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Player::TASK_DRIVE_BY(l_467[1/*22*/], PLAYER::PLAYER_Player_ID(), 0, 0.0, 0.0, 2.0, 300.0, 100, 0, ${firing_pattern_burst_fire_driveby});

Needs working example. Doesn't seem to do anything.

I marked p2 as targetVehicle as all these shooting related tasks seem to have that in common.
I marked p6 as distanceToShoot as if you think of GTA's Logic with the native SET_VEHICLE_SHOOT natives, it won't shoot till it gets within a certain distance of the target.
I marked p7 as pedAccuracy as it seems it's mostly 100 (Completely Accurate), 75, 90, etc. Although this could be the ammo count within the gun, but I highly doubt it. I will change this comment once I find out if it's ammo count or not.


player.taskDriveBy(targetPed, p2, targetX, targetY, targetZ, p6, p7, p8, firingPattern);

Required Arguments

  • targetPed: Ped handle or object
  • p2: unknown (to be checked)
  • targetX: float
  • targetY: float
  • targetZ: float
  • p6: float
  • p7: unknown (to be checked)
  • p8: Boolean
  • firingPattern: Model hash or name

Return value

  • Undefined


// todo

See also