Ped::getPedAsGroupLeader
Syntax
mp.game.ped.getPedAsGroupLeader(groupID);
Required Arguments
- groupID: int
Return value
- Ped handle or object
Example
// todo
See also
- mp.game.ped.create
- mp.game.ped.createPed
- mp.game.ped.delete
- mp.game.ped.clone
- mp.game.ped.cloneEx
- mp.game.ped.cloneToTarget
- mp.game.ped.cloneToTargetEx
- mp.game.ped.isInVehicle
- mp.game.ped.isInModel
- mp.game.ped.isInAnyVehicle
- mp.game.ped.isCopInArea3D
- mp.game.ped.isInjured
- mp.game.ped.isHurt
- mp.game.ped.isFatallyInjured
- mp.game.ped.isDeadOrDying
- mp.game.ped.isConversationDead
- mp.game.ped.isAimingFromCover
- mp.game.ped.isReloading
- mp.game.ped.isAPlayer
- mp.game.ped.createInsideVehicle
- mp.game.ped.setDesiredHeading
- mp.game.ped.freezeCameraRotation
- mp.game.ped.isFacingPed
- mp.game.ped.isInMeleeCombat
- mp.game.ped.isStopped
- mp.game.ped.isShootingInArea
- mp.game.ped.isAnyShootingInArea
- mp.game.ped.isAnyPedShootingInArea
- mp.game.ped.isShooting
- mp.game.ped.setAccuracy
- mp.game.ped.getAccuracy
- mp.game.ped.isModel
- mp.game.ped.explodeHead
- mp.game.ped.removeElegantly
- mp.game.ped.addArmourTo
- mp.game.ped.setArmour
- mp.game.ped.setIntoVehicle
- mp.game.ped.setAllowVehiclesOverride
- mp.game.ped.canCreateRandom
- mp.game.ped.canCreateRandomPed
- mp.game.ped.createRandom
- mp.game.ped.createRandomPed
- mp.game.ped.createRandomAsDriver
- mp.game.ped.canCreateRandomDriver
- mp.game.ped.canCreateRandomBikeRider
- mp.game.ped.setMoveAnimsBlendOut
- mp.game.ped.setCanBeDraggedOut
- mp.game.ped.isMale
- mp.game.ped.isHuman
- mp.game.ped.getVehicleIsIn
- mp.game.ped.resetLastVehicle
- mp.game.ped.setDensityMultiplierThisFrame
- mp.game.ped.setPedDensityMultiplierThisFrame
- mp.game.ped.setScenarioDensityMultiplierThisFrame
- mp.game.ped.setScenarioPedDensityMultiplierThisFrame
- mp.game.ped.setScriptedConversionCoordThisFrame
- mp.game.ped.setNonCreationArea
- mp.game.ped.setPedNonCreationArea
- mp.game.ped.clearNonCreationArea
- mp.game.ped.instantlyFillPopulation
- mp.game.ped.isOnMount
- mp.game.ped.getMount
- mp.game.ped.isOnVehicle
- mp.game.ped.isOnSpecificVehicle
- mp.game.ped.setMoney
- mp.game.ped.getMoney
- mp.game.ped.setAmbientPedsDropMoney
- mp.game.ped.setSuffersCriticalHits
- mp.game.ped.isSittingInVehicle
- mp.game.ped.isSittingInAnyVehicle
- mp.game.ped.isOnFoot
- mp.game.ped.isOnAnyBike
- mp.game.ped.isPlantingBomb
- mp.game.ped.getDeadPickupCoords
- mp.game.ped.isInAnyBoat
- mp.game.ped.isInAnySub
- mp.game.ped.isInAnyHeli
- mp.game.ped.isInAnyPlane
- mp.game.ped.isInFlyingVehicle
- mp.game.ped.setDiesInWater
- mp.game.ped.setDiesInSinkingVehicle
- mp.game.ped.getArmour
- mp.game.ped.setStayInVehicleWhenJacked
- mp.game.ped.setCanBeShotInVehicle
- mp.game.ped.getLastDamageBone
- mp.game.ped.clearLastDamageBone
- mp.game.ped.setAiWeaponDamageModifier
- mp.game.ped.resetAiWeaponDamageModifier
- mp.game.ped.setAiMeleeWeaponDamageModifier
- mp.game.ped.resetAiMeleeWeaponDamageModifier
- mp.game.ped.setCanBeTargetted
- mp.game.ped.setCanBeTargettedByTeam
- mp.game.ped.setCanBeTargettedByPlayer
- mp.game.ped.isInAnyPoliceVehicle
- mp.game.ped.forceToOpenParachute
- mp.game.ped.isInParachuteFreeFall
- mp.game.ped.isFalling
- mp.game.ped.isJumping
- mp.game.ped.isClimbing
- mp.game.ped.isVaulting
- mp.game.ped.isDiving
- mp.game.ped.isJumpingOutOfVehicle
- mp.game.ped.isOpeningADoor
- mp.game.ped.getParachuteState
- mp.game.ped.getParachuteLandingType
- mp.game.ped.setParachuteTintIndex
- mp.game.ped.getParachuteTintIndex
- mp.game.ped.setReserveParachuteTintIndex
- mp.game.ped.setPedReserveParachuteTintIndex
- mp.game.ped.createParachuteBagObject
- mp.game.ped.setDucking
- mp.game.ped.isDucking
- mp.game.ped.isInAnyTaxi
- mp.game.ped.setIdRange
- mp.game.ped.setHighlyPerceptive
- mp.game.ped.setSeeingRange
- mp.game.ped.setHearingRange
- mp.game.ped.setVisualFieldMinAngle
- mp.game.ped.setVisualFieldMaxAngle
- mp.game.ped.setVisualFieldMinElevationAngle
- mp.game.ped.setVisualFieldMaxElevationAngle
- mp.game.ped.setVisualFieldPeripheralRange
- mp.game.ped.setVisualFieldCenterAngle
- mp.game.ped.getVisualFieldCenterAngle
- mp.game.ped.setStealthMovement
- mp.game.ped.getStealthMovement
- mp.game.ped.createGroup
- mp.game.ped.setAsGroupLeader
- mp.game.ped.setAsGroupMember
- mp.game.ped.setCanTeleportToGroupLeader
- mp.game.ped.removeGroup
- mp.game.ped.removeFromGroup
- mp.game.ped.isGroupMember
- mp.game.ped.isHangingOnToVehicle
- mp.game.ped.setGroupSeparationRange
- mp.game.ped.setMinGroundTimeForStungun
- mp.game.ped.isProne
- mp.game.ped.isInCombat
- mp.game.ped.getTaskCombatTarget
- mp.game.ped.canInCombatSeeTarget
- mp.game.ped.isDoingDriveby
- mp.game.ped.isJacking
- mp.game.ped.isBeingJacked
- mp.game.ped.isBeingStunned
- mp.game.ped.getPedsJacker
- mp.game.ped.getJackTarget
- mp.game.ped.isFleeing
- mp.game.ped.isInCover
- mp.game.ped.isInCoverFacingLeft
- mp.game.ped.isInHighCover
- mp.game.ped.isGoingIntoCover
- mp.game.ped.setPinnedDown
- mp.game.ped.getSeatIsTryingToEnter
- mp.game.ped.getVehicleIsTryingToEnter
- mp.game.ped.getSourceOfDeath
- mp.game.ped.getCauseOfDeath
- mp.game.ped.getTimeOfDeath
- mp.game.ped.setRelationshipGroupDefaultHash
- mp.game.ped.setRelationshipGroupHash
- mp.game.ped.setRelationshipBetweenGroups
- mp.game.ped.clearRelationshipBetweenGroups
- mp.game.ped.addRelationshipGroup
- mp.game.ped.removeRelationshipGroup
- mp.game.ped.doesRelationshipGroupExist
- mp.game.ped.getRelationshipBetweenS
- mp.game.ped.getRelationshipGroupDefaultHash
- mp.game.ped.getRelationshipGroupHash
- mp.game.ped.getRelationshipBetweenGroups
- mp.game.ped.setRelationshipGroupDontAffectWantedLevel
- mp.game.ped.setCanBeTargetedWithoutLos
- mp.game.ped.setToInformRespectedFriends
- mp.game.ped.isRespondingToEvent
- mp.game.ped.isPedRespondingToEvent
- mp.game.ped.getEventData
- mp.game.ped.setFiringPattern
- mp.game.ped.setShootRate
- mp.game.ped.setCombatFloat
- mp.game.ped.getCombatFloat
- mp.game.ped.getGroupSize
- mp.game.ped.doesGroupExist
- mp.game.ped.getGroupIndex
- mp.game.ped.isInGroup
- mp.game.ped.getPlayerIsFollowing
- mp.game.ped.setGroupFormation
- mp.game.ped.setGroupFormationSpacing
- mp.game.ped.resetGroupFormationDefaultSpacing
- mp.game.ped.getVehicleIsUsing
- mp.game.ped.getVehicleIsEntering
- mp.game.ped.setExclusivePhoneRelationships
- mp.game.ped.setGravity
- mp.game.ped.applyDamageTo
- mp.game.ped.getTimeOfLastWeaponDamage
- mp.game.ped.setAllowedToDuck
- mp.game.ped.setNeverLeavesGroup
- mp.game.ped.getType
- mp.game.ped.setAsCop
- mp.game.ped.setMaxHealth
- mp.game.ped.getMaxHealth
- mp.game.ped.setMaxTimeInWater
- mp.game.ped.setMaxTimeUnderwater
- mp.game.ped.setVehicleForcedSeatUsage
- mp.game.ped.clearAllVehicleForcedSeatUsage
- mp.game.ped.setCanBeKnockedOffVehicle
- mp.game.ped.canKnockOffVehicle
- mp.game.ped.knockOffVehicle
- mp.game.ped.setCoordsNoGang
- mp.game.ped.getAsGroupMember
- mp.game.ped.getPedAsGroupMember
- mp.game.ped.getAsGroupLeader
- mp.game.ped.getPedAsGroupLeader
- mp.game.ped.setKeepTask
- mp.game.ped.isSwimming
- mp.game.ped.isSwimmingUnderWater
- mp.game.ped.setCoordsKeepVehicle
- mp.game.ped.setDiesInVehicle
- mp.game.ped.setCreateRandomCops
- mp.game.ped.setCreateRandomCopsNotOnScenarios
- mp.game.ped.setCreateRandomCopsOnScenarios
- mp.game.ped.canCreateRandomCops
- mp.game.ped.setAsEnemy
- mp.game.ped.setCanSmashGlass
- mp.game.ped.isInAnyTrain
- mp.game.ped.isGettingIntoAVehicle
- mp.game.ped.isTryingToEnterALockedVehicle
- mp.game.ped.setEnableHandcuffs
- mp.game.ped.setEnableBoundAnkles
- mp.game.ped.setEnableScuba
- mp.game.ped.setCanAttackFriendly
- mp.game.ped.getAlertness
- mp.game.ped.setAlertness
- mp.game.ped.setGetOutUpsideDownVehicle
- mp.game.ped.setMovementClipset
- mp.game.ped.resetMovementClipset
- mp.game.ped.setStrafeClipset
- mp.game.ped.resetStrafeClipset
- mp.game.ped.setWeaponMovementClipset
- mp.game.ped.resetWeaponMovementClipset
- mp.game.ped.setDriveByClipsetOverride
- mp.game.ped.clearDriveByClipsetOverride
- mp.game.ped.setCoverClipsetOverride
- mp.game.ped.clearCoverClipsetOverride
- mp.game.ped.setInVehicleContext
- mp.game.ped.resetInVehicleContext
- mp.game.ped.isScriptedScenarioUsingConditionalAnim
- mp.game.ped.setAlternateWalkAnim
- mp.game.ped.setPedAlternateWalkAnim
- mp.game.ped.clearAlternateWalkAnim
- mp.game.ped.clearPedAlternateWalkAnim
- mp.game.ped.setAlternateMovementAnim
- mp.game.ped.clearAlternateMovementAnim
- mp.game.ped.setGestureGroup
- mp.game.ped.getAnimInitialOffsetPosition
- mp.game.ped.getAnimInitialOffsetRotation
- mp.game.ped.getDrawableVariation
- mp.game.ped.getNumberOfDrawableVariations
- mp.game.ped.getTextureVariation
- mp.game.ped.getNumberOfTextureVariations
- mp.game.ped.getNumberOfPropDrawableVariations
- mp.game.ped.getNumberOfPropTextureVariations
- mp.game.ped.getPaletteVariation
- mp.game.ped.isComponentVariationValid
- mp.game.ped.setComponentVariation
- mp.game.ped.setRandomComponentVariation
- mp.game.ped.setRandomProps
- mp.game.ped.setDefaultComponentVariation
- mp.game.ped.setBlendFromParents
- mp.game.ped.setHeadBlendData
- mp.game.ped.getHeadBlendData
- mp.game.ped.updateHeadBlendData
- mp.game.ped.setEyeColor
- mp.game.ped.getEyeColor
- mp.game.ped.setHeadOverlay
- mp.game.ped.getHeadOverlayValue
- mp.game.ped.getHeadOverlayNum
- mp.game.ped.getNumHeadOverlayValues
- mp.game.ped.setHeadOverlayColor
- mp.game.ped.setHairColor
- mp.game.ped.getNumHairColors
- mp.game.ped.getNumMakeupColors
- mp.game.ped.getHairRgbColor
- mp.game.ped.getMakeupRgbColor
- mp.game.ped.isHairColorValid2
- mp.game.ped.isLipstickColorValid2
- mp.game.ped.isBlushColorValid2
- mp.game.ped.isHairColorValid
- mp.game.ped.isAValidHairColor
- mp.game.ped.isLipstickColorValid
- mp.game.ped.isAValidLipstickColor
- mp.game.ped.isBlushColorValid
- mp.game.ped.isAValidBlushColor
- mp.game.ped.isBodyBlemishValid
- mp.game.ped.setFaceFeature
- mp.game.ped.hasHeadBlendFinished
- mp.game.ped.finalizeHeadBlend
- mp.game.ped.setHeadBlendPaletteColor
- mp.game.ped.disableHeadBlendPaletteColor
- mp.game.ped.getHeadBlendFirstIndex
- mp.game.ped.getFirstParentIdForPedType
- mp.game.ped.getHeadBlendNumHeads
- mp.game.ped.getNumParentPedsOfType
- mp.game.ped.setPreloadVariationData
- mp.game.ped.hasPreloadVariationDataFinished
- mp.game.ped.releasePreloadVariationData
- mp.game.ped.setPreloadPropData
- mp.game.ped.hasPreloadPropDataFinished
- mp.game.ped.releasePreloadPropData
- mp.game.ped.getPropIndex
- mp.game.ped.setPropIndex
- mp.game.ped.knockOffProp
- mp.game.ped.clearProp
- mp.game.ped.clearAllProps
- mp.game.ped.dropAmbientProp
- mp.game.ped.getPropTextureIndex
- mp.game.ped.clearParachutePackVariation
- mp.game.ped.setScubaGearVariation
- mp.game.ped.clearScubaGearVariation
- mp.game.ped.setBlockingOfNonTemporaryEvents
- mp.game.ped.setBoundsOrientation
- mp.game.ped.registerTarget
- mp.game.ped.registerHatedTargetsAround
- mp.game.ped.getRandomAtCoord
- mp.game.ped.getRandomPedAtCoord
- mp.game.ped.getClosest
- mp.game.ped.getClosestPed
- mp.game.ped.setScenarioPedsToBeReturnedByNextCommand
- mp.game.ped.setDriverRacingModifier
- mp.game.ped.setDriverAbility
- mp.game.ped.setDriverAggressiveness
- mp.game.ped.canRagdoll
- mp.game.ped.setToRagdoll
- mp.game.ped.setPedToRagdoll
- mp.game.ped.setToRagdollWithFall
- mp.game.ped.setPedToRagdollWithFall
- mp.game.ped.setRagdollOnCollision
- mp.game.ped.isRagdoll
- mp.game.ped.isRunningRagdollTask
- mp.game.ped.setRagdollForceFall
- mp.game.ped.resetRagdollTimer
- mp.game.ped.setCanRagdoll
- mp.game.ped.isRunningMeleeTask
- mp.game.ped.isRunningMobilePhoneTask
- mp.game.ped.isMobilePhoneToEar
- mp.game.ped.setRagdollBlockingFlags
- mp.game.ped.clearRagdollBlockingFlags
- mp.game.ped.setAngledDefensiveArea
- mp.game.ped.setSphereDefensiveArea
- mp.game.ped.setDefensiveSphereAttachedToPed
- mp.game.ped.setDefensiveSphereAttachedToVehicle
- mp.game.ped.setDefensiveAreaAttachedToPed
- mp.game.ped.setDefensiveAreaDirection
- mp.game.ped.removeDefensiveArea
- mp.game.ped.getDefensiveAreaPosition
- mp.game.ped.isDefensiveAreaActive
- mp.game.ped.setPreferredCoverSet
- mp.game.ped.removePreferredCoverSet
- mp.game.ped.reviveInjured
- mp.game.ped.resurrect
- mp.game.ped.setNameDebug
- mp.game.ped.getExtractedDisplacement
- mp.game.ped.setDiesWhenInjured
- mp.game.ped.setEnableWeaponBlocking
- mp.game.ped.resetVisibleDamage
- mp.game.ped.applyBloodDamageByZone
- mp.game.ped.applyBlood
- mp.game.ped.applyBloodByZone
- mp.game.ped.applyBloodSpecific
- mp.game.ped.applyDamageDecal
- mp.game.ped.applyDamagePack
- mp.game.ped.clearBloodDamage
- mp.game.ped.clearBloodDamageByZone
- mp.game.ped.hideBloodDamageByZone
- mp.game.ped.clearDamageDecalByZone
- mp.game.ped.getDecorationsState
- mp.game.ped.clearWetness
- mp.game.ped.setWetnessHeight
- mp.game.ped.setWetnessEnabledThisFrame
- mp.game.ped.clearEnvDirt
- mp.game.ped.setSweat
- mp.game.ped.addDecorationFromHashes
- mp.game.ped.addDecorationFromHashesInCorona
- mp.game.ped.getDecorationZoneFromHashes
- mp.game.ped.getTattooZone
- mp.game.ped.clearDecorations
- mp.game.ped.clearDecorationsLeaveScars
- mp.game.ped.wasSkeletonUpdated
- mp.game.ped.getBoneCoords
- mp.game.ped.createNmMessage
- mp.game.ped.giveNmMessage
- mp.game.ped.addScenarioBlockingArea
- mp.game.ped.removeScenarioBlockingAreas
- mp.game.ped.removeScenarioBlockingArea
- mp.game.ped.setScenarioPedsSpawnInSphereArea
- mp.game.ped.doesScenarioBlockingAreaExist
- mp.game.ped.isUsingScenario
- mp.game.ped.isUsingAnyScenario
- mp.game.ped.setPanicExitScenario
- mp.game.ped.setShouldPlayDirectedScenarioExit
- mp.game.ped.setShouldPlayNormalScenarioExit
- mp.game.ped.setShouldPlayImmediateScenarioExit
- mp.game.ped.setShouldPlayFleeScenarioExit
- mp.game.ped.playFacialAnim
- mp.game.ped.setFacialClipsetOverride
- mp.game.ped.setFacialIdleAnimOverride
- mp.game.ped.clearFacialIdleAnimOverride
- mp.game.ped.setCanPlayGestureAnims
- mp.game.ped.setCanPlayVisemeAnims
- mp.game.ped.setCanPlayInjuredAnims
- mp.game.ped.setCanPlayAmbientAnims
- mp.game.ped.setCanPlayAmbientBaseAnims
- mp.game.ped.setCanArmIk
- mp.game.ped.setCanHeadIk
- mp.game.ped.setCanLegIk
- mp.game.ped.setCanTorsoIk
- mp.game.ped.setCanTorsoReactIk
- mp.game.ped.setCanUseAutoConversationLookat
- mp.game.ped.isHeadtrackingPed
- mp.game.ped.isHeadtrackingEntity
- mp.game.ped.setPrimaryLookat
- mp.game.ped.setClothPackageIndex
- mp.game.ped.setClothProne
- mp.game.ped.setConfigFlag
- mp.game.ped.setResetFlag
- mp.game.ped.getConfigFlag
- mp.game.ped.getResetFlag
- mp.game.ped.setGroupMemberPassengerIndex
- mp.game.ped.setCanEvasiveDive
- mp.game.ped.isEvasiveDiving
- mp.game.ped.setShootsAtCoord
- mp.game.ped.setModelIsSuppressed
- mp.game.ped.stopAnyModelBeingSuppressed
- mp.game.ped.setCanBeTargetedWhenInjured
- mp.game.ped.setGeneratesDeadBodyEvents
- mp.game.ped.blockDeadBodyShockingEvents
- mp.game.ped.setCanRagdollFromPlayerImpact
- mp.game.ped.giveHelmet
- mp.game.ped.removeHelmet
- mp.game.ped.isTakingOffHelmet
- mp.game.ped.setHelmet
- mp.game.ped.setHelmetFlag
- mp.game.ped.setHelmetPropIndex
- mp.game.ped.setHelmetUnk
- mp.game.ped.isHelmetUnk
- mp.game.ped.setHelmetTextureIndex
- mp.game.ped.isWearingHelmet
- mp.game.ped.clearStoredHatProp
- mp.game.ped.getHelmetStoredHatPropIndex
- mp.game.ped.getHelmetStoredHatTexIndex
- mp.game.ped.setToLoadCover
- mp.game.ped.setCanCowerInCover
- mp.game.ped.setCanPeekInCover
- mp.game.ped.setPlaysHeadOnHornAnimWhenDiesInVehicle
- mp.game.ped.setLegIkMode
- mp.game.ped.setMotionBlur
- mp.game.ped.setCanSwitchWeapon
- mp.game.ped.setDiesInstantlyInWater
- mp.game.ped.stopWeaponFiringWhenDropped
- mp.game.ped.setScriptedAnimSeatOffset
- mp.game.ped.setCombatMovement
- mp.game.ped.getCombatMovement
- mp.game.ped.setCombatAbility
- mp.game.ped.setCombatRange
- mp.game.ped.getCombatRange
- mp.game.ped.setCombatAttributes
- mp.game.ped.setTargetLossResponse
- mp.game.ped.isPerformingMeleeAction
- mp.game.ped.isPerformingStealthKill
- mp.game.ped.isPerformingDependentComboLimit
- mp.game.ped.isBeingStealthKilled
- mp.game.ped.getMeleeTargetFor
- mp.game.ped.wasKilledByStealth
- mp.game.ped.wasKilledByTakedown
- mp.game.ped.wasKnockedOut
- mp.game.ped.setFleeAttributes
- mp.game.ped.setCowerHash
- mp.game.ped.setSteersAroundPeds
- mp.game.ped.setSteersAroundObjects
- mp.game.ped.setSteersAroundVehicles
- mp.game.ped.setIncreasedAvoidanceRadius
- mp.game.ped.setBlocksPathingWhenDead
- mp.game.ped.isAnyNearPoint
- mp.game.ped.isAnyPedNearPoint
- mp.game.ped.forceAiAndAnimationUpdate
- mp.game.ped.isHeadingTowardsPosition
- mp.game.ped.requestVisibilityTracking
- mp.game.ped.requestVehicleVisibilityTracking
- mp.game.ped.isTrackedVisible
- mp.game.ped.isTracked
- mp.game.ped.hasReceivedEvent
- mp.game.ped.hasPedReceivedEvent
- mp.game.ped.canSeeHatedPed
- mp.game.ped.getBoneIndex
- mp.game.ped.getRagdollBoneIndex
- mp.game.ped.setEnveffScale
- mp.game.ped.getEnveffScale
- mp.game.ped.setEnableEnveffScale
- mp.game.ped.setEnveffColorModulator
- mp.game.ped.setEmissiveIntensity
- mp.game.ped.getEmissiveIntensity
- mp.game.ped.isShaderEffectValid
- mp.game.ped.setAoBlobRendering
- mp.game.ped.createSynchronizedScene
- mp.game.ped.createSynchronizedSceneAtMapObject
- mp.game.ped.isSynchronizedSceneRunning
- mp.game.ped.setSynchronizedSceneOrigin
- mp.game.ped.setSynchronizedScenePhase
- mp.game.ped.getSynchronizedScenePhase
- mp.game.ped.setSynchronizedSceneRate
- mp.game.ped.getSynchronizedSceneRate
- mp.game.ped.setSynchronizedSceneLoo
- mp.game.ped.setSynchronizedSceneLooped
- mp.game.ped.isSynchronizedSceneLoo
- mp.game.ped.isSynchronizedSceneLooped
- mp.game.ped.setSynchronizedSceneHoldLastFrame
- mp.game.ped.isSynchronizedSceneHoldLastFrame
- mp.game.ped.attachSynchronizedSceneToEntity
- mp.game.ped.detachSynchronizedScene
- mp.game.ped.disposeSynchronizedScene
- mp.game.ped.forceMotionState
- mp.game.ped.getCurrentMovementSpeed
- mp.game.ped.setMaxMoveBlendRatio
- mp.game.ped.setMinMoveBlendRatio
- mp.game.ped.setMoveRateOverride
- mp.game.ped.getNearbyVehicles
- mp.game.ped.getNearbyPeds
- mp.game.ped.haveAllStreamingRequestsCompleted
- mp.game.ped.isUsingActionMode
- mp.game.ped.setUsingActionMode
- mp.game.ped.setMovementModeOverride
- mp.game.ped.setCapsule
- mp.game.ped.registerHeadshot
- mp.game.ped.registerHeadshot3
- mp.game.ped.registerHeadshotTransparent
- mp.game.ped.unregisterHeadshot
- mp.game.ped.isHeadshotValid
- mp.game.ped.isPedheadshotValid
- mp.game.ped.isHeadshotReady
- mp.game.ped.isPedheadshotReady
- mp.game.ped.getHeadshotTxdString
- mp.game.ped.getPedheadshotTxdString
- mp.game.ped.requestHeadshotImgUpload
- mp.game.ped.releaseHeadshotImgUpload
- mp.game.ped.isHeadshotImgUploadAvailable
- mp.game.ped.hasHeadshotImgUploadFailed
- mp.game.ped.hasHeadshotImgUploadSucceeded
- mp.game.ped.setHeatscaleOverride
- mp.game.ped.disableHeatscaleOverride
- mp.game.ped.spawnpointsStartSearch
- mp.game.ped.spawnpointsStartSearchInAngledArea
- mp.game.ped.spawnpointsCancelSearch
- mp.game.ped.spawnpointsIsSearchActive
- mp.game.ped.spawnpointsIsSearchComplete
- mp.game.ped.spawnpointsIsSearchFailed
- mp.game.ped.spawnpointsGetNumSearchResults
- mp.game.ped.spawnpointsGetSearchResult
- mp.game.ped.spawnpointsGetSearchResultFlags
- mp.game.ped.setIkTarget
- mp.game.ped.requestActionModeAsset
- mp.game.ped.hasActionModeAssetLoaded
- mp.game.ped.removeActionModeAsset
- mp.game.ped.requestStealthModeAsset
- mp.game.ped.hasStealthModeAssetLoaded
- mp.game.ped.removeStealthModeAsset
- mp.game.ped.setLodMultiplier
- mp.game.ped.setCanLosePropsOnDamage
- mp.game.ped.setForceFootstepUpdate
- mp.game.ped.setForceStepType
- mp.game.ped.isAnyHostileNearPoint
- mp.game.ped.setCanPlayInCarIdles
- mp.game.ped.isTargetInPerceptionArea
- mp.game.ped.setPopControlSphereThisFrame
- mp.game.ped.setDisableFallDamage
- mp.game.ped.isSwappingWeapon
- mp.game.ped.setEnableScubaGearLight
- mp.game.ped.isScubaGearLightEnabled
- mp.game.ped.clearFacialClipsetOverride
- mp.game.ped.isCopPedInArea3d
- mp.game.ped.setTimeExclusiveDisplayTexture