Player::setVisualFieldMinElevationAngle

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This native refers to the field of vision the ped has below them, starting at 0 degrees. The angle value should be negative.
-90f should let the ped see 90 degrees below them, for example.

Syntax

player.setVisualFieldMinElevationAngle(angle);

Required Arguments

  • angle: float

Return value

  • Undefined

Example

// todo

See also