Pool::forEachInDimension
Server-Side Function
JavaScript |
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JavaScript Syntax
Available Entity Pools
The following are the main entity pools available on the RAGEMP, used for managing various game entities:
Entity Pool | Description |
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mp.players | Manages all connected players |
mp.vehicles | Manages all spawned vehicles |
mp.objects | Manages all created objects |
mp.peds | Manages all non-player characters (peds) |
mp.markers | Manages all markers in the game |
mp.labels | Manages all 3D text labels |
mp.checkpoints | Manages checkpoints |
mp.blips | Manages map blips |
mp.colshapes | Manages collision shapes |
Syntax
void pool.forEachInDimension(int dimension, function callingFunction);
Required Arguments
- dimension: int The dimension in which to apply the function.
- callingFunction: The function to be called for each entity in the specified dimension.
Example
This example outputs the names of all players in dimension 0 (default dimension) to the server console.
Server-Side
mp.players.forEachInDimension(0, (player, id) => { console.log("Player: " + player.name); });
See Also
- Functions
- Properties
- Arrays