Vehicle::getRandomVehicleModelInMemory

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Not present in the retail version! It's just a nullsub.

p0 always true (except in one case)
p1 returns a random vehicle hash loaded in memory
p2 unsure, maybe returns a different model

Syntax

mp.game.vehicle.getRandomVehicleModelInMemory(p0, modelHash, p2);

Required Arguments

  • p0: Boolean
  • modelHash: Hash
  • p2: int

Return value

  • object: modelHash, p2

Example

// todo

See also