Player::getHeadBlendData

From RAGE Multiplayer Wiki

The pointer is to a padded struct that matches the arguments to SET_Player_HEAD_BLEND_DATA(...). There are 4 bytes of padding after each field.

(Edit) Console Hash: 0x44E1680C

pass this struct in the second parameter
typedef struct
{
int shapeFirst, shapeSecond, shapeThird;
int skinFirst, skinSecond, skinThird;
float shapeMix, skinMix, thirdMix;
} headBlendData;

Syntax

player.getHeadBlendData(headBlendData);

Required Arguments

  • headBlendData: unknown (to be checked)

Return value

  • Boolean

Example

// todo

See also