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Override the area where the camera will render the terrain.
p3, p4 and p5 are usually set to 0.0

Syntax, y, z, offsetX, offsetY, offsetZ);

Required Arguments

  • x: float
  • y: float
  • z: float
  • offsetX: float
  • offsetY: float
  • offsetZ: float

Return value

  • Undefined


// todo

See also

Template:Streaming s function c