Player::setFiringPattern

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FIRING_PATTERN_BURST_FIRE = 0xD6FF6D61 ( 1073727030 )
FIRING_PATTERN_BURST_FIRE_IN_COVER = 0x026321F1 ( 40051185 )
FIRING_PATTERN_BURST_FIRE_DRIVEBY = 0xD31265F2 ( -753768974 )
FIRING_PATTERN_FROM_GROUND = 0x2264E5D6 ( 577037782 )
FIRING_PATTERN_DELAY_FIRE_BY_ONE_SEC = 0x7A845691 ( 2055493265 )
FIRING_PATTERN_FULL_AUTO = 0xC6EE6B4C ( -957453492 )
FIRING_PATTERN_SINGLE_SHOT = 0x5D60E4E0 ( 1566631136 )
FIRING_PATTERN_BURST_FIRE_PISTOL = 0xA018DB8A ( -1608983670 )
FIRING_PATTERN_BURST_FIRE_SMG = 0xD10DADEE ( 1863348768 )
FIRING_PATTERN_BURST_FIRE_RIFLE = 0x9C74B406 ( -1670073338 )
FIRING_PATTERN_BURST_FIRE_MG = 0xB573C5B4 ( -1250703948 )
FIRING_PATTERN_BURST_FIRE_PUMPSHOTGUN = 0x00BAC39B ( 12239771 )
FIRING_PATTERN_BURST_FIRE_HELI = 0x914E786F ( -1857128337 )
FIRING_PATTERN_BURST_FIRE_MICRO = 0x42EF03FD ( 1122960381 )
FIRING_PATTERN_SHORT_BURSTS = 0x1A92D7DF ( 445831135 )
FIRING_PATTERN_SLOW_FIRE_TANK = 0xE2CA3A71 ( -490063247 )

if anyone is interested firing pattern info: pastebin.com/Px036isB

Syntax

player.setFiringPattern(patternHash);

Required Arguments

  • patternHash: Model hash or name

Return value

  • Undefined

Example

// todo

See also