Player::intToParticipantindex

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Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
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if (NETWORK::NETWORK_IS_PARTICIPANT_ACTIVE(PLAYER::INT_TO_PARTICIPANTINDEX(i)))

Syntax

mp.game.player.intToParticipantindex(value);

Required Arguments

  • value: int

Return value

  • int

Example

// todo

See also