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	<updated>2026-07-18T16:33:05Z</updated>
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	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20702</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20702"/>
		<updated>2021-05-13T08:27:32Z</updated>

		<summary type="html">&lt;p&gt;54525: /* Sample file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 127.0.0.1 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| en || Server&#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;en&amp;quot;) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&#039;s set to true, clientside created wont be synced only if they got created serverside (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;zhn&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;quot;maxplayers&amp;quot; : 1000,&lt;br /&gt;
	&amp;quot;name&amp;quot; : &amp;quot;西雅图1.1多玩法 RPG Q群1031268869&amp;quot;, &lt;br /&gt;
	&amp;quot;gamemode&amp;quot; : &amp;quot;roleplay&amp;quot;,&lt;br /&gt;
	&amp;quot;language&amp;quot; : &amp;quot;cn&amp;quot;,&lt;br /&gt;
	&amp;quot;stream-distance&amp;quot; : 500.0,&lt;br /&gt;
	&amp;quot;announce&amp;quot; : true,&lt;br /&gt;
	&amp;quot;csharp&amp;quot; : &amp;quot;enabled&amp;quot;,&lt;br /&gt;
	&amp;quot;url&amp;quot; : &amp;quot;rage.mp&amp;quot;,&lt;br /&gt;
	&amp;quot;voice-chat&amp;quot;: true,&lt;br /&gt;
	&amp;quot;voice-chat-sample-rate&amp;quot;: 48000,&lt;br /&gt;
	&amp;quot;api-threading-debugging&amp;quot;: false&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>54525</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20701</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20701"/>
		<updated>2021-05-13T08:26:26Z</updated>

		<summary type="html">&lt;p&gt;54525: /* Sample file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 127.0.0.1 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| en || Server&#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;en&amp;quot;) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&#039;s set to true, clientside created wont be synced only if they got created serverside (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;zhn&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;announce&amp;quot;: false,&lt;br /&gt;
    &amp;quot;bind&amp;quot;: &amp;quot;127.0.0.1&amp;quot;,&lt;br /&gt;
    &amp;quot;gamemode&amp;quot;: &amp;quot;freeroam&amp;quot;, &lt;br /&gt;
    &amp;quot;name&amp;quot;: &amp;quot;RAGE:MP Unofficial server [Tag]&amp;quot;, &lt;br /&gt;
    &amp;quot;maxplayers&amp;quot;: 100,&lt;br /&gt;
    &amp;quot;port&amp;quot;: 22005,&lt;br /&gt;
    &amp;quot;stream-distance&amp;quot;: 500.0&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>54525</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20699</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20699"/>
		<updated>2021-05-13T08:05:43Z</updated>

		<summary type="html">&lt;p&gt;54525: /* Sample file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 127.0.0.1 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| en || Server&#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;en&amp;quot;) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&#039;s set to true, clientside created wont be synced only if they got created serverside (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;maxplayers&amp;quot; : 1000,&lt;br /&gt;
	&amp;quot;name&amp;quot; : &amp;quot;西雅图1.1多玩法 RPG Q群1031268869&amp;quot;, &lt;br /&gt;
	&amp;quot;gamemode&amp;quot; : &amp;quot;roleplay&amp;quot;,&lt;br /&gt;
	&amp;quot;language&amp;quot; : &amp;quot;cn&amp;quot;,&lt;br /&gt;
	&amp;quot;stream-distance&amp;quot; : 500.0,&lt;br /&gt;
	&amp;quot;announce&amp;quot; : true,&lt;br /&gt;
	&amp;quot;csharp&amp;quot; : &amp;quot;enabled&amp;quot;,&lt;br /&gt;
	&amp;quot;url&amp;quot; : &amp;quot;https://rage.mp/&amp;quot;,&lt;br /&gt;
	&amp;quot;voice-chat&amp;quot;: true,&lt;br /&gt;
	&amp;quot;voice-chat-sample-rate&amp;quot;: 48000,&lt;br /&gt;
	&amp;quot;api-threading-debugging&amp;quot;: false&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>54525</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20698</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20698"/>
		<updated>2021-05-13T08:04:24Z</updated>

		<summary type="html">&lt;p&gt;54525: /* Sample file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 127.0.0.1 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| en || Server&#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;en&amp;quot;) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&#039;s set to true, clientside created wont be synced only if they got created serverside (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;maxplayers&amp;quot; : 1000,&lt;br /&gt;
	&amp;quot;name&amp;quot; : &amp;quot;西雅图1.1多玩法 RPG Q群1031268869&amp;quot;, &lt;br /&gt;
	&amp;quot;gamemode&amp;quot; : &amp;quot;roleplay&amp;quot;,&lt;br /&gt;
	&amp;quot;language&amp;quot; : &amp;quot;zhn&amp;quot;,&lt;br /&gt;
	&amp;quot;stream-distance&amp;quot; : 500.0,&lt;br /&gt;
	&amp;quot;announce&amp;quot; : true,&lt;br /&gt;
	&amp;quot;csharp&amp;quot; : &amp;quot;enabled&amp;quot;,&lt;br /&gt;
	&amp;quot;url&amp;quot; : &amp;quot;https://rage.mp/&amp;quot;,&lt;br /&gt;
	&amp;quot;voice-chat&amp;quot;: true,&lt;br /&gt;
	&amp;quot;voice-chat-sample-rate&amp;quot;: 48000,&lt;br /&gt;
	&amp;quot;api-threading-debugging&amp;quot;: false&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>54525</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20697</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20697"/>
		<updated>2021-05-13T07:56:19Z</updated>

		<summary type="html">&lt;p&gt;54525: /* Sample file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 127.0.0.1 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| en || Server&#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;en&amp;quot;) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&#039;s set to true, clientside created wont be synced only if they got created serverside (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;maxplayers&amp;quot; : 1000,&lt;br /&gt;
	&amp;quot;name&amp;quot; : &amp;quot;西雅图1.1多玩法 RPG Q群1031268869&amp;quot;, &lt;br /&gt;
	&amp;quot;gamemode&amp;quot; : &amp;quot;roleplay&amp;quot;,&lt;br /&gt;
	&amp;quot;language&amp;quot; : &amp;quot;Chinese&amp;quot;,&lt;br /&gt;
	&amp;quot;stream-distance&amp;quot; : 500.0,&lt;br /&gt;
	&amp;quot;announce&amp;quot; : true,&lt;br /&gt;
	&amp;quot;csharp&amp;quot; : &amp;quot;enabled&amp;quot;,&lt;br /&gt;
	&amp;quot;url&amp;quot; : &amp;quot;https://rage.mp/&amp;quot;,&lt;br /&gt;
	&amp;quot;voice-chat&amp;quot;: true,&lt;br /&gt;
	&amp;quot;voice-chat-sample-rate&amp;quot;: 48000,&lt;br /&gt;
	&amp;quot;api-threading-debugging&amp;quot;: false&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>54525</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20692</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20692"/>
		<updated>2021-05-12T11:01:11Z</updated>

		<summary type="html">&lt;p&gt;54525: /* Sample file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 103.26.77.136 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || 西雅图1.1多玩法 RPG Q群1031268869|| Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| China || Server&#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;en&amp;quot;) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&#039;s set to true, clientside created wont be synced only if they got created serverside (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;maxplayers&amp;quot; : 1000,&lt;br /&gt;
	&amp;quot;name&amp;quot; : &amp;quot;西雅图1.1多玩法 RPG Q群1031268869&amp;quot;, &lt;br /&gt;
	&amp;quot;gamemode&amp;quot; : &amp;quot;roleplay&amp;quot;,&lt;br /&gt;
        &amp;quot;language&amp;quot; : &amp;quot;zhHans&amp;quot;,&lt;br /&gt;
	&amp;quot;stream-distance&amp;quot; : 500.0,&lt;br /&gt;
	&amp;quot;announce&amp;quot; : true,&lt;br /&gt;
	&amp;quot;csharp&amp;quot; : &amp;quot;enabled&amp;quot;,&lt;br /&gt;
	&amp;quot;url&amp;quot; : &amp;quot;https://rage.mp/&amp;quot;,&lt;br /&gt;
	&amp;quot;voice-chat&amp;quot;: true,&lt;br /&gt;
	&amp;quot;voice-chat-sample-rate&amp;quot;: 48000,&lt;br /&gt;
	&amp;quot;api-threading-debugging&amp;quot;: false&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>54525</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20691</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20691"/>
		<updated>2021-05-12T10:50:26Z</updated>

		<summary type="html">&lt;p&gt;54525: /* Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 103.26.77.136 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || 西雅图1.1多玩法 RPG Q群1031268869|| Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| China || Server&#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;en&amp;quot;) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&#039;s set to true, clientside created wont be synced only if they got created serverside (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;maxplayers&amp;quot; : 1000,&lt;br /&gt;
	&amp;quot;name&amp;quot; : &amp;quot;西雅图1.1多玩法 RPG Q群1031268869&amp;quot;, &lt;br /&gt;
	&amp;quot;gamemode&amp;quot; : &amp;quot;roleplay&amp;quot;,&lt;br /&gt;
	&amp;quot;language&amp;quot; : &amp;quot;China&amp;quot;,&lt;br /&gt;
	&amp;quot;stream-distance&amp;quot; : 500.0,&lt;br /&gt;
	&amp;quot;announce&amp;quot; : true,&lt;br /&gt;
	&amp;quot;csharp&amp;quot; : &amp;quot;enabled&amp;quot;,&lt;br /&gt;
	&amp;quot;url&amp;quot; : &amp;quot;https://rage.mp/&amp;quot;,&lt;br /&gt;
	&amp;quot;voice-chat&amp;quot;: true,&lt;br /&gt;
	&amp;quot;voice-chat-sample-rate&amp;quot;: 48000,&lt;br /&gt;
	&amp;quot;api-threading-debugging&amp;quot;: false&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>54525</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20690</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20690"/>
		<updated>2021-05-12T10:50:02Z</updated>

		<summary type="html">&lt;p&gt;54525: /* Sample file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 103.26.77.136 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| China || Server&#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;en&amp;quot;) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&#039;s set to true, clientside created wont be synced only if they got created serverside (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;maxplayers&amp;quot; : 1000,&lt;br /&gt;
	&amp;quot;name&amp;quot; : &amp;quot;西雅图1.1多玩法 RPG Q群1031268869&amp;quot;, &lt;br /&gt;
	&amp;quot;gamemode&amp;quot; : &amp;quot;roleplay&amp;quot;,&lt;br /&gt;
	&amp;quot;language&amp;quot; : &amp;quot;China&amp;quot;,&lt;br /&gt;
	&amp;quot;stream-distance&amp;quot; : 500.0,&lt;br /&gt;
	&amp;quot;announce&amp;quot; : true,&lt;br /&gt;
	&amp;quot;csharp&amp;quot; : &amp;quot;enabled&amp;quot;,&lt;br /&gt;
	&amp;quot;url&amp;quot; : &amp;quot;https://rage.mp/&amp;quot;,&lt;br /&gt;
	&amp;quot;voice-chat&amp;quot;: true,&lt;br /&gt;
	&amp;quot;voice-chat-sample-rate&amp;quot;: 48000,&lt;br /&gt;
	&amp;quot;api-threading-debugging&amp;quot;: false&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>54525</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20689</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20689"/>
		<updated>2021-05-12T10:48:25Z</updated>

		<summary type="html">&lt;p&gt;54525: /* Sample file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 103.26.77.136 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| China || Server&#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;en&amp;quot;) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&#039;s set to true, clientside created wont be synced only if they got created serverside (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;maxplayers&amp;quot; : 1000,&lt;br /&gt;
	&amp;quot;name&amp;quot; : &amp;quot;西雅图 RPG Q群1031268869&amp;quot;, &lt;br /&gt;
	&amp;quot;gamemode&amp;quot; : &amp;quot;roleplay&amp;quot;,&lt;br /&gt;
	&amp;quot;language&amp;quot; : &amp;quot;China&amp;quot;,&lt;br /&gt;
	&amp;quot;stream-distance&amp;quot; : 500.0,&lt;br /&gt;
	&amp;quot;announce&amp;quot; : true,&lt;br /&gt;
	&amp;quot;csharp&amp;quot; : &amp;quot;enabled&amp;quot;,&lt;br /&gt;
	&amp;quot;url&amp;quot; : &amp;quot;https://rage.mp/&amp;quot;,&lt;br /&gt;
	&amp;quot;voice-chat&amp;quot;: true,&lt;br /&gt;
	&amp;quot;voice-chat-sample-rate&amp;quot;: 48000,&lt;br /&gt;
	&amp;quot;api-threading-debugging&amp;quot;: false&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>54525</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20688</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20688"/>
		<updated>2021-05-12T10:35:54Z</updated>

		<summary type="html">&lt;p&gt;54525: /* Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 103.26.77.136 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| China || Server&#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;en&amp;quot;) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&#039;s set to true, clientside created wont be synced only if they got created serverside (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;maxplayers&amp;quot; : 1000,&lt;br /&gt;
	&amp;quot;name&amp;quot; : &amp;quot;西雅图 RPG Q群1031268869&amp;quot;, &lt;br /&gt;
	&amp;quot;gamemode&amp;quot; : &amp;quot;roleplay&amp;quot;,&lt;br /&gt;
	&amp;quot;language&amp;quot; : &amp;quot;zh&amp;quot;,&lt;br /&gt;
	&amp;quot;stream-distance&amp;quot; : 500.0,&lt;br /&gt;
	&amp;quot;announce&amp;quot; : true,&lt;br /&gt;
	&amp;quot;csharp&amp;quot; : &amp;quot;enabled&amp;quot;,&lt;br /&gt;
	&amp;quot;url&amp;quot; : &amp;quot;https://rage.mp/&amp;quot;,&lt;br /&gt;
	&amp;quot;voice-chat&amp;quot;: true,&lt;br /&gt;
	&amp;quot;voice-chat-sample-rate&amp;quot;: 48000,&lt;br /&gt;
	&amp;quot;api-threading-debugging&amp;quot;: false&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>54525</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20687</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20687"/>
		<updated>2021-05-12T10:34:56Z</updated>

		<summary type="html">&lt;p&gt;54525: /* Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 103.26.77.136 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| zh || Server&#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;en&amp;quot;) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&#039;s set to true, clientside created wont be synced only if they got created serverside (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;maxplayers&amp;quot; : 1000,&lt;br /&gt;
	&amp;quot;name&amp;quot; : &amp;quot;西雅图 RPG Q群1031268869&amp;quot;, &lt;br /&gt;
	&amp;quot;gamemode&amp;quot; : &amp;quot;roleplay&amp;quot;,&lt;br /&gt;
	&amp;quot;language&amp;quot; : &amp;quot;zh&amp;quot;,&lt;br /&gt;
	&amp;quot;stream-distance&amp;quot; : 500.0,&lt;br /&gt;
	&amp;quot;announce&amp;quot; : true,&lt;br /&gt;
	&amp;quot;csharp&amp;quot; : &amp;quot;enabled&amp;quot;,&lt;br /&gt;
	&amp;quot;url&amp;quot; : &amp;quot;https://rage.mp/&amp;quot;,&lt;br /&gt;
	&amp;quot;voice-chat&amp;quot;: true,&lt;br /&gt;
	&amp;quot;voice-chat-sample-rate&amp;quot;: 48000,&lt;br /&gt;
	&amp;quot;api-threading-debugging&amp;quot;: false&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>54525</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20686</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20686"/>
		<updated>2021-05-12T10:27:39Z</updated>

		<summary type="html">&lt;p&gt;54525: /* Sample file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 103.26.77.136 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| en || Server&#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;en&amp;quot;) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&#039;s set to true, clientside created wont be synced only if they got created serverside (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;maxplayers&amp;quot; : 1000,&lt;br /&gt;
	&amp;quot;name&amp;quot; : &amp;quot;西雅图 RPG Q群1031268869&amp;quot;, &lt;br /&gt;
	&amp;quot;gamemode&amp;quot; : &amp;quot;roleplay&amp;quot;,&lt;br /&gt;
	&amp;quot;language&amp;quot; : &amp;quot;zh&amp;quot;,&lt;br /&gt;
	&amp;quot;stream-distance&amp;quot; : 500.0,&lt;br /&gt;
	&amp;quot;announce&amp;quot; : true,&lt;br /&gt;
	&amp;quot;csharp&amp;quot; : &amp;quot;enabled&amp;quot;,&lt;br /&gt;
	&amp;quot;url&amp;quot; : &amp;quot;https://rage.mp/&amp;quot;,&lt;br /&gt;
	&amp;quot;voice-chat&amp;quot;: true,&lt;br /&gt;
	&amp;quot;voice-chat-sample-rate&amp;quot;: 48000,&lt;br /&gt;
	&amp;quot;api-threading-debugging&amp;quot;: false&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>54525</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20685</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20685"/>
		<updated>2021-05-12T10:24:09Z</updated>

		<summary type="html">&lt;p&gt;54525: /* Sample file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 103.26.77.136 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| en || Server&#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;en&amp;quot;) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&#039;s set to true, clientside created wont be synced only if they got created serverside (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;maxplayers&amp;quot; : 1000,&lt;br /&gt;
	&amp;quot;name&amp;quot; : &amp;quot;西雅图 RPG Q群1031268869&amp;quot;, &lt;br /&gt;
	&amp;quot;gamemode&amp;quot; : &amp;quot;roleplay&amp;quot;,&lt;br /&gt;
	&amp;quot;language&amp;quot; : &amp;quot;zh&amp;quot;,&lt;br /&gt;
	&amp;quot;stream-distance&amp;quot; : 500.0,&lt;br /&gt;
	&amp;quot;announce&amp;quot; : true,&lt;br /&gt;
	&amp;quot;csharp&amp;quot; : &amp;quot;enabled&amp;quot;,&lt;br /&gt;
	&amp;quot;url&amp;quot; : &amp;quot;Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/ RAGE:MP Master List Web] (shows fine in RAGE:MP client).&amp;quot;,&lt;br /&gt;
	&amp;quot;voice-chat&amp;quot;: true,&lt;br /&gt;
	&amp;quot;voice-chat-sample-rate&amp;quot;: 48000,&lt;br /&gt;
	&amp;quot;api-threading-debugging&amp;quot;: false&lt;br /&gt;
}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>54525</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20684</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20684"/>
		<updated>2021-05-12T10:22:11Z</updated>

		<summary type="html">&lt;p&gt;54525: /* Sample file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 103.26.77.136 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| en || Server&#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;en&amp;quot;) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&#039;s set to true, clientside created wont be synced only if they got created serverside (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;maxplayers&amp;quot; : 1000,&lt;br /&gt;
	&amp;quot;name&amp;quot; : &amp;quot;[西雅图] RPG玩法多样 Q群1031268869&amp;quot;, &lt;br /&gt;
	&amp;quot;gamemode&amp;quot; : &amp;quot;roleplay&amp;quot;,&lt;br /&gt;
	&amp;quot;language&amp;quot; : &amp;quot;China&amp;quot;,&lt;br /&gt;
	&amp;quot;stream-distance&amp;quot; : 500.0,&lt;br /&gt;
	&amp;quot;announce&amp;quot; : true,&lt;br /&gt;
	&amp;quot;csharp&amp;quot; : &amp;quot;enabled&amp;quot;,&lt;br /&gt;
	&amp;quot;url&amp;quot; : &amp;quot;Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/ RAGE:MP Master List Web] (shows fine in RAGE:MP client).&amp;quot;,&lt;br /&gt;
	&amp;quot;voice-chat&amp;quot;: true,&lt;br /&gt;
	&amp;quot;voice-chat-sample-rate&amp;quot;: 48000,&lt;br /&gt;
	&amp;quot;api-threading-debugging&amp;quot;: false&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>54525</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20683</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20683"/>
		<updated>2021-05-12T10:02:49Z</updated>

		<summary type="html">&lt;p&gt;54525: /* Sample file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 103.26.77.136 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| en || Server&#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;en&amp;quot;) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&#039;s set to true, clientside created wont be synced only if they got created serverside (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;maxplayers&amp;quot; : 1000,&lt;br /&gt;
	&amp;quot;name&amp;quot; : &amp;quot;[西雅图] RPG玩法多样 Q群1031268869&amp;quot;, &lt;br /&gt;
	&amp;quot;gamemode&amp;quot; : &amp;quot;roleplay&amp;quot;,&lt;br /&gt;
	&amp;quot;language&amp;quot; : &amp;quot;ru&amp;quot;,&lt;br /&gt;
	&amp;quot;stream-distance&amp;quot; : 500.0,&lt;br /&gt;
	&amp;quot;announce&amp;quot; : true,&lt;br /&gt;
	&amp;quot;csharp&amp;quot; : &amp;quot;enabled&amp;quot;,&lt;br /&gt;
	&amp;quot;url&amp;quot; : &amp;quot;Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/ RAGE:MP Master List Web] (shows fine in RAGE:MP client).&amp;quot;,&lt;br /&gt;
	&amp;quot;voice-chat&amp;quot;: true,&lt;br /&gt;
	&amp;quot;voice-chat-sample-rate&amp;quot;: 48000,&lt;br /&gt;
	&amp;quot;api-threading-debugging&amp;quot;: false&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>54525</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20681</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20681"/>
		<updated>2021-05-12T09:54:01Z</updated>

		<summary type="html">&lt;p&gt;54525: /* Sample file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 103.26.77.136 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| en || Server&#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;en&amp;quot;) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&#039;s set to true, clientside created wont be synced only if they got created serverside (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;maxplayers&amp;quot; : 1000,&lt;br /&gt;
	&amp;quot;name&amp;quot; : &amp;quot;[西雅图] RPG玩法多样 Q群1031268869&amp;quot;, &lt;br /&gt;
	&amp;quot;gamemode&amp;quot; : &amp;quot;roleplay&amp;quot;,&lt;br /&gt;
	&amp;quot;language&amp;quot; : &amp;quot;ru&amp;quot;,&lt;br /&gt;
	&amp;quot;stream-distance&amp;quot; : 500.0,&lt;br /&gt;
	&amp;quot;announce&amp;quot; : true,&lt;br /&gt;
        &amp;quot;url&amp;quot;: RAGE.MP,&lt;br /&gt;
	&amp;quot;csharp&amp;quot; : &amp;quot;enabled&amp;quot;,&lt;br /&gt;
	&amp;quot;port&amp;quot;: 22005,&lt;br /&gt;
	&amp;quot;voice-chat&amp;quot;: true,&lt;br /&gt;
	&amp;quot;voice-chat-sample-rate&amp;quot;: 48000,&lt;br /&gt;
	&amp;quot;api-threading-debugging&amp;quot;: false&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>54525</name></author>
	</entry>
	<entry>
		<id>https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20680</id>
		<title>Server settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rage.mp/w/index.php?title=Server_settings&amp;diff=20680"/>
		<updated>2021-05-12T09:46:23Z</updated>

		<summary type="html">&lt;p&gt;54525: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;conf.json -&#039;&#039;&#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 103.26.77.136 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption|| false|| Whether the connection to the server will be encrypted or not.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&#039;&#039;port + 1&#039;&#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| en || Server&#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;en&amp;quot;) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates how many times per second the server has to synchronize its entities&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&#039;s set to true, clientside created wont be synced only if they got created serverside (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &#039;&#039;&#039;conf.json&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;maxplayers&amp;quot; : 1000,&lt;br /&gt;
	&amp;quot;name&amp;quot; : &amp;quot;[西雅图] RPG玩法多样 Q群1031268869&amp;quot;, &lt;br /&gt;
	&amp;quot;gamemode&amp;quot; : &amp;quot;roleplay&amp;quot;,&lt;br /&gt;
	&amp;quot;language&amp;quot; : &amp;quot;ru&amp;quot;,&lt;br /&gt;
	&amp;quot;stream-distance&amp;quot; : 500.0,&lt;br /&gt;
	&amp;quot;announce&amp;quot; : true,&lt;br /&gt;
	&amp;quot;csharp&amp;quot; : &amp;quot;enabled&amp;quot;,&lt;br /&gt;
	&amp;quot;port&amp;quot;: 22005,&lt;br /&gt;
	&amp;quot;voice-chat&amp;quot;: true,&lt;br /&gt;
	&amp;quot;voice-chat-sample-rate&amp;quot;: 48000,&lt;br /&gt;
	&amp;quot;api-threading-debugging&amp;quot;: false&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>54525</name></author>
	</entry>
</feed>