Player::setCombatMovement

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0 - Stationary (Will just stand in place)
1 - Defensive (Will try to find cover and very likely to blind fire)
2 - Offensive (Will attempt to charge at enemy but take cover as well)
3 - Suicidal Offensive (Will try to flank enemy in a suicidal attack)

Syntax

player.setCombatMovement(combatMovement);

Required Arguments

  • combatMovement: int

Return value

  • Undefined

Example

// todo

See also