Rope::attachRopeToEntity

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The position supplied can be anywhere, and the entity should anchor relative to that point from it's origin.

Syntax

mp.game.rope.attachRopeToEntity(rope, entity, x, y, z, p5);

Required Arguments

  • rope: Object handle or object
  • entity: Entity handle or object
  • x: float
  • y: float
  • z: float
  • p5: Boolean

Return value

  • Undefined

Example

// todo

See also

Template:Rope s function c