Player::applyDamageDecal

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APPLY_Player_DAMAGE_DECAL(ped, 1, 0.5f, 0.513f, 0f, 1f, unk, 0, 0, 'blushing');

Syntax

player.applyDamageDecal(p1, p2, p3, p4, p5, p6, p7, p8, p9);

Required Arguments

  • p1: int
  • p2: float
  • p3: float
  • p4: float
  • p5: float
  • p6: float
  • p7: int
  • p8: Boolean
  • p9: String

Return value

  • Undefined

Example

// todo

See also