Player::getAlertness

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Returns the ped's alertness (0-3).

Values :

0 : Neutral
1 : Heard something (gun shot, hit, etc)
2 : Knows (the origin of the event)
3 : Fully alerted (is facing the event?)

MulleDK19: If the Ped does not exist, returns -1.

Syntax

player.getAlertness();

Required Arguments

Return value

  • int

Example

// todo

See also