Ui::displayHelpTextFromStringLabel

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p0 is always 0.
duration when set to -1, is around 3s. Can not be more than 5000ms.

Example:

void FloatingHelpText1(char* text) {
    BEGIN_TEXT_COMMAND_DISPLAY_HELP('STRING');
    ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);
    END_TEXT_COMMAND_DISPLAY_HELP (0, 0, 1, -1);
}


Image:
- imgbin.org/images/26209.jpg

more inputs/icons: (scroll to line 377 and below)
- pastebin.com/nqNYWMSB

Used to be known as _DISPLAY_HELP_TEXT_FROM_STRING_LABEL

Syntax

mp.game.ui.displayHelpTextFromStringLabel(p0, loop, beep, duration);

Required Arguments

  • p0: unknown (to be checked)
  • loop: Boolean
  • beep: Boolean
  • duration: int

Return value

  • Undefined

Example

mp.game.ui.setTextComponentFormat('STRING');
mp.game.ui.addTextComponentSubstringPlayerName('Hit ~INPUT_CONTEXT~ to do something');
mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);

See also