Ui::getTextScreenWidth

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Syntax

mp.game.ui.getTextScreenWidth(p0);

Required Arguments

  • p0: Boolean

Return value

  • float

Example

const getTextWidth = (text, font, scale) => {
    mp.game.ui.setTextEntryForWidth("STRING");
    mp.game.ui.addTextComponentSubstringPlayerName(text);
    mp.game.ui.setTextFont(font);
    mp.game.ui.setTextScale(scale * 1.25, scale);
    return mp.game.ui.getTextScreenWidth(true);
};

See also