Vehicle::isTyreBurst
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wheelID used for 4 wheelers seem to be (0, 1, 4, 5)
completely - is to check if tire completely gone from rim.
*JulioNIB
'0 = wheel_lf / bike, plane or jet front
'1 = wheel_rf
'2 = wheel_lm / in 6 wheels trailer, plane or jet is first one on left
'3 = wheel_rm / in 6 wheels trailer, plane or jet is first one on right
'4 = wheel_lr / bike rear / in 6 wheels trailer, plane or jet is last one on left
'5 = wheel_rr / in 6 wheels trailer, plane or jet is last one on right
'45 = 6 wheels trailer mid wheel left
'47 = 6 wheels trailer mid wheel right
Syntax
vehicle.isTyreBurst(wheelID, completely);
Required Arguments
- wheelID: int
- completely: Boolean
Return value
- Boolean
Example
// todo
See also
- mp.game.vehicle.addModelOverride
- mp.game.vehicle.addVehicleStuckCheckWithWarp
- mp.game.vehicle.clearModelOverrides
- mp.game.vehicle.createMissionTrain
- mp.game.vehicle.createScriptVehicleGenerator
- mp.game.vehicle.createVehicle
- mp.game.vehicle.defaultEngineBehaviour
- mp.game.vehicle.deleteMissionTrain
- mp.game.vehicle.deleteScriptVehicleGenerator
- mp.game.vehicle.disableVehicleWeapon
- mp.game.vehicle.displayDistantVehicles
- mp.game.vehicle.doesScriptVehicleGeneratorExist
- mp.game.vehicle.doesVehicleExistWithDecorator
- mp.game.vehicle.getClosestVehicle
- mp.game.vehicle.getCurrentPlaybackForVehicle
- mp.game.vehicle.getDisplayNameFromVehicleModel
- mp.game.vehicle.getNumModColors
- mp.game.vehicle.getPositionInRecording
- mp.game.vehicle.getPositionOfVehicleRecordingAtTime
- mp.game.vehicle.getRandomVehicleBackBumperInSphere
- mp.game.vehicle.getRandomVehicleFrontBumperInSphere
- mp.game.vehicle.getRandomVehicleInSphere
- mp.game.vehicle.getRandomVehicleModelInMemory
- mp.game.vehicle.getRotationOfVehicleRecordingAtTime
- mp.game.vehicle.getTimePositionInRecording
- mp.game.vehicle.getTotalDurationOfVehicleRecordingId
- mp.game.vehicle.getTotalDurationOfVehicleRecording
- mp.game.vehicle.getVehicleClassFromName
- mp.game.vehicle.getVehicleClassMaxAcceleration
- mp.game.vehicle.getVehicleClassMaxAgility
- mp.game.vehicle.getVehicleClassMaxBraking
- mp.game.vehicle.getVehicleClassMaxTraction
- mp.game.vehicle.getVehicleModelAcceleration
- mp.game.vehicle.getVehicleModelMaxBraking
- mp.game.vehicle.getVehicleModelMaxNumberOfPassengers
- mp.game.vehicle.getVehicleModelMaxSpeed
- mp.game.vehicle.getVehicleModelMaxTraction
- mp.game.vehicle.getVehicleRecordingId
- mp.game.vehicle.hasPreloadModsFinished
- mp.game.vehicle.hasVehicleAssetLoaded
- mp.game.vehicle.hasVehicleRecordingBeenLoaded
- mp.game.vehicle.isAnyVehicleNearPoint
- mp.game.vehicle.isCopVehicleInArea3d
- mp.game.vehicle.isPlaybackGoingOnForVehicle
- mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle
- mp.game.vehicle.isThisModelABicycle
- mp.game.vehicle.isThisModelABike
- mp.game.vehicle.isThisModelABoat
- mp.game.vehicle.isThisModelACar
- mp.game.vehicle.isThisModelAHeli
- mp.game.vehicle.isThisModelAPlane
- mp.game.vehicle.isThisModelAQuadbike
- mp.game.vehicle.isThisModelATrain
- mp.game.vehicle.isThisModelAnEmergencyBoat
- mp.game.vehicle.isVehicleInGarageArea
- mp.game.vehicle.pausePlaybackRecordedVehicle
- mp.game.vehicle.preloadVehicleMod
- mp.game.vehicle.removeModelOverride
- mp.game.vehicle.removeVehicleAsset
- mp.game.vehicle.removeVehicleRecording
- mp.game.vehicle.removeVehicleStuckCheck
- mp.game.vehicle.removeVehiclesFromGeneratorsInArea
- mp.game.vehicle.repairOnExtraToggle
- mp.game.vehicle.requestVehicleAsset
- mp.game.vehicle.requestVehicleRecording
- mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive
- mp.game.vehicle.setAllVehicleGeneratorsActiveInArea
- mp.game.vehicle.setCargobobHookPosition
- mp.game.vehicle.setFarDrawVehicles
- mp.game.vehicle.setGarbageTrucks
- mp.game.vehicle.setMissionTrainAsNoLongerNeeded
- mp.game.vehicle.setNumberOfParkedVehicles
- mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setPlaybackSpeed
- mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater
- mp.game.vehicle.setRandomBoats
- mp.game.vehicle.setRandomTrains
- mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setScriptVehicleGenerator
- mp.game.vehicle.setVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setVehicleModelIsSuppressed
- mp.game.vehicle.setVehicleShootAtTarget
- mp.game.vehicle.skipTimeInPlaybackRecordedVehicle
- mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle
- mp.game.vehicle.startPlaybackRecordedVehicleUsingAi
- mp.game.vehicle.startPlaybackRecordedVehicleWithFlags
- mp.game.vehicle.startPlaybackRecordedVehicle
- mp.game.vehicle.stopPlaybackRecordedVehicle
- mp.game.vehicle.switchTrainTrack
- mp.game.vehicle.unpausePlaybackRecordedVehicle