Zone::overridePopscheduleVehicleModel
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Only used once in the decompiled scripts. Seems to be related to scripted vehicle generators.
Modified example from 'am_imp_exp.c4', line 6406:
/* popSchedules[0] = ZONE::GET_ZONE_POPSCHEDULE(ZONE::GET_ZONE_AT_COORDS(891.3, 807.9, 188.1));
etc.
*/
ZONE::OVERRIDE_POPSCHEDULE_VEHICLE_MODEL(popSchedules[index], vehicleHash);
STREAMING::REQUEST_MODEL(vehicleHash);
Syntax
mp.game.zone.overridePopscheduleVehicleModel(scheduleId, vehicleHash);Required Arguments
- scheduleId: int
- vehicleHash: Model hash or name
Return value
- Undefined
Example
// todo