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	<id>https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Demellion</id>
	<title>RAGE Multiplayer Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Demellion"/>
	<link rel="alternate" type="text/html" href="https://wiki.rage.mp/wiki/Special:Contributions/Demellion"/>
	<updated>2026-06-23T16:29:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Scenarios&amp;diff=20076</id>
		<title>Scenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Scenarios&amp;diff=20076"/>
		<updated>2020-10-25T00:16:42Z</updated>

		<summary type="html">&lt;p&gt;Demellion: Scenarios dump update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These scenario names are used with [[Player::playScenario]] and [[Player::taskStartScenarioInPlace]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated&#039;&#039;&#039;: 11 Jan (https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenariosCompact.json)&lt;br /&gt;
&lt;br /&gt;
* Standing&lt;br /&gt;
* WORLD_HUMAN_AA_COFFEE&lt;br /&gt;
* WORLD_HUMAN_AA_SMOKE&lt;br /&gt;
* WORLD_HUMAN_BINOCULARS&lt;br /&gt;
* WORLD_HUMAN_BUM_FREEWAY&lt;br /&gt;
* WORLD_HUMAN_BUM_SLUMPED&lt;br /&gt;
* WORLD_HUMAN_BUM_STANDING&lt;br /&gt;
* WORLD_HUMAN_BUM_WASH&lt;br /&gt;
* WORLD_HUMAN_VALET&lt;br /&gt;
* WORLD_HUMAN_CAR_PARK_ATTENDANT&lt;br /&gt;
* WORLD_HUMAN_CHEERING&lt;br /&gt;
* WORLD_HUMAN_CLIPBOARD&lt;br /&gt;
* WORLD_HUMAN_CLIPBOARD_FACILITY&lt;br /&gt;
* WORLD_HUMAN_CONST_DRILL&lt;br /&gt;
* WORLD_HUMAN_COP_IDLES&lt;br /&gt;
* WORLD_HUMAN_DRINKING&lt;br /&gt;
* WORLD_HUMAN_DRINKING_FACILITY&lt;br /&gt;
* WORLD_HUMAN_DRINKING_CASINO_TERRACE&lt;br /&gt;
* WORLD_HUMAN_DRUG_DEALER&lt;br /&gt;
* WORLD_HUMAN_DRUG_DEALER_HARD&lt;br /&gt;
* WORLD_HUMAN_MOBILE_FILM_SHOCKING&lt;br /&gt;
* WORLD_HUMAN_GARDENER_LEAF_BLOWER&lt;br /&gt;
* WORLD_HUMAN_GARDENER_PLANT&lt;br /&gt;
* WORLD_HUMAN_GOLF_PLAYER&lt;br /&gt;
* WORLD_HUMAN_GUARD_PATROL&lt;br /&gt;
* WORLD_HUMAN_GUARD_STAND&lt;br /&gt;
* WORLD_HUMAN_GUARD_STAND_CASINO&lt;br /&gt;
* WORLD_HUMAN_GUARD_STAND_CLUBHOUSE&lt;br /&gt;
* WORLD_HUMAN_GUARD_STAND_FACILITY&lt;br /&gt;
* WORLD_HUMAN_GUARD_STAND_ARMY&lt;br /&gt;
* WORLD_HUMAN_HAMMERING&lt;br /&gt;
* WORLD_HUMAN_HANG_OUT_STREET&lt;br /&gt;
* WORLD_HUMAN_HANG_OUT_STREET_CLUBHOUSE&lt;br /&gt;
* WORLD_HUMAN_HIKER&lt;br /&gt;
* WORLD_HUMAN_HIKER_STANDING&lt;br /&gt;
* WORLD_HUMAN_HUMAN_STATUE&lt;br /&gt;
* WORLD_HUMAN_JANITOR&lt;br /&gt;
* WORLD_HUMAN_JOG&lt;br /&gt;
* WORLD_HUMAN_JOG_STANDING&lt;br /&gt;
* WORLD_HUMAN_LEANING&lt;br /&gt;
* WORLD_HUMAN_LEANING_CASINO_TERRACE&lt;br /&gt;
* WORLD_HUMAN_MAID_CLEAN&lt;br /&gt;
* WORLD_HUMAN_MUSCLE_FLEX&lt;br /&gt;
* WORLD_HUMAN_MUSCLE_FREE_WEIGHTS&lt;br /&gt;
* WORLD_HUMAN_MUSICIAN&lt;br /&gt;
* WORLD_HUMAN_PAPARAZZI&lt;br /&gt;
* WORLD_HUMAN_PARTYING&lt;br /&gt;
* WORLD_HUMAN_PICNIC&lt;br /&gt;
* WORLD_HUMAN_POWER_WALKER&lt;br /&gt;
* WORLD_HUMAN_PROSTITUTE_HIGH_CLASS&lt;br /&gt;
* WORLD_HUMAN_PROSTITUTE_LOW_CLASS&lt;br /&gt;
* WORLD_HUMAN_PUSH_UPS&lt;br /&gt;
* WORLD_HUMAN_SEAT_LEDGE&lt;br /&gt;
* WORLD_HUMAN_SEAT_LEDGE_EATING&lt;br /&gt;
* WORLD_HUMAN_SEAT_STEPS&lt;br /&gt;
* WORLD_HUMAN_SEAT_WALL&lt;br /&gt;
* WORLD_HUMAN_SEAT_WALL_EATING&lt;br /&gt;
* WORLD_HUMAN_SEAT_WALL_TABLET&lt;br /&gt;
* WORLD_HUMAN_SECURITY_SHINE_TORCH&lt;br /&gt;
* WORLD_HUMAN_SIT_UPS&lt;br /&gt;
* WORLD_HUMAN_SMOKING&lt;br /&gt;
* WORLD_HUMAN_SMOKING_CLUBHOUSE&lt;br /&gt;
* WORLD_HUMAN_SMOKING_POT&lt;br /&gt;
* WORLD_HUMAN_SMOKING_POT_CLUBHOUSE&lt;br /&gt;
* WORLD_HUMAN_STAND_FIRE&lt;br /&gt;
* WORLD_HUMAN_STAND_FISHING&lt;br /&gt;
* WORLD_HUMAN_STAND_IMPATIENT&lt;br /&gt;
* WORLD_HUMAN_STAND_IMPATIENT_CLUBHOUSE&lt;br /&gt;
* WORLD_HUMAN_STAND_IMPATIENT_FACILITY&lt;br /&gt;
* WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT&lt;br /&gt;
* WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT_FACILITY&lt;br /&gt;
* WORLD_HUMAN_STAND_MOBILE&lt;br /&gt;
* WORLD_HUMAN_STAND_MOBILE_CLUBHOUSE&lt;br /&gt;
* WORLD_HUMAN_STAND_MOBILE_FACILITY&lt;br /&gt;
* WORLD_HUMAN_STAND_MOBILE_UPRIGHT&lt;br /&gt;
* WORLD_HUMAN_STAND_MOBILE_UPRIGHT_CLUBHOUSE&lt;br /&gt;
* WORLD_HUMAN_STRIP_WATCH_STAND&lt;br /&gt;
* WORLD_HUMAN_STUPOR&lt;br /&gt;
* WORLD_HUMAN_STUPOR_CLUBHOUSE&lt;br /&gt;
* WORLD_HUMAN_SUNBATHE&lt;br /&gt;
* WORLD_HUMAN_SUNBATHE_BACK&lt;br /&gt;
* WORLD_HUMAN_SUPERHERO&lt;br /&gt;
* WORLD_HUMAN_SWIMMING&lt;br /&gt;
* WORLD_HUMAN_TENNIS_PLAYER&lt;br /&gt;
* WORLD_HUMAN_TOURIST_MAP&lt;br /&gt;
* WORLD_HUMAN_TOURIST_MOBILE&lt;br /&gt;
* WORLD_HUMAN_VEHICLE_MECHANIC&lt;br /&gt;
* WORLD_HUMAN_WELDING&lt;br /&gt;
* WORLD_HUMAN_WINDOW_SHOP_BROWSE&lt;br /&gt;
* WORLD_HUMAN_YOGA&lt;br /&gt;
* Walk&lt;br /&gt;
* Walk_Facility&lt;br /&gt;
* WORLD_BOAR_GRAZING&lt;br /&gt;
* WORLD_CAT_SLEEPING_GROUND&lt;br /&gt;
* WORLD_CAT_SLEEPING_LEDGE&lt;br /&gt;
* WORLD_COW_GRAZING&lt;br /&gt;
* WORLD_COYOTE_HOWL&lt;br /&gt;
* WORLD_COYOTE_REST&lt;br /&gt;
* WORLD_COYOTE_WANDER&lt;br /&gt;
* WORLD_COYOTE_WALK&lt;br /&gt;
* WORLD_CHICKENHAWK_FEEDING&lt;br /&gt;
* WORLD_CHICKENHAWK_STANDING&lt;br /&gt;
* WORLD_CORMORANT_STANDING&lt;br /&gt;
* WORLD_CROW_FEEDING&lt;br /&gt;
* WORLD_CROW_STANDING&lt;br /&gt;
* WORLD_DEER_GRAZING&lt;br /&gt;
* WORLD_DOG_BARKING_ROTTWEILER&lt;br /&gt;
* WORLD_DOG_BARKING_RETRIEVER&lt;br /&gt;
* WORLD_DOG_BARKING_SHEPHERD&lt;br /&gt;
* WORLD_DOG_SITTING_ROTTWEILER&lt;br /&gt;
* WORLD_DOG_SITTING_RETRIEVER&lt;br /&gt;
* WORLD_DOG_SITTING_SHEPHERD&lt;br /&gt;
* WORLD_DOG_BARKING_SMALL&lt;br /&gt;
* WORLD_DOG_SITTING_SMALL&lt;br /&gt;
* WORLD_DOLPHIN_SWIM&lt;br /&gt;
* WORLD_FISH_FLEE&lt;br /&gt;
* WORLD_FISH_IDLE&lt;br /&gt;
* WORLD_GULL_FEEDING&lt;br /&gt;
* WORLD_GULL_STANDING&lt;br /&gt;
* WORLD_HEN_FLEE&lt;br /&gt;
* WORLD_HEN_PECKING&lt;br /&gt;
* WORLD_HEN_STANDING&lt;br /&gt;
* WORLD_MOUNTAIN_LION_REST&lt;br /&gt;
* WORLD_MOUNTAIN_LION_WANDER&lt;br /&gt;
* WORLD_ORCA_SWIM&lt;br /&gt;
* WORLD_PIG_GRAZING&lt;br /&gt;
* WORLD_PIGEON_FEEDING&lt;br /&gt;
* WORLD_PIGEON_STANDING&lt;br /&gt;
* WORLD_RABBIT_EATING&lt;br /&gt;
* WORLD_RABBIT_FLEE&lt;br /&gt;
* WORLD_RATS_EATING&lt;br /&gt;
* WORLD_RATS_FLEEING&lt;br /&gt;
* WORLD_SHARK_SWIM&lt;br /&gt;
* WORLD_SHARK_HAMMERHEAD_SWIM&lt;br /&gt;
* WORLD_STINGRAY_SWIM&lt;br /&gt;
* WORLD_WHALE_SWIM&lt;br /&gt;
* DRIVE&lt;br /&gt;
* WORLD_VEHICLE_ATTRACTOR&lt;br /&gt;
* PARK_VEHICLE&lt;br /&gt;
* WORLD_VEHICLE_AMBULANCE&lt;br /&gt;
* WORLD_VEHICLE_BICYCLE_BMX&lt;br /&gt;
* WORLD_VEHICLE_BICYCLE_BMX_BALLAS&lt;br /&gt;
* WORLD_VEHICLE_BICYCLE_BMX_FAMILY&lt;br /&gt;
* WORLD_VEHICLE_BICYCLE_BMX_HARMONY&lt;br /&gt;
* WORLD_VEHICLE_BICYCLE_BMX_VAGOS&lt;br /&gt;
* WORLD_VEHICLE_BICYCLE_MOUNTAIN&lt;br /&gt;
* WORLD_VEHICLE_BICYCLE_ROAD&lt;br /&gt;
* WORLD_VEHICLE_BIKE_OFF_ROAD_RACE&lt;br /&gt;
* WORLD_VEHICLE_BIKER&lt;br /&gt;
* WORLD_VEHICLE_BOAT_IDLE&lt;br /&gt;
* WORLD_VEHICLE_BOAT_IDLE_ALAMO&lt;br /&gt;
* WORLD_VEHICLE_BOAT_IDLE_MARQUIS&lt;br /&gt;
* WORLD_VEHICLE_BROKEN_DOWN&lt;br /&gt;
* WORLD_VEHICLE_BUSINESSMEN&lt;br /&gt;
* WORLD_VEHICLE_HELI_LIFEGUARD&lt;br /&gt;
* WORLD_VEHICLE_CLUCKIN_BELL_TRAILER&lt;br /&gt;
* WORLD_VEHICLE_CONSTRUCTION_SOLO&lt;br /&gt;
* WORLD_VEHICLE_CONSTRUCTION_PASSENGERS&lt;br /&gt;
* WORLD_VEHICLE_DRIVE_PASSENGERS&lt;br /&gt;
* WORLD_VEHICLE_DRIVE_PASSENGERS_LIMITED&lt;br /&gt;
* WORLD_VEHICLE_DRIVE_SOLO&lt;br /&gt;
* WORLD_VEHICLE_FARM_WORKER&lt;br /&gt;
* WORLD_VEHICLE_FIRE_TRUCK&lt;br /&gt;
* WORLD_VEHICLE_EMPTY&lt;br /&gt;
* WORLD_VEHICLE_MARIACHI&lt;br /&gt;
* WORLD_VEHICLE_MECHANIC&lt;br /&gt;
* WORLD_VEHICLE_MILITARY_PLANES_BIG&lt;br /&gt;
* WORLD_VEHICLE_MILITARY_PLANES_SMALL&lt;br /&gt;
* WORLD_VEHICLE_PARK_PARALLEL&lt;br /&gt;
* WORLD_VEHICLE_PARK_PERPENDICULAR_NOSE_IN&lt;br /&gt;
* WORLD_VEHICLE_PASSENGER_EXIT&lt;br /&gt;
* WORLD_VEHICLE_POLICE_BIKE&lt;br /&gt;
* WORLD_VEHICLE_POLICE_CAR&lt;br /&gt;
* WORLD_VEHICLE_POLICE_NEXT_TO_CAR&lt;br /&gt;
* WORLD_VEHICLE_QUARRY&lt;br /&gt;
* WORLD_VEHICLE_SALTON&lt;br /&gt;
* WORLD_VEHICLE_SALTON_DIRT_BIKE&lt;br /&gt;
* WORLD_VEHICLE_SECURITY_CAR&lt;br /&gt;
* WORLD_VEHICLE_STREETRACE&lt;br /&gt;
* WORLD_VEHICLE_TOURBUS&lt;br /&gt;
* WORLD_VEHICLE_TOURIST&lt;br /&gt;
* WORLD_VEHICLE_TANDL&lt;br /&gt;
* WORLD_VEHICLE_TRACTOR&lt;br /&gt;
* WORLD_VEHICLE_TRACTOR_BEACH&lt;br /&gt;
* WORLD_VEHICLE_TRUCK_LOGS&lt;br /&gt;
* WORLD_VEHICLE_TRUCKS_TRAILERS&lt;br /&gt;
* PROP_BIRD_IN_TREE&lt;br /&gt;
* WORLD_VEHICLE_DISTANT_EMPTY_GROUND&lt;br /&gt;
* PROP_BIRD_TELEGRAPH_POLE&lt;br /&gt;
* PROP_HUMAN_ATM&lt;br /&gt;
* PROP_HUMAN_BBQ&lt;br /&gt;
* PROP_HUMAN_BUM_BIN&lt;br /&gt;
* PROP_HUMAN_BUM_SHOPPING_CART&lt;br /&gt;
* PROP_HUMAN_MUSCLE_CHIN_UPS&lt;br /&gt;
* PROP_HUMAN_MUSCLE_CHIN_UPS_ARMY&lt;br /&gt;
* PROP_HUMAN_MUSCLE_CHIN_UPS_PRISON&lt;br /&gt;
* PROP_HUMAN_PARKING_METER&lt;br /&gt;
* PROP_HUMAN_SEAT_ARMCHAIR&lt;br /&gt;
* PROP_HUMAN_SEAT_BAR&lt;br /&gt;
* PROP_HUMAN_SEAT_BENCH&lt;br /&gt;
* PROP_HUMAN_SEAT_BENCH_FACILITY&lt;br /&gt;
* PROP_HUMAN_SEAT_BENCH_DRINK&lt;br /&gt;
* PROP_HUMAN_SEAT_BENCH_DRINK_FACILITY&lt;br /&gt;
* PROP_HUMAN_SEAT_BENCH_DRINK_BEER&lt;br /&gt;
* PROP_HUMAN_SEAT_BENCH_FOOD&lt;br /&gt;
* PROP_HUMAN_SEAT_BENCH_FOOD_FACILITY&lt;br /&gt;
* PROP_HUMAN_SEAT_BUS_STOP_WAIT&lt;br /&gt;
* PROP_HUMAN_SEAT_CHAIR&lt;br /&gt;
* PROP_HUMAN_SEAT_CHAIR_DRINK&lt;br /&gt;
* PROP_HUMAN_SEAT_CHAIR_DRINK_BEER&lt;br /&gt;
* PROP_HUMAN_SEAT_CHAIR_FOOD&lt;br /&gt;
* PROP_HUMAN_SEAT_CHAIR_UPRIGHT&lt;br /&gt;
* PROP_HUMAN_SEAT_CHAIR_MP_PLAYER&lt;br /&gt;
* PROP_HUMAN_SEAT_COMPUTER&lt;br /&gt;
* PROP_HUMAN_SEAT_COMPUTER_LOW&lt;br /&gt;
* PROP_HUMAN_SEAT_DECKCHAIR&lt;br /&gt;
* PROP_HUMAN_SEAT_DECKCHAIR_DRINK&lt;br /&gt;
* PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS&lt;br /&gt;
* PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS_PRISON&lt;br /&gt;
* PROP_HUMAN_SEAT_SEWING&lt;br /&gt;
* PROP_HUMAN_SEAT_STRIP_WATCH&lt;br /&gt;
* PROP_HUMAN_SEAT_SUNLOUNGER&lt;br /&gt;
* PROP_HUMAN_STAND_IMPATIENT&lt;br /&gt;
* CODE_HUMAN_COWER&lt;br /&gt;
* CODE_HUMAN_CROSS_ROAD_WAIT&lt;br /&gt;
* CODE_HUMAN_PARK_CAR&lt;br /&gt;
* PROP_HUMAN_MOVIE_BULB&lt;br /&gt;
* PROP_HUMAN_MOVIE_STUDIO_LIGHT&lt;br /&gt;
* CODE_HUMAN_MEDIC_KNEEL&lt;br /&gt;
* CODE_HUMAN_MEDIC_TEND_TO_DEAD&lt;br /&gt;
* CODE_HUMAN_MEDIC_TIME_OF_DEATH&lt;br /&gt;
* CODE_HUMAN_POLICE_CROWD_CONTROL&lt;br /&gt;
* CODE_HUMAN_POLICE_INVESTIGATE&lt;br /&gt;
* CHAINING_ENTRY&lt;br /&gt;
* CHAINING_EXIT&lt;br /&gt;
* CODE_HUMAN_STAND_COWER&lt;br /&gt;
* EAR_TO_TEXT&lt;br /&gt;
* EAR_TO_TEXT_FAT&lt;br /&gt;
* WORLD_LOOKAT_POINT&lt;/div&gt;</summary>
		<author><name>Demellion</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=User:Demellion&amp;diff=19970</id>
		<title>User:Demellion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=User:Demellion&amp;diff=19970"/>
		<updated>2020-08-26T11:11:30Z</updated>

		<summary type="html">&lt;p&gt;Demellion: Created page with &amp;quot;readme.md&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;readme.md&lt;/div&gt;</summary>
		<author><name>Demellion</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=ConsoleCommand&amp;diff=19969</id>
		<title>ConsoleCommand</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=ConsoleCommand&amp;diff=19969"/>
		<updated>2020-08-26T11:10:15Z</updated>

		<summary type="html">&lt;p&gt;Demellion: page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Version 1.1+&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This event is triggered when console (F11) input is done.&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCsJsEvent}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &#039;&#039;&#039;command:&#039;&#039;&#039; {{RageType|String}}&lt;br /&gt;
{{Example}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&amp;quot;consoleCommand&amp;quot;, (command) =&amp;gt; {&lt;br /&gt;
	mp.console.logInfo(&#039;Hello world&#039;);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|1=&lt;br /&gt;
	// TODO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;/div&gt;</summary>
		<author><name>Demellion</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Controls::disableControlAction&amp;diff=19962</id>
		<title>Controls::disableControlAction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Controls::disableControlAction&amp;diff=19962"/>
		<updated>2020-08-24T11:04:17Z</updated>

		<summary type="html">&lt;p&gt;Demellion: More explanatory.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
Disable a control so it cannot be used.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.game.controls.disableControlAction(inputGroup, control, disable);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;inputGroup:&#039;&#039;&#039; {{RageType|Int}} ([[InputGroup|Input Groups]])&lt;br /&gt;
*&#039;&#039;&#039;control:&#039;&#039;&#039; {{RageType|Int}} ([[Controls|Game Controls]])&lt;br /&gt;
*&#039;&#039;&#039;disable:&#039;&#039;&#039; {{RageType|Boolean}}&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Boolean&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// This will disable using the character wheel&lt;br /&gt;
mp.events.add(&#039;render&#039;, () =&amp;gt; {&lt;br /&gt;
    mp.game.controls.disableControlAction(2, 19, true);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
// Disable vehicle weapon on RMB. &lt;br /&gt;
mp.events.add(&#039;render&#039;, () =&amp;gt; {&lt;br /&gt;
    mp.game.controls.disableControlAction(32, 68, true); // Use inputGroup 32 in case you are not sure, it seems to have the whole collection of control actions. &lt;br /&gt;
    mp.game.controls.disableControlAction(32, 70, true);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Controls_s_function_c]]&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>Demellion</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Gameplay::setFakeWantedLevel&amp;diff=19956</id>
		<title>Gameplay::setFakeWantedLevel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Gameplay::setFakeWantedLevel&amp;diff=19956"/>
		<updated>2020-08-23T00:47:01Z</updated>

		<summary type="html">&lt;p&gt;Demellion: Small correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sets a visually fake wanted level on the user interface. Used by Rockstar&#039;s scripts to &#039;override&#039; regular wanted levels and make custom ones while the real wanted level and multipliers are ignored.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Max is 5, anything above this makes it just 5. Also the mini-map gets the red &amp;amp;amp; blue flashing effect. I wish I could use this to fake I had 6 stars like a few of the old GTAs&#039;&lt;br /&gt;
&lt;br /&gt;
As of &#039;&#039;&#039;1.1+&#039;&#039;&#039; you can set 6 stars.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.gameplay.setFakeWantedLevel(fakeWantedLevel);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;fakeWantedLevel:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Gameplay_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Demellion</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Graphics::drawText&amp;diff=19954</id>
		<title>Graphics::drawText</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Graphics::drawText&amp;diff=19954"/>
		<updated>2020-08-22T20:33:56Z</updated>

		<summary type="html">&lt;p&gt;Demellion: More technical details on text editing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.game.graphics.drawText(text, [x, y [, z]], { font, color, scale, outline, centre });&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;text:&#039;&#039;&#039; String: structured text to show (utilizes [[Fonts_and_Colors]] and [https://en.wikipedia.org/wiki/Control_character Control Characters]) &lt;br /&gt;
*&#039;&#039;&#039;x:&#039;&#039;&#039; Float: X position in the screen (0.0 to 1.0)&lt;br /&gt;
*&#039;&#039;&#039;y:&#039;&#039;&#039; Float: Y position in the screen (0.0 to 1.0)&lt;br /&gt;
*&#039;&#039;&#039;z:&#039;&#039;&#039; Float: Include Z parameter when rendering to a 3D space (change X and Y to world co-ordinates)&lt;br /&gt;
*&#039;&#039;&#039;font:&#039;&#039;&#039; Int: font id&lt;br /&gt;
*&#039;&#039;&#039;color:&#039;&#039;&#039; Array: Color of the text plus alpha&lt;br /&gt;
*&#039;&#039;&#039;scale:&#039;&#039;&#039; Array ([x, y]): scale of the text (1.0 is a good value)&lt;br /&gt;
*&#039;&#039;&#039;outline:&#039;&#039;&#039; Bool: Text has borders or not&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&#039;render&#039;, () =&amp;gt; {&lt;br /&gt;
    // Draw to screen.&lt;br /&gt;
    mp.game.graphics.drawText(&amp;quot;Text at the top of the screen&amp;quot;, [0.5, 0.005], { &lt;br /&gt;
      font: 7, &lt;br /&gt;
      color: [255, 255, 255, 185], &lt;br /&gt;
      scale: [1.2, 1.2], &lt;br /&gt;
      outline: true&lt;br /&gt;
    });&lt;br /&gt;
&lt;br /&gt;
    // Draw to world.&lt;br /&gt;
    mp.game.graphics.drawText(&amp;quot;Text in the world&amp;quot;, [-1234, 1337, 15], { &lt;br /&gt;
      font: 7, &lt;br /&gt;
      color: [255, 255, 255, 185], &lt;br /&gt;
      scale: [1.2, 1.2], &lt;br /&gt;
      outline: true,&lt;br /&gt;
      centre: true&lt;br /&gt;
    });&lt;br /&gt;
&lt;br /&gt;
    // Draw to screen using red color on a next line.&lt;br /&gt;
    mp.game.graphics.drawText(&amp;quot;Text at the top of the screen\n~r~Next line in red color&amp;quot;, [0.5, 0.005], { &lt;br /&gt;
      font: 7, &lt;br /&gt;
      color: [255, 255, 255, 185], &lt;br /&gt;
      scale: [1.2, 1.2], &lt;br /&gt;
      outline: true&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fonts==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:130%; line-height: 1.31em;&amp;quot;&amp;gt;&#039;&#039;&#039;ChaletLondon - ID: 0&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:120px-chalet-london-nineteen-seventy-upper.png&lt;br /&gt;
Image:120px-chalet-london-nineteen-seventy-lower.png&lt;br /&gt;
Image:120px-chalet-london-nineteen-seventy-character.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:130%; line-height: 1.31em;&amp;quot;&amp;gt;&#039;&#039;&#039;HouseScript - ID: 1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:120px-sign-painter-house-script-upper.png&lt;br /&gt;
Image:120px-sign-painter-house-script-lower.png&lt;br /&gt;
Image:120px-sign-painter-house-script-character.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:130%; line-height: 1.31em;&amp;quot;&amp;gt;&#039;&#039;&#039;Monospace - ID: 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:120px-Excalibur_Monospace-upper.png&lt;br /&gt;
Image:120px-Excalibur_Monospace-lower.png&lt;br /&gt;
Image:120px-Excalibur_Monospace-character.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:130%; line-height: 1.31em;&amp;quot;&amp;gt;&#039;&#039;&#039;CharletComprimeColonge - ID: 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:120px-chalet-comprime-cologne-seventy-upper.png&lt;br /&gt;
Image:120px-chalet-comprime-cologne-seventy-lower.png&lt;br /&gt;
Image:120px-chalet-comprime-cologne-seventy-character.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:130%; line-height: 1.31em;&amp;quot;&amp;gt;&#039;&#039;&#039;Pricedown - ID: 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:120px-Pricedown-upper.png&lt;br /&gt;
Image:120px-Pricedown-lower.png&lt;br /&gt;
Image:120px-Pricedown-character.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Graphics_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>Demellion</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Graphics::world3dToScreen2d&amp;diff=19953</id>
		<title>Graphics::world3dToScreen2d</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Graphics::world3dToScreen2d&amp;diff=19953"/>
		<updated>2020-08-22T19:26:23Z</updated>

		<summary type="html">&lt;p&gt;Demellion: inverted function reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Convert a world coordinate into its relative screen coordinate.  (WorldToScreen)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inverted function:[[Graphics::screen2dToWorld3d]]&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.graphics.world3dToScreen2d(new mp.Vector3(worldX, worldY, worldZ));&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;worldX:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;worldY:&#039;&#039;&#039; float&lt;br /&gt;
*&#039;&#039;&#039;worldZ:&#039;&#039;&#039; float&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;object:&#039;&#039;&#039; x, y&lt;br /&gt;
*OR &#039;&#039;&#039;undefined&#039;&#039;&#039; if the given coordinate is not in view.&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Graphics_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Demellion</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Graphics::screen2dToWorld3d&amp;diff=19952</id>
		<title>Graphics::screen2dToWorld3d</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Graphics::screen2dToWorld3d&amp;diff=19952"/>
		<updated>2020-08-22T19:25:42Z</updated>

		<summary type="html">&lt;p&gt;Demellion: inverted function reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Returns world position from screen position&lt;br /&gt;
&lt;br /&gt;
Inverted function: [[Graphics::world3dToScreen2d]]&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.game.graphics.screen2dToWorld3d(coords2d);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;Vector3:&#039;&#039;&#039; 2d coord&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;position:&#039;&#039;&#039; Vector3&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let pos3d = mp.game.graphics.screen2dToWorld3d(new mp.Vector3(screenX, screenY, 0));&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Graphics_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>Demellion</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Entity::setHealth&amp;diff=19947</id>
		<title>Entity::setHealth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Entity::setHealth&amp;diff=19947"/>
		<updated>2020-08-20T04:20:56Z</updated>

		<summary type="html">&lt;p&gt;Demellion: Practical descritpion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sets entity health to a specified value.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Player&#039;&#039;&#039;: For some reason health is calculated relying on 100 + actual player health. Setting value to 100 will result in player having 0 health but not dead, values &amp;lt;100 will kill the player.&lt;br /&gt;
*&#039;&#039;&#039;Vehicle&#039;&#039;&#039;: Setting health of a vehicle doesn&#039;t seem to have any technical results, vehicle will not be destroyed at 0 mark even after any damage.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;entity.setHealth(health);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;health:&#039;&#039;&#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.players.local.setHealth(150); // Setting player health to 50&lt;br /&gt;
mp.players.local.setHealth(200); // Setting player health to 100&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Entity_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category: Example]]&lt;/div&gt;</summary>
		<author><name>Demellion</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Entity::dimension&amp;diff=19771</id>
		<title>Entity::dimension</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Entity::dimension&amp;diff=19771"/>
		<updated>2020-08-03T03:21:10Z</updated>

		<summary type="html">&lt;p&gt;Demellion: /* Setter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This property used for setting or getting an entity&#039;s dimension. The dimension determines who the entity is visible to.&lt;br /&gt;
&lt;br /&gt;
==Getter==&lt;br /&gt;
* {{RageType|Number}}&lt;br /&gt;
==Setter (Server-side only)== &lt;br /&gt;
* {{RageType|Number}}&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let dimension = player.dimension;&lt;br /&gt;
player.dimension = 2; // set player dimension to 2&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Entity_definition}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entity API]]&lt;br /&gt;
[[Category:Server-side Property]]&lt;/div&gt;</summary>
		<author><name>Demellion</name></author>
	</entry>
</feed>