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duration: the amount of time in milliseconds to do the task. -1 will keep the task going until either another task is applied, or CLEAR_ALL_TASKS() is called with the ped


player.taskAimGunAt(entity, duration, p3);

Required Arguments

  • entity: Entity handle or object
  • duration: int
  • p3: Boolean

Return value

  • Undefined


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See also