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MulleDK19: Only the script that originally called SET_GPS_FLAGS can set them again. Another script cannot set the flags, until the first script that called it has called CLEAR_GPS_FLAGS.

Doesn't seem like the flags are actually read by the game at all.


mp.game.ui.setGpsFlags(p0, p1);

Required Arguments

  • p0: int
  • p1: float

Return value

  • Undefined


// todo

See also