Player::setCombatRange

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Only the values 0, 1 and 2 occur in the decompiled scripts. Most likely refers directly to the values also described as AttackRange in combatbehaviour.meta:
0: CR_Near
1: CR_Medium
2: CR_Far

Syntax

player.setCombatRange(p1);

Required Arguments

  • p1: int

Return value

  • Undefined

Example

// todo

See also