# System::vdist2

Calculates distance between vectors but does not perform Sqrt operations. (Its way faster)

## Syntax

`mp.game.system.vdist2(x1, y1, z1, x2, y2, z2);`

### Required Arguments

**x1:**float**y1:**float**z1:**float**x2:**float**y2:**float**z2:**float

### Return value

**float**

## Example

`// todo`