Vehicle::jitter

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When I called this with what the script was doing, which was -190f for yaw pitch and roll, all my car did was jitter a little. I also tried 0 and 190f. I altered the p1 variable between TRUE and FALSE and didn't see a difference.

This might have something to do with the physbox of the vehicle, but I'm not sure.

Syntax

vehicle.jitter(p1, yaw, pitch, roll);

Required Arguments

  • p1: Boolean
  • yaw: float
  • pitch: float
  • roll: float

Return value

  • Undefined

Example

// todo

See also