<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CommanderDonkey</id>
	<title>RAGE Multiplayer Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rage.mp/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CommanderDonkey"/>
	<link rel="alternate" type="text/html" href="https://wiki.rage.mp/wiki/Special:Contributions/CommanderDonkey"/>
	<updated>2026-07-19T04:47:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=IncomingDamage&amp;diff=19666</id>
		<title>IncomingDamage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=IncomingDamage&amp;diff=19666"/>
		<updated>2020-06-05T16:24:34Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideCsJsEvent}}&lt;br /&gt;
&lt;br /&gt;
[1.1]&lt;br /&gt;
&lt;br /&gt;
Triggered upon damage that is about to be given to the player.&lt;br /&gt;
&lt;br /&gt;
This event is also cancellable.&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
*&#039;&#039;&#039;sourceEntity&#039;&#039;&#039;: {{RageType|Object}}&lt;br /&gt;
*&#039;&#039;&#039;sourcePlayer&#039;&#039;&#039;: {{RageType|Object}}&lt;br /&gt;
*&#039;&#039;&#039;targetEntity&#039;&#039;&#039;: {{RageType|Object}}&lt;br /&gt;
*&#039;&#039;&#039;weapon&#039;&#039;&#039;: {{RageType|Int}}&lt;br /&gt;
*&#039;&#039;&#039;boneIndex&#039;&#039;&#039;: {{RageType|Int}}&lt;br /&gt;
*&#039;&#039;&#039;damage&#039;&#039;&#039;: {{RageType|Int}}&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// To do&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Category:TODO: Example]]&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:Client-side Event]]&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::dead&amp;diff=19583</id>
		<title>Vehicle::dead</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::dead&amp;diff=19583"/>
		<updated>2020-05-06T16:28:28Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The getter property, says that the vehicle is dead or not&lt;br /&gt;
The Setter property, sets the vehicle dead state.&lt;br /&gt;
&lt;br /&gt;
==Getter==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Boolean&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setter==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Boolean&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
let vehicleDead = vehicle.dead;&lt;br /&gt;
console.log(vehicleDead);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0.3.7&lt;br /&gt;
vehicle.dead = true/false;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Vehicle_definition}}&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::setEnginePowerMultiplier&amp;diff=19561</id>
		<title>Vehicle::setEnginePowerMultiplier</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::setEnginePowerMultiplier&amp;diff=19561"/>
		<updated>2020-04-26T22:17:59Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vehicle power multiplier.&amp;lt;br&amp;gt;Does not have to be looped each frame. Can be set once.&amp;lt;br&amp;gt;Values lower than 1f don&#039;t work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Note: If the value is set with GET_RANDOM_FLOAT_IN_RANGE, the vehicle will have an absurdly high ammount of power, and will become almost undrivable for the player or NPCs. The range doesn&#039;t seem to matter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An high value like 10000000000f will visually remove the wheels that apply the power (front wheels for FWD, rear wheels for RWD), but the power multiplier will still apply, and the wheels still work.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.setEnginePowerMultiplier(value);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;value:&#039;&#039;&#039; float&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Boosting all emergency vehicles&lt;br /&gt;
mp.events.add(&#039;render&#039;, () =&amp;gt; {&lt;br /&gt;
    if (mp.players.local.vehicle) {&lt;br /&gt;
        if (mp.players.local.vehicle.getClass() === 18) {&lt;br /&gt;
            mp.players.local.vehicle.setEnginePowerMultiplier(12)&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
})&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::setEnginePowerMultiplier&amp;diff=19560</id>
		<title>Vehicle::setEnginePowerMultiplier</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::setEnginePowerMultiplier&amp;diff=19560"/>
		<updated>2020-04-26T22:14:33Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vehicle power multiplier.&amp;lt;br&amp;gt;Does not have to be looped each frame. Can be set once.&amp;lt;br&amp;gt;Values lower than 1f don&#039;t work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Note: If the value is set with GET_RANDOM_FLOAT_IN_RANGE, the vehicle will have an absurdly high ammount of power, and will become almost undrivable for the player or NPCs. The range doesn&#039;t seem to matter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An high value like 10000000000f will visually remove the wheels that apply the power (front wheels for FWD, rear wheels for RWD), but the power multiplier will still apply, and the wheels still work.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;vehicle.setEnginePowerMultiplier(value);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;value:&#039;&#039;&#039; float&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
==(Clientside) Example==&lt;br /&gt;
Boost Emergency Vehicles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&#039;render&#039;, () =&amp;gt; {&lt;br /&gt;
    if (mp.players.local.vehicle) {&lt;br /&gt;
        if (mp.players.local.vehicle.getClass() === 18) {&lt;br /&gt;
            mp.players.local.vehicle.setEnginePowerMultiplier(12)&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
})&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Vehicle_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::dead&amp;diff=19488</id>
		<title>Vehicle::dead</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::dead&amp;diff=19488"/>
		<updated>2020-03-18T18:29:44Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The getter property, says that the vehicle is dead or not&lt;br /&gt;
The Setter property, sets the vehicle dead state.&lt;br /&gt;
&lt;br /&gt;
==Getter==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Boolean&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setter==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Boolean&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
let vehicleDead = vehicle.dead;&lt;br /&gt;
console.log(vehicleDead);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
vehicle.dead = true/false;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Vehicle_definition}}&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::dead&amp;diff=19487</id>
		<title>Vehicle::dead</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::dead&amp;diff=19487"/>
		<updated>2020-03-18T18:29:12Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This getter property, says that the transport is dead or not&lt;br /&gt;
&lt;br /&gt;
==Getter==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Boolean&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setter==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#008017&amp;quot;&amp;gt;Boolean&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
let vehicleDead = vehicle.dead;&lt;br /&gt;
console.log(vehicleDead);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
vehicle.dead = true/false;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Vehicle_definition}}&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Browser::active&amp;diff=19482</id>
		<title>Browser::active</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Browser::active&amp;diff=19482"/>
		<updated>2020-03-05T01:31:45Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: Gets or sets if the browser is active&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
* &#039;&#039;&#039;Toggle&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
browser.active;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
Setter:&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
let browser = mp.browsers.new(&amp;quot;package://index.html&amp;quot;);&lt;br /&gt;
browser.active = false;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Getter:&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
let active = browser.active;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
See [[Package Protocol]] for more info on the &amp;lt;code&amp;gt;package://&amp;lt;/code&amp;gt; url.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Browser_definition_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Ui::hideHudComponentThisFrame&amp;diff=18235</id>
		<title>Ui::hideHudComponentThisFrame</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Ui::hideHudComponentThisFrame&amp;diff=18235"/>
		<updated>2019-11-21T21:03:20Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.ui.hideHudComponentThisFrame(componentIndex);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;componentIndex:&#039;&#039;&#039; int&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
*&#039;&#039;&#039;Full list:&#039;&#039;&#039; [[HUD Components|HUD Components list]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//Disables the HUD&lt;br /&gt;
mp.game.ui.hideHudComponentThisFrame(0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:UI API]]&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Ui::hideHudComponentThisFrame&amp;diff=18234</id>
		<title>Ui::hideHudComponentThisFrame</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Ui::hideHudComponentThisFrame&amp;diff=18234"/>
		<updated>2019-11-21T21:03:09Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.ui.hideHudComponentThisFrame(componentIndex);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;componentIndex:&#039;&#039;&#039; int&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
*&#039;&#039;&#039;Full list&#039;&#039;&#039; [[HUD Components|HUD Components list]])&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//Disables the HUD&lt;br /&gt;
mp.game.ui.hideHudComponentThisFrame(0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:UI API]]&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Ui::hideHudComponentThisFrame&amp;diff=18233</id>
		<title>Ui::hideHudComponentThisFrame</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Ui::hideHudComponentThisFrame&amp;diff=18233"/>
		<updated>2019-11-21T21:02:47Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClientsideJsFunction}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.ui.hideHudComponentThisFrame(componentIndex);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&#039;&#039;&#039;componentIndex:&#039;&#039;&#039; int&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
*&#039;&#039;&#039;componentIndex:&#039;&#039;&#039; int (Full list: [[HUD Components|HUD Components list]])&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&#039;&#039;&#039;Undefined&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
//Disables the HUD&lt;br /&gt;
mp.game.ui.hideHudComponentThisFrame(0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ui_functions_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:UI API]]&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Keys::isDown&amp;diff=17389</id>
		<title>Keys::isDown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Keys::isDown&amp;diff=17389"/>
		<updated>2019-05-13T21:58:49Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Returns true if the key specified is pressed. Otherwise, returns false.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
* &#039;&#039;&#039;[https://keycode.info keycode]&#039;&#039;&#039; - code of the key (Number).&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
An interval that runs every half-second and outputs the state of the F2 key (pressed or not).&lt;br /&gt;
{{ClientSide}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
setInterval(() =&amp;gt; {&lt;br /&gt;
    if (mp.keys.isDown(113) === true) { // 113 is the key code for F2&lt;br /&gt;
        mp.gui.chat.push(&#039;F2 key is pressed!&#039;);&lt;br /&gt;
    } else {&lt;br /&gt;
        mp.gui.chat.push(&#039;F2 key is not pressed!&#039;);&lt;br /&gt;
    }&lt;br /&gt;
}, 500);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Keys_functions_c}}&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::Vehicle&amp;diff=16730</id>
		<title>Vehicle::Vehicle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::Vehicle&amp;diff=16730"/>
		<updated>2019-01-10T09:51:06Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sharedFunctionJS}}&lt;br /&gt;
&lt;br /&gt;
Creates a vehicle.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Colors don&#039;t always work as expected if you use them inside the function. Also plate won&#039;t work propperly. Better set those after vehicle is created. &amp;lt;br&amp;gt;&lt;br /&gt;
- Heading means Rotation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.vehicles.new(model, position,&lt;br /&gt;
{&lt;br /&gt;
    heading: heading,&lt;br /&gt;
    numberPlate: numberPlate,&lt;br /&gt;
    alpha: alpha,&lt;br /&gt;
    color: color,&lt;br /&gt;
    locked: locked,&lt;br /&gt;
    engine: engine,&lt;br /&gt;
    dimension: dimension&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
*&#039;&#039;&#039;model&#039;&#039;&#039;: {{RageType|Hash}} (use [[Globals::joaat|mp.joaat]]) or {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;position&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;heading&#039;&#039;&#039;: {{RageType|Number}} [-180:180]&lt;br /&gt;
*&#039;&#039;&#039;numberPlate&#039;&#039;&#039;: {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;alpha&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
*&#039;&#039;&#039;color&#039;&#039;&#039;: {{RageType|[[Number, Number, Number], [Number, Number, Number]]}}&lt;br /&gt;
*&#039;&#039;&#039;locked&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;engine&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;dimension&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
An example of creating a red Turismo with the license plate ADMIN&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.vehicles.new(mp.game.joaat(&amp;quot;turismor&amp;quot;), new mp.Vector3(-421.88, 1136.86, 326),&lt;br /&gt;
    {&lt;br /&gt;
        numberPlate: &amp;quot;ADMIN&amp;quot;,&lt;br /&gt;
        color: [[255, 0, 0],[255,0,0]]&lt;br /&gt;
    });&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Same example but creating a blue Turismo and using it server-side&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.vehicles.new(mp.joaat(&amp;quot;turismor&amp;quot;), new mp.Vector3(-441.88, 1156.86, 326),&lt;br /&gt;
    {&lt;br /&gt;
        numberPlate: &amp;quot;ADMIN&amp;quot;,&lt;br /&gt;
        color: [[0, 255, 0],[0, 255, 0]]&lt;br /&gt;
    });&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Vehicle::Vehicle&amp;diff=16729</id>
		<title>Vehicle::Vehicle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Vehicle::Vehicle&amp;diff=16729"/>
		<updated>2019-01-10T09:50:46Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sharedFunctionJS}}&lt;br /&gt;
&lt;br /&gt;
Creates a vehicle.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
- Colors don&#039;t always work as expected if you use them inside the function. Also plate won&#039;t work propperly. Better set those after vehicle is created. &lt;br /&gt;
- Heading means Rotation.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.vehicles.new(model, position,&lt;br /&gt;
{&lt;br /&gt;
    heading: heading,&lt;br /&gt;
    numberPlate: numberPlate,&lt;br /&gt;
    alpha: alpha,&lt;br /&gt;
    color: color,&lt;br /&gt;
    locked: locked,&lt;br /&gt;
    engine: engine,&lt;br /&gt;
    dimension: dimension&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
*&#039;&#039;&#039;model&#039;&#039;&#039;: {{RageType|Hash}} (use [[Globals::joaat|mp.joaat]]) or {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;position&#039;&#039;&#039;: {{RageType|Vector3}}&lt;br /&gt;
*&#039;&#039;&#039;heading&#039;&#039;&#039;: {{RageType|Number}} [-180:180]&lt;br /&gt;
*&#039;&#039;&#039;numberPlate&#039;&#039;&#039;: {{RageType|String}}&lt;br /&gt;
*&#039;&#039;&#039;alpha&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
*&#039;&#039;&#039;color&#039;&#039;&#039;: {{RageType|[[Number, Number, Number], [Number, Number, Number]]}}&lt;br /&gt;
*&#039;&#039;&#039;locked&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;engine&#039;&#039;&#039;: {{RageType|Boolean}}&lt;br /&gt;
*&#039;&#039;&#039;dimension&#039;&#039;&#039;: {{RageType|Number}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
An example of creating a red Turismo with the license plate ADMIN&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.vehicles.new(mp.game.joaat(&amp;quot;turismor&amp;quot;), new mp.Vector3(-421.88, 1136.86, 326),&lt;br /&gt;
    {&lt;br /&gt;
        numberPlate: &amp;quot;ADMIN&amp;quot;,&lt;br /&gt;
        color: [[255, 0, 0],[255,0,0]]&lt;br /&gt;
    });&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Same example but creating a blue Turismo and using it server-side&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.vehicles.new(mp.joaat(&amp;quot;turismor&amp;quot;), new mp.Vector3(-441.88, 1156.86, 326),&lt;br /&gt;
    {&lt;br /&gt;
        numberPlate: &amp;quot;ADMIN&amp;quot;,&lt;br /&gt;
        color: [[0, 255, 0],[0, 255, 0]]&lt;br /&gt;
    });&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::heading&amp;diff=16728</id>
		<title>Player::heading</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::heading&amp;diff=16728"/>
		<updated>2019-01-10T08:23:32Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This property using for getting or setting player rotation.&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let playerRotate = player.heading&lt;br /&gt;
player.heading = 90&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player_block}}&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::heading&amp;diff=16727</id>
		<title>Player::heading</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::heading&amp;diff=16727"/>
		<updated>2019-01-10T08:23:06Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This property using for getting or setting player rotation - rotate.&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let playerRotate = player.heading&lt;br /&gt;
player.heading = 90&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player_block}}&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Talk:Player::heading&amp;diff=16726</id>
		<title>Talk:Player::heading</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Talk:Player::heading&amp;diff=16726"/>
		<updated>2019-01-10T08:20:04Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Player::heading&amp;diff=16725</id>
		<title>Player::heading</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Player::heading&amp;diff=16725"/>
		<updated>2019-01-10T08:19:56Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This property using for getting or setting player rotation - rotate.&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let playerRot = player.heading&lt;br /&gt;
player.heading = 90&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player_block}}&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Talk:Player::heading&amp;diff=16724</id>
		<title>Talk:Player::heading</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Talk:Player::heading&amp;diff=16724"/>
		<updated>2019-01-10T08:19:40Z</updated>

		<summary type="html">&lt;p&gt;CommanderDonkey: Created page with &amp;quot;probably any user with have permissions can add &amp;quot;rotate&amp;quot; in the desc. so that anyone who search &amp;quot;rotate&amp;quot; is finding that article...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;probably any user with have permissions can add &amp;quot;rotate&amp;quot; in the desc. so that anyone who search &amp;quot;rotate&amp;quot; is finding that article...&lt;/div&gt;</summary>
		<author><name>CommanderDonkey</name></author>
	</entry>
</feed>