Player::hasPlayerLeftTheWorld
Jump to navigation
Jump to search
Gets the player's info and calls a function that checks the player's ped position.
Here's the decompiled function that checks the position: pastebin.com/ZdHG2E7n
Syntax
mp.game.player.hasPlayerLeftTheWorld();
Required Arguments
Return value
- Boolean
Example
// todo
See also
- mp.game.player.arePlayerFlashingStarsAboutToDrop
- mp.game.player.arePlayerStarsGreyedOut
- mp.game.player.canPedHearPlayer
- mp.game.player.canPlayerStartMission
- mp.game.player.changePed
- mp.game.player.clearHasDamagedAtLeastOneNonAnimalPed
- mp.game.player.clearHasDamagedAtLeastOnePed
- mp.game.player.clearParachuteModelOverride
- mp.game.player.clearParachutePackModelOverride
- mp.game.player.clearParachuteVariationOverride
- mp.game.player.clearWantedLevel
- mp.game.player.disablePlayerFiring
- mp.game.player.displaySystemSigninUi
- mp.game.player.disableVehicleRewards
- mp.game.player.enableSpecialAbility
- mp.game.player.forceCleanupForAllThreadsWithThisName
- mp.game.player.forceCleanupForThreadWithThisId
- mp.game.player.forceCleanup
- mp.game.player.getCurrentStealthNoise
- mp.game.player.getEntityIsFreeAimingAt
- mp.game.player.getGroup
- mp.game.player.getHasReserveParachute
- mp.game.player.getInvincible
- mp.game.player.getMaxArmour
- mp.game.player.getName
- mp.game.player.getParachutePackTintIndex
- mp.game.player.getParachuteSmokeTrailColor
- mp.game.player.getParachuteTintIndex
- mp.game.player.getPedScriptIndex
- mp.game.player.getPed
- mp.game.player.getTargetEntity
- mp.game.player.getReserveParachuteTintIndex
- mp.game.player.getRgbColour
- mp.game.player.getSprintStaminaRemaining
- mp.game.player.getSprintTimeRemaining
- mp.game.player.getTeam
- mp.game.player.getTimeSincePlayerDroveAgainstTraffic
- mp.game.player.getTimeSincePlayerDroveOnPavement
- mp.game.player.getTimeSincePlayerHitPed
- mp.game.player.getTimeSincePlayerHitVehicle
- mp.game.player.getUnderwaterTimeRemaining
- mp.game.player.getWantedCentrePosition
- mp.game.player.getWantedLevelRadius
- mp.game.player.getWantedLevelThreshold
- mp.game.player.getWantedLevel
- mp.game.player.giveAchievementToPlayer
- mp.game.player.giveRagdollControl
- mp.game.player.hasAchievementBeenPassed
- mp.game.player.hasBeenSpottedInStolenVehicle
- mp.game.player.hasDamagedAtLeastOneNonAnimalPed
- mp.game.player.hasDamagedAtLeastOnePed
- mp.game.player.hasForceCleanupOccurred
- mp.game.player.hasLeftTheWorld
- mp.game.player.hasTeleportFinished
- mp.game.player.intToParticipantindex
- mp.game.player.intToPlayerindex
- mp.game.player.isBeingArrested
- mp.game.player.isClimbing
- mp.game.player.isControlOn
- mp.game.player.isDead
- mp.game.player.isFreeAiming
- mp.game.player.isFreeAimingAtEntity
- mp.game.player.isFreeForAmbientTask
- mp.game.player.isPlaying
- mp.game.player.isPressingHorn
- mp.game.player.isReadyForCutscene
- mp.game.player.isRidingTrain
- mp.game.player.isScriptControlOn
- mp.game.player.isSpecialAbilityActive
- mp.game.player.isSpecialAbilityEnabled
- mp.game.player.isSpecialAbilityMeterFull
- mp.game.player.isSpecialAbilityUnlocked
- mp.game.player.isTargettingAnything
- mp.game.player.isTargettingEntity
- mp.game.player.isWantedLevelGreater
- mp.game.player.playerAttachVirtualBound
- mp.game.player.removeHelmet
- mp.game.player.reportCrime
- mp.game.player.reserveEntityExplodesOnHighExplosionCombo
- mp.game.player.resetArrestState
- mp.game.player.resetInputGait
- mp.game.player.resetStamina
- mp.game.player.resetWantedLevelDifficulty
- mp.game.player.restoreStamina
- mp.game.player.setAirDragMultiplierForPlayersVehicle
- mp.game.player.setAllRandomPedsFleeThisFrame
- mp.game.player.setAllRandomPedsFlee
- mp.game.player.setAreasGeneratorOrientation
- mp.game.player.setAutoGiveParachuteWhenEnterPlane
- mp.game.player.setCanBeHassledByGangs
- mp.game.player.setCanDoDriveBy
- mp.game.player.setCanLeaveParachuteSmokeTrail
- mp.game.player.setCanUseCover
- mp.game.player.setClothPinFrames
- mp.game.player.setControl
- mp.game.player.setDisableAmbientMeleeMove
- mp.game.player.setDispatchCopsForPlayer
- mp.game.player.setEveryoneIgnore
- mp.game.player.setForceSkipAimIntro
- mp.game.player.setForcedAim
- mp.game.player.setForcedZoom
- mp.game.player.setHasReserveParachute
- mp.game.player.setHealthRechargeMultiplier
- mp.game.player.setHudAnimStopLevel
- mp.game.player.setIgnoreLowPriorityShockingEvents
- mp.game.player.setInvincible
- mp.game.player.setLockonRangeOverride
- mp.game.player.setLockon
- mp.game.player.setMaxArmour
- mp.game.player.setMaxWantedLevel
- mp.game.player.setMayNotEnterAnyVehicle
- mp.game.player.setMayOnlyEnterThisVehicle
- mp.game.player.setMeleeWeaponDamageModifier
- mp.game.player.setMeleeWeaponDefenseModifier
- mp.game.player.setModel
- mp.game.player.setNoiseMultiplier
- mp.game.player.setParachuteModelOverride
- mp.game.player.setParachutePackModelOverride
- mp.game.player.setParachutePackTintIndex
- mp.game.player.setParachuteSmokeTrailColor
- mp.game.player.setParachuteTintIndex
- mp.game.player.setParachuteVariationOverride
- mp.game.player.setClothLockCounter
- mp.game.player.setClothPackageIndex
- mp.game.player.setTargetingMode
- mp.game.player.setPoliceIgnore
- mp.game.player.setPoliceRadarBlips
- mp.game.player.setReserveParachuteTintIndex
- mp.game.player.setResetFlagPreferRearSeats
- mp.game.player.setRunSprintMultiplierFor
- mp.game.player.setSimulateAiming
- mp.game.player.setSneakingNoiseMultiplier
- mp.game.player.setSpecialAbilityMultiplier
- mp.game.player.setSprint
- mp.game.player.setStealthPerceptionModifier
- mp.game.player.setSwimMultiplierForPlayer
- mp.game.player.setTeam
- mp.game.player.setVehicleDamageModifier
- mp.game.player.setVehicleDefenseModifier
- mp.game.player.setWantedCentrePosition
- mp.game.player.setWantedLevelDifficulty
- mp.game.player.setWantedLevelMultiplier
- mp.game.player.setWantedLevelNoDrop
- mp.game.player.setWantedLevelNow
- mp.game.player.setWantedLevel
- mp.game.player.setWeaponDamageModifier
- mp.game.player.setWeaponDefenseModifier
- mp.game.player.simulatePlayerInputGait
- mp.game.player.specialAbilityChargeAbsolute
- mp.game.player.specialAbilityChargeContinuous
- mp.game.player.specialAbilityChargeLarge
- mp.game.player.specialAbilityChargeMedium
- mp.game.player.specialAbilityChargeNormalized
- mp.game.player.specialAbilityChargeSmall
- mp.game.player.specialAbilityDeactivateFast
- mp.game.player.specialAbilityDeactivate
- mp.game.player.specialAbilityDepleteMeter
- mp.game.player.specialAbilityFillMeter
- mp.game.player.specialAbilityLock
- mp.game.player.specialAbilityReset
- mp.game.player.specialAbilityUnlock
- mp.game.player.startFiringAmnesty
- mp.game.player.startPlayerTeleport