Player::applyBlood

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Found one occurence in re_crashrescue.c4

Player::APPLY_Player_BLOOD(l_4B, 3, 0.0, 0.0, 0.0, 'wound_sheet');

- winject

Syntax

player.applyBlood(boneIndex, xRot, yRot, zRot, woundType);

Required Arguments

  • boneIndex: int
  • xRot: float
  • yRot: float
  • zRot: float
  • woundType: String

Return value

  • Undefined

Example

// todo

See also