Player::setFleeAttributes

From RAGE Multiplayer Wiki
Revision as of 23:44, 6 May 2017 by Marty uploader (talk | contribs) (yay)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Bool probably has something to do with vehicles, maybe if the ped can use vehicle to flee?

Values used as attributes are those in sequence of powers of two, 1, 2, 4, 8, 16, 32, 64.... 65536.

Syntax

player.setFleeAttributes(attributes, p2);

Required Arguments

  • attributes: int
  • p2: Boolean

Return value

  • Undefined

Example

// todo

See also