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  • 10 KB (421 words) - 17:27, 27 November 2019
  • This is an example description for a server-side function template. * <span style="color: #408DAE"><b>true</b></span>: if the example function has been executed successfully.
    2 KB (355 words) - 14:06, 26 October 2018

Page text matches

  • This function create a vector object. [[Category:Server-side Function]]
    232 bytes (28 words) - 06:59, 16 May 2019
  • This function returns the entity object, if valid from the server-side generated entity.id. ...know, because the client-side entity.id may be different to the entity.id server-side.
    1 KB (184 words) - 12:46, 26 October 2018
  • This function generates hashes/arrays of hashes (hash is integer) using strings/arrays of ...Jenkins_hash_function#one_at_a_time|'''Jenkin's One At A Time''']] hashing function.
    806 bytes (112 words) - 08:29, 6 November 2019
  • [[Category:Server-side Function]] [[Category:Client-side Function]]
    419 bytes (38 words) - 13:05, 30 April 2019
  • [[Category:Client-side Function]] [[Category:Server-side Function]]
    414 bytes (36 words) - 17:12, 16 May 2019
  • This function bans the player from your server. ...something else to display it for the player. Also, all bans that use this function are cleared once the server restarts. You need to save the bans yourself if
    970 bytes (138 words) - 16:57, 17 May 2019
  • Function that gets the squared distance between two entities. [[Category:Server-side Function]]
    349 bytes (34 words) - 12:32, 2 December 2019
  • This function is used to call a server-side event from a client-side script. This example will call the server-side event, from the client-side script, to see if the player screen size is not
    787 bytes (103 words) - 11:52, 26 October 2018
  • This function spawn a player. [[Category:Server-side Function]]
    482 bytes (53 words) - 17:04, 17 May 2019
  • function playerQuitHandler(player, exitType, reason) { [[Category:Server-side Event]]
    2 KB (229 words) - 13:11, 23 May 2019
  • It is similar to the OnUpdate in GTA:Network C# Code where the function/event is called every tick on the server. [[Category:Server-side Event]]
    1 KB (177 words) - 13:23, 15 May 2019
  • * [[Vehicle::isNeonLightEnabled]] - Client side function ...tanet.work/index.php?title=GetVehicleNeonState GetVehicleNeonState] - Same function in C# bridge
    654 bytes (86 words) - 17:55, 16 May 2019
  • This function gets the tattoo (decoration) from a collection specified. [[Category:Server-side Function]]
    597 bytes (69 words) - 07:12, 19 February 2020
  • [[Category:Server-side Function]]
    711 bytes (91 words) - 17:00, 17 May 2019
  • This Function is used to alert client-side with entity's data change for a specified vari * '''handlerFunction''': Handler function with parameters:
    2 KB (196 words) - 16:17, 6 November 2019
  • This function set clothing for player. Alternative of client-side function: [https://wiki.rage.mp/index.php?title=Player::setComponentVariation Player
    1 KB (177 words) - 16:19, 10 August 2019
  • This function start a weather transition to the weather specified and sync it to all clie
    962 bytes (121 words) - 08:55, 7 December 2019
  • <div style="margin: 10px 10px 10px 10px;"><b>Server-Side - Исполняется на сервере</b></div> function playerExitColshapeHandler(player, shape) {
    1 KB (106 words) - 09:45, 29 July 2018
  • '''Function''': Returns an array of 4 numbers, with a checkpoint color [[Category:Server-side Function]]
    497 bytes (50 words) - 16:51, 17 May 2019
  • *[[Server-side_events|Server-side events]] if your event will be for server-side use only then you can register it the way you want.
    5 KB (666 words) - 17:33, 12 December 2019

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