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If true, peds will shoot at Entity till it is dead.
If false, peds will just walk till they reach the entity and will cease shooting.


player.taskGoToWhileAimingAtEntity(entityToWalkTo, entityToAimAt, speed, shootatEntity, p5, p6, p7, p8, firingPattern);

Required Arguments

  • entityToWalkTo: Entity handle or object
  • entityToAimAt: Entity handle or object
  • speed: float
  • shootatEntity: Boolean
  • p5: float
  • p6: float
  • p7: Boolean
  • p8: Boolean
  • firingPattern: Model hash or name

Return value

  • Undefined


// todo

See also