Weapon::getWeaponObjectTintIndex
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Syntax
mp.game.weapon.getWeaponObjectTintIndex(weapon);Required Arguments
- weapon: Entity handle or object
Return value
- int
Example
// todoSee also
- mp.game.weapon.canUseWeaponOnParachute
- mp.game.weapon.createWeaponObject
- mp.game.weapon.doesWeaponTakeWeaponComponent
- mp.game.weapon.enableLaserSightRendering
- mp.game.weapon.getWeaponClipSize
- mp.game.weapon.getWeaponComponentHudStats
- mp.game.weapon.getWeaponComponentTypeModel
- mp.game.weapon.getWeaponDamageType
- mp.game.weapon.getWeaponHudStats
- mp.game.weapon.getWeaponObjectTintIndex
- mp.game.weapon.getWeaponTintCount
- mp.game.weapon.getWeapontypeGroup
- mp.game.weapon.getWeapontypeModel
- mp.game.weapon.getWeapontypeSlot
- mp.game.weapon.giveWeaponComponentToWeaponObject
- mp.game.weapon.giveWeaponObjectToPed
- mp.game.weapon.hasVehicleGotProjectileAttached
- mp.game.weapon.hasWeaponAssetLoaded
- mp.game.weapon.hasWeaponGotWeaponComponent
- mp.game.weapon.isWeaponValid
- mp.game.weapon.removeAllProjectilesOfType
- mp.game.weapon.removeWeaponAsset
- mp.game.weapon.removeWeaponComponentFromWeaponObject
- mp.game.weapon.requestWeaponAsset
- mp.game.weapon.requestWeaponHighDetailModel
- mp.game.weapon.setFlashLightFadeDistance
- mp.game.weapon.setPedAmmoToDrop
- mp.game.weapon.setWeaponObjectTintIndex