Ui::beginTextCommandSetBlipName

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example:

UI::BEGIN_TEXT_COMMAND_SET_BLIP_NAME('STRING');
UI::_ADD_TEXT_COMPONENT_STRING('Name');
UI::END_TEXT_COMMAND_SET_BLIP_NAME(blip);

Syntax

mp.game.ui.beginTextCommandSetBlipName(gxtentry);

Required Arguments

  • gxtentry: String

Return value

  • Undefined

Example

// todo

See also