Server-side CSharp events
Global
Resource
Entity
(Every server handled object is called an 'entity', which includes Players, Vehicles, Objects and etc..)
- EntityModelChange
- EntityCreated
- EntityDestroyed (deprecated in 1.1)
- EntityDeleted
Player
- PlayerIncomingConnection
- PlayerConnected
- PlayerDisconnected
- PlayerDamage
- PlayerDeath
- PlayerSpawn
- PlayerPickup
- PlayerEnterVehicleAttempt
- PlayerExitVehicleAttempt
- PlayerEnterVehicle
- PlayerExitVehicle
- PlayerWeaponSwitch
- PlayerDetonateStickies