Ped::setPedNonCreationArea

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The distance between these points, is the diagonal of a box (remember it's 3D).

Syntax

mp.game.ped.setPedNonCreationArea(x1, y1, z1, x2, y2, z2);

Required Arguments

  • x1: float
  • y1: float
  • z1: float
  • x2: float
  • y2: float
  • z2: float

Return value

  • Undefined

Example

// todo

See also