From RAGE Multiplayer Wiki
Syntax
player.setVoiceFxFlanger(fxHandle, {
fWetDryMix,
fDepth,
fFeedback,
fFrequency,
lWaveform,
fDelay,
lPhase
});
Required Arguments
- fxHandle: int The effect handle.
- fWetDryMix: float Ratio of wet (processed) signal to dry (unprocessed) signal. Must be in the range from 0 (default) through 100 (all wet).
- fDepth: float Percentage by which the delay time is modulated by the low-frequency oscillator (LFO), in hundredths of a percentage point. Must be in the range from 0 through 100. The default value is 25.
- fFeedback: float Percentage of output signal to feed back into the effect's input, in the range from -99 to 99. The default value is 0.
- fFrequency: float Frequency of the LFO, in the range from 0 to 10. The default value is 0.
- lWaveform: int Waveform of the LFO... 0 = triangle, 1 = sine. By default, the waveform is a sine.
- fDelay: float Number of milliseconds the input is delayed before it is played back, in the range from 0 to 4. The default value is 0 ms.
- lPhase: int Phase differential between left and right LFOs, one of the BASSFXPhase values. Default (int)BASSFXPhase.BASS_FX_PHASE_ZERO.
BASSFXPhase
const BASSFXPhase = {
BASS_FX_PHASE_NEG_180: 0, // Phase differential between left and right LFOs (-180)
BASS_FX_PHASE_NEG_90: 1, // Phase differential between left and right LFOs (-90)
BASS_FX_PHASE_ZERO: 2, // Phase differential between left and right LFOs (+/-0)
BASS_FX_PHASE_90: 3, // Phase differential between left and right LFOs (+90)
BASS_FX_PHASE_180: 4 // Phase differential between left and right LFOs (+180)
};
See also