
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation(System.Boolean,System.Boolean)|PreloadScriptPhoneConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareMusicEvent(System.String)|PrepareMusicEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene(System.Int32,System.Int32@)|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseSoundId(System.Int32)|ReleaseSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.RequestAmbientAudioBank(System.String,System.Boolean,System.Int32)|RequestAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedTalk(System.Int32)|SetPedTalk]]&lt;br /&gt;
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientVoiceName(System.Int32,System.String)|SetAmbientVoiceName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent(System.String,System.Boolean,System.Boolean)|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent(System.String,System.Boolean,System.Boolean)|SetAmbientZoneStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioFlag(System.String,System.Boolean)|SetAudioFlag]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioVehiclePriority(System.Int32,System.Int32)|SetAudioVehiclePriority]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetEmitterRadioStation(System.String,System.String)|SetEmitterRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetGpsActive(System.Boolean)|SetGpsActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame(System.Int32)|SoundVehicleHornThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMicrophonePosition(System.Boolean,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetMicrophonePosition]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay(System.Boolean)|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedScream(System.Int32)|SetPedScream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze(System.Boolean)|SetRadioAutoUnfreeze]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioToStationName(System.String)|SetRadioToStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSirenWithNoDriver(System.Int32,System.Boolean)|SetSirenWithNoDriver]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetUserRadioControlEnabled(System.Boolean)|SetUserRadioControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVariableOnStream(System.String,System.Single)|SetVariableOnStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleBoostActive(System.Int32,System.Boolean)|SetVehicleBoostActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleRadioLoud(System.Int32,System.Boolean)|SetVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartAlarm(System.String,System.Boolean)|StartAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartScriptConversation(System.Boolean,System.Boolean,System.Boolean,System.Boolean)|StartScriptConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAlarm(System.String,System.Boolean)|StopAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAudioScene(System.String)|StopAudioScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech(System.Int32)|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopPedRingtone(System.Int32)|StopPedRingtone]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopScriptedConversation(System.Boolean)|StopScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent(System.Int32)|StopSynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnfreezeRadioStation(System.String)|UnfreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnlockMissionNewsStory(System.Int32)|UnlockMissionNewsStory]]&lt;br /&gt;
**[[RAGE.Game.Audio.RegisterScriptWithAudio(System.Int32)|RegisterScriptWithAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xD01005D2BA2EB778(System.Int32@)|_0xD01005D2BA2EB778]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xF154B8D1775B2DEC(System.Boolean)|_0xF154B8D1775B2DEC]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xDDC635D5B3262C56(System.Int32@)|_0xDDC635D5B3262C56]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xC15907D667F7CFB2(System.Int32,System.Boolean)|_0xC15907D667F7CFB2]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x2BE4BC731D039D5A(System.Int32,System.Boolean)|_0x2BE4BC731D039D5A]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x062D5EAD4DA2FA6A|_0x062D5EAD4DA2FA6A]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x5E203DA2BA15D436(System.Int32)|_0x5E203DA2BA15D436]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x3A48AB4445D499BE|_0x3A48AB4445D499BE]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x544810ED9DB6BBE6|_0x544810ED9DB6BBE6]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x40763EA7B9B783E7(System.Int32,System.Int32,System.Int32)|_0x40763EA7B9B783E7]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x8A694D7A68F8DC38(System.Int32,System.String,System.String)|_0x8A694D7A68F8DC38]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x6F259F82D873B8B8|_0x6F259F82D873B8B8]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xA097AB275061FB21|_0xA097AB275061FB21]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x5DB8010EE71FDEF2(System.Int32)|_0x5DB8010EE71FDEF2]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x651D3228960D08AF(System.Int32,System.Int32)|_0x651D3228960D08AF]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xD2CC78CD3D0B50F9(System.Int32,System.Boolean)|_0xD2CC78CD3D0B50F9]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xCADA5A0D0702381E(System.String,System.String)|_0xCADA5A0D0702381E]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xCA4CEA6AE0000A7E(System.Int32)|_0xCA4CEA6AE0000A7E]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x5D2BFAAB8D956E0E|_0x5D2BFAAB8D956E0E]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x9AC92EED5E4793AB|_0x9AC92EED5E4793AB]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x18EB48CFC41F2EA0(System.Int32,System.Single)|_0x18EB48CFC41F2EA0]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xD2DCCD8E16E20997(System.Int32)|_0xD2DCCD8E16E20997]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x9A53DED9921DE990(System.Int32,System.Int32)|_0x9A53DED9921DE990]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x12561FCBB62D5B9C(System.Int32)|_0x12561FCBB62D5B9C]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x61631F5DF50D1C34(System.Boolean)|_0x61631F5DF50D1C34]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x892B6AB8F33606F5(System.Int32,System.Int32)|_0x892B6AB8F33606F5]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x9D3AF56E94C9AE98(System.Int32,System.Single)|_0x9D3AF56E94C9AE98]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xA5342D390CDA41D6(System.Int32,System.Boolean)|_0xA5342D390CDA41D6]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x1B7ABE26CBCBF8C7(System.Int32,System.Int32,System.Int32)|_0x1B7ABE26CBCBF8C7]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x149AEE66F0CB3A99(System.Single,System.Single)|_0x149AEE66F0CB3A99]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x044DBAD7A7FA2BE5(System.String,System.String)|_0x044DBAD7A7FA2BE5]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0xDD6BCF9E94425DF9|_0xDD6BCF9E94425DF9]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x774BD811F656A122(System.String,System.Boolean)|_0x774BD811F656A122]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x43FA0DFC5DF87815(System.Int32,System.Boolean)|_0x43FA0DFC5DF87815]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x733ADF241531E5C2(System.String,System.Single)|_0x733ADF241531E5C2]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x59E7B488451F4D3A(System.Int32,System.Single)|_0x59E7B488451F4D3A]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xF3365489E0DD50F9(System.Int32,System.Boolean)|_0xF3365489E0DD50F9]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xC1805D05E6D4FE10(System.Int32)|_0xC1805D05E6D4FE10]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xE4E6DD5566D28C82|_0xE4E6DD5566D28C82]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x031ACB6ABA18C729(System.String,System.String)|_0x031ACB6ABA18C729]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x7EC3C679D0E7E46B(System.Int32,System.Int32,System.Int32,System.Int32)|_0x7EC3C679D0E7E46B]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x02E93C796ABD3A97(System.Boolean)|_0x02E93C796ABD3A97]]&lt;br /&gt;
**[[RAGE.Game.Cam.AddCamSplineNode(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|AddCamSplineNode]]&lt;br /&gt;
**[[RAGE.Game.Cam.AttachCamToEntity(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Boolean)|AttachCamToEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamera(System.UInt32,System.Boolean)|CreateCamera]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamWithParams(System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Int32)|CreateCamWithParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DestroyAllCams(System.Boolean)|DestroyAllCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DetachCam(System.Int32)|DetachCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DoScreenFadeIn(System.Int32)|DoScreenFadeIn]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase(System.Int32)|GetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFarClip(System.Int32)|GetCamFarClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFov(System.Int32)|GetCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamRot(System.Int32,System.Int32)|GetCamRot]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamSplineNodePhase(System.Int32)|GetCamSplineNodePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamActive(System.Int32)|IsCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamPlayingAnim(System.Int32,System.String,System.String)|IsCamPlayingAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamShaking(System.Int32)|IsCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsSphereVisible(System.Single,System.Single,System.Single,System.Single)|IsSphereVisible]]&lt;br /&gt;
**[[RAGE.Game.Cam.OverrideCamSplineVelocity(System.Int32,System.Int32,System.Single,System.Single)|OverrideCamSplineVelocity]]&lt;br /&gt;
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim(System.Int32,System.Int32,System.String,System.String)|PlaySynchronizedCamAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.PointCamAtEntity(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Boolean)|PointCamAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderScriptCams(System.Boolean,System.Boolean,System.Int32,System.Boolean,System.Boolean,System.Int32)|RenderScriptCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamActiveWithInterp(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetCamActiveWithInterp]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase(System.Int32,System.Single)|SetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamEffect(System.Int32)|SetCamEffect]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias(System.Int32,System.Single)|SetCamDofFocusDistanceBias]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel(System.Int32,System.Single)|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofStrength(System.Int32,System.Single)|SetCamDofStrength]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamFarDof(System.Int32,System.Single)|SetCamFarDof]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamInheritRollVehicle(System.Int32,System.Boolean)|SetCamInheritRollVehicle]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamNearClip(System.Int32,System.Single)|SetCamNearClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamParams(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)|SetCamParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamShakeAmplitude(System.Int32,System.Single)|SetCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamSplinePhase(System.Int32,System.Single)|SetCamSplinePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicButtonActive(System.Boolean)|SetCinematicButtonActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicModeActive(System.Boolean)|SetCinematicModeActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRawPitch(System.Single)|SetGameplayCamRawPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat(System.String,System.Int32)|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetTimeIdleDrop(System.Boolean,System.Boolean)|SetTimeIdleDrop]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode(System.Int32)|SetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading(System.Single)|SetGameplayCamRelativeHeading]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude(System.Single)|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayEntityHint(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)|SetGameplayEntityHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayHintFov(System.Single)|SetGameplayHintFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayPedHint(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.Int32)|SetGameplayPedHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.AnimateGameplayCamZoom(System.Single,System.Single)|AnimateGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.ClampGameplayCamPitch(System.Single,System.Single)|ClampGameplayCamPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetWidescreenBorders(System.Boolean,System.Int32)|SetWidescreenBorders]]&lt;br /&gt;
**[[RAGE.Game.Cam.ShakeCinematicCam(System.String,System.Single)|ShakeCinematicCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCamPointing(System.Int32)|StopCamPointing]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCinematicCamShaking(System.Boolean)|StopCinematicCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopGameplayCamShaking(System.Boolean)|StopGameplayCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderFirstPersonCam(System.Boolean,System.Int32,System.Int32,System.Int32)|RenderFirstPersonCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDebugName(System.Int32,System.String)|SetCamDebugName]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x0A9F2A468B328E74(System.Int32,System.Int32,System.Int32,System.Int32)|_0x0A9F2A468B328E74]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x271017B9BA825366(System.Int32,System.Boolean)|_0x271017B9BA825366]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x4879E4FE39074CDF|_0x4879E4FE39074CDF]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x49482F9FCD825AAA(System.Int32)|_0x49482F9FCD825AAA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x62ECFCFDEE7885D6|_0x62ECFCFDEE7885D6]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x59424BD75174C9B1|_0x59424BD75174C9B1]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x48608C3464F58AB4(System.Int32,System.Int32,System.Int32)|_0x48608C3464F58AB4]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x0AA27680A0BD43FA|_0x0AA27680A0BD43FA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xEE778F8C7E1142E2(System.Int32)|_0xEE778F8C7E1142E2]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x9780F32BCAF72431|_0x9780F32BCAF72431]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x162F9D995753DC19|_0x162F9D995753DC19]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xA03502FC581F7D9B|_0xA03502FC581F7D9B]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x26903D9CD1175F2C(System.Int32,System.Int32)|_0x26903D9CD1175F2C]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x149916F50C34A40D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x149916F50C34A40D]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x9E4CFFF989258472|_0x9E4CFFF989258472]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x74BD83EA840F6BC9|_0x74BD83EA840F6BC9]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xD7360051C885628B|_0xD7360051C885628B]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xBF72910D0F26F025|_0xBF72910D0F26F025]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0x661B5C8654ADD825(System.Int32,System.Boolean)|_0x661B5C8654ADD825]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xF55E4046F6F831DC(System.Int32,System.Single)|_0xF55E4046F6F831DC]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xA2767257A320FC82(System.Int32,System.Boolean)|_0xA2767257A320FC82]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x7BF1A54AE67AC070(System.Int32,System.Int32,System.Int32)|_0x7BF1A54AE67AC070]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xD1B0F412F109EA5D(System.Int32,System.Int32)|_0xD1B0F412F109EA5D]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xDC9DA9E8789F5246|_0xDC9DA9E8789F5246]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x0AF7B437918103B3(System.Single)|_0x0AF7B437918103B3]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xBCFC632DB7673BF0(System.Single,System.Single)|_0xBCFC632DB7673BF0]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xCED08CBE8EBB97C7(System.Single,System.Single)|_0xCED08CBE8EBB97C7]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x11FA5D3479C7DD47(System.Int32)|_0x11FA5D3479C7DD47]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC91C6C55199308CA(System.Int32,System.Single,System.Single,System.Single)|_0xC91C6C55199308CA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC8B5C4A79CC18B94(System.Int32)|_0xC8B5C4A79CC18B94]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xDD79DF9F4D26E1C9|_0xDD79DF9F4D26E1C9]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x91EF6EE6419E5B97(System.Boolean)|_0x91EF6EE6419E5B97]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xFD3151CD37EA2245(System.Int32)|_0xFD3151CD37EA2245]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x2AED6301F67007D5(System.Int32)|_0x2AED6301F67007D5]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xD1F8363DFAD03848(System.Single)|_0xD1F8363DFAD03848]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC92717EF615B6704(System.Single)|_0xC92717EF615B6704]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xE9EA16D6E54CDCA4(System.Int32,System.Int32)|_0xE9EA16D6E54CDCA4]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x42156508606DE65E(System.Single)|_0x42156508606DE65E]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x247ACBC4ABBC9D1C(System.Boolean)|_0x247ACBC4ABBC9D1C]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x425A920FDB9A0DDA(System.Int32)|_0x425A920FDB9A0DDA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x6493CF69859B116A|_0x6493CF69859B116A]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xCCD078C2665D2973(System.Boolean)|_0xCCD078C2665D2973]]&lt;br /&gt;
**[[RAGE.Game.Clock.AddToClockTime(System.Int32,System.Int32,System.Int32)|AddToClockTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetUtcTime(System.Int32@,System.Int32@,System.Int32@,System.Int32@,System.Int32@,System.Int32@)|GetUtcTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.SetClockDate(System.Int32,System.Int32,System.Int32)|SetClockDate]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera(System.Boolean)|CanSetExitStateForCamera]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist(System.String,System.UInt32)|DoesCutsceneEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity(System.String,System.UInt32)|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded(System.String)|HasThisCutsceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RequestCutsceneEx(System.String,System.Int32,System.Int32)|RequestCutsceneEx]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues(System.Boolean,System.Boolean,System.Boolean,System.Boolean)|SetCutsceneFadeValues]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation(System.String,System.Int32,System.Int32,System.Int32,System.UInt32)|SetCutscenePedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetCutsceneTriggerArea]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords(System.Single,System.Single,System.Single,System.Int32)|StartCutsceneAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
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**[[RAGE.Game.Cutscene.Unknown._0x4CEBC1ED31E8925E(System.String)|_0x4CEBC1ED31E8925E]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xA0FE76168A189DDB|_0xA0FE76168A189DDB]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xD00D76A7DFC9D852(System.Int32@)|_0xD00D76A7DFC9D852]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xE36A98D8AB3D3C66(System.Boolean)|_0xE36A98D8AB3D3C66]]&lt;br /&gt;
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**[[RAGE.Game.Cutscene.Unknown._0x8D9DF6ECA8768583(System.Int32)|_0x8D9DF6ECA8768583]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddObject(System.Int32@)|ArrayValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddInteger(System.Int32@,System.Int32)|ArrayValueAddInteger]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddVector3(System.Int32@,System.Single,System.Single,System.Single)|ArrayValueAddVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetSize(System.Int32@)|ArrayValueGetSize]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetFloat(System.Int32@,System.Int32)|ArrayValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetString(System.Int32@,System.Int32)|ArrayValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetVector3(System.Int32@,System.Int32)|ArrayValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddObject(System.Int32@,System.String)|ObjectValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetBoolean(System.Int32@,System.String)|ObjectValueGetBoolean]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetFloat(System.Int32@,System.String)|ObjectValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetString(System.Int32@,System.String)|ObjectValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetVector3(System.Int32@,System.String)|ObjectValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddFloat(System.Int32@,System.String,System.Single)|ObjectValueAddFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddString(System.Int32@,System.String,System.String)|ObjectValueAddString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
**[[RAGE.Game.Datafile.LoadUgcFile(System.String)|LoadUgcFile]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x8F5EA1C01D65A100(System.Int32)|_0x8F5EA1C01D65A100]]&lt;br /&gt;
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**[[RAGE.Game.Datafile.Unknown._0x4DFDD9EB705F8140(System.Int32@)|_0x4DFDD9EB705F8140]]&lt;br /&gt;
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**[[RAGE.Game.Datafile.Unknown._0x692D808C34A82143(System.String,System.Single,System.String)|_0x692D808C34A82143]]&lt;br /&gt;
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**[[RAGE.Game.Decorator.DecorExistOn(System.Int32,System.String)|DecorExistOn]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorGetFloat(System.Int32,System.String)|DecorGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType(System.String,System.Int32)|DecorIsRegisteredAsType]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetBool(System.Int32,System.String,System.Boolean)|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetInt(System.Int32,System.String,System.Int32)|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Nullify(System.Int32@,System.Int32)|Nullify]]&lt;br /&gt;
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0x241FCA5B1AA14F75|_0x241FCA5B1AA14F75]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0xF2E07819EF1A5289|_0xF2E07819EF1A5289]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0x9489659372A81585|_0x9489659372A81585]]&lt;br /&gt;
**[[RAGE.Game.Entity.ApplyForceToEntity(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|ApplyForceToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.AttachEntityToEntity(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)|AttachEntityToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity(System.Int32)|ClearEntityLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelHide(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Boolean)|CreateModelHide]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelSwap(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.UInt32,System.Boolean)|CreateModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.DetachEntity(System.Int32,System.Boolean,System.Boolean)|DetachEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityExist(System.Int32)|DoesEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityHavePhysics(System.Int32)|DoesEntityHavePhysics]]&lt;br /&gt;
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate(System.Int32)|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetAnimDuration(System.String,System.String)|GetAnimDuration]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAlpha(System.Int32)|GetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAnimTotalTime(System.Int32,System.String,System.String)|GetEntityAnimTotalTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityBoneIndexByName(System.Int32,System.String)|GetEntityBoneIndexByName]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityCoords(System.Int32,System.Boolean)|GetEntityCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityForwardX(System.Int32)|GetEntityForwardX]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeading(System.Int32)|GetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHealth(System.Int32)|GetEntityHealth]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeightAboveGround(System.Int32)|GetEntityHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityMatrix(System.Int32,RAGE.Vector3,RAGE.Vector3,RAGE.Vector3,RAGE.Vector3)|GetEntityMatrix]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityModel(System.Int32)|GetEntityModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityPopulationType(System.Int32)|GetEntityPopulationType]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRoll(System.Int32)|GetEntityRoll]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRotationVelocity(System.Int32)|GetEntityRotationVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySpeed(System.Int32)|GetEntitySpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySubmergedLevel(System.Int32)|GetEntitySubmergedLevel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityUprightValue(System.Int32)|GetEntityUprightValue]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity(System.Int32)|GetLastMaterialHitByEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam(System.Int32,System.Int32)|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords(System.Int32,System.Single,System.Single,System.Single)|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex(System.Int32)|GetPedIndexFromEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone(System.Int32,System.Int32)|GetWorldPositionOfEntityBone]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity(System.Int32)|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject(System.Int32)|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle(System.Int32)|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityClearLosToEntity(System.Int32,System.Int32,System.Int32)|HasEntityClearLosToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything(System.Int32)|HasEntityCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAnObject(System.Int32)|IsEntityAnObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject(System.Int32)|IsEntityAttachedToAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle(System.Int32)|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|IsEntityAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAMissionEntity(System.Int32)|IsEntityAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAVehicle(System.Int32)|IsEntityAVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInAir(System.Int32)|IsEntityInAir]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|IsEntityInArea]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInZone(System.Int32,System.String)|IsEntityInZone]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityOnScreen(System.Int32)|IsEntityOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityStatic(System.Int32)|IsEntityStatic]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityTouchingModel(System.Int32,System.UInt32)|IsEntityTouchingModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityUpsidedown(System.Int32)|IsEntityUpsidedown]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityVisibleToScript(System.Int32)|IsEntityVisibleToScript]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlayEntityAnim(System.Int32,System.String,System.String,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Int32)|PlayEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32@,System.Int32@,System.Single,System.Single,System.Int32,System.Single)|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveForcedObject(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|RemoveForcedObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveModelSwap(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.UInt32,System.Boolean)|RemoveModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAlpha(System.Int32,System.Int32,System.Boolean)|SetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime(System.Int32,System.String,System.String,System.Single)|SetEntityAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsMissionEntity(System.Int32,System.Boolean,System.Boolean)|SetEntityAsMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup(System.Int32,System.Boolean,System.Int32)|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCollision(System.Int32,System.Boolean,System.Boolean)|SetEntityCollision]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|SetEntityCoordsNoOffset]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityDynamic(System.Int32,System.Boolean)|SetEntityDynamic]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityHeading(System.Int32,System.Single)|SetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityInvincible(System.Int32,System.Boolean)|SetEntityInvincible]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLights(System.Int32,System.Boolean)|SetEntityLights]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLodDist(System.Int32,System.Int32)|SetEntityLodDist]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityMaxSpeed(System.Int32,System.Single)|SetEntityMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity(System.Int32,System.Int32,System.Boolean)|SetEntityNoCollisionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup(System.Int32,System.Boolean,System.Int32)|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityQuaternion(System.Int32,System.Single,System.Single,System.Single,System.Single)|SetEntityQuaternion]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityRenderScorched(System.Int32,System.Boolean)|SetEntityRenderScorched]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntitySomething(System.Int32,System.Boolean)|SetEntitySomething]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityVelocity(System.Int32,System.Single,System.Single,System.Single)|SetEntityVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded(System.Int32@)|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded(System.Int32@)|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopEntityAnim(System.Int32,System.String,System.String,System.Single)|StopEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single)|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x5C48B75732C8456C(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x5C48B75732C8456C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x6CE177D014502E8A(System.Int32)|_0x6CE177D014502E8A]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x46F8696933A63C9B(System.Int32,System.Int32)|_0x46F8696933A63C9B]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xD95CC5D2AB15A09F(System.Int32)|_0xD95CC5D2AB15A09F]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x490861B88F4FD846(System.Int32)|_0x490861B88F4FD846]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xE12ABE5E3A389A6C(System.Int32,System.Boolean)|_0xE12ABE5E3A389A6C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x68B562E124CC0AEF(System.Int32,System.Int32)|_0x68B562E124CC0AEF]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x352E2B5CF420BF3B(System.Int32,System.Int32)|_0x352E2B5CF420BF3B]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x78E8E3A640178255(System.Int32)|_0x78E8E3A640178255]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x694E00132F2823ED(System.Int32,System.Boolean)|_0x694E00132F2823ED]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x1A092BB0C3808B96(System.Int32,System.Boolean)|_0x1A092BB0C3808B96]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xCEA7C8E1B48FF68C(System.Int32,System.Int32)|_0xCEA7C8E1B48FF68C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xDC6F8601FAF2E893(System.Int32,System.Boolean)|_0xDC6F8601FAF2E893]]&lt;br /&gt;
**[[RAGE.Game.Event.AddShockingEventAtPosition(System.Int32,System.Single,System.Single,System.Single,System.Single)|AddShockingEventAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Event.BlockDecisionMakerEvent(System.UInt32,System.Int32)|BlockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.IsShockingEventInSphere(System.Int32,System.Single,System.Single,System.Single,System.Single)|IsShockingEventInSphere]]&lt;br /&gt;
**[[RAGE.Game.Event.RemoveShockingEvent(System.Int32)|RemoveShockingEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.SetDecisionMaker(System.Int32,System.UInt32)|SetDecisionMaker]]&lt;br /&gt;
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
**[[RAGE.Game.Event.UnblockDecisionMakerEvent(System.UInt32,System.Int32)|UnblockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleData(System.Int32,System.Int32@)|GetDlcVehicleData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleModel(System.Int32)|GetDlcVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcWeaponData(System.Int32,System.Int32@)|GetDlcWeaponData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetHashNameForComponent(System.Int32,System.Int32,System.Int32,System.Int32)|GetHashNameForComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcWeaponComponents(System.Int32)|GetNumDlcWeaponComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumForcedComponents(System.UInt32)|GetNumForcedComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfit(System.Int32,System.Int32@)|GetShopPedOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfitLocate(System.Int32)|GetShopPedOutfitLocate]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedQueryOutfit(System.Int32,System.Int32@)|GetShopPedQueryOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetVariantComponent(System.UInt32,System.Int32,System.Int32@,System.Int32@,System.Int32@)|GetVariantComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.InitShopPedProp(System.Int32@)|InitShopPedProp]]&lt;br /&gt;
**[[RAGE.Game.Files.IsDlcVehicleMod(System.Int32)|IsDlcVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0x341DE7ED1D2A1BFD(System.UInt32,System.UInt32,System.Int32)|_0x341DE7ED1D2A1BFD]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xE1CA84EBF72E691D(System.Int32,System.Int32,System.Int32@,System.Int32@,System.Int32@)|_0xE1CA84EBF72E691D]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xC17AD0E5752BECDA(System.UInt32)|_0xC17AD0E5752BECDA]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xA9F9C2E0FDE11CBB(System.Int32,System.Int32,System.Int32@)|_0xA9F9C2E0FDE11CBB]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xFF56381874F82086(System.Int32,System.Int32,System.Int32@)|_0xFF56381874F82086]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0x50F457823CE6EB5F(System.Int32,System.Int32,System.Int32,System.Int32)|_0x50F457823CE6EB5F]]&lt;br /&gt;
**[[RAGE.Game.Fire.AddExplosionWithUserVfx(System.Single,System.Single,System.Single,System.Int32,System.UInt32,System.Single,System.Boolean,System.Boolean,System.Single)|AddExplosionWithUserVfx]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetClosestFirePos(RAGE.Vector3,System.Single,System.Single,System.Single)|GetClosestFirePos]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetPedInsideExplosionArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|GetPedInsideExplosionArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInAngledArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|IsExplosionInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInSphere(System.Int32,System.Single,System.Single,System.Single,System.Single)|IsExplosionInSphere]]&lt;br /&gt;
**[[RAGE.Game.Fire.StartEntityFire(System.Int32)|StartEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.StopEntityFire(System.Int32)|StopEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.Unknown._0x6070104B699B2EF4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x6070104B699B2EF4]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddDecal(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|AddDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddPetrolDecal(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|AddPetrolDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenEffectIsActive(System.String)|GetScreenEffectIsActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopScreenEffect(System.String)|StopScreenEffect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AttachTvAudioToEntity(System.Int32)|AttachTvAudioToEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN(System.String)|PushScaleformMovieFunctionN]]&lt;br /&gt;
**[[RAGE.Game.Graphics.BeginTextCommandScaleformString(System.String)|BeginTextCommandScaleformString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Single)|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams(System.Int32,System.String,System.String,System.String,System.String,System.String,System.String)|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CreateCheckpoint(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|CreateCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DeleteCheckpoint(System.Int32)|DeleteCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxBloodScale(System.Boolean)|SetParticleFxBloodScale]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist(System.Int32)|DoesParticleFxLoopedExist]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawBox(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)|DrawBox]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow(System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single)|DrawLightWithRangeAndShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawMarker(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Int32,System.Boolean,System.String,System.String,System.Boolean)|DrawMarker]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawRect(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|DrawRect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovie3d(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|DrawScaleformMovie3d]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|DrawScaleformMovieFullscreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|DrawSpotLightWithShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSprite(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|DrawSprite]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableAlienBloodVfx(System.Boolean)|EnableAlienBloodVfx]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableMovieSubtitles(System.Boolean)|EnableMovieSubtitles]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetActiveScreenResolution(System.Int32@,System.Int32@)|GetActiveScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetDecalWashLevel(System.Int32)|GetDecalWashLevel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenResolution(System.Int32@,System.Int32@)|GetScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded(System.String)|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasHudScaleformLoaded(System.Int32)|HasHudScaleformLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsDecalAlive(System.Int32)|IsDecalAlive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.LoadTvChannel(System.UInt32)|LoadTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.MoveVehicleDecals(System.Int32,System.Int32)|MoveVehicleDecals]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecal(System.Int32)|RemoveDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing(System.Int32,System.Single,System.Single,System.Single)|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsInRange(System.Single,System.Single,System.Single,System.Single)|RemoveDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity(System.Int32)|RemoveParticleFxFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovie(System.String)|RequestScaleformMovie]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive(System.String)|RequestScaleformMovieInteractive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestStreamedTextureDict(System.String,System.Boolean)|RequestStreamedTextureDict]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat(System.Single)|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString(System.String)|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight(System.Int32,System.Single,System.Single,System.Single)|SetCheckpointCylinderHeight]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointRgba(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetCheckpointRgba]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetEntityIconColor(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetEntityIconColor]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetFlash(System.Single,System.Single,System.Single,System.Single,System.Single)|SetFlash]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetNoiseoveride(System.Boolean)|SetNoiseoveride]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle(System.Int32,System.Boolean)|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha(System.Int32,System.Single)|SetParticleFxLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution(System.Int32,System.String,System.Single,System.Boolean)|SetParticleFxLoopedEvolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetParticleFxLoopedOffsets]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha(System.Single)|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew(System.String,System.String)|SetParticleFxAssetOldToNew]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded(System.Int32@)|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionBegin(System.Int32,System.Int32)|ScreenDrawPositionBegin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Set2dLayer(System.Int32)|Set2dLayer]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded(System.String)|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTimecycleModifierStrength(System.Single)|SetTimecycleModifierStrength]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTransitionTimecycleModifier(System.String,System.Single)|SetTransitionTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTvChannel(System.Int32)|SetTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2(System.String,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32)|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2(System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2(System.String,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean)|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity(System.String,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone(System.String,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean)|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity(System.String,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopParticleFxLooped(System.Int32,System.Boolean)|StopParticleFxLooped]]&lt;br /&gt;
**[[RAGE.Game.Graphics.TransitionToBlurred(System.Single)|TransitionToBlurred]]&lt;br /&gt;
**[[RAGE.Game.Graphics.UseParticleFxAssetNextCall(System.String)|UseParticleFxAssetNextCall]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetForceVehicleTrails(System.Boolean)|SetForceVehicleTrails]]&lt;br /&gt;
**[[RAGE.Game.Graphics.WashDecalsInRange(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|WashDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive(System.Boolean)|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugSphere(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)|DrawDebugSphere]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugCross(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)|DrawDebugCross]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugText2d(System.String,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)|DrawDebugText2d]]&lt;br /&gt;
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**[[RAGE.Game.Interior.CapInterior(System.Int32,System.Boolean)|CapInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.DisableInteriorProp(System.Int32,System.String)|DisableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.HideMapObjectThisFrame(System.UInt32)|HideMapObjectThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorAtCoords(System.Single,System.Single,System.Single)|GetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords(System.Single,System.Single,System.Single,System.Int32)|UnkGetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorFromEntity(System.Int32)|GetInteriorFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetKeyForEntityInRoom(System.Int32)|GetKeyForEntityInRoom]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior(System.Single,System.Single,System.Single)|AreCoordsCollidingWithExterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorDisabled(System.Int32)|IsInteriorDisabled]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorReady(System.Int32)|IsInteriorReady]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsValidInterior(System.Int32)|IsValidInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.RefreshInterior(System.Int32)|RefreshInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnpinInterior(System.Int32)|UnpinInterior]]&lt;br /&gt;
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**[[RAGE.Game.Itemset.AddToItemset(System.Int32,System.Int32)|AddToItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.CreateItemset(RAGE.Vector3)|CreateItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.GetIndexedItemInItemset(System.Int32,System.Int32)|GetIndexedItemInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.IsInItemset(System.Int32,System.Int32)|IsInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.RemoveFromItemset(System.Int32,System.Int32)|RemoveFromItemset]]&lt;br /&gt;
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer|IsUiLoadingMultiplayer]]&lt;br /&gt;
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**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
**[[RAGE.Game.Misc.Absi(System.Int32)|Absi]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddHospitalRestart(System.Single,System.Single,System.Single,System.Single,System.Int32)|AddHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddStuntJump(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|AddStuntJump]]&lt;br /&gt;
**[[RAGE.Game.Misc.AreStringsEqual(System.String,System.String)|AreStringsEqual]]&lt;br /&gt;
**[[RAGE.Game.Misc.Atan2(System.Single,System.Single)|Atan2]]&lt;br /&gt;
**[[RAGE.Game.Misc.BeginReplayStats(System.Int32,System.Int32)|BeginReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32)|ClearAngledAreaOfVehicles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfEverything(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|ClearAreaOfEverything]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfObjects(System.Single,System.Single,System.Single,System.Single,System.Int32)|ClearAreaOfObjects]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfProjectiles(System.Single,System.Single,System.Single,System.Single,System.Int32)|ClearAreaOfProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearBit(System.Int32@,System.Int32)|ClearBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateIncident(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32@,System.Int32)|CreateIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DeleteIncident(System.Int32)|DeleteIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableHospitalRestart(System.Int32,System.Boolean)|DisableHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableStuntJumpSet(System.Int32)|DisableStuntJumpSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2(System.Int32,System.String,System.Int32@,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.Int32)|DisplayOnscreenKeyboard2]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableDispatchService(System.Int32,System.Boolean)|EnableDispatchService]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableTennisMode(System.Int32,System.Boolean,System.Boolean)|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Game.Misc.FindSpawnPointInDirection(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,RAGE.Vector3)|FindSpawnPointInDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetAngleBetween2dVectors(System.Single,System.Single,System.Single,System.Single)|GetAngleBetween2dVectors]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWeatherTypeTransition(System.Int32@,System.Int32@,System.Single@)|GetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir(System.Single,System.Single,System.Single,System.Single@,RAGE.Vector3)|GetGroundCoordsWhileInAir]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetHashKey(System.String)|GetHashKey]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetModelDimensions(System.UInt32,RAGE.Vector3,RAGE.Vector3)|GetModelDimensions]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFreeStackSlotsCount(System.Int32)|GetFreeStackSlotsCount]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetProfileSetting(System.Int32)|GetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomIntInRange(System.Int32,System.Int32)|GetRandomIntInRange]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasBulletImpactedInArea(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|HasBulletImpactedInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered(System.UInt32,System.Int32)|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAreaOccupied(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)|IsAreaOccupied]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBitSet(System.Int32,System.Int32)|IsBitSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBulletInArea(System.Single,System.Single,System.Single,System.Single,System.Boolean)|IsBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsIncidentValid(System.Int32)|IsIncidentValid]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPrevWeatherType(System.String)|IsPrevWeatherType]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)|IsProjectileTypeInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsSniperBulletInArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|IsSniperBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStringNullOrEmpty(System.String)|IsStringNullOrEmpty]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableAutomaticRespawn(System.Boolean)|DisableAutomaticRespawn]]&lt;br /&gt;
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterIntToSave(System.Int32@,System.String)|RegisterIntToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterBoolToSave(System.Int32@,System.String)|RegisterBoolToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterTextLabelToSave(System.Int32@,System.String)|RegisterTextLabelToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetBit(System.Int32@,System.Int32)|SetBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCloudHatOpacity(System.Single)|SetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeTransition(System.UInt32,System.UInt32,System.Single)|SetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts(System.Int32,System.Single)|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame(System.Int32)|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest(System.Boolean)|SetFadeInAfterDeathArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeOutAfterArrest(System.Boolean)|SetFadeOutAfterArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFakeWantedLevel(System.Int32)|SetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetGamePaused(System.Boolean)|SetGamePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetUnkMapFlag(System.Int32)|SetUnkMapFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetMinigameInProgress(System.Boolean)|SetMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetOverrideWeather(System.String)|SetOverrideWeather]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRainFxIntensity(System.Single)|SetRainFxIntensity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRandomSeed(System.Int32)|SetRandomSeed]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCustomRespawnPosition(System.Single,System.Single,System.Single,System.Single)|SetCustomRespawnPosition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetSaveMenuActive(System.Boolean)|SetSaveMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetThisScriptCanBePaused(System.Boolean)|SetThisScriptCanBePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetTimeScale(System.Single)|SetTimeScale]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist(System.String)|SetWeatherTypeNowPersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypePersist(System.String)|SetWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWindDirection(System.Single)|SetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.UInt32,System.Int32,System.Boolean,System.Boolean,System.Single)|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.UInt32,System.Int32,System.Boolean,System.Boolean,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Int32)|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.StartSaveData(System.Int32@,System.Int32,System.Boolean)|StartSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
**[[RAGE.Game.Misc.Tan(System.Single)|Tan]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
**[[RAGE.Game.Misc.UsingMissionCreator(System.Boolean)|UsingMissionCreator]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
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**[[RAGE.Game.Mobile.DisablePhoneThisFrame(System.Boolean)|DisablePhoneThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetPhoneLean(System.Boolean)|SetPhoneLean]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CreateMobilePhone(System.Int32)|CreateMobilePhone]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhonePosition(RAGE.Vector3)|GetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhoneRotation(RAGE.Vector3,System.Int32)|GetMobilePhoneRotation]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhonePosition(System.Single,System.Single,System.Single)|SetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhoneScale(System.Single)|SetMobilePhoneScale]]&lt;br /&gt;
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**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide(System.Int32,System.Int32,System.Boolean,System.Boolean)|NetworkBuyFairgroundRide]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike(System.Int32,System.Boolean,System.Boolean)|NetworkBuyHeliStrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyProperty(System.Single,System.UInt32,System.Boolean,System.Boolean)|NetworkBuyProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash(System.Int32,System.Int32,System.Int32,System.Int32)|NetworkCanReceivePlayerCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet(System.Int32)|NetworkClearCharacterWallet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill(System.Int32,System.Int32)|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob(System.Int32,System.String)|NetworkEarnFromBendJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBounty(System.Int32,System.Int32@,System.Int32@,System.Int32)|NetworkEarnFromBounty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop(System.Int32)|NetworkEarnFromCrateDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup(System.Int32)|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport(System.Int32,System.Int32)|NetworkEarnFromImportExport]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus(System.Int32,System.Int32@,System.Int32@)|NetworkEarnFromJobBonus]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromProperty(System.Int32,System.UInt32)|NetworkEarnFromProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar(System.Int32)|NetworkEarnFromRockstar]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash(System.Int32,System.Int32@)|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkMoneyCanBet(System.Int32,System.Boolean,System.Boolean)|NetworkMoneyCanBet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee(System.Int32,System.Int32@,System.Boolean,System.Boolean)|NetworkPayMatchEntryFee]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash(System.Int32,System.Int32@)|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop(System.Int32,System.Boolean,System.Boolean)|NetworkSpentAmmoDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup(System.Int32,System.Boolean,System.Boolean)|NetworkSpentBoatPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBullShark(System.Int32,System.Boolean,System.Boolean)|NetworkSpentBullShark]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode(System.Int32,System.Boolean,System.Boolean)|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel(System.Int32,System.Int32@,System.Boolean,System.Boolean)|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
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**[[RAGE.Game.Netcash.NetworkSpentCinema(System.Int32,System.Int32,System.Boolean,System.Boolean)|NetworkSpentCinema]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup(System.Int32,System.Boolean,System.Boolean)|NetworkSpentHeliPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHireMugger(System.Int32,System.Boolean,System.Boolean)|NetworkSpentHireMugger]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentInStripclub(System.Int32,System.Boolean,System.Int32,System.Boolean)|NetworkSpentInStripclub]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium(System.Int32,System.UInt32,System.Int32@,System.Boolean,System.Boolean)|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentProstitutes(System.Int32,System.Boolean,System.Boolean)|NetworkSpentProstitutes]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentRequestJob(System.Int32,System.Boolean,System.Boolean)|NetworkSpentRequestJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentTaxi(System.Int32,System.Boolean,System.Boolean)|NetworkSpentTaxi]]&lt;br /&gt;
**[[RAGE.Game.Netcash.ProcessCashGift(System.Int32@,System.Int32@,System.String)|ProcessCashGift]]&lt;br /&gt;
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**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData(System.Int32,System.Int32@)|NetworkShopBasketApplyServerData]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBeginService(System.Int32@,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|NetworkShopBeginService]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash(System.UInt32)|NetworkShopDoesItemExistHash]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetPrice(System.UInt32,System.UInt32,System.Boolean)|NetworkShopGetPrice]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter(System.Int32)|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed(System.Int32)|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet(System.Int32,System.Int32)|NetworkTransferBankToWallet]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank(System.Int32,System.Int32)|NetworkTransferWalletToBank]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x3C4487461E9B0DCB|_0x3C4487461E9B0DCB]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x51F1A8E48C3D2F6D(System.Int32,System.Boolean,System.Int32)|_0x51F1A8E48C3D2F6D]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x85F6C9ABA1DE2BCF|_0x85F6C9ABA1DE2BCF]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0xE3E5A7C64CA2C6ED|_0xE3E5A7C64CA2C6ED]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x357B152EF96C30B6|_0x357B152EF96C30B6]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x0395CB47B022E62C(System.Int32@)|_0x0395CB47B022E62C]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x170910093218C8B9(System.Int32@)|_0x170910093218C8B9]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x35A1B3E1D1315CFA(System.Boolean,System.Boolean)|_0x35A1B3E1D1315CFA]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x23789E777D14CE44|_0x23789E777D14CE44]]&lt;br /&gt;
**[[RAGE.Game.Network.BadSportPlayerLeftDetected(System.Int32@,System.Int32,System.Int32)|BadSportPlayerLeftDetected]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionObjects(System.Int32)|CanRegisterMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionPickups(System.Int32)|CanRegisterMissionPickups]]&lt;br /&gt;
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch(System.Int32,System.Int32@)|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
**[[RAGE.Game.Network.FilloutPmPlayerList(System.Int32@,System.Int32,System.Int32)|FilloutPmPlayerList]]&lt;br /&gt;
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumReservedMissionPeds(System.Boolean,System.Int32)|GetNumReservedMissionPeds]]&lt;br /&gt;
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetTimeDifference(System.Int32,System.Int32)|GetTimeDifference]]&lt;br /&gt;
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.IsPlayerInCutscene(System.Int32)|IsPlayerInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine(System.Single,System.Single,System.Single,System.Single)|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeEqualTo(System.Int32,System.Int32)|IsTimeEqualTo]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeMoreThan(System.Int32,System.Int32)|IsTimeMoreThan]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBool(System.String,System.String)|NetworkAccessTunableBool]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableFloat(System.String,System.String,System.Single@)|NetworkAccessTunableFloat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableInt(System.String,System.String,System.Int32@)|NetworkAccessTunableInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddEntityArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|NetworkAddEntityArea]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddFollowers(System.Int32@,System.Int32)|NetworkAddFollowers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene(System.Int32,System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockKickedPlayers(System.Boolean)|NetworkBlockKickedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer(System.Int32)|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer(System.Int32)|NetworkAmIMutedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreHandlesTheSame(System.Int32@,System.Int32@)|NetworkAreHandlesTheSame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid(System.Int32)|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBail(System.Int32,System.Int32,System.Int32)|NetworkBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockInvites(System.Boolean)|NetworkBlockInvites]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer(System.Int32@)|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanDownloadMembership(System.Int32@)|NetworkClanDownloadMembership]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipCount(System.Int32@)|NetworkClanGetMembershipCount]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipValid(System.Int32@,System.Int32)|NetworkClanGetMembershipValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc(System.Int32@,System.Int32,System.Int32@)|NetworkClanPlayerGetDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache(System.Int32@)|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Int32)|NetworkCreateSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist(System.Int32)|NetworkDoesNetworkIdExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesTunableExist(System.String,System.String)|NetworkDoesTunableExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32@,System.Int32,System.Int32,System.Int32)|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToGame(System.Boolean,System.Int32)|NetworkDoTransitionToGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame(System.Boolean,System.Int32,System.Boolean)|NetworkDoTransitionToNewGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkExplodeVehicle(System.Int32,System.Boolean,System.Boolean,System.Boolean)|NetworkExplodeVehicle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFadeOutEntity(System.Int32,System.Boolean,System.Boolean)|NetworkFadeOutEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFindMatchedGamers(System.Int32,System.Single,System.Single,System.Single)|NetworkFindMatchedGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart(System.Int32@)|NetworkGamertagFromHandleStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamerHasHeadset(System.Int32@)|NetworkGamerHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity(System.Int32,System.Int32,System.Int32@)|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu(System.Int32@)|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId(System.Int32)|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToPed(System.Int32)|NetToPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToEnt(System.Int32)|NetToEnt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked(System.Int32)|NetworkGetEntityIsNetworked]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFoundGamer(System.Int32@,System.Int32)|NetworkGetFoundGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFriendName(System.Int32)|NetworkGetFriendName]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle(System.Int32@)|NetworkGetGamertagFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetHostOfScript(System.String,System.Int32,System.Int32)|NetworkGetHostOfScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetLocalHandle(System.Int32@,System.Int32)|NetworkGetLocalHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants(System.Int32@,System.Int32,System.Int32)|NetworkGetNumScriptParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle(System.Int32@)|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed(System.Int32)|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle(System.Int32,System.Int32@)|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter(System.Int32)|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew(System.Int32@,System.Int32@)|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart(System.Int32@,System.Int32)|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRespawnResult(System.Int32,RAGE.Vector3,System.Single@)|NetworkGetRespawnResult]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTransitionMembers(System.Int32@,System.Int32)|NetworkGetTransitionMembers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromMemberId(System.String,System.Int32@,System.Int32)|NetworkHandleFromMemberId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromUserId(System.String,System.Int32@,System.Int32)|NetworkHandleFromUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle(System.Int32)|NetworkHashFromPlayerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfEntity(System.Int32)|NetworkHasControlOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfPickup(System.Int32)|NetworkHasControlOfPickup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition(System.Int32@)|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition(System.Int32)|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkInviteGamers(System.Int32@,System.Int32,System.Int32@,System.Int32@)|NetworkInviteGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle(System.Int32@)|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline2(System.Int32@)|NetworkIsFriendOnline2]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer(System.String)|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline(System.String)|NetworkIsFriendOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerInMySession(System.Int32@)|NetworkIsGamerInMySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerTalking(System.Int32@)|NetworkIsGamerTalking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHandleValid(System.Int32@,System.Int32)|NetworkIsHandleValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsParticipantActive(System.Int32)|NetworkIsParticipantActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant(System.Int32)|NetworkIsPlayerAParticipant]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerConnected(System.Int32)|NetworkIsPlayerConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe(System.Int32)|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsScriptActive(System.String,System.Int32,System.Boolean,System.Int32)|NetworkIsScriptActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle(System.Int32@)|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkJoinTransition(System.Int32)|NetworkJoinTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRespawnCoords(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|NetworkRespawnCoords]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined(System.Int32@)|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideClockTime(System.Int32,System.Int32,System.Int32)|NetworkOverrideClockTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions(System.Int32,System.Boolean)|NetworkOverrideSendRestrictions]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideTransitionChat(System.Boolean)|NetworkOverrideTransitionChat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerGetUserid(System.Int32,System.Int32@)|NetworkPlayerGetUserid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev(System.Int32)|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables(System.Int32@,System.Int32)|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemovePresenceInvite(System.Int32)|NetworkRemovePresenceInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfDoor(System.Int32)|NetworkRequestControlOfDoor]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId(System.Int32)|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|NetworkResurrectLocalPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendTextMessage(System.String,System.Int32@)|NetworkSendTextMessage]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite(System.Int32@,System.Int32@,System.Int32,System.Int32)|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests(System.Boolean)|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionChangeSlots(System.Int32,System.Boolean)|NetworkSessionChangeSlots]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionEnd(System.Boolean,System.Boolean)|NetworkSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetInviter(System.Int32@)|NetworkSessionGetInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetUnk(System.Int32)|NetworkSessionGetUnk]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostClosed(System.Int32,System.Int32)|NetworkSessionHostClosed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer(System.Int32)|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionKickPlayer(System.Int32)|NetworkSessionKickPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionMarkVisible(System.Boolean)|NetworkSessionMarkVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHosted(System.Boolean)|NetworkSessionHosted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax(System.Int32)|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetEntityCanBlend(System.Int32,System.Boolean)|NetworkSetEntityCanBlend]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption(System.Boolean)|NetworkSetFriendlyFireOption]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetInMpCutscene(System.Boolean,System.Boolean)|NetworkSetInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime(System.Int32)|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode(System.Boolean)|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTalkerProximity(System.Single)|NetworkSetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript(System.Int32,System.Boolean,System.Int32)|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle(System.Int32@)|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetVoiceChannel(System.Int32)|NetworkSetVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkStartSynchronisedScene(System.Int32)|NetworkStartSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSuppressInvite(System.Boolean)|NetworkSuppressInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal(System.UInt32,System.UInt32,System.Boolean)|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity(System.Int32)|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionObjects(System.Int32)|ReserveNetworkMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles(System.Int32)|ReserveNetworkMissionVehicles]]&lt;br /&gt;
**[[RAGE.Game.Network.SetEntityLocallyVisible(System.Int32)|SetEntityLocallyVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour(System.Boolean,System.Int32)|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene(System.Boolean,System.Boolean)|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer(System.Int32,System.Int32,System.Boolean)|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines(System.Int32,System.Boolean)|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkVehicleNonContact(System.Int32,System.Boolean)|SetNetworkVehicleNonContact]]&lt;br /&gt;
**[[RAGE.Game.Network.SetPlayerInvisibleLocally(System.Int32,System.Boolean)|SetPlayerInvisibleLocally]]&lt;br /&gt;
**[[RAGE.Game.Network.SetStoreEnabled(System.Boolean)|SetStoreEnabled]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadGetName(System.Int32)|TextureDownloadGetName]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadRelease(System.Int32)|TextureDownloadRelease]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentCategory(System.Int32)|GetContentCategory]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentFileVersion(System.Int32,System.Int32)|GetContentFileVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentUserId(System.Int32)|GetContentUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.SetBalanceAddMachines(System.Int32@,System.Int32,System.Int32@)|SetBalanceAddMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.GetRootContentId(System.Int32)|GetRootContentId]]&lt;br /&gt;
**[[RAGE.Game.Network.VehToNet(System.Int32)|VehToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.ObjToNet(System.Int32)|ObjToNet]]&lt;br /&gt;
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**[[RAGE.Game.Network.Unknown._0x6FD992C4A1C1B986|_0x6FD992C4A1C1B986]]&lt;br /&gt;
**[[RAGE.Game.Object.AddDoorToSystem(System.UInt32,System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|AddDoorToSystem]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupHash(System.Int32)|GetPickupHash]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateMoneyPickups(System.Single,System.Single,System.Single,System.Int32,System.Int32,System.UInt32)|CreateMoneyPickups]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateObject(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|CreateObject]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePickup(System.UInt32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Boolean,System.UInt32)|CreatePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePortablePickup(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.UInt32)|CreatePortablePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.DetachPortablePickupFromPed(System.Int32)|DetachPortablePickupFromPed]]&lt;br /&gt;
**[[RAGE.Game.Object.DoesPickupExist(System.Int32)|DoesPickupExist]]&lt;br /&gt;
**[[RAGE.Game.Object.IsPickupWithinRadius(System.UInt32,System.Single,System.Single,System.Single,System.Single)|IsPickupWithinRadius]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDoorAccelerationLimit(System.UInt32,System.Int32,System.Boolean,System.Boolean)|SetDoorAccelerationLimit]]&lt;br /&gt;
**[[RAGE.Game.Object.GetClosestObjectOfType(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Boolean,System.Boolean,System.Boolean)|GetClosestObjectOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.GetObjectOffsetFromCoords(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|GetObjectOffsetFromCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupObject(System.Int32)|GetPickupObject]]&lt;br /&gt;
**[[RAGE.Game.Object.GetSafePickupCoords(System.Single,System.Single,System.Single,System.Int32,System.Int32)|GetSafePickupCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetDesObjectState(System.Int32)|GetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Int32)|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
**[[RAGE.Game.Object.HasPickupBeenCollected(System.Int32)|HasPickupBeenCollected]]&lt;br /&gt;
**[[RAGE.Game.Object.IsDoorClosed(System.UInt32)|IsDoorClosed]]&lt;br /&gt;
**[[RAGE.Game.Object.IsGarageEmpty(System.Int32,System.Boolean,System.Int32)|IsGarageEmpty]]&lt;br /&gt;
**[[RAGE.Game.Object.IsObjectVisible(System.Int32)|IsObjectVisible]]&lt;br /&gt;
**[[RAGE.Game.Object.MarkObjectForDeletion(System.Int32)|MarkObjectForDeletion]]&lt;br /&gt;
**[[RAGE.Game.Object.RemoveAllPickupsOfType(System.UInt32)|RemoveAllPickupsOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.RemovePickup(System.Int32)|RemovePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen(System.Int32,System.Boolean)|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Game.Object.DoorControl(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Single)|DoorControl]]&lt;br /&gt;
**[[RAGE.Game.Object.SetObjectTargettable(System.Int32,System.Boolean)|SetObjectTargettable]]&lt;br /&gt;
**[[RAGE.Game.Object.SetPickupRegenerationTime(System.Int32,System.Int32)|SetPickupRegenerationTime]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDesObjectState(System.Int32,System.Int32)|SetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.SlideObject(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)|SlideObject]]&lt;br /&gt;
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**[[RAGE.Game.Object.Unknown._0x8DCA505A5C196F05(System.Int32,System.Int32)|_0x8DCA505A5C196F05]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableInputGroup(System.Int32)|DisableInputGroup]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableControlAction(System.Int32,System.Int32,System.Boolean)|DisableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.EnableControlAction(System.Int32,System.Int32,System.Boolean)|EnableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetControlNormal(System.Int32,System.Int32)|GetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetDisabledControlNormal(System.Int32,System.Int32)|GetDisabledControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlEnabled(System.Int32,System.Int32)|IsControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlJustReleased(System.Int32,System.Int32)|IsControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlReleased(System.Int32,System.Int32)|IsControlReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsDisabledControlJustReleased(System.Int32,System.Int32)|IsDisabledControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsInputDisabled(System.Int32)|IsInputDisabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetControlNormal(System.Int32,System.Int32,System.Single)|SetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetInputExclusive(System.Int32,System.Int32)|SetInputExclusive]]&lt;br /&gt;
**[[RAGE.Game.Pad.StopPadShake(System.Int32)|StopPadShake]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0xA0CEFCEA390AAB9B(System.Int32)|_0xA0CEFCEA390AAB9B]]&lt;br /&gt;
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**[[RAGE.Game.Pad.Unknown._0x5B84D09CEC5209C5(System.Int32,System.Int32)|_0x5B84D09CEC5209C5]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x0F70731BACCFBB96|_0x0F70731BACCFBB96]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x6CD79468A1E595C6(System.Int32)|_0x6CD79468A1E595C6]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0xE1615EC03B3BB4FD|_0xE1615EC03B3BB4FD]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x8290252FFF36ACB5(System.Int32,System.Int32,System.Int32,System.Int32)|_0x8290252FFF36ACB5]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x5B73C77D9EB66E24(System.Boolean)|_0x5B73C77D9EB66E24]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x3D42B92563939375(System.String)|_0x3D42B92563939375]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x14D29BB12D47F68C(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x14D29BB12D47F68C]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Int32)|AddNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.DisableNavmeshInArea(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|DisableNavmeshInArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord(System.Single,System.Single,System.Single,System.Boolean,System.Single@,System.Single@,System.Single@)|GenerateDirectionsToCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestRoad(System.Single,System.Single,System.Single,System.Single,System.Int32,RAGE.Vector3,RAGE.Vector3,System.Int32@,System.Int32@,System.Single@,System.Boolean)|GetClosestRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading(System.Single,System.Single,System.Single,RAGE.Vector3,System.Single@,System.Int32,System.Single,System.Int32)|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,RAGE.Vector3,System.Single@,System.Int32,System.Int32,System.Int32)|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading(System.Single,System.Single,System.Single,System.Int32,RAGE.Vector3,System.Single,System.Int32,System.Single,System.Single)|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetRandomVehicleNode(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,RAGE.Vector3,System.Int32@)|GetRandomVehicleNode]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord(System.Single,System.Single,System.Single,System.Int32@,System.Int32@)|GetStreetNameAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag(System.Int32)|GetIsSlowRoadFlag]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties(System.Single,System.Single,System.Single,System.Int32@,System.Int32@)|GetVehicleNodeProperties]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.IsPointOnRoad(System.Single,System.Single,System.Single,System.Int32)|IsPointOnRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject(System.Int32)|RemoveNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetGpsDisabledZone(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetGpsDisabledZone]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetPedPathsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|SetRoadsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|SetRoadsInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|UpdateNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xF7B79A50B905A30D(System.Single,System.Single,System.Single,System.Single)|_0xF7B79A50B905A30D]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x3599D741C9AC6310(System.Single,System.Single,System.Single,System.Single)|_0x3599D741C9AC6310]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x8ABE8608576D9CE3(System.Single,System.Single,System.Single,System.Single)|_0x8ABE8608576D9CE3]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x869DAACBBE9FA006|_0x869DAACBBE9FA006]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xD3A6A0EF48823A8C|_0xD3A6A0EF48823A8C]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x16F46FB18C8009E4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x16F46FB18C8009E4]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xA0F8A7517A273C05(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xA0F8A7517A273C05]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x07FB139B592FA687(System.Single,System.Single,System.Single,System.Single)|_0x07FB139B592FA687]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x0B919E1FB47CC4E0(System.Single)|_0x0B919E1FB47CC4E0]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x1FC289A0C3FF470F(System.Boolean)|_0x1FC289A0C3FF470F]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddArmourToPed(System.Int32,System.Int32)|AddArmourToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFacialDecoration(System.Int32,System.UInt32,System.UInt32)|SetPedFacialDecoration]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddScenarioBlockingArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|AddScenarioBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBlood(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.String)|ApplyPedBlood]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone(System.Int32,System.Int32,System.Single,System.Single,System.Int32)|ApplyPedBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedDamageDecal(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.String)|ApplyPedDamageDecal]]&lt;br /&gt;
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity(System.Int32,System.Int32,System.Int32)|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomPed(System.Boolean)|CanCreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget(System.Int32,System.Int32)|CanPedInCombatSeeTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedSeePed(System.Int32,System.Int32)|CanPedSeePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride(System.Int32)|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim(System.Int32,System.Single)|ClearPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone(System.Int32,System.Int32,System.String)|ClearPedDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedFacialDecorations(System.Int32)|ClearPedFacialDecorations]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedLastDamageBone(System.Int32)|ClearPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedProp(System.Int32,System.Int32)|ClearPedProp]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags(System.Int32,System.Int32)|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClonePed(System.Int32,System.Single,System.Boolean,System.Boolean)|ClonePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateGroup(System.Int32)|CreateGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreatePed(System.Int32,System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|CreatePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateRandomPed(System.Single,System.Single,System.Single)|CreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateSynchronizedScene(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|CreateSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.DeletePed(System.Int32@)|DeletePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DoesGroupExist(System.Int32)|DoesGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ped.FreezePedCameraRotation(System.Int32)|FreezePedCameraRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.ForcePedToOpenParachute(System.Int32)|ForcePedToOpenParachute]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|GetAnimInitialOffsetRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetCombatFloat(System.Int32,System.Int32)|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetGroupSize(System.Int32,System.Int32@,System.Int32@)|GetGroupSize]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMeleeTargetForPed(System.Int32)|GetMeleeTargetForPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMount(System.Int32)|GetMount]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations(System.Int32,System.Int32)|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations(System.Int32,System.Int32,System.Int32)|GetNumberOfPedTextureVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedsJacker(System.Int32)|GetPedsJacker]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAlertness(System.Int32)|GetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAsGroupLeader(System.Int32)|GetPedAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedBoneCoords(System.Int32,System.Int32,System.Single,System.Single,System.Single)|GetPedBoneCoords]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCauseOfDeath(System.Int32)|GetPedCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCombatRange(System.Int32)|GetPedCombatRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDecorationsState(System.Int32)|GetPedDecorationsState]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition(System.Int32,System.Boolean)|GetPedDefensiveAreaPosition]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedEnveffScale(System.Int32)|GetPedEnveffScale]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedGroupIndex(System.Int32)|GetPedGroupIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetFirstParentIdForPedType(System.Int32)|GetFirstParentIdForPedType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedHeadOverlayValue(System.Int32,System.Int32)|GetPedHeadOverlayValue]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedLastDamageBone(System.Int32,System.Int32@)|GetPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedMoney(System.Int32)|GetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedNearbyVehicles(System.Int32,System.Int32@)|GetPedNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteLandingType(System.Int32)|GetPedParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteTintIndex(System.Int32,System.Int32@)|GetPedParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedPropTextureIndex(System.Int32,System.Int32)|GetPedPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash(System.Int32)|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedResetFlag(System.Int32,System.Int32)|GetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedStealthMovement(System.Int32)|GetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedTimeOfDeath(System.Int32)|GetPedTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing(System.Int32)|GetPlayerPedIsFollowing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups(System.UInt32,System.UInt32)|GetRelationshipBetweenGroups]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter(System.Int32)|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSynchronizedSceneRate(System.Int32)|GetSynchronizedSceneRate]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsIn(System.Int32,System.Boolean)|GetVehiclePedIsIn]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsUsing(System.Int32)|GetVehiclePedIsUsing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GivePedNmMessage(System.Int32)|GivePedNmMessage]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasPedHeadBlendFinished(System.Int32)|HasPedHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded(System.String)|HasStealthModeAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsAnyPedNearPoint(System.Single,System.Single,System.Single,System.Single)|IsAnyPedNearPoint]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsConversationPedDead(System.Int32)|IsConversationPedDead]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedheadshotReady(System.Int32)|IsPedheadshotReady]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedAimingFromCover(System.Int32)|IsPedAimingFromCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingJacked(System.Int32)|IsPedBeingJacked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingStunned(System.Int32,System.Int32)|IsPedBeingStunned]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedClimbing(System.Int32)|IsPedClimbing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDeadOrDying(System.Int32,System.Boolean)|IsPedDeadOrDying]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDoingDriveby(System.Int32)|IsPedDoingDriveby]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedEvasiveDiving(System.Int32,System.Int32@)|IsPedEvasiveDiving]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFalling(System.Int32)|IsPedFalling]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFleeing(System.Int32)|IsPedFleeing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedGoingIntoCover(System.Int32)|IsPedGoingIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHairColorValid(System.Int32)|IsPedHairColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity(System.Int32,System.Int32)|IsPedHeadtrackingEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHuman(System.Int32)|IsPedHuman]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInjured(System.Int32)|IsPedInjured]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyHeli(System.Int32)|IsPedInAnyHeli]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle(System.Int32)|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyTaxi(System.Int32)|IsPedInAnyTaxi]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyVehicle(System.Int32,System.Boolean)|IsPedInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInCover(System.Int32,System.Boolean)|IsPedInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInFlyingVehicle(System.Int32)|IsPedInFlyingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedStandingInCover(System.Int32)|IsPedStandingInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInModel(System.Int32,System.UInt32)|IsPedInModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInVehicle(System.Int32,System.Int32,System.Boolean)|IsPedInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedJumping(System.Int32)|IsPedJumping]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedLipstickColorValid(System.Int32)|IsPedLipstickColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedModel(System.Int32,System.UInt32)|IsPedModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnFoot(System.Int32)|IsPedOnFoot]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnVehicle(System.Int32)|IsPedOnVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPlantingBomb(System.Int32)|IsPedPlantingBomb]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRagdoll(System.Int32)|IsPedRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRespondingToEvent(System.Int32,System.Int32)|IsPedRespondingToEvent]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRunningRagdollTask(System.Int32)|IsPedRunningRagdollTask]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedShootingInArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|IsPedShootingInArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSittingInVehicle(System.Int32,System.Int32)|IsPedSittingInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSwimming(System.Int32)|IsPedSwimming]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedTracked(System.Int32)|IsPedTracked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingActionMode(System.Int32)|IsPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingScenario(System.Int32,System.String)|IsPedUsingScenario]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedWearingHelmet(System.Int32)|IsPedWearingHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped(System.Int32)|IsSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsTrackedPedVisible(System.Int32)|IsTrackedPedVisible]]&lt;br /&gt;
**[[RAGE.Game.Ped.KnockPedOffVehicle(System.Int32)|KnockPedOffVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed(System.Int32,System.Single)|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterTarget(System.Int32,System.Int32)|RegisterTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveGroup(System.Int32)|RemoveGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedElegantly(System.Int32@)|RemovePedElegantly]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedHelmet(System.Int32,System.Boolean)|RemovePedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveRelationshipGroup(System.UInt32)|RemoveRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
**[[RAGE.Game.Ped.RequestActionModeAsset(System.String)|RequestActionModeAsset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing(System.Int32)|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedLastVehicle(System.Int32)|ResetPedLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollTimer(System.Int32)|ResetPedRagdollTimer]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedVisibleDamage(System.Int32)|ResetPedVisibleDamage]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset(System.Int32)|ResetPedWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ReviveInjuredPed(System.Int32)|ReviveInjuredPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier(System.Single)|SetAiWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCanAttackFriendly(System.Int32,System.Boolean,System.Boolean)|SetCanAttackFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCops(System.Boolean)|SetCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios(System.Boolean)|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetDriverAggressiveness(System.Int32,System.Single)|SetDriverAggressiveness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableHandcuffs(System.Int32,System.Boolean)|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableScuba(System.Int32,System.Boolean)|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupFormation(System.Int32,System.Int32)|SetGroupFormation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupSeparationRange(System.Int32,System.Single)|SetGroupSeparationRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetIkTarget(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|SetIkTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlertness(System.Int32,System.Int32)|SetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride(System.Int32,System.Boolean)|SetPedAllowVehiclesOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim(System.Int32,System.String,System.String,System.Single,System.Boolean)|SetPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedArmour(System.Int32,System.Int32)|SetPedArmour]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsEnemy(System.Int32,System.Boolean)|SetPedAsEnemy]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsGroupMember(System.Int32,System.Int32)|SetPedAsGroupMember]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedBoundsOrientation(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single)|SetPedBoundsOrientation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut(System.Int32,System.Boolean)|SetPedCanBeDraggedOut]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle(System.Int32,System.Boolean)|SetPedCanBeShotInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos(System.Int32,System.Boolean)|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer(System.Int32,System.Int32,System.Boolean)|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanCowerInCover(System.Int32,System.Boolean)|SetPedCanCowerInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanHeadIk(System.Int32,System.Boolean)|SetPedCanHeadIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPeekInCover(System.Int32,System.Boolean)|SetPedCanPeekInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayAmbientBaseAnims(System.Int32,System.Boolean)|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims(System.Int32,System.Boolean,System.Boolean)|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact(System.Int32,System.Boolean)|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon(System.Int32,System.Boolean)|SetPedCanSwitchWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanTorsoIk(System.Int32,System.Boolean)|SetPedCanTorsoIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCapsule(System.Int32,System.Single)|SetPedCapsule]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatAbility(System.Int32,System.Int32)|SetPedCombatAbility]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatMovement(System.Int32,System.Int32)|SetPedCombatMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedComponentVariation(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetPedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle(System.Int32,System.Single,System.Single,System.Single)|SetPedCoordsKeepVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCowerHash(System.Int32,System.String)|SetPedCowerHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Boolean)|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDesiredHeading(System.Int32,System.Single)|SetPedDesiredHeading]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle(System.Int32,System.Boolean)|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInWater(System.Int32,System.Boolean)|SetPedDiesInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride(System.Int32,System.String)|SetPedDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking(System.Int32,System.Boolean)|SetPedEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFiringPattern(System.Int32,System.UInt32)|SetPedFiringPattern]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents(System.Int32,System.Boolean)|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle(System.Int32,System.Boolean)|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex(System.Int32,System.Int32)|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadBlendData(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Boolean)|SetPedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadOverlayColor(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetPedHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmet(System.Int32,System.Boolean)|SetPedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmetPropIndex(System.Int32,System.Int32,System.Int32)|SetPedHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedIdRange(System.Int32,System.Single)|SetPedIdRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedInVehicleContext(System.Int32,System.UInt32)|SetPedInVehicleContext]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedLegIkMode(System.Int32,System.Int32)|SetPedLegIkMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxHealth(System.Int32,System.Int32)|SetPedMaxHealth]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxTimeInWater(System.Int32,System.Single)|SetPedMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFaceFeature(System.Int32,System.Int32,System.Single)|SetPedFaceFeature]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio(System.Int32,System.Single)|SetPedMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoney(System.Int32,System.Int32)|SetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMovementClipset(System.Int32,System.String,System.Single)|SetPedMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoveRateOverride(System.Int32,System.Single)|SetPedMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNonCreationArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetPedNonCreationArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPinnedDown(System.Int32,System.Boolean,System.Int32)|SetPedPinnedDown]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPropValid(System.Int32,System.Int32,System.Int32,System.Int32)|IsPedPropValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPropIndex(System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)|SetPedPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollOnCollision(System.Int32,System.Boolean)|SetPedRagdollOnCollision]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRandomProps(System.Int32)|SetPedRandomProps]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash(System.Int32,System.UInt32)|SetPedRelationshipGroupHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedResetFlag(System.Int32,System.Int32,System.Boolean)|SetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedShootsAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Boolean)|SetPedShootsAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|SetPedSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStealthMovement(System.Int32,System.Boolean,System.String)|SetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSteersAroundPeds(System.Int32,System.Boolean)|SetPedSteersAroundPeds]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStrafeClipset(System.Int32,System.String)|SetPedStrafeClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSweat(System.Int32,System.Single)|SetPedSweat]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends(System.Int32,System.Single,System.Int32)|SetPedToInformRespectedFriends]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToRagdoll(System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)|SetPedToRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedUsingActionMode(System.Int32,System.Boolean,System.Int32,System.String)|SetPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle(System.Int32,System.Single)|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle(System.Int32,System.Single)|SetPedVisualFieldMinAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange(System.Int32,System.Single)|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame(System.Int32)|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags(System.Int32,System.Int32)|SetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame(System.Single,System.Single)|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame(System.Single,System.Single,System.Single)|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped(System.Int32,System.Boolean)|SetSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedScenePhase(System.Int32,System.Single)|SetSynchronizedScenePhase]]&lt;br /&gt;
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DisposeSynchronizedScene(System.Int32)|DisposeSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.UpdatePedHeadBlendData(System.Int32,System.Single,System.Single,System.Single)|UpdatePedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.WasPedKilledByTakedown(System.Int32)|WasPedKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNameDebug(System.Int32,System.String)|SetPedNameDebug]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0xF9ACF4A08098EA25(System.Int32,System.Boolean)|_0xF9ACF4A08098EA25]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x9A77DFD295E29B09(System.Int32,System.Boolean)|_0x9A77DFD295E29B09]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x25361A96E0F7E419(System.Int32,System.Int32,System.Int32,System.Int32)|_0x25361A96E0F7E419]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB282749D5E028163(System.Int32,System.Int32)|_0xB282749D5E028163]]&lt;br /&gt;
**[[RAGE.Game.Physics.AddRope(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Int32@)|AddRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.AttachEntitiesToRope(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32@,System.Int32@)|AttachEntitiesToRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.BreakEntityGlass(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)|BreakEntityGlass]]&lt;br /&gt;
**[[RAGE.Game.Physics.DeleteRope(System.Int32@)|DeleteRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.DoesRopeExist(System.Int32@)|DoesRopeExist]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeLastVertexCoord(System.Int32)|GetRopeLastVertexCoord]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeVertexCount(System.Int32)|GetRopeVertexCount]]&lt;br /&gt;
**[[RAGE.Game.Physics.PinRopeVertex(System.Int32,System.Int32,System.Single,System.Single,System.Single)|PinRopeVertex]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeConvertToSimple(System.Int32)|RopeConvertToSimple]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeForceLength(System.Int32,System.Single)|RopeForceLength]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeSetUpdatePinverts(System.Int32)|RopeSetUpdatePinverts]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetCgoffset(System.Int32,System.Single,System.Single,System.Single)|SetCgoffset]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDamping(System.Int32,System.Int32,System.Single)|SetDamping]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDisableFragDamage(System.Int32,System.Boolean)|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Game.Physics.StartRopeWinding(System.Int32)|StartRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.StopRopeWinding(System.Int32)|StopRopeWinding]]&lt;br /&gt;
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**[[RAGE.Game.Physics.Unknown._0xB743F735C03D7810(System.Int32,System.Int32)|_0xB743F735C03D7810]]&lt;br /&gt;
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**[[RAGE.Game.Physics.Unknown._0x15F944730C832252(System.Int32,System.Int32)|_0x15F944730C832252]]&lt;br /&gt;
**[[RAGE.Game.Player.IntToPlayerindex(System.Int32)|IntToPlayerindex]]&lt;br /&gt;
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
**[[RAGE.Game.Player.CanPedHearPlayer(System.Int32)|CanPedHearPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.ChangePlayerPed(System.Int32,System.Boolean,System.Boolean)|ChangePlayerPed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
**[[RAGE.Game.Player.EnableSpecialAbility(System.Boolean)|EnableSpecialAbility]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanup(System.Int32)|ForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId(System.Int32,System.Int32)|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
**[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex(System.Int32@)|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex(System.Int32@)|GetPlayerParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerRgbColour(System.Int32@,System.Int32@,System.Int32@)|GetPlayerRgbColour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
**[[RAGE.Game.Player.GiveAchievementToPlayer(System.Int32)|GiveAchievementToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.HasAchievementBeenPassed(System.Int32)|HasAchievementBeenPassed]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerBeingArrested(System.Boolean)|IsPlayerBeingArrested]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerTargettingEntity(System.Int32)|IsPlayerTargettingEntity]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater(System.Int32)|IsPlayerWantedLevelGreater]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked(System.UInt32)|IsSpecialAbilityUnlocked]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
**[[RAGE.Game.Player.RemovePlayerHelmet(System.Boolean)|RemovePlayerHelmet]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.RestorePlayerStamina(System.Single)|RestorePlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAllRandomPedsFlee(System.Boolean)|SetAllRandomPedsFlee]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane(System.Boolean)|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
**[[RAGE.Game.Player.SetDispatchCopsForPlayer(System.Boolean)|SetDispatchCopsForPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents(System.Boolean)|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs(System.Boolean)|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail(System.Boolean)|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothLockCounter(System.Int32)|SetPlayerClothLockCounter]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothPinFrames(System.Boolean)|SetPlayerClothPinFrames]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForcedAim(System.Boolean)|SetPlayerForcedAim]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro(System.Boolean)|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier(System.Single)|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerLockon(System.Boolean)|SetPlayerLockon]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMaxArmour(System.Int32)|SetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle(System.Int32)|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier(System.Single)|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier(System.Single)|SetPlayerNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride(System.UInt32)|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor(System.Int32,System.Int32,System.Int32)|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride(System.Int32,System.Int32,System.Int32,System.Boolean)|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex(System.Int32)|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier(System.Single)|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier(System.Single)|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerTeam(System.Int32)|SetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier(System.Single)|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevel(System.Int32,System.Boolean)|SetPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop(System.Int32,System.Boolean)|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier(System.Single)|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPoliceRadarBlips(System.Boolean)|SetPoliceRadarBlips]]&lt;br /&gt;
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier(System.Single)|SetSpecialAbilityMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetWantedLevelDifficulty(System.Single)|SetWantedLevelDifficulty]]&lt;br /&gt;
**[[RAGE.Game.Player.SimulatePlayerInputGait(System.Single,System.Int32,System.Single,System.Boolean,System.Boolean)|SimulatePlayerInputGait]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous(System.Int32)|SpecialAbilityChargeContinuous]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeMedium(System.Boolean,System.Boolean)|SpecialAbilityChargeMedium]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeSmall(System.Boolean,System.Boolean)|SpecialAbilityChargeSmall]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityFillMeter(System.Boolean)|SpecialAbilityFillMeter]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
**[[RAGE.Game.Player.StartFiringAmnesty(System.Int32)|StartFiringAmnesty]]&lt;br /&gt;
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x5501B7A5CDB79D37(System.Int32)|_0x5501B7A5CDB79D37]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xAD73CE5A09E42D12|_0xAD73CE5A09E42D12]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xDD2620B7B9D16FF1(System.Single)|_0xDD2620B7B9D16FF1]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xF10B44FD479D69F3(System.Int32)|_0xF10B44FD479D69F3]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xCB645E85E97EA48B|_0xCB645E85E97EA48B]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x56105E599CAB0EFA(System.Int32@)|_0x56105E599CAB0EFA]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xBC0753C9CA14B506(System.Int32,System.Boolean)|_0xBC0753C9CA14B506]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x38D28DA81E4E9BF9|_0x38D28DA81E4E9BF9]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x6E4361FF3E8CD7CA(System.Int32)|_0x6E4361FF3E8CD7CA]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x7E07C78925D5FD96(System.Int32)|_0x7E07C78925D5FD96]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x0032A6DBA562C518|_0x0032A6DBA562C518]]&lt;br /&gt;
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**[[RAGE.Game.Player.Unknown._0xC3376F42B1FACCC6|_0xC3376F42B1FACCC6]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xD2B315B6689D537D(System.Boolean)|_0xD2B315B6689D537D]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xB45EFF719D8427A6(System.Single)|_0xB45EFF719D8427A6]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xCAC57395B151135F(System.Boolean)|_0xCAC57395B151135F]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xD821056B9ACF8052(System.Int32,System.Int32)|_0xD821056B9ACF8052]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC388A0F065F5BC34(System.Int32,System.Int32)|_0xC388A0F065F5BC34]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x6BC97F4F4BB3C04B(System.Int32,System.Int32)|_0x6BC97F4F4BB3C04B]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x8D768602ADEF2245(System.Int32,System.Int32)|_0x8D768602ADEF2245]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x5702B917B99DB1CD(System.Int32)|_0x5702B917B99DB1CD]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xBCFDE9EDE4CF27DC(System.Int32,System.Int32)|_0xBCFDE9EDE4CF27DC]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xB214D570EAD7F81A(System.Int32,System.Int32)|_0xB214D570EAD7F81A]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC9A763D8FE87436A|_0xC9A763D8FE87436A]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x4669B3ED80F24B4E|_0x4669B3ED80F24B4E]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xFFEE8FA29AB9A18E|_0xFFEE8FA29AB9A18E]]&lt;br /&gt;
**[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xDF4B952F7D381B95|_0xDF4B952F7D381B95]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x13B350B8AD0EEE10|_0x13B350B8AD0EEE10]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xEB2D525B57F42B40|_0xEB2D525B57F42B40]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xF854439EFBB3B583|_0xF854439EFBB3B583]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x81CBAE94390F9F89|_0x81CBAE94390F9F89]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x208784099002BC30(System.String,System.Int32)|_0x208784099002BC30]]&lt;br /&gt;
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
**[[RAGE.Game.Rendering.Unknown._0xE058175F8EAFE79A(System.Boolean)|_0xE058175F8EAFE79A]]&lt;br /&gt;
**[[RAGE.Game.Rendering.Unknown._0x7E2BD3EF6C205F09(System.Int32,System.Int32)|_0x7E2BD3EF6C205F09]]&lt;br /&gt;
**[[RAGE.Game.Script.DoesScriptExist(System.String)|DoesScriptExist]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventAtIndex(System.Boolean,System.Int32)|GetEventAtIndex]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventExists(System.Boolean,System.Int32)|GetEventExists]]&lt;br /&gt;
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash(System.UInt32)|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.HasScriptLoaded(System.String)|HasScriptLoaded]]&lt;br /&gt;
**[[RAGE.Game.Script.IsThreadActive(System.Int32)|IsThreadActive]]&lt;br /&gt;
**[[RAGE.Game.Script.RequestScriptWithNameHash(System.UInt32)|RequestScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded(System.String)|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.TerminateThread(System.Int32)|TerminateThread]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x0F6F1EBBC4E1D5E6|_0x0F6F1EBBC4E1D5E6]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x107E5CC7CA942BC1|_0x107E5CC7CA942BC1]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x829CD22E043A2577|_0x829CD22E043A2577]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x760910B49D2B98EA|_0x760910B49D2B98EA]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x75B18E49607874C7|_0x75B18E49607874C7]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0xA40CC53DF8E50837(System.Boolean,System.Int32@,System.Int32,System.Int32)|_0xA40CC53DF8E50837]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.GetShapeTestResult(System.Int32,System.Int32@,RAGE.Vector3,RAGE.Vector3,System.Int32@)|GetShapeTestResult]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestRay(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|StartShapeTestRay]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox(System.Int32,System.Int32,System.Int32)|StartShapeTestBoundingBox]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestCapsule(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|StartShapeTestCapsule]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.Unknown._0x2B3334BCA57CD799(System.Int32)|_0x2B3334BCA57CD799]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.Unknown._0xE6AC6C45FBE83004(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|_0xE6AC6C45FBE83004]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList(System.Int32@)|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.IsScInboxValid(System.Int32)|IsScInboxValid]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool(System.Int32,System.String)|ScInboxMessageGetDataBool]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString(System.Int32,System.String,System.String)|ScInboxMessageGetDataString]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata(System.Int32,System.Int32@)|ScInboxMessageGetUgcdata]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScStartCheckStringTask(System.String,System.Int32@)|ScStartCheckStringTask]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted(System.Int32)|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xBFA0A56A817C6C7D(System.Boolean)|_0xBFA0A56A817C6C7D]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x19853B5B17D77BCA(System.Int32,System.Int32@)|_0x19853B5B17D77BCA]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x4ED9C8D6DA297639|_0x4ED9C8D6DA297639]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x50A8A36201DBF83E|_0x50A8A36201DBF83E]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x2570E26BE63964E3|_0x2570E26BE63964E3]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x8CC469AB4D349B7C(System.Int32,System.String,System.Int32@)|_0x8CC469AB4D349B7C]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x9DE5D2F723575ED0|_0x9DE5D2F723575ED0]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x1D12A56FC95BE92E|_0x1D12A56FC95BE92E]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xA468E0BE12B12C70|_0xA468E0BE12B12C70]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x44ACA259D67651DB(System.Int32@,System.Int32)|_0x44ACA259D67651DB]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x7DB18CA8CAD5B098|_0x7DB18CA8CAD5B098]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x116FB94DC4B79F17(System.String)|_0x116FB94DC4B79F17]]&lt;br /&gt;
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**[[RAGE.Game.Socialclub.Unknown._0x7FFCBFEE44ECFABF|_0x7FFCBFEE44ECFABF]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x418DC16FAE452C1C(System.Int32)|_0x418DC16FAE452C1C]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x87E0052F08BD64E6(System.Int32,System.Int32@)|_0x87E0052F08BD64E6]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x6AFD2CD753FEEF83(System.String)|_0x6AFD2CD753FEEF83]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x1989C6E6F67E76A8(System.Int32@,System.Int32@,System.Int32@)|_0x1989C6E6F67E76A8]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x07C61676E5BB52CD(System.Int32)|_0x07C61676E5BB52CD]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x9237E334F6E43156(System.Int32)|_0x9237E334F6E43156]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x700569DBA175A77C(System.Int32)|_0x700569DBA175A77C]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x5C4EBFFA98BDB41C(System.Int32)|_0x5C4EBFFA98BDB41C]]&lt;br /&gt;
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**[[RAGE.Game.Socialclub.Unknown._0xD0EE05FE193646EA(System.Int32@,System.Int32@,System.Int32@)|_0xD0EE05FE193646EA]]&lt;br /&gt;
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**[[RAGE.Game.Stats.GetNgstatIntHash(System.Int32,System.Boolean,System.Boolean,System.Int32,System.String)|GetNgstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetTupstatIntHash(System.Int32,System.Boolean,System.Boolean,System.Int32)|GetTupstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRadius(System.Int32@,System.Int32,System.Int32@)|Leaderboards2ReadByRadius]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRow(System.Int32@,System.Int32@,System.Int32,System.Int32@,System.Int32,System.Int32@,System.Int32)|Leaderboards2ReadByRow]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt(System.Int32@,System.Int32,System.Int32)|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2WriteData(System.Int32@)|Leaderboards2WriteData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists(System.Int32)|LeaderboardsGetCacheExists]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetColumnId(System.Int32,System.Int32,System.Int32)|LeaderboardsGetColumnId]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns(System.Int32,System.Int32)|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful(System.Int32,System.Int32,System.Int32)|LeaderboardsReadSuccessful]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsCheatApplied(System.String)|PlaystatsCheatApplied]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated(System.Single,System.Single,System.Single)|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMatchStarted(System.Int32,System.Int32,System.Int32)|PlaystatsMatchStarted]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMissionOver(System.Int32@,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)|PlaystatsMissionOver]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsNpcInvite(System.Int32@)|PlaystatsNpcInvite]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|PlaystatsRaceCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsShopItem(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|PlaystatsShopItem]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatClearSlotForReload(System.Int32)|StatClearSlotForReload]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetBool(System.UInt32,System.Int32@,System.Int32)|StatGetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetDate(System.UInt32,System.Int32@,System.Int32,System.Int32)|StatGetDate]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetInt(System.UInt32,System.Int32@,System.Int32)|StatGetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetMaskedInt(System.Int32,System.Int32@,System.Int32,System.Int32,System.Int32)|StatGetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfHours(System.UInt32)|StatGetNumberOfHours]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfSeconds(System.UInt32)|StatGetNumberOfSeconds]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetString(System.UInt32,System.Int32)|StatGetString]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatIncrement(System.UInt32,System.Single)|StatIncrement]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatLoadPending(System.Int32)|StatLoadPending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetBool(System.UInt32,System.Boolean,System.Boolean)|StatSetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetCurrentPosixTime(System.UInt32,System.Boolean)|StatSetCurrentPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetFloat(System.UInt32,System.Single,System.Boolean)|StatSetFloat]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetInt(System.UInt32,System.Int32,System.Boolean)|StatSetInt]]&lt;br /&gt;
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**[[RAGE.Game.Stats.StatSetUserId(System.UInt32,System.String,System.Boolean)|StatSetUserId]]&lt;br /&gt;
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**[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.DoesAnimDictExist(System.String)|DoesAnimDictExist]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetIdealPlayerSwitchType(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|GetIdealPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasAnimSetLoaded(System.String)|HasAnimSetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasCollisionForModelLoaded(System.UInt32)|HasCollisionForModelLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded(System.String)|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsEntityFocus(System.Int32)|IsEntityFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelAPed(System.UInt32)|IsModelAPed]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelInCdimage(System.UInt32)|IsModelInCdimage]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.LoadScene(System.Single,System.Single,System.Single)|LoadScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStart(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|NewLoadSceneStart]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveAnimDict(System.String)|RemoveAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveClipSet(System.String)|RemoveClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveNamedPtfxAsset(System.String)|RemoveNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionAtCoord(System.Single,System.Single,System.Single)|RequestCollisionAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestAnimDict(System.String)|RequestAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestClipSet(System.String)|RequestClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestMenuPedModel(System.UInt32)|RequestMenuPedModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionForModel(System.UInt32)|RequestCollisionForModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestNamedPtfxAsset(System.String)|RequestNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetFocusEntity(System.Int32)|SetFocusEntity]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetGamePausesForStreaming(System.Boolean)|SetGamePausesForStreaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetInteriorActive(System.Int32,System.Boolean)|SetInteriorActive]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetPedPopulationBudget(System.Int32)|SetPedPopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetReducePedModelBudget(System.Boolean)|SetReducePedModelBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetSrlTime(System.Single)|SetSrlTime]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetVehiclePopulationBudget(System.Int32)|SetVehiclePopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.StartPlayerSwitch(System.Int32,System.Int32,System.Int32,System.Int32)|StartPlayerSwitch]]&lt;br /&gt;
**[[RAGE.Game.Streaming.FormatFocusHeading(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32)|FormatFocusHeading]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetDitchPoliceModels(System.Boolean)|SetDitchPoliceModels]]&lt;br /&gt;
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**[[RAGE.Game.Streaming.Unknown._0x20C6C7E4EB082A7F(System.Boolean)|_0x20C6C7E4EB082A7F]]&lt;br /&gt;
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**[[RAGE.Game.Streaming.Unknown._0x7D41E9D2D17C5B2D(System.Int32)|_0x7D41E9D2D17C5B2D]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0xD8295AF639FD9CB8(System.Int32)|_0xD8295AF639FD9CB8]]&lt;br /&gt;
**[[RAGE.Game.Task.DisableScriptBrainSet(System.Int32)|DisableScriptBrainSet]]&lt;br /&gt;
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange(System.Int32)|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
**[[RAGE.Game.Task.RegisterObjectScriptBrain(System.String,System.UInt32,System.Int32,System.Single,System.Int32,System.Int32)|RegisterObjectScriptBrain]]&lt;br /&gt;
**[[RAGE.Game.Task.Unknown._0x4D953DF78EBF8158|_0x4D953DF78EBF8158]]&lt;br /&gt;
**[[RAGE.Game.Task.Unknown._0x6E91B04E08773030(System.String)|_0x6E91B04E08773030]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForCoord(System.Single,System.Single,System.Single)|AddBlipForCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForPickup(System.Int32)|AddBlipForPickup]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs(System.Boolean)|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger(System.Int32,System.Boolean)|AddTextComponentFormattedInteger]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName(System.Int32)|AddTextComponentSubstringBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite(System.String)|AddTextComponentSubstringWebsite]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentAppTitle(System.String,System.Int32)|AddTextComponentAppTitle]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey(System.UInt32)|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandObjective(System.String)|BeginTextCommandObjective]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandClearPrint(System.String)|BeginTextCommandClearPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandDisplayText(System.String)|BeginTextCommandDisplayText]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandWidth(System.String)|BeginTextCommandWidth]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed(System.String)|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandPrint(System.String)|BeginTextCommandPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationTextEntry(System.String)|SetNotificationTextEntry]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearAdditionalText(System.Int32,System.Boolean)|ClearAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagColor(System.Int32,System.String,System.Boolean,System.Boolean,System.String,System.Int32,System.Int32,System.Int32,System.Int32)|SetMpGamerTagColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayAreaName(System.Boolean)|DisplayAreaName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame(System.String,System.Boolean)|DisplayHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayRadar(System.Boolean)|DisplayRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesBlipExist(System.Int32)|DoesBlipExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesTextBlockExist(System.String)|DoesTextBlockExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowLoadingPrompt(System.Int32)|ShowLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp(System.Int32,System.Boolean,System.Boolean,System.Int32)|EndTextCommandDisplayHelp]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandGetLineCount(System.Single,System.Single)|EndTextCommandGetLineCount]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandTimer(System.Boolean)|EndTextCommandTimer]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandSetBlipName(System.Int32)|EndTextCommandSetBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotificationApartmentInvite(System.Boolean,System.Boolean,System.Int32@,System.Int32,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)|DrawNotificationApartmentInvite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage2(System.String,System.String,System.Boolean,System.Int32,System.String,System.String)|SetNotificationMessage2]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage4(System.String,System.String,System.Boolean,System.Int32,System.String,System.String,System.Single)|SetNotificationMessage4]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2(System.String,System.String,System.Boolean,System.Int32,System.String,System.String,System.Single,System.String,System.Int32,System.Int32)|SetNotificationMessageClanTag2]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotificationWithButton(System.Int32,System.String,System.String)|DrawNotificationWithButton]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification(System.Boolean,System.Boolean)|DrawNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification2(System.Boolean,System.Boolean)|DrawNotification2]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashAbilityBar(System.Boolean)|FlashAbilityBar]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashWantedDisplay(System.Boolean)|FlashWantedDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipColour(System.Int32)|GetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipHudColour(System.Int32)|GetBlipHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipCoords(System.Int32)|GetBlipCoords]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex(System.Int32)|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipSprite(System.Int32)|GetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextSubstringSlice(System.String,System.Int32,System.Int32)|GetTextSubstringSlice]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLabelText(System.String)|GetLabelText]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetHudColour(System.Int32,System.Int32@,System.Int32@,System.Int32@,System.Int32@)|GetHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord(System.Single,System.Single,System.Single,System.Single@,System.Single@)|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLengthOfString(System.String)|GetLengthOfString]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMinimapAreaRevealed(System.Single,System.Single,System.Single)|IsMinimapAreaRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextScaleHeight(System.Single,System.Int32)|GetTextScaleHeight]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasAdditionalTextLoaded(System.Int32)|HasAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded(System.String,System.Int32)|HasThisAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHudComponentThisFrame(System.Int32)|HideHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame(System.Int32)|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipFlashing(System.Int32)|IsBlipFlashing]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipShortRange(System.Int32)|IsBlipShortRange]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudComponentActive(System.Int32)|IsHudComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMpGamerTagActive(System.Int32)|IsMpGamerTagActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsNamedRendertargetLinked(System.UInt32)|IsNamedRendertargetLinked]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.LinkNamedRendertarget(System.UInt32)|LinkNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.LockMinimapPosition(System.Single,System.Single)|LockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
**[[RAGE.Game.Ui.ObjectDecalToggle(System.UInt32)|ObjectDecalToggle]]&lt;br /&gt;
**[[RAGE.Game.Ui.PulseBlip(System.Int32)|PulseBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RegisterNamedRendertarget(System.String,System.Boolean)|RegisterNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveBlip(System.Int32@)|RemoveBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetHudColoursSwitch(System.Int32,System.Int32)|SetHudColoursSwitch]]&lt;br /&gt;
**[[RAGE.Game.Ui.RequestAdditionalText(System.String,System.Int32)|RequestAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ResetHudComponentValues(System.Int32)|ResetHudComponentValues]]&lt;br /&gt;
**[[RAGE.Game.Ui.RestartFrontendMenu(System.UInt32,System.Int32)|RestartFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarBigmapEnabled(System.Boolean,System.Boolean)|SetRadarBigmapEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsFriendly(System.Int32,System.Boolean)|SetBlipAsFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip(System.Int32,System.Boolean)|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipBright(System.Int32,System.Boolean)|SetBlipBright]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipColour(System.Int32,System.Int32)|SetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipDisplay(System.Int32,System.Int32)|SetBlipDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashes(System.Int32,System.Boolean)|SetBlipFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashInterval(System.Int32,System.Int32)|SetBlipFlashInterval]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipHighDetail(System.Int32,System.Boolean)|SetBlipHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipNameToPlayerName(System.Int32,System.Int32)|SetBlipNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRotation(System.Int32,System.Int32)|SetBlipRotation]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRouteColour(System.Int32,System.Int32)|SetBlipRouteColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSecondaryColour(System.Int32,System.Single,System.Single,System.Single)|SetBlipSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSprite(System.Int32,System.Int32)|SetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel(System.Single,System.Boolean)|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetFrontendActive(System.Boolean)|SetFrontendActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetGpsFlashes(System.Boolean)|SetGpsFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint(System.Boolean)|SetMinimapBlockWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapRevealed(System.Boolean)|SetMinimapRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.KeyHudColour(System.Boolean,System.Int32)|KeyHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetCursorSprite(System.Int32)|SetCursorSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagIcons(System.Int32,System.Boolean)|SetMpGamerTagIcons]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagChatting(System.Int32,System.String)|SetMpGamerTagChatting]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour(System.Int32,System.Int32)|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagVisibility(System.Int32,System.Int32,System.Boolean,System.Int32)|SetMpGamerTagVisibility]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetPauseMenuActive(System.Boolean)|SetPauseMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetAiBlipMaxDistance(System.Int32,System.Single)|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetDirectorMode(System.Boolean)|SetDirectorMode]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame(System.UInt32,System.Single,System.Single,System.Int32,System.Int32)|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.RespondingAsTemp(System.Single)|RespondingAsTemp]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextCentre(System.Boolean)|SetTextCentre]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextDropshadow(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetTextDropshadow]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextFont(System.Int32)|SetTextFont]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextLeading(System.Boolean)|SetTextLeading]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextRenderId(System.Int32)|SetTextRenderId]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextScale(System.Single,System.Single)|SetTextScale]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage(System.String,System.Int32,System.String,System.Boolean,System.Int32,System.Int32@,System.Int32@,System.Boolean)|SetWarningMessage]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage3(System.String,System.String,System.Int32,System.String,System.Boolean,System.Int32,System.Int32,System.Int32@,System.Int32@,System.Boolean)|SetWarningMessage3]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWidescreenFormat(System.Int32)|SetWidescreenFormat]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip(System.Int32,System.Boolean)|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowNumberOnBlip(System.Int32,System.Int32)|ShowNumberOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipChecked(System.Int32,System.Boolean)|SetBlipChecked]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveNotification(System.Int32)|RemoveNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationFlashColor(System.Int32,System.Int32,System.Int32,System.Int32)|SetNotificationFlashColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.ToggleStealthRadar(System.Boolean)|ToggleStealthRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextProportional(System.Boolean)|SetTextProportional]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerHudCash(System.Int32,System.Int32)|SetMultiplayerHudCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.LogDebugInfo(System.String)|LogDebugInfo]]&lt;br /&gt;
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**[[RAGE.Game.Utils.Ceil(System.Single)|Ceil]]&lt;br /&gt;
**[[RAGE.Game.Utils.Floor(System.Single)|Floor]]&lt;br /&gt;
**[[RAGE.Game.Utils.Round(System.Single)|Round]]&lt;br /&gt;
**[[RAGE.Game.Utils.Settimerb(System.Int32)|Settimerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ShiftRight(System.Int32,System.Int32)|ShiftRight]]&lt;br /&gt;
**[[RAGE.Game.Utils.Sqrt(System.Single)|Sqrt]]&lt;br /&gt;
**[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ToFloat(System.Int32)|ToFloat]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vdist(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|Vdist]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vmag(System.Single,System.Single,System.Single)|Vmag]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithArgs(System.String,System.Int32@,System.Int32,System.Int32)|StartNewScriptWithArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs(System.UInt32,System.Int32@,System.Int32,System.Int32)|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.Unknown._0x42B65DEEF2EDF2A1(System.Int32)|_0x42B65DEEF2EDF2A1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp(System.Int32,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Int32)|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact(System.Int32)|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged(System.Int32)|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single)|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer(System.Int32,System.Int32,System.Single)|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor(System.Int32)|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour(System.Int32)|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors(System.Int32)|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain(System.Int32,System.Single,System.Single,System.Single,System.Boolean)|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32)|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator(System.Int32)|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob(System.Int32)|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob(System.Int32,System.Int32)|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer(System.Int32)|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon(System.Boolean,System.UInt32,System.Int32,System.Int32)|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope(System.Int32)|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist(System.Int32)|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof(System.Int32)|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons(System.Int32)|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene(System.Int32,System.Boolean)|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow(System.Int32,System.Int32)|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen(System.Int32)|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility(System.Int32)|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState(System.Int32)|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel(System.UInt32)|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck(System.Int32)|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight(System.Int32)|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost(System.Int32)|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth(System.Int32)|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor(System.Int32,System.Int32)|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged(System.Int32)|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom(System.Int32)|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState(System.Int32)|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat(System.Int32,System.Int32)|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName(System.Int32,System.Int32)|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours(System.Int32)|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits(System.Int32)|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor(System.Int32,System.Int32)|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime(System.Int32,System.Single,System.String)|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime(System.Int32,System.Single,System.Int32@)|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording(System.Int32,System.Int32)|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage(System.Int32,System.Int32)|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob(System.Int32)|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs(System.Int32)|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction(System.Int32)|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName(System.UInt32)|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility(System.Int32)|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction(System.Int32)|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours(System.Int32,System.Int32@,System.Int32@)|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures(System.Int32)|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour(System.Int32,System.Int32@,System.Int32@,System.Int32@)|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel(System.Int32)|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio(System.Int32,System.Int32)|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth(System.Int32)|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours(System.Int32,System.Int32@,System.Int32@)|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour(System.Int32,System.Int32@)|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute(System.Int32)|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash(System.Int32)|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery(System.Int32)|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner(System.Int32,System.Int32@)|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers(System.Int32)|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod(System.Int32,System.Int32)|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed(System.UInt32)|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction(System.UInt32)|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1(System.Int32,System.Int32@,System.Int32@,System.Int32@)|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2(System.Int32,System.Int32@,System.Int32@)|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModData(System.Int32,System.Int32,System.Int32)|GetVehicleModData]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType(System.Int32)|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation(System.Int32,System.Int32)|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled(System.Int32,System.Int32)|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText(System.Int32)|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth(System.Int32)|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId(System.Int32,System.String)|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst(System.Int32)|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType(System.Int32)|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished(System.Int32)|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded(System.Int32,System.Int32@)|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling(System.Int32)|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle(System.Int32)|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity(System.Int32,System.Int32)|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear(System.Int32)|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle(System.Int32)|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn(System.Int32)|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle(System.UInt32)|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat(System.UInt32)|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli(System.UInt32)|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane(System.UInt32)|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain(System.UInt32)|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated(System.Int32)|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck(System.Int32,System.Int32)|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible(System.Int32,System.Boolean)|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged(System.Int32,System.Int32)|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable(System.Int32,System.Boolean)|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail(System.Int32)|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea(System.String,System.Int32)|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels(System.Int32)|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree(System.Int32,System.Int32,System.Int32)|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn(System.Int32)|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen(System.Int32)|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights(System.Int32)|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp(System.Int32,System.Int32,System.Int32)|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible(System.Int32)|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof(System.Int32,System.Boolean)|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors(System.Int32)|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof(System.Int32,System.Single,System.Single,System.Single)|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod(System.Int32,System.Int32,System.Int32)|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods(System.Int32)|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel(System.Int32)|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording(System.Int32,System.Int32@)|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck(System.Int32)|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset(System.UInt32,System.Int32)|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording(System.Int32,System.Int32@)|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels(System.Int32,System.Boolean)|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows(System.Int32)|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive(System.Boolean)|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle(System.Int32,System.Single,System.Single)|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle(System.Int32,System.Boolean)|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength(System.Int32,System.Single)|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof(System.Int32,System.Boolean)|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires(System.Int32,System.Boolean)|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak(System.Int32,System.Int32,System.Boolean)|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle(System.Int32,System.Boolean)|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed(System.Int32)|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult(System.Int32,System.Single)|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded(System.Int32@,System.Boolean)|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles(System.Int32)|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition(System.Int32,System.Single,System.Single,System.Int32)|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi(System.Int32,System.Int32)|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle(System.Int32)|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains(System.Boolean)|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed(System.Int32,System.Boolean)|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage(System.Int32,System.Single)|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator(System.Int32,System.Boolean)|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround(System.Int32,System.Int32)|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed(System.Int32,System.Single)|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver(System.Int32,System.Boolean)|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon(System.Int32,System.Boolean)|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth(System.Int32,System.Single)|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights(System.Int32,System.Boolean)|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted(System.Int32,System.Boolean)|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged(System.Int32,System.Boolean)|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight(System.Int32,System.Single)|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours(System.Int32,System.Int32,System.Int32)|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures(System.Int32,System.Int32)|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour(System.Int32,System.Int32,System.Int32,System.Int32)|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed(System.Int32)|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel(System.Int32,System.Single)|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers(System.Int32,System.Boolean)|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam(System.Int32,System.Int32,System.Boolean)|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken(System.Int32,System.Int32,System.Boolean)|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched(System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut(System.Int32,System.Int32,System.Boolean)|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade(System.Int32,System.Boolean)|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn(System.Int32,System.Boolean,System.Boolean,System.Boolean)|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2(System.Int32,System.Int32,System.Int32)|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra(System.Int32,System.Int32,System.Boolean)|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour(System.Int32,System.Int32)|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed(System.Int32)|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride(System.Int32,System.Single)|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity(System.Int32,System.Boolean)|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer(System.Int32,System.Boolean)|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles(System.Int32,System.Boolean)|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights(System.Int32,System.Int32,System.Boolean)|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight(System.Int32,System.Boolean)|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer(System.Int32,System.Boolean)|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted(System.Int32,System.Boolean)|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive(System.Int32,System.Boolean)|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier(System.Int32,System.Single)|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier(System.Int32,System.Single)|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed(System.UInt32,System.Boolean)|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2(System.Int32,System.Int32,System.Int32)|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired(System.Int32,System.Boolean)|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled(System.Int32,System.Int32,System.Boolean)|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex(System.Int32,System.Int32)|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl(System.Int32,System.Boolean,System.Boolean)|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover(System.Int32,System.Boolean)|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken(System.Int32,System.Boolean)|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget(System.Int32,System.Int32,System.Single,System.Single,System.Single)|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias(System.Int32,System.Single)|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion(System.Int32,System.Int32,System.Boolean)|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst(System.Int32,System.Boolean)|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed(System.Int32,System.Int32)|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable(System.Int32,System.Boolean)|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp(System.Int32,System.Boolean)|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint(System.Int32,System.Int32)|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle(System.Int32,System.Single)|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow(System.Int32,System.Int32)|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi(System.Int32,System.Int32,System.Int32@,System.Single,System.Int32)|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm(System.Int32)|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack(System.Int32,System.Boolean)|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility(System.Int32)|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel(System.Int32,System.UInt32)|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage(System.Int32,System.Boolean)|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory(System.Boolean,System.Int32@,System.Int32@)|GetRandomVehicleModelInMemory]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0419B167EE128F33(System.Int32,System.Int32)|_0x0419B167EE128F33]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xD3E51C0AB8C26EEE(System.Int32,System.Int32)|_0xD3E51C0AB8C26EEE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x54B0F614960F4A5F(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|_0x54B0F614960F4A5F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xC1F981A6F74F0C23(System.Int32,System.Boolean)|_0xC1F981A6F74F0C23]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF78F94D60248C737(System.Int32,System.Boolean)|_0xF78F94D60248C737]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA1DD82F3CCF9A01E(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xA1DD82F3CCF9A01E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2467A2D807D37CA3(System.Int32)|_0x2467A2D807D37CA3]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE01903C47C7AC89E|_0xE01903C47C7AC89E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4419966C9936071A(System.Int32)|_0x4419966C9936071A]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6D6AF961B72728AE(System.Int32)|_0x6D6AF961B72728AE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x7C0043FDFF6436BC(System.Int32)|_0x7C0043FDFF6436BC]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xEF49CF0270307CBE|_0xEF49CF0270307CBE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF0E4BA16D1DB546C(System.Int32,System.Int32,System.Int32)|_0xF0E4BA16D1DB546C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x32CAEDF24A583345(System.Int32)|_0x32CAEDF24A583345]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF87D9F2301F7D206(System.Int32)|_0xF87D9F2301F7D206]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x33506883545AC0DF(System.Int32,System.Boolean)|_0x33506883545AC0DF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA4822F1CF23F4810(RAGE.Vector3,System.Int32,RAGE.Vector3,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xA4822F1CF23F4810]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5AA3F878A178C4FC(System.UInt32)|_0x5AA3F878A178C4FC]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x51F30DB60626A20E(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x51F30DB60626A20E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xC6AD107DDC9054CC(System.UInt32)|_0xC6AD107DDC9054CC]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBA91D045575699AD(System.Int32)|_0xBA91D045575699AD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x92523B76657A517D(System.Int32,System.Single)|_0x92523B76657A517D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x00C09F246ABEDD82(System.Int32)|_0x00C09F246ABEDD82]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x36492C2F0D134C56(System.Int32)|_0x36492C2F0D134C56]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x50634E348C8D44EF(System.Int32)|_0x50634E348C8D44EF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6EAAEFC76ACC311F(System.Int32)|_0x6EAAEFC76ACC311F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xCA4AC3EAAE46EC7B(System.Int32,System.Int32)|_0xCA4AC3EAAE46EC7B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xD4C4642CB7F50B5D(System.Int32)|_0xD4C4642CB7F50B5D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5ECB40269053C0D4(System.Int32)|_0x5ECB40269053C0D4]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBFBA3BA79CFF7EBF(System.UInt32)|_0xBFBA3BA79CFF7EBF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2C8CBFE1EA5FC631(System.Int32)|_0x2C8CBFE1EA5FC631]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xDF7E3EEB29642C38(System.Int32,RAGE.Vector3,RAGE.Vector3)|_0xDF7E3EEB29642C38]]&lt;br /&gt;
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**[[RAGE.Game.Water.GetWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWaterHeightNoWaves(System.Single,System.Single,System.Single,System.Single@)|GetWaterHeightNoWaves]]&lt;br /&gt;
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.TestProbeAgainstAllWater(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|TestProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater(System.Single,System.Single,System.Single,System.Int32,System.Int32@)|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.Unknown._0xB1252E3E59A82AAF(System.Int32)|_0xB1252E3E59A82AAF]]&lt;br /&gt;
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute(System.UInt32)|CanUseWeaponOnParachute]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage(System.Int32)|ClearPedLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent(System.UInt32,System.UInt32)|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ExplodeProjectiles(System.Int32,System.UInt32,System.Boolean)|ExplodeProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon(System.Int32,System.UInt32)|GetAmmoInPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon(System.Int32,System.Int32@)|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex(System.Int32)|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon(System.Int32)|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetMaxAmmoInClip(System.Int32,System.UInt32,System.Boolean)|GetMaxAmmoInClip]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedAmmoByType(System.Int32,System.Int32)|GetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord(System.Int32,RAGE.Vector3)|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot(System.Int32,System.UInt32)|GetPedWeapontypeInSlot]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetSelectedPedWeapon(System.Int32)|GetSelectedPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeapontypeModel(System.UInt32)|GetWeapontypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponClipSize(System.UInt32)|GetWeaponClipSize]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel(System.UInt32)|GetWeaponComponentTypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponHudStats(System.UInt32,System.Int32@)|GetWeaponHudStats]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex(System.Int32)|GetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed(System.Int32,System.UInt32,System.Int32,System.Boolean)|GiveDelayedWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject(System.Int32,System.UInt32)|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponToPed(System.Int32,System.UInt32,System.Int32,System.Boolean,System.Boolean)|GiveWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon(System.Int32,System.UInt32,System.Int32)|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent(System.Int32,System.UInt32,System.UInt32)|HasPedGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded(System.UInt32)|HasWeaponAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene(System.Int32,System.Boolean)|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedArmed(System.Int32,System.Int32)|IsPedArmed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive(System.Int32,System.UInt32,System.UInt32)|IsPedWeaponComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsWeaponValid(System.UInt32)|IsWeaponValid]]&lt;br /&gt;
**[[RAGE.Game.Weapon.PedSkipNextReloading(System.Int32)|PedSkipNextReloading]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType(System.UInt32,System.Boolean)|RemoveAllProjectilesOfType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed(System.Int32,System.UInt32,System.UInt32)|RemoveWeaponComponentFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponFromPed(System.Int32,System.UInt32)|RemoveWeaponFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel(System.Int32)|RequestWeaponHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon(System.Int32,System.UInt32)|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance(System.Single)|SetFlashLightFadeDistance]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedAmmoByType(System.Int32,System.Int32,System.Int32)|SetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks(System.Int32,System.Single,System.Single)|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon(System.Int32,System.UInt32,System.Single,System.Single,System.Single,System.Int32)|SetPedDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead(System.Int32,System.Boolean)|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo(System.Int32,System.Boolean,System.UInt32)|SetPedInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex(System.Int32,System.UInt32,System.Int32)|SetPedWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex(System.Int32,System.Int32)|SetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x9DA58CDBF6BDBC08(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x9DA58CDBF6BDBC08]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xCD79A550999D7D4F(System.Int32)|_0xCD79A550999D7D4F]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x585847C5E4E11709(System.Int32,System.Int32,System.Int32)|_0x585847C5E4E11709]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xF0A60040BE558F2D(System.Int32,System.Int32,System.Int32)|_0xF0A60040BE558F2D]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x4D1CB8DC40208A17(System.Int32,System.Int32)|_0x4D1CB8DC40208A17]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB3EA4FEABF41464B(System.Int32,System.Int32)|_0xB3EA4FEABF41464B]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xDAB963831DBFD3F4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xDAB963831DBFD3F4]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x1E45B34ADEBEE48E|_0x1E45B34ADEBEE48E]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB4771B9AAF4E68E4(System.Int32,System.Int32,System.Int32)|_0xB4771B9AAF4E68E4]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB4C8D77C80C0421E(System.Int32,System.Single)|_0xB4C8D77C80C0421E]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xE620FD3512A04F18(System.Single)|_0xE620FD3512A04F18]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x4757F00BC6323CFE(System.Int32,System.Int32)|_0x4757F00BC6323CFE]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x5DA825A85D0EA6E6(System.Int32,System.Int32,System.Int32)|_0x5DA825A85D0EA6E6]]&lt;br /&gt;
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel(System.Int32)|ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetNameOfZone(System.Single,System.Single,System.Single)|GetNameOfZone]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneFromNameId(System.String)|GetZoneFromNameId]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneScumminess(System.Int32)|GetZoneScumminess]]&lt;br /&gt;
**[[RAGE.Game.Zone.SetZoneEnabled(System.Int32,System.Boolean)|SetZoneEnabled]]&lt;br /&gt;
**[[RAGE.Input.IsUp(System.Int32)|IsUp]]&lt;br /&gt;
**[[RAGE.Input.TakeScreenshot(System.String,System.Int32,System.Single,System.Single)|TakeScreenshot]]&lt;br /&gt;
**[[RAGE.Discord.Update(System.String,System.String)|Update]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.ExecuteJs(System.String)|ExecuteJs]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
**[[RAGE.Ui.Cursor.ShowCursor(System.Boolean,System.Boolean)|ShowCursor]]&lt;br /&gt;
**[[RAGE.Voice.SetPreprocessingParam(System.Int32,System.Int32)|SetPreprocessingParam]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.#ctor(System.String,System.String,System.Drawing.Point,System.Drawing.Size,System.Single,System.Drawing.Color)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.DrawTexture(System.String,System.Drawing.Point,System.Drawing.Size)|DrawTexture]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.WriteFileFromResources(System.Reflection.Assembly,System.String,System.String)|WriteFileFromResources]]&lt;br /&gt;
**[[RAGE.NUI.UIResText.AddLongString(System.String)|AddLongString]]&lt;br /&gt;
**[[RAGE.NUI.InstructionalButton.#ctor(System.String,System.String)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor(System.String,System.Boolean,System.String)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.Position(System.Int32)|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor(System.String,System.String,RAGE.NUI.UIMenuDynamicListItem.DynamicListItemChangeCallback)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.Position(System.Int32)|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.#ctor(System.String)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Position(System.Int32)|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetLeftBadge(RAGE.NUI.UIMenuItem.BadgeStyle)|SetLeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetRightLabel(System.String)|SetRightLabel]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.#ctor(System.String,System.Collections.Generic.List{System.Object},System.Int32,System.String)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.ItemToIndex(System.Object)|ItemToIndex]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.Add(RAGE.NUI.UIMenu)|Add]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.AddSubMenu(RAGE.NUI.UIMenu,System.String,System.Drawing.Point)|AddSubMenu]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor(System.String,System.String)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor(System.String,System.String,System.Drawing.Point)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor(System.String,System.String,System.Drawing.Point,System.String,System.String)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInBounds(System.Drawing.Point,System.Drawing.Size)|IsMouseInBounds]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset(System.Int32)|SetMenuWidthOffset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType(RAGE.NUI.Sprite)|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType(System.String)|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.RemoveItemAt(System.Int32)|RemoveItemAt]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem(RAGE.NUI.UIMenuItem)|ReleaseMenuFromItem]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetKey(RAGE.NUI.UIMenu.MenuControls,RAGE.Game.Control)|SetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ResetKey(RAGE.NUI.UIMenu.MenuControls)|ResetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed(RAGE.NUI.UIMenu.MenuControls,System.Windows.Forms.Keys)|HasControlJustBeenReleaseed]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows(RAGE.NUI.UIMenuItem,System.Drawing.Point,System.Drawing.Point)|IsMouseInListItemArrows]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ProcessControl(System.Windows.Forms.Keys)|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
*Classes:&lt;br /&gt;
**[[RAGE.Events.Script|Script]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
==NUI==&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
==Elements.Entities==&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16993</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16993"/>
		<updated>2019-03-20T16:49:03Z</updated>

		<summary type="html">&lt;p&gt;Despair: Undo revision 16992 by Despair (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
**[[RAGE.Elements.CheckpointBase.SetIconRgba|SetIconRgba]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetGameplayHint|SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.PlayStreamFrom|PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Events.Add|Add]]&lt;br /&gt;
**[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xB4F47213DF45A64C|_0xB4F47213DF45A64C]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x717E4D1F2048376D|_0x717E4D1F2048376D]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x621C6E4729388E41|_0x621C6E4729388E41]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x30ED88D5E0C56A37|_0x30ED88D5E0C56A37]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xD01015C7316AE176|_0xD01015C7316AE176]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x8FD89A6240813FD0|_0x8FD89A6240813FD0]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xB0A6CFD2C69C1088|_0xB0A6CFD2C69C1088]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x19D1B791CB3670FE|_0x19D1B791CB3670FE]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x92C360B5F15D2302|_0x92C360B5F15D2302]]&lt;br /&gt;
**[[RAGE.Game.App.AppClearBlock|AppClearBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
**[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopStream|StopStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
**[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
**[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
**[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
**[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xD01005D2BA2EB778|_0xD01005D2BA2EB778]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xF154B8D1775B2DEC|_0xF154B8D1775B2DEC]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xDDC635D5B3262C56|_0xDDC635D5B3262C56]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xC15907D667F7CFB2|_0xC15907D667F7CFB2]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0x062D5EAD4DA2FA6A|_0x062D5EAD4DA2FA6A]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x5E203DA2BA15D436|_0x5E203DA2BA15D436]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x3A48AB4445D499BE|_0x3A48AB4445D499BE]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x544810ED9DB6BBE6|_0x544810ED9DB6BBE6]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0x8A694D7A68F8DC38|_0x8A694D7A68F8DC38]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0x61631F5DF50D1C34|_0x61631F5DF50D1C34]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x892B6AB8F33606F5|_0x892B6AB8F33606F5]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x9D3AF56E94C9AE98|_0x9D3AF56E94C9AE98]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0x044DBAD7A7FA2BE5|_0x044DBAD7A7FA2BE5]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x33E3C6C6F2F0B506|_0x33E3C6C6F2F0B506]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xDD6BCF9E94425DF9|_0xDD6BCF9E94425DF9]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0x733ADF241531E5C2|_0x733ADF241531E5C2]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x59E7B488451F4D3A|_0x59E7B488451F4D3A]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xF3365489E0DD50F9|_0xF3365489E0DD50F9]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0x031ACB6ABA18C729|_0x031ACB6ABA18C729]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x7EC3C679D0E7E46B|_0x7EC3C679D0E7E46B]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x02E93C796ABD3A97|_0x02E93C796ABD3A97]]&lt;br /&gt;
**[[RAGE.Game.Cam.AddCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
**[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
**[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
**[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x0A9F2A468B328E74|_0x0A9F2A468B328E74]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x271017B9BA825366|_0x271017B9BA825366]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x4879E4FE39074CDF|_0x4879E4FE39074CDF]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x49482F9FCD825AAA|_0x49482F9FCD825AAA]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0x59424BD75174C9B1|_0x59424BD75174C9B1]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x48608C3464F58AB4|_0x48608C3464F58AB4]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0x9780F32BCAF72431|_0x9780F32BCAF72431]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0x149916F50C34A40D|_0x149916F50C34A40D]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x9E4CFFF989258472|_0x9E4CFFF989258472]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x74BD83EA840F6BC9|_0x74BD83EA840F6BC9]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xD7360051C885628B|_0xD7360051C885628B]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xBF72910D0F26F025|_0xBF72910D0F26F025]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x705A276EBFF3133D|_0x705A276EBFF3133D]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x8BFCEB5EA1B161B6|_0x8BFCEB5EA1B161B6]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x661B5C8654ADD825|_0x661B5C8654ADD825]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xF55E4046F6F831DC|_0xF55E4046F6F831DC]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xA2767257A320FC82|_0xA2767257A320FC82]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x7BF1A54AE67AC070|_0x7BF1A54AE67AC070]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xD1B0F412F109EA5D|_0xD1B0F412F109EA5D]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xDC9DA9E8789F5246|_0xDC9DA9E8789F5246]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x0AF7B437918103B3|_0x0AF7B437918103B3]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xBCFC632DB7673BF0|_0xBCFC632DB7673BF0]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xCED08CBE8EBB97C7|_0xCED08CBE8EBB97C7]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x11FA5D3479C7DD47|_0x11FA5D3479C7DD47]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC91C6C55199308CA|_0xC91C6C55199308CA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC8B5C4A79CC18B94|_0xC8B5C4A79CC18B94]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xDD79DF9F4D26E1C9|_0xDD79DF9F4D26E1C9]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x91EF6EE6419E5B97|_0x91EF6EE6419E5B97]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xFD3151CD37EA2245|_0xFD3151CD37EA2245]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x2AED6301F67007D5|_0x2AED6301F67007D5]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xD1F8363DFAD03848|_0xD1F8363DFAD03848]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC92717EF615B6704|_0xC92717EF615B6704]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xE9EA16D6E54CDCA4|_0xE9EA16D6E54CDCA4]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x42156508606DE65E|_0x42156508606DE65E]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x247ACBC4ABBC9D1C|_0x247ACBC4ABBC9D1C]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x425A920FDB9A0DDA|_0x425A920FDB9A0DDA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x6493CF69859B116A|_0x6493CF69859B116A]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xCCD078C2665D2973|_0xCCD078C2665D2973]]&lt;br /&gt;
**[[RAGE.Game.Clock.AddToClockTime|AddToClockTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RequestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xB56BBBCC2955D9CB|_0xB56BBBCC2955D9CB]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x583DF8E3D4AFBD98|_0x583DF8E3D4AFBD98]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x708BDD8CD795B043|_0x708BDD8CD795B043]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x4CEBC1ED31E8925E|_0x4CEBC1ED31E8925E]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xA0FE76168A189DDB|_0xA0FE76168A189DDB]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xD00D76A7DFC9D852|_0xD00D76A7DFC9D852]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xE36A98D8AB3D3C66|_0xE36A98D8AB3D3C66]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x4C61C75BEE8184C2|_0x4C61C75BEE8184C2]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x06EE9048FD080382|_0x06EE9048FD080382]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x2A56C06EBEF2B0D9|_0x2A56C06EBEF2B0D9]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x8D9DF6ECA8768583|_0x8D9DF6ECA8768583]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
**[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x8F5EA1C01D65A100|_0x8F5EA1C01D65A100]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x15FF52B809DB2353|_0x15FF52B809DB2353]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0xFCCAE5B92A830878|_0xFCCAE5B92A830878]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x01095C95CD46B624|_0x01095C95CD46B624]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x52818819057F2B40|_0x52818819057F2B40]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x83BCCE3224735F05|_0x83BCCE3224735F05]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x4DFDD9EB705F8140|_0x4DFDD9EB705F8140]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0xC84527E235FCA219|_0xC84527E235FCA219]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x692D808C34A82143|_0x692D808C34A82143]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x4645DE9980999E93|_0x4645DE9980999E93]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorExistOn|DecorExistOn]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0x241FCA5B1AA14F75|_0x241FCA5B1AA14F75]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0xF2E07819EF1A5289|_0xF2E07819EF1A5289]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0x9489659372A81585|_0x9489659372A81585]]&lt;br /&gt;
**[[RAGE.Game.Entity.ApplyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x5C48B75732C8456C|_0x5C48B75732C8456C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x6CE177D014502E8A|_0x6CE177D014502E8A]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x46F8696933A63C9B|_0x46F8696933A63C9B]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xD95CC5D2AB15A09F|_0xD95CC5D2AB15A09F]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x490861B88F4FD846|_0x490861B88F4FD846]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xE12ABE5E3A389A6C|_0xE12ABE5E3A389A6C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x68B562E124CC0AEF|_0x68B562E124CC0AEF]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x352E2B5CF420BF3B|_0x352E2B5CF420BF3B]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x78E8E3A640178255|_0x78E8E3A640178255]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x694E00132F2823ED|_0x694E00132F2823ED]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x1A092BB0C3808B96|_0x1A092BB0C3808B96]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xCEA7C8E1B48FF68C|_0xCEA7C8E1B48FF68C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xDC6F8601FAF2E893|_0xDC6F8601FAF2E893]]&lt;br /&gt;
**[[RAGE.Game.Event.AddShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
**[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
**[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleData|GetDlcVehicleData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
**[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0x341DE7ED1D2A1BFD|_0x341DE7ED1D2A1BFD]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xE1CA84EBF72E691D|_0xE1CA84EBF72E691D]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xC17AD0E5752BECDA|_0xC17AD0E5752BECDA]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xA9F9C2E0FDE11CBB|_0xA9F9C2E0FDE11CBB]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xFF56381874F82086|_0xFF56381874F82086]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0x50F457823CE6EB5F|_0x50F457823CE6EB5F]]&lt;br /&gt;
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
**[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.Unknown._0x6070104B699B2EF4|_0x6070104B699B2EF4]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddDecal|AddDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
**[[RAGE.Game.Graphics.BeginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
**[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
**[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
**[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x967278682CB6967A|_0x967278682CB6967A]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xEFABC7722293DA7C|_0xEFABC7722293DA7C]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xD2209BE128B5418C|_0xD2209BE128B5418C]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x7FA5D82B8F58EC06|_0x7FA5D82B8F58EC06]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xA67C35C56EB1BD9D|_0xA67C35C56EB1BD9D]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x27CB772218215325|_0x27CB772218215325]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x03FC694AE06C5A20|_0x03FC694AE06C5A20]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x259BA6D4E6F808F1|_0x259BA6D4E6F808F1]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x5F0F3F56635809EF|_0x5F0F3F56635809EF]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x02AC28F3A01FA04A|_0x02AC28F3A01FA04A]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x25FC3E33A31AD0C9|_0x25FC3E33A31AD0C9]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x36F6626459D91457|_0x36F6626459D91457]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x92CCC17A7A2285DA|_0x92CCC17A7A2285DA]]&lt;br /&gt;
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**[[RAGE.Game.Graphics.Unknown._0x0E4299C549F0D1F1|_0x0E4299C549F0D1F1]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x2BF72AD5B41AA739|_0x2BF72AD5B41AA739]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x1612C45F9E3E0D44|_0x1612C45F9E3E0D44]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xDE81239437E8C5A8|_0xDE81239437E8C5A8]]&lt;br /&gt;
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**[[RAGE.Game.Graphics.Unknown._0x29280002282F1928|_0x29280002282F1928]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x2C328AF17210F009|_0x2C328AF17210F009]]&lt;br /&gt;
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**[[RAGE.Game.Graphics.Unknown._0xC9B18B4619F48F7B|_0xC9B18B4619F48F7B]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xBA0127DA25FD54C9|_0xBA0127DA25FD54C9]]&lt;br /&gt;
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**[[RAGE.Game.Graphics.Unknown._0xBB0527EC6341496D|_0xBB0527EC6341496D]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x393BD2275CEB7793|_0x393BD2275CEB7793]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xE59343E9E96529E7|_0xE59343E9E96529E7]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xD80A80346A45D761|_0xD80A80346A45D761]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xB2EBE8CBC58B90E9|_0xB2EBE8CBC58B90E9]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xCB82A0BF0E3E3265|_0xCB82A0BF0E3E3265]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x1670F8D05056F257|_0x1670F8D05056F257]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xF5BED327CEA362B1|_0xF5BED327CEA362B1]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x90A78ECAA4E78453|_0x90A78ECAA4E78453]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xEB3DAC2C86001E5E|_0xEB3DAC2C86001E5E]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xA4819F5E23E2FFAD|_0xA4819F5E23E2FFAD]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x12995F2E53FFA601|_0x12995F2E53FFA601]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x06F761EA47C1D3ED|_0x06F761EA47C1D3ED]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0xC0416B061F2B7E5E|_0xC0416B061F2B7E5E]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Unknown._0x2485D34E50A22E84|_0x2485D34E50A22E84]]&lt;br /&gt;
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**[[RAGE.Game.Interior.EnableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
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**[[RAGE.Game.Itemset.AddToItemset|AddToItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer|IsUiLoadingMultiplayer]]&lt;br /&gt;
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**[[RAGE.Game.Loading.Unknown._0xFA1E0E893D915215|_0xFA1E0E893D915215]]&lt;br /&gt;
**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
**[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
**[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
**[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
**[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
**[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
**[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
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**[[RAGE.Game.Misc.Unknown._0x7C9C0B1EEB1F9072|_0x7C9C0B1EEB1F9072]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0x9F5E6BB6B34540DA|_0x9F5E6BB6B34540DA]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0xB8F87EAD7533B176|_0xB8F87EAD7533B176]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0xC3EAD29AB273ECE8|_0xC3EAD29AB273ECE8]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0x4DCDF92BF64236CD|_0x4DCDF92BF64236CD]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0xEBD3205A207939ED|_0xEBD3205A207939ED]]&lt;br /&gt;
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**[[RAGE.Game.Misc.Unknown._0x8951EB9C6906D3C8|_0x8951EB9C6906D3C8]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0x23227DF0B2115469|_0x23227DF0B2115469]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0xAC2890471901861C|_0xAC2890471901861C]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0xF1E22DC13F5EEBAD|_0xF1E22DC13F5EEBAD]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x53F4892D18EC90A4|_0x53F4892D18EC90A4]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x1B0B4AEED5B9B41C|_0x1B0B4AEED5B9B41C]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x375A706A5C2FD084|_0x375A706A5C2FD084]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
**[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xE260E0BB9CD995AC|_0xE260E0BB9CD995AC]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x6FCF8DDEA146C45B|_0x6FCF8DDEA146C45B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x30FD873ECE50E9F6|_0x30FD873ECE50E9F6]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x75AF80E61248EEBD|_0x75AF80E61248EEBD]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x1C2473301B1C66BA|_0x1C2473301B1C66BA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x18B7AE224B087E26|_0x18B7AE224B087E26]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x08B0CA7A6AB3AC32|_0x08B0CA7A6AB3AC32]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xECA658CE2A4E5A72|_0xECA658CE2A4E5A72]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x31BA138F6304FB9F|_0x31BA138F6304FB9F]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x9251B6ABF2D0A5B4|_0x9251B6ABF2D0A5B4]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xEDEAD9A91EC768B3|_0xEDEAD9A91EC768B3]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xCDA1C62BE2777802|_0xCDA1C62BE2777802]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xDEE612F2D71B0308|_0xDEE612F2D71B0308]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x005ACA7100BD101D|_0x005ACA7100BD101D]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xA31FD6A0865B6D14|_0xA31FD6A0865B6D14]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xED5AB8860415BABA|_0xED5AB8860415BABA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5D1E75F91C07DEE5|_0x5D1E75F91C07DEE5]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x4F54F3B6C202FB4E|_0x4F54F3B6C202FB4E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xEA560AC9EEB1E19B|_0xEA560AC9EEB1E19B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xF9B10B529DCFB33B|_0xF9B10B529DCFB33B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x08A1B82B91900682|_0x08A1B82B91900682]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5D97630A8A0EF123|_0x5D97630A8A0EF123]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x12D148D26538D0F9|_0x12D148D26538D0F9]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5F456788B05FAEAC|_0x5F456788B05FAEAC]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xB1F1346FD57685D7|_0xB1F1346FD57685D7]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xC1952F3773BA18FE|_0xC1952F3773BA18FE]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5BCDE0F640C773D2|_0x5BCDE0F640C773D2]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xE7DF4E0545DFB56E|_0xE7DF4E0545DFB56E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x05F04155A226FBBF|_0x05F04155A226FBBF]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0FE8E1FCD2B86B33|_0x0FE8E1FCD2B86B33]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x112209CE0290C03A|_0x112209CE0290C03A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0D30EB83668E63C5|_0x0D30EB83668E63C5]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x6FD97159FE3C971A|_0x6FD97159FE3C971A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xCCB339CC970452DA|_0xCCB339CC970452DA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xB4C2EC463672474E|_0xB4C2EC463672474E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xBD0EFB25CCA8F97A|_0xBD0EFB25CCA8F97A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xA51B086B0B2C0F7A|_0xA51B086B0B2C0F7A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x675D19C6067CAE08|_0x675D19C6067CAE08]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x615EB504B0788DAF|_0x615EB504B0788DAF]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x2AFC2D19B50797F2|_0x2AFC2D19B50797F2]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x365E877C61D6988B|_0x365E877C61D6988B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0C82D21A77C22D49|_0x0C82D21A77C22D49]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xD99DB210089617FE|_0xD99DB210089617FE]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x9B5016A6433A68C5|_0x9B5016A6433A68C5]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x3C4487461E9B0DCB|_0x3C4487461E9B0DCB]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x51F1A8E48C3D2F6D|_0x51F1A8E48C3D2F6D]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x85F6C9ABA1DE2BCF|_0x85F6C9ABA1DE2BCF]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0xE3E5A7C64CA2C6ED|_0xE3E5A7C64CA2C6ED]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x357B152EF96C30B6|_0x357B152EF96C30B6]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x0395CB47B022E62C|_0x0395CB47B022E62C]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x170910093218C8B9|_0x170910093218C8B9]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x35A1B3E1D1315CFA|_0x35A1B3E1D1315CFA]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x23789E777D14CE44|_0x23789E777D14CE44]]&lt;br /&gt;
**[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
**[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
**[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
**[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
**[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
**[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0x1F7BC3539F9E0224|_0x1F7BC3539F9E0224]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0xEBCAB9E5048434F4|_0xEBCAB9E5048434F4]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0xBEC0816FF5ACBCDA|_0xBEC0816FF5ACBCDA]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0xC64DED7EF0D2FE37|_0xC64DED7EF0D2FE37]]&lt;br /&gt;
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**[[RAGE.Game.Network.Unknown._0x6BFF5F84102DF80A|_0x6BFF5F84102DF80A]]&lt;br /&gt;
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**[[RAGE.Game.Network.Unknown._0x6FD992C4A1C1B986|_0x6FD992C4A1C1B986]]&lt;br /&gt;
**[[RAGE.Game.Object.AddDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
**[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
**[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
**[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
**[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
**[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
**[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
**[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
**[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
**[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
**[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
**[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
**[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.SlideObject|SlideObject]]&lt;br /&gt;
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**[[RAGE.Game.Object.Unknown._0x8DCA505A5C196F05|_0x8DCA505A5C196F05]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableInputGroup|DisableInputGroup]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
**[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0xA0CEFCEA390AAB9B|_0xA0CEFCEA390AAB9B]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x80C2FD58D720C801|_0x80C2FD58D720C801]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x5B84D09CEC5209C5|_0x5B84D09CEC5209C5]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x0F70731BACCFBB96|_0x0F70731BACCFBB96]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x6CD79468A1E595C6|_0x6CD79468A1E595C6]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0xE1615EC03B3BB4FD|_0xE1615EC03B3BB4FD]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x8290252FFF36ACB5|_0x8290252FFF36ACB5]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x5B73C77D9EB66E24|_0x5B73C77D9EB66E24]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x3D42B92563939375|_0x3D42B92563939375]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x14D29BB12D47F68C|_0x14D29BB12D47F68C]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xF7B79A50B905A30D|_0xF7B79A50B905A30D]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x3599D741C9AC6310|_0x3599D741C9AC6310]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x8ABE8608576D9CE3|_0x8ABE8608576D9CE3]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x869DAACBBE9FA006|_0x869DAACBBE9FA006]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xD3A6A0EF48823A8C|_0xD3A6A0EF48823A8C]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x16F46FB18C8009E4|_0x16F46FB18C8009E4]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xA0F8A7517A273C05|_0xA0F8A7517A273C05]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x07FB139B592FA687|_0x07FB139B592FA687]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x0B919E1FB47CC4E0|_0x0B919E1FB47CC4E0]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x1FC289A0C3FF470F|_0x1FC289A0C3FF470F]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddArmourToPed|AddArmourToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
**[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
**[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xE43A13C9E4CCCBCF|_0xE43A13C9E4CCCBCF]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x9C6A6C19B6C0C496|_0x9C6A6C19B6C0C496]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x6585D955A68452A5|_0x6585D955A68452A5]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0x511F1A683387C7E2|_0x511F1A683387C7E2]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xE8A169E666CBC541|_0xE8A169E666CBC541]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0xBA8805A1108A2515|_0xBA8805A1108A2515]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x5D517B27CF6ECD04|_0x5D517B27CF6ECD04]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x5AAB586FFEC0FD96|_0x5AAB586FFEC0FD96]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xCD018C591F94CB43|_0xCD018C591F94CB43]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x2BC338A7B21F4608|_0x2BC338A7B21F4608]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x061CB768363D6424|_0x061CB768363D6424]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x6B0E6172C9A4D902|_0x6B0E6172C9A4D902]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x2F074C904D85129E|_0x2F074C904D85129E]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x711794453CFD692B|_0x711794453CFD692B]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xDED5AF5A0EA4B297|_0xDED5AF5A0EA4B297]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xCB968B53FC7F916D|_0xCB968B53FC7F916D]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xFF4803BC019852D9|_0xFF4803BC019852D9]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x781DE8FA214E87D2|_0x781DE8FA214E87D2]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x49E50BDB8BA4DAB2|_0x49E50BDB8BA4DAB2]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x576594E8D64375E2|_0x576594E8D64375E2]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x820E9892A77E97CD|_0x820E9892A77E97CD]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x6647C5F6F5792496|_0x6647C5F6F5792496]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xA660FAF550EB37E5|_0xA660FAF550EB37E5]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x4E90D746056E273D|_0x4E90D746056E273D]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xD69411AA0CEBF9E9|_0xD69411AA0CEBF9E9]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xC1F6EBF9A3D55538|_0xC1F6EBF9A3D55538]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x52D59AB61DDC05DD|_0x52D59AB61DDC05DD]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xEC4B4B3B9908052A|_0xEC4B4B3B9908052A]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x33A60D8BDD6E508C|_0x33A60D8BDD6E508C]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x0B3E35AC043707D9|_0x0B3E35AC043707D9]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xFE07FF6495D52E2A|_0xFE07FF6495D52E2A]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x39D55A620FCB6A3A|_0x39D55A620FCB6A3A]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x425AECF167663F48|_0x425AECF167663F48]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xEC6935EBE0847B90|_0xEC6935EBE0847B90]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xF1C03A5352243A30|_0xF1C03A5352243A30]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xCEDA60A74219D064|_0xCEDA60A74219D064]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x288DF530C92DAD6F|_0x288DF530C92DAD6F]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xAFC976FD0580C7B3|_0xAFC976FD0580C7B3]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x3E9679C1DFCF422C|_0x3E9679C1DFCF422C]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x5615E0C5EB2BC6E2|_0x5615E0C5EB2BC6E2]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xFD325494792302D7|_0xFD325494792302D7]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xA635C11B8C44AFC2|_0xA635C11B8C44AFC2]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB782F8238512BAD5|_0xB782F8238512BAD5]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xA586FBEB32A53DBB|_0xA586FBEB32A53DBB]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x2DF9038C90AD5264|_0x2DF9038C90AD5264]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xF9ACF4A08098EA25|_0xF9ACF4A08098EA25]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x9A77DFD295E29B09|_0x9A77DFD295E29B09]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x25361A96E0F7E419|_0x25361A96E0F7E419]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB282749D5E028163|_0xB282749D5E028163]]&lt;br /&gt;
**[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
**[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
**[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x271C9D3ACA5D6409|_0x271C9D3ACA5D6409]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x84DE3B5FB3E666F0|_0x84DE3B5FB3E666F0]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xBC0CE682D4D05650|_0xBC0CE682D4D05650]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xB743F735C03D7810|_0xB743F735C03D7810]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xDC57A637A20006ED|_0xDC57A637A20006ED]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x15F944730C832252|_0x15F944730C832252]]&lt;br /&gt;
**[[RAGE.Game.Player.IntToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
**[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
**[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
**[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
**[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
**[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
**[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
**[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
**[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x5501B7A5CDB79D37|_0x5501B7A5CDB79D37]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xAD73CE5A09E42D12|_0xAD73CE5A09E42D12]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xDD2620B7B9D16FF1|_0xDD2620B7B9D16FF1]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xF10B44FD479D69F3|_0xF10B44FD479D69F3]]&lt;br /&gt;
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**[[RAGE.Game.Player.Unknown._0x56105E599CAB0EFA|_0x56105E599CAB0EFA]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xBC0753C9CA14B506|_0xBC0753C9CA14B506]]&lt;br /&gt;
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**[[RAGE.Game.Player.Unknown._0xC2AFFFDABBDC2C5C|_0xC2AFFFDABBDC2C5C]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC3376F42B1FACCC6|_0xC3376F42B1FACCC6]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xD2B315B6689D537D|_0xD2B315B6689D537D]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xB45EFF719D8427A6|_0xB45EFF719D8427A6]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xCAC57395B151135F|_0xCAC57395B151135F]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xD821056B9ACF8052|_0xD821056B9ACF8052]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC388A0F065F5BC34|_0xC388A0F065F5BC34]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x6BC97F4F4BB3C04B|_0x6BC97F4F4BB3C04B]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x8D768602ADEF2245|_0x8D768602ADEF2245]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x5702B917B99DB1CD|_0x5702B917B99DB1CD]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xBCFDE9EDE4CF27DC|_0xBCFDE9EDE4CF27DC]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xB214D570EAD7F81A|_0xB214D570EAD7F81A]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC9A763D8FE87436A|_0xC9A763D8FE87436A]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x4669B3ED80F24B4E|_0x4669B3ED80F24B4E]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xFFEE8FA29AB9A18E|_0xFFEE8FA29AB9A18E]]&lt;br /&gt;
**[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xDF4B952F7D381B95|_0xDF4B952F7D381B95]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x13B350B8AD0EEE10|_0x13B350B8AD0EEE10]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xEB2D525B57F42B40|_0xEB2D525B57F42B40]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xF854439EFBB3B583|_0xF854439EFBB3B583]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x81CBAE94390F9F89|_0x81CBAE94390F9F89]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x208784099002BC30|_0x208784099002BC30]]&lt;br /&gt;
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
**[[RAGE.Game.Rendering.Unknown._0xE058175F8EAFE79A|_0xE058175F8EAFE79A]]&lt;br /&gt;
**[[RAGE.Game.Rendering.Unknown._0x7E2BD3EF6C205F09|_0x7E2BD3EF6C205F09]]&lt;br /&gt;
**[[RAGE.Game.Script.DoesScriptExist|DoesScriptExist]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
**[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
**[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x0F6F1EBBC4E1D5E6|_0x0F6F1EBBC4E1D5E6]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x107E5CC7CA942BC1|_0x107E5CC7CA942BC1]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x829CD22E043A2577|_0x829CD22E043A2577]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x760910B49D2B98EA|_0x760910B49D2B98EA]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x75B18E49607874C7|_0x75B18E49607874C7]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0xA40CC53DF8E50837|_0xA40CC53DF8E50837]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.Unknown._0x2B3334BCA57CD799|_0x2B3334BCA57CD799]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.Unknown._0xE6AC6C45FBE83004|_0xE6AC6C45FBE83004]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
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**[[RAGE.Game.Socialclub.Unknown._0x2E89990DDFF670C3|_0x2E89990DDFF670C3]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xD0EE05FE193646EA|_0xD0EE05FE193646EA]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x1F1E9682483697C7|_0x1F1E9682483697C7]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x487912FD248EFDDF|_0x487912FD248EFDDF]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x85535ACF97FC0969|_0x85535ACF97FC0969]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x675721C9F644D161|_0x675721C9F644D161]]&lt;br /&gt;
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**[[RAGE.Game.Socialclub.Unknown._0xD8122C407663B995|_0xD8122C407663B995]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
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**[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
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**[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
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**[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
**[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
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**[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
**[[RAGE.Game.Ui.ObjectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
**[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
**[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
**[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.RespondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
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**[[RAGE.Game.Ui.Unknown._0x211C4EF450086857|_0x211C4EF450086857]]&lt;br /&gt;
**[[RAGE.Game.Utils.Ceil|Ceil]]&lt;br /&gt;
**[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
**[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
**[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
**[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
**[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.Unknown._0x42B65DEEF2EDF2A1|_0x42B65DEEF2EDF2A1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModData|GetVehicleModData]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0419B167EE128F33|_0x0419B167EE128F33]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xD3E51C0AB8C26EEE|_0xD3E51C0AB8C26EEE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x54B0F614960F4A5F|_0x54B0F614960F4A5F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xC1F981A6F74F0C23|_0xC1F981A6F74F0C23]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF78F94D60248C737|_0xF78F94D60248C737]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA1DD82F3CCF9A01E|_0xA1DD82F3CCF9A01E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2467A2D807D37CA3|_0x2467A2D807D37CA3]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE01903C47C7AC89E|_0xE01903C47C7AC89E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4419966C9936071A|_0x4419966C9936071A]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6D6AF961B72728AE|_0x6D6AF961B72728AE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x7C0043FDFF6436BC|_0x7C0043FDFF6436BC]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xEF49CF0270307CBE|_0xEF49CF0270307CBE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF0E4BA16D1DB546C|_0xF0E4BA16D1DB546C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x32CAEDF24A583345|_0x32CAEDF24A583345]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF87D9F2301F7D206|_0xF87D9F2301F7D206]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x33506883545AC0DF|_0x33506883545AC0DF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA4822F1CF23F4810|_0xA4822F1CF23F4810]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5AA3F878A178C4FC|_0x5AA3F878A178C4FC]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x51F30DB60626A20E|_0x51F30DB60626A20E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xC6AD107DDC9054CC|_0xC6AD107DDC9054CC]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBA91D045575699AD|_0xBA91D045575699AD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x92523B76657A517D|_0x92523B76657A517D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x00C09F246ABEDD82|_0x00C09F246ABEDD82]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x36492C2F0D134C56|_0x36492C2F0D134C56]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x50634E348C8D44EF|_0x50634E348C8D44EF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6EAAEFC76ACC311F|_0x6EAAEFC76ACC311F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xCA4AC3EAAE46EC7B|_0xCA4AC3EAAE46EC7B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xD4C4642CB7F50B5D|_0xD4C4642CB7F50B5D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5ECB40269053C0D4|_0x5ECB40269053C0D4]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBFBA3BA79CFF7EBF|_0xBFBA3BA79CFF7EBF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2C8CBFE1EA5FC631|_0x2C8CBFE1EA5FC631]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xDF7E3EEB29642C38|_0xDF7E3EEB29642C38]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x91D6DD290888CBAB|_0x91D6DD290888CBAB]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6ADAABD3068C5235|_0x6ADAABD3068C5235]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x62CA17B74C435651|_0x62CA17B74C435651]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x639431E895B9AA57|_0x639431E895B9AA57]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x634148744F385576|_0x634148744F385576]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF7F203E31F96F6A1|_0xF7F203E31F96F6A1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE33FFA906CE74880|_0xE33FFA906CE74880]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x3DE51E9C80B116CF|_0x3DE51E9C80B116CF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x563B65A643ED072E|_0x563B65A643ED072E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x51DB102F4A3BA5E0|_0x51DB102F4A3BA5E0]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1033371FC8E842A7|_0x1033371FC8E842A7]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xDBA3C090E3D74690|_0xDBA3C090E3D74690]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5845066D8A1EA7F7|_0x5845066D8A1EA7F7]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x80E3357FDEF45C21|_0x80E3357FDEF45C21]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x35E0654F4BAD7971|_0x35E0654F4BAD7971]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0A6A279F3AA4FD70|_0x0A6A279F3AA4FD70]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE842A9398079BD82|_0xE842A9398079BD82]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x8F719973E1445BA2|_0x8F719973E1445BA2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA7DCDF4DED40A8F4|_0xA7DCDF4DED40A8F4]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1F34B0626C594380|_0x1F34B0626C594380]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x571FEB383F629926|_0x571FEB383F629926]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA17BAD153B51547E|_0xA17BAD153B51547E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xED8286F71A819BAA|_0xED8286F71A819BAA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x66979ACF5102FD2F|_0x66979ACF5102FD2F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE301BD63E9E13CF0|_0xE301BD63E9E13CF0]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0D5F65A8F4EBDAB5|_0x0D5F65A8F4EBDAB5]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xFC40CBF7B90CA77C|_0xFC40CBF7B90CA77C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1A78AD3D8240536F|_0x1A78AD3D8240536F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x26D99D5A82FD18E8|_0x26D99D5A82FD18E8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xEDBC8405B3895CC9|_0xEDBC8405B3895CC9]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x8235F1BEAD557629|_0x8235F1BEAD557629]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xD4B8E3D1917BC86B|_0xD4B8E3D1917BC86B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x91A0BD635321F145|_0x91A0BD635321F145]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1087BC8EC540DAEB|_0x1087BC8EC540DAEB]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA247F9EF01D8082E|_0xA247F9EF01D8082E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4D9D109F63FEE1D4|_0x4D9D109F63FEE1D4]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x428AD3E26C8D9EB0|_0x428AD3E26C8D9EB0]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xFAF2A78061FD9EF4|_0xFAF2A78061FD9EF4]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x430A7631A84C9BE7|_0x430A7631A84C9BE7]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0A3F820A9A9A9AC5|_0x0A3F820A9A9A9AC5]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x3EC8BF18AA453FE9|_0x3EC8BF18AA453FE9]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE6F13851780394DA|_0xE6F13851780394DA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x84EA99C62CB3EF0C|_0x84EA99C62CB3EF0C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xC24075310A8B9CD1|_0xC24075310A8B9CD1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBC3CCA5844452B06|_0xBC3CCA5844452B06]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x66E3AAFACE2D1EB8|_0x66E3AAFACE2D1EB8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2A86A0475B6A1434|_0x2A86A0475B6A1434]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE16142B94664DEFD|_0xE16142B94664DEFD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4E74E62E0A97E901|_0x4E74E62E0A97E901]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xEFC13B1CE30D755D|_0xEFC13B1CE30D755D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x78CEEE41F49F421F|_0x78CEEE41F49F421F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x7BBE7FF626A591FE|_0x7BBE7FF626A591FE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2A8F319B392E7B3F|_0x2A8F319B392E7B3F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x95CF53B3D687F9FA|_0x95CF53B3D687F9FA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF06A16CA55D138D8|_0xF06A16CA55D138D8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x21115BCD6E44656A|_0x21115BCD6E44656A]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1F9FB66F3A3842D2|_0x1F9FB66F3A3842D2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1DDA078D12879EEE|_0x1DDA078D12879EEE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x9F3F689B814F2599|_0x9F3F689B814F2599]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE4E2FD323574965C|_0xE4E2FD323574965C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF8EBCCC96ADB9FB7|_0xF8EBCCC96ADB9FB7]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x065D03A9D6B2C6B5|_0x065D03A9D6B2C6B5]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x51BB2D88D31A914B|_0x51BB2D88D31A914B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x428BACCDF5E26EAD|_0x428BACCDF5E26EAD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4E20D2A627011E8E|_0x4E20D2A627011E8E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x8AA9180DE2FEDD45|_0x8AA9180DE2FEDD45]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x76D26A22750E849E|_0x76D26A22750E849E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x3B458DDB57038F08|_0x3B458DDB57038F08]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x79DF7E806202CE01|_0x79DF7E806202CE01]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x9AA47FFF660CB932|_0x9AA47FFF660CB932]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6501129C9E0FFA05|_0x6501129C9E0FFA05]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x9A75585FB2E54FAD|_0x9A75585FB2E54FAD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1AA8A837D2169D94|_0x1AA8A837D2169D94]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x06582AFF74894C75|_0x06582AFF74894C75]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x07116E24E9D1929D|_0x07116E24E9D1929D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA6D3A8750DC73270|_0xA6D3A8750DC73270]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE851E480B814D4BA|_0xE851E480B814D4BA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5E569EC46EC21CAE|_0x5E569EC46EC21CAE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xCF9159024555488C|_0xCF9159024555488C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2311DD7159F00582|_0x2311DD7159F00582]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1CF38D529D7441D9|_0x1CF38D529D7441D9]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xDCE97BDF8A0EABC8|_0xDCE97BDF8A0EABC8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x737E398138550FFF|_0x737E398138550FFF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1093408B4B9D1146|_0x1093408B4B9D1146]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE05DD0E9707003A3|_0xE05DD0E9707003A3]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBB2333BB87DDD87F|_0xBB2333BB87DDD87F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x41290B40FA63E6DA|_0x41290B40FA63E6DA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x88BC673CA9E0AE99|_0x88BC673CA9E0AE99]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x86B4B6212CB8B627|_0x86B4B6212CB8B627]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x44CD1F493DB2A0A6|_0x44CD1F493DB2A0A6]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2C4A1590ABF43E8B|_0x2C4A1590ABF43E8B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5335BE58C083E74E|_0x5335BE58C083E74E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x7C06330BFDDA182E|_0x7C06330BFDDA182E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF488C566413B4232|_0xF488C566413B4232]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1BBAC99C0BC53656|_0x1BBAC99C0BC53656]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xB264C4D2F2B0A78B|_0xB264C4D2F2B0A78B]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.Unknown._0xB1252E3E59A82AAF|_0xB1252E3E59A82AAF]]&lt;br /&gt;
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponHudStats|GetWeaponHudStats]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
**[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x9DA58CDBF6BDBC08|_0x9DA58CDBF6BDBC08]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xCD79A550999D7D4F|_0xCD79A550999D7D4F]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x585847C5E4E11709|_0x585847C5E4E11709]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xF0A60040BE558F2D|_0xF0A60040BE558F2D]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x4D1CB8DC40208A17|_0x4D1CB8DC40208A17]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB3EA4FEABF41464B|_0xB3EA4FEABF41464B]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xDAB963831DBFD3F4|_0xDAB963831DBFD3F4]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x1E45B34ADEBEE48E|_0x1E45B34ADEBEE48E]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB4771B9AAF4E68E4|_0xB4771B9AAF4E68E4]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB4C8D77C80C0421E|_0xB4C8D77C80C0421E]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xE620FD3512A04F18|_0xE620FD3512A04F18]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x4757F00BC6323CFE|_0x4757F00BC6323CFE]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x5DA825A85D0EA6E6|_0x5DA825A85D0EA6E6]]&lt;br /&gt;
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
**[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
**[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
**[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
**[[RAGE.Discord.Update|Update]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
**[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
**[[RAGE.Voice.SetPreprocessingParam|SetPreprocessingParam]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
**[[RAGE.NUI.UIResText.AddLongString|AddLongString]]&lt;br /&gt;
**[[RAGE.NUI.InstructionalButton.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.Add|Add]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16992</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16992"/>
		<updated>2019-03-20T16:46:49Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Static methods:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
**[[RAGE.Elements.CheckpointBase.SetIconRgba|SetIconRgba]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetGameplayHint|SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.PlayStreamFrom|PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Events.Add|Add]]&lt;br /&gt;
**[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xB4F47213DF45A64C|_0xB4F47213DF45A64C]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x717E4D1F2048376D|_0x717E4D1F2048376D]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x621C6E4729388E41|_0x621C6E4729388E41]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x30ED88D5E0C56A37|_0x30ED88D5E0C56A37]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xD01015C7316AE176|_0xD01015C7316AE176]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x8FD89A6240813FD0|_0x8FD89A6240813FD0]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xB0A6CFD2C69C1088|_0xB0A6CFD2C69C1088]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x19D1B791CB3670FE|_0x19D1B791CB3670FE]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x92C360B5F15D2302|_0x92C360B5F15D2302]]&lt;br /&gt;
**[[RAGE.Game.App.AppClearBlock|AppClearBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
**[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopStream|StopStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
**[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
**[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
**[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
**[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0x02E93C796ABD3A97|_0x02E93C796ABD3A97]]&lt;br /&gt;
**[[RAGE.Game.Cam.AddCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
**[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
**[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
**[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0x42156508606DE65E|_0x42156508606DE65E]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x247ACBC4ABBC9D1C|_0x247ACBC4ABBC9D1C]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x425A920FDB9A0DDA|_0x425A920FDB9A0DDA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x6493CF69859B116A|_0x6493CF69859B116A]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xCCD078C2665D2973|_0xCCD078C2665D2973]]&lt;br /&gt;
**[[RAGE.Game.Clock.AddToClockTime|AddToClockTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RequestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xB56BBBCC2955D9CB|_0xB56BBBCC2955D9CB]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x583DF8E3D4AFBD98|_0x583DF8E3D4AFBD98]]&lt;br /&gt;
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**[[RAGE.Game.Cutscene.Unknown._0xE36A98D8AB3D3C66|_0xE36A98D8AB3D3C66]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x4C61C75BEE8184C2|_0x4C61C75BEE8184C2]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x06EE9048FD080382|_0x06EE9048FD080382]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x2A56C06EBEF2B0D9|_0x2A56C06EBEF2B0D9]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x8D9DF6ECA8768583|_0x8D9DF6ECA8768583]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
**[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x8F5EA1C01D65A100|_0x8F5EA1C01D65A100]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x15FF52B809DB2353|_0x15FF52B809DB2353]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0xFCCAE5B92A830878|_0xFCCAE5B92A830878]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x01095C95CD46B624|_0x01095C95CD46B624]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x52818819057F2B40|_0x52818819057F2B40]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x83BCCE3224735F05|_0x83BCCE3224735F05]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x4DFDD9EB705F8140|_0x4DFDD9EB705F8140]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0xC84527E235FCA219|_0xC84527E235FCA219]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x692D808C34A82143|_0x692D808C34A82143]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x4645DE9980999E93|_0x4645DE9980999E93]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorExistOn|DecorExistOn]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0x241FCA5B1AA14F75|_0x241FCA5B1AA14F75]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0xF2E07819EF1A5289|_0xF2E07819EF1A5289]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0x9489659372A81585|_0x9489659372A81585]]&lt;br /&gt;
**[[RAGE.Game.Entity.ApplyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x5C48B75732C8456C|_0x5C48B75732C8456C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x6CE177D014502E8A|_0x6CE177D014502E8A]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x46F8696933A63C9B|_0x46F8696933A63C9B]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xD95CC5D2AB15A09F|_0xD95CC5D2AB15A09F]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x490861B88F4FD846|_0x490861B88F4FD846]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xE12ABE5E3A389A6C|_0xE12ABE5E3A389A6C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x68B562E124CC0AEF|_0x68B562E124CC0AEF]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x352E2B5CF420BF3B|_0x352E2B5CF420BF3B]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x78E8E3A640178255|_0x78E8E3A640178255]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x694E00132F2823ED|_0x694E00132F2823ED]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x1A092BB0C3808B96|_0x1A092BB0C3808B96]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xCEA7C8E1B48FF68C|_0xCEA7C8E1B48FF68C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xDC6F8601FAF2E893|_0xDC6F8601FAF2E893]]&lt;br /&gt;
**[[RAGE.Game.Event.AddShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
**[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
**[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleData|GetDlcVehicleData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
**[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0x341DE7ED1D2A1BFD|_0x341DE7ED1D2A1BFD]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xE1CA84EBF72E691D|_0xE1CA84EBF72E691D]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xC17AD0E5752BECDA|_0xC17AD0E5752BECDA]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xA9F9C2E0FDE11CBB|_0xA9F9C2E0FDE11CBB]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xFF56381874F82086|_0xFF56381874F82086]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0x50F457823CE6EB5F|_0x50F457823CE6EB5F]]&lt;br /&gt;
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
**[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.Unknown._0x6070104B699B2EF4|_0x6070104B699B2EF4]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddDecal|AddDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
**[[RAGE.Game.Graphics.BeginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
**[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
**[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
**[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
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**[[RAGE.Game.Graphics.Unknown._0x61F95E5BB3E0A8C6|_0x61F95E5BB3E0A8C6]]&lt;br /&gt;
**[[RAGE.Game.Interior.EnableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
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**[[RAGE.Game.Interior.Unknown._0xAF348AFCB575A441|_0xAF348AFCB575A441]]&lt;br /&gt;
**[[RAGE.Game.Itemset.AddToItemset|AddToItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer|IsUiLoadingMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Loading.Unknown._0x8AA464D4E0F6ACCD|_0x8AA464D4E0F6ACCD]]&lt;br /&gt;
**[[RAGE.Game.Loading.Unknown._0xC7E7181C09F33B69|_0xC7E7181C09F33B69]]&lt;br /&gt;
**[[RAGE.Game.Loading.Unknown._0xFA1E0E893D915215|_0xFA1E0E893D915215]]&lt;br /&gt;
**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
**[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
**[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
**[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
**[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
**[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
**[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
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**[[RAGE.Game.Misc.Unknown._0x23227DF0B2115469|_0x23227DF0B2115469]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0xAC2890471901861C|_0xAC2890471901861C]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0xF1E22DC13F5EEBAD|_0xF1E22DC13F5EEBAD]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x53F4892D18EC90A4|_0x53F4892D18EC90A4]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x1B0B4AEED5B9B41C|_0x1B0B4AEED5B9B41C]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x375A706A5C2FD084|_0x375A706A5C2FD084]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
**[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xE260E0BB9CD995AC|_0xE260E0BB9CD995AC]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x6FCF8DDEA146C45B|_0x6FCF8DDEA146C45B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x30FD873ECE50E9F6|_0x30FD873ECE50E9F6]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x75AF80E61248EEBD|_0x75AF80E61248EEBD]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x1C2473301B1C66BA|_0x1C2473301B1C66BA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x18B7AE224B087E26|_0x18B7AE224B087E26]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x08B0CA7A6AB3AC32|_0x08B0CA7A6AB3AC32]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xECA658CE2A4E5A72|_0xECA658CE2A4E5A72]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x31BA138F6304FB9F|_0x31BA138F6304FB9F]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x9251B6ABF2D0A5B4|_0x9251B6ABF2D0A5B4]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xEDEAD9A91EC768B3|_0xEDEAD9A91EC768B3]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xCDA1C62BE2777802|_0xCDA1C62BE2777802]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xDEE612F2D71B0308|_0xDEE612F2D71B0308]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x005ACA7100BD101D|_0x005ACA7100BD101D]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xA31FD6A0865B6D14|_0xA31FD6A0865B6D14]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xED5AB8860415BABA|_0xED5AB8860415BABA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5D1E75F91C07DEE5|_0x5D1E75F91C07DEE5]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x4F54F3B6C202FB4E|_0x4F54F3B6C202FB4E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xEA560AC9EEB1E19B|_0xEA560AC9EEB1E19B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xF9B10B529DCFB33B|_0xF9B10B529DCFB33B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x08A1B82B91900682|_0x08A1B82B91900682]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5D97630A8A0EF123|_0x5D97630A8A0EF123]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x12D148D26538D0F9|_0x12D148D26538D0F9]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5F456788B05FAEAC|_0x5F456788B05FAEAC]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xB1F1346FD57685D7|_0xB1F1346FD57685D7]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xC1952F3773BA18FE|_0xC1952F3773BA18FE]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5BCDE0F640C773D2|_0x5BCDE0F640C773D2]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xE7DF4E0545DFB56E|_0xE7DF4E0545DFB56E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x05F04155A226FBBF|_0x05F04155A226FBBF]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0FE8E1FCD2B86B33|_0x0FE8E1FCD2B86B33]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x112209CE0290C03A|_0x112209CE0290C03A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0D30EB83668E63C5|_0x0D30EB83668E63C5]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x6FD97159FE3C971A|_0x6FD97159FE3C971A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xCCB339CC970452DA|_0xCCB339CC970452DA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xB4C2EC463672474E|_0xB4C2EC463672474E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xBD0EFB25CCA8F97A|_0xBD0EFB25CCA8F97A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xA51B086B0B2C0F7A|_0xA51B086B0B2C0F7A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x675D19C6067CAE08|_0x675D19C6067CAE08]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x615EB504B0788DAF|_0x615EB504B0788DAF]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x2AFC2D19B50797F2|_0x2AFC2D19B50797F2]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x365E877C61D6988B|_0x365E877C61D6988B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0C82D21A77C22D49|_0x0C82D21A77C22D49]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xD99DB210089617FE|_0xD99DB210089617FE]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x9B5016A6433A68C5|_0x9B5016A6433A68C5]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x3C4487461E9B0DCB|_0x3C4487461E9B0DCB]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x51F1A8E48C3D2F6D|_0x51F1A8E48C3D2F6D]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x85F6C9ABA1DE2BCF|_0x85F6C9ABA1DE2BCF]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0xE3E5A7C64CA2C6ED|_0xE3E5A7C64CA2C6ED]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x357B152EF96C30B6|_0x357B152EF96C30B6]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x0395CB47B022E62C|_0x0395CB47B022E62C]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x170910093218C8B9|_0x170910093218C8B9]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x35A1B3E1D1315CFA|_0x35A1B3E1D1315CFA]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x23789E777D14CE44|_0x23789E777D14CE44]]&lt;br /&gt;
**[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
**[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
**[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
**[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
**[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
**[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0x1F7BC3539F9E0224|_0x1F7BC3539F9E0224]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0xEBCAB9E5048434F4|_0xEBCAB9E5048434F4]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0xBEC0816FF5ACBCDA|_0xBEC0816FF5ACBCDA]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0xC64DED7EF0D2FE37|_0xC64DED7EF0D2FE37]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0x4C61B39930D045DA|_0x4C61B39930D045DA]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0x265635150FB0D82E|_0x265635150FB0D82E]]&lt;br /&gt;
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**[[RAGE.Game.Network.Unknown._0x5E0165278F6339EE|_0x5E0165278F6339EE]]&lt;br /&gt;
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**[[RAGE.Game.Network.Unknown._0xFD75DABC0957BF33|_0xFD75DABC0957BF33]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0xC87E740D9F3872CC|_0xC87E740D9F3872CC]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0x4A9FDE3A5A6D0437|_0x4A9FDE3A5A6D0437]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0xB606E6CC59664972|_0xB606E6CC59664972]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0x6BFF5F84102DF80A|_0x6BFF5F84102DF80A]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0xAEDF1BC1C133D6E3|_0xAEDF1BC1C133D6E3]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0x6FD992C4A1C1B986|_0x6FD992C4A1C1B986]]&lt;br /&gt;
**[[RAGE.Game.Object.AddDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
**[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
**[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
**[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
**[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
**[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
**[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
**[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]&lt;br /&gt;
**[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
**[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
**[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
**[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
**[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.SlideObject|SlideObject]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0xAA059C615DE9DD03|_0xAA059C615DE9DD03]]&lt;br /&gt;
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**[[RAGE.Game.Object.Unknown._0xDF6CA0330F2E737B|_0xDF6CA0330F2E737B]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0x31F924B53EADDF65|_0x31F924B53EADDF65]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0x0596843B34B95CE5|_0x0596843B34B95CE5]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0x8881C98A31117998|_0x8881C98A31117998]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0xA08FE5E49BDC39DD|_0xA08FE5E49BDC39DD]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0x858EC9FD25DE04AA|_0x858EC9FD25DE04AA]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0x616093EC6B139DD9|_0x616093EC6B139DD9]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0xF12E33034D887F66|_0xF12E33034D887F66]]&lt;br /&gt;
**[[RAGE.Game.Object.Unknown._0x8DCA505A5C196F05|_0x8DCA505A5C196F05]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableInputGroup|DisableInputGroup]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
**[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0xA0CEFCEA390AAB9B|_0xA0CEFCEA390AAB9B]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x80C2FD58D720C801|_0x80C2FD58D720C801]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x5B84D09CEC5209C5|_0x5B84D09CEC5209C5]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x0F70731BACCFBB96|_0x0F70731BACCFBB96]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x6CD79468A1E595C6|_0x6CD79468A1E595C6]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0xE1615EC03B3BB4FD|_0xE1615EC03B3BB4FD]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x8290252FFF36ACB5|_0x8290252FFF36ACB5]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x5B73C77D9EB66E24|_0x5B73C77D9EB66E24]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x3D42B92563939375|_0x3D42B92563939375]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x14D29BB12D47F68C|_0x14D29BB12D47F68C]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xF7B79A50B905A30D|_0xF7B79A50B905A30D]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x3599D741C9AC6310|_0x3599D741C9AC6310]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x8ABE8608576D9CE3|_0x8ABE8608576D9CE3]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x869DAACBBE9FA006|_0x869DAACBBE9FA006]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xD3A6A0EF48823A8C|_0xD3A6A0EF48823A8C]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x16F46FB18C8009E4|_0x16F46FB18C8009E4]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xA0F8A7517A273C05|_0xA0F8A7517A273C05]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x07FB139B592FA687|_0x07FB139B592FA687]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x0B919E1FB47CC4E0|_0x0B919E1FB47CC4E0]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x1FC289A0C3FF470F|_0x1FC289A0C3FF470F]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddArmourToPed|AddArmourToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
**[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
**[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xE43A13C9E4CCCBCF|_0xE43A13C9E4CCCBCF]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x9C6A6C19B6C0C496|_0x9C6A6C19B6C0C496]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x6585D955A68452A5|_0x6585D955A68452A5]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xC79196DCB36F6121|_0xC79196DCB36F6121]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB50EB4CCB29704AC|_0xB50EB4CCB29704AC]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0xB9496CE47546DB2C|_0xB9496CE47546DB2C]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x3E802F11FBE27674|_0x3E802F11FBE27674]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xEBD0EDBA5BE957CF|_0xEBD0EDBA5BE957CF]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xD1871251F3B5ACD7|_0xD1871251F3B5ACD7]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB8B52E498014F5B0|_0xB8B52E498014F5B0]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x14590DDBEDB1EC85|_0x14590DDBEDB1EC85]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x06087579E7AA85A9|_0x06087579E7AA85A9]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0xBA8805A1108A2515|_0xBA8805A1108A2515]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x5D517B27CF6ECD04|_0x5D517B27CF6ECD04]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x5AAB586FFEC0FD96|_0x5AAB586FFEC0FD96]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xCD018C591F94CB43|_0xCD018C591F94CB43]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0xEC6935EBE0847B90|_0xEC6935EBE0847B90]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0xB782F8238512BAD5|_0xB782F8238512BAD5]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xA586FBEB32A53DBB|_0xA586FBEB32A53DBB]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x2DF9038C90AD5264|_0x2DF9038C90AD5264]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xF9ACF4A08098EA25|_0xF9ACF4A08098EA25]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x9A77DFD295E29B09|_0x9A77DFD295E29B09]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x25361A96E0F7E419|_0x25361A96E0F7E419]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB282749D5E028163|_0xB282749D5E028163]]&lt;br /&gt;
**[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
**[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
**[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x271C9D3ACA5D6409|_0x271C9D3ACA5D6409]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x84DE3B5FB3E666F0|_0x84DE3B5FB3E666F0]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xBC0CE682D4D05650|_0xBC0CE682D4D05650]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xB743F735C03D7810|_0xB743F735C03D7810]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xDC57A637A20006ED|_0xDC57A637A20006ED]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x15F944730C832252|_0x15F944730C832252]]&lt;br /&gt;
**[[RAGE.Game.Player.IntToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
**[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
**[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
**[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
**[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
**[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
**[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
**[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
**[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x5501B7A5CDB79D37|_0x5501B7A5CDB79D37]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xAD73CE5A09E42D12|_0xAD73CE5A09E42D12]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xDD2620B7B9D16FF1|_0xDD2620B7B9D16FF1]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xF10B44FD479D69F3|_0xF10B44FD479D69F3]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xCB645E85E97EA48B|_0xCB645E85E97EA48B]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x56105E599CAB0EFA|_0x56105E599CAB0EFA]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xBC0753C9CA14B506|_0xBC0753C9CA14B506]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x38D28DA81E4E9BF9|_0x38D28DA81E4E9BF9]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x6E4361FF3E8CD7CA|_0x6E4361FF3E8CD7CA]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x7E07C78925D5FD96|_0x7E07C78925D5FD96]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x0032A6DBA562C518|_0x0032A6DBA562C518]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC2AFFFDABBDC2C5C|_0xC2AFFFDABBDC2C5C]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC3376F42B1FACCC6|_0xC3376F42B1FACCC6]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xD2B315B6689D537D|_0xD2B315B6689D537D]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xB45EFF719D8427A6|_0xB45EFF719D8427A6]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xCAC57395B151135F|_0xCAC57395B151135F]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xD821056B9ACF8052|_0xD821056B9ACF8052]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC388A0F065F5BC34|_0xC388A0F065F5BC34]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x6BC97F4F4BB3C04B|_0x6BC97F4F4BB3C04B]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x8D768602ADEF2245|_0x8D768602ADEF2245]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x5702B917B99DB1CD|_0x5702B917B99DB1CD]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xBCFDE9EDE4CF27DC|_0xBCFDE9EDE4CF27DC]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xB214D570EAD7F81A|_0xB214D570EAD7F81A]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC9A763D8FE87436A|_0xC9A763D8FE87436A]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x4669B3ED80F24B4E|_0x4669B3ED80F24B4E]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xFFEE8FA29AB9A18E|_0xFFEE8FA29AB9A18E]]&lt;br /&gt;
**[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xDF4B952F7D381B95|_0xDF4B952F7D381B95]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x13B350B8AD0EEE10|_0x13B350B8AD0EEE10]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xEB2D525B57F42B40|_0xEB2D525B57F42B40]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xF854439EFBB3B583|_0xF854439EFBB3B583]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x81CBAE94390F9F89|_0x81CBAE94390F9F89]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x208784099002BC30|_0x208784099002BC30]]&lt;br /&gt;
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
**[[RAGE.Game.Rendering.Unknown._0xE058175F8EAFE79A|_0xE058175F8EAFE79A]]&lt;br /&gt;
**[[RAGE.Game.Rendering.Unknown._0x7E2BD3EF6C205F09|_0x7E2BD3EF6C205F09]]&lt;br /&gt;
**[[RAGE.Game.Script.DoesScriptExist|DoesScriptExist]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
**[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
**[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x0F6F1EBBC4E1D5E6|_0x0F6F1EBBC4E1D5E6]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x107E5CC7CA942BC1|_0x107E5CC7CA942BC1]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x829CD22E043A2577|_0x829CD22E043A2577]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x760910B49D2B98EA|_0x760910B49D2B98EA]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x75B18E49607874C7|_0x75B18E49607874C7]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0xA40CC53DF8E50837|_0xA40CC53DF8E50837]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.Unknown._0x2B3334BCA57CD799|_0x2B3334BCA57CD799]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.Unknown._0xE6AC6C45FBE83004|_0xE6AC6C45FBE83004]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xBFA0A56A817C6C7D|_0xBFA0A56A817C6C7D]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x19853B5B17D77BCA|_0x19853B5B17D77BCA]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x4ED9C8D6DA297639|_0x4ED9C8D6DA297639]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x50A8A36201DBF83E|_0x50A8A36201DBF83E]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x2570E26BE63964E3|_0x2570E26BE63964E3]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x8CC469AB4D349B7C|_0x8CC469AB4D349B7C]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x9DE5D2F723575ED0|_0x9DE5D2F723575ED0]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x1D12A56FC95BE92E|_0x1D12A56FC95BE92E]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xA468E0BE12B12C70|_0xA468E0BE12B12C70]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x44ACA259D67651DB|_0x44ACA259D67651DB]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x7DB18CA8CAD5B098|_0x7DB18CA8CAD5B098]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x116FB94DC4B79F17|_0x116FB94DC4B79F17]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x2D874D4AE612A65F|_0x2D874D4AE612A65F]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xA770C8EEC6FB2AC5|_0xA770C8EEC6FB2AC5]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x7FFCBFEE44ECFABF|_0x7FFCBFEE44ECFABF]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x418DC16FAE452C1C|_0x418DC16FAE452C1C]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x87E0052F08BD64E6|_0x87E0052F08BD64E6]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x6AFD2CD753FEEF83|_0x6AFD2CD753FEEF83]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x1989C6E6F67E76A8|_0x1989C6E6F67E76A8]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x07C61676E5BB52CD|_0x07C61676E5BB52CD]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x9237E334F6E43156|_0x9237E334F6E43156]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x700569DBA175A77C|_0x700569DBA175A77C]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x5C4EBFFA98BDB41C|_0x5C4EBFFA98BDB41C]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x2E89990DDFF670C3|_0x2E89990DDFF670C3]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xD0EE05FE193646EA|_0xD0EE05FE193646EA]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x1F1E9682483697C7|_0x1F1E9682483697C7]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x487912FD248EFDDF|_0x487912FD248EFDDF]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x85535ACF97FC0969|_0x85535ACF97FC0969]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x675721C9F644D161|_0x675721C9F644D161]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x3001BEF2FECA3680|_0x3001BEF2FECA3680]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xD8122C407663B995|_0xD8122C407663B995]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetDate|StatGetDate]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetInt|StatGetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatIncrement|StatIncrement]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetBool|StatSetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetInt|StatSetInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]&lt;br /&gt;
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**[[RAGE.Game.Stats.Unknown._0x33D72899E24C3365|_0x33D72899E24C3365]]&lt;br /&gt;
**[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
**[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x8E2A065ABDAE6994|_0x8E2A065ABDAE6994]]&lt;br /&gt;
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**[[RAGE.Game.Streaming.Unknown._0x1E9057A74FD73E23|_0x1E9057A74FD73E23]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x20C6C7E4EB082A7F|_0x20C6C7E4EB082A7F]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0xBEB2D9A1D9A8F55A|_0xBEB2D9A1D9A8F55A]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x0AD9710CEE2F590F|_0x0AD9710CEE2F590F]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x7D41E9D2D17C5B2D|_0x7D41E9D2D17C5B2D]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0xD8295AF639FD9CB8|_0xD8295AF639FD9CB8]]&lt;br /&gt;
**[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
**[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
**[[RAGE.Game.Task.Unknown._0x4D953DF78EBF8158|_0x4D953DF78EBF8158]]&lt;br /&gt;
**[[RAGE.Game.Task.Unknown._0x6E91B04E08773030|_0x6E91B04E08773030]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
**[[RAGE.Game.Ui.ObjectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
**[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
**[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
**[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.RespondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
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**[[RAGE.Game.Ui.Unknown._0xDCFB5D4DB8BF367E|_0xDCFB5D4DB8BF367E]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0xF1A6C18B35BCADE6|_0xF1A6C18B35BCADE6]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0x3D3D15AF7BCAAF83|_0x3D3D15AF7BCAAF83]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0xEC9264727EEC0F28|_0xEC9264727EEC0F28]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0x56C8B608CFD49854|_0x56C8B608CFD49854]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0xA8FDB297A8D25FBA|_0xA8FDB297A8D25FBA]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0xA13C11E1B5C06BFC|_0xA13C11E1B5C06BFC]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0x32888337579A5970|_0x32888337579A5970]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0xA9CBFD40B3FA3010|_0xA9CBFD40B3FA3010]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0xFDB423997FA30340|_0xFDB423997FA30340]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0xD4438C0564490E63|_0xD4438C0564490E63]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0xE1CD1E48E025E661|_0xE1CD1E48E025E661]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0xBAE4F9B97CD43B30|_0xBAE4F9B97CD43B30]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0x15CFA549788D35EF|_0x15CFA549788D35EF]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0x72DD432F3CDFC0EE|_0x72DD432F3CDFC0EE]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0x0C698D8F099174C7|_0x0C698D8F099174C7]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0x211C4EF450086857|_0x211C4EF450086857]]&lt;br /&gt;
**[[RAGE.Game.Utils.Ceil|Ceil]]&lt;br /&gt;
**[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
**[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
**[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
**[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
**[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.Unknown._0x42B65DEEF2EDF2A1|_0x42B65DEEF2EDF2A1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModData|GetVehicleModData]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0419B167EE128F33|_0x0419B167EE128F33]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xD3E51C0AB8C26EEE|_0xD3E51C0AB8C26EEE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x54B0F614960F4A5F|_0x54B0F614960F4A5F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xC1F981A6F74F0C23|_0xC1F981A6F74F0C23]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF78F94D60248C737|_0xF78F94D60248C737]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA1DD82F3CCF9A01E|_0xA1DD82F3CCF9A01E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2467A2D807D37CA3|_0x2467A2D807D37CA3]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE01903C47C7AC89E|_0xE01903C47C7AC89E]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0xF0E4BA16D1DB546C|_0xF0E4BA16D1DB546C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x32CAEDF24A583345|_0x32CAEDF24A583345]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0x51F30DB60626A20E|_0x51F30DB60626A20E]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0x634148744F385576|_0x634148744F385576]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0x1033371FC8E842A7|_0x1033371FC8E842A7]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xDBA3C090E3D74690|_0xDBA3C090E3D74690]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5845066D8A1EA7F7|_0x5845066D8A1EA7F7]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x80E3357FDEF45C21|_0x80E3357FDEF45C21]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x35E0654F4BAD7971|_0x35E0654F4BAD7971]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0A6A279F3AA4FD70|_0x0A6A279F3AA4FD70]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0x1F34B0626C594380|_0x1F34B0626C594380]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x571FEB383F629926|_0x571FEB383F629926]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA17BAD153B51547E|_0xA17BAD153B51547E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xED8286F71A819BAA|_0xED8286F71A819BAA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x66979ACF5102FD2F|_0x66979ACF5102FD2F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE301BD63E9E13CF0|_0xE301BD63E9E13CF0]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0D5F65A8F4EBDAB5|_0x0D5F65A8F4EBDAB5]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xFC40CBF7B90CA77C|_0xFC40CBF7B90CA77C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1A78AD3D8240536F|_0x1A78AD3D8240536F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x26D99D5A82FD18E8|_0x26D99D5A82FD18E8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xEDBC8405B3895CC9|_0xEDBC8405B3895CC9]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x8235F1BEAD557629|_0x8235F1BEAD557629]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xD4B8E3D1917BC86B|_0xD4B8E3D1917BC86B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x91A0BD635321F145|_0x91A0BD635321F145]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1087BC8EC540DAEB|_0x1087BC8EC540DAEB]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA247F9EF01D8082E|_0xA247F9EF01D8082E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4D9D109F63FEE1D4|_0x4D9D109F63FEE1D4]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x428AD3E26C8D9EB0|_0x428AD3E26C8D9EB0]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xFAF2A78061FD9EF4|_0xFAF2A78061FD9EF4]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x430A7631A84C9BE7|_0x430A7631A84C9BE7]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0A3F820A9A9A9AC5|_0x0A3F820A9A9A9AC5]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x3EC8BF18AA453FE9|_0x3EC8BF18AA453FE9]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE6F13851780394DA|_0xE6F13851780394DA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x84EA99C62CB3EF0C|_0x84EA99C62CB3EF0C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xC24075310A8B9CD1|_0xC24075310A8B9CD1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBC3CCA5844452B06|_0xBC3CCA5844452B06]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x66E3AAFACE2D1EB8|_0x66E3AAFACE2D1EB8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2A86A0475B6A1434|_0x2A86A0475B6A1434]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE16142B94664DEFD|_0xE16142B94664DEFD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4E74E62E0A97E901|_0x4E74E62E0A97E901]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xEFC13B1CE30D755D|_0xEFC13B1CE30D755D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x78CEEE41F49F421F|_0x78CEEE41F49F421F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x7BBE7FF626A591FE|_0x7BBE7FF626A591FE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2A8F319B392E7B3F|_0x2A8F319B392E7B3F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x95CF53B3D687F9FA|_0x95CF53B3D687F9FA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF06A16CA55D138D8|_0xF06A16CA55D138D8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x21115BCD6E44656A|_0x21115BCD6E44656A]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1F9FB66F3A3842D2|_0x1F9FB66F3A3842D2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1DDA078D12879EEE|_0x1DDA078D12879EEE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x9F3F689B814F2599|_0x9F3F689B814F2599]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE4E2FD323574965C|_0xE4E2FD323574965C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF8EBCCC96ADB9FB7|_0xF8EBCCC96ADB9FB7]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x065D03A9D6B2C6B5|_0x065D03A9D6B2C6B5]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x51BB2D88D31A914B|_0x51BB2D88D31A914B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x428BACCDF5E26EAD|_0x428BACCDF5E26EAD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4E20D2A627011E8E|_0x4E20D2A627011E8E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x8AA9180DE2FEDD45|_0x8AA9180DE2FEDD45]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x76D26A22750E849E|_0x76D26A22750E849E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x3B458DDB57038F08|_0x3B458DDB57038F08]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x79DF7E806202CE01|_0x79DF7E806202CE01]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x9AA47FFF660CB932|_0x9AA47FFF660CB932]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6501129C9E0FFA05|_0x6501129C9E0FFA05]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x9A75585FB2E54FAD|_0x9A75585FB2E54FAD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1AA8A837D2169D94|_0x1AA8A837D2169D94]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x06582AFF74894C75|_0x06582AFF74894C75]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x07116E24E9D1929D|_0x07116E24E9D1929D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA6D3A8750DC73270|_0xA6D3A8750DC73270]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE851E480B814D4BA|_0xE851E480B814D4BA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5E569EC46EC21CAE|_0x5E569EC46EC21CAE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xCF9159024555488C|_0xCF9159024555488C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2311DD7159F00582|_0x2311DD7159F00582]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1CF38D529D7441D9|_0x1CF38D529D7441D9]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xDCE97BDF8A0EABC8|_0xDCE97BDF8A0EABC8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x737E398138550FFF|_0x737E398138550FFF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1093408B4B9D1146|_0x1093408B4B9D1146]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE05DD0E9707003A3|_0xE05DD0E9707003A3]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBB2333BB87DDD87F|_0xBB2333BB87DDD87F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x41290B40FA63E6DA|_0x41290B40FA63E6DA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x88BC673CA9E0AE99|_0x88BC673CA9E0AE99]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x86B4B6212CB8B627|_0x86B4B6212CB8B627]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x44CD1F493DB2A0A6|_0x44CD1F493DB2A0A6]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2C4A1590ABF43E8B|_0x2C4A1590ABF43E8B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5335BE58C083E74E|_0x5335BE58C083E74E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x7C06330BFDDA182E|_0x7C06330BFDDA182E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF488C566413B4232|_0xF488C566413B4232]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1BBAC99C0BC53656|_0x1BBAC99C0BC53656]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xB264C4D2F2B0A78B|_0xB264C4D2F2B0A78B]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.Unknown._0xB1252E3E59A82AAF|_0xB1252E3E59A82AAF]]&lt;br /&gt;
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponHudStats|GetWeaponHudStats]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
**[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x9DA58CDBF6BDBC08|_0x9DA58CDBF6BDBC08]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xCD79A550999D7D4F|_0xCD79A550999D7D4F]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x585847C5E4E11709|_0x585847C5E4E11709]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xF0A60040BE558F2D|_0xF0A60040BE558F2D]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x4D1CB8DC40208A17|_0x4D1CB8DC40208A17]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB3EA4FEABF41464B|_0xB3EA4FEABF41464B]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xDAB963831DBFD3F4|_0xDAB963831DBFD3F4]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x1E45B34ADEBEE48E|_0x1E45B34ADEBEE48E]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB4771B9AAF4E68E4|_0xB4771B9AAF4E68E4]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB4C8D77C80C0421E|_0xB4C8D77C80C0421E]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xE620FD3512A04F18|_0xE620FD3512A04F18]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x4757F00BC6323CFE|_0x4757F00BC6323CFE]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x5DA825A85D0EA6E6|_0x5DA825A85D0EA6E6]]&lt;br /&gt;
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
**[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
**[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
**[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
**[[RAGE.Discord.Update|Update]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
**[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
**[[RAGE.Voice.SetPreprocessingParam|SetPreprocessingParam]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
**[[RAGE.NUI.UIResText.AddLongString|AddLongString]]&lt;br /&gt;
**[[RAGE.NUI.InstructionalButton.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.Add|Add]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16991</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16991"/>
		<updated>2019-03-20T16:44:56Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetBright|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetColour|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
**[[RAGE.Elements.CheckpointBase.SetIconRgba|SetIconRgba]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetGameplayHint|SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHeight|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetQuaternion|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetRotation|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetScript|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetSpeedVector|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimFinished|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAtEntity|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsDead|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInAngledArea|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsUpright|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords2|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHasGravity|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHealth|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMotionBlur|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetProofs|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRotation|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetVisible|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.AddIcon|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIconVisibility|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceRoomFor|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.PlayStreamFrom|PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTargettable|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTeamPickup|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DisablePainAudio|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayPain|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIsDrunk|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsTaskActive|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanUseLadders|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopAnimPlayback|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAchieveHeading|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskArrest|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskJump|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLeaveVehicle|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShockingEventReact|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSwapWeapon|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseMobilePhone|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehiclePark|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleShootAt|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWanderStandard|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWrithe|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddOwnedExplosion|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddArmourTo|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFacialDecoration|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBlood|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyDamageDecal|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearDamageDecalByZone|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Clone|Clone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ExplodeHead|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ForceMotionState|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBoneCoords|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDrawableVariation|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetExtractedDisplacement|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetHeadBlendData|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetLastDamageBone|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNearbyVehicles|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteTintIndex|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPropTextureIndex|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetResetFlag|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveHelmet|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsComponentVariationValid|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFacingPed|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGroupMember|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHeadtrackingPed|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCombat|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnSpecificVehicle|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.KnockOffProp|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayFacialAnim|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveDefensiveArea|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveHelmet|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetMovementClipset|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatFloat|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEyeColor|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAccuracy|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAllowedToDuck|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAlternateMovementAnim|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAngledDefensiveArea|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsCop|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsGroupLeader|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlendFromParents|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanArmIk|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetted|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanEvasiveDive|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanLegIk|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanRagdoll|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanSmashGlass|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetClothProne|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatAttributes|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatRange|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetConfigFlag|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCoordsNoGang|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredHeading|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInWater|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFiringPattern|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadBlendData|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadOverlayColor|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmet|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmetPropIndex|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIdRange|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInVehicleContext|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetLegIkMode|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxHealth|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxTimeInWater|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFaceFeature|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoney|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMovementClipset|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoveRateOverride|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTintIndex|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPreferredCoverSet|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPrimaryLookat|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRandomComponentVariation|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSeeingRange|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetShootRate|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundObjects|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundVehicles|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSuffersCriticalHits|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargetLossResponse|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToLoadCover|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToRagdollWithFall|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponMovementClipset|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWetnessHeight|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateHeadBlendData|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetNameDebug|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoInClip|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBestWeapon|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCurrentWeapon|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsGadgetEquipped|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxAmmo|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponTintIndex|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponObjectFrom|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveWeaponComponentTo|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasGotWeaponComponent|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoInClip|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCurrentWeapon|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoByType|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInfiniteAmmo|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponTintIndex|SetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudio|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.PlayDoorCloseSound|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudioPriority|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBoostActive|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRadioLoud|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.UseSirenAsHorn|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TaskPlayAnim|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDecal|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.WashDecalsFrom|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNetworkNonContact|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AttachToTrailer|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromCargobob|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DisablePlaneAileron|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ExplodeInCutscene|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDoor|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLiveryName|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModTextLabel|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumMods|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPedUsingDoor|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetColours|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDeformationAtPos|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetInteriorColour|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetOwner|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMod|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor1Name|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModModifierValue|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNeonLightsColour|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsHeliPartBroken|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsToggleModOn|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToCargobob|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBumperBrokenOff|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDoorFullyOpen|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsExtraTurnedOn|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSeatFree|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStuckTimerUp|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveMod|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ResetWheels|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanRespray|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorCanBreak|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostActive|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTaxiLights|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAlarm|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBombs|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBurnout|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBreak|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetColourCombination|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDamage|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDirtLevel|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorBroken|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorLatched|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorShut|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineCanDegrade|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineOn|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExclusiveDriver2|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExtra|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorColour|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFrictionOverride|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetGravity|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasStrongAxles|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIndicatorLights|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorlight|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsWanted|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLightMultiplier|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLodMultiplier|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModColor1|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModKit|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNeonLightsColour|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNumberPlateText|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetOnGroundProperly|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPetrolTankHealth|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetReduceGrip|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSearchlight|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSiren|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetStrong|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyresCanBurst|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyreFixed|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetUndriveable|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWindowTint|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SmashWindow|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartHorn|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetParachuteActive|SetParachuteActive]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]&lt;br /&gt;
**[[RAGE.Events.Add|Add]]&lt;br /&gt;
**[[RAGE.Events.CallRemote|CallRemote]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCower|TaskCower]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPause|TaskPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.UncuffPed|UncuffPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xB4F47213DF45A64C|_0xB4F47213DF45A64C]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x717E4D1F2048376D|_0x717E4D1F2048376D]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x621C6E4729388E41|_0x621C6E4729388E41]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x30ED88D5E0C56A37|_0x30ED88D5E0C56A37]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xD01015C7316AE176|_0xD01015C7316AE176]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x8FD89A6240813FD0|_0x8FD89A6240813FD0]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xB0A6CFD2C69C1088|_0xB0A6CFD2C69C1088]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x19D1B791CB3670FE|_0x19D1B791CB3670FE]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x92C360B5F15D2302|_0x92C360B5F15D2302]]&lt;br /&gt;
**[[RAGE.Game.App.AppClearBlock|AppClearBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetFloat|AppGetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetString|AppGetString]]&lt;br /&gt;
**[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetApp|AppSetApp]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetFloat|AppSetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetString|AppSetString]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopStream|StopStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]&lt;br /&gt;
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]&lt;br /&gt;
**[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]&lt;br /&gt;
**[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]&lt;br /&gt;
**[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.LoadStream|LoadStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeech2|PlayAmbientSpeech2]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]&lt;br /&gt;
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]&lt;br /&gt;
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedScream|SetPedScream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartAlarm|StartAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAlarm|StopAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]&lt;br /&gt;
**[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xD01005D2BA2EB778|_0xD01005D2BA2EB778]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xF154B8D1775B2DEC|_0xF154B8D1775B2DEC]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xDDC635D5B3262C56|_0xDDC635D5B3262C56]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xC15907D667F7CFB2|_0xC15907D667F7CFB2]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x2BE4BC731D039D5A|_0x2BE4BC731D039D5A]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x062D5EAD4DA2FA6A|_0x062D5EAD4DA2FA6A]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x5E203DA2BA15D436|_0x5E203DA2BA15D436]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x3A48AB4445D499BE|_0x3A48AB4445D499BE]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x544810ED9DB6BBE6|_0x544810ED9DB6BBE6]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x40763EA7B9B783E7|_0x40763EA7B9B783E7]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x8A694D7A68F8DC38|_0x8A694D7A68F8DC38]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x6F259F82D873B8B8|_0x6F259F82D873B8B8]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xA097AB275061FB21|_0xA097AB275061FB21]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x5DB8010EE71FDEF2|_0x5DB8010EE71FDEF2]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x651D3228960D08AF|_0x651D3228960D08AF]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xD2CC78CD3D0B50F9|_0xD2CC78CD3D0B50F9]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xCADA5A0D0702381E|_0xCADA5A0D0702381E]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xCA4CEA6AE0000A7E|_0xCA4CEA6AE0000A7E]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x5D2BFAAB8D956E0E|_0x5D2BFAAB8D956E0E]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x9AC92EED5E4793AB|_0x9AC92EED5E4793AB]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x18EB48CFC41F2EA0|_0x18EB48CFC41F2EA0]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xD2DCCD8E16E20997|_0xD2DCCD8E16E20997]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x9A53DED9921DE990|_0x9A53DED9921DE990]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x12561FCBB62D5B9C|_0x12561FCBB62D5B9C]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x61631F5DF50D1C34|_0x61631F5DF50D1C34]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x892B6AB8F33606F5|_0x892B6AB8F33606F5]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x9D3AF56E94C9AE98|_0x9D3AF56E94C9AE98]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xA5342D390CDA41D6|_0xA5342D390CDA41D6]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x1B7ABE26CBCBF8C7|_0x1B7ABE26CBCBF8C7]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x149AEE66F0CB3A99|_0x149AEE66F0CB3A99]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x044DBAD7A7FA2BE5|_0x044DBAD7A7FA2BE5]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x33E3C6C6F2F0B506|_0x33E3C6C6F2F0B506]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xDD6BCF9E94425DF9|_0xDD6BCF9E94425DF9]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x774BD811F656A122|_0x774BD811F656A122]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x43FA0DFC5DF87815|_0x43FA0DFC5DF87815]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x733ADF241531E5C2|_0x733ADF241531E5C2]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x59E7B488451F4D3A|_0x59E7B488451F4D3A]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xF3365489E0DD50F9|_0xF3365489E0DD50F9]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xC1805D05E6D4FE10|_0xC1805D05E6D4FE10]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xE4E6DD5566D28C82|_0xE4E6DD5566D28C82]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x031ACB6ABA18C729|_0x031ACB6ABA18C729]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x7EC3C679D0E7E46B|_0x7EC3C679D0E7E46B]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x02E93C796ABD3A97|_0x02E93C796ABD3A97]]&lt;br /&gt;
**[[RAGE.Game.Cam.AddCamSplineNode|AddCamSplineNode]]&lt;br /&gt;
**[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamera|CreateCamera]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DetachCam|DetachCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFov|GetCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamRot|GetCamRot]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamActive|IsCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]&lt;br /&gt;
**[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]&lt;br /&gt;
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamParams|SetCamParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]&lt;br /&gt;
**[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x0A9F2A468B328E74|_0x0A9F2A468B328E74]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x271017B9BA825366|_0x271017B9BA825366]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x4879E4FE39074CDF|_0x4879E4FE39074CDF]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x49482F9FCD825AAA|_0x49482F9FCD825AAA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x62ECFCFDEE7885D6|_0x62ECFCFDEE7885D6]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x59424BD75174C9B1|_0x59424BD75174C9B1]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x48608C3464F58AB4|_0x48608C3464F58AB4]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x0AA27680A0BD43FA|_0x0AA27680A0BD43FA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xEE778F8C7E1142E2|_0xEE778F8C7E1142E2]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x9780F32BCAF72431|_0x9780F32BCAF72431]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x162F9D995753DC19|_0x162F9D995753DC19]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xA03502FC581F7D9B|_0xA03502FC581F7D9B]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x26903D9CD1175F2C|_0x26903D9CD1175F2C]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x149916F50C34A40D|_0x149916F50C34A40D]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x9E4CFFF989258472|_0x9E4CFFF989258472]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x74BD83EA840F6BC9|_0x74BD83EA840F6BC9]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xD7360051C885628B|_0xD7360051C885628B]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xBF72910D0F26F025|_0xBF72910D0F26F025]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x705A276EBFF3133D|_0x705A276EBFF3133D]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x8BFCEB5EA1B161B6|_0x8BFCEB5EA1B161B6]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x661B5C8654ADD825|_0x661B5C8654ADD825]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xF55E4046F6F831DC|_0xF55E4046F6F831DC]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xA2767257A320FC82|_0xA2767257A320FC82]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x7BF1A54AE67AC070|_0x7BF1A54AE67AC070]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xD1B0F412F109EA5D|_0xD1B0F412F109EA5D]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xDC9DA9E8789F5246|_0xDC9DA9E8789F5246]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x0AF7B437918103B3|_0x0AF7B437918103B3]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xBCFC632DB7673BF0|_0xBCFC632DB7673BF0]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xCED08CBE8EBB97C7|_0xCED08CBE8EBB97C7]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x11FA5D3479C7DD47|_0x11FA5D3479C7DD47]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC91C6C55199308CA|_0xC91C6C55199308CA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC8B5C4A79CC18B94|_0xC8B5C4A79CC18B94]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xDD79DF9F4D26E1C9|_0xDD79DF9F4D26E1C9]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x91EF6EE6419E5B97|_0x91EF6EE6419E5B97]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xFD3151CD37EA2245|_0xFD3151CD37EA2245]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x2AED6301F67007D5|_0x2AED6301F67007D5]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xD1F8363DFAD03848|_0xD1F8363DFAD03848]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC92717EF615B6704|_0xC92717EF615B6704]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xE9EA16D6E54CDCA4|_0xE9EA16D6E54CDCA4]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x42156508606DE65E|_0x42156508606DE65E]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x247ACBC4ABBC9D1C|_0x247ACBC4ABBC9D1C]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x425A920FDB9A0DDA|_0x425A920FDB9A0DDA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x6493CF69859B116A|_0x6493CF69859B116A]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xCCD078C2665D2973|_0xCCD078C2665D2973]]&lt;br /&gt;
**[[RAGE.Game.Clock.AddToClockTime|AddToClockTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.SetClockDate|SetClockDate]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RequestCutsceneEx|RequestCutsceneEx]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xB56BBBCC2955D9CB|_0xB56BBBCC2955D9CB]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x583DF8E3D4AFBD98|_0x583DF8E3D4AFBD98]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x708BDD8CD795B043|_0x708BDD8CD795B043]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x4CEBC1ED31E8925E|_0x4CEBC1ED31E8925E]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xA0FE76168A189DDB|_0xA0FE76168A189DDB]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xD00D76A7DFC9D852|_0xD00D76A7DFC9D852]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xE36A98D8AB3D3C66|_0xE36A98D8AB3D3C66]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x4C61C75BEE8184C2|_0x4C61C75BEE8184C2]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x06EE9048FD080382|_0x06EE9048FD080382]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x2A56C06EBEF2B0D9|_0x2A56C06EBEF2B0D9]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x8D9DF6ECA8768583|_0x8D9DF6ECA8768583]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
**[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x8F5EA1C01D65A100|_0x8F5EA1C01D65A100]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x15FF52B809DB2353|_0x15FF52B809DB2353]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0xFCCAE5B92A830878|_0xFCCAE5B92A830878]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x01095C95CD46B624|_0x01095C95CD46B624]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x52818819057F2B40|_0x52818819057F2B40]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x83BCCE3224735F05|_0x83BCCE3224735F05]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x4DFDD9EB705F8140|_0x4DFDD9EB705F8140]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0xC84527E235FCA219|_0xC84527E235FCA219]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x692D808C34A82143|_0x692D808C34A82143]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x4645DE9980999E93|_0x4645DE9980999E93]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorExistOn|DecorExistOn]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Nullify|Nullify]]&lt;br /&gt;
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0x241FCA5B1AA14F75|_0x241FCA5B1AA14F75]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0xF2E07819EF1A5289|_0xF2E07819EF1A5289]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0x9489659372A81585|_0x9489659372A81585]]&lt;br /&gt;
**[[RAGE.Game.Entity.ApplyForceToEntity|ApplyForceToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.DetachEntity|DetachEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]&lt;br /&gt;
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x5C48B75732C8456C|_0x5C48B75732C8456C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x6CE177D014502E8A|_0x6CE177D014502E8A]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x46F8696933A63C9B|_0x46F8696933A63C9B]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xD95CC5D2AB15A09F|_0xD95CC5D2AB15A09F]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x490861B88F4FD846|_0x490861B88F4FD846]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xE12ABE5E3A389A6C|_0xE12ABE5E3A389A6C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x68B562E124CC0AEF|_0x68B562E124CC0AEF]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x352E2B5CF420BF3B|_0x352E2B5CF420BF3B]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x78E8E3A640178255|_0x78E8E3A640178255]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x694E00132F2823ED|_0x694E00132F2823ED]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x1A092BB0C3808B96|_0x1A092BB0C3808B96]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xCEA7C8E1B48FF68C|_0xCEA7C8E1B48FF68C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xDC6F8601FAF2E893|_0xDC6F8601FAF2E893]]&lt;br /&gt;
**[[RAGE.Game.Event.AddShockingEventAtPosition|AddShockingEventAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]&lt;br /&gt;
**[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]&lt;br /&gt;
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
**[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleData|GetDlcVehicleData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]&lt;br /&gt;
**[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0x341DE7ED1D2A1BFD|_0x341DE7ED1D2A1BFD]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xE1CA84EBF72E691D|_0xE1CA84EBF72E691D]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xC17AD0E5752BECDA|_0xC17AD0E5752BECDA]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xA9F9C2E0FDE11CBB|_0xA9F9C2E0FDE11CBB]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xFF56381874F82086|_0xFF56381874F82086]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0x50F457823CE6EB5F|_0x50F457823CE6EB5F]]&lt;br /&gt;
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]&lt;br /&gt;
**[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.Unknown._0x6070104B699B2EF4|_0x6070104B699B2EF4]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddDecal|AddDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]&lt;br /&gt;
**[[RAGE.Game.Graphics.BeginTextCommandScaleformString|BeginTextCommandScaleformString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawBox|DrawBox]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawRect|DrawRect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetFlash|SetFlash]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]&lt;br /&gt;
**[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]&lt;br /&gt;
**[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]&lt;br /&gt;
**[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]&lt;br /&gt;
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**[[RAGE.Game.Graphics.Unknown._0x61F95E5BB3E0A8C6|_0x61F95E5BB3E0A8C6]]&lt;br /&gt;
**[[RAGE.Game.Interior.EnableInteriorProp|EnableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.CapInterior|CapInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]&lt;br /&gt;
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**[[RAGE.Game.Interior.Unknown._0xAF348AFCB575A441|_0xAF348AFCB575A441]]&lt;br /&gt;
**[[RAGE.Game.Itemset.AddToItemset|AddToItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]&lt;br /&gt;
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer|IsUiLoadingMultiplayer]]&lt;br /&gt;
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**[[RAGE.Game.Loading.Unknown._0xFA1E0E893D915215|_0xFA1E0E893D915215]]&lt;br /&gt;
**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
**[[RAGE.Game.Misc.Absi|Absi]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]&lt;br /&gt;
**[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]&lt;br /&gt;
**[[RAGE.Game.Misc.Atan2|Atan2]]&lt;br /&gt;
**[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfEverything|ClearAreaOfEverything]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearBit|ClearBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateIncident|CreateIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetHashKey|GetHashKey]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBitSet|IsBitSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]&lt;br /&gt;
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetBit|SetBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.StartSaveData|StartSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
**[[RAGE.Game.Misc.Tan|Tan]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
**[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
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**[[RAGE.Game.Misc.Unknown._0xA74802FB8D0B7814|_0xA74802FB8D0B7814]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0xA8434F1DFF41D6E7|_0xA8434F1DFF41D6E7]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0x31727907B2C43C55|_0x31727907B2C43C55]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0xB3E6360DDE733E82|_0xB3E6360DDE733E82]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0x7C9C0B1EEB1F9072|_0x7C9C0B1EEB1F9072]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0x9F5E6BB6B34540DA|_0x9F5E6BB6B34540DA]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0xB8F87EAD7533B176|_0xB8F87EAD7533B176]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0xC3EAD29AB273ECE8|_0xC3EAD29AB273ECE8]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0x4DCDF92BF64236CD|_0x4DCDF92BF64236CD]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0xEBD3205A207939ED|_0xEBD3205A207939ED]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0xEB078CA2B5E82ADD|_0xEB078CA2B5E82ADD]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0x8951EB9C6906D3C8|_0x8951EB9C6906D3C8]]&lt;br /&gt;
**[[RAGE.Game.Misc.Unknown._0x23227DF0B2115469|_0x23227DF0B2115469]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]&lt;br /&gt;
**[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0xAC2890471901861C|_0xAC2890471901861C]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0xF1E22DC13F5EEBAD|_0xF1E22DC13F5EEBAD]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x53F4892D18EC90A4|_0x53F4892D18EC90A4]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x1B0B4AEED5B9B41C|_0x1B0B4AEED5B9B41C]]&lt;br /&gt;
**[[RAGE.Game.Mobile.Unknown._0x375A706A5C2FD084|_0x375A706A5C2FD084]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyAirstrike|NetworkBuyAirstrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]&lt;br /&gt;
**[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xE260E0BB9CD995AC|_0xE260E0BB9CD995AC]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x6FCF8DDEA146C45B|_0x6FCF8DDEA146C45B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x30FD873ECE50E9F6|_0x30FD873ECE50E9F6]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x75AF80E61248EEBD|_0x75AF80E61248EEBD]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x1C2473301B1C66BA|_0x1C2473301B1C66BA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x18B7AE224B087E26|_0x18B7AE224B087E26]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x08B0CA7A6AB3AC32|_0x08B0CA7A6AB3AC32]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xECA658CE2A4E5A72|_0xECA658CE2A4E5A72]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x31BA138F6304FB9F|_0x31BA138F6304FB9F]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x9251B6ABF2D0A5B4|_0x9251B6ABF2D0A5B4]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xEDEAD9A91EC768B3|_0xEDEAD9A91EC768B3]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xCDA1C62BE2777802|_0xCDA1C62BE2777802]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xDEE612F2D71B0308|_0xDEE612F2D71B0308]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x005ACA7100BD101D|_0x005ACA7100BD101D]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xA31FD6A0865B6D14|_0xA31FD6A0865B6D14]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xED5AB8860415BABA|_0xED5AB8860415BABA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5D1E75F91C07DEE5|_0x5D1E75F91C07DEE5]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x4F54F3B6C202FB4E|_0x4F54F3B6C202FB4E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xEA560AC9EEB1E19B|_0xEA560AC9EEB1E19B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xF9B10B529DCFB33B|_0xF9B10B529DCFB33B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x08A1B82B91900682|_0x08A1B82B91900682]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5D97630A8A0EF123|_0x5D97630A8A0EF123]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x12D148D26538D0F9|_0x12D148D26538D0F9]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5F456788B05FAEAC|_0x5F456788B05FAEAC]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xB1F1346FD57685D7|_0xB1F1346FD57685D7]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xC1952F3773BA18FE|_0xC1952F3773BA18FE]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x5BCDE0F640C773D2|_0x5BCDE0F640C773D2]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xE7DF4E0545DFB56E|_0xE7DF4E0545DFB56E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x05F04155A226FBBF|_0x05F04155A226FBBF]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0FE8E1FCD2B86B33|_0x0FE8E1FCD2B86B33]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x112209CE0290C03A|_0x112209CE0290C03A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0D30EB83668E63C5|_0x0D30EB83668E63C5]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x6FD97159FE3C971A|_0x6FD97159FE3C971A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xCCB339CC970452DA|_0xCCB339CC970452DA]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xB4C2EC463672474E|_0xB4C2EC463672474E]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xBD0EFB25CCA8F97A|_0xBD0EFB25CCA8F97A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xA51B086B0B2C0F7A|_0xA51B086B0B2C0F7A]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x675D19C6067CAE08|_0x675D19C6067CAE08]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x615EB504B0788DAF|_0x615EB504B0788DAF]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x2AFC2D19B50797F2|_0x2AFC2D19B50797F2]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x365E877C61D6988B|_0x365E877C61D6988B]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x0C82D21A77C22D49|_0x0C82D21A77C22D49]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0xD99DB210089617FE|_0xD99DB210089617FE]]&lt;br /&gt;
**[[RAGE.Game.Netcash.Unknown._0x9B5016A6433A68C5|_0x9B5016A6433A68C5]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x3C4487461E9B0DCB|_0x3C4487461E9B0DCB]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x51F1A8E48C3D2F6D|_0x51F1A8E48C3D2F6D]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x85F6C9ABA1DE2BCF|_0x85F6C9ABA1DE2BCF]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0xE3E5A7C64CA2C6ED|_0xE3E5A7C64CA2C6ED]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x357B152EF96C30B6|_0x357B152EF96C30B6]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x0395CB47B022E62C|_0x0395CB47B022E62C]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x170910093218C8B9|_0x170910093218C8B9]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x35A1B3E1D1315CFA|_0x35A1B3E1D1315CFA]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x23789E777D14CE44|_0x23789E777D14CE44]]&lt;br /&gt;
**[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]&lt;br /&gt;
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
**[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]&lt;br /&gt;
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]&lt;br /&gt;
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]&lt;br /&gt;
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBail|NetworkBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToPed|NetToPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToEnt|NetToEnt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]&lt;br /&gt;
**[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]&lt;br /&gt;
**[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]&lt;br /&gt;
**[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]&lt;br /&gt;
**[[RAGE.Game.Network.VehToNet|VehToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.ObjToNet|ObjToNet]]&lt;br /&gt;
**[[RAGE.Game.Network.Unknown._0x1F7BC3539F9E0224|_0x1F7BC3539F9E0224]]&lt;br /&gt;
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**[[RAGE.Game.Network.Unknown._0x6FD992C4A1C1B986|_0x6FD992C4A1C1B986]]&lt;br /&gt;
**[[RAGE.Game.Object.AddDoorToSystem|AddDoorToSystem]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateObject|CreateObject]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePickup|CreatePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]&lt;br /&gt;
**[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]&lt;br /&gt;
**[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]&lt;br /&gt;
**[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]&lt;br /&gt;
**[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
**[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]&lt;br /&gt;
**[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]&lt;br /&gt;
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**[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]&lt;br /&gt;
**[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]&lt;br /&gt;
**[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.RemovePickup|RemovePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Game.Object.DoorControl|DoorControl]]&lt;br /&gt;
**[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]&lt;br /&gt;
**[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]&lt;br /&gt;
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**[[RAGE.Game.Object.Unknown._0x8DCA505A5C196F05|_0x8DCA505A5C196F05]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableInputGroup|DisableInputGroup]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]&lt;br /&gt;
**[[RAGE.Game.Pad.StopPadShake|StopPadShake]]&lt;br /&gt;
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**[[RAGE.Game.Pad.Unknown._0x3D42B92563939375|_0x3D42B92563939375]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x14D29BB12D47F68C|_0x14D29BB12D47F68C]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject|AddNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xF7B79A50B905A30D|_0xF7B79A50B905A30D]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x3599D741C9AC6310|_0x3599D741C9AC6310]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x8ABE8608576D9CE3|_0x8ABE8608576D9CE3]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x869DAACBBE9FA006|_0x869DAACBBE9FA006]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xD3A6A0EF48823A8C|_0xD3A6A0EF48823A8C]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x16F46FB18C8009E4|_0x16F46FB18C8009E4]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xA0F8A7517A273C05|_0xA0F8A7517A273C05]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x07FB139B592FA687|_0x07FB139B592FA687]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x0B919E1FB47CC4E0|_0x0B919E1FB47CC4E0]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x1FC289A0C3FF470F|_0x1FC289A0C3FF470F]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddArmourToPed|AddArmourToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]&lt;br /&gt;
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClonePed|ClonePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateGroup|CreateGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreatePed|CreatePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.DeletePed|DeletePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMount|GetMount]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedModel|IsPedModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]&lt;br /&gt;
**[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
**[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]&lt;br /&gt;
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0x0B3E35AC043707D9|_0x0B3E35AC043707D9]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xFE07FF6495D52E2A|_0xFE07FF6495D52E2A]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0x425AECF167663F48|_0x425AECF167663F48]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xEC6935EBE0847B90|_0xEC6935EBE0847B90]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xF1C03A5352243A30|_0xF1C03A5352243A30]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0x288DF530C92DAD6F|_0x288DF530C92DAD6F]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xAFC976FD0580C7B3|_0xAFC976FD0580C7B3]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x3E9679C1DFCF422C|_0x3E9679C1DFCF422C]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x5615E0C5EB2BC6E2|_0x5615E0C5EB2BC6E2]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xFD325494792302D7|_0xFD325494792302D7]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xA635C11B8C44AFC2|_0xA635C11B8C44AFC2]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB782F8238512BAD5|_0xB782F8238512BAD5]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xA586FBEB32A53DBB|_0xA586FBEB32A53DBB]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x2DF9038C90AD5264|_0x2DF9038C90AD5264]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xF9ACF4A08098EA25|_0xF9ACF4A08098EA25]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x9A77DFD295E29B09|_0x9A77DFD295E29B09]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x25361A96E0F7E419|_0x25361A96E0F7E419]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB282749D5E028163|_0xB282749D5E028163]]&lt;br /&gt;
**[[RAGE.Game.Physics.AddRope|AddRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]&lt;br /&gt;
**[[RAGE.Game.Physics.DeleteRope|DeleteRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]&lt;br /&gt;
**[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDamping|SetDamping]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x271C9D3ACA5D6409|_0x271C9D3ACA5D6409]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x84DE3B5FB3E666F0|_0x84DE3B5FB3E666F0]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xBC0CE682D4D05650|_0xBC0CE682D4D05650]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xB743F735C03D7810|_0xB743F735C03D7810]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xDC57A637A20006ED|_0xDC57A637A20006ED]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x15F944730C832252|_0x15F944730C832252]]&lt;br /&gt;
**[[RAGE.Game.Player.IntToPlayerindex|IntToPlayerindex]]&lt;br /&gt;
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
**[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
**[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
**[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
**[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
**[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
**[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]&lt;br /&gt;
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]&lt;br /&gt;
**[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
**[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]&lt;br /&gt;
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x5501B7A5CDB79D37|_0x5501B7A5CDB79D37]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xAD73CE5A09E42D12|_0xAD73CE5A09E42D12]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xDD2620B7B9D16FF1|_0xDD2620B7B9D16FF1]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xF10B44FD479D69F3|_0xF10B44FD479D69F3]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xCB645E85E97EA48B|_0xCB645E85E97EA48B]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x56105E599CAB0EFA|_0x56105E599CAB0EFA]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xBC0753C9CA14B506|_0xBC0753C9CA14B506]]&lt;br /&gt;
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**[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
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**[[RAGE.Game.Recording.Unknown._0xF854439EFBB3B583|_0xF854439EFBB3B583]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x81CBAE94390F9F89|_0x81CBAE94390F9F89]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x208784099002BC30|_0x208784099002BC30]]&lt;br /&gt;
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
**[[RAGE.Game.Rendering.Unknown._0xE058175F8EAFE79A|_0xE058175F8EAFE79A]]&lt;br /&gt;
**[[RAGE.Game.Rendering.Unknown._0x7E2BD3EF6C205F09|_0x7E2BD3EF6C205F09]]&lt;br /&gt;
**[[RAGE.Game.Script.DoesScriptExist|DoesScriptExist]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventExists|GetEventExists]]&lt;br /&gt;
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]&lt;br /&gt;
**[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]&lt;br /&gt;
**[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.TerminateThread|TerminateThread]]&lt;br /&gt;
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**[[RAGE.Game.Script.Unknown._0xA40CC53DF8E50837|_0xA40CC53DF8E50837]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]&lt;br /&gt;
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**[[RAGE.Game.Shapetest.Unknown._0xE6AC6C45FBE83004|_0xE6AC6C45FBE83004]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
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**[[RAGE.Game.Socialclub.Unknown._0xD8122C407663B995|_0xD8122C407663B995]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]&lt;br /&gt;
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**[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]&lt;br /&gt;
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**[[RAGE.Game.Stats.StatGetBool|StatGetBool]]&lt;br /&gt;
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**[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetString|StatGetString]]&lt;br /&gt;
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**[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.LoadScene|LoadScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]&lt;br /&gt;
**[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]&lt;br /&gt;
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**[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]&lt;br /&gt;
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
**[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]&lt;br /&gt;
**[[RAGE.Game.Task.Unknown._0x4D953DF78EBF8158|_0x4D953DF78EBF8158]]&lt;br /&gt;
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**[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotificationApartmentInvite|DrawNotificationApartmentInvite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotificationWithButton|DrawNotificationWithButton]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification|DrawNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLabelText|GetLabelText]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
**[[RAGE.Game.Ui.ObjectDecalToggle|ObjectDecalToggle]]&lt;br /&gt;
**[[RAGE.Game.Ui.PulseBlip|PulseBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]&lt;br /&gt;
**[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]&lt;br /&gt;
**[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.RespondingAsTemp|RespondingAsTemp]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextFont|SetTextFont]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextScale|SetTextScale]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]&lt;br /&gt;
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**[[RAGE.Game.Ui.Unknown._0x211C4EF450086857|_0x211C4EF450086857]]&lt;br /&gt;
**[[RAGE.Game.Utils.Ceil|Ceil]]&lt;br /&gt;
**[[RAGE.Game.Utils.Floor|Floor]]&lt;br /&gt;
**[[RAGE.Game.Utils.Round|Round]]&lt;br /&gt;
**[[RAGE.Game.Utils.Settimerb|Settimerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ShiftRight|ShiftRight]]&lt;br /&gt;
**[[RAGE.Game.Utils.Sqrt|Sqrt]]&lt;br /&gt;
**[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ToFloat|ToFloat]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vdist|Vdist]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vmag|Vmag]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.Unknown._0x42B65DEEF2EDF2A1|_0x42B65DEEF2EDF2A1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModData|GetVehicleModData]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0419B167EE128F33|_0x0419B167EE128F33]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xD3E51C0AB8C26EEE|_0xD3E51C0AB8C26EEE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x54B0F614960F4A5F|_0x54B0F614960F4A5F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xC1F981A6F74F0C23|_0xC1F981A6F74F0C23]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF78F94D60248C737|_0xF78F94D60248C737]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA1DD82F3CCF9A01E|_0xA1DD82F3CCF9A01E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2467A2D807D37CA3|_0x2467A2D807D37CA3]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE01903C47C7AC89E|_0xE01903C47C7AC89E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4419966C9936071A|_0x4419966C9936071A]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6D6AF961B72728AE|_0x6D6AF961B72728AE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x7C0043FDFF6436BC|_0x7C0043FDFF6436BC]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xEF49CF0270307CBE|_0xEF49CF0270307CBE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF0E4BA16D1DB546C|_0xF0E4BA16D1DB546C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x32CAEDF24A583345|_0x32CAEDF24A583345]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF87D9F2301F7D206|_0xF87D9F2301F7D206]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x33506883545AC0DF|_0x33506883545AC0DF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA4822F1CF23F4810|_0xA4822F1CF23F4810]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5AA3F878A178C4FC|_0x5AA3F878A178C4FC]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x51F30DB60626A20E|_0x51F30DB60626A20E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xC6AD107DDC9054CC|_0xC6AD107DDC9054CC]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBA91D045575699AD|_0xBA91D045575699AD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x92523B76657A517D|_0x92523B76657A517D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x00C09F246ABEDD82|_0x00C09F246ABEDD82]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x36492C2F0D134C56|_0x36492C2F0D134C56]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x50634E348C8D44EF|_0x50634E348C8D44EF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6EAAEFC76ACC311F|_0x6EAAEFC76ACC311F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xCA4AC3EAAE46EC7B|_0xCA4AC3EAAE46EC7B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xD4C4642CB7F50B5D|_0xD4C4642CB7F50B5D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5ECB40269053C0D4|_0x5ECB40269053C0D4]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBFBA3BA79CFF7EBF|_0xBFBA3BA79CFF7EBF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2C8CBFE1EA5FC631|_0x2C8CBFE1EA5FC631]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xDF7E3EEB29642C38|_0xDF7E3EEB29642C38]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x91D6DD290888CBAB|_0x91D6DD290888CBAB]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6ADAABD3068C5235|_0x6ADAABD3068C5235]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x62CA17B74C435651|_0x62CA17B74C435651]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x639431E895B9AA57|_0x639431E895B9AA57]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x634148744F385576|_0x634148744F385576]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF7F203E31F96F6A1|_0xF7F203E31F96F6A1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE33FFA906CE74880|_0xE33FFA906CE74880]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x3DE51E9C80B116CF|_0x3DE51E9C80B116CF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x563B65A643ED072E|_0x563B65A643ED072E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x51DB102F4A3BA5E0|_0x51DB102F4A3BA5E0]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1033371FC8E842A7|_0x1033371FC8E842A7]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xDBA3C090E3D74690|_0xDBA3C090E3D74690]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5845066D8A1EA7F7|_0x5845066D8A1EA7F7]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x80E3357FDEF45C21|_0x80E3357FDEF45C21]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x35E0654F4BAD7971|_0x35E0654F4BAD7971]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0A6A279F3AA4FD70|_0x0A6A279F3AA4FD70]]&lt;br /&gt;
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**[[RAGE.Game.Vehicle.Unknown._0x8F719973E1445BA2|_0x8F719973E1445BA2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA7DCDF4DED40A8F4|_0xA7DCDF4DED40A8F4]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1F34B0626C594380|_0x1F34B0626C594380]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x571FEB383F629926|_0x571FEB383F629926]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA17BAD153B51547E|_0xA17BAD153B51547E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xED8286F71A819BAA|_0xED8286F71A819BAA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x66979ACF5102FD2F|_0x66979ACF5102FD2F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE301BD63E9E13CF0|_0xE301BD63E9E13CF0]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0D5F65A8F4EBDAB5|_0x0D5F65A8F4EBDAB5]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xFC40CBF7B90CA77C|_0xFC40CBF7B90CA77C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1A78AD3D8240536F|_0x1A78AD3D8240536F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x26D99D5A82FD18E8|_0x26D99D5A82FD18E8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xEDBC8405B3895CC9|_0xEDBC8405B3895CC9]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x8235F1BEAD557629|_0x8235F1BEAD557629]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xD4B8E3D1917BC86B|_0xD4B8E3D1917BC86B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x91A0BD635321F145|_0x91A0BD635321F145]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1087BC8EC540DAEB|_0x1087BC8EC540DAEB]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA247F9EF01D8082E|_0xA247F9EF01D8082E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4D9D109F63FEE1D4|_0x4D9D109F63FEE1D4]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x428AD3E26C8D9EB0|_0x428AD3E26C8D9EB0]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xFAF2A78061FD9EF4|_0xFAF2A78061FD9EF4]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x430A7631A84C9BE7|_0x430A7631A84C9BE7]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0A3F820A9A9A9AC5|_0x0A3F820A9A9A9AC5]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x3EC8BF18AA453FE9|_0x3EC8BF18AA453FE9]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE6F13851780394DA|_0xE6F13851780394DA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x84EA99C62CB3EF0C|_0x84EA99C62CB3EF0C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xC24075310A8B9CD1|_0xC24075310A8B9CD1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBC3CCA5844452B06|_0xBC3CCA5844452B06]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x66E3AAFACE2D1EB8|_0x66E3AAFACE2D1EB8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2A86A0475B6A1434|_0x2A86A0475B6A1434]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE16142B94664DEFD|_0xE16142B94664DEFD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4E74E62E0A97E901|_0x4E74E62E0A97E901]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xEFC13B1CE30D755D|_0xEFC13B1CE30D755D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x78CEEE41F49F421F|_0x78CEEE41F49F421F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x7BBE7FF626A591FE|_0x7BBE7FF626A591FE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2A8F319B392E7B3F|_0x2A8F319B392E7B3F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x95CF53B3D687F9FA|_0x95CF53B3D687F9FA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF06A16CA55D138D8|_0xF06A16CA55D138D8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x21115BCD6E44656A|_0x21115BCD6E44656A]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1F9FB66F3A3842D2|_0x1F9FB66F3A3842D2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1DDA078D12879EEE|_0x1DDA078D12879EEE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x9F3F689B814F2599|_0x9F3F689B814F2599]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE4E2FD323574965C|_0xE4E2FD323574965C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF8EBCCC96ADB9FB7|_0xF8EBCCC96ADB9FB7]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x065D03A9D6B2C6B5|_0x065D03A9D6B2C6B5]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x51BB2D88D31A914B|_0x51BB2D88D31A914B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x428BACCDF5E26EAD|_0x428BACCDF5E26EAD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4E20D2A627011E8E|_0x4E20D2A627011E8E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x8AA9180DE2FEDD45|_0x8AA9180DE2FEDD45]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x76D26A22750E849E|_0x76D26A22750E849E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x3B458DDB57038F08|_0x3B458DDB57038F08]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x79DF7E806202CE01|_0x79DF7E806202CE01]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x9AA47FFF660CB932|_0x9AA47FFF660CB932]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6501129C9E0FFA05|_0x6501129C9E0FFA05]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x9A75585FB2E54FAD|_0x9A75585FB2E54FAD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1AA8A837D2169D94|_0x1AA8A837D2169D94]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x06582AFF74894C75|_0x06582AFF74894C75]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x07116E24E9D1929D|_0x07116E24E9D1929D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA6D3A8750DC73270|_0xA6D3A8750DC73270]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE851E480B814D4BA|_0xE851E480B814D4BA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5E569EC46EC21CAE|_0x5E569EC46EC21CAE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xCF9159024555488C|_0xCF9159024555488C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2311DD7159F00582|_0x2311DD7159F00582]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1CF38D529D7441D9|_0x1CF38D529D7441D9]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xDCE97BDF8A0EABC8|_0xDCE97BDF8A0EABC8]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x737E398138550FFF|_0x737E398138550FFF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1093408B4B9D1146|_0x1093408B4B9D1146]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE05DD0E9707003A3|_0xE05DD0E9707003A3]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBB2333BB87DDD87F|_0xBB2333BB87DDD87F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x41290B40FA63E6DA|_0x41290B40FA63E6DA]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x88BC673CA9E0AE99|_0x88BC673CA9E0AE99]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x86B4B6212CB8B627|_0x86B4B6212CB8B627]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x44CD1F493DB2A0A6|_0x44CD1F493DB2A0A6]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2C4A1590ABF43E8B|_0x2C4A1590ABF43E8B]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5335BE58C083E74E|_0x5335BE58C083E74E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x7C06330BFDDA182E|_0x7C06330BFDDA182E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF488C566413B4232|_0xF488C566413B4232]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x1BBAC99C0BC53656|_0x1BBAC99C0BC53656]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xB264C4D2F2B0A78B|_0xB264C4D2F2B0A78B]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]&lt;br /&gt;
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.Unknown._0xB1252E3E59A82AAF|_0xB1252E3E59A82AAF]]&lt;br /&gt;
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponHudStats|GetWeaponHudStats]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]&lt;br /&gt;
**[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x9DA58CDBF6BDBC08|_0x9DA58CDBF6BDBC08]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xCD79A550999D7D4F|_0xCD79A550999D7D4F]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x585847C5E4E11709|_0x585847C5E4E11709]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xF0A60040BE558F2D|_0xF0A60040BE558F2D]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x4D1CB8DC40208A17|_0x4D1CB8DC40208A17]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB3EA4FEABF41464B|_0xB3EA4FEABF41464B]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xDAB963831DBFD3F4|_0xDAB963831DBFD3F4]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x1E45B34ADEBEE48E|_0x1E45B34ADEBEE48E]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB4771B9AAF4E68E4|_0xB4771B9AAF4E68E4]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB4C8D77C80C0421E|_0xB4C8D77C80C0421E]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xE620FD3512A04F18|_0xE620FD3512A04F18]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x4757F00BC6323CFE|_0x4757F00BC6323CFE]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x5DA825A85D0EA6E6|_0x5DA825A85D0EA6E6]]&lt;br /&gt;
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]&lt;br /&gt;
**[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]&lt;br /&gt;
**[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
**[[RAGE.Input.TakeScreenshot|TakeScreenshot]]&lt;br /&gt;
**[[RAGE.Discord.Update|Update]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
**[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]&lt;br /&gt;
**[[RAGE.Voice.SetPreprocessingParam|SetPreprocessingParam]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]&lt;br /&gt;
**[[RAGE.NUI.UIResText.AddLongString|AddLongString]]&lt;br /&gt;
**[[RAGE.NUI.InstructionalButton.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Position|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.Add|Add]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetKey|SetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16990</id>
		<title>Client-side CSharp functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Client-side_CSharp_functions&amp;diff=16990"/>
		<updated>2019-03-20T16:41:30Z</updated>

		<summary type="html">&lt;p&gt;Despair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Events==&lt;br /&gt;
*Static methods:&lt;br /&gt;
**[[RAGE.Chat.Output(System.String)|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate(System.Boolean)|Activate]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsFriendly(System.Boolean)|SetAsFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip(System.Boolean)|SetAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetBright(System.Boolean)|SetBright]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetColour(System.Int32)|SetColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetDisplay(System.Int32)|SetDisplay]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashes(System.Boolean)|SetFlashes]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFlashInterval(System.Int32)|SetFlashInterval]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetHighDetail(System.Boolean)|SetHighDetail]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetNameToPlayerName(System.Int32)|SetNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRotation(System.Int32)|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetRouteColour(System.Int32)|SetRouteColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSecondaryColour(System.Single,System.Single,System.Single)|SetSecondaryColour]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetSprite(System.Int32)|SetSprite]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn(System.Boolean)|ShowHeadingIndicatorOn]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.SetFriendly(System.Boolean)|SetFriendly]]&lt;br /&gt;
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]&lt;br /&gt;
**[[RAGE.Elements.CheckpointBase.SetIconRgba(System.Int32,System.Int32,System.Int32,System.Int32)|SetIconRgba]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetGameplayHint(System.Single,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)|SetGameplayHint]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetBool(System.String)|DecorGetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorGetInt(System.String)|DecorGetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetBool(System.String,System.Boolean)|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DecorSetInt(System.String,System.Int32)|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ApplyForceTo(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|ApplyForceTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript(System.Boolean)|DoesBelongToThisScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime(System.String,System.String)|GetAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHeight(System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|GetHeight]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetQuaternion(System.Single@,System.Single@,System.Single@,System.Single@)|GetQuaternion]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetRotation(System.Int32)|GetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetScript(System.Int32@)|GetScript]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetSpeedVector(System.Boolean)|GetSpeedVector]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords(System.Single,System.Single,System.Single)|GetOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired(System.UInt32)|HasAnimEventFired]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasAnimFinished(System.String,System.String,System.Int32)|HasAnimFinished]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity(System.Int32)|IsAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAtEntity(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|IsAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsDead(System.Int32)|IsDead]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInAngledArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|IsInAngledArea]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim(System.String,System.String,System.Int32)|IsPlayingAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity(System.Int32)|IsTouchingEntity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsUpright(System.Single)|IsUpright]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim(System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Single)|PlaySynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender(System.Boolean)|SetAlwaysPrerender]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed(System.String,System.String,System.Single)|SetAnimSpeed]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged(System.Boolean)|SetCanBeDamaged]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos(System.Boolean)|SetCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords(System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|SetCoords]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetCoords2(System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|SetCoords2]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHasGravity(System.Boolean)|SetHasGravity]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetHealth(System.Int32)|SetHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority(System.Boolean,System.Single)|SetIsTargetPriority]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag(System.Boolean,System.Int32)|SetLoadCollisionFlag]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMaxHealth(System.Int32)|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetMotionBlur(System.Boolean)|SetMotionBlur]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer(System.Boolean)|SetOnlyDamagedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetProofs(System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|SetProofs]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions(System.Boolean)|SetRecordsCollisions]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetRotation(System.Single,System.Single,System.Single,System.Int32,System.Boolean)|SetRotation]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride(System.Int32)|SetTrafficlightOverride]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetVisible(System.Boolean,System.Boolean)|SetVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim(System.Single,System.Boolean)|StopSynchronizedAnim]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp(System.Int32,System.Int32,System.Int32)|GetHashNameForProp]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.AddIcon(System.String)|AddIcon]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetIconVisibility(System.Boolean)|SetIconVisibility]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ForceRoomFor(System.Int32,System.UInt32)|ForceRoomFor]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut(System.Boolean,System.Boolean)|NetworkFadeOut]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend(System.Boolean)|NetworkSetCanBlend]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound(System.Int32,System.Int32)|StartShapeTestBound]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]&lt;br /&gt;
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.PlayStreamFrom|PlayStreamFrom]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen(System.Boolean)|SetActivatePhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTargettable(System.Boolean)|SetTargettable]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetTeamPickup(System.Int32,System.Boolean)|SetTeamPickup]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage(System.Boolean)|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLookAtCoord(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32)|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DisablePainAudio(System.Boolean)|DisablePainAudio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayPain(System.Int32,System.Int32,System.Int32)|PlayPain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1(System.String,System.String,System.Int32)|PlayAmbientSpeech1]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIsDrunk(System.Boolean)|SetIsDrunk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack(System.Int32)|AddVehicleSubtaskAttack]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsTaskActive(System.Int32)|GetIsTaskActive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStill|IsStill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle(System.Int32)|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget(System.Single,System.Single,System.Single)|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio(System.Single)|SetDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight(System.Boolean)|SetPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathCanUseLadders(System.Boolean)|SetPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater(System.Boolean)|SetPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag(System.Int32,System.Boolean)|SetTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.StopAnimPlayback(System.Int32,System.Boolean)|StopAnimPlayback]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAchieveHeading(System.Single,System.Int32)|TaskAchieveHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity(System.Int32,System.Int32,System.Boolean)|TaskAimGunAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskArrest(System.Int32)|TaskArrest]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskClimbLadder(System.Int32)|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea(System.Single,System.Single,System.Single,System.Single,System.Int32)|TaskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskCower(System.Int32)|TaskCower]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Single)|TaskFollowNavMeshToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean)|TaskFollowToOffsetOfEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGetOffBoat(System.Int32)|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32)|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Int32,System.Single)|TaskGoToCoordAnyMeans]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Int32,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity(System.Int32,System.Int32,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32)|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskJump(System.Boolean,System.Int32,System.Int32)|TaskJump]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskLeaveVehicle(System.Int32,System.Int32)|TaskLeaveVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced(System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.String,System.Int32)|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor(System.Int32,System.Int32,System.Int32,System.Single)|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskParachuteToTarget(System.Single,System.Single,System.Single)|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPause(System.Int32)|TaskPause]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlantBomb(System.Single,System.Single,System.Single,System.Single)|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32,System.Int32)|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover(System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Single,System.Boolean,System.Boolean,System.Int32,System.Boolean)|TaskPutDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskRappelFromHeli(System.Int32)|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskReloadWeapon(System.Boolean)|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom(System.Int32,System.Int32,System.Boolean)|TaskSeekCoverFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShockingEventReact(System.Int32)|TaskShockingEventReact]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat(System.Int32,System.Int32)|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStandGuard(System.Single,System.Single,System.Single,System.Single,System.String)|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition(System.String,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSwapWeapon(System.Boolean)|TaskSwapWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskSynchronizedScene(System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord(System.Single,System.Single,System.Single,System.Int32)|TaskTurnToFaceCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseMobilePhone(System.Int32,System.Int32)|TaskUseMobilePhone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord(System.Single,System.Single,System.Single,System.Single,System.Int32)|TaskUseNearestScenarioToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord(System.Single,System.Single,System.Single)|TaskVehicleAimAtCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.UInt32,System.Int32,System.Single,System.Single)|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander(System.Int32,System.Single,System.Int32)|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording(System.Int32,System.String,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Boolean,System.Single)|TaskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Boolean)|TaskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehiclePark(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean)|TaskVehiclePark]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskVehicleShootAt(System.Int32,System.Single)|TaskVehicleShootAt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWanderStandard(System.Single,System.Int32)|TaskWanderStandard]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskWrithe(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|TaskWrithe]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration(System.Int32)|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Single)|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddOwnedExplosion(System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Single)|AddOwnedExplosion]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance(System.Single)|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.EnableTennisMode(System.Boolean,System.Boolean)|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene(System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|NetworkAddToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ToNet|ToNet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.AddArmourTo(System.Int32)|AddArmourTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFacialDecoration(System.UInt32,System.UInt32)|SetFacialDecoration]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBlood(System.Int32,System.Single,System.Single,System.Single,System.String)|ApplyBlood]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone(System.Int32,System.Single,System.Single,System.Int32)|ApplyBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ApplyDamageDecal(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.String)|ApplyDamageDecal]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearAlternateWalkAnim(System.Single)|ClearAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearDamageDecalByZone(System.Int32,System.String)|ClearDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Clone(System.Single,System.Boolean,System.Boolean)|Clone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ExplodeHead(System.UInt32)|ExplodeHead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ForceMotionState(System.UInt32,System.Boolean,System.Boolean,System.Boolean)|ForceMotionState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatFloat(System.Int32)|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations(System.Int32)|GetNumberOfDrawableVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations(System.Int32,System.Int32)|GetNumberOfPropTextureVariations]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBoneCoords(System.Int32,System.Single,System.Single,System.Single)|GetBoneCoords]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetDrawableVariation(System.Int32)|GetDrawableVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetExtractedDisplacement(System.Boolean)|GetExtractedDisplacement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetHeadBlendData(System.Int32@)|GetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetLastDamageBone(System.Int32@)|GetLastDamageBone]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMoney|GetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetNearbyVehicles(System.Int32@)|GetNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetParachuteTintIndex(System.Int32@)|GetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPropTextureIndex(System.Int32)|GetPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetResetFlag(System.Int32)|GetResetFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetPlayerIsFollowing|GetPlayerIsFollowing]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveHelmet(System.Boolean,System.Int32,System.Int32)|GiveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsheadshotValid|IsheadshotValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsAPlayer|IsAPlayer]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsComponentVariationValid(System.Int32,System.Int32,System.Int32)|IsComponentVariationValid]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDiving|IsDiving]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsDucking|IsDucking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFacingPed(System.Int32,System.Single)|IsFacingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsGroupMember(System.Int32)|IsGroupMember]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHeadtrackingPed(System.Int32)|IsHeadtrackingPed]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsHurt|IsHurt]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyPlane|IsInAnyPlane]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCombat(System.Int32)|IsInCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInMeleeCombat|IsInMeleeCombat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsInParachuteFreeFall|IsInParachuteFreeFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJacking|IsJacking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsMale|IsMale]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsOnSpecificVehicle(System.Int32)|IsOnSpecificVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsProne|IsProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsReloading|IsReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsShooting|IsShooting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsStopped|IsStopped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsSwimmingUnderWater|IsSwimmingUnderWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim(System.String,System.String)|IsScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.KnockOffProp(System.Boolean,System.Boolean,System.Boolean,System.Boolean)|KnockOffProp]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.PlayFacialAnim(System.String,System.String)|PlayFacialAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveDefensiveArea(System.Boolean)|RemoveDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveHelmet(System.Boolean)|RemoveHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetMovementClipset(System.Single)|ResetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.Resurrect|Resurrect]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents(System.Boolean)|SetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatFloat(System.Int32,System.Single)|SetCombatFloat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableHandcuffs(System.Boolean)|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableScuba(System.Boolean)|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEyeColor(System.Int32)|SetEyeColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAccuracy(System.Int32)|SetAccuracy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAllowedToDuck(System.Boolean)|SetAllowedToDuck]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAlternateMovementAnim(System.Int32,System.String,System.String,System.Single,System.Boolean)|SetAlternateMovementAnim]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAngledDefensiveArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|SetAngledDefensiveArea]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsCop(System.Boolean)|SetAsCop]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAsGroupLeader(System.Int32)|SetAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetBlendFromParents(System.Int32,System.Int32,System.Single,System.Single)|SetBlendFromParents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanArmIk(System.Boolean)|SetCanArmIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle(System.Int32)|SetCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured(System.Boolean)|SetCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargetted(System.Boolean)|SetCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam(System.Int32,System.Boolean)|SetCanBeTargettedByTeam]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanEvasiveDive(System.Boolean)|SetCanEvasiveDive]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanLegIk(System.Boolean)|SetCanLegIk]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims(System.Boolean)|SetCanPlayAmbientAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanPlayGestureAnims(System.Boolean)|SetCanPlayGestureAnims]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanRagdoll(System.Boolean)|SetCanRagdoll]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanSmashGlass(System.Boolean,System.Boolean)|SetCanSmashGlass]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader(System.Int32,System.Boolean)|SetCanTeleportToGroupLeader]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat(System.Boolean)|SetCanUseAutoConversationLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetClothProne(System.Int32)|SetClothProne]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatAttributes(System.Int32,System.Boolean)|SetCombatAttributes]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCombatRange(System.Int32)|SetCombatRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetConfigFlag(System.Int32,System.Boolean)|SetConfigFlag]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCoordsNoGang(System.Single,System.Single,System.Single)|SetCoordsNoGang]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDefensiveAreaDirection(System.Single,System.Single,System.Single,System.Boolean)|SetDefensiveAreaDirection]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDesiredHeading(System.Single)|SetDesiredHeading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle(System.Boolean)|SetDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDiesInWater(System.Boolean)|SetDiesInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDriveByClipsetOverride(System.String)|SetDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetEnableWeaponBlocking(System.Boolean)|SetEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFiringPattern(System.UInt32)|SetFiringPattern]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents(System.Boolean)|SetGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle(System.Boolean)|SetGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex(System.Int32)|SetGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadBlendData(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Boolean)|SetHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHeadOverlayColor(System.Int32,System.Int32,System.Int32,System.Int32)|SetHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmet(System.Boolean)|SetHelmet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetHelmetPropIndex(System.Int32,System.Int32)|SetHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetIdRange(System.Single)|SetIdRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInVehicleContext(System.UInt32)|SetInVehicleContext]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetLegIkMode(System.Int32)|SetLegIkMode]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxHealth(System.Int32)|SetMaxHealth]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMaxTimeInWater(System.Single)|SetMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetFaceFeature(System.Int32,System.Single)|SetFaceFeature]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMinMoveBlendRatio(System.Single)|SetMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoney(System.Int32)|SetMoney]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMovementClipset(System.String,System.Single)|SetMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetMoveRateOverride(System.Single)|SetMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetParachuteTintIndex(System.Int32)|SetParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPreferredCoverSet(System.Int32)|SetPreferredCoverSet]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPrimaryLookat(System.Int32)|SetPrimaryLookat]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRandomComponentVariation(System.Boolean)|SetRandomComponentVariation]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash(System.UInt32)|SetRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex(System.Int32)|SetReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSeeingRange(System.Single)|SetSeeingRange]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetShootRate(System.Int32)|SetShootRate]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked(System.Boolean)|SetStayInVehicleWhenJacked]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundObjects(System.Boolean)|SetSteersAroundObjects]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSteersAroundVehicles(System.Boolean)|SetSteersAroundVehicles]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetSuffersCriticalHits(System.Boolean)|SetSuffersCriticalHits]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargetLossResponse(System.Int32)|SetTargetLossResponse]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToLoadCover(System.Boolean)|SetToLoadCover]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetToRagdollWithFall(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetToRagdollWithFall]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle(System.Single)|SetVisualFieldCenterAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle(System.Single)|SetVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle(System.Single)|SetVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponMovementClipset(System.String)|SetWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWetnessHeight(System.Single)|SetWetnessHeight]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset(System.Single)|SetScriptedAnimSeatOffset]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.UpdateHeadBlendData(System.Single,System.Single,System.Single)|UpdateHeadBlendData]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetNameDebug(System.String)|SetNameDebug]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy(System.Int32,System.Int32)|SetTargettableVehicleDestroy]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoInClip(System.UInt32,System.Int32@)|GetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetBestWeapon(System.Boolean)|GetBestWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetCurrentWeapon(System.Int32@,System.Boolean)|GetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetIsGadgetEquipped(System.UInt32)|GetIsGadgetEquipped]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxAmmo(System.UInt32,System.Int32@)|GetMaxAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon(System.UInt32)|GetAmmoTypeFromWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2(System.UInt32)|GetAmmoTypeFromWeapon2]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponTintIndex(System.UInt32)|GetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GetWeaponObjectFrom(System.Boolean)|GetWeaponObjectFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.GiveWeaponComponentTo(System.UInt32,System.UInt32)|GiveWeaponComponentTo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon(System.UInt32,System.Int32)|HasBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.HasGotWeaponComponent(System.UInt32,System.UInt32)|HasGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom(System.UInt32,System.UInt32)|RemoveWeaponComponentFrom]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoInClip(System.UInt32,System.Int32)|SetAmmoInClip]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetCurrentWeapon(System.UInt32,System.Boolean)|SetCurrentWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetAmmoByType(System.Int32,System.Int32)|SetAmmoByType]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks(System.Single,System.Single)|SetChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsInventoryWeapon(System.UInt32,System.Single,System.Single,System.Single,System.Int32)|SetDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead(System.Boolean)|SetDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetInfiniteAmmo(System.Boolean,System.UInt32)|SetInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Elements.PedBase.SetWeaponTintIndex(System.UInt32,System.Int32)|SetWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudio(System.String)|SetAudio]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OverrideVehHorn(System.Boolean,System.Int32)|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.PlayDoorCloseSound(System.Int32)|PlayDoorCloseSound]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAudioPriority(System.Int32)|SetAudioPriority]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBoostActive(System.Boolean)|SetBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRadioLoud(System.Boolean)|SetRadioLoud]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.UseSirenAsHorn(System.Boolean)|UseSirenAsHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TaskPlayAnim(System.String,System.String)|TaskPlayAnim]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDecal(System.Int32)|DoesHaveDecal]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.WashDecalsFrom(System.Single)|WashDecalsFrom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNetworkNonContact(System.Boolean)|SetNetworkNonContact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver(System.Boolean)|CreateRandomPedAsDriver]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.AttachToTrailer(System.Int32,System.Single)|AttachToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachFromCargobob(System.Int32)|DetachFromCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DisablePlaneAileron(System.Boolean,System.Boolean)|DisablePlaneAileron]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ExplodeInCutscene(System.Boolean)|ExplodeInCutscene]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetSuspensionHeight|GetSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DoesHaveDoor(System.Int32)|DoesHaveDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLiveryName(System.Int32)|GetLiveryName]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModTextLabel(System.Int32,System.Int32)|GetModTextLabel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumMods(System.Int32)|GetNumMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPedUsingDoor(System.Int32)|GetPedUsingDoor]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetClass|GetClass]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetColours(System.Int32@,System.Int32@)|GetColours]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour(System.Int32@,System.Int32@,System.Int32@)|GetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDeformationAtPos(System.Single,System.Single,System.Single)|GetDeformationAtPos]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer(System.Int32)|GetDoorsLockedForPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetInteriorColour(System.Int32@)|GetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetOwner(System.Int32@)|GetOwner]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetMod(System.Int32)|GetMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor1Name(System.Boolean)|GetModColor1Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetModModifierValue(System.Int32,System.Int32)|GetModModifierValue]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNeonLightsColour(System.Int32@,System.Int32@,System.Int32@)|GetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetPlateType|GetPlateType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetTyresCanBurst|GetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.GetWheelType|GetWheelType]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBig|IsBig]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsHeliPartBroken(System.Boolean,System.Boolean,System.Boolean)|IsHeliPartBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsToggleModOn(System.Int32)|IsToggleModOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToCargobob(System.Int32)|IsAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsBumperBrokenOff(System.Boolean)|IsBumperBrokenOff]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsDoorFullyOpen(System.Int32)|IsDoorFullyOpen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsExtraTurnedOn(System.Int32)|IsExtraTurnedOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSeatFree(System.Int32,System.Int32)|IsSeatFree]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsStuckTimerUp(System.Int32,System.Int32)|IsStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.LowerConvertibleRoof(System.Boolean)|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveMod(System.Int32)|RemoveMod]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.ResetWheels(System.Boolean)|ResetWheels]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBikeLeanAngle(System.Single,System.Single)|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanRespray(System.Boolean)|SetCanRespray]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage(System.Boolean)|SetDisablePetrolTankDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorCanBreak(System.Int32,System.Boolean)|SetDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi(System.Int32)|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostActive(System.Boolean)|SetRocketBoostActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime(System.Single)|SetRocketBoostRefillTime]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTaxiLights(System.Boolean)|SetTaxiLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAlarm(System.Boolean)|SetAlarm]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches(System.Int32,System.Int32)|SetAutomaticallyAttaches]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBombs(System.Int32)|SetBombs]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetBurnout(System.Boolean)|SetBurnout]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds(System.Boolean)|SetCanBeUsedByFleeingPeds]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCanBreak(System.Boolean)|SetCanBreak]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier(System.Single)|SetEngineTorqueMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetColourCombination(System.Int32)|SetColourCombination]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour(System.Int32,System.Int32,System.Int32)|SetCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDamage(System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)|SetDamage]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDirtLevel(System.Single)|SetDirtLevel]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers(System.Boolean)|SetDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam(System.Int32,System.Boolean)|SetDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorBroken(System.Int32,System.Boolean)|SetDoorBroken]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorLatched(System.Int32,System.Boolean,System.Boolean,System.Boolean)|SetDoorLatched]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetDoorShut(System.Int32,System.Boolean)|SetDoorShut]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineCanDegrade(System.Boolean)|SetEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetEngineOn(System.Boolean,System.Boolean,System.Boolean)|SetEngineOn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExclusiveDriver2(System.Int32,System.Int32)|SetExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetExtra(System.Int32,System.Boolean)|SetExtra]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorColour(System.Int32)|SetInteriorColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetFrictionOverride(System.Single)|SetFrictionOverride]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetGravity(System.Boolean)|SetGravity]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer(System.Boolean)|SetHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHasStrongAxles(System.Boolean)|SetHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIndicatorLights(System.Int32,System.Boolean)|SetIndicatorLights]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetInteriorlight(System.Boolean)|SetInteriorlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer(System.Boolean)|SetIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetIsWanted(System.Boolean)|SetIsWanted]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive(System.Boolean)|SetHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLightMultiplier(System.Single)|SetLightMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetLodMultiplier(System.Single)|SetLodMultiplier]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModColor1(System.Int32,System.Int32,System.Int32)|SetModColor1]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetModKit(System.Int32)|SetModKit]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNeonLightsColour(System.Int32,System.Int32,System.Int32)|SetNeonLightsColour]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetNumberPlateText(System.String)|SetNumberPlateText]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetOnGroundProperly(System.Int32)|SetOnGroundProperly]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetPetrolTankHealth(System.Single)|SetPetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetReduceGrip(System.Boolean)|SetReduceGrip]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSearchlight(System.Boolean,System.Boolean)|SetSearchlight]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetSiren(System.Boolean)|SetSiren]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetStrong(System.Boolean)|SetStrong]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyresCanBurst(System.Boolean)|SetTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetTyreFixed(System.Int32)|SetTyreFixed]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetUndriveable(System.Boolean)|SetUndriveable]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp(System.Boolean)|SetWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetWindowTint(System.Int32)|SetWindowTint]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SmashWindow(System.Int32)|SmashWindow]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags(System.Int32,System.String,System.Int32,System.Int32,System.Int32)|StartPlaybackRecordedWithFlags]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.StartHorn(System.Int32,System.UInt32,System.Boolean)|StartHorn]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture(System.Int32)|SetCustomParachuteTexture]]&lt;br /&gt;
**[[RAGE.Elements.VehicleBase.SetParachuteActive(System.Boolean)|SetParachuteActive]]&lt;br /&gt;
**[[RAGE.Elements.Entity.SetData``1(System.String,``0)|SetData``1]]&lt;br /&gt;
**[[RAGE.Elements.Entity.GetSharedData(System.String)|GetSharedData]]&lt;br /&gt;
**[[RAGE.Events.Add(System.String,RAGE.Events.CallDelegate)|Add]]&lt;br /&gt;
**[[RAGE.Events.CallRemote(System.String,System.Object[])|CallRemote]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddCoverBlockingArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|AddCoverBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddPatrolRouteLink(System.Int32,System.Int32)|AddPatrolRouteLink]]&lt;br /&gt;
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord(System.Int32,System.Single,System.Single,System.Single)|AddVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded(System.String)|AssistedMovementIsRouteLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute(System.String)|AssistedMovementRemoveRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties(System.String,System.Int32)|AssistedMovementSetRouteProperties]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedSecondaryTask(System.Int32)|ClearPedSecondaryTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClearPedTasksImmediately(System.Int32)|ClearPedTasksImmediately]]&lt;br /&gt;
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.ControlMountedWeapon(System.Int32)|ControlMountedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.DeletePatrolRoute(System.String)|DeletePatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScenarioGroupExist(System.String)|DoesScenarioGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords(System.Single,System.Single,System.Single)|DoesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask(System.Int32)|GetClipSetForScriptedGunTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded(System.String)|GetIsWaypointRecordingLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetNavmeshRouteResult(System.Int32)|GetNavmeshRouteResult]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPedWaypointDistance(System.Int32)|GetPedWaypointDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime(System.Int32)|GetPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords(System.Int32)|GetScriptedCoverPointCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetSequenceProgress(System.Int32)|GetSequenceProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint(System.Int32)|GetVehicleWaypointTargetPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask(System.Int32)|IsDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning(System.Int32)|IsMoveBlendRatioRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsMoveBlendRatioStill(System.Int32)|IsMoveBlendRatioStill]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedActiveInScenario(System.Int32)|IsPedActiveInScenario]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedGettingUp(System.Int32)|IsPedGettingUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedRunning(System.Int32)|IsPedRunning]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedSprinting(System.Int32)|IsPedSprinting]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPedStrafing(System.Int32)|IsPedStrafing]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim(System.Int32)|IsPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsScenarioOccupied(System.Single,System.Single,System.Single,System.Single,System.Boolean)|IsScenarioOccupied]]&lt;br /&gt;
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed(System.Int32)|IsWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.OpenPatrolRoute(System.String)|OpenPatrolRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.PedHasUseScenarioTask(System.Int32)|PedHasUseScenarioTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.PlayEntityScriptedAnim(System.Int32,System.Int32@,System.Int32@,System.Int32@,System.Single,System.Single)|PlayEntityScriptedAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.RemoveCoverPoint(System.Int32)|RemoveCoverPoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.RequestWaypointRecording(System.String)|RequestWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetAnimRate(System.Int32,System.Single,System.Int32,System.Boolean)|SetAnimRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDrivebyTaskTarget(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single)|SetDrivebyTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle(System.Int32,System.Int32)|SetDriveTaskDrivingStyle]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup(System.String)|SetExclusiveScenarioGroup]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetHighFallTask(System.Int32,System.Int32,System.Int32,System.Int32)|SetHighFallTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetParachuteTaskTarget(System.Int32,System.Single,System.Single,System.Single)|SetParachuteTaskTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio(System.Int32,System.Single)|SetPedDesiredMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight(System.Int32,System.Boolean)|SetPedPathCanDropFromHeight]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathCanUseLadders(System.Int32,System.Boolean)|SetPedPathCanUseLadders]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater(System.Int32,System.Boolean)|SetPedPathPreferToAvoidWater]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetScenarioGroupEnabled(System.String,System.Boolean)|SetScenarioGroupEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetSequenceToRepeat(System.Int32,System.Boolean)|SetSequenceToRepeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance(System.Int32,System.Single)|SetTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[RAGE.Game.Ai.StopAnimTask(System.Int32,System.String,System.String,System.Single)|StopAnimTask]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskAimGunAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskAimGunScripted(System.Int32,System.UInt32,System.Boolean,System.Boolean)|TaskAimGunScripted]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskArrestPed(System.Int32,System.Int32)|TaskArrestPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskChatToPed(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskChatToPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClearLookAt(System.Int32)|TaskClearLookAt]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskClimbLadder(System.Int32,System.Int32)|TaskClimbLadder]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed(System.Int32,System.Single,System.Int32,System.Int32)|TaskCombatHatedTargetsAroundPedTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCombatPed(System.Int32,System.Int32,System.Int32,System.Int32)|TaskCombatPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskCower(System.Int32,System.Int32)|TaskCower]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskEnterVehicle(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Int32)|TaskEnterVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskExitCover(System.Int32,System.Int32,System.Single,System.Single,System.Single)|TaskExitCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowPointRoute(System.Int32,System.Single,System.Int32)|TaskFollowPointRoute]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowWaypointRecording(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|TaskFollowWaypointRecording]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGetOffBoat(System.Int32,System.Int32)|TaskGetOffBoat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGotoEntityOffset(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32)|TaskGotoEntityOffset]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoStraightToCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single)|TaskGoStraightToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.UInt32)|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Int32,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)|TaskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Int32,System.Boolean,System.UInt32)|TaskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntity(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32)|TaskGoToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity(System.Int32,System.Int32,System.Int32,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32)|TaskGoToEntityWhileAimingAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskGuardCurrentPosition(System.Int32,System.Single,System.Single,System.Boolean)|TaskGuardCurrentPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHandsUp(System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)|TaskHandsUp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskHeliMission(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|TaskHeliMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle(System.Int32,System.Int32,System.Int32)|TaskLeaveAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskLookAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32)|TaskLookAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.String,System.Int32)|TaskMoveNetworkAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskOpenVehicleDoor(System.Int32,System.Int32,System.Int32,System.Int32,System.Single)|TaskOpenVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskParachuteToTarget(System.Int32,System.Single,System.Single,System.Single)|TaskParachuteToTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPause(System.Int32,System.Int32)|TaskPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskPedSlideToCoordHdgRate]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress(System.Int32,System.Int32,System.Int32,System.Int32)|TaskPerformSequenceFromProgress]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlaneLand(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskPlaneLand]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlantBomb(System.Int32,System.Single,System.Single,System.Single,System.Single)|TaskPlantBomb]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced(System.Int32,System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32,System.Int32)|TaskPlayAnimAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Single,System.Boolean,System.Boolean,System.Int32,System.Boolean)|TaskPutPedDirectlyIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskRappelFromHeli(System.Int32,System.Int32)|TaskRappelFromHeli]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskReloadWeapon(System.Int32,System.Boolean)|TaskReloadWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverFromPed(System.Int32,System.Int32,System.Int32,System.Boolean)|TaskSeekCoverFromPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSeekCoverToCoords(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)|TaskSeekCoverToCoords]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents(System.Int32,System.Boolean)|TaskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea(System.Int32,System.Single,System.Single,System.Single,System.Single)|TaskSetSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShootAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.UInt32)|TaskShootAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat(System.Int32,System.Int32,System.Int32)|TaskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSmartFleeCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskSmartFleeCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStandGuard(System.Int32,System.Single,System.Single,System.Single,System.Single,System.String)|TaskStandGuard]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskStartScenarioAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStayInCover(System.Int32)|TaskStayInCover]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation(System.Int32,System.Int32)|TaskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSweepAimEntity(System.Int32,System.String,System.String,System.String,System.String,System.Int32,System.Int32,System.Single,System.Single)|TaskSweepAimEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskSynchronizedScene(System.Int32,System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|TaskSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskToggleDuck(System.Boolean,System.Boolean)|TaskToggleDuck]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity(System.Int32,System.Int32,System.Int32)|TaskTurnPedToFaceEntity]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed(System.Int32,System.Int32)|TaskUseMobilePhoneTimed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32)|TaskUseNearestScenarioChainToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32)|TaskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleAimAtPed(System.Int32,System.Int32)|TaskVehicleAimAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.UInt32,System.Int32,System.Single,System.Single)|TaskVehicleDriveToCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleDriveWander(System.Int32,System.Int32,System.Single,System.Int32)|TaskVehicleDriveWander]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleFollow(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32)|TaskVehicleFollow]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single)|TaskVehicleGotoNavmesh]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMission(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Boolean)|TaskVehicleMission]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleMissionPedTarget(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Boolean)|TaskVehicleMissionPedTarget]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehiclePlayAnim(System.Int32,System.String,System.String)|TaskVehiclePlayAnim]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskVehicleShootAtPed(System.Int32,System.Int32,System.Single)|TaskVehicleShootAtPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWanderInArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskWanderInArea]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskWarpPedIntoVehicle(System.Int32,System.Int32,System.Int32)|TaskWarpPedIntoVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ai.UncuffPed(System.Int32)|UncuffPed]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskHandsUpDuration(System.Int32,System.Int32)|UpdateTaskHandsUpDuration]]&lt;br /&gt;
**[[RAGE.Game.Ai.UpdateTaskSweepAimPosition(System.Int32,System.Single,System.Single,System.Single)|UpdateTaskSweepAimPosition]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed(System.Int32,System.Single)|VehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
**[[RAGE.Game.Ai.VehicleWaypointPlaybackResume(System.Int32)|VehicleWaypointPlaybackResume]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused(System.Int32)|WaypointPlaybackGetIsPaused]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackPause(System.Int32,System.Boolean,System.Boolean)|WaypointPlaybackPause]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Boolean)|WaypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Int32)|WaypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting(System.Int32)|WaypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint(System.String,System.Single,System.Single,System.Single,System.Int32@)|WaypointRecordingGetClosestWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ai.WaypointRecordingGetNumPoints(System.String,System.Int32@)|WaypointRecordingGetNumPoints]]&lt;br /&gt;
**[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Single)|TaskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xB4F47213DF45A64C(System.Int32,System.Int32@)|_0xB4F47213DF45A64C]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x717E4D1F2048376D(System.Int32)|_0x717E4D1F2048376D]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x621C6E4729388E41(System.Int32)|_0x621C6E4729388E41]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x30ED88D5E0C56A37(System.Int32)|_0x30ED88D5E0C56A37]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xD01015C7316AE176(System.Int32,System.String)|_0xD01015C7316AE176]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x8FD89A6240813FD0(System.Int32,System.Boolean,System.Boolean)|_0x8FD89A6240813FD0]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0xB0A6CFD2C69C1088(System.Int32,System.Int32@,System.Boolean)|_0xB0A6CFD2C69C1088]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x19D1B791CB3670FE(System.Int32,System.Int32)|_0x19D1B791CB3670FE]]&lt;br /&gt;
**[[RAGE.Game.Ai.Unknown._0x92C360B5F15D2302(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x92C360B5F15D2302]]&lt;br /&gt;
**[[RAGE.Game.App.AppClearBlock|AppClearBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]&lt;br /&gt;
**[[RAGE.Game.App.AppDeleteAppData(System.String)|AppDeleteAppData]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetFloat(System.String)|AppGetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppGetString(System.String)|AppGetString]]&lt;br /&gt;
**[[RAGE.Game.App.AppHasSyncedData(System.String)|AppHasSyncedData]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetApp(System.String)|AppSetApp]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetFloat(System.String,System.Single)|AppSetFloat]]&lt;br /&gt;
**[[RAGE.Game.App.AppSetString(System.String,System.String)|AppSetString]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopStream|StopStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.AddLineToConversation(System.Int32,System.String,System.String,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean,System.Boolean,System.Boolean)|AddLineToConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsVehicleRadioLoud(System.Int32)|IsVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.ClearAmbientZoneListState(System.Int32@,System.Boolean)|ClearAmbientZoneListState]]&lt;br /&gt;
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.ForceAmbientSiren(System.Boolean)|ForceAmbientSiren]]&lt;br /&gt;
**[[RAGE.Game.Audio.FindRadioStationIndex(System.Int32)|FindRadioStationIndex]]&lt;br /&gt;
**[[RAGE.Game.Audio.FreezeRadioStation(System.String)|FreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId(System.Int32)|GetNetworkIdFromSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]&lt;br /&gt;
**[[RAGE.Game.Audio.GetVehicleHornHash(System.Int32)|GetVehicleHornHash]]&lt;br /&gt;
**[[RAGE.Game.Audio.HintAmbientAudioBank(System.Int32,System.Int32,System.Int32)|HintAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame(System.String,System.Int32)|SetSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAlarmPlaying(System.String)|IsAlarmPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying(System.Int32)|IsAmbientSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsAnySpeechPlaying(System.Int32)|IsAnySpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPedInCurrentConversation(System.Int32)|IsPedInCurrentConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]&lt;br /&gt;
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying(System.Int32)|IsScriptedSpeechPlaying]]&lt;br /&gt;
**[[RAGE.Game.Audio.LoadStream(System.String,System.String)|LoadStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideTrevorRage(System.Int32@)|OverrideTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.OverrideVehHorn(System.Int32,System.Boolean,System.Int32)|OverrideVehHorn]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords(System.String,System.String,System.Single,System.Single,System.Single,System.String)|PlayAmbientSpeechAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayMissionCompleteAudio(System.String)|PlayMissionCompleteAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeech2(System.Int32,System.String,System.String,System.Int32)|PlayAmbientSpeech2]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice(System.Int32,System.String,System.String,System.String,System.Boolean)|PlayAmbientSpeechWithVoice]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayPoliceReport(System.String,System.Single)|PlayPoliceReport]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFromCoord(System.Int32,System.String,System.Single,System.Single,System.Single,System.String,System.Boolean,System.Int32,System.Boolean)|PlaySoundFromCoord]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySoundFrontend(System.Int32,System.String,System.String,System.Boolean)|PlaySoundFrontend]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromPed(System.Int32)|PlayStreamFromPed]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayStreamFromVehicle(System.Int32)|PlayStreamFromVehicle]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent(System.Int32)|PlaySynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound(System.Int32,System.Int32)|PlayVehicleDoorOpenSound]]&lt;br /&gt;
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation(System.Boolean,System.Boolean)|PreloadScriptPhoneConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareMusicEvent(System.String)|PrepareMusicEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene(System.Int32,System.Int32@)|PrepareSynchronizedAudioEventForScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.ReleaseSoundId(System.Int32)|ReleaseSoundId]]&lt;br /&gt;
**[[RAGE.Game.Audio.RequestAmbientAudioBank(System.String,System.Boolean,System.Int32)|RequestAmbientAudioBank]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedTalk(System.Int32)|SetPedTalk]]&lt;br /&gt;
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientVoiceName(System.Int32,System.String)|SetAmbientVoiceName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent(System.String,System.Boolean,System.Boolean)|SetAmbientZoneListStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent(System.String,System.Boolean,System.Boolean)|SetAmbientZoneStatePersistent]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioFlag(System.String,System.Boolean)|SetAudioFlag]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetAudioVehiclePriority(System.Int32,System.Int32)|SetAudioVehiclePriority]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetEmitterRadioStation(System.String,System.String)|SetEmitterRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetGpsActive(System.Boolean)|SetGpsActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame(System.Int32)|SoundVehicleHornThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMicrophonePosition(System.Boolean,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetMicrophonePosition]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay(System.Boolean)|SetMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetPedScream(System.Int32)|SetPedScream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze(System.Boolean)|SetRadioAutoUnfreeze]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetRadioToStationName(System.String)|SetRadioToStationName]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetSirenWithNoDriver(System.Int32,System.Boolean)|SetSirenWithNoDriver]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetUserRadioControlEnabled(System.Boolean)|SetUserRadioControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVariableOnStream(System.String,System.Single)|SetVariableOnStream]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleBoostActive(System.Int32,System.Boolean)|SetVehicleBoostActive]]&lt;br /&gt;
**[[RAGE.Game.Audio.SetVehicleRadioLoud(System.Int32,System.Boolean)|SetVehicleRadioLoud]]&lt;br /&gt;
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartAlarm(System.String,System.Boolean)|StartAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StartScriptConversation(System.Boolean,System.Boolean,System.Boolean,System.Boolean)|StartScriptConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAlarm(System.String,System.Boolean)|StopAlarm]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopAudioScene(System.String)|StopAudioScene]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech(System.Int32)|StopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopPedRingtone(System.Int32)|StopPedRingtone]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopScriptedConversation(System.Boolean)|StopScriptedConversation]]&lt;br /&gt;
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent(System.Int32)|StopSynchronizedAudioEvent]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnfreezeRadioStation(System.String)|UnfreezeRadioStation]]&lt;br /&gt;
**[[RAGE.Game.Audio.UnlockMissionNewsStory(System.Int32)|UnlockMissionNewsStory]]&lt;br /&gt;
**[[RAGE.Game.Audio.RegisterScriptWithAudio(System.Int32)|RegisterScriptWithAudio]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xD01005D2BA2EB778(System.Int32@)|_0xD01005D2BA2EB778]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xF154B8D1775B2DEC(System.Boolean)|_0xF154B8D1775B2DEC]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xDDC635D5B3262C56(System.Int32@)|_0xDDC635D5B3262C56]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xC15907D667F7CFB2(System.Int32,System.Boolean)|_0xC15907D667F7CFB2]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x2BE4BC731D039D5A(System.Int32,System.Boolean)|_0x2BE4BC731D039D5A]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0x40763EA7B9B783E7(System.Int32,System.Int32,System.Int32)|_0x40763EA7B9B783E7]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0xD2DCCD8E16E20997(System.Int32)|_0xD2DCCD8E16E20997]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x9A53DED9921DE990(System.Int32,System.Int32)|_0x9A53DED9921DE990]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x12561FCBB62D5B9C(System.Int32)|_0x12561FCBB62D5B9C]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x61631F5DF50D1C34(System.Boolean)|_0x61631F5DF50D1C34]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x892B6AB8F33606F5(System.Int32,System.Int32)|_0x892B6AB8F33606F5]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x9D3AF56E94C9AE98(System.Int32,System.Single)|_0x9D3AF56E94C9AE98]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xA5342D390CDA41D6(System.Int32,System.Boolean)|_0xA5342D390CDA41D6]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0x044DBAD7A7FA2BE5(System.String,System.String)|_0x044DBAD7A7FA2BE5]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0x733ADF241531E5C2(System.String,System.Single)|_0x733ADF241531E5C2]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0x59E7B488451F4D3A(System.Int32,System.Single)|_0x59E7B488451F4D3A]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xF3365489E0DD50F9(System.Int32,System.Boolean)|_0xF3365489E0DD50F9]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xC1805D05E6D4FE10(System.Int32)|_0xC1805D05E6D4FE10]]&lt;br /&gt;
**[[RAGE.Game.Audio.Unknown._0xE4E6DD5566D28C82|_0xE4E6DD5566D28C82]]&lt;br /&gt;
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**[[RAGE.Game.Audio.Unknown._0x02E93C796ABD3A97(System.Boolean)|_0x02E93C796ABD3A97]]&lt;br /&gt;
**[[RAGE.Game.Cam.AddCamSplineNode(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|AddCamSplineNode]]&lt;br /&gt;
**[[RAGE.Game.Cam.AttachCamToEntity(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Boolean)|AttachCamToEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamera(System.UInt32,System.Boolean)|CreateCamera]]&lt;br /&gt;
**[[RAGE.Game.Cam.CreateCamWithParams(System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Int32)|CreateCamWithParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DestroyAllCams(System.Boolean)|DestroyAllCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.DetachCam(System.Int32)|DetachCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Cam.DoScreenFadeIn(System.Int32)|DoScreenFadeIn]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase(System.Int32)|GetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFarClip(System.Int32)|GetCamFarClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamFov(System.Int32)|GetCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamRot(System.Int32,System.Int32)|GetCamRot]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetCamSplineNodePhase(System.Int32)|GetCamSplineNodePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamActive(System.Int32)|IsCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamPlayingAnim(System.Int32,System.String,System.String)|IsCamPlayingAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCamShaking(System.Int32)|IsCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Cam.IsSphereVisible(System.Single,System.Single,System.Single,System.Single)|IsSphereVisible]]&lt;br /&gt;
**[[RAGE.Game.Cam.OverrideCamSplineVelocity(System.Int32,System.Int32,System.Single,System.Single)|OverrideCamSplineVelocity]]&lt;br /&gt;
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim(System.Int32,System.Int32,System.String,System.String)|PlaySynchronizedCamAnim]]&lt;br /&gt;
**[[RAGE.Game.Cam.PointCamAtEntity(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Boolean)|PointCamAtEntity]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderScriptCams(System.Boolean,System.Boolean,System.Int32,System.Boolean,System.Boolean,System.Int32)|RenderScriptCams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamActiveWithInterp(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetCamActiveWithInterp]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase(System.Int32,System.Single)|SetCamAnimCurrentPhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamEffect(System.Int32)|SetCamEffect]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias(System.Int32,System.Single)|SetCamDofFocusDistanceBias]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel(System.Int32,System.Single)|SetCamDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDofStrength(System.Int32,System.Single)|SetCamDofStrength]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamFarDof(System.Int32,System.Single)|SetCamFarDof]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamInheritRollVehicle(System.Int32,System.Boolean)|SetCamInheritRollVehicle]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamNearClip(System.Int32,System.Single)|SetCamNearClip]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamParams(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)|SetCamParams]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamShakeAmplitude(System.Int32,System.Single)|SetCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamSplinePhase(System.Int32,System.Single)|SetCamSplinePhase]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicButtonActive(System.Boolean)|SetCinematicButtonActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCinematicModeActive(System.Boolean)|SetCinematicModeActive]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRawPitch(System.Single)|SetGameplayCamRawPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat(System.String,System.Int32)|SetFollowPedCamCutsceneChat]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetTimeIdleDrop(System.Boolean,System.Boolean)|SetTimeIdleDrop]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode(System.Int32)|SetFollowVehicleCamViewMode]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading(System.Single)|SetGameplayCamRelativeHeading]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude(System.Single)|SetGameplayCamShakeAmplitude]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayEntityHint(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)|SetGameplayEntityHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayHintFov(System.Single)|SetGameplayHintFov]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetGameplayPedHint(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.Int32)|SetGameplayPedHint]]&lt;br /&gt;
**[[RAGE.Game.Cam.AnimateGameplayCamZoom(System.Single,System.Single)|AnimateGameplayCamZoom]]&lt;br /&gt;
**[[RAGE.Game.Cam.ClampGameplayCamPitch(System.Single,System.Single)|ClampGameplayCamPitch]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetWidescreenBorders(System.Boolean,System.Int32)|SetWidescreenBorders]]&lt;br /&gt;
**[[RAGE.Game.Cam.ShakeCinematicCam(System.String,System.Single)|ShakeCinematicCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCamPointing(System.Int32)|StopCamPointing]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopCinematicCamShaking(System.Boolean)|StopCinematicCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.StopGameplayCamShaking(System.Boolean)|StopGameplayCamShaking]]&lt;br /&gt;
**[[RAGE.Game.Cam.RenderFirstPersonCam(System.Boolean,System.Int32,System.Int32,System.Int32)|RenderFirstPersonCam]]&lt;br /&gt;
**[[RAGE.Game.Cam.SetCamDebugName(System.Int32,System.String)|SetCamDebugName]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x0A9F2A468B328E74(System.Int32,System.Int32,System.Int32,System.Int32)|_0x0A9F2A468B328E74]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x271017B9BA825366(System.Int32,System.Boolean)|_0x271017B9BA825366]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x4879E4FE39074CDF|_0x4879E4FE39074CDF]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x49482F9FCD825AAA(System.Int32)|_0x49482F9FCD825AAA]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0x0AA27680A0BD43FA|_0x0AA27680A0BD43FA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xEE778F8C7E1142E2(System.Int32)|_0xEE778F8C7E1142E2]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x9780F32BCAF72431|_0x9780F32BCAF72431]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0xA03502FC581F7D9B|_0xA03502FC581F7D9B]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x26903D9CD1175F2C(System.Int32,System.Int32)|_0x26903D9CD1175F2C]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x149916F50C34A40D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x149916F50C34A40D]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x9E4CFFF989258472|_0x9E4CFFF989258472]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0xBF72910D0F26F025|_0xBF72910D0F26F025]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x705A276EBFF3133D|_0x705A276EBFF3133D]]&lt;br /&gt;
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**[[RAGE.Game.Cam.Unknown._0x661B5C8654ADD825(System.Int32,System.Boolean)|_0x661B5C8654ADD825]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xF55E4046F6F831DC(System.Int32,System.Single)|_0xF55E4046F6F831DC]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xA2767257A320FC82(System.Int32,System.Boolean)|_0xA2767257A320FC82]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x7BF1A54AE67AC070(System.Int32,System.Int32,System.Int32)|_0x7BF1A54AE67AC070]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xD1B0F412F109EA5D(System.Int32,System.Int32)|_0xD1B0F412F109EA5D]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xDC9DA9E8789F5246|_0xDC9DA9E8789F5246]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x0AF7B437918103B3(System.Single)|_0x0AF7B437918103B3]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xBCFC632DB7673BF0(System.Single,System.Single)|_0xBCFC632DB7673BF0]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xCED08CBE8EBB97C7(System.Single,System.Single)|_0xCED08CBE8EBB97C7]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x11FA5D3479C7DD47(System.Int32)|_0x11FA5D3479C7DD47]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC91C6C55199308CA(System.Int32,System.Single,System.Single,System.Single)|_0xC91C6C55199308CA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC8B5C4A79CC18B94(System.Int32)|_0xC8B5C4A79CC18B94]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xDD79DF9F4D26E1C9|_0xDD79DF9F4D26E1C9]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x91EF6EE6419E5B97(System.Boolean)|_0x91EF6EE6419E5B97]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xFD3151CD37EA2245(System.Int32)|_0xFD3151CD37EA2245]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x2AED6301F67007D5(System.Int32)|_0x2AED6301F67007D5]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xD1F8363DFAD03848(System.Single)|_0xD1F8363DFAD03848]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xC92717EF615B6704(System.Single)|_0xC92717EF615B6704]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xE9EA16D6E54CDCA4(System.Int32,System.Int32)|_0xE9EA16D6E54CDCA4]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x42156508606DE65E(System.Single)|_0x42156508606DE65E]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x247ACBC4ABBC9D1C(System.Boolean)|_0x247ACBC4ABBC9D1C]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x425A920FDB9A0DDA(System.Int32)|_0x425A920FDB9A0DDA]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0x6493CF69859B116A|_0x6493CF69859B116A]]&lt;br /&gt;
**[[RAGE.Game.Cam.Unknown._0xCCD078C2665D2973(System.Boolean)|_0xCCD078C2665D2973]]&lt;br /&gt;
**[[RAGE.Game.Clock.AddToClockTime(System.Int32,System.Int32,System.Int32)|AddToClockTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]&lt;br /&gt;
**[[RAGE.Game.Clock.GetUtcTime(System.Int32@,System.Int32@,System.Int32@,System.Int32@,System.Int32@,System.Int32@)|GetUtcTime]]&lt;br /&gt;
**[[RAGE.Game.Clock.SetClockDate(System.Int32,System.Int32,System.Int32)|SetClockDate]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera(System.Boolean)|CanSetExitStateForCamera]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist(System.String,System.UInt32)|DoesCutsceneEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity(System.String,System.UInt32)|GetEntityIndexOfCutsceneEntity]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded(System.String)|HasThisCutsceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.RequestCutsceneEx(System.String,System.Int32,System.Int32)|RequestCutsceneEx]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues(System.Boolean,System.Boolean,System.Boolean,System.Boolean)|SetCutsceneFadeValues]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation(System.String,System.Int32,System.Int32,System.Int32,System.UInt32)|SetCutscenePedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetCutsceneTriggerArea]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords(System.Single,System.Single,System.Single,System.Int32)|StartCutsceneAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xB56BBBCC2955D9CB|_0xB56BBBCC2955D9CB]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x583DF8E3D4AFBD98|_0x583DF8E3D4AFBD98]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x708BDD8CD795B043|_0x708BDD8CD795B043]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x4CEBC1ED31E8925E(System.String)|_0x4CEBC1ED31E8925E]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xA0FE76168A189DDB|_0xA0FE76168A189DDB]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xD00D76A7DFC9D852(System.Int32@)|_0xD00D76A7DFC9D852]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0xE36A98D8AB3D3C66(System.Boolean)|_0xE36A98D8AB3D3C66]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x4C61C75BEE8184C2(System.String,System.Int32,System.Int32)|_0x4C61C75BEE8184C2]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x06EE9048FD080382(System.Boolean)|_0x06EE9048FD080382]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x2A56C06EBEF2B0D9(System.String,System.Int32,System.UInt32)|_0x2A56C06EBEF2B0D9]]&lt;br /&gt;
**[[RAGE.Game.Cutscene.Unknown._0x8D9DF6ECA8768583(System.Int32)|_0x8D9DF6ECA8768583]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddObject(System.Int32@)|ArrayValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddInteger(System.Int32@,System.Int32)|ArrayValueAddInteger]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueAddVector3(System.Int32@,System.Single,System.Single,System.Single)|ArrayValueAddVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetSize(System.Int32@)|ArrayValueGetSize]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetFloat(System.Int32@,System.Int32)|ArrayValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetString(System.Int32@,System.Int32)|ArrayValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ArrayValueGetVector3(System.Int32@,System.Int32)|ArrayValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddObject(System.Int32@,System.String)|ObjectValueAddObject]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetBoolean(System.Int32@,System.String)|ObjectValueGetBoolean]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetFloat(System.Int32@,System.String)|ObjectValueGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetString(System.Int32@,System.String)|ObjectValueGetString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueGetVector3(System.Int32@,System.String)|ObjectValueGetVector3]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddFloat(System.Int32@,System.String,System.Single)|ObjectValueAddFloat]]&lt;br /&gt;
**[[RAGE.Game.Datafile.ObjectValueAddString(System.Int32@,System.String,System.String)|ObjectValueAddString]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]&lt;br /&gt;
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]&lt;br /&gt;
**[[RAGE.Game.Datafile.LoadUgcFile(System.String)|LoadUgcFile]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x8F5EA1C01D65A100(System.Int32)|_0x8F5EA1C01D65A100]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x15FF52B809DB2353(System.Int32)|_0x15FF52B809DB2353]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0xFCCAE5B92A830878(System.Int32)|_0xFCCAE5B92A830878]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x01095C95CD46B624(System.Int32)|_0x01095C95CD46B624]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x52818819057F2B40(System.Int32)|_0x52818819057F2B40]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x83BCCE3224735F05(System.String)|_0x83BCCE3224735F05]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x4DFDD9EB705F8140(System.Int32@)|_0x4DFDD9EB705F8140]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0xC84527E235FCA219(System.String,System.Boolean,System.String,System.Int32@,System.Int32@,System.String,System.Boolean)|_0xC84527E235FCA219]]&lt;br /&gt;
**[[RAGE.Game.Datafile.Unknown._0x692D808C34A82143(System.String,System.Single,System.String)|_0x692D808C34A82143]]&lt;br /&gt;
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**[[RAGE.Game.Decorator.DecorExistOn(System.Int32,System.String)|DecorExistOn]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorGetFloat(System.Int32,System.String)|DecorGetFloat]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType(System.String,System.Int32)|DecorIsRegisteredAsType]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetBool(System.Int32,System.String,System.Boolean)|DecorSetBool]]&lt;br /&gt;
**[[RAGE.Game.Decorator.DecorSetInt(System.Int32,System.String,System.Int32)|DecorSetInt]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Nullify(System.Int32@,System.Int32)|Nullify]]&lt;br /&gt;
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0x241FCA5B1AA14F75|_0x241FCA5B1AA14F75]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0xF2E07819EF1A5289|_0xF2E07819EF1A5289]]&lt;br /&gt;
**[[RAGE.Game.Dlc.Unknown._0x9489659372A81585|_0x9489659372A81585]]&lt;br /&gt;
**[[RAGE.Game.Entity.ApplyForceToEntity(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|ApplyForceToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.AttachEntityToEntity(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)|AttachEntityToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity(System.Int32)|ClearEntityLastDamageEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelHide(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Boolean)|CreateModelHide]]&lt;br /&gt;
**[[RAGE.Game.Entity.CreateModelSwap(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.UInt32,System.Boolean)|CreateModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.DetachEntity(System.Int32,System.Boolean,System.Boolean)|DetachEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityExist(System.Int32)|DoesEntityExist]]&lt;br /&gt;
**[[RAGE.Game.Entity.DoesEntityHavePhysics(System.Int32)|DoesEntityHavePhysics]]&lt;br /&gt;
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate(System.Int32)|ForceEntityAiAndAnimationUpdate]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetAnimDuration(System.String,System.String)|GetAnimDuration]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAlpha(System.Int32)|GetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityAnimTotalTime(System.Int32,System.String,System.String)|GetEntityAnimTotalTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityBoneIndexByName(System.Int32,System.String)|GetEntityBoneIndexByName]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityCoords(System.Int32,System.Boolean)|GetEntityCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityForwardX(System.Int32)|GetEntityForwardX]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeading(System.Int32)|GetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHealth(System.Int32)|GetEntityHealth]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityHeightAboveGround(System.Int32)|GetEntityHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityMatrix(System.Int32,RAGE.Vector3,RAGE.Vector3,RAGE.Vector3,RAGE.Vector3)|GetEntityMatrix]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityModel(System.Int32)|GetEntityModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityPopulationType(System.Int32)|GetEntityPopulationType]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRoll(System.Int32)|GetEntityRoll]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityRotationVelocity(System.Int32)|GetEntityRotationVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySpeed(System.Int32)|GetEntitySpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntitySubmergedLevel(System.Int32)|GetEntitySubmergedLevel]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetEntityUprightValue(System.Int32)|GetEntityUprightValue]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity(System.Int32)|GetLastMaterialHitByEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam(System.Int32,System.Int32)|GetNearestPlayerToEntityOnTeam]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords(System.Int32,System.Single,System.Single,System.Single)|GetOffsetFromEntityInWorldCoords]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex(System.Int32)|GetPedIndexFromEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone(System.Int32,System.Int32)|GetWorldPositionOfEntityBone]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity(System.Int32)|HasCollisionLoadedAroundEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject(System.Int32)|HasEntityBeenDamagedByAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle(System.Int32)|HasEntityBeenDamagedByAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityClearLosToEntity(System.Int32,System.Int32,System.Int32)|HasEntityClearLosToEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything(System.Int32)|HasEntityCollidedWithAnything]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAnObject(System.Int32)|IsEntityAnObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject(System.Int32)|IsEntityAttachedToAnyObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle(System.Int32)|IsEntityAttachedToAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|IsEntityAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAMissionEntity(System.Int32)|IsEntityAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityAVehicle(System.Int32)|IsEntityAVehicle]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInAir(System.Int32)|IsEntityInAir]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|IsEntityInArea]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityInZone(System.Int32,System.String)|IsEntityInZone]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityOnScreen(System.Int32)|IsEntityOnScreen]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityStatic(System.Int32)|IsEntityStatic]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityTouchingModel(System.Int32,System.UInt32)|IsEntityTouchingModel]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityUpsidedown(System.Int32)|IsEntityUpsidedown]]&lt;br /&gt;
**[[RAGE.Game.Entity.IsEntityVisibleToScript(System.Int32)|IsEntityVisibleToScript]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlayEntityAnim(System.Int32,System.String,System.String,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Int32)|PlayEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32@,System.Int32@,System.Single,System.Single,System.Int32,System.Single)|PlaySynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveForcedObject(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|RemoveForcedObject]]&lt;br /&gt;
**[[RAGE.Game.Entity.RemoveModelSwap(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.UInt32,System.Boolean)|RemoveModelSwap]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAlpha(System.Int32,System.Int32,System.Boolean)|SetEntityAlpha]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime(System.Int32,System.String,System.String,System.Single)|SetEntityAnimCurrentTime]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsMissionEntity(System.Int32,System.Boolean,System.Boolean)|SetEntityAsMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup(System.Int32,System.Boolean,System.Int32)|SetEntityCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCollision(System.Int32,System.Boolean,System.Boolean)|SetEntityCollision]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|SetEntityCoordsNoOffset]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityDynamic(System.Int32,System.Boolean)|SetEntityDynamic]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityHeading(System.Int32,System.Single)|SetEntityHeading]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityInvincible(System.Int32,System.Boolean)|SetEntityInvincible]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLights(System.Int32,System.Boolean)|SetEntityLights]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityLodDist(System.Int32,System.Int32)|SetEntityLodDist]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityMaxSpeed(System.Int32,System.Single)|SetEntityMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity(System.Int32,System.Int32,System.Boolean)|SetEntityNoCollisionEntity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup(System.Int32,System.Boolean,System.Int32)|SetEntityOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityQuaternion(System.Int32,System.Single,System.Single,System.Single,System.Single)|SetEntityQuaternion]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityRenderScorched(System.Int32,System.Boolean)|SetEntityRenderScorched]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntitySomething(System.Int32,System.Boolean)|SetEntitySomething]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityVelocity(System.Int32,System.Single,System.Single,System.Single)|SetEntityVelocity]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded(System.Int32@)|SetEntityAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded(System.Int32@)|SetVehicleAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopEntityAnim(System.Int32,System.String,System.String,System.Single)|StopEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single)|StopSynchronizedMapEntityAnim]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x5C48B75732C8456C(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x5C48B75732C8456C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x6CE177D014502E8A(System.Int32)|_0x6CE177D014502E8A]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x46F8696933A63C9B(System.Int32,System.Int32)|_0x46F8696933A63C9B]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xD95CC5D2AB15A09F(System.Int32)|_0xD95CC5D2AB15A09F]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x490861B88F4FD846(System.Int32)|_0x490861B88F4FD846]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xE12ABE5E3A389A6C(System.Int32,System.Boolean)|_0xE12ABE5E3A389A6C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x68B562E124CC0AEF(System.Int32,System.Int32)|_0x68B562E124CC0AEF]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x352E2B5CF420BF3B(System.Int32,System.Int32)|_0x352E2B5CF420BF3B]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x78E8E3A640178255(System.Int32)|_0x78E8E3A640178255]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x694E00132F2823ED(System.Int32,System.Boolean)|_0x694E00132F2823ED]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0x1A092BB0C3808B96(System.Int32,System.Boolean)|_0x1A092BB0C3808B96]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xCEA7C8E1B48FF68C(System.Int32,System.Int32)|_0xCEA7C8E1B48FF68C]]&lt;br /&gt;
**[[RAGE.Game.Entity.Unknown._0xDC6F8601FAF2E893(System.Int32,System.Boolean)|_0xDC6F8601FAF2E893]]&lt;br /&gt;
**[[RAGE.Game.Event.AddShockingEventAtPosition(System.Int32,System.Single,System.Single,System.Single,System.Single)|AddShockingEventAtPosition]]&lt;br /&gt;
**[[RAGE.Game.Event.BlockDecisionMakerEvent(System.UInt32,System.Int32)|BlockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.IsShockingEventInSphere(System.Int32,System.Single,System.Single,System.Single,System.Single)|IsShockingEventInSphere]]&lt;br /&gt;
**[[RAGE.Game.Event.RemoveShockingEvent(System.Int32)|RemoveShockingEvent]]&lt;br /&gt;
**[[RAGE.Game.Event.SetDecisionMaker(System.Int32,System.UInt32)|SetDecisionMaker]]&lt;br /&gt;
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]&lt;br /&gt;
**[[RAGE.Game.Event.UnblockDecisionMakerEvent(System.UInt32,System.Int32)|UnblockDecisionMakerEvent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleData(System.Int32,System.Int32@)|GetDlcVehicleData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcVehicleModel(System.Int32)|GetDlcVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Files.GetDlcWeaponData(System.Int32,System.Int32@)|GetDlcWeaponData]]&lt;br /&gt;
**[[RAGE.Game.Files.GetHashNameForComponent(System.Int32,System.Int32,System.Int32,System.Int32)|GetHashNameForComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumDlcWeaponComponents(System.Int32)|GetNumDlcWeaponComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetNumForcedComponents(System.UInt32)|GetNumForcedComponents]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfit(System.Int32,System.Int32@)|GetShopPedOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedOutfitLocate(System.Int32)|GetShopPedOutfitLocate]]&lt;br /&gt;
**[[RAGE.Game.Files.GetShopPedQueryOutfit(System.Int32,System.Int32@)|GetShopPedQueryOutfit]]&lt;br /&gt;
**[[RAGE.Game.Files.GetVariantComponent(System.UInt32,System.Int32,System.Int32@,System.Int32@,System.Int32@)|GetVariantComponent]]&lt;br /&gt;
**[[RAGE.Game.Files.InitShopPedProp(System.Int32@)|InitShopPedProp]]&lt;br /&gt;
**[[RAGE.Game.Files.IsDlcVehicleMod(System.Int32)|IsDlcVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0x341DE7ED1D2A1BFD(System.UInt32,System.UInt32,System.Int32)|_0x341DE7ED1D2A1BFD]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xE1CA84EBF72E691D(System.Int32,System.Int32,System.Int32@,System.Int32@,System.Int32@)|_0xE1CA84EBF72E691D]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xC17AD0E5752BECDA(System.UInt32)|_0xC17AD0E5752BECDA]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xA9F9C2E0FDE11CBB(System.Int32,System.Int32,System.Int32@)|_0xA9F9C2E0FDE11CBB]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0xFF56381874F82086(System.Int32,System.Int32,System.Int32@)|_0xFF56381874F82086]]&lt;br /&gt;
**[[RAGE.Game.Files.Unknown._0x50F457823CE6EB5F(System.Int32,System.Int32,System.Int32,System.Int32)|_0x50F457823CE6EB5F]]&lt;br /&gt;
**[[RAGE.Game.Fire.AddExplosionWithUserVfx(System.Single,System.Single,System.Single,System.Int32,System.UInt32,System.Single,System.Boolean,System.Boolean,System.Single)|AddExplosionWithUserVfx]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetClosestFirePos(RAGE.Vector3,System.Single,System.Single,System.Single)|GetClosestFirePos]]&lt;br /&gt;
**[[RAGE.Game.Fire.GetPedInsideExplosionArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|GetPedInsideExplosionArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInAngledArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|IsExplosionInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Fire.IsExplosionInSphere(System.Int32,System.Single,System.Single,System.Single,System.Single)|IsExplosionInSphere]]&lt;br /&gt;
**[[RAGE.Game.Fire.StartEntityFire(System.Int32)|StartEntityFire]]&lt;br /&gt;
**[[RAGE.Game.Fire.StopEntityFire(System.Int32)|StopEntityFire]]&lt;br /&gt;
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**[[RAGE.Game.Graphics.AddDecal(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|AddDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AddPetrolDecal(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|AddPetrolDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenEffectIsActive(System.String)|GetScreenEffectIsActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopScreenEffect(System.String)|StopScreenEffect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.AttachTvAudioToEntity(System.Int32)|AttachTvAudioToEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN(System.String)|PushScaleformMovieFunctionN]]&lt;br /&gt;
**[[RAGE.Game.Graphics.BeginTextCommandScaleformString(System.String)|BeginTextCommandScaleformString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Single)|CallScaleformMovieFunctionFloatParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams(System.Int32,System.String,System.String,System.String,System.String,System.String,System.String)|CallScaleformMovieFunctionStringParams]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.CreateCheckpoint(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|CreateCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DeleteCheckpoint(System.Int32)|DeleteCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxBloodScale(System.Boolean)|SetParticleFxBloodScale]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist(System.Int32)|DoesParticleFxLoopedExist]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawBox(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)|DrawBox]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow(System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single)|DrawLightWithRangeAndShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawMarker(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Int32,System.Boolean,System.String,System.String,System.Boolean)|DrawMarker]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawRect(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|DrawRect]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovie3d(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|DrawScaleformMovie3d]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|DrawScaleformMovieFullscreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|DrawSpotLightWithShadow]]&lt;br /&gt;
**[[RAGE.Game.Graphics.DrawSprite(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|DrawSprite]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableAlienBloodVfx(System.Boolean)|EnableAlienBloodVfx]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EnableMovieSubtitles(System.Boolean)|EnableMovieSubtitles]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]&lt;br /&gt;
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetActiveScreenResolution(System.Int32@,System.Int32@)|GetActiveScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetDecalWashLevel(System.Int32)|GetDecalWashLevel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetScreenResolution(System.Int32@,System.Int32@)|GetScreenResolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]&lt;br /&gt;
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded(System.String)|HasNamedScaleformMovieLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.HasHudScaleformLoaded(System.Int32)|HasHudScaleformLoaded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.IsDecalAlive(System.Int32)|IsDecalAlive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.LoadTvChannel(System.UInt32)|LoadTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.MoveVehicleDecals(System.Int32,System.Int32)|MoveVehicleDecals]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecal(System.Int32)|RemoveDecal]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing(System.Int32,System.Single,System.Single,System.Single)|RemoveDecalsFromObjectFacing]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveDecalsInRange(System.Single,System.Single,System.Single,System.Single)|RemoveDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity(System.Int32)|RemoveParticleFxFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovie(System.String)|RequestScaleformMovie]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive(System.String)|RequestScaleformMovieInteractive]]&lt;br /&gt;
**[[RAGE.Game.Graphics.RequestStreamedTextureDict(System.String,System.Boolean)|RequestStreamedTextureDict]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat(System.Single)|PushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString(System.String)|PushScaleformMovieFunctionParameterString]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight(System.Int32,System.Single,System.Single,System.Single)|SetCheckpointCylinderHeight]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetCheckpointRgba(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetCheckpointRgba]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetEntityIconColor(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetEntityIconColor]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetFlash(System.Single,System.Single,System.Single,System.Single,System.Single)|SetFlash]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetNoiseoveride(System.Boolean)|SetNoiseoveride]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle(System.Int32,System.Boolean)|SetParticleFxCamInsideNonplayerVehicle]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha(System.Int32,System.Single)|SetParticleFxLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution(System.Int32,System.String,System.Single,System.Boolean)|SetParticleFxLoopedEvolution]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetParticleFxLoopedOffsets]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha(System.Single)|SetParticleFxNonLoopedAlpha]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew(System.String,System.String)|SetParticleFxAssetOldToNew]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded(System.Int32@)|SetScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.ScreenDrawPositionBegin(System.Int32,System.Int32)|ScreenDrawPositionBegin]]&lt;br /&gt;
**[[RAGE.Game.Graphics.Set2dLayer(System.Int32)|Set2dLayer]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded(System.String)|SetStreamedTextureDictAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTimecycleModifierStrength(System.Single)|SetTimecycleModifierStrength]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTransitionTimecycleModifier(System.String,System.Single)|SetTransitionTimecycleModifier]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetTvChannel(System.Int32)|SetTvChannel]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2(System.String,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32)|StartParticleFxLoopedOnEntity2]]&lt;br /&gt;
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**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2(System.String,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean)|StartParticleFxNonLoopedOnPedBone2]]&lt;br /&gt;
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**[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone(System.String,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean)|StartParticleFxLoopedOnPedBone]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity(System.String,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|StartParticleFxNonLoopedOnEntity]]&lt;br /&gt;
**[[RAGE.Game.Graphics.StopParticleFxLooped(System.Int32,System.Boolean)|StopParticleFxLooped]]&lt;br /&gt;
**[[RAGE.Game.Graphics.TransitionToBlurred(System.Single)|TransitionToBlurred]]&lt;br /&gt;
**[[RAGE.Game.Graphics.UseParticleFxAssetNextCall(System.String)|UseParticleFxAssetNextCall]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetForceVehicleTrails(System.Boolean)|SetForceVehicleTrails]]&lt;br /&gt;
**[[RAGE.Game.Graphics.WashDecalsInRange(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|WashDecalsInRange]]&lt;br /&gt;
**[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive(System.Boolean)|SetDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
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**[[RAGE.Game.Interior.CapInterior(System.Int32,System.Boolean)|CapInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.DisableInteriorProp(System.Int32,System.String)|DisableInteriorProp]]&lt;br /&gt;
**[[RAGE.Game.Interior.HideMapObjectThisFrame(System.UInt32)|HideMapObjectThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorAtCoords(System.Single,System.Single,System.Single)|GetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords(System.Single,System.Single,System.Single,System.Int32)|UnkGetInteriorAtCoords]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetInteriorFromEntity(System.Int32)|GetInteriorFromEntity]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetKeyForEntityInRoom(System.Int32)|GetKeyForEntityInRoom]]&lt;br /&gt;
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]&lt;br /&gt;
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior(System.Single,System.Single,System.Single)|AreCoordsCollidingWithExterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorDisabled(System.Int32)|IsInteriorDisabled]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsInteriorReady(System.Int32)|IsInteriorReady]]&lt;br /&gt;
**[[RAGE.Game.Interior.IsValidInterior(System.Int32)|IsValidInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.RefreshInterior(System.Int32)|RefreshInterior]]&lt;br /&gt;
**[[RAGE.Game.Interior.UnpinInterior(System.Int32)|UnpinInterior]]&lt;br /&gt;
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**[[RAGE.Game.Itemset.AddToItemset(System.Int32,System.Int32)|AddToItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.CreateItemset(RAGE.Vector3)|CreateItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.GetIndexedItemInItemset(System.Int32,System.Int32)|GetIndexedItemInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.IsInItemset(System.Int32,System.Int32)|IsInItemset]]&lt;br /&gt;
**[[RAGE.Game.Itemset.RemoveFromItemset(System.Int32,System.Int32)|RemoveFromItemset]]&lt;br /&gt;
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer|IsUiLoadingMultiplayer]]&lt;br /&gt;
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**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]&lt;br /&gt;
**[[RAGE.Game.Misc.Absi(System.Int32)|Absi]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddHospitalRestart(System.Single,System.Single,System.Single,System.Single,System.Int32)|AddHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.AddStuntJump(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|AddStuntJump]]&lt;br /&gt;
**[[RAGE.Game.Misc.AreStringsEqual(System.String,System.String)|AreStringsEqual]]&lt;br /&gt;
**[[RAGE.Game.Misc.Atan2(System.Single,System.Single)|Atan2]]&lt;br /&gt;
**[[RAGE.Game.Misc.BeginReplayStats(System.Int32,System.Int32)|BeginReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32)|ClearAngledAreaOfVehicles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfEverything(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|ClearAreaOfEverything]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfObjects(System.Single,System.Single,System.Single,System.Single,System.Int32)|ClearAreaOfObjects]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearAreaOfProjectiles(System.Single,System.Single,System.Single,System.Single,System.Int32)|ClearAreaOfProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearBit(System.Int32@,System.Int32)|ClearBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateIncident(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32@,System.Int32)|CreateIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DeleteIncident(System.Int32)|DeleteIncident]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableHospitalRestart(System.Int32,System.Boolean)|DisableHospitalRestart]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableStuntJumpSet(System.Int32)|DisableStuntJumpSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2(System.Int32,System.String,System.Int32@,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.Int32)|DisplayOnscreenKeyboard2]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableDispatchService(System.Int32,System.Boolean)|EnableDispatchService]]&lt;br /&gt;
**[[RAGE.Game.Misc.EnableTennisMode(System.Int32,System.Boolean,System.Boolean)|EnableTennisMode]]&lt;br /&gt;
**[[RAGE.Game.Misc.FindSpawnPointInDirection(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,RAGE.Vector3)|FindSpawnPointInDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetAngleBetween2dVectors(System.Single,System.Single,System.Single,System.Single)|GetAngleBetween2dVectors]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWeatherTypeTransition(System.Int32@,System.Int32@,System.Single@)|GetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir(System.Single,System.Single,System.Single,System.Single@,RAGE.Vector3)|GetGroundCoordsWhileInAir]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetHashKey(System.String)|GetHashKey]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetModelDimensions(System.UInt32,RAGE.Vector3,RAGE.Vector3)|GetModelDimensions]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetFreeStackSlotsCount(System.Int32)|GetFreeStackSlotsCount]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetProfileSetting(System.Int32)|GetProfileSetting]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetRandomIntInRange(System.Int32,System.Int32)|GetRandomIntInRange]]&lt;br /&gt;
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasBulletImpactedInArea(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|HasBulletImpactedInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered(System.UInt32,System.Int32)|HasButtonCombinationJustBeenEntered]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAreaOccupied(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)|IsAreaOccupied]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBitSet(System.Int32,System.Int32)|IsBitSet]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsBulletInArea(System.Single,System.Single,System.Single,System.Single,System.Boolean)|IsBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsIncidentValid(System.Int32)|IsIncidentValid]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|IsPointObscuredByAMissionEntity]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsPrevWeatherType(System.String)|IsPrevWeatherType]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)|IsProjectileTypeInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsSniperBulletInArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|IsSniperBulletInArea]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStringNullOrEmpty(System.String)|IsStringNullOrEmpty]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]&lt;br /&gt;
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
**[[RAGE.Game.Misc.DisableAutomaticRespawn(System.Boolean)|DisableAutomaticRespawn]]&lt;br /&gt;
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterIntToSave(System.Int32@,System.String)|RegisterIntToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterBoolToSave(System.Int32@,System.String)|RegisterBoolToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.RegisterTextLabelToSave(System.Int32@,System.String)|RegisterTextLabelToSave]]&lt;br /&gt;
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetBit(System.Int32@,System.Int32)|SetBit]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCloudHatOpacity(System.Single)|SetCloudHatOpacity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeTransition(System.UInt32,System.UInt32,System.Single)|SetWeatherTypeTransition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts(System.Int32,System.Single)|SetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame(System.Int32)|SetExplosiveAmmoThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest(System.Boolean)|SetFadeInAfterDeathArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFadeOutAfterArrest(System.Boolean)|SetFadeOutAfterArrest]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetFakeWantedLevel(System.Int32)|SetFakeWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetGamePaused(System.Boolean)|SetGamePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetUnkMapFlag(System.Int32)|SetUnkMapFlag]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetMinigameInProgress(System.Boolean)|SetMinigameInProgress]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetOverrideWeather(System.String)|SetOverrideWeather]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRainFxIntensity(System.Single)|SetRainFxIntensity]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetRandomSeed(System.Int32)|SetRandomSeed]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetCustomRespawnPosition(System.Single,System.Single,System.Single,System.Single)|SetCustomRespawnPosition]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetSaveMenuActive(System.Boolean)|SetSaveMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetThisScriptCanBePaused(System.Boolean)|SetThisScriptCanBePaused]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetTimeScale(System.Single)|SetTimeScale]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist(System.String)|SetWeatherTypeNowPersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWeatherTypePersist(System.String)|SetWeatherTypePersist]]&lt;br /&gt;
**[[RAGE.Game.Misc.SetWindDirection(System.Single)|SetWindDirection]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.UInt32,System.Int32,System.Boolean,System.Boolean,System.Single)|ShootSingleBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.UInt32,System.Int32,System.Boolean,System.Boolean,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Int32)|ShootSingleAirstrikeBulletBetweenCoords]]&lt;br /&gt;
**[[RAGE.Game.Misc.StartSaveData(System.Int32@,System.Int32,System.Boolean)|StartSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]&lt;br /&gt;
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]&lt;br /&gt;
**[[RAGE.Game.Misc.Tan(System.Single)|Tan]]&lt;br /&gt;
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]&lt;br /&gt;
**[[RAGE.Game.Misc.UsingMissionCreator(System.Boolean)|UsingMissionCreator]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]&lt;br /&gt;
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]&lt;br /&gt;
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**[[RAGE.Game.Mobile.GetMobilePhoneRotation(RAGE.Vector3,System.Int32)|GetMobilePhoneRotation]]&lt;br /&gt;
**[[RAGE.Game.Mobile.SetMobilePhonePosition(System.Single,System.Single,System.Single)|SetMobilePhonePosition]]&lt;br /&gt;
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**[[RAGE.Game.Netcash.NetworkBuyProperty(System.Single,System.UInt32,System.Boolean,System.Boolean)|NetworkBuyProperty]]&lt;br /&gt;
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**[[RAGE.Game.Netcash.NetworkEarnFromBendJob(System.Int32,System.String)|NetworkEarnFromBendJob]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromBounty(System.Int32,System.Int32@,System.Int32@,System.Int32)|NetworkEarnFromBounty]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop(System.Int32)|NetworkEarnFromCrateDrop]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup(System.Int32)|NetworkEarnFromGangattackPickup]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport(System.Int32,System.Int32)|NetworkEarnFromImportExport]]&lt;br /&gt;
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**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]&lt;br /&gt;
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]&lt;br /&gt;
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**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData(System.Int32,System.Int32@)|NetworkShopBasketApplyServerData]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopBeginService(System.Int32@,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|NetworkShopBeginService]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash(System.UInt32)|NetworkShopDoesItemExistHash]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetPrice(System.UInt32,System.UInt32,System.Boolean)|NetworkShopGetPrice]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter(System.Int32)|NetworkShopGetTransactionsEnabledForCharacter]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed(System.Int32)|NetworkShopSetTelemetryNonceSeed]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet(System.Int32,System.Int32)|NetworkTransferBankToWallet]]&lt;br /&gt;
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank(System.Int32,System.Int32)|NetworkTransferWalletToBank]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x3C4487461E9B0DCB|_0x3C4487461E9B0DCB]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x51F1A8E48C3D2F6D(System.Int32,System.Boolean,System.Int32)|_0x51F1A8E48C3D2F6D]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x85F6C9ABA1DE2BCF|_0x85F6C9ABA1DE2BCF]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0xE3E5A7C64CA2C6ED|_0xE3E5A7C64CA2C6ED]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x357B152EF96C30B6|_0x357B152EF96C30B6]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x0395CB47B022E62C(System.Int32@)|_0x0395CB47B022E62C]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x170910093218C8B9(System.Int32@)|_0x170910093218C8B9]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x35A1B3E1D1315CFA(System.Boolean,System.Boolean)|_0x35A1B3E1D1315CFA]]&lt;br /&gt;
**[[RAGE.Game.Netshop.Unknown._0x23789E777D14CE44|_0x23789E777D14CE44]]&lt;br /&gt;
**[[RAGE.Game.Network.BadSportPlayerLeftDetected(System.Int32@,System.Int32,System.Int32)|BadSportPlayerLeftDetected]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionObjects(System.Int32)|CanRegisterMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.CanRegisterMissionPickups(System.Int32)|CanRegisterMissionPickups]]&lt;br /&gt;
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]&lt;br /&gt;
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch(System.Int32,System.Int32@)|GetDateAndTimeFromUnixEpoch]]&lt;br /&gt;
**[[RAGE.Game.Network.FilloutPmPlayerList(System.Int32@,System.Int32,System.Int32)|FilloutPmPlayerList]]&lt;br /&gt;
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumReservedMissionPeds(System.Boolean,System.Int32)|GetNumReservedMissionPeds]]&lt;br /&gt;
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]&lt;br /&gt;
**[[RAGE.Game.Network.GetTimeDifference(System.Int32,System.Int32)|GetTimeDifference]]&lt;br /&gt;
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.IsPlayerInCutscene(System.Int32)|IsPlayerInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine(System.Single,System.Single,System.Single,System.Single)|IsSphereVisibleToAnotherMachine]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeEqualTo(System.Int32,System.Int32)|IsTimeEqualTo]]&lt;br /&gt;
**[[RAGE.Game.Network.IsTimeMoreThan(System.Int32,System.Int32)|IsTimeMoreThan]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBool(System.String,System.String)|NetworkAccessTunableBool]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableFloat(System.String,System.String,System.Single@)|NetworkAccessTunableFloat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableInt(System.String,System.String,System.Int32@)|NetworkAccessTunableInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddEntityArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|NetworkAddEntityArea]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddFollowers(System.Int32@,System.Int32)|NetworkAddFollowers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene(System.Int32,System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|NetworkAddPedToSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockKickedPlayers(System.Boolean)|NetworkBlockKickedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer(System.Int32)|NetworkAmIBlockedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer(System.Int32)|NetworkAmIMutedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreHandlesTheSame(System.Int32@,System.Int32@)|NetworkAreHandlesTheSame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid(System.Int32)|NetworkAreTransitionDetailsValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBail(System.Int32,System.Int32,System.Int32)|NetworkBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkBlockInvites(System.Boolean)|NetworkBlockInvites]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer(System.Int32@)|NetworkCanCommunicateWithGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanDownloadMembership(System.Int32@)|NetworkClanDownloadMembership]]&lt;br /&gt;
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipCount(System.Int32@)|NetworkClanGetMembershipCount]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanGetMembershipValid(System.Int32@,System.Int32)|NetworkClanGetMembershipValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc(System.Int32@,System.Int32,System.Int32@)|NetworkClanPlayerGetDesc]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache(System.Int32@)|NetworkClanRemoteMembershipsAreInCache]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Int32)|NetworkCreateSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist(System.Int32)|NetworkDoesNetworkIdExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoesTunableExist(System.String,System.String)|NetworkDoesTunableExist]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|NetworkDoTransitionQuickmatch]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32@,System.Int32,System.Int32,System.Int32)|NetworkDoTransitionQuickmatchWithGroup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToGame(System.Boolean,System.Int32)|NetworkDoTransitionToGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame(System.Boolean,System.Int32,System.Boolean)|NetworkDoTransitionToNewGame]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkExplodeVehicle(System.Int32,System.Boolean,System.Boolean,System.Boolean)|NetworkExplodeVehicle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFadeOutEntity(System.Int32,System.Boolean,System.Boolean)|NetworkFadeOutEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkFindMatchedGamers(System.Int32,System.Single,System.Single,System.Single)|NetworkFindMatchedGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart(System.Int32@)|NetworkGamertagFromHandleStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGamerHasHeadset(System.Int32@)|NetworkGamerHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity(System.Int32,System.Int32,System.Int32@)|NetworkGetDesroyerOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu(System.Int32@)|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId(System.Int32)|NetworkGetEntityFromNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToPed(System.Int32)|NetToPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetToEnt(System.Int32)|NetToEnt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked(System.Int32)|NetworkGetEntityIsNetworked]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFoundGamer(System.Int32@,System.Int32)|NetworkGetFoundGamer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetFriendName(System.Int32)|NetworkGetFriendName]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle(System.Int32@)|NetworkGetGamertagFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetHostOfScript(System.String,System.Int32,System.Int32)|NetworkGetHostOfScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetLocalHandle(System.Int32@,System.Int32)|NetworkGetLocalHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants(System.Int32@,System.Int32,System.Int32)|NetworkGetNumScriptParticipants]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle(System.Int32@)|NetworkGetPlayerFromGamerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed(System.Int32)|NetworkGetPlayerIndexFromPed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle(System.Int32,System.Int32@)|NetworkGetPresenceInviteHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter(System.Int32)|NetworkGetPresenceInviteInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew(System.Int32@,System.Int32@)|NetworkGetPrimaryClanDataNew]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart(System.Int32@,System.Int32)|NetworkGetPrimaryClanDataStart]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetRespawnResult(System.Int32,RAGE.Vector3,System.Single@)|NetworkGetRespawnResult]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkGetTransitionMembers(System.Int32@,System.Int32)|NetworkGetTransitionMembers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromMemberId(System.String,System.Int32@,System.Int32)|NetworkHandleFromMemberId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHandleFromUserId(System.String,System.Int32@,System.Int32)|NetworkHandleFromUserId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle(System.Int32)|NetworkHashFromPlayerHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfEntity(System.Int32)|NetworkHasControlOfEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasControlOfPickup(System.Int32)|NetworkHasControlOfPickup]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition(System.Int32@)|NetworkHasInvitedGamerToTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition(System.Int32)|NetworkHasPlayerStartedTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]&lt;br /&gt;
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]&lt;br /&gt;
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkInviteGamers(System.Int32@,System.Int32,System.Int32@,System.Int32@)|NetworkInviteGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle(System.Int32@)|NetworkIsActivitySpectatorFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]&lt;br /&gt;
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline2(System.Int32@)|NetworkIsFriendOnline2]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer(System.String)|NetworkIsFriendInMultiplayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsFriendOnline(System.String)|NetworkIsFriendOnline]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerInMySession(System.Int32@)|NetworkIsGamerInMySession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsGamerTalking(System.Int32@)|NetworkIsGamerTalking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHandleValid(System.Int32@,System.Int32)|NetworkIsHandleValid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsParticipantActive(System.Int32)|NetworkIsParticipantActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant(System.Int32)|NetworkIsPlayerAParticipant]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerConnected(System.Int32)|NetworkIsPlayerConnected]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe(System.Int32)|NetworkIsPlayerMutedByMe]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsScriptActive(System.String,System.Int32,System.Boolean,System.Int32)|NetworkIsScriptActive]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle(System.Int32@)|NetworkIsTransitionHostFromHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]&lt;br /&gt;
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkJoinTransition(System.Int32)|NetworkJoinTransition]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRespawnCoords(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|NetworkRespawnCoords]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined(System.Int32@)|NetworkMarkTransitionGamerAsFullyJoined]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideClockTime(System.Int32,System.Int32,System.Int32)|NetworkOverrideClockTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions(System.Int32,System.Boolean)|NetworkOverrideSendRestrictions]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkOverrideTransitionChat(System.Boolean)|NetworkOverrideTransitionChat]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerGetUserid(System.Int32,System.Int32@)|NetworkPlayerGetUserid]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev(System.Int32)|NetworkPlayerIsRockstarDev]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables(System.Int32@,System.Int32)|NetworkRegisterHostBroadcastVariables]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRemovePresenceInvite(System.Int32)|NetworkRemovePresenceInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfDoor(System.Int32)|NetworkRequestControlOfDoor]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId(System.Int32)|NetworkRequestControlOfNetworkId]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|NetworkResurrectLocalPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendTextMessage(System.String,System.Int32@)|NetworkSendTextMessage]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite(System.Int32@,System.Int32@,System.Int32,System.Int32)|NetworkSendPresenceTransitionInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests(System.Boolean)|NetworkSessionBlockJoinRequests]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionChangeSlots(System.Int32,System.Boolean)|NetworkSessionChangeSlots]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionEnd(System.Boolean,System.Boolean)|NetworkSessionEnd]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetInviter(System.Int32@)|NetworkSessionGetInviter]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionGetUnk(System.Int32)|NetworkSessionGetUnk]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostClosed(System.Int32,System.Int32)|NetworkSessionHostClosed]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer(System.Int32)|NetworkSessionHostSinglePlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionKickPlayer(System.Int32)|NetworkSessionKickPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionMarkVisible(System.Boolean)|NetworkSessionMarkVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionHosted(System.Boolean)|NetworkSessionHosted]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax(System.Int32)|NetworkSetActivitySpectatorMax]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetEntityCanBlend(System.Int32,System.Boolean)|NetworkSetEntityCanBlend]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption(System.Boolean)|NetworkSetFriendlyFireOption]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetInMpCutscene(System.Boolean,System.Boolean)|NetworkSetInMpCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime(System.Int32)|NetworkSetLocalPlayerInvincibleTime]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode(System.Boolean)|NetworkSetOverrideSpectatorMode]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTalkerProximity(System.Single)|NetworkSetTalkerProximity]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript(System.Int32,System.Boolean,System.Int32)|NetworkSetThisScriptIsNetworkScript]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle(System.Int32@)|NetworkSetTransitionCreatorHandle]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSetVoiceChannel(System.Int32)|NetworkSetVoiceChannel]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkStartSynchronisedScene(System.Int32)|NetworkStartSynchronisedScene]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkSuppressInvite(System.Boolean)|NetworkSuppressInvite]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal(System.UInt32,System.UInt32,System.Boolean)|NetworkAccessTunableBoolHashFailVal]]&lt;br /&gt;
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity(System.Int32)|NetworkUnregisterNetworkedEntity]]&lt;br /&gt;
**[[RAGE.Game.Network.ParticipantId|ParticipantId]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionObjects(System.Int32)|ReserveNetworkMissionObjects]]&lt;br /&gt;
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles(System.Int32)|ReserveNetworkMissionVehicles]]&lt;br /&gt;
**[[RAGE.Game.Network.SetEntityLocallyVisible(System.Int32)|SetEntityLocallyVisible]]&lt;br /&gt;
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour(System.Boolean,System.Int32)|UsePlayerColourInsteadOfTeamColour]]&lt;br /&gt;
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene(System.Boolean,System.Boolean)|SetLocalPlayerVisibleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer(System.Int32,System.Int32,System.Boolean)|SetNetworkIdSyncToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines(System.Int32,System.Boolean)|SetNetworkIdExistsOnAllMachines]]&lt;br /&gt;
**[[RAGE.Game.Network.SetNetworkVehicleNonContact(System.Int32,System.Boolean)|SetNetworkVehicleNonContact]]&lt;br /&gt;
**[[RAGE.Game.Network.SetPlayerInvisibleLocally(System.Int32,System.Boolean)|SetPlayerInvisibleLocally]]&lt;br /&gt;
**[[RAGE.Game.Network.SetStoreEnabled(System.Boolean)|SetStoreEnabled]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadGetName(System.Int32)|TextureDownloadGetName]]&lt;br /&gt;
**[[RAGE.Game.Network.TextureDownloadRelease(System.Int32)|TextureDownloadRelease]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentCategory(System.Int32)|GetContentCategory]]&lt;br /&gt;
**[[RAGE.Game.Network.GetContentFileVersion(System.Int32,System.Int32)|GetContentFileVersion]]&lt;br /&gt;
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**[[RAGE.Game.Network.GetRootContentId(System.Int32)|GetRootContentId]]&lt;br /&gt;
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**[[RAGE.Game.Network.Unknown._0x6FD992C4A1C1B986|_0x6FD992C4A1C1B986]]&lt;br /&gt;
**[[RAGE.Game.Object.AddDoorToSystem(System.UInt32,System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|AddDoorToSystem]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupHash(System.Int32)|GetPickupHash]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateMoneyPickups(System.Single,System.Single,System.Single,System.Int32,System.Int32,System.UInt32)|CreateMoneyPickups]]&lt;br /&gt;
**[[RAGE.Game.Object.CreateObject(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|CreateObject]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePickup(System.UInt32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Boolean,System.UInt32)|CreatePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.CreatePortablePickup(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.UInt32)|CreatePortablePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.DetachPortablePickupFromPed(System.Int32)|DetachPortablePickupFromPed]]&lt;br /&gt;
**[[RAGE.Game.Object.DoesPickupExist(System.Int32)|DoesPickupExist]]&lt;br /&gt;
**[[RAGE.Game.Object.IsPickupWithinRadius(System.UInt32,System.Single,System.Single,System.Single,System.Single)|IsPickupWithinRadius]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDoorAccelerationLimit(System.UInt32,System.Int32,System.Boolean,System.Boolean)|SetDoorAccelerationLimit]]&lt;br /&gt;
**[[RAGE.Game.Object.GetClosestObjectOfType(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Boolean,System.Boolean,System.Boolean)|GetClosestObjectOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.GetObjectOffsetFromCoords(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|GetObjectOffsetFromCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetPickupObject(System.Int32)|GetPickupObject]]&lt;br /&gt;
**[[RAGE.Game.Object.GetSafePickupCoords(System.Single,System.Single,System.Single,System.Int32,System.Int32)|GetSafePickupCoords]]&lt;br /&gt;
**[[RAGE.Game.Object.GetDesObjectState(System.Int32)|GetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Int32)|HasClosestObjectOfTypeBeenBroken]]&lt;br /&gt;
**[[RAGE.Game.Object.HasPickupBeenCollected(System.Int32)|HasPickupBeenCollected]]&lt;br /&gt;
**[[RAGE.Game.Object.IsDoorClosed(System.UInt32)|IsDoorClosed]]&lt;br /&gt;
**[[RAGE.Game.Object.IsGarageEmpty(System.Int32,System.Boolean,System.Int32)|IsGarageEmpty]]&lt;br /&gt;
**[[RAGE.Game.Object.IsObjectVisible(System.Int32)|IsObjectVisible]]&lt;br /&gt;
**[[RAGE.Game.Object.MarkObjectForDeletion(System.Int32)|MarkObjectForDeletion]]&lt;br /&gt;
**[[RAGE.Game.Object.RemoveAllPickupsOfType(System.UInt32)|RemoveAllPickupsOfType]]&lt;br /&gt;
**[[RAGE.Game.Object.RemovePickup(System.Int32)|RemovePickup]]&lt;br /&gt;
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen(System.Int32,System.Boolean)|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]&lt;br /&gt;
**[[RAGE.Game.Object.DoorControl(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Single)|DoorControl]]&lt;br /&gt;
**[[RAGE.Game.Object.SetObjectTargettable(System.Int32,System.Boolean)|SetObjectTargettable]]&lt;br /&gt;
**[[RAGE.Game.Object.SetPickupRegenerationTime(System.Int32,System.Int32)|SetPickupRegenerationTime]]&lt;br /&gt;
**[[RAGE.Game.Object.SetDesObjectState(System.Int32,System.Int32)|SetDesObjectState]]&lt;br /&gt;
**[[RAGE.Game.Object.SlideObject(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)|SlideObject]]&lt;br /&gt;
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**[[RAGE.Game.Object.Unknown._0x8DCA505A5C196F05(System.Int32,System.Int32)|_0x8DCA505A5C196F05]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableInputGroup(System.Int32)|DisableInputGroup]]&lt;br /&gt;
**[[RAGE.Game.Pad.DisableControlAction(System.Int32,System.Int32,System.Boolean)|DisableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.EnableControlAction(System.Int32,System.Int32,System.Boolean)|EnableControlAction]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetControlNormal(System.Int32,System.Int32)|GetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.GetDisabledControlNormal(System.Int32,System.Int32)|GetDisabledControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlEnabled(System.Int32,System.Int32)|IsControlEnabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlJustReleased(System.Int32,System.Int32)|IsControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsControlReleased(System.Int32,System.Int32)|IsControlReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsDisabledControlJustReleased(System.Int32,System.Int32)|IsDisabledControlJustReleased]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]&lt;br /&gt;
**[[RAGE.Game.Pad.IsInputDisabled(System.Int32)|IsInputDisabled]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetControlNormal(System.Int32,System.Int32,System.Single)|SetControlNormal]]&lt;br /&gt;
**[[RAGE.Game.Pad.SetInputExclusive(System.Int32,System.Int32)|SetInputExclusive]]&lt;br /&gt;
**[[RAGE.Game.Pad.StopPadShake(System.Int32)|StopPadShake]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0xA0CEFCEA390AAB9B(System.Int32)|_0xA0CEFCEA390AAB9B]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x80C2FD58D720C801(System.Int32,System.Int32,System.Boolean)|_0x80C2FD58D720C801]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x5B84D09CEC5209C5(System.Int32,System.Int32)|_0x5B84D09CEC5209C5]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x0F70731BACCFBB96|_0x0F70731BACCFBB96]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x6CD79468A1E595C6(System.Int32)|_0x6CD79468A1E595C6]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0xE1615EC03B3BB4FD|_0xE1615EC03B3BB4FD]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x8290252FFF36ACB5(System.Int32,System.Int32,System.Int32,System.Int32)|_0x8290252FFF36ACB5]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x5B73C77D9EB66E24(System.Boolean)|_0x5B73C77D9EB66E24]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x3D42B92563939375(System.String)|_0x3D42B92563939375]]&lt;br /&gt;
**[[RAGE.Game.Pad.Unknown._0x14D29BB12D47F68C(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x14D29BB12D47F68C]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Int32)|AddNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.DisableNavmeshInArea(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|DisableNavmeshInArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord(System.Single,System.Single,System.Single,System.Boolean,System.Single@,System.Single@,System.Single@)|GenerateDirectionsToCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestRoad(System.Single,System.Single,System.Single,System.Single,System.Int32,RAGE.Vector3,RAGE.Vector3,System.Int32@,System.Int32@,System.Single@,System.Boolean)|GetClosestRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading(System.Single,System.Single,System.Single,RAGE.Vector3,System.Single@,System.Int32,System.Single,System.Int32)|GetClosestVehicleNodeWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,RAGE.Vector3,System.Single@,System.Int32,System.Int32,System.Int32)|GetNthClosestVehicleNodeFavourDirection]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading(System.Single,System.Single,System.Single,System.Int32,RAGE.Vector3,System.Single,System.Int32,System.Single,System.Single)|GetNthClosestVehicleNodeIdWithHeading]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetRandomVehicleNode(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,RAGE.Vector3,System.Int32@)|GetRandomVehicleNode]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord(System.Single,System.Single,System.Single,System.Int32@,System.Int32@)|GetStreetNameAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag(System.Int32)|GetIsSlowRoadFlag]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties(System.Single,System.Single,System.Single,System.Int32@,System.Int32@)|GetVehicleNodeProperties]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.IsPointOnRoad(System.Single,System.Single,System.Single,System.Int32)|IsPointOnRoad]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject(System.Int32)|RemoveNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetGpsDisabledZone(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetGpsDisabledZone]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetPedPathsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|SetRoadsBackToOriginal]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|SetRoadsInAngledArea]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|UpdateNavmeshBlockingObject]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xF7B79A50B905A30D(System.Single,System.Single,System.Single,System.Single)|_0xF7B79A50B905A30D]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x3599D741C9AC6310(System.Single,System.Single,System.Single,System.Single)|_0x3599D741C9AC6310]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x8ABE8608576D9CE3(System.Single,System.Single,System.Single,System.Single)|_0x8ABE8608576D9CE3]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x869DAACBBE9FA006|_0x869DAACBBE9FA006]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xD3A6A0EF48823A8C|_0xD3A6A0EF48823A8C]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x16F46FB18C8009E4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x16F46FB18C8009E4]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0xA0F8A7517A273C05(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xA0F8A7517A273C05]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x07FB139B592FA687(System.Single,System.Single,System.Single,System.Single)|_0x07FB139B592FA687]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x0B919E1FB47CC4E0(System.Single)|_0x0B919E1FB47CC4E0]]&lt;br /&gt;
**[[RAGE.Game.Pathfind.Unknown._0x1FC289A0C3FF470F(System.Boolean)|_0x1FC289A0C3FF470F]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddArmourToPed(System.Int32,System.Int32)|AddArmourToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFacialDecoration(System.Int32,System.UInt32,System.UInt32)|SetPedFacialDecoration]]&lt;br /&gt;
**[[RAGE.Game.Ped.AddScenarioBlockingArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|AddScenarioBlockingArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBlood(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.String)|ApplyPedBlood]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone(System.Int32,System.Int32,System.Single,System.Single,System.Int32)|ApplyPedBloodDamageByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ApplyPedDamageDecal(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.String)|ApplyPedDamageDecal]]&lt;br /&gt;
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity(System.Int32,System.Int32,System.Int32)|AttachSynchronizedSceneToEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanCreateRandomPed(System.Boolean)|CanCreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget(System.Int32,System.Int32)|CanPedInCombatSeeTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.CanPedSeePed(System.Int32,System.Int32)|CanPedSeePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride(System.Int32)|ClearFacialIdleAnimOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim(System.Int32,System.Single)|ClearPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone(System.Int32,System.Int32,System.String)|ClearPedDamageDecalByZone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedFacialDecorations(System.Int32)|ClearPedFacialDecorations]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedLastDamageBone(System.Int32)|ClearPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClearPedProp(System.Int32,System.Int32)|ClearPedProp]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags(System.Int32,System.Int32)|ResetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.ClonePed(System.Int32,System.Single,System.Boolean,System.Boolean)|ClonePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateGroup(System.Int32)|CreateGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreatePed(System.Int32,System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|CreatePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateRandomPed(System.Single,System.Single,System.Single)|CreateRandomPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.CreateSynchronizedScene(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|CreateSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.DeletePed(System.Int32@)|DeletePed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DoesGroupExist(System.Int32)|DoesGroupExist]]&lt;br /&gt;
**[[RAGE.Game.Ped.FreezePedCameraRotation(System.Int32)|FreezePedCameraRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.ForcePedToOpenParachute(System.Int32)|ForcePedToOpenParachute]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|GetAnimInitialOffsetRotation]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetCombatFloat(System.Int32,System.Int32)|GetCombatFloat]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetGroupSize(System.Int32,System.Int32@,System.Int32@)|GetGroupSize]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMeleeTargetForPed(System.Int32)|GetMeleeTargetForPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetMount(System.Int32)|GetMount]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations(System.Int32,System.Int32)|GetNumberOfPedPropDrawableVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations(System.Int32,System.Int32,System.Int32)|GetNumberOfPedTextureVariations]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedsJacker(System.Int32)|GetPedsJacker]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAlertness(System.Int32)|GetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedAsGroupLeader(System.Int32)|GetPedAsGroupLeader]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedBoneCoords(System.Int32,System.Int32,System.Single,System.Single,System.Single)|GetPedBoneCoords]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCauseOfDeath(System.Int32)|GetPedCauseOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedCombatRange(System.Int32)|GetPedCombatRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDecorationsState(System.Int32)|GetPedDecorationsState]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition(System.Int32,System.Boolean)|GetPedDefensiveAreaPosition]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedEnveffScale(System.Int32)|GetPedEnveffScale]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedGroupIndex(System.Int32)|GetPedGroupIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetFirstParentIdForPedType(System.Int32)|GetFirstParentIdForPedType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedHeadOverlayValue(System.Int32,System.Int32)|GetPedHeadOverlayValue]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedLastDamageBone(System.Int32,System.Int32@)|GetPedLastDamageBone]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedMoney(System.Int32)|GetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedNearbyVehicles(System.Int32,System.Int32@)|GetPedNearbyVehicles]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteLandingType(System.Int32)|GetPedParachuteLandingType]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedParachuteTintIndex(System.Int32,System.Int32@)|GetPedParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedPropTextureIndex(System.Int32,System.Int32)|GetPedPropTextureIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash(System.Int32)|GetPedRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedResetFlag(System.Int32,System.Int32)|GetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedStealthMovement(System.Int32)|GetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPedTimeOfDeath(System.Int32)|GetPedTimeOfDeath]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing(System.Int32)|GetPlayerPedIsFollowing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups(System.UInt32,System.UInt32)|GetRelationshipBetweenGroups]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter(System.Int32)|GetSeatPedIsTryingToEnter]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetSynchronizedSceneRate(System.Int32)|GetSynchronizedSceneRate]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsIn(System.Int32,System.Boolean)|GetVehiclePedIsIn]]&lt;br /&gt;
**[[RAGE.Game.Ped.GetVehiclePedIsUsing(System.Int32)|GetVehiclePedIsUsing]]&lt;br /&gt;
**[[RAGE.Game.Ped.GivePedNmMessage(System.Int32)|GivePedNmMessage]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasPedHeadBlendFinished(System.Int32)|HasPedHeadBlendFinished]]&lt;br /&gt;
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded(System.String)|HasStealthModeAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsAnyPedNearPoint(System.Single,System.Single,System.Single,System.Single)|IsAnyPedNearPoint]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsConversationPedDead(System.Int32)|IsConversationPedDead]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedheadshotReady(System.Int32)|IsPedheadshotReady]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedAimingFromCover(System.Int32)|IsPedAimingFromCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingJacked(System.Int32)|IsPedBeingJacked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedBeingStunned(System.Int32,System.Int32)|IsPedBeingStunned]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedClimbing(System.Int32)|IsPedClimbing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDeadOrDying(System.Int32,System.Boolean)|IsPedDeadOrDying]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedDoingDriveby(System.Int32)|IsPedDoingDriveby]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedEvasiveDiving(System.Int32,System.Int32@)|IsPedEvasiveDiving]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFalling(System.Int32)|IsPedFalling]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedFleeing(System.Int32)|IsPedFleeing]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedGoingIntoCover(System.Int32)|IsPedGoingIntoCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHairColorValid(System.Int32)|IsPedHairColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity(System.Int32,System.Int32)|IsPedHeadtrackingEntity]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedHuman(System.Int32)|IsPedHuman]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInjured(System.Int32)|IsPedInjured]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyHeli(System.Int32)|IsPedInAnyHeli]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle(System.Int32)|IsPedInAnyPoliceVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyTaxi(System.Int32)|IsPedInAnyTaxi]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInAnyVehicle(System.Int32,System.Boolean)|IsPedInAnyVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInCover(System.Int32,System.Boolean)|IsPedInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInFlyingVehicle(System.Int32)|IsPedInFlyingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedStandingInCover(System.Int32)|IsPedStandingInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInModel(System.Int32,System.UInt32)|IsPedInModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedInVehicle(System.Int32,System.Int32,System.Boolean)|IsPedInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedJumping(System.Int32)|IsPedJumping]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedLipstickColorValid(System.Int32)|IsPedLipstickColorValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedModel(System.Int32,System.UInt32)|IsPedModel]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnFoot(System.Int32)|IsPedOnFoot]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedOnVehicle(System.Int32)|IsPedOnVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPlantingBomb(System.Int32)|IsPedPlantingBomb]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRagdoll(System.Int32)|IsPedRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRespondingToEvent(System.Int32,System.Int32)|IsPedRespondingToEvent]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedRunningRagdollTask(System.Int32)|IsPedRunningRagdollTask]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedShootingInArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|IsPedShootingInArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSittingInVehicle(System.Int32,System.Int32)|IsPedSittingInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedSwimming(System.Int32)|IsPedSwimming]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedTracked(System.Int32)|IsPedTracked]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingActionMode(System.Int32)|IsPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedUsingScenario(System.Int32,System.String)|IsPedUsingScenario]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedWearingHelmet(System.Int32)|IsPedWearingHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped(System.Int32)|IsSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsTrackedPedVisible(System.Int32)|IsTrackedPedVisible]]&lt;br /&gt;
**[[RAGE.Game.Ped.KnockPedOffVehicle(System.Int32)|KnockPedOffVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed(System.Int32,System.Single)|RegisterHatedTargetsAroundPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.RegisterTarget(System.Int32,System.Int32)|RegisterTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveGroup(System.Int32)|RemoveGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedElegantly(System.Int32@)|RemovePedElegantly]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemovePedHelmet(System.Int32,System.Boolean)|RemovePedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveRelationshipGroup(System.UInt32)|RemoveRelationshipGroup]]&lt;br /&gt;
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]&lt;br /&gt;
**[[RAGE.Game.Ped.RequestActionModeAsset(System.String)|RequestActionModeAsset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing(System.Int32)|ResetGroupFormationDefaultSpacing]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedLastVehicle(System.Int32)|ResetPedLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedRagdollTimer(System.Int32)|ResetPedRagdollTimer]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedVisibleDamage(System.Int32)|ResetPedVisibleDamage]]&lt;br /&gt;
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset(System.Int32)|ResetPedWeaponMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.ReviveInjuredPed(System.Int32)|ReviveInjuredPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier(System.Single)|SetAiWeaponDamageModifier]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCanAttackFriendly(System.Int32,System.Boolean,System.Boolean)|SetCanAttackFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCops(System.Boolean)|SetCreateRandomCops]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios(System.Boolean)|SetCreateRandomCopsOnScenarios]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetDriverAggressiveness(System.Int32,System.Single)|SetDriverAggressiveness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableHandcuffs(System.Int32,System.Boolean)|SetEnableHandcuffs]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetEnableScuba(System.Int32,System.Boolean)|SetEnableScuba]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupFormation(System.Int32,System.Int32)|SetGroupFormation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetGroupSeparationRange(System.Int32,System.Single)|SetGroupSeparationRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetIkTarget(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|SetIkTarget]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlertness(System.Int32,System.Int32)|SetPedAlertness]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride(System.Int32,System.Boolean)|SetPedAllowVehiclesOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim(System.Int32,System.String,System.String,System.Single,System.Boolean)|SetPedAlternateWalkAnim]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedArmour(System.Int32,System.Int32)|SetPedArmour]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsEnemy(System.Int32,System.Boolean)|SetPedAsEnemy]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedAsGroupMember(System.Int32,System.Int32)|SetPedAsGroupMember]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedBoundsOrientation(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single)|SetPedBoundsOrientation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut(System.Int32,System.Boolean)|SetPedCanBeDraggedOut]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle(System.Int32,System.Boolean)|SetPedCanBeShotInVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos(System.Int32,System.Boolean)|SetPedCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer(System.Int32,System.Int32,System.Boolean)|SetPedCanBeTargettedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanCowerInCover(System.Int32,System.Boolean)|SetPedCanCowerInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanHeadIk(System.Int32,System.Boolean)|SetPedCanHeadIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPeekInCover(System.Int32,System.Boolean)|SetPedCanPeekInCover]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayAmbientBaseAnims(System.Int32,System.Boolean)|SetPedCanPlayAmbientBaseAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims(System.Int32,System.Boolean,System.Boolean)|SetPedCanPlayVisemeAnims]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact(System.Int32,System.Boolean)|SetPedCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon(System.Int32,System.Boolean)|SetPedCanSwitchWeapon]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCanTorsoIk(System.Int32,System.Boolean)|SetPedCanTorsoIk]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCapsule(System.Int32,System.Single)|SetPedCapsule]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatAbility(System.Int32,System.Int32)|SetPedCombatAbility]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCombatMovement(System.Int32,System.Int32)|SetPedCombatMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedComponentVariation(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetPedComponentVariation]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle(System.Int32,System.Single,System.Single,System.Single)|SetPedCoordsKeepVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedCowerHash(System.Int32,System.String)|SetPedCowerHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|SetPedDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Boolean)|SetPedDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDesiredHeading(System.Int32,System.Single)|SetPedDesiredHeading]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle(System.Int32,System.Boolean)|SetPedDiesInSinkingVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDiesInWater(System.Int32,System.Boolean)|SetPedDiesInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride(System.Int32,System.String)|SetPedDriveByClipsetOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking(System.Int32,System.Boolean)|SetPedEnableWeaponBlocking]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFiringPattern(System.Int32,System.UInt32)|SetPedFiringPattern]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents(System.Int32,System.Boolean)|SetPedGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle(System.Int32,System.Boolean)|SetPedGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex(System.Int32,System.Int32)|SetPedGroupMemberPassengerIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadBlendData(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Boolean)|SetPedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHeadOverlayColor(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetPedHeadOverlayColor]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmet(System.Int32,System.Boolean)|SetPedHelmet]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedHelmetPropIndex(System.Int32,System.Int32,System.Int32)|SetPedHelmetPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedIdRange(System.Int32,System.Single)|SetPedIdRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedInVehicleContext(System.Int32,System.UInt32)|SetPedInVehicleContext]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedLegIkMode(System.Int32,System.Int32)|SetPedLegIkMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxHealth(System.Int32,System.Int32)|SetPedMaxHealth]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMaxTimeInWater(System.Int32,System.Single)|SetPedMaxTimeInWater]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedFaceFeature(System.Int32,System.Int32,System.Single)|SetPedFaceFeature]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio(System.Int32,System.Single)|SetPedMinMoveBlendRatio]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoney(System.Int32,System.Int32)|SetPedMoney]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMovementClipset(System.Int32,System.String,System.Single)|SetPedMovementClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedMoveRateOverride(System.Int32,System.Single)|SetPedMoveRateOverride]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNonCreationArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetPedNonCreationArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPinnedDown(System.Int32,System.Boolean,System.Int32)|SetPedPinnedDown]]&lt;br /&gt;
**[[RAGE.Game.Ped.IsPedPropValid(System.Int32,System.Int32,System.Int32,System.Int32)|IsPedPropValid]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedPropIndex(System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)|SetPedPropIndex]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollOnCollision(System.Int32,System.Boolean)|SetPedRagdollOnCollision]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRandomProps(System.Int32)|SetPedRandomProps]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash(System.Int32,System.UInt32)|SetPedRelationshipGroupHash]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedResetFlag(System.Int32,System.Int32,System.Boolean)|SetPedResetFlag]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedShootsAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Boolean)|SetPedShootsAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|SetPedSphereDefensiveArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStealthMovement(System.Int32,System.Boolean,System.String)|SetPedStealthMovement]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSteersAroundPeds(System.Int32,System.Boolean)|SetPedSteersAroundPeds]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedStrafeClipset(System.Int32,System.String)|SetPedStrafeClipset]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedSweat(System.Int32,System.Single)|SetPedSweat]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends(System.Int32,System.Single,System.Int32)|SetPedToInformRespectedFriends]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedToRagdoll(System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)|SetPedToRagdoll]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedUsingActionMode(System.Int32,System.Boolean,System.Int32,System.String)|SetPedUsingActionMode]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle(System.Int32,System.Single)|SetPedVisualFieldMaxAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle(System.Int32,System.Single)|SetPedVisualFieldMinAngle]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange(System.Int32,System.Single)|SetPedVisualFieldPeripheralRange]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame(System.Int32)|SetPedWetnessEnabledThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags(System.Int32,System.Int32)|SetPedRagdollBlockingFlags]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetScenarioPedsSpawnInSphereArea]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame(System.Single,System.Single)|SetScenarioPedDensityMultiplierThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame(System.Single,System.Single,System.Single)|SetScriptedConversionCoordThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped(System.Int32,System.Boolean)|SetSynchronizedSceneLooped]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetSynchronizedScenePhase(System.Int32,System.Single)|SetSynchronizedScenePhase]]&lt;br /&gt;
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Ped.DisposeSynchronizedScene(System.Int32)|DisposeSynchronizedScene]]&lt;br /&gt;
**[[RAGE.Game.Ped.UpdatePedHeadBlendData(System.Int32,System.Single,System.Single,System.Single)|UpdatePedHeadBlendData]]&lt;br /&gt;
**[[RAGE.Game.Ped.WasPedKilledByTakedown(System.Int32)|WasPedKilledByTakedown]]&lt;br /&gt;
**[[RAGE.Game.Ped.SetPedNameDebug(System.Int32,System.String)|SetPedNameDebug]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0xF1C03A5352243A30(System.Int32)|_0xF1C03A5352243A30]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0xA635C11B8C44AFC2|_0xA635C11B8C44AFC2]]&lt;br /&gt;
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**[[RAGE.Game.Ped.Unknown._0x2DF9038C90AD5264(System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32)|_0x2DF9038C90AD5264]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xF9ACF4A08098EA25(System.Int32,System.Boolean)|_0xF9ACF4A08098EA25]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x9A77DFD295E29B09(System.Int32,System.Boolean)|_0x9A77DFD295E29B09]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0x25361A96E0F7E419(System.Int32,System.Int32,System.Int32,System.Int32)|_0x25361A96E0F7E419]]&lt;br /&gt;
**[[RAGE.Game.Ped.Unknown._0xB282749D5E028163(System.Int32,System.Int32)|_0xB282749D5E028163]]&lt;br /&gt;
**[[RAGE.Game.Physics.AddRope(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Int32@)|AddRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.AttachEntitiesToRope(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32@,System.Int32@)|AttachEntitiesToRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.BreakEntityGlass(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)|BreakEntityGlass]]&lt;br /&gt;
**[[RAGE.Game.Physics.DeleteRope(System.Int32@)|DeleteRope]]&lt;br /&gt;
**[[RAGE.Game.Physics.DoesRopeExist(System.Int32@)|DoesRopeExist]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeLastVertexCoord(System.Int32)|GetRopeLastVertexCoord]]&lt;br /&gt;
**[[RAGE.Game.Physics.GetRopeVertexCount(System.Int32)|GetRopeVertexCount]]&lt;br /&gt;
**[[RAGE.Game.Physics.PinRopeVertex(System.Int32,System.Int32,System.Single,System.Single,System.Single)|PinRopeVertex]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeConvertToSimple(System.Int32)|RopeConvertToSimple]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeForceLength(System.Int32,System.Single)|RopeForceLength]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]&lt;br /&gt;
**[[RAGE.Game.Physics.RopeSetUpdatePinverts(System.Int32)|RopeSetUpdatePinverts]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetCgoffset(System.Int32,System.Single,System.Single,System.Single)|SetCgoffset]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDamping(System.Int32,System.Int32,System.Single)|SetDamping]]&lt;br /&gt;
**[[RAGE.Game.Physics.SetDisableFragDamage(System.Int32,System.Boolean)|SetDisableFragDamage]]&lt;br /&gt;
**[[RAGE.Game.Physics.StartRopeWinding(System.Int32)|StartRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.StopRopeWinding(System.Int32)|StopRopeWinding]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x271C9D3ACA5D6409(System.Int32)|_0x271C9D3ACA5D6409]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x84DE3B5FB3E666F0(System.Int32@)|_0x84DE3B5FB3E666F0]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xBC0CE682D4D05650(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xBC0CE682D4D05650]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xB743F735C03D7810(System.Int32,System.Int32)|_0xB743F735C03D7810]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0xDC57A637A20006ED(System.Int32,System.Int32)|_0xDC57A637A20006ED]]&lt;br /&gt;
**[[RAGE.Game.Physics.Unknown._0x15F944730C832252(System.Int32,System.Int32)|_0x15F944730C832252]]&lt;br /&gt;
**[[RAGE.Game.Player.IntToPlayerindex(System.Int32)|IntToPlayerindex]]&lt;br /&gt;
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]&lt;br /&gt;
**[[RAGE.Game.Player.CanPedHearPlayer(System.Int32)|CanPedHearPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.ChangePlayerPed(System.Int32,System.Boolean,System.Boolean)|ChangePlayerPed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]&lt;br /&gt;
**[[RAGE.Game.Player.EnableSpecialAbility(System.Boolean)|EnableSpecialAbility]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanup(System.Int32)|ForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId(System.Int32,System.Int32)|ForceCleanupForThreadWithThisId]]&lt;br /&gt;
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]&lt;br /&gt;
**[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex(System.Int32@)|GetPlayerParachutePackTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex(System.Int32@)|GetPlayerParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerRgbColour(System.Int32@,System.Int32@,System.Int32@)|GetPlayerRgbColour]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]&lt;br /&gt;
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]&lt;br /&gt;
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]&lt;br /&gt;
**[[RAGE.Game.Player.GiveAchievementToPlayer(System.Int32)|GiveAchievementToPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.HasAchievementBeenPassed(System.Int32)|HasAchievementBeenPassed]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerBeingArrested(System.Boolean)|IsPlayerBeingArrested]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerTargettingEntity(System.Int32)|IsPlayerTargettingEntity]]&lt;br /&gt;
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater(System.Int32)|IsPlayerWantedLevelGreater]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]&lt;br /&gt;
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked(System.UInt32)|IsSpecialAbilityUnlocked]]&lt;br /&gt;
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]&lt;br /&gt;
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]&lt;br /&gt;
**[[RAGE.Game.Player.RemovePlayerHelmet(System.Boolean)|RemovePlayerHelmet]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]&lt;br /&gt;
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.RestorePlayerStamina(System.Single)|RestorePlayerStamina]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAllRandomPedsFlee(System.Boolean)|SetAllRandomPedsFlee]]&lt;br /&gt;
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane(System.Boolean)|SetAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
**[[RAGE.Game.Player.SetDispatchCopsForPlayer(System.Boolean)|SetDispatchCopsForPlayer]]&lt;br /&gt;
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents(System.Boolean)|SetIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs(System.Boolean)|SetPlayerCanBeHassledByGangs]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail(System.Boolean)|SetPlayerCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothLockCounter(System.Int32)|SetPlayerClothLockCounter]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerClothPinFrames(System.Boolean)|SetPlayerClothPinFrames]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForcedAim(System.Boolean)|SetPlayerForcedAim]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro(System.Boolean)|SetPlayerForceSkipAimIntro]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier(System.Single)|SetPlayerHealthRechargeMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerLockon(System.Boolean)|SetPlayerLockon]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMaxArmour(System.Int32)|SetPlayerMaxArmour]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle(System.Int32)|SetPlayerMayOnlyEnterThisVehicle]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier(System.Single)|SetPlayerMeleeWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier(System.Single)|SetPlayerNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride(System.UInt32)|SetPlayerParachutePackModelOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor(System.Int32,System.Int32,System.Int32)|SetPlayerParachuteSmokeTrailColor]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride(System.Int32,System.Int32,System.Int32,System.Boolean)|SetPlayerParachuteVariationOverride]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex(System.Int32)|SetPlayerReserveParachuteTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier(System.Single)|SetPlayerSneakingNoiseMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier(System.Single)|SetPlayerStealthPerceptionModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerTeam(System.Int32)|SetPlayerTeam]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier(System.Single)|SetPlayerVehicleDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevel(System.Int32,System.Boolean)|SetPlayerWantedLevel]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop(System.Int32,System.Boolean)|SetPlayerWantedLevelNoDrop]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier(System.Single)|SetPlayerWeaponDefenseModifier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetPoliceRadarBlips(System.Boolean)|SetPoliceRadarBlips]]&lt;br /&gt;
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier(System.Single)|SetSpecialAbilityMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Player.SetWantedLevelDifficulty(System.Single)|SetWantedLevelDifficulty]]&lt;br /&gt;
**[[RAGE.Game.Player.SimulatePlayerInputGait(System.Single,System.Int32,System.Single,System.Boolean,System.Boolean)|SimulatePlayerInputGait]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous(System.Int32)|SpecialAbilityChargeContinuous]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeMedium(System.Boolean,System.Boolean)|SpecialAbilityChargeMedium]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityChargeSmall(System.Boolean,System.Boolean)|SpecialAbilityChargeSmall]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityFillMeter(System.Boolean)|SpecialAbilityFillMeter]]&lt;br /&gt;
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]&lt;br /&gt;
**[[RAGE.Game.Player.StartFiringAmnesty(System.Int32)|StartFiringAmnesty]]&lt;br /&gt;
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]&lt;br /&gt;
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x5501B7A5CDB79D37(System.Int32)|_0x5501B7A5CDB79D37]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xAD73CE5A09E42D12|_0xAD73CE5A09E42D12]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xDD2620B7B9D16FF1(System.Single)|_0xDD2620B7B9D16FF1]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xF10B44FD479D69F3(System.Int32)|_0xF10B44FD479D69F3]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xCB645E85E97EA48B|_0xCB645E85E97EA48B]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x56105E599CAB0EFA(System.Int32@)|_0x56105E599CAB0EFA]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xBC0753C9CA14B506(System.Int32,System.Boolean)|_0xBC0753C9CA14B506]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x38D28DA81E4E9BF9|_0x38D28DA81E4E9BF9]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x6E4361FF3E8CD7CA(System.Int32)|_0x6E4361FF3E8CD7CA]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x7E07C78925D5FD96(System.Int32)|_0x7E07C78925D5FD96]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x0032A6DBA562C518|_0x0032A6DBA562C518]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC2AFFFDABBDC2C5C(System.Int32,System.Int32)|_0xC2AFFFDABBDC2C5C]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC3376F42B1FACCC6|_0xC3376F42B1FACCC6]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xD2B315B6689D537D(System.Boolean)|_0xD2B315B6689D537D]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xB45EFF719D8427A6(System.Single)|_0xB45EFF719D8427A6]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xCAC57395B151135F(System.Boolean)|_0xCAC57395B151135F]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xD821056B9ACF8052(System.Int32,System.Int32)|_0xD821056B9ACF8052]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC388A0F065F5BC34(System.Int32,System.Int32)|_0xC388A0F065F5BC34]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x6BC97F4F4BB3C04B(System.Int32,System.Int32)|_0x6BC97F4F4BB3C04B]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x8D768602ADEF2245(System.Int32,System.Int32)|_0x8D768602ADEF2245]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x5702B917B99DB1CD(System.Int32)|_0x5702B917B99DB1CD]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xBCFDE9EDE4CF27DC(System.Int32,System.Int32)|_0xBCFDE9EDE4CF27DC]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xB214D570EAD7F81A(System.Int32,System.Int32)|_0xB214D570EAD7F81A]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xC9A763D8FE87436A|_0xC9A763D8FE87436A]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0x4669B3ED80F24B4E|_0x4669B3ED80F24B4E]]&lt;br /&gt;
**[[RAGE.Game.Player.Unknown._0xFFEE8FA29AB9A18E|_0xFFEE8FA29AB9A18E]]&lt;br /&gt;
**[[RAGE.Game.Recording.IsRecording|IsRecording]]&lt;br /&gt;
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xDF4B952F7D381B95|_0xDF4B952F7D381B95]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x13B350B8AD0EEE10|_0x13B350B8AD0EEE10]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xEB2D525B57F42B40|_0xEB2D525B57F42B40]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0xF854439EFBB3B583|_0xF854439EFBB3B583]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x81CBAE94390F9F89|_0x81CBAE94390F9F89]]&lt;br /&gt;
**[[RAGE.Game.Recording.Unknown._0x208784099002BC30(System.String,System.Int32)|_0x208784099002BC30]]&lt;br /&gt;
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]&lt;br /&gt;
**[[RAGE.Game.Rendering.Unknown._0xE058175F8EAFE79A(System.Boolean)|_0xE058175F8EAFE79A]]&lt;br /&gt;
**[[RAGE.Game.Rendering.Unknown._0x7E2BD3EF6C205F09(System.Int32,System.Int32)|_0x7E2BD3EF6C205F09]]&lt;br /&gt;
**[[RAGE.Game.Script.DoesScriptExist(System.String)|DoesScriptExist]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventAtIndex(System.Boolean,System.Int32)|GetEventAtIndex]]&lt;br /&gt;
**[[RAGE.Game.Script.GetEventExists(System.Boolean,System.Int32)|GetEventExists]]&lt;br /&gt;
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash(System.UInt32)|GetNumberOfInstancesOfScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.HasScriptLoaded(System.String)|HasScriptLoaded]]&lt;br /&gt;
**[[RAGE.Game.Script.IsThreadActive(System.Int32)|IsThreadActive]]&lt;br /&gt;
**[[RAGE.Game.Script.RequestScriptWithNameHash(System.UInt32)|RequestScriptWithNameHash]]&lt;br /&gt;
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]&lt;br /&gt;
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded(System.String)|SetScriptAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]&lt;br /&gt;
**[[RAGE.Game.Script.TerminateThread(System.Int32)|TerminateThread]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x0F6F1EBBC4E1D5E6|_0x0F6F1EBBC4E1D5E6]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x107E5CC7CA942BC1|_0x107E5CC7CA942BC1]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x829CD22E043A2577|_0x829CD22E043A2577]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x760910B49D2B98EA|_0x760910B49D2B98EA]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0x75B18E49607874C7|_0x75B18E49607874C7]]&lt;br /&gt;
**[[RAGE.Game.Script.Unknown._0xA40CC53DF8E50837(System.Boolean,System.Int32@,System.Int32,System.Int32)|_0xA40CC53DF8E50837]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.GetShapeTestResult(System.Int32,System.Int32@,RAGE.Vector3,RAGE.Vector3,System.Int32@)|GetShapeTestResult]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestRay(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|StartShapeTestRay]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox(System.Int32,System.Int32,System.Int32)|StartShapeTestBoundingBox]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.StartShapeTestCapsule(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|StartShapeTestCapsule]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.Unknown._0x2B3334BCA57CD799(System.Int32)|_0x2B3334BCA57CD799]]&lt;br /&gt;
**[[RAGE.Game.Shapetest.Unknown._0xE6AC6C45FBE83004(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|_0xE6AC6C45FBE83004]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList(System.Int32@)|ScEmailMessagePushGamerToRecipList]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.IsScInboxValid(System.Int32)|IsScInboxValid]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool(System.Int32,System.String)|ScInboxMessageGetDataBool]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString(System.Int32,System.String,System.String)|ScInboxMessageGetDataString]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata(System.Int32,System.Int32@)|ScInboxMessageGetUgcdata]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScStartCheckStringTask(System.String,System.Int32@)|ScStartCheckStringTask]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted(System.Int32)|ScHasCheckStringTaskCompleted]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xBFA0A56A817C6C7D(System.Boolean)|_0xBFA0A56A817C6C7D]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x19853B5B17D77BCA(System.Int32,System.Int32@)|_0x19853B5B17D77BCA]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x4ED9C8D6DA297639|_0x4ED9C8D6DA297639]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x50A8A36201DBF83E|_0x50A8A36201DBF83E]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x2570E26BE63964E3|_0x2570E26BE63964E3]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x8CC469AB4D349B7C(System.Int32,System.String,System.Int32@)|_0x8CC469AB4D349B7C]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x9DE5D2F723575ED0|_0x9DE5D2F723575ED0]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x1D12A56FC95BE92E|_0x1D12A56FC95BE92E]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xA468E0BE12B12C70|_0xA468E0BE12B12C70]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x44ACA259D67651DB(System.Int32@,System.Int32)|_0x44ACA259D67651DB]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x7DB18CA8CAD5B098|_0x7DB18CA8CAD5B098]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x116FB94DC4B79F17(System.String)|_0x116FB94DC4B79F17]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x2D874D4AE612A65F|_0x2D874D4AE612A65F]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0xA770C8EEC6FB2AC5|_0xA770C8EEC6FB2AC5]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x7FFCBFEE44ECFABF|_0x7FFCBFEE44ECFABF]]&lt;br /&gt;
**[[RAGE.Game.Socialclub.Unknown._0x418DC16FAE452C1C(System.Int32)|_0x418DC16FAE452C1C]]&lt;br /&gt;
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**[[RAGE.Game.Socialclub.Unknown._0x6AFD2CD753FEEF83(System.String)|_0x6AFD2CD753FEEF83]]&lt;br /&gt;
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**[[RAGE.Game.Stats.GetNgstatIntHash(System.Int32,System.Boolean,System.Boolean,System.Int32,System.String)|GetNgstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.GetTupstatIntHash(System.Int32,System.Boolean,System.Boolean,System.Int32)|GetTupstatIntHash]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRadius(System.Int32@,System.Int32,System.Int32@)|Leaderboards2ReadByRadius]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByRow(System.Int32@,System.Int32@,System.Int32,System.Int32@,System.Int32,System.Int32@,System.Int32)|Leaderboards2ReadByRow]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt(System.Int32@,System.Int32,System.Int32)|Leaderboards2ReadByScoreInt]]&lt;br /&gt;
**[[RAGE.Game.Stats.Leaderboards2WriteData(System.Int32@)|Leaderboards2WriteData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists(System.Int32)|LeaderboardsGetCacheExists]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetColumnId(System.Int32,System.Int32,System.Int32)|LeaderboardsGetColumnId]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns(System.Int32,System.Int32)|LeaderboardsGetNumberOfColumns]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]&lt;br /&gt;
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful(System.Int32,System.Int32,System.Int32)|LeaderboardsReadSuccessful]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsCheatApplied(System.String)|PlaystatsCheatApplied]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated(System.Single,System.Single,System.Single)|PlaystatsAmbientMissionCrateCreated]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMatchStarted(System.Int32,System.Int32,System.Int32)|PlaystatsMatchStarted]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsMissionOver(System.Int32@,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)|PlaystatsMissionOver]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsNpcInvite(System.Int32@)|PlaystatsNpcInvite]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|PlaystatsRaceCheckpoint]]&lt;br /&gt;
**[[RAGE.Game.Stats.PlaystatsShopItem(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|PlaystatsShopItem]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatClearSlotForReload(System.Int32)|StatClearSlotForReload]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetBool(System.UInt32,System.Int32@,System.Int32)|StatGetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetDate(System.UInt32,System.Int32@,System.Int32,System.Int32)|StatGetDate]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetInt(System.UInt32,System.Int32@,System.Int32)|StatGetInt]]&lt;br /&gt;
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**[[RAGE.Game.Stats.StatGetNumberOfHours(System.UInt32)|StatGetNumberOfHours]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetNumberOfSeconds(System.UInt32)|StatGetNumberOfSeconds]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatGetString(System.UInt32,System.Int32)|StatGetString]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatIncrement(System.UInt32,System.Single)|StatIncrement]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatLoadPending(System.Int32)|StatLoadPending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetBool(System.UInt32,System.Boolean,System.Boolean)|StatSetBool]]&lt;br /&gt;
**[[RAGE.Game.Stats.StatSetCurrentPosixTime(System.UInt32,System.Boolean)|StatSetCurrentPosixTime]]&lt;br /&gt;
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**[[RAGE.Game.Streaming.DoesAnimDictExist(System.String)|DoesAnimDictExist]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetIdealPlayerSwitchType(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|GetIdealPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]&lt;br /&gt;
**[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasAnimSetLoaded(System.String)|HasAnimSetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasCollisionForModelLoaded(System.UInt32)|HasCollisionForModelLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded(System.String)|HasNamedPtfxAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsEntityFocus(System.Int32)|IsEntityFocus]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelAPed(System.UInt32)|IsModelAPed]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsModelInCdimage(System.UInt32)|IsModelInCdimage]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]&lt;br /&gt;
**[[RAGE.Game.Streaming.LoadScene(System.Single,System.Single,System.Single)|LoadScene]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStart(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|NewLoadSceneStart]]&lt;br /&gt;
**[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveAnimDict(System.String)|RemoveAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveClipSet(System.String)|RemoveClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RemoveNamedPtfxAsset(System.String)|RemoveNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionAtCoord(System.Single,System.Single,System.Single)|RequestCollisionAtCoord]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestAnimDict(System.String)|RequestAnimDict]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestClipSet(System.String)|RequestClipSet]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestMenuPedModel(System.UInt32)|RequestMenuPedModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestCollisionForModel(System.UInt32)|RequestCollisionForModel]]&lt;br /&gt;
**[[RAGE.Game.Streaming.RequestNamedPtfxAsset(System.String)|RequestNamedPtfxAsset]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetFocusEntity(System.Int32)|SetFocusEntity]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetGamePausesForStreaming(System.Boolean)|SetGamePausesForStreaming]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetInteriorActive(System.Int32,System.Boolean)|SetInteriorActive]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetPedPopulationBudget(System.Int32)|SetPedPopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetReducePedModelBudget(System.Boolean)|SetReducePedModelBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetSrlTime(System.Single)|SetSrlTime]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetVehiclePopulationBudget(System.Int32)|SetVehiclePopulationBudget]]&lt;br /&gt;
**[[RAGE.Game.Streaming.StartPlayerSwitch(System.Int32,System.Int32,System.Int32,System.Int32)|StartPlayerSwitch]]&lt;br /&gt;
**[[RAGE.Game.Streaming.FormatFocusHeading(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32)|FormatFocusHeading]]&lt;br /&gt;
**[[RAGE.Game.Streaming.SetDitchPoliceModels(System.Boolean)|SetDitchPoliceModels]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x8E2A065ABDAE6994|_0x8E2A065ABDAE6994]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x74DE2E8739086740|_0x74DE2E8739086740]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0xBD605B8E0E18B3BB|_0xBD605B8E0E18B3BB]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x03F1A106BDA7DD3E|_0x03F1A106BDA7DD3E]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x5B48A06DD0E792A5|_0x5B48A06DD0E792A5]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x78C0D93253149435|_0x78C0D93253149435]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0xB5A4DB34FE89B88A|_0xB5A4DB34FE89B88A]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0xF4A0DADB70F57FA6|_0xF4A0DADB70F57FA6]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0xFB199266061F820A|_0xFB199266061F820A]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x71E7B2E657449AAD|_0x71E7B2E657449AAD]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0xBC9823AB80A3DCAC|_0xBC9823AB80A3DCAC]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x5B74EA8CFD5E3E7E|_0x5B74EA8CFD5E3E7E]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0xA76359FC80B2438E(System.Single)|_0xA76359FC80B2438E]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0xF086AD9354FAC3A3(System.Int32)|_0xF086AD9354FAC3A3]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x5F2013F8BC24EE69(System.Int32)|_0x5F2013F8BC24EE69]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x40AEFD1A244741F2(System.Boolean)|_0x40AEFD1A244741F2]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x1E9057A74FD73E23|_0x1E9057A74FD73E23]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x20C6C7E4EB082A7F(System.Boolean)|_0x20C6C7E4EB082A7F]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0xBEB2D9A1D9A8F55A(System.Int32,System.Int32,System.Int32,System.Int32)|_0xBEB2D9A1D9A8F55A]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x0AD9710CEE2F590F(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|_0x0AD9710CEE2F590F]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0x7D41E9D2D17C5B2D(System.Int32)|_0x7D41E9D2D17C5B2D]]&lt;br /&gt;
**[[RAGE.Game.Streaming.Unknown._0xD8295AF639FD9CB8(System.Int32)|_0xD8295AF639FD9CB8]]&lt;br /&gt;
**[[RAGE.Game.Task.DisableScriptBrainSet(System.Int32)|DisableScriptBrainSet]]&lt;br /&gt;
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange(System.Int32)|IsObjectWithinBrainActivationRange]]&lt;br /&gt;
**[[RAGE.Game.Task.RegisterObjectScriptBrain(System.String,System.UInt32,System.Int32,System.Single,System.Int32,System.Int32)|RegisterObjectScriptBrain]]&lt;br /&gt;
**[[RAGE.Game.Task.Unknown._0x4D953DF78EBF8158|_0x4D953DF78EBF8158]]&lt;br /&gt;
**[[RAGE.Game.Task.Unknown._0x6E91B04E08773030(System.String)|_0x6E91B04E08773030]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForCoord(System.Single,System.Single,System.Single)|AddBlipForCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddBlipForPickup(System.Int32)|AddBlipForPickup]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs(System.Boolean)|AddNextMessageToPreviousBriefs]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger(System.Int32,System.Boolean)|AddTextComponentFormattedInteger]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName(System.Int32)|AddTextComponentSubstringBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite(System.String)|AddTextComponentSubstringWebsite]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentAppTitle(System.String,System.Int32)|AddTextComponentAppTitle]]&lt;br /&gt;
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey(System.UInt32)|AddTextComponentSubstringTextLabelHashKey]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandObjective(System.String)|BeginTextCommandObjective]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandClearPrint(System.String)|BeginTextCommandClearPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandDisplayText(System.String)|BeginTextCommandDisplayText]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandWidth(System.String)|BeginTextCommandWidth]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed(System.String)|BeginTextCommandIsThisHelpMessageBeingDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.BeginTextCommandPrint(System.String)|BeginTextCommandPrint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationTextEntry(System.String)|SetNotificationTextEntry]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearAdditionalText(System.Int32,System.Boolean)|ClearAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]&lt;br /&gt;
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagColor(System.Int32,System.String,System.Boolean,System.Boolean,System.String,System.Int32,System.Int32,System.Int32,System.Int32)|SetMpGamerTagColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayAreaName(System.Boolean)|DisplayAreaName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame(System.String,System.Boolean)|DisplayHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisplayRadar(System.Boolean)|DisplayRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesBlipExist(System.Int32)|DoesBlipExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.DoesTextBlockExist(System.String)|DoesTextBlockExist]]&lt;br /&gt;
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowLoadingPrompt(System.Int32)|ShowLoadingPrompt]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp(System.Int32,System.Boolean,System.Boolean,System.Int32)|EndTextCommandDisplayHelp]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandGetLineCount(System.Single,System.Single)|EndTextCommandGetLineCount]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandTimer(System.Boolean)|EndTextCommandTimer]]&lt;br /&gt;
**[[RAGE.Game.Ui.EndTextCommandSetBlipName(System.Int32)|EndTextCommandSetBlipName]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotificationApartmentInvite(System.Boolean,System.Boolean,System.Int32@,System.Int32,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)|DrawNotificationApartmentInvite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage2(System.String,System.String,System.Boolean,System.Int32,System.String,System.String)|SetNotificationMessage2]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessage4(System.String,System.String,System.Boolean,System.Int32,System.String,System.String,System.Single)|SetNotificationMessage4]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2(System.String,System.String,System.Boolean,System.Int32,System.String,System.String,System.Single,System.String,System.Int32,System.Int32)|SetNotificationMessageClanTag2]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotificationWithButton(System.Int32,System.String,System.String)|DrawNotificationWithButton]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification(System.Boolean,System.Boolean)|DrawNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.DrawNotification2(System.Boolean,System.Boolean)|DrawNotification2]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashAbilityBar(System.Boolean)|FlashAbilityBar]]&lt;br /&gt;
**[[RAGE.Game.Ui.FlashWantedDisplay(System.Boolean)|FlashWantedDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipColour(System.Int32)|GetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipHudColour(System.Int32)|GetBlipHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipCoords(System.Int32)|GetBlipCoords]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex(System.Int32)|GetBlipInfoIdEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipSprite(System.Int32)|GetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextSubstringSlice(System.String,System.Int32,System.Int32)|GetTextSubstringSlice]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLabelText(System.String)|GetLabelText]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetHudColour(System.Int32,System.Int32@,System.Int32@,System.Int32@,System.Int32@)|GetHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord(System.Single,System.Single,System.Single,System.Single@,System.Single@)|GetScreenCoordFromWorldCoord]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetLengthOfString(System.String)|GetLengthOfString]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMinimapAreaRevealed(System.Single,System.Single,System.Single)|IsMinimapAreaRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetTextScaleHeight(System.Single,System.Int32)|GetTextScaleHeight]]&lt;br /&gt;
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasAdditionalTextLoaded(System.Int32)|HasAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded(System.String,System.Int32)|HasThisAdditionalTextLoaded]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideHudComponentThisFrame(System.Int32)|HideHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame(System.Int32)|HideScriptedHudComponentThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipFlashing(System.Int32)|IsBlipFlashing]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsBlipShortRange(System.Int32)|IsBlipShortRange]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudComponentActive(System.Int32)|IsHudComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsMpGamerTagActive(System.Int32)|IsMpGamerTagActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsNamedRendertargetLinked(System.UInt32)|IsNamedRendertargetLinked]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]&lt;br /&gt;
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.LinkNamedRendertarget(System.UInt32)|LinkNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.LockMinimapPosition(System.Single,System.Single)|LockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]&lt;br /&gt;
**[[RAGE.Game.Ui.ObjectDecalToggle(System.UInt32)|ObjectDecalToggle]]&lt;br /&gt;
**[[RAGE.Game.Ui.PulseBlip(System.Int32)|PulseBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RegisterNamedRendertarget(System.String,System.Boolean)|RegisterNamedRendertarget]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveBlip(System.Int32@)|RemoveBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetHudColoursSwitch(System.Int32,System.Int32)|SetHudColoursSwitch]]&lt;br /&gt;
**[[RAGE.Game.Ui.RequestAdditionalText(System.String,System.Int32)|RequestAdditionalText]]&lt;br /&gt;
**[[RAGE.Game.Ui.ResetHudComponentValues(System.Int32)|ResetHudComponentValues]]&lt;br /&gt;
**[[RAGE.Game.Ui.RestartFrontendMenu(System.UInt32,System.Int32)|RestartFrontendMenu]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarBigmapEnabled(System.Boolean,System.Boolean)|SetRadarBigmapEnabled]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsFriendly(System.Int32,System.Boolean)|SetBlipAsFriendly]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip(System.Int32,System.Boolean)|SetBlipAsMissionCreatorBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipBright(System.Int32,System.Boolean)|SetBlipBright]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipColour(System.Int32,System.Int32)|SetBlipColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipDisplay(System.Int32,System.Int32)|SetBlipDisplay]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashes(System.Int32,System.Boolean)|SetBlipFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipFlashInterval(System.Int32,System.Int32)|SetBlipFlashInterval]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipHighDetail(System.Int32,System.Boolean)|SetBlipHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipNameToPlayerName(System.Int32,System.Int32)|SetBlipNameToPlayerName]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRotation(System.Int32,System.Int32)|SetBlipRotation]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipRouteColour(System.Int32,System.Int32)|SetBlipRouteColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSecondaryColour(System.Int32,System.Single,System.Single,System.Single)|SetBlipSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipSprite(System.Int32,System.Int32)|SetBlipSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel(System.Single,System.Boolean)|SetMinimapAttitudeIndicatorLevel]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetFrontendActive(System.Boolean)|SetFrontendActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetGpsFlashes(System.Boolean)|SetGpsFlashes]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint(System.Boolean)|SetMinimapBlockWaypoint]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMinimapRevealed(System.Boolean)|SetMinimapRevealed]]&lt;br /&gt;
**[[RAGE.Game.Ui.KeyHudColour(System.Boolean,System.Int32)|KeyHudColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetCursorSprite(System.Int32)|SetCursorSprite]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagIcons(System.Int32,System.Boolean)|SetMpGamerTagIcons]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagChatting(System.Int32,System.String)|SetMpGamerTagChatting]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour(System.Int32,System.Int32)|SetMpGamerTagHealthBarColour]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMpGamerTagVisibility(System.Int32,System.Int32,System.Boolean,System.Int32)|SetMpGamerTagVisibility]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetPauseMenuActive(System.Boolean)|SetPauseMenuActive]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetAiBlipMaxDistance(System.Int32,System.Single)|SetAiBlipMaxDistance]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetDirectorMode(System.Boolean)|SetDirectorMode]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame(System.UInt32,System.Single,System.Single,System.Int32,System.Int32)|SetRadarAsInteriorThisFrame]]&lt;br /&gt;
**[[RAGE.Game.Ui.RespondingAsTemp(System.Single)|RespondingAsTemp]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextCentre(System.Boolean)|SetTextCentre]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextDropshadow(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetTextDropshadow]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextFont(System.Int32)|SetTextFont]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextLeading(System.Boolean)|SetTextLeading]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextRenderId(System.Int32)|SetTextRenderId]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextScale(System.Single,System.Single)|SetTextScale]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage(System.String,System.Int32,System.String,System.Boolean,System.Int32,System.Int32@,System.Int32@,System.Boolean)|SetWarningMessage]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWarningMessage3(System.String,System.String,System.Int32,System.String,System.Boolean,System.Int32,System.Int32,System.Int32@,System.Int32@,System.Boolean)|SetWarningMessage3]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetWidescreenFormat(System.Int32)|SetWidescreenFormat]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip(System.Int32,System.Boolean)|ShowHeadingIndicatorOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.ShowNumberOnBlip(System.Int32,System.Int32)|ShowNumberOnBlip]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetBlipChecked(System.Int32,System.Boolean)|SetBlipChecked]]&lt;br /&gt;
**[[RAGE.Game.Ui.RemoveNotification(System.Int32)|RemoveNotification]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetNotificationFlashColor(System.Int32,System.Int32,System.Int32,System.Int32)|SetNotificationFlashColor]]&lt;br /&gt;
**[[RAGE.Game.Ui.ToggleStealthRadar(System.Boolean)|ToggleStealthRadar]]&lt;br /&gt;
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetTextProportional(System.Boolean)|SetTextProportional]]&lt;br /&gt;
**[[RAGE.Game.Ui.SetMultiplayerHudCash(System.Int32,System.Int32)|SetMultiplayerHudCash]]&lt;br /&gt;
**[[RAGE.Game.Ui.LogDebugInfo(System.String)|LogDebugInfo]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0x311438A071DD9B1A(System.Int32,System.Int32,System.Int32)|_0x311438A071DD9B1A]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0xE67C6DFD386EA5E7(System.Boolean)|_0xE67C6DFD386EA5E7]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0x60734CC207C9833C(System.Boolean)|_0x60734CC207C9833C]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0xB2A592B04648A9CB|_0xB2A592B04648A9CB]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0x7792424AA0EAC32E|_0x7792424AA0EAC32E]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0x67EEDEA1B9BAFD94|_0x67EEDEA1B9BAFD94]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0x66E7CB63C97B7D20|_0x66E7CB63C97B7D20]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0x551DF99658DB6EE8(System.Single,System.Single,System.Single)|_0x551DF99658DB6EE8]]&lt;br /&gt;
**[[RAGE.Game.Ui.Unknown._0xD8E694757BCEA8E9|_0xD8E694757BCEA8E9]]&lt;br /&gt;
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**[[RAGE.Game.Utils.Ceil(System.Single)|Ceil]]&lt;br /&gt;
**[[RAGE.Game.Utils.Floor(System.Single)|Floor]]&lt;br /&gt;
**[[RAGE.Game.Utils.Round(System.Single)|Round]]&lt;br /&gt;
**[[RAGE.Game.Utils.Settimerb(System.Int32)|Settimerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ShiftRight(System.Int32,System.Int32)|ShiftRight]]&lt;br /&gt;
**[[RAGE.Game.Utils.Sqrt(System.Single)|Sqrt]]&lt;br /&gt;
**[[RAGE.Game.Utils.Timerb|Timerb]]&lt;br /&gt;
**[[RAGE.Game.Utils.ToFloat(System.Int32)|ToFloat]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vdist(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|Vdist]]&lt;br /&gt;
**[[RAGE.Game.Utils.Vmag(System.Single,System.Single,System.Single)|Vmag]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithArgs(System.String,System.Int32@,System.Int32,System.Int32)|StartNewScriptWithArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs(System.UInt32,System.Int32@,System.Int32,System.Int32)|StartNewScriptWithNameHashAndArgs]]&lt;br /&gt;
**[[RAGE.Game.Utils.Unknown._0x42B65DEEF2EDF2A1(System.Int32)|_0x42B65DEEF2EDF2A1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp(System.Int32,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Int32)|AddVehicleStuckCheckWithWarp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact(System.Int32)|AreAllVehicleWindowsIntact]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ArePropellersUndamaged(System.Int32)|ArePropellersUndamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single)|AttachVehicleToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer(System.Int32,System.Int32,System.Single)|AttachVehicleToTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetBoatAnchor(System.Int32)|GetBoatAnchor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour(System.Int32)|ClearVehicleCustomPrimaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CloseBombBayDoors(System.Int32)|CloseBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateMissionTrain(System.Int32,System.Single,System.Single,System.Single,System.Boolean)|CreateMissionTrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32)|CreateScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator(System.Int32)|DeleteScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob(System.Int32)|DetachVehicleFromAnyCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob(System.Int32,System.Int32)|DetachVehicleFromCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer(System.Int32)|DetachVehicleFromTrailer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DisableVehicleWeapon(System.Boolean,System.UInt32,System.Int32,System.Int32)|DisableVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope(System.Int32)|DoesCargobobHavePickUpRope]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist(System.Int32)|DoesScriptVehicleGeneratorExist]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof(System.Int32)|DoesVehicleHaveRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons(System.Int32)|DoesVehicleHaveWeapons]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene(System.Int32,System.Boolean)|ExplodeVehicleInCutscene]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.FixVehicleWindow(System.Int32,System.Int32)|FixVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen(System.Int32)|GetAreBombBayDoorsOpen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility(System.Int32)|HasVehicleJumpingAbility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetConvertibleRoofState(System.Int32)|GetConvertibleRoofState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel(System.UInt32)|GetDisplayNameFromVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck(System.Int32)|GetEntityAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight(System.Int32)|GetVehicleSuspensionHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost(System.Int32)|HasVehicleRocketBoost]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetHeliEngineHealth(System.Int32)|GetHeliEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor(System.Int32,System.Int32)|DoesVehicleHaveDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged(System.Int32)|GetIsRightVehicleHeadlightDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom(System.Int32)|GetIsVehiclePrimaryColourCustom]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLandingGearState(System.Int32)|GetLandingGearState]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat(System.Int32,System.Int32)|GetLastPedInVehicleSeat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetModSlotName(System.Int32,System.Int32)|GetModSlotName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours(System.Int32)|GetNumberOfVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumModKits(System.Int32)|GetNumModKits]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor(System.Int32,System.Int32)|GetPedUsingVehicleDoor]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime(System.Int32,System.Single,System.String)|GetPositionOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|GetRandomVehicleFrontBumperInSphere]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime(System.Int32,System.Single,System.Int32@)|GetRotationOfVehicleRecordingAtTime]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording(System.Int32,System.Int32)|GetTotalDurationOfVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetTrainCarriage(System.Int32,System.Int32)|GetTrainCarriage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob(System.Int32)|GetVehicleAttachedToCargobob]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBombs(System.Int32)|SetVehicleBombs]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction(System.Int32)|GetVehicleCauseOfDestruction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassFromName(System.UInt32)|GetVehicleClassFromName]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility(System.Int32)|GetVehicleClassMaxAgility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction(System.Int32)|GetVehicleClassMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleColours(System.Int32,System.Int32@,System.Int32@)|GetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures(System.Int32)|GetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour(System.Int32,System.Int32@,System.Int32@,System.Int32@)|GetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel(System.Int32)|GetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio(System.Int32,System.Int32)|GetVehicleDoorAngleRatio]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth(System.Int32)|GetVehicleEngineHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleExtraColours(System.Int32,System.Int32@,System.Int32@)|GetVehicleExtraColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour(System.Int32,System.Int32@)|GetVehicleDashboardColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleParachute(System.Int32)|HasVehicleParachute]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash(System.Int32)|GetVehicleLayoutHash]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleLivery(System.Int32)|GetVehicleLivery]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleOwner(System.Int32,System.Int32@)|GetVehicleOwner]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers(System.Int32)|GetVehicleMaxNumberOfPassengers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleMod(System.Int32,System.Int32)|GetVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed(System.UInt32)|GetVehicleModelMaxSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction(System.UInt32)|GetVehicleModelMaxTraction]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor1(System.Int32,System.Int32@,System.Int32@,System.Int32@)|GetVehicleModColor1]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModColor2(System.Int32,System.Int32@,System.Int32@)|GetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModData(System.Int32,System.Int32,System.Int32)|GetVehicleModData]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModKitType(System.Int32)|GetVehicleModKitType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleModVariation(System.Int32,System.Int32)|GetVehicleModVariation]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled(System.Int32,System.Int32)|IsVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText(System.Int32)|GetVehicleNumberPlateText]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth(System.Int32)|GetVehiclePetrolTankHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleRecordingId(System.Int32,System.String)|GetVehicleRecordingId]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst(System.Int32)|GetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetVehicleWheelType(System.Int32)|GetVehicleWheelType]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasPreloadModsFinished(System.Int32)|HasPreloadModsFinished]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded(System.Int32,System.Int32@)|HasVehicleRecordingBeenLoaded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.AnyPassengersRappeling(System.Int32)|AnyPassengersRappeling]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsBigVehicle(System.Int32)|IsBigVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleNearEntity(System.Int32,System.Int32)|IsVehicleNearEntity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleHasLandingGear(System.Int32)|VehicleHasLandingGear]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle(System.Int32)|IsPlaybackUsingAiGoingOnForVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsTaxiLightOn(System.Int32)|IsTaxiLightOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABicycle(System.UInt32)|IsThisModelABicycle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelABoat(System.UInt32)|IsThisModelABoat]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAHeli(System.UInt32)|IsThisModelAHeli]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelAPlane(System.UInt32)|IsThisModelAPlane]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsThisModelATrain(System.UInt32)|IsThisModelATrain]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated(System.Int32)|IsVehicleAlarmActivated]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck(System.Int32,System.Int32)|IsVehicleAttachedToTowTruck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleAConvertible(System.Int32,System.Boolean)|IsVehicleAConvertible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged(System.Int32,System.Int32)|IsVehicleDoorDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleDriveable(System.Int32,System.Boolean)|IsVehicleDriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleHighDetail(System.Int32)|IsVehicleHighDetail]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea(System.String,System.Int32)|IsVehicleInGarageArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels(System.Int32)|IsVehicleOnAllWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSeatFree(System.Int32,System.Int32,System.Int32)|IsVehicleSeatFree]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleSirenOn(System.Int32)|IsVehicleSirenOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStolen(System.Int32)|IsVehicleStolen]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights(System.Int32)|IsVehicleStoppedAtTrafficLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp(System.Int32,System.Int32,System.Int32)|IsVehicleStuckTimerUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.IsVehicleVisible(System.Int32)|IsVehicleVisible]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.LowerConvertibleRoof(System.Int32,System.Boolean)|LowerConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.OpenBombBayDoors(System.Int32)|OpenBombBayDoors]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.EjectJb700Roof(System.Int32,System.Single,System.Single,System.Single)|EjectJb700Roof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.PreloadVehicleMod(System.Int32,System.Int32,System.Int32)|PreloadVehicleMod]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ReleasePreloadMods(System.Int32)|ReleasePreloadMods]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|RemoveVehiclesFromGeneratorsInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel(System.Int32)|RemoveVehicleHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleRecording(System.Int32,System.Int32@)|RemoveVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck(System.Int32)|RemoveVehicleUpsidedownCheck]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleAsset(System.UInt32,System.Int32)|RequestVehicleAsset]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RequestVehicleRecording(System.Int32,System.Int32@)|RequestVehicleRecording]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.ResetVehicleWheels(System.Int32,System.Boolean)|ResetVehicleWheels]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.RollDownWindows(System.Int32)|RollDownWindows]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive(System.Boolean)|SetAllLowPriorityVehicleGeneratorsActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|SetAllVehicleGeneratorsActiveInArea]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetBikeLeanAngle(System.Int32,System.Single,System.Single)|SetBikeLeanAngle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCanResprayVehicle(System.Int32,System.Boolean)|SetCanResprayVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength(System.Int32,System.Single)|SetCargobobPickupMagnetStrength]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetConvertibleRoof(System.Int32,System.Boolean)|SetConvertibleRoof]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires(System.Int32,System.Boolean)|SetDisableVehiclePetrolTankFires]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak(System.Int32,System.Int32,System.Boolean)|SetVehicleDoorCanBreak]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetForceHdVehicle(System.Int32,System.Boolean)|SetForceHdVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed(System.Int32)|SetHeliBladesFullSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult(System.Int32,System.Single)|SetHelicopterRollPitchYawMult]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded(System.Int32@,System.Boolean)|SetMissionTrainAsNoLongerNeeded]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles(System.Int32)|SetNumberOfParkedVehicles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetCargobobHookPosition(System.Int32,System.Single,System.Single,System.Int32)|SetCargobobHookPosition]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi(System.Int32,System.Int32)|SetPlaybackToUseAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle(System.Int32)|SetPlayersLastVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRandomTrains(System.Boolean)|SetRandomTrains]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed(System.Int32,System.Boolean)|SetRenderTrainAsDerailed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage(System.Int32,System.Single)|SetVehicleRocketBoostPercentage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator(System.Int32,System.Boolean)|SetScriptVehicleGenerator]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround(System.Int32,System.Int32)|SetPlaneMinHeightAboveGround]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed(System.Int32,System.Single)|SetTrainCruiseSpeed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver(System.Int32,System.Boolean)|SetVehicleExclusiveDriver]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon(System.Int32,System.Boolean)|SetVehicleAllowNoPassengersLockon]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth(System.Int32,System.Single)|SetVehicleBodyHealth]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights(System.Int32,System.Boolean)|SetVehicleBrakeLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted(System.Int32,System.Boolean)|SetVehicleCanBeTargetted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged(System.Int32,System.Boolean)|SetVehicleCanBeVisiblyDamaged]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight(System.Int32,System.Single)|SetVehicleCeilingHeight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleColours(System.Int32,System.Int32,System.Int32)|SetVehicleColours]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures(System.Int32,System.Int32)|SetVehicleCountermeasures]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour(System.Int32,System.Int32,System.Int32,System.Int32)|SetVehicleCustomSecondaryColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed(System.Int32)|SetVehicleDeformationFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel(System.Int32,System.Single)|SetVehicleDirtLevel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers(System.Int32,System.Boolean)|SetVehicleDoorsLockedForAllPlayers]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam(System.Int32,System.Int32,System.Boolean)|SetVehicleDoorsLockedForTeam]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken(System.Int32,System.Int32,System.Boolean)|SetVehicleDoorBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched(System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)|SetVehicleDoorLatched]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleDoorShut(System.Int32,System.Int32,System.Boolean)|SetVehicleDoorShut]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade(System.Int32,System.Boolean)|SetVehicleEngineCanDegrade]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleEngineOn(System.Int32,System.Boolean,System.Boolean,System.Boolean)|SetVehicleEngineOn]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2(System.Int32,System.Int32,System.Int32)|SetVehicleExclusiveDriver2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleExtra(System.Int32,System.Int32,System.Boolean)|SetVehicleExtra]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour(System.Int32,System.Int32)|SetVehicleInteriorColour]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFixed(System.Int32)|SetVehicleFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride(System.Int32,System.Single)|SetVehicleFrictionOverride]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleGravity(System.Int32,System.Boolean)|SetVehicleGravity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer(System.Int32,System.Boolean)|SetVehicleHasBeenOwnedByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles(System.Int32,System.Boolean)|SetVehicleHasStrongAxles]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights(System.Int32,System.Int32,System.Boolean)|SetVehicleIndicatorLights]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight(System.Int32,System.Boolean)|SetVehicleInteriorlight]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer(System.Int32,System.Boolean)|SetVehicleIsConsideredByPlayer]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleIsWanted(System.Int32,System.Boolean)|SetVehicleIsWanted]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive(System.Int32,System.Boolean)|SetVehicleHudSpecialAbilityBarActive]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier(System.Int32,System.Single)|SetVehicleLightMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier(System.Int32,System.Single)|SetVehicleLodMultiplier]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed(System.UInt32,System.Boolean)|SetVehicleModelIsSuppressed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleModColor2(System.Int32,System.Int32,System.Int32)|SetVehicleModColor2]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired(System.Int32,System.Boolean)|SetVehicleNeedsToBeHotwired]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled(System.Int32,System.Int32,System.Boolean)|SetVehicleNeonLightEnabled]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex(System.Int32,System.Int32)|SetVehicleNumberPlateTextIndex]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl(System.Int32,System.Boolean,System.Boolean)|SetVehicleOutOfControl]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover(System.Int32,System.Boolean)|SetVehicleProvidesCover]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken(System.Int32,System.Boolean)|SetVehicleRudderBroken]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget(System.Int32,System.Int32,System.Single,System.Single,System.Single)|SetVehicleShootAtTarget]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleSteerBias(System.Int32,System.Single)|SetVehicleSteerBias]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion(System.Int32,System.Int32,System.Boolean)|SetVehicleTimedExplosion]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst(System.Int32,System.Boolean)|SetVehicleTyresCanBurst]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed(System.Int32,System.Int32)|SetVehicleTyreFixed]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleUndriveable(System.Int32,System.Boolean)|SetVehicleUndriveable]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp(System.Int32,System.Boolean)|SetVehicleWheelsCanBreakOffWhenBlowUp]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetVehicleWindowTint(System.Int32,System.Int32)|SetVehicleWindowTint]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle(System.Int32,System.Single)|SkipTimeInPlaybackRecordedVehicle]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SmashVehicleWindow(System.Int32,System.Int32)|SmashVehicleWindow]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi(System.Int32,System.Int32,System.Int32@,System.Single,System.Int32)|StartPlaybackRecordedVehicleUsingAi]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StartVehicleAlarm(System.Int32)|StartVehicleAlarm]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SwitchTrainTrack(System.Int32,System.Boolean)|SwitchTrainTrack]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.TrackVehicleVisibility(System.Int32)|TrackVehicleVisibility]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel(System.Int32,System.UInt32)|VehicleSetCustomParachuteModel]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage(System.Int32,System.Boolean)|SetRampVehicleReceivesRampDamage]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory(System.Boolean,System.Int32@,System.Int32@)|GetRandomVehicleModelInMemory]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x0419B167EE128F33(System.Int32,System.Int32)|_0x0419B167EE128F33]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xD3E51C0AB8C26EEE(System.Int32,System.Int32)|_0xD3E51C0AB8C26EEE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x54B0F614960F4A5F(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|_0x54B0F614960F4A5F]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xC1F981A6F74F0C23(System.Int32,System.Boolean)|_0xC1F981A6F74F0C23]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF78F94D60248C737(System.Int32,System.Boolean)|_0xF78F94D60248C737]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA1DD82F3CCF9A01E(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xA1DD82F3CCF9A01E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x2467A2D807D37CA3(System.Int32)|_0x2467A2D807D37CA3]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xE01903C47C7AC89E|_0xE01903C47C7AC89E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x4419966C9936071A(System.Int32)|_0x4419966C9936071A]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6D6AF961B72728AE(System.Int32)|_0x6D6AF961B72728AE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x7C0043FDFF6436BC(System.Int32)|_0x7C0043FDFF6436BC]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xEF49CF0270307CBE|_0xEF49CF0270307CBE]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF0E4BA16D1DB546C(System.Int32,System.Int32,System.Int32)|_0xF0E4BA16D1DB546C]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x32CAEDF24A583345(System.Int32)|_0x32CAEDF24A583345]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xF87D9F2301F7D206(System.Int32)|_0xF87D9F2301F7D206]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x33506883545AC0DF(System.Int32,System.Boolean)|_0x33506883545AC0DF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xA4822F1CF23F4810(RAGE.Vector3,System.Int32,RAGE.Vector3,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xA4822F1CF23F4810]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x5AA3F878A178C4FC(System.UInt32)|_0x5AA3F878A178C4FC]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x51F30DB60626A20E(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x51F30DB60626A20E]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xC6AD107DDC9054CC(System.UInt32)|_0xC6AD107DDC9054CC]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0xBA91D045575699AD(System.Int32)|_0xBA91D045575699AD]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x92523B76657A517D(System.Int32,System.Single)|_0x92523B76657A517D]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x00C09F246ABEDD82(System.Int32)|_0x00C09F246ABEDD82]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x36492C2F0D134C56(System.Int32)|_0x36492C2F0D134C56]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x50634E348C8D44EF(System.Int32)|_0x50634E348C8D44EF]]&lt;br /&gt;
**[[RAGE.Game.Vehicle.Unknown._0x6EAAEFC76ACC311F(System.Int32)|_0x6EAAEFC76ACC311F]]&lt;br /&gt;
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**[[RAGE.Game.Water.GetWavesIntensity|GetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.GetWaterHeightNoWaves(System.Single,System.Single,System.Single,System.Single@)|GetWaterHeightNoWaves]]&lt;br /&gt;
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]&lt;br /&gt;
**[[RAGE.Game.Water.TestProbeAgainstAllWater(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|TestProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater(System.Single,System.Single,System.Single,System.Int32,System.Int32@)|TestVerticalProbeAgainstAllWater]]&lt;br /&gt;
**[[RAGE.Game.Water.Unknown._0xB1252E3E59A82AAF(System.Int32)|_0xB1252E3E59A82AAF]]&lt;br /&gt;
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute(System.UInt32)|CanUseWeaponOnParachute]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage(System.Int32)|ClearPedLastWeaponDamage]]&lt;br /&gt;
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent(System.UInt32,System.UInt32)|DoesWeaponTakeWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.ExplodeProjectiles(System.Int32,System.UInt32,System.Boolean)|ExplodeProjectiles]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon(System.Int32,System.UInt32)|GetAmmoInPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon(System.Int32,System.Int32@)|GetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex(System.Int32)|GetCurrentPedWeaponEntityIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon(System.Int32)|GetLockonRangeOfCurrentPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetMaxAmmoInClip(System.Int32,System.UInt32,System.Boolean)|GetMaxAmmoInClip]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedAmmoByType(System.Int32,System.Int32)|GetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord(System.Int32,RAGE.Vector3)|GetPedLastWeaponImpactCoord]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot(System.Int32,System.UInt32)|GetPedWeapontypeInSlot]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetSelectedPedWeapon(System.Int32)|GetSelectedPedWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeapontypeModel(System.UInt32)|GetWeapontypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponClipSize(System.UInt32)|GetWeaponClipSize]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel(System.UInt32)|GetWeaponComponentTypeModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponHudStats(System.UInt32,System.Int32@)|GetWeaponHudStats]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex(System.Int32)|GetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed(System.Int32,System.UInt32,System.Int32,System.Boolean)|GiveDelayedWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject(System.Int32,System.UInt32)|GiveWeaponComponentToWeaponObject]]&lt;br /&gt;
**[[RAGE.Game.Weapon.GiveWeaponToPed(System.Int32,System.UInt32,System.Int32,System.Boolean,System.Boolean)|GiveWeaponToPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon(System.Int32,System.UInt32,System.Int32)|HasPedBeenDamagedByWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent(System.Int32,System.UInt32,System.UInt32)|HasPedGotWeaponComponent]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded(System.UInt32)|HasWeaponAssetLoaded]]&lt;br /&gt;
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene(System.Int32,System.Boolean)|HidePedWeaponForScriptedCutscene]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedArmed(System.Int32,System.Int32)|IsPedArmed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive(System.Int32,System.UInt32,System.UInt32)|IsPedWeaponComponentActive]]&lt;br /&gt;
**[[RAGE.Game.Weapon.IsWeaponValid(System.UInt32)|IsWeaponValid]]&lt;br /&gt;
**[[RAGE.Game.Weapon.PedSkipNextReloading(System.Int32)|PedSkipNextReloading]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType(System.UInt32,System.Boolean)|RemoveAllProjectilesOfType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed(System.Int32,System.UInt32,System.UInt32)|RemoveWeaponComponentFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RemoveWeaponFromPed(System.Int32,System.UInt32)|RemoveWeaponFromPed]]&lt;br /&gt;
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel(System.Int32)|RequestWeaponHighDetailModel]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon(System.Int32,System.UInt32)|SetCurrentPedVehicleWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance(System.Single)|SetFlashLightFadeDistance]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedAmmoByType(System.Int32,System.Int32,System.Int32)|SetPedAmmoByType]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks(System.Int32,System.Single,System.Single)|SetPedChanceOfFiringBlanks]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon(System.Int32,System.UInt32,System.Single,System.Single,System.Single,System.Int32)|SetPedDropsInventoryWeapon]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead(System.Int32,System.Boolean)|SetPedDropsWeaponsWhenDead]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo(System.Int32,System.Boolean,System.UInt32)|SetPedInfiniteAmmo]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex(System.Int32,System.UInt32,System.Int32)|SetPedWeaponTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex(System.Int32,System.Int32)|SetWeaponObjectTintIndex]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x9DA58CDBF6BDBC08(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x9DA58CDBF6BDBC08]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xCD79A550999D7D4F(System.Int32)|_0xCD79A550999D7D4F]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x585847C5E4E11709(System.Int32,System.Int32,System.Int32)|_0x585847C5E4E11709]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xF0A60040BE558F2D(System.Int32,System.Int32,System.Int32)|_0xF0A60040BE558F2D]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x4D1CB8DC40208A17(System.Int32,System.Int32)|_0x4D1CB8DC40208A17]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB3EA4FEABF41464B(System.Int32,System.Int32)|_0xB3EA4FEABF41464B]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xDAB963831DBFD3F4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xDAB963831DBFD3F4]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x1E45B34ADEBEE48E|_0x1E45B34ADEBEE48E]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB4771B9AAF4E68E4(System.Int32,System.Int32,System.Int32)|_0xB4771B9AAF4E68E4]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xB4C8D77C80C0421E(System.Int32,System.Single)|_0xB4C8D77C80C0421E]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0xE620FD3512A04F18(System.Single)|_0xE620FD3512A04F18]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x4757F00BC6323CFE(System.Int32,System.Int32)|_0x4757F00BC6323CFE]]&lt;br /&gt;
**[[RAGE.Game.Weapon.Unknown._0x5DA825A85D0EA6E6(System.Int32,System.Int32,System.Int32)|_0x5DA825A85D0EA6E6]]&lt;br /&gt;
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel(System.Int32)|ClearPopscheduleOverrideVehicleModel]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetNameOfZone(System.Single,System.Single,System.Single)|GetNameOfZone]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneFromNameId(System.String)|GetZoneFromNameId]]&lt;br /&gt;
**[[RAGE.Game.Zone.GetZoneScumminess(System.Int32)|GetZoneScumminess]]&lt;br /&gt;
**[[RAGE.Game.Zone.SetZoneEnabled(System.Int32,System.Boolean)|SetZoneEnabled]]&lt;br /&gt;
**[[RAGE.Input.IsUp(System.Int32)|IsUp]]&lt;br /&gt;
**[[RAGE.Input.TakeScreenshot(System.String,System.Int32,System.Single,System.Single)|TakeScreenshot]]&lt;br /&gt;
**[[RAGE.Discord.Update(System.String,System.String)|Update]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.ExecuteJs(System.String)|ExecuteJs]]&lt;br /&gt;
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]&lt;br /&gt;
**[[RAGE.Ui.Cursor.ShowCursor(System.Boolean,System.Boolean)|ShowCursor]]&lt;br /&gt;
**[[RAGE.Voice.SetPreprocessingParam(System.Int32,System.Int32)|SetPreprocessingParam]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.#ctor(System.String,System.String,System.Drawing.Point,System.Drawing.Size,System.Single,System.Drawing.Color)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.DrawTexture(System.String,System.Drawing.Point,System.Drawing.Size)|DrawTexture]]&lt;br /&gt;
**[[RAGE.NUI.Sprite.WriteFileFromResources(System.Reflection.Assembly,System.String,System.String)|WriteFileFromResources]]&lt;br /&gt;
**[[RAGE.NUI.UIResText.AddLongString(System.String)|AddLongString]]&lt;br /&gt;
**[[RAGE.NUI.InstructionalButton.#ctor(System.String,System.String)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor(System.String,System.Boolean,System.String)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuCheckboxItem.Position(System.Int32)|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor(System.String,System.String,RAGE.NUI.UIMenuDynamicListItem.DynamicListItemChangeCallback)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuDynamicListItem.Position(System.Int32)|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.#ctor(System.String)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.Position(System.Int32)|Position]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetLeftBadge(RAGE.NUI.UIMenuItem.BadgeStyle)|SetLeftBadge]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuItem.SetRightLabel(System.String)|SetRightLabel]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.#ctor(System.String,System.Collections.Generic.List{System.Object},System.Int32,System.String)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.ItemToIndex(System.Object)|ItemToIndex]]&lt;br /&gt;
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.Add(RAGE.NUI.UIMenu)|Add]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.AddSubMenu(RAGE.NUI.UIMenu,System.String,System.Drawing.Point)|AddSubMenu]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]&lt;br /&gt;
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]&lt;br /&gt;
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor(System.String,System.String)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor(System.String,System.String,System.Drawing.Point)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.#ctor(System.String,System.String,System.Drawing.Point,System.String,System.String)|#ctor]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInBounds(System.Drawing.Point,System.Drawing.Size)|IsMouseInBounds]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset(System.Int32)|SetMenuWidthOffset]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType(RAGE.NUI.Sprite)|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetBannerType(System.String)|SetBannerType]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.RemoveItemAt(System.Int32)|RemoveItemAt]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Clear|Clear]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoDown|GoDown]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem(RAGE.NUI.UIMenuItem)|ReleaseMenuFromItem]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.SetKey(RAGE.NUI.UIMenu.MenuControls,RAGE.Game.Control)|SetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ResetKey(RAGE.NUI.UIMenu.MenuControls)|ResetKey]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed(RAGE.NUI.UIMenu.MenuControls,System.Windows.Forms.Keys)|HasControlJustBeenReleaseed]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows(RAGE.NUI.UIMenuItem,System.Drawing.Point,System.Drawing.Point)|IsMouseInListItemArrows]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.Draw|Draw]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.ProcessControl(System.Windows.Forms.Keys)|ProcessControl]]&lt;br /&gt;
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]&lt;br /&gt;
*Static properties:&lt;br /&gt;
**[[Client-side_CSharp_events|Events]]&lt;br /&gt;
*Classes:&lt;br /&gt;
**[[RAGE.Events.Script|Script]]&lt;br /&gt;
==Chat==&lt;br /&gt;
*Functions:&lt;br /&gt;
**[[RAGE.Chat.Output|Output]]&lt;br /&gt;
**[[RAGE.Chat.Activate|Activate]]&lt;br /&gt;
**[[RAGE.Chat.Show|Show]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Chat.SafeMode|SafeMode]]&lt;br /&gt;
**[[RAGE.Chat.Colors|Colors]]&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
*[[RAGE.Discord.Update|Update]]&lt;br /&gt;
&lt;br /&gt;
==Voice==&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[RAGE.Voice.Allowed|Allowed]]&lt;br /&gt;
**[[RAGE.Voice.Muted|Muted]]&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
*[[RAGE.Input.IsUp|IsUp]]&lt;br /&gt;
*[[RAGE.Input.IsDown|IsDown]]&lt;br /&gt;
&lt;br /&gt;
==Nametags==&lt;br /&gt;
*[[RAGE.Nametags.Enabled|Enabled]]&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
==NUI==&lt;br /&gt;
==Ui==&lt;br /&gt;
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]&lt;br /&gt;
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]&lt;br /&gt;
&lt;br /&gt;
==Ui.Cursor==&lt;br /&gt;
*[[RAGE.Ui.Cursor.Visible|Visible]]&lt;br /&gt;
*[[RAGE.Ui.Cursor.Position|Position]]&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
==Elements.Entities==&lt;/div&gt;</summary>
		<author><name>Despair</name></author>
	</entry>
</feed>