Player::taskPlaneLand

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Function.Call(Hash.TASK_PLANE_LAND, pilot, selectedAirplane, runwayStartPoint.X, runwayStartPoint.Y, runwayStartPoint.Z, runwayEndPoint.X, runwayEndPoint.Y, runwayEndPoint.Z); 

Syntax

player.taskPlaneLand(plane, runwayStartX, runwayStartY, runwayStartZ, runwayEndX, runwayEndY, runwayEndZ);

Required Arguments

  • plane: Vehicle handle or object
  • runwayStartX: float
  • runwayStartY: float
  • runwayStartZ: float
  • runwayEndX: float
  • runwayEndY: float
  • runwayEndZ: float

Return value

  • Undefined

Example

// todo

See also