Player::isInCombat

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Checks to see if ped and target are in combat with eachother. Only goes one-way: if target is engaged in combat with ped but ped has not yet reacted, the function will return false until ped starts fighting back.

p1 is usually 0 in the scripts because it gets the ped id during the task sequence. For instance: Player::IS_Player_IN_COMBAT(l_42E[4/*14*/], PLAYER::PLAYER_Player_ID()) // armenian2.ct4: 43794

Syntax

player.isInCombat(target);

Required Arguments

  • target: Ped handle or object

Return value

  • Boolean

Example

// todo

See also