Water::setWavesIntensity

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Sets a value that determines how aggressive the ocean waves will be. Values of 2.0 or more make for very aggressive waves like you see during a thunderstorm.

Works only ~200 meters around the player.

Most likely SET_CURRENT_*

Syntax

mp.game.water.setWavesIntensity(intensity);

Required Arguments

  • intensity: float

Return value

  • Undefined

Example

// todo

See also

Template:Water s function c