Player::taskPatrol

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After looking at some scripts the second parameter seems to be an id of some kind. Here are some I found from some R* scripts:

'miss_Tower_01' (this went from 01 - 10)
'miss_Ass0' (0, 4, 6, 3)
'MISS_PATROL_8'

I think they're patrol routes, but I'm not sure. And I believe the 3rd parameter is a BOOL, but I can't confirm other than only seeing 0 and 1 being passed.

- Shawn (/u/shawn_of_the_reddit)

As far as I can see the patrol routes names such as 'miss_Ass0' have been defined earlier in the scripts. This leads me to believe we can defined our own new patrol routes by following the same approach.
From the scripts

Player::OPEN_PATROL_ROUTE('miss_Ass0');
Player::ADD_PATROL_ROUTE_NODE(0, 'WORLD_HUMAN_GUARD_STAND', l_738[0/*3*/], -139.4076690673828, -993.4732055664062, 26.2754, GAMEPLAY::GET_RANDOM_INT_IN_RANGE(5000, 10000));
Player::ADD_PATROL_ROUTE_NODE(1, 'WORLD_HUMAN_GUARD_STAND', l_738[1/*3*/], -116.1391830444336, -987.4984130859375, 26.38541030883789, GAMEPLAY::GET_RANDOM_INT_IN_RANGE(5000, 10000));
Player::ADD_PATROL_ROUTE_NODE(2, 'WORLD_HUMAN_GUARD_STAND', l_738[2/*3*/], -128.46847534179688, -979.0340576171875, 26.2754, GAMEPLAY::GET_RANDOM_INT_IN_RANGE(5000, 10000));
Player::ADD_PATROL_ROUTE_LINK(0, 1);
Player::ADD_PATROL_ROUTE_LINK(1, 2);
Player::ADD_PATROL_ROUTE_LINK(2, 0);
Player::CLOSE_PATROL_ROUTE();
Player::CREATE_PATROL_ROUTE();

Syntax

player.taskPatrol(p1, p2, p3, p4);

Required Arguments

  • p1: String
  • p2: unknown (to be checked)
  • p3: Boolean
  • p4: Boolean

Return value

  • Undefined

Example

// todo

See also