Player::resetMovementClipset

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If p1 is 0.0, I believe you are back to normal.
If p1 is 1.0, it looks like you can only rotate the ped, not walk.

Using the following code to reset back to normal
Player::RESET_Player_MOVEMENT_CLIPSET(PLAYER::PLAYER_Player_ID(), 0.0);

Syntax

player.resetMovementClipset(p1);

Required Arguments

  • p1: float

Return value

  • Undefined

Example

// todo

See also