Player::setFaceFeature

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Revision as of 19:56, 7 February 2020 by S373r (talk | contribs) (fix a typo)
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Sets the various freemode face features, e.g. nose length, chin shape. Scale ranges from -1.0 to 1.0. Index can be 0 - 19.

Index Face feature Min Max
0 Nose width -1.0 narrow 1.0 wide
1 Nose height -1.0 top 1.0 bottom
2 Nose length -1.0 grand 1.0 petite
3 Nose bridge -1.0 round 1.0 hollow
4 Nose tip -1.0 upward 1.0 downward
5 Nose bridge shift -1.0 to the right 1.0 to the left
6 Brow height -1.0 top 1.0 bottom
7 Brow width -1.0 inward 1.0 outward
8 Cheekbone height -1.0 top 1.0 bottom
9 Cheekbone width -1.0 narrow 1.0 wide
10 Cheeks width -1.0 wide 1.0 narrow
11 Eyes -1.0 opened 1.0 closed
12 Lips -1.0 wide 1.0 narrow
13 Jaw width -1.0 narrow 1.0 wide
14 Jaw height -1.0 top 1.0 bottom
15 Chin length -1.0 small 1.0 long
16 Chin position -1.0 inward 1.0 outward
17 Chin width -1.0 narrow 1.0 grand
18 Chin shape -1.0 simple chin 1.0 double chin
19 Neck width -1.0 narrow 1.0 wide


Syntax

player.setFaceFeature(index, scale);

Required Arguments

  • index: int
  • scale: float

Return value

  • Undefined

Example

function updateAppearance(genderChanged) {

    if (genderChanged) {
        mp.players.local.model = characterData.gender ? mp.game.joaat("mp_m_freemode_01") : mp.game.joaat("mp_f_freemode_01");

        setTimeout(sUpdateAppearance, 100);
    }

    else
        sUpdateAppearance();
    }

    function sUpdateAppearance() {
        
        for (var i = 0; i < 20; i++)
            mp.players.local.setFaceFeature(i, characterData.faceFeatures[i]);
    }
}

See also