Player::taskPutDirectlyIntoMelee

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from armenian3.c4

Player::TASK_PUT_Player_DIRECTLY_INTO_MELEE(PlayerPed, armenianPed, 0.0, -1.0, 0.0, 0);

Syntax

player.taskPutDirectlyIntoMelee(meleeTarget, p2, p3, p4, p5);

Required Arguments

  • meleeTarget: Ped handle or object
  • p2: float
  • p3: float
  • p4: float
  • p5: Boolean

Return value

  • Undefined

Example

// todo

See also