Time::setClockTime
Client-Side Function
JavaScript Syntax
Summary
Sets the in-game clock to a specific hour, minute, and second. This function is useful for synchronizing game time with real-world or custom timelines.
Syntax
mp.game.time.setClockTime(hour, minute, second);
Required Parameters
- hour: int - The hour (0–23).
- minute: int - The minute (0–59).
- second: int - The second (0–59).
Return Value
- undefined - No value is returned.
Example
This example synchronizes the in-game clock with real-world time:
const syncTime = () => {
const date = new Date();
mp.game.time.setClockTime(date.getHours(), date.getMinutes(), date.getSeconds());
};
setInterval(syncTime, 2000); // Update clock every 2 seconds
mp.gui.chat.push("The in-game time is now synchronized with real-world time.");