PlayerExitCheckpoint

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Event triggered when a player leaves a checkpoint

Server-Side
Event

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C# Syntax
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JavaScript Syntax
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mp.events.add("playerExitCheckpoint", eventHandler);

eventHandler expects a function with:

Parameters

  • player: Player - The player who exited checkpoint.
  • checkpoint: Checkpoint - The checkpoint that player exited.

Example

mp.events.add("playerExitCheckpoint", (player, checkpoint) => {
 // Do what you want.
});


Client-Side Event

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C# Syntax
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public delegate void OnPlayerExitCheckpointDelegate(Checkpoint checkpoint, CancelEventArgs cancel);

Parameters

  • checkpoint: checkpoint, expects RAGE.Elements.Checkpoint type.
  • cancel: cancel, expects RAGE.Events.CancelEventArgs type.

Example

The example below shows a message to player with the position of the checkpoint they just exited.

Events.OnPlayerExitCheckpoint += OnPlayerExitCheckpoint;
public void OnPlayerExitCheckpoint(RAGE.Elements.Checkpoint checkpoint, RAGE.Events.CancelEventArgs cancel)
{
    Vector3 pos = checkpoint.Position;
    RAGE.Chat.Output($"Player just left the checkpoint at X{pos.X} Y{pos.Y} Z{pos.Z}");
}


JavaScript Syntax
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Parameters

  • checkpoint: Checkpoint

Example

mp.events.add("playerExitCheckpoint", (checkpoint) => {
 // Do what you want.
});


See also