Player::specialAbilityChargeNormalized

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Revision as of 21:30, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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normalizedValue is from 0.0 - 1.0
p2 is always 1

Syntax

mp.game.player.specialAbilityChargeNormalized(normalizedValuep2);

Required Arguments

  • normalizedValue: float
  • p2: Boolean

Return value

  • Undefined

Example

// todo

See also