Player::setFleeAttributes

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Bool probably has something to do with vehicles, maybe if the ped can use vehicle to flee?

Values used as attributes are those in sequence of powers of two, 1, 2, 4, 8, 16, 32, 64.... 65536.

Syntax

player.setFleeAttributes(attributes, p2);

Required Arguments

  • attributes: int
  • p2: Boolean

Return value

  • Undefined

Example

// todo

See also